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/vr/ - Retro Games


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6153903 No.6153903 [Reply] [Original]

New to the Point n Click games. Recommend me retro games among this genre.

>> No.6153917

The Monkey Island series
Teen Agent
Quest for Glory series

>> No.6154094
File: 270 KB, 684x882, maniac2.jpg [View same] [iqdb] [saucenao] [google]
6154094

>>6153903
Day of the Tentacle
Very funny, fair puzzles, best version of the SCUMM UI, great art/music/voice acting. It's a direct sequel to Maniac Mansion, but you don't need to play MM first (there are a few references to it, but you probably already know the most important one (the microwaved hamster)).

>> No.6154097

>>6153903
The new sam and max games.
There are 3 of them and you start from the third backwards because of the story and the controls.

>> No.6154121

>>6154097
What the fuck?
Don't listen to this guy. They are fine games and worth playing, but don't play them backwards.

>> No.6155129

King's Quest V & IV
Shadow of the Comet
The Feeble Files

I'd replay any of the above at any time. They're all super comfy.

>> No.6155142
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6155142

>>6153903
Yu-No

>> No.6156182
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6156182

>>6153903
shadowgate

>> No.6156274

That Zac Mackrackin game or whatever it's called

>> No.6156819

>>6156274
One of the worst LucasArts games. It's basically Maniac Mansion except padded out with tedious mazes.

>> No.6156892

Broken Sword is probably the best intro to the genre.

>> No.6156895

>>6155142
>click on power station
>"I can't go there now, I need to look for my step mother."
>What normal people think this means: you can't go here now, you have to go somewhere else
>What the game wants: click to go there again right away, do not click anywhere else before the second click or it doesn't count.
Fuck that game.

>> No.6159113
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6159113

>>6153903
Red Comrades Save the Galaxy: Reloaded

there's boobs

>> No.6159126

>>6153903
Indiana Jones and the Last Crusade
Indiana Jones and the Fate of Atlantis
THE DIG
LOOM
Monkey Island Trilogy
King's Quest
Space Quest
Police Quest
Leisure Suit Larry

>> No.6159563

You probably already heard about it, but Grim Fandango is a masterpiece.

>> No.6159761

>>6159563
Both the OG and Remastered are great.

>> No.6159814
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6159814

>>6153903
This

>> No.6159834

>>6159814
Are you fucking serious?

>> No.6159867

Full Throttle is really short but also really fun for those few hours.

>> No.6159901

>>6159834
Fuck off I liked it.

>> No.6159928

>>6159901
When did you last play it? It's cheesy as fuck too!

>> No.6159946

>>6159928
Forever ago.
> It's cheesy as fuck too!
No one cares

>> No.6159951

>>6159946
How many months is forever ago?

>> No.6159968

>>6159951
Years

>> No.6160026

>>6153903
You've probably heard of it by now but Clock Tower is a survival horror classic- If your'e into that, that is.

>> No.6160097
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6160097

Play Wacki

>> No.6160110
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6160110

>>6155142
This.

>> No.6160245

>>6159968
Decades?

>> No.6160775

>>6159563
>Grim Fandango is a masterpiece
A masterpiece of style, a disaster of a game. The UI and puzzles are so bad it would be LucasArts' worst if it wasn't so cool.

>> No.6160780

>>6160775
I admit that some of the puzzles required a guide. But I thought this was staple of the genre.

What are some games with fair puzzles?

>> No.6160837

Reminder Chris Crawford was right when he called graphical adventures a step-down from text adventures.

>> No.6160854

For a newcomer I always recommend the Lycasfilm/arts games first. Monkey Island I and II, Indiana Jobes 3 and 4. Then move on to stuff like Loom, Day of the tentacle. After thar, Monkey Island 3, The Dig, Full throttle.

Lucasarts games in general are not the hardest. Usually there is no way to die in them or permanently fuck yourself over. They are witty, well written and in just a few cases have weurd logic puzzles.

After that you can move to the Sierra lineup whic is the total opposite from Lucas arts. Larry, Police quests, Quest for glory, King quest and so on. Here you can and will die a lot. And a lot of puzzles are insane. Still very comfy and fun in its own way. I love the first Gabriel Knight.

Those are the big two companies, but there are others. Broken Sword series is always highly recommended because it is great. I recommend Beneath a steel sky as well which is a fine title. Adventure games sort of died off at a certain point but not really. It has its audience to this day.

>> No.6160856

>>6160837
Arguably in a design vacuum maybe.
’Course if you actually go back and play old text adventures many of them are pretty bad about the interactivity, including supposed ”classics” like AMFV.

>> No.6160906

>>6160856
Mostly due to the nature of the time. That was actually Crawford's complaint, and that the text adventure games now that get massive praise are the games more like Emily Short's "interrogation" stories than Infocom vindicates him, it's just sad that they didn't realise this back at the time. I think he was right about puzzles in terms of the design as well, where you either "solve" it right away in which case you're bored and feel no triumph, or you get frustrated as you try to imagine what the designer's solution to this predicament is. It made me remember when I played DOTT and how when I think back there's entire puzzles I can't remember solving because I just got the solution right away.

I wonder how things would have turned out (considering the difference in regional temperaments) if western adventure games were inspired by something like The Portopia Serial Murder Case, which was inspired by Deadline, and took that to its conclusion.

I think an issue is that as a game there's only so far you can go with P&C.

>> No.6160918

>>6160906
How is that the fault of the interface? That's simply how LucasArts made their games. They could have done the same with a command selection or text parser interface. Likewise you can do anything do anything you can do in a menu select game in a point & click interface.

>> No.6160926
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6160926

Duckman

>> No.6160946

>>6153917
>unironically recommending Teenagent to a beginner in the genre
Miooodzio.

>> No.6160954

>>6160906
The IF stuff is mostly garbage too only more pretentious about what they're setting out to do.
The only ones who did Text Adventure well were the Legend Entertainment graphical text adventures and those are far closer to graphical adventures than otherwise.

>> No.6161284

>>6160780
>What are some games with fair puzzles?
Loom
Day of the Tentacle (yes, even the cat puzzle has obvious clues)

>> No.6161415

>>6154094
>fair puzzles

>> No.6161479

>>6161415
You don't need to know the cat/skunk gag. The fence is described as having a shabby paint job, and you're told that red is the wrong color. That leaves only one remaining option.

>> No.6161509

>>6159814
One of the only think n clicks that still holds up today. You always were a diddler, steve.

>> No.6161565

>>6160854
Don't sell King's Quest as having ridiculous puzzles. They're more like
>obvious situations leading to danger are likely to result in death and minimum amounts of trial and error. also, doing, again, obviously stupid shit may get you stuck and force a reset
Actual bullshit riddles are in something like The Feeble Files or Ripper. Like, in feeble files you might actually figure out there's a puzzle that ties into a dozen items you find throughout the game and you still have to write it down to make sense of it, but completing Ripper without literally recording dialogue and taking notes in general will get you 100% unable to finish the game.

>> No.6161602

>>6161479
>you didn't notice every single tiny detail that all 100 pieces of dialogue offered, but it's fair

it's shit, why sit there just listening to unfunny line after unfunny line for hours just to maybe get a vague hint that just gets lost in the abundance of nonsense

>> No.6161732
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6161732

>>6160954
I've always liked the Magnetic Scrolls UI more.

>> No.6161801

>>6161602
It's in description, not dialogue, and the default assumption in adventure games is that details in description are important. You can check descriptions at any time with "look at".

>> No.6161995

>>6160245
>Decades
Nope couple years.

>> No.6161997
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6161997

>>6161509
Mein dude

>> No.6162165
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6162165

>> No.6162867

>>6161995
Ever played Ripper?

>> No.6162892
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6162892

>>6153903
Monkey Island 2
Grim Fandango
Sam & Max Hit the Road

>> No.6162930

>>6162867
No. Tell me about it.

>> No.6163071

>>6162930
This guy is un-fucking-believable!

>> No.6163128

>>6162930
Many CD-ROMs and Christopher Walken!

>> No.6163227

>>6162165
Love this shit. There were a handful of good beavis and butt-head games

>> No.6163298

>>6162892
>top 3 most overrated adventure games

>> No.6163349

>>6153903
Don't treat the numbers as the scale, but simply focus on the content of the list. Most of it is solid and/or leads to solid titles
https://www.youtube.com/watch?v=Gpe42glOzeg
Then of course you can follow up with LucasArt's games

>> No.6163380

>>6162892
>t. zoomer parroting internet
I bet you not only didn't play any of those, but never played a p&c adventure game

>> No.6163407

>>6163071
>Has not heard of some shitty point and click game before their time what a loser
Kill your self faggot
>>6163128
Sounds really bad.

>> No.6163464

>>6163407
It's from the game.
https://www.youtube.com/watch?v=dFKylgGk73I

>> No.6163487

>>6163464
Sorry about that! I didn't know. I assumed you you were making fun of me.

>> No.6163516

>>6163407
If Ripper is older than you why are you here then? You dont understand retro games

>> No.6163517

>>6160918
>How is that the fault of the interface?
I think it's because the idea of "use item on object" or "interact with object in this way" that it results in the "I'm stuck so I'll try everything with everything" style of play a lot of people complain about. Think about a game that doesn't do this: Loom. I don't know anyone who got "stuck" in Loom then started wandering around playing the songs they have with every object they can find, usually the solution is nearby.

And as for menus, I think you have to really limit the choices for the player do get away with that otherwise it just becomes cumbersome.

>>6160954
While it's true a lot of IF is pretty fart-sniffing these days, I think it shows also that the people who make and play them still think the concept of a text parser has not reached its full point of exploitation. There is still things that can be done with it.

>> No.6163583

>>6160946
I don't know what that word means.

>> No.6163659

>>6155142
based and tasteful

>> No.6163667

>>6159113
Liar. I remember playing this and the sequal, its just a badly dubber game with awful russian voice acting.

also not 1 single boob.

>> No.6164000

>>6163298
You mean best

>>6163380
I'm 29 and played each twice

>> No.6164009

>>6163380
>>6163298
you have to go back.

>> No.6164461

>>6162892
Superior suggestions:
>Monkey Island 2
Monkey Island 1 (or 3)
>Grim Fandango
Loom
>Sam & Max Hit the Road
Day of the Tentacle

>> No.6164475

>>6164461
>>6163380
>>6163298
Samefag

>> No.6164534

>>6153903
Discworld
Sam and Max Hit the Road

>> No.6164550

>>6153903
Putt Putt Saves the Parade

>> No.6165114
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6165114

>>6153903

>> No.6165121

>>6164550
>Putt Putt
That isn't Pajama Sam bud

>> No.6165914

>>6164000
>29
>N-not a zoomer
Nigga...

>> No.6165918
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6165918

>>6164475
Sorry to disappoint. Turns out more people than single person consider your overrated trash exactly that.

>> No.6165930

>>6153903
Broken Sword 1 and 2
Beneath the Steel Sky

>> No.6165990

>>6165918
>overrated trash
They're just overrated, not trash. They're still good (not great) games.

>> No.6166000

>>6161732
man, all these games that almost no people will play for the first time ever again. games that creators put so much of their care into making, lost in time.

>> No.6166042
File: 64 KB, 639x361, 71c5c466b672c80d666620d4e0f6b55fef43d8de8aa3c33eb1edccadfbfcbb03_product_card_v2_mobile_slider_639.jpg [View same] [iqdb] [saucenao] [google]
6166042

>>6153903
Toonstruck

>> No.6166054

>>6153903
Simon the Sorcerer
Beneath a Steel Sky

>> No.6166065

>>6166000
I find something really tragic about how the text adventure studios ended. I can't think of a single one that didn't end in disappointment and heartache.
That "Steve regards you sadly..." part of GET LAMP really hit home how badly it ended for those involved.

A good essay about the end of Magnetic Scrolls
https://www.filfre.net/2017/01/a-time-of-endings-part-4-magnetic-scrolls/

>> No.6166168
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6166168

>>6166065
damn, they basically built their own version of windows? ouch, i was sure that gif in >>6161732 was the game running inside windows 3.x

>> No.6166254

>>6162892
Great taste.
Don't listen to the butthurt zoomers like>>6163298
>>6163380
>>6164461
>>6165918
>>6165990

>> No.6166350

Cannon Fodder 1+2

>> No.6166408
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6166408

What is it NOW Cameron?

>> No.6166467

Beneath a Steel Sky is a classic, and became freeware in 2003.

>> No.6167429

>>6166168
Magnetic Scrolls were, at a technical level, absolutely brilliant. It's just their IF wasn't quite as brilliant as their programming skills. Don't get me wrong, their games are way up there with Infocom's best, (Guild of Thieves, hilariously, will sometimes solve puzzles for you then call you a dumbass for not getting it and take away points).

>> No.6169153
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6169153

>>6165114
My man

>> No.6170180

>>6166065
It worked out fine for plenty of people like the Infocom guys, the Legend Entertainment guys etc. (the shift away from adv games nonwithstanding)
The IF people are just massive drama queens and poseurs who want to crib off better old games to prop up their own text-walking sims. Ages ago since I saw that mediocre doc but I remember them pushing one of those people who were upset that their IF crap couldn't be sold at full retail prices. (meanwhile Thaumistry did fine)

>> No.6170385
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6170385

>>6170180
>but I remember them pushing one of those people who were upset that their IF crap couldn't be sold at full retail prices
This guy? If not, then this guy did moan about that for his Get Lamp interview.
When you see it...

>> No.6170506

>>6153903
Grim Fandango is the first one that comes to my mind