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/vr/ - Retro Games


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6100791 No.6100791 [Reply] [Original]

TLR > TR1 > TR2 > TR3 > TR: Chronicles >>>>>> AoD

Discuss.

>> No.6100813
File: 238 KB, 804x1200, Tomb Raider AoD - artwork 136.jpg [View same] [iqdb] [saucenao] [google]
6100813

>>6100791
AoD is not that bad at all. It's my favourite in fact.

>> No.6100825

>>6100813
>AoD is not that bad at all.
lol oD is not that bad at al

>> No.6100836

>>6100791
based and redpilled
also keyboard > controller

>> No.6100860
File: 102 KB, 174x218, tiddies.webm [View same] [iqdb] [saucenao] [google]
6100860

>>6100791
Only one I liked was Anniversary, these games are clunky as fuck to control

>> No.6100990

>>6100860
git gud.

>> No.6101194

>>6100860
Anniversary was a nice re-imagining but the game itself was garbage in so many aspects. The controls are a bit iffy in TR but you have to treat it like a 3D Prince of Persia rather than a third person shooter.

>> No.6101215

>>6100791
4-5-3 I didn't play the others enough to form an opinion. Love TRs even the no retros

>> No.6101221

>>6100860
Keep trying. The fun part is when you master the controls. If you master in one game the others get easier.

>> No.6101697

>>6100791
Just beat TR1 for the first time, first TR I've played other than a bit of one of the new ones. This was fucking great.

>> No.6101745
File: 152 KB, 900x904, 1560272447455.jpg [View same] [iqdb] [saucenao] [google]
6101745

>>6101221
At first I thought you were talking about LAU and was ready to drop a rant explaining how the LAU games controls are janky as fuck, making you constantly question your actions - "will I make that jump or will Lara fall down whatever neck-breaking pit she critically has to find herself in apparently" - and how the camera is ACTIVELY WORKING AGAINST YOU, shifting with the slightest movement and sometimes going into pre-determined angles with no warning whatsoever, making you drop and climb the same ledge like a suicidal man on the bridge who constantly has doubts whether he should jump today or wait until next week. And that doesn't even touches upon what camera does when you're wall-running on a grapple hook.

After finishing Legend and going about 3/4ths of Anniversary, I booted up original Tomb Raider for comparison and - not gonna lie - nostalgia. Say what you want about the controls, but at least they were CONSISTENT and it's super easy to judge on the fly whether you can make a jump or not (with exception of some slide-jumps). Plus, while combat isn't that hard, the medkits nonetheless have use, unlike in Anniversary where respawning from a checkpoint gives you full health and checkpoints are like 5 minutes apart.

>> No.6101892

>>6101194
Underworld was the only decent game in LAU.

>> No.6101945

>>6101697
Same, just beat TR1 yesterday and it was lovely.
>tfw since I was playing on op*nlara, literally none of the cutscenes but the first one ever played
>tfw had to find a video on jewtube that had them all and watch them there
Fucking hell, I had no idea there was such an involved and crazy story going on in the game the whole time. Probably would've been really cool to actually experience it at its intended pace...

>> No.6101970

>>6100813
I tried it for the first time recently and while it started bad and ended bad it had a bunch of surprisingly good levels in the middle.

Fan-patched AoD is worth a playthrough.

>> No.6101976

>>6100791
>Almost 2020
>REEEEE AoD!
When was the last time you played it? Did you ever?

>> No.6101980

>>6101892
Final stages of it are shit, thou. Compared by rest of LAU, it's still the best, but it's far from perfect

>> No.6102149

>>6101745
Why would I be talking about LAU if they are no retro?
Old tomb raiders are fun when you master the controls. LAU is piss easy because Lara do shit automatically. You jump and she grab the rope or whatever. The old ones you have to hold x to keep her on the rope and be really in front of a rope to jump or she falls. These things are fun to do when you learn how to do it. And I started playing those games in 2009, I bought a ps1 in 2009, man, not nostalgia, I play these games all the time, stop making excuses and git gud already

>> No.6102225

>>6100836
>keyboard > controller

im prettty sure hours of playing this game with the numberpad contributed to my C.T. Syndrome

>> No.6102823

>>6101194
>tfw you want to replay the Greece and Egypt levels but that means having to replay the Peru and Atlantis levels too
Anniversary was such a hit or miss game.

>> No.6103254

>>6102823
What's wrong with Peru? How could they even fuck that up? Never played anniversary btw.

>> No.6103297

>>6100791
how are the pc version do controller work?

>> No.6104165

>>6100791
I want to cum inside Lara. That is all.

>> No.6104223

>>6101194
Are you saying it's garbage because TR1 is garbage? Or did they add new stuff that ruined things?

>> No.6104258

>>6103297
2, 3 and 4 supported my controller just fine but 1 didn't recognize it.

>> No.6104282

that ass

>> No.6104312

>>6104223
It looked lovely and was aesthetically pleasing, but the game itself was below average. The adrenaline dodge was pretty bad, and so was the rage meter on bosses. Tomb Raider was never known for its fights but it's a classic case of lipstick on a pig. Also the fact that some levels, especially St Francis' Folly, are a fucking nightmare to navigate.

Also, QTEs. That's an automatic -2.

>> No.6104513

>>6104165
This, but also marry, have children with, live happily together and die on the same day 50 years later.

>> No.6104694

>New Year's Eve
Daily reminder the only true way of spending this night is to play soem TR:
https://www.youtube.com/watch?v=b0HF8M5UKdA

>> No.6104705

>>6104223
They removed a fuckload of stuff, so despite having far greater technological capabilities, there is LESS of the game and in the game. You end up with levels so streamlined, it's downright insulting to your intellect. It says something when whole of Peru is designed to last 20 minutes. Not by speed-running - the regular pace.

>> No.6104716

>>6104705
>It says something when whole of Peru is designed to last 20 minutes.
why the fuck would they do that

>> No.6104749
File: 142 KB, 1280x500, tomb_raider__christmas_2016_by_irishhips-dasi206.jpg [View same] [iqdb] [saucenao] [google]
6104749

>>6104694

>> No.6104762

>>6104749
I'm guessing that's LAU on far right, so who is that to the left of her?

>> No.6104778

>>6104762
They re-designed her after Legend

>> No.6104780

>>6104778
Does that mean left is Legend and right is AU?

>> No.6104794

>>6104694
>Bede grał w gre
>on my /vr/
An absolute classic. You made me smile, anon.

For Angloids:
- We are asking citizens of Gleiwitz where they will spend New Year's Eve this year. How are you going to spend the night, sir?
- In aa... Trying to tell her "In ass", so to send her to go fuck herself I'm gonna to play a game!
- Which one?
- Tomb Raider!
- Ok, thank you very much

>> No.6104828

>>6104780
It's Legend and Underworld. The one from Anni is different, too. They basically had different model for each game in that trilogy

>> No.6104832
File: 1.98 MB, 1000x6217, 1462304822137.jpg [View same] [iqdb] [saucenao] [google]
6104832

>>6104780

>> No.6104845

>>6104832
Let's face it - Gard is into latinas. Or just Argentinians.

>> No.6104884
File: 616 KB, 2067x2900, cb3799901a35c61eed9dbde13046ad3c783a84af.jpg [View same] [iqdb] [saucenao] [google]
6104884

>>6104845
Or just brunettes.

>> No.6104898

>>6104884
He probably meant brown Lara

>> No.6105074

>>6103254
It's just really boring and lazily designed, the ambience music sucks ass too. Everything are different shades muddy brown, the only bright colors you see are Lara's top, which gets annoying very quickly. They also completely butchered the part of finding the cogs, and fighting the T-Rex is incredibly anti-climatic.

>> No.6105090

>>6100791

1 has the best overall atmosphere, and nails the feeling of isolation, exploring tombs that have not been visited in 100's of years.

2 has the best opening level.

3 has the best Mansion level.

The rest are shit.

>> No.6105113
File: 623 KB, 1280x1625, tlr.jpg [View same] [iqdb] [saucenao] [google]
6105113

>>6105090
>the rest are shit

>> No.6105120

>>6105113

The level in the demo was fun, in Egypt, but the rest of the game failed the deliver.

>> No.6105143

>>6103254
To sum it up:
https://youtu.be/lQRr3pXxsGo?t=124
The whole video uses TR references to explain how fucked up movement mechanics in modern games are thanks to automating everything that isn't combat (and combat is still automated for aiming on consoles)
The whole game is like that comparison between those two jumps. It's out of breath, it's out of plot, it's out of any challenge. I remember how you do this bit in Anniversary as the best example of everything wrong with the game itself (a basic walkthrough):
https://youtu.be/ckPGr18ekz0?t=188
It MIGHT look impressive, but what you actually do is pushing forward and jump. Not even in "right moments", because there are no wrong ones.
And the whole game is like that. You literally can't fail this climb, unless you deliberately do so. The guy quoting his girlfriend? I gave Anni to my mother, the most casual of casual players ever, to let her "experience the Tomb Raider and what I see in it". She got 27 relics (out of 36) and two artifacts (out of 8). Not bad for someone who never in their life played a TPP video game, not to mention Tomb Raider.
On the plus-side, she said she at least understands why I've spend so many hours playing those games.

>> No.6105147

>>6105120
>Best Core-era game
>Failed to deliver
You want to know how I know you never in your life played any Core-made TR at all?

>> No.6105175

>>6105147

Yes, I want to know more about your outrageously confident assumption.

>> No.6105178

>>6105147
>>Best Core-era game
You might as well just say best TR then.

>> No.6105205

>>6105175
Because it's literally the best game in the whole series. Exclusing my personal taste for soft yuri (sup, TopCow's comics), probably the best thing that happend to the whole franchise. It has the best levels, the best atmosphere, the game actually expect from you to know you shit about Egypt, had the perfect balance between escapism and telling a story it wants to tell. And it was made as a swan song, rather than "fuck it, another delivery for late October". Not that it wasn't a delivery for late October, but they had both balls and skills to spin it into good game, rather than "fuck you, Eidos, we ain't making this shit any more".
You would know, if you played 1-4. But you didn't, so you sprout bullshit.

>>6105178
Point taken.

>> No.6105215

>>6105175
>>6105205
And I'm going to bet your whole argument is going to be "hurr, but it's all set in Egypt, so booring!".
Again, if you played the game, you would know it has some pretty fucking sweet variety going. And that's after TR3, that took you for literal grobe-trotting

>> No.6106631

>>6104513
Based

>> No.6106713

>>6102149
Obviously not him, but I don't even think it's about "gitting gud". Core-era TRs aren't hard to control or play. It takes literal minutes to understand and thus master the controls. The "trick" is to sit down and play, either doing the obstacle course in Croft Manor or just playing first two levels of TLR (which are a tutorial, followed by an obstacle course). In other words - it takes no effort at all, aside having actual desire to play those games.
Which makes me always confused why people are always so pissant about controls. They are fine. The game is designed around how they work, too. So it's not a case of clunky, tank controls that make the game hard to play or make in counter-intuitive to WASD-mouse people, but a game that fully utilises own controls to "solve" it.
People are weird, I guess

>> No.6107096

>>6106713

The way I see it, people want Lara to jump when they press the Jump button, not wait for her to complete the current animation sequence she's in before jumping. They want more instant actions instead of something with a slower rhythm to it.

>> No.6107263
File: 2.48 MB, 720x540, tru3.webm [View same] [iqdb] [saucenao] [google]
6107263

>>6107096
I just want Lara to be a world-class acrobat, not a tank. In PoP ps2 trilogy or LAU, which was designed in the same way, I can feel it.
I know that classic games had technical limitations, but the idea of getting back to tank controls now is a madness.

>> No.6107375

>>6107263
>In PoP ps2
Requires player imput and mastery of controls
>LAU
Automates everything, while ripping-off PoP's moveset.
Know the difference. People aren't giving shit to LAU, because they have some beef about fluid controls. They give it shit, because it's achieved in the cheapest way imaginable: by automating everything. Just recall how the first time a "ladder jump" (jumping back and forth, to climb up the shaft) was introduced in Sands of Time. It wasn't automated in any fucking way. Or just running the walls. You stopped pushing the buttons and Prince dropped instantly. In LAU, you just initiate your move and then everything goes on autopilot. Then '13 happend and dumbed it down to literally just pushing forward, while making it literally impossible to fall down while crossing chasms, despite having the balls to put an animation of Lora (since that's what she's called in those abominations) balancing over it.
>but the idea of getting back to tank controls now is a madness.
Because? Aside of "I can't play a game on any other control scheme than WASD & mouse, because I didn't even try"? As pointed by so many people itt and previous THREE, it takes a very brief moment to get the hand of the controls in Core games and then it's all just the fun ride. Bitching about tank controls is pointless, when the game is not only build with them in mind, but actually accomodates for various things.
The only complain I ever had about them was how you couldn't flip mid-air until TLR.

>> No.6107552

>>6107375
There's not much difference aside of manual grab, which you can turn on in TRA. If you don't run toward the edge or your jump angle is off, you'll fall just like in classic games. They were somewhat automatic too, Lara could change the jump arc(if you wanted to grab a ledge instead of being on top of it) if you pressed grab button mid-air, you basically let her calculate it according to distance.
WASD & mouse system is simply more fluid, it would be easier to improve it and add new movement mechanics to it rather than tank controls.
This argument "game is built around these controls so you can't criticize it" is only fair for classical games as a limitation, there's no need to keep those limitations. It's like saying that if wheelchair is designed for disabled people, so all people should move like that.

>> No.6107585

>>6107552
Go watch what >>6105143 provided. The second link.
Then tell me with a straight face there is any sort of challenge or awe in that moment when you are playing it. Not watching it as a show-off how cool and awesome Lara is, but playing it. Because as far as I remember, it was just "keep D pressed and hit Space in the right moments". Soooo much fun!
There was a nice middle ground, that PoP games achieved: a fluid movement and full player imput on this. LAU just doesn't have it, but apes the style of PoP trilogy in really sleazy way.
>b-but you can turn on the manual hold!
Wow, you can de-automate the only thing that should be automated.

Then there is the fact tank controls are restricted to Core games. Which DID work on technical and technological limitation. So it's perfectly fine to defend them and nobody is saying they should stay around unaltered as some sort of golden standard.
It's like you are deliberately trying to miss as many points as possible.

>> No.6107607

Is Saturn tomb raider good? Only ever played the playstation version.

>> No.6107617

>>6107585
It's the exact same jump, I have no idea why he's creaming his pants over it. Build speed, press jump, grab ledge. The difference is the grab - manual/automated.
I actually fell here in anniversary because didn't built enough speed before the jump, in the original you will autistically set up those running jumps by this point.
If you want actual challenge, I suggest you to play competitive games.

>> No.6107661

>>6107617
>continues to miss the point
Just out of curiosity - I'm writing in English, right? I didn't suffer a seizure and now my brain thinks it's English, while I write in my native.
Because at this point, I'm genuinely confused how the hell the message still didn't reach you.

>> No.6107756
File: 194 KB, 1270x989, 1506675231128.jpg [View same] [iqdb] [saucenao] [google]
6107756

>>6107661
Your point is that you like challenging gameplay and to you challenge comes apparently from the number of buttons that you need to press in order to make Lara do anything.
To me it felt laborious and the actual challenge in those games was about that kafkaesque level design and non-telegraphed obstacles.
I suppose that fun comes from different things to different people and for me Lara doing flashy things is the most enjoyable part of the series.

>> No.6107871

There was nuance to the platforming in the Core Tomb Raiders. Only some jumps had air control, only some jumps would get you past certain obstacles because they would change Lara's hitbox in a specific way, you didn't have access to all jumps at all times, holding the grab button in mid-air could actually change the length of your jump if you did it too early.

All of that was lost with the LAU games.

>> No.6107928

>>6107756
You couldn't be any further away from the point I was making, but by now, it's just tiresome trying to explain for the 3rd time.

>> No.6107941

>>6107607
It's passable despite late-game glitches and presentation downgrades. It actually has water effects the ps1 version doesn't have, a longer draw distance, and the benefit of the Saturn controller. Everything being rendered in quads instead of a mix of quads and triangles causes problems for some models that Core tried to hide with weird texture work. I'd post a picture, but I can't find one at the moment.

>> No.6107957

>>6107756
Not the anon you were have a discussion with, but my problem with the LAU games is they're TOO automated in a sense. I remember returning to Legends on the X360 after a long period of not playing it, and ended up missing alot of jumps I was certain Lara could make because the game dictated that Lara was not in the proper position to make said jump, thus not bothering to even let her grab the ledge at the end of said jumps that looked like they would've been no problem. I've only ever played Legends and Anniversary so I don't know if Underworld ever adjusted this.

>> No.6108110

What's the best/easiest way to play TR1-4 in Windows 7?

>> No.6108218

>>6108110
PS1 versions via emulation since those are much less of a hassle to deal with. PC version have issues that generally require you to track down things just to fix some of. If you really want to play the pc versions than here's some suggestions of what to find for each game:

TR1: Track down an ATI version and use with GLRAGE or the Glidos fork for higher res texture mods. The ATI version is the only version capable of running natively on windows, otherwise you'll have to fuck around with the dos versions.

TR2: Arsunt's patch on github. It fixes some things and adds some ps1 features to the pc version, although why anybody would want loading screens is beyond me.

TR3: Peixoto's patch simply because of mod support. Arsunt also made a patch, but is fairly barebones compared to the TR2 patch and buried somewhere in the TombRaiderForums if you can stomach that place.

TR4: Not to sure on this one. Use multipatch from TombRaiderChronicles and dgvoodoo. Maybe also try the versions from those big posts containing zippyshare links that many of the archive Tomb Raider theards have.

TR4\5 are a bit wonky compared to the earlier games in that it doesn't like being displayed at a higher resolution that 640x480. Anything higher along with using 32bit color depth settings causes those games to flip out with various graphical glitches like fucked up inventory backgrounds or flickering models. Displaying in widescreen in TR5 seemed to worsen the flickering issue.

>> No.6108430

>>6108218
Awesome, thanks

>> No.6108638

>>6108218
PS1 version of 3 ssucks ass

>> No.6108803

>>6108638
Maybe, but it's also got various graphical and sound enhancements the pc version is missing. Certain pools of water have what are either tiny bubbles or specs of dust that the pc version didn't get until TLR. If you remember those FF7 threads that show you how the shadows are rendered between the two versions, same thing can be applied to TR3. PC version is missing footprints and one of the textures used throughout RX-Tech Mines is supposed to be animated, but isn't. Water color is all the same blue-ish turquoise in the pc version where in the ps1 version each level has its own color setting. Reverb effects are also completely missing in the pc version due to directsound limitations.

The only issues with the ps1 version are being darker because of higher contrast and animate objects being rendered darker, cutscene audio/video being de-synchronized, lower framerate and drawdistance, and some glitches in earlier revisions. Other issues can be mitigated with emulation. There's also some arguments about whether save crystals are better than being able to save anywhere, but that's just up to ones preference. One thing I do like about the console versions of 1-3 is they have level select available upon level completion, most of the pc versions don't.

A side note that just came to my mind is the Saturn version of 1 might be capable of 60fps, but it seems only limited to the inventory and the performance outside of that is usually bad.

>> No.6108851

>>6108110
Using either the GOG ones or Aragorn Jesus dump.
Anyone who tells you different is a try-hard contrarian and/or autist.

>> No.6108853

>>6108803
>2020
>Unironically claiming TR3 on PS1 is superior
You know that it was originally a bait... right? And it takes to be brain-dead retarded to play TR3 on PS1 save system. What are you? Masochistic or something?

>> No.6109106

>>6108853
>Unironically claiming TR3 on PS1 is superior
Never claimed that. Only partially agreed, while also listing examples of things the ps1 version had that the pc version didn't which were all superficial.
>You know that it was originally a bait... right?
Perhaps, but I don't doubt there are people who genuinely hate the version because loading times/too dark/shitty framerate/too hard/etc. But then there are people who play the pc version in low res/bilinear filter off/zbuffer disable to try to emulate that ps1 look. There are people who want to add back the loading screens from the console version of 2 to the PC version. Hell, I've even seen level editor's released with the ps1 FOV because they like that narrowed look more for whatever reason.
>And it takes to be brain-dead retarded to play TR3 on PS1 save system.
I personally don't care about the save system, but have seen way too many arguments either for or against which is why I said "that's just up to ones preference".

Honestly, I haven't played the ps1 version in any lengthy amount of time anymore since I got the pc version around 10 years ago or so. I don't think I could ever really go back to it because of the blisters I got from the ps1 version, and I already got the pc version installed anyway so see no real reason to play from an emulator other than just mild nostalgia or to see how it can improve that version.

>> No.6109174

>>6109106
Different anon, but there is nothing of preference here - the PS1 saves make the game just tedious to play and make already dreadfully bad London even worse and more frustrating.

>> No.6109550
File: 127 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6109550

>>6100791
The amount of work put into TR:TLR is insane. They for sure had some egyptologist consultant. Levels and puzzles are deeply rooted in mythology (heart weighting scales near the end together with Ammit being released if you fail, or bull Apis in earlier stage) and history (Senet game or several locations) of Egypt. From old kingdom in Giza complex, through new kingdom with Karnak and Valley of the kings and even to hellenistic era of Ptolemaic Alexandria. None previous TR game paid so much attention. Do you remember "Thor room" out of nowhere in Greece?

>> No.6109556
File: 124 KB, 1366x768, 20191226192757_1.jpg [View same] [iqdb] [saucenao] [google]
6109556

>>6109550
that's a big hammer

>> No.6109564

>>6109550
>They for sure had some egyptologist consultant
They didn't. They just read books by Jean Yves Empereur. To the point they kinda-sorta put him into the game. And he kinda-sorta sued them over not asking for permission.

>> No.6109568

>>6109564
what the fuck was his problem?

>> No.6109586

>>6109568
Um... how about illegaly using him in a game, without anyone bothering to even ask?
How the fuck would you feel if you would got turned into a meme? Because that's the deal we are talking about. Empereur openly stated that they could just fucking ask... but they didn't and it kinda puts a bummer on university work when students starts to crack jokes about cooking for Lara.

>> No.6109595

>>6109568
>facebook generation doesn't understand
Depressing as fuck

>> No.6109659

>>6109586
big deal

>> No.6109664

>>6109659
based eidos employee.

>> No.6109778

Kinda not /vr/ related but I'm still gonna ask it here since you people have better taste than the zoomers on /v/.

Are the "Lara Croft and..." games any good or are they absolute garbage like the reboots?

>> No.6110032
File: 1.03 MB, 3200x2400, tr5_render07.jpg [View same] [iqdb] [saucenao] [google]
6110032

>>6109595
I don't understand too how could dude complain about being immortalized as Lara's friend?

>> No.6110296
File: 42 KB, 362x399, s6mskfhfz6sre2fyixtl_390x400_1x-0.jpg [View same] [iqdb] [saucenao] [google]
6110296

>>6109778
Temple of Osiris was fine. I haven't tried the other one.

>> No.6110340

>>6109659
>Being this retarded
Eidos and Core owed Empereur loyalities for using his image. How about that, you moron.

>>6110032
>Be professional scholar
>One of the best in your field, too
>Dude, check this out! You're in a game now!
>Nobody even bothered to ask
I guess the concept of professional credibility is alien to you, just like privacy or basic common courtesy.
The entire lawsuit was based on the fact that Core first didn't ask, then Eidos legal department, when confronted by letter from Empereur, literally told him "Chill, dude". Since they mishandled the whole issue like bunch of morons, he went to court, won the case without any problems and forced Eidos and Core to retire Jean-Yves from games. Notably, he didn't ask for any sort of compensation or even apology (it was too late for that), but simply to never bring the character back into any future games. He felt more insulted about the reaction he got from Eidos than the fact a character that was him, but blonde, was put into the game.

>> No.6112662
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6112662

>> No.6114156

>king's valley tombs
>karnak temple
>alexandria and cleopatra's era ruins
>pyramids and sphinx
The Last Revelations had possibly the best levels out of all 'classic' TR games. Everything was amazing, apart from Cairo section.

>> No.6114189

>>6114156
Was the Cairo levels the ones with the jeep and shooty bits? I remember really disliking it.

>> No.6114195

Do you think they could get away with making a new tomb raider game with the original controls and movement mechanics or would people complain about it being clunky?

>> No.6114297

>>6114189
Cairo was the one with shooty bits and motorcycle

>>6114195
Depends on overall game design. Daily reminder people to this day play and make levels made with TRLE (so tank controls and all, being a TLR engine), but if the levels are shit, people call it out.

>> No.6114307

>>6114189
No, Cairo was with bike. They were really confusing and annoying.

https://www.youtube.com/watch?v=aD6kXarXzQs


Jeep one was King's Valley. Pretty enjoyable, although bit boring.

https://www.youtube.com/watch?v=Hd0geOIX9lg

>> No.6115146

>>6114297
>Daily reminder people to this day play and make levels made with TRLE
It's quiet literally a hand full of autists and oldfags doing that shit, it's hardly a representation of whether it would have mass appeal or not. Plus they make their levels with ridiculous levels of artifical difficulty that not even Core did, like needing to do incredibly precise long parkour sections of gameplay, hiding shit you need to progress in really hard to reach or hidden areas, allowing you to progress to a point without getting a key that were supposed to get before moving on, bullshit like that.

>> No.6115245

>>6115146
>Plus they make their levels with ridiculous levels of artifical difficulty

Don't remind. I still never want to touch Poseidon's Sanctum ever again after the mine-cart section. Also, making food just to open a door is just comes off as stupid IMHO.

>> No.6115657

>>6115146
This post is the very definition of a brainlet. Back to Nu Raider.

>> No.6115674
File: 1017 KB, 240x221, senior.gif [View same] [iqdb] [saucenao] [google]
6115674

>>6115146
>Hey guys, you think anyone would still play with tank controls?
>Sure, after all, we've got the TRLE scene and...
>SHUT UP! NOBODY PLAYS THAT! DURRRR!
Everything ok, anon? Not to mention you sound like someone who never played Core-era games

>> No.6116014

>>6104832
I prefer the looks of Angel of Darkness Lara.

>> No.6116019

>>6114297
>TRLE
If TLR is The Last Revelation, then what does the E stand for?

>> No.6116023

>>6107096
People can't jump from the middle of a step, they must first firmly plant at least one leg on the ground, which is what Lara does.

>> No.6116068

>>6116019
The E in TRLE stands for editor.

>> No.6116154

>>6116019
Tomb Raider Level Editor

>> No.6116265

>>6115146
>Being this much of a zoomer

>> No.6116669

>>6115657
>>6116265
>state a fact
>REEEE BUZZORD BUZZWORD BUZZWORD
>>6115674
I never said no one plays them you retard, only that you can't use them to gauge how successful a TRLE styled game would be, as they're made a by small group of enthusiasts for an equally small group of players.
And I have played all the Core games you massive faggot, including all the publicly available betas and the gameboy games.

>> No.6116671

>>6100791
TR1 > TR2>>>>> TR3
that's about it

>> No.6116946
File: 3.59 MB, 298x224, 1461630340192.gif [View same] [iqdb] [saucenao] [google]
6116946

>>6116669
>Get called out for being a shithead
>Proceeds to act like one some more

>> No.6117434

>>6107375
>The only complain I ever had about them was how you couldn't flip mid-air until TLR.

FYI you could do a mid-air flip from TR2 and on

>> No.6118974
File: 28 KB, 200x200, aed09849dc12981cd348297dd974a107.png [View same] [iqdb] [saucenao] [google]
6118974

>>6116946
>Get called out on being a buzzword spouting retard
>Proceeds to act like one some more

>> No.6120228
File: 84 KB, 1200x800, 04pierre[1].jpg [View same] [iqdb] [saucenao] [google]
6120228

ok so the people in TR1 have ok looking faces

>> No.6120230
File: 8 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
6120230

>>6120228
so what happened?
I mean, look at this baboon

>> No.6120661

>>6120230
Different artists. Wasn't Toby Gard the person responsible for making and animating most of the models in that game? He left after the completion of the first TR, IIRC. Probably the reason why 2's model and animation quality took a nose dive except for Lara's and the T-Rex's, in my opinion.

>> No.6120668

>>6120661
By "that game", I meant the first, to clarify.

>> No.6120696
File: 1.29 MB, 1920x1080, tr3_screenshot111.jpg [View same] [iqdb] [saucenao] [google]
6120696

>>6100791
TR3 > TR2 >> TRLR >>>> TR1 >>>>>>>> TRC >>>>>>>>>>>>>>>>>>>>>>>>>>> AOD

You may not like it, this is what the peak Tomb Raider opinion is.

>> No.6120707

>>6120661
They changed majority of the dev team after every game pretty much.

>> No.6120724

>>6115146
>>6116669
>>6118974
Mists of Avalon, a custom map for Tomb Raider 4, has 34,000+ downloads and 435,000+ likes. "Handful" my ass. You just can't cope with the fact that you're triggered by your autistic inability to use tank controls, even though they give you a much more refined ability to navigate tight platforming sections. Sure, in wide open spaces they leave you somewhat vulnerable but, NEWSFLASH, there's such a thing as "cover" that Lara can take by crouching, or *gasp* running behind an object.

The only "buzzword spouting retard" here is you.

>And I have played all the Core games you massive faggot, including all the publicly available betas and the gameboy games.

Playing a couple of the entries for 30 or so minutes doesn't mean dick. Unless you've played at least half of them to completion/near-completion, your opinion on the Core-era games is fucking worthless you casual-fag.

>> No.6120729

>>6120661
>Different artists. Wasn't Toby Gard the person responsible for making and animating most of the models in that game

Characters, yes, "models" as in, in general? No. Contrary to popular belief, he also wasn't a level designer, he merely watched over as other people developed the levels.

>> No.6120742

>>6120707
They do that for most video game companies FYI. The video game industry is volatile, or, was volatile as fuck. From the mid-80's to the early 2010's, you couldn't work on a triple A title and rely on being part of the dev team. You would be laid off, transferred to a different team, end up working on some unknown side project that may or may not even be released, or, breaking off and starting yet another video game company, which is how Activision started and then someone broke off from Activision and created Accolade.

>> No.6120771
File: 33 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6120771

>>6120661
>He left after the completion of the first TR, IIRC. Probably the reason why 2's model and animation quality took a nose dive except for Lara's and the T-Rex's, in my opinion.

OKAY TOBY, lmao. Don't know what fucking planet you're on, since that's not a thing. He didn't even model or animate the T-Rex so I have no idea why you're saying he did. He explicitly modeled and animated the characters, IE, Natla, the big dumb cherokee man, the skateboarder kid, the literal cowboy, Pierre, and Larson. None of the animals or creatures were modeled, animated, or, at least to my knowledge, even designed by him.

Tomb Raider 4 had the best modeling and animation by a landslide anyway, so your "opinion" about Toby is moot.

>> No.6120793

>>6120696
Love TR3, but the fact that they altered the Area 51 section so drastically from what I originally played on the Demo really grinds my gears.

https://www.youtube.com/watch?v=tLGAB5gep4I

>> No.6120795
File: 63 KB, 1024x768, 10937399ecba071fe55abddebac4d774.jpg [View same] [iqdb] [saucenao] [google]
6120795

It seems the fandom hates Toby. Why?

>> No.6120809

>>6120795
>it seems the fandom hates Toby

No? What we do hate are Toby-tards that think Toby was the soul person behind the franchise when he was part of a team of 20 people.

It's also a fact that the games considered the "best" in the series by the majority of fans (TR2 or TR4) had absolutely nothing to do with him.

>> No.6120819

>>6120809
TR2 is garbage, zoomer.

>> No.6120863
File: 391 KB, 1546x858, comparison.jpg [View same] [iqdb] [saucenao] [google]
6120863

>>6120819
You can say whatever you want boomer-posing zoomer, doesn't change facts.

>> No.6120870

>>6120819
>sells more than TR1
>liked by more of the fanbase than TR1
>generally considered the moment the TR series peaked

Kek, cope Toby-cuck.

>> No.6120874

>>6120863
man both those scores are too low
and then I made the mistake of reading a negative review

https://gamefaqs.gamespot.com/ps/199040-tomb-raider/reviews/155960

>> No.6120886
File: 96 KB, 816x797, 1.png [View same] [iqdb] [saucenao] [google]
6120886

>>6120863
>gamefags

>> No.6120894

>>6120874
>he complains about not being told on-screen what buttons to press
>complains that there isn't a tutorial level built into the main game and that he has to find the tutorial by navigating a 2-directional input menu
>complains about the having to time, navigate, and strategize your platforming, essentially one of the defining features of the Core-era games and one of the biggest reasons people play it
>complains about certain guns being less accurate at longer distances
>complains about the T-rex
>complains about insta-deaths
>complains about the controls

Thanks anon, I needed a good laugh tonight, zoomer's are always a goldmine of kek's.

>I grew up on JRPG's so long levels aren't a problem for me!

Lmfao

>> No.6120904

>>6120729
Thanks for clarifying. Never really thoroughly researched that stuff. Just read some things and vaguely remembered some other things, like that it was supposedly him that animated things like some of Lara's death animations.

>>6120771
>Tomb Raider 4 had the best modeling and animation by a landslide anyway, so your "opinion" about Toby is moot.

I agree, but I was mainly talking about 2, not the games after. Alot of the animations there looked odd to me. Human enemy animations look kinda floaty/weightless to me. Models are more detailed than the first game, but alot of them just come off as boxier than the first for some reason.

>> No.6120909

>>6120874
>man both those scores are too low

It's the tank controls. Zoomers are allergic to them.

>> No.6120920

>>6120904
Tomb Raider 2 and 3 each had increases in the amount of polygons both the characters and the environments had. There's some good, some bad, just like with Tomb Raider 1 where there were some good models and some bad models. The cutscenes specifically come to mind in Tomb Raider 1, where Natla looks like a god damn alien. The cowboy and skateboard kid also look goofy as fuck.

Not sure what makes you think that. I didn't notice anything particularly striking about them anymore than I did in Tomb Raider 1.

>> No.6120925

>>6120920
>Not sure what makes you think that. I didn't notice anything particularly striking about them anymore than I did in Tomb Raider 1.

I was referring to this part

>>6120904
>Human enemy animations look kinda floaty/weightless to me. Models are more detailed than the first game, but alot of them just come off as boxier than the first for some reason.

>> No.6120929
File: 6 KB, 210x240, soyboy-2.png [View same] [iqdb] [saucenao] [google]
6120929

>>6120874
>WHAT, NO TUTORIALRINO?
>NOT THE INSTA-DEATHRINO!
>YOU MEAN I HAVE TO USE TANK CONTROLS? WHERE'S THE FRIGGIN UNCHARTED-RINO CONTROLS?

>> No.6121034

>>6120874
>being surprised at reviews from dumb people

Nothing new in the world of Gaming. If that depresses you, just look at this:
https://gamefaqs.gamespot.com/n64/198848-super-mario-64/reviews/17240
https://gamefaqs.gamespot.com/pc/524287-doom-1993/reviews/75438
https://gamefaqs.gamespot.com/gamecube/447244-metroid-prime/reviews/81211
https://gamefaqs.gamespot.com/snes/588741-super-metroid/reviews/90234
https://gamefaqs.gamespot.com/pc/250533-deus-ex/reviews/19970

>> No.6121056
File: 538 KB, 1024x768, tr1g_screenshot33.jpg [View same] [iqdb] [saucenao] [google]
6121056

>>6100791
You left out the obligatory copy-pasta of every Tomb Raider thread:

====GAMES====
-Main Series
TOMB RAIDER (1996)
TOMB RAIDER II (1997)
TOMB RAIDER III (1998)
TOMB RAIDER: The Last Revelation (1999)
TOMB RAIDER: Chronicles (2000)

-Handheld
TOMB RAIDER (2000)
TOMB RAIDER: Curse of the Sword (2001)
TOMB RAIDER: The Prophecy (2002)

-Expansions
TOMB RAIDER: Unfinished Business (Free)
TOMB RAIDER II: The Golden Mask (Free)
TOMB RAIDER III: The Lost Artefact (Paid)
TOMB RAIDER IV: The Times Exclusive Level (Free)

====MODS====
http://www.trle.net/sc/search.php
(Next to each download is "r" for reviews, "i" for information including screenshots and what game it's for, and "w" for walkthrough)

http://www.tombraiderxtra.com/downloads.php
(Texture packs by various artists for the original Tomb Raider)

http://www.core-design.com/community_modding.html
(Fan site revolving around more general mods, not necessarily new levels but remixes and changes to the textures, animations, or gameplay in general)

http://xproger.info/projects/OpenLara/
(Open source Tomb Raider engine that is currently being worked on and can play all 5 of the original Tomb Raider games with an updated lighting engine and new effects/physics, right now the first game is almost entirely playable and completely supports gamepad - to load a level go into the tomb raider folder and locate the DATA folder, and select the level)

http://tombraider-dox.com/
(Remake of the first game, retitled to "The Dagger of Xian")

====FAN SITES TO CHECK OUT====
http://raidingtheglobe.com/
(Lots of content including lists of all the games, weapons, outfits she wears, video walkthrough's, cheat codes, screenshots, renders, wallpapers, links to the expansion packs, and more)

https://tombraiders.net/index.html
(Comes with overviews of the controls, walkthroughs, secrets, and tips and strategies when playing)

>> No.6121092

>>6121056
Golden Mask and Lost Artefact are kino.

Unfinished Business is alright, nothing special, even kind of boring in some parts.

>> No.6121419

>>6120795
What the other anon said: nobody has any problem whatsoever with Toby and he's really chill. What is the problem is a specific segment of fandom. So whatever you probably ever saw against Toby was just pointing out to bunch of morons he didn't make those games alone, on his own or in a vaccum, along with the fact he was involved in the first one and Anniversary (depending who you ask, he was barely taking a paycheck or actively helping desing Underworld, but reports vary widely on this subject). The franchise did pretty fucking well without him, at least as far as Core and LAU is concerned.

>> No.6121424
File: 44 KB, 700x1040, Aragorn protects.jpg [View same] [iqdb] [saucenao] [google]
6121424

>>6121056
The actual obligatory copy-pasta of every Tomb Raider thread:
The Aragorn-posting Polish dump of Core-era TRs is back once more, GOLDs and top patches as always included.

>TR1 + GOLD (Unfinished Business)
https://www7.zippyshare.com/v/mmfKvWFs/file.html

>TR2 + GOLD (The Golden Mask)
https://www7.zippyshare.com/v/PkMmlWZY/file.html

>TR3
https://www7.zippyshare.com/v/urN08HxH/file.html

>TR3 GOLD (The Lost Artifact)
https://www7.zippyshare.com/v/zNGd0JUy/file.html

>TR: The Last Revelation (TR4)
https://www7.zippyshare.com/v/q7hw80M0/file.html
https://www7.zippyshare.com/v/rda9BmLd/file.html
You need both, since zippyshare had 500 MB limit and the full installer weights 577 MB

>TR: Chronicles (TR5)
https://www7.zippyshare.com/v/4rnIn581/file.html

>TR: Angel of Darkness (TR6)
https://www33.zippyshare.com/v/JNHMxK0f/file.html
https://www33.zippyshare.com/v/IuSkbFX9/file.html
https://www33.zippyshare.com/v/YGNYjvii/file.html
https://www33.zippyshare.com/v/GbXCo9ru/file.html
You need all four, for the same reason

>> No.6121435

>>6121424
And in case of "HURRR LINK DOESN'T WORK":
Stop living in a country that censors internet and blocks zippyshare. If you can't, use fucking proxy, you newfag

>> No.6121439

>>6121424
There used to be regular threads with that
>>6121056
Copy-pasta, which is why I stated "obligatory".

As for your copy-pasta, that could get taken down since this is both a blue-board and a non-torrent board.

>> No.6121451

>>6121439
... you haven't been around TR threads for quite a while, have you? As in - half a year or longer.

>> No.6121457

>>6121451
Sounds about right.

>> No.6121490

>>6100791
What was the reason for the title change?

>> No.6121503

>>6121490
I assume it's simply a poor translation.

One also has to wonder why they decided to break Lara's arm on the cover as well.

>> No.6121828

>>6120795
He acts like Lara is "his" when he only played a part in designing the very first game. He's the very definition of an "idea man" if said idea man was allowed to tinker around with level design a little bit while everyone else did everything else, with all the annoying "I THOUGHT OF THIS" that that entails.

>> No.6121840

>>6104832
Horse.

>> No.6121843
File: 47 KB, 640x480, Jill Valentine.jpg [View same] [iqdb] [saucenao] [google]
6121843

>>6100791
Jill valentine is the hotter ps1 babe.

>> No.6121921

>>6121843
>that man-faced fridge-mode body

Yikes from me!

>> No.6122057

>>6120863
>reviews suddenly matter
The absolute state of TR2 fags
>>6120870
>TR series peaked with the title that's more of a shooter than a TR game
Just goes to show how retarded this fanbase is. 1 and TLR are the peak of the franchise.

>> No.6122146

>>6121828
>He acts like Lara is "his" when he only played a part in designing the very first game
False. At least in term of tense used. He acted like that in '97, when he got butt-fucked by Eidos from his own game. He get over it before the year ended.
>with all the annoying "I THOUGHT OF THIS" that that entails.
Also false and this one never happend.

The only part is that he's an Idea Guy - and not only very much aware of it, but open about it, too. It's like all you ever knew about Gard was reading some article about him getting fed up at TR1 marketing and rage-quitting the company. Which had more to do with what Eidos gave him to do in a meantime, rather than the fate of Lara or TR itself.

>> No.6122361

>>6122057
Cope.

>> No.6122848

>>6121056
>posting this three days before auto-sage
lel

>> No.6122854
File: 653 KB, 1484x1732, ryhjyhj.jpg [View same] [iqdb] [saucenao] [google]
6122854

>>6122057
>>TR series peaked with the title that's more of a shooter than a TR game

Not even sure what this criticism is, lmao, since it's not aimed at the mechanics, since it has more evolved mechanics than TR1, and it's not aimed at the level design, since the levels are more complex than TR1, and it's not aimed at the puzzles, since the puzzles are more diverse than TR1, and it's not aimed at the level of immersion, since it has more graphical fidelity than TR1, so what is it aimed at? Oh, you can shoot more stuff, so clearly it's inferior.

Lmao, if that isn't the biggest sign of brainlet retard cope I've ever fucking seen.

>1 and TLR are the peak of the franchise.

Ah yes, TRLR, the game you get lost easily in and can run into dead-ends all the time without realizing you can't solve a puzzle because you have to back-track to that spot later for an item you don't have yet.

>> No.6122884

>>6122146
>False. At least in term of tense used. He acted like that in '97, when he got butt-fucked by Eidos from his own game. He get over it before the year ended.
>It's like all you ever knew about Gard was reading some article about him getting fed up at TR1 marketing and rage-quitting the company

Not really, he was offered two options; port the game to the N64, or help develop work on the sequel. According to sources he didn't "flip out" or "rage-quit" he just didn't like either of the options so he left the company.

>> No.6123040

>>6122884
During the 20th anniversary, a bunch of interviews was made and the collective picture that comes from them is that he didn't like either, but got stuck with the job anyway, so started to be passive aggressive about it for about two weeks, then calmed down, then just locked himself in the office and did nothing but rant whole day long with Douglas how fucked up it all is. Then he quit about three weeks later, despite most of TR1 team trying to persuade him to stay, since duh, manpower and main idea guy.
Still, a far cry from the "le evil edgelord Idea Guy" the other anon was painting

>> No.6123051

>>6122854
Retarded faggot. Go back to TRF

>> No.6123680

>>6123040
>ideas man spergs out like a manchild going on rants and locking himself in his office

>other devs actually do work and have to convince him to knock it off

kek

>> No.6123687 [DELETED] 

>>6123051
Good argument, I rest my case.

>TRF

Lmao, no idea what that is, but seeing as you do, you're probably more of an entry-level cuck than I thought you were.

>> No.6123693

>>6123051
Good argument, I rest my case.

>go back to TRF
>go back to the forum that specializes in all things Tomb Raider, and where you likely got BTFO so hard you now have to scrape by in generals on 4chan

lmao, the cope, oh my

>> No.6123758
File: 156 KB, 600x909, 1575325000230.jpg [View same] [iqdb] [saucenao] [google]
6123758

I used to think Crystal Dynamics did a pretty good job reviving the series (AoD put expectations in the gutter), but after 2nd reboot trilogy my respect of them has plummeted. In hindsight, all the problems of the nuRaider started way back in the first reboot. Automated controls, linear design, emphasis on action parts, intrusive story that thinks it' hot shit, etc.

I really wish some indie developer would try their hand at making modern TR clone. I don't even care if it's modernized to be palatable to today's audience. Just something that actually leans on the design principles of classic TR.

>> No.6123968

>>6123758
But a Tomb Raider clone without Lara misses the point. And even if, Squeenix would probably sue your ass quicker then you think.
>Automated controls, linear design, emphasis on action parts, intrusive story that thinks it' hot shit, etc.
Oh, god, yes. Nuraider doesn't kbow when to shut up. Does anybody remember/care about the story of TR1-3? It was just me, Lara and the level you have to traverse. With maybe a cutscene at the end of every other level that you could skip. Nu-Raider stops the gameplay pretty much all the time to tell the CINEMATIC STORY that nobody cares about.

>> No.6123989

>>6123680
>B-but Toby Gard was just an idea man!
The absolute state of faggots that weren't even born back in the day.

>> No.6124152

>>6123989
Born in 91, but I guess that would deconstruct the desperate narrative you're trying to craft where people even gave a shit about him at all, which they didn't, they just bought the games and enjoyed them.

Cope.

>> No.6124176 [DELETED] 

>>6123758
For the life of me I'm trying to figure out anything that would relate even slightly to the original style of Tomb Raider 1-5 (environmental puzzles, enemies are a hindrance while exploring puzzle-solving, variety of environments, insta-death, mostly alone without almost any side-characters, very aesthetic and moody environments)

The only thing that comes to mind is the Bamham games...Arkham City and Arkham Knight in particular. Darksiders maybe as well.

If you want SIMILAR games, well, then you're in luck. There's plenty of good old Tomb Raider clones that have aged well, such as Soul Reaver 1 and 2, Indiana Jones and the Infernal Machine, Indiana Jones and the Emperor's Tomb (The Indiana Jones games in particular are almost verbatim Tomb Raider but not quite as polished or interesting environmentally/control wise), Prince of Persia 3D (unapologetic, but also not great), Deathtrap Dungeon (also not great...in fact kinda suckish), Asghan: The Dragon Slayer, Escape Or Die Trying, Excalibur 2555 AD, Space Bunnies Must Die, Fade to Black, Shadowman, Danger Girl, Duke Nukem: Land of the Babes, Drakan - Order of the Flame, Aladdin: Nasira's Revenge, Urban Chaos....TR was unfortunate in that a really large portion of its clones were ultimately ASS. Some good ones in there though, even some gems. And a classic (looking at you Soul Reaver).

>>6123968
But a Tomb Raider clone without Lara misses the point. And even if, Squeenix would probably sue your ass quicker then you think.

Pfft, no it does not, not at all...You could replace Lara with Master Chief and as long as he's still able to jump around and navigate the environment, it would work.

>> No.6124210 [DELETED] 

>>6123758
For the life of me I'm trying to figure out anything that would relate even slightly to the original style of Tomb Raider 1-5 (environmental puzzles, enemies are a hindrance while exploring puzzle-solving, variety of environments, insta-death, mostly alone without almost any side-characters, very aesthetic and moody environments)

The only thing that comes to mind is the Bamham games...Arkham City and Arkham Knight in particular. Darksiders maybe as well.

If you want SIMILAR games, well, then you're in luck. There's plenty of good old Tomb Raider clones that have aged well, such as Soul Reaver 1 and 2, Indiana Jones and the Infernal Machine, Indiana Jones and the Emperor's Tomb (The Indiana Jones games in particular are almost verbatim Tomb Raider but not quite as polished or interesting environmentally/control wise), Prince of Persia 3D (unapologetic, but also not great), Deathtrap Dungeon (also not great...in fact kinda suckish), Asghan: The Dragon Slayer, Escape Or Die Trying, Excalibur 2555 AD, Space Bunnies Must Die, Fade to Black, Shadowman, Danger Girl, Duke Nukem: Land of the Babes, Drakan - Order of the Flame, Aladdin: Nasira's Revenge, Urban Chaos....TR was unfortunate in that a really large portion of its clones were ultimately ASS. Some good ones in there though, even some gems. And a classic (looking at you Soul Reaver).

>>6123968
>But a Tomb Raider clone without Lara misses the point. And even if, Squeenix would probably sue your ass quicker then you think.

Pfft, no it does not, not at all...You could replace Lara with Master Chief and as long as he's still able to jump around and navigate the environment, it would work.

>> No.6124217

>>6123758
For the life of me I'm trying to figure out anything that would relate even slightly to the original style of Tomb Raider 1-5 (environmental puzzles, enemies are a hindrance while exploring puzzle-solving, variety of environments, insta-death, mostly alone without almost any side-characters, very aesthetic and moody environments)

The only thing that comes to mind is the Bamham games...Arkham City and Arkham Knight in particular. Darksiders maybe as well.

There's plenty of old Tomb Raider clones, some of which aged pretty well, such as Soul Reaver 1 and 2, Indiana Jones and the Infernal Machine, Indiana Jones and the Emperor's Tomb (The Indiana Jones games in particular are almost verbatim Tomb Raider but not quite as polished or interesting environmentally/control wise), Prince of Persia 3D (unapologetic, but also not great), Deathtrap Dungeon (also not great...in fact kinda suckish), Asghan: The Dragon Slayer, Escape Or Die Trying, Excalibur 2555 AD, Space Bunnies Must Die, Fade to Black, Shadowman, Danger Girl, Duke Nukem: Land of the Babes, Drakan - Order of the Flame, Aladdin: Nasira's Revenge, Urban Chaos....TR was unfortunate in that a really large portion of its clones were ultimately ASS. Some good ones in there though, even some gems. And a classic (looking at you Soul Reaver).

>>6123968
>But a Tomb Raider clone without Lara misses the point. And even if, Squeenix would probably sue your ass quicker then you think.

Pfft, no it does not, not at all...You could replace Lara with Master Chief and as long as he's still able to jump around and navigate the environment, it would work.

>> No.6124234

>>6101745
>like a suicidal man on the bridge who constantly has doubts whether he should jump today or wait until next week.
You tried really hard to make that funny.

>> No.6124268
File: 428 KB, 720x540, TRAOD.png [View same] [iqdb] [saucenao] [google]
6124268

>>6123968
I liked story elements and Lara's interactions with people in TLR and AoD, I think devs were on the right track actually.
>>6124217
>You could replace Lara with Master Chief and as long as he's still able to jump around and navigate the environment, it would work.
Maybe for an indie project with small budget and small expectations, but not for an AA(A) game.

>> No.6124319
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>>6123693
>forum that specializes in all things Tomb Raider
It's resetera 2.0

>> No.6124364 [DELETED] 
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>>6124152
Nigga, for someone blaming others for cope, you seem oddly desperate to change subject. Twice within two replies.

>> No.6124372

>>6124319
If Reddit's a hugbox, then Tomb Raider Forums is a hugsohardyoudiefromasphyxiationandbrokenbonesbox. Everyone ignores you too if you're not a "regular" or not blatantly fishing for replies because otherwise everyone completely ignores you. And the amount of people that ass kiss nuLara and Crystal/Eidos is just the cherry on top. Honestly would wish that fucking forum would die, the amount of toxicity far outweighs the small amount of good content it somehow managed to produce in several decades.

>> No.6125260 [DELETED] 
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>>6124364
>YOU WEREN'T EVEN BORN BACK IN THE DAY
>lol, yea, I was retard faggot

>HAHAHAHA, MOVING THE GOALPOSTS ARE WE? GOTCHYA!

>> No.6125262
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6125262

>>6124364
>YOU WEREN'T EVEN BORN BACK IN THE DAY
>lol yea, I was, retard faggot

>HAHAHAHA, MOVING THE GOALPOSTS ARE WE? GOTCHYA!

>> No.6125264

>>6124319
If it was actually resetera, he would've been banned.

>> No.6125272

>>6124268
>Maybe for an indie project with small budget and small expectations, but not for an AA(A) game.

Just saying, there were plenty of Tomb Raider clones back in the day, Soul Reaver being one of them, and it worked brilliantly, if not even a little better in some areas. Lara had absolutely zero to do with the original franchises success towards gameplay. Sure she was marketable, but that didn't make them fun to play.

>> No.6125349
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>>6125262
>I was 5 when thing happend
>This means I have a perfect, vivid recollection of the event
>And the same applies to any event in the 90s
Different anon, but this is just pathetic zooming. But at least you are aware enough to portray yourself as a brainlet

>> No.6126116 [DELETED] 
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>>6125349
>different anon
Oh, I'm sure you'd hope for everyone to believe so.

>this means I have perfect recollection of the event
>implying anyone needs to have perfect recollection for the fact that from 1996 to 2000, when TR5 released, I was 9, and from ages 5 to 9 I recollect absolutely no one ever mentioning some random-shit developer on the game

>this is just pathetic zooming. But at least you are aware enough to portray yourself as a brainlet
Only a zoomer would get this BTFO from being challenged on non-events that they "claimed" happened in the past. Going to keep samefagging and shitposting this thread up, hoping to reach the bump limit while you continue screeching with glass-shattering ear-destroying ree'ing, or are you going to use the Way Back Machine and prove your point that everyone on forums at least were ree'ing about Gard?

My guess is neither, because you're a zooming pretend-boomer who's absolutely fucking anally annihilated that you have no way of proving a completely pointless topic that has zero impact on my life, or anyone else's here.

Does that about sum it up?

>> No.6126123
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>>6125349
>different anon
Oh, I'm sure you'd hope for everyone to believe so.

>this means I have perfect recollection of the event
>implying anyone needs to have perfect recollection for the fact that from 1996 to 2000, when TR5 released, I was 9, and from ages 5 to 9 I recollect absolutely no one ever mentioning some random-shit developer on the game

>this is just pathetic zooming. But at least you are aware enough to portray yourself as a brainlet
Only a zoomer would get this BTFO from being challenged on non-events that they "claimed" happened in the past. Going to keep samefagging and shitposting this thread up, hoping to reach the bump limit while you continue screeching with glass-shattering ear-destroying ree'ing, or are you going to use the Way Back Machine and prove your point that everyone on forums at least were ree'ing about Gard?

My guess is neither, because you're a zooming pretend-boomer who's absolutely fucking anally annihilated that you have no way of proving a completely pointless topic that has zero impact on my life, or anyone else's here, and you will most likely either get shit-kicked by a janny for being such a tard, or fuck off to some other thread thinking "heh, GOTTEEM".

Does that about sum it up?

>> No.6126136
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>>6125349
>gets told off for claiming anon moved goalposts
>moves goalposts himself once he realizes he's been thoroughly blown-the-fuck-out
How about you fuck off so we can get back to actually discussing the games, faggot?

>> No.6126334

It was a nice thread. Shame

>> No.6126478

>>6108218
not him, but what about OpenLara? That sounded promising a while back

>> No.6126546

>>6126478
Buggy.

>> No.6126617

>>6126478
Buggy AND unstable

>> No.6127245
File: 1.17 MB, 1920x1080, tr3_screenshot148.jpg [View same] [iqdb] [saucenao] [google]
6127245

>start off in the best opening area in the series (India)
>best weapon selection (Dualies, MP5SD, Shotgun, Rocket Launcher, Deagle, Harpoon Gun, Uzis, Grenade Launcher)
>most exotic locations of the series (India, South Pacific Islands, Antarctica)
>best sound design of the series
>creepiest, and downright scariest settings in the series (Aldwych Station, RX-tech Mines)
>A/B paths make some of the levels feel genuinely different on a second playthrough
>best expansion pack without a doubt

How ISN'T Tomb Raider 3 the best one?

>> No.6127303

>>6127245
>How ISN'T Tomb Raider 3 the best one?
first and foremost because of punishing the players with that save-system

>> No.6127330

>>6127303
Well, on PC you can save anywhere, and with programs like JoyToKey you can make the keyboard controls irrelevant, and with emulators you can use save-states.

>> No.6127343 [DELETED] 

>>6126478
OpenLara can play through Tomb Raider 1 mostly without any hitches. It's when you try the other game sin the series (TR2, TR3, TR4) that the engine starts showing its instability.

>> No.6127348

>>6126478
OpenLara can play through Tomb Raider 1 mostly without any hitches. It's when you try the other games in the series (TR2, TR3, TR4) that the engine starts showing its instability.

>> No.6127378

>>6100791
I miss the old days of Action Adventure games, when they weren't all linear, action-set-piece movie-games that had 10 hours worth of cutscenes and 5 hours worth of actual gameplay.

>> No.6127389

>>6127303
>punishing players with that save system

You could argue it was a hell of a lot better than the save system in Tomb Raider 1, where the save crystals could be used ONLY at the spots they were located, while in TR3 you collected them and could use them whenever.

>> No.6127495

>>6127303
Have you tried not being a console peasant?

>> No.6127525

>Thor
>Neptune
>Greek
Nice education TR1.

>> No.6127670

>>6100791
Nice butt.

>> No.6127881
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6127881

>>6127525
>education
>in a video game

>> No.6128171

>>6108110
you could always google open laura

>> No.6128298

>>6127525
Right, the Thor and Neptune sections being in the same area is just unacceptable....Atlantean ruins and a T-Rex in Peru though? Geesh, that's fucking A+ history right there.

>> No.6128827

ima playing Tomb Raiders on my psx and i was just wondering why some videogames of that era wasnt fully translated to japanese?

Take also the resident evil series of psx, dialogues are still in english but with japs subs.

>> No.6129201

>>6127670
>no "TUSHY Raider"-parody EVER
feels bad.

>> No.6129317
File: 156 KB, 347x347, 1578806155945.png [View same] [iqdb] [saucenao] [google]
6129317

Anyone know how to get TR2 Gold to work on Windows 10? I've gotten one to work but the top of the screen cuts off and I can't see health/air bars.

>> No.6129357

>>6128827
Because they didn't have the time or money to pay voice actors to do full translations of the game?

>> No.6129364

>>6129317
Press F3 or F4. I believe it toggles the screen size so you can see your healthbar.

>> No.6129368
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6129368

>>6129201
At least there was a TransAngels parody

>> No.6129474

>>6129357
indeed Tomb Raiders FMV's were completly translated to japanese, although the rest of the game wasn't.

>> No.6129680

>>6129364
Thanks pal

>> No.6129826
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6129826

>>6100791
>modding tools and hacks been out for years

>still no melee mod for the originals

>> No.6130964

>>6127525
>Escapism: The Video Game
>Durrr not realistic!

>> No.6130967

>>6129826
And what for you would have that mod? I'm sorry, you plan to punch to death raptors? Or tigers, maybe?

>> No.6130986
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6130986

>autosage again
It's been a pleasure as always.

>> No.6130998

>>6123968
>But a Tomb Raider clone without Lara misses the point. And even if, Squeenix would probably sue your ass quicker then you think.

so just change it a bit, call her Laura Craft

>> No.6131954
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6131954

>>6130998
>Craft
You clearly meant Laura Cruz... oh, wait, Relic Hunter did that already