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/vr/ - Retro Games


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File: 662 KB, 2098x1536, n64_yoshis_story_p_7ibd7o.jpg [View same] [iqdb] [saucenao] [google]
6090797 No.6090797 [Reply] [Original]

>Miyamoto shits on DKC for its prerendered look in comparison to Yoshi's Island's beautiful spritework
>for the sequel they end up doing the prerendered CG look instead
lol what the fuck

>> No.6090819

>>6090797
>>Miyamoto shits on DKC for its prerendered look in comparison to Yoshi's Island's beautiful spritework
this didn't happen

>> No.6090824

>>6090797
DKC3 should have been on N64 and released at launch window, around Christmas time. Would have been easy and would have looked great with KI Gold quality rendered characters

>> No.6090830

>>6090824
>Would have been easy
Want to know how I know you have no idea what you're talking about?

>> No.6090838

>>6090819
As a matter of fact I think he ended up praising them for their clever use of technology. Likely in the same meeting that he caught Grant Kirkhope pantsing his coworker.
I know that was an entirely different meeting, I just wanted to share the story.

>> No.6090845

>>6090838
vire westelnels and their unusuar sense of humol

>> No.6090849

>>6090824
It would have been harder if anything since they'd have to take a game designed for SNES and rework it for N64 in a way that actually made it look 64-bit rather than 16-bit. Like we're talking developing a new effects engine, increasing the amount of on-screen colors, and/or using a 3D rendering system in conjunction with the 2D sprites. No way anyone would settle for an SNES style game on a system as hyped as the 64 was.

>> No.6091467

>>6090797
He probably never said that.

>>6090838
I didn't know Grant Kirkhope did that, that's hysterical.

>> No.6091469

>>6090849
>No way anyone would settle for an SNES style game on a system as hyped as the 64 was.

DKC3 on the N64 legitimately would have made me beg my parents for an N64. Mario 64 and Pilot Wings were a big whatever.

>> No.6091472
File: 541 KB, 250x181, yoshi_story4.gif [View same] [iqdb] [saucenao] [google]
6091472

Do you think Story deserves the hate it gets?
I think it's only "bad" when compared to the obviously superior Yoshi's Island, and it does have some strange design criteria (like not having access to all 24 levels, but only 6 of them, making people think the game is short as fuck), however I think it still has some merits. I think it's a fun game.

>> No.6091502
File: 96 KB, 518x563, 18BD501D-8B2C-4B5E-890C-52296A576B2E.jpg [View same] [iqdb] [saucenao] [google]
6091502

>The fact that so many gamers still name Donkey Kong Country as "the greatest or most significant or most influential" video game ever only tells you how far video games still are from becoming a serious art. Video game developers have long recognized that the greatest video games of all times are Super Mario Brothers and the Legend of Zelda, which were not the most high tech or flashy or graphically advanced of their times, let alone of all times. I myself rank the highly controversial Super Mario U.S.A. over video games that were highly popular in arcades around Japan. Gamers are still blinded by good graphics. Donkey Kong Country had better graphics than anyone else (not true, by the way), therefore it must have been the greatest. Music enthusiasts grow up listening to a lot of music of the past, film enthusiasts grow up watching a lot of classical films of the past. Gamers are often totally ignorant of the video games of the past, they barely appreciate good gameplay mechanics. No wonder they will think that the Donkey Kong Country is anything worthy of being played.
~ Shigeru Miyamoto (1994)

>> No.6091512

>>6091502
Why would someone take their time to write all this nonsense? Why would someone save and repost it? What's the point of this? Are you spreading this laughable stuff in hope of starting a revolt at Nintendo or something?

>> No.6091516

>>6090838
Define 'pantsing'

>> No.6091531

>>6091516
It's nonconsensual sodomy.

>> No.6091536

>>6091512
Ask game journalists, they've been doing this for a long time.

>> No.6091543

>>6091502
go to bed, steven

>> No.6091553

>>6091472
It's an interesting experience. It was fun to find all the secrets in it, replaying it to get all the different levels, and even doing the mode where you select a stage and try to get the highest score. Me and my brother went crazy trying to get all of the melons in every single level. Ended up putting a lot of time into the game despite it being short.

>> No.6091571

>>6091502
This is a myth.

>> No.6091572

>>6091516
It's when you sneak up on someone from behind when they have their hands behind your back, and then gently rest your balls in his palms.

>> No.6091578

>>6091572
>behind your back
*Behind their back, obviously. Otherwise it would be way too difficult.

>> No.6091669

>>6091502
but seriously, the beatles are overrated

>> No.6091696

>>6091669
They are, and John Lennon was a hypocrite fuckwit who deserved to get shot.

>> No.6091698

>>6091669
>>6091696
Dilate

>> No.6091707

I don't understand why they made it a 2D platformer at all even though it was well into the 3D era and Nintendo had the power not to. Lazy cunts.

>> No.6091713

>>6091707
Yeah, why couldn't all games be hideous messes of 20 polygons running at 20 fps.

>> No.6091723

>>6091698
learn some new memes old man

>> No.6091752

>>6091713
zoom zoom
goemon 2 looked and played good on N64

>> No.6091758

>>6091752
Goemon 2 runs at a variable framerate, my dude. Framerate can change mid jump.

>> No.6091759

>>6091698
BANG

>> No.6091765

>>6091758
iirc it’s because the game has an unlocked framerate thats anything from 0 to 60fps

if they locked it to 30fps it wouldn’t have been a problem

>> No.6091790

>>6090824
It would've sold considerably worse. DKC2 and 3 sold better in Japan and the N64 sold worse than the Saturn there.

>> No.6091863

>>6091790
>and the N64 sold worse than the Saturn there.
Yeah, but N64 sold more software than Saturn.
Yoshi's Story is actually a popular N64 game in Japan. Same with Kirby's Crystal Shards and Mario Tennis. None of those games is remarkably popular in the west, but those are popular as fuck in nipland, particularly Mario Tennis, I believe it's a top 10 selling N64 game there.

>> No.6091879

>>6090797
I don't think Shiggy was involved with Story, some B-team handled it (which explains why it's so much shittier than Island).

>> No.6091897

>>6091879
The only thing Shiggsy should be involved with is a car crash.

>> No.6091901

>>6091879
Yoshi's Story looks worse than DKC too despite being on a cartridge which was like 3 times bigger and on a console that was infinitely more powerful relatively speaking

>> No.6091903

>>6091897
How's things at home, Steven?

>> No.6091990

>>6091879
Yeah, but every Yoshi game is a shittier Island.

>> No.6092034

>>6091512
>>6091502
>>6091571
It's a /mu/ thing, the original was about the Beatles. Written by an old dude they can't stop obsessing over.

>> No.6092050

>>6091990
Well, after Story they decided to just outsource Yoshi to ex-Sanic Team developers, who did an even worse job at Yoshi sequels than Nintendo themselves.

At any rate, Croc should've been the fifth gen Yoshi game, as it's a much better game than what Nintendo ended up shitting out.

>> No.6092120

haha but could you imagine if miyamoto actually came to your house and literally shat on your donkey kong country cartridge haha like i bet it would smell really bad like japanese food haha wouldnt that be weird haha how do you think it would smell like?

>> No.6092617

>>6092120
yes steven, sure thing!

>> No.6092752

>>6090797
Regarding the game itself, it isn't that bad.
It's pretty good all considered.
Just a tremendous let-down after Yoshi's Island.

>> No.6092778

>>6091578
I'm not a hipster fag who circlejerks on /mu/, hence I wouldn't recognize it.
Also John Lennon still deserved to be shot.

>> No.6092780

>>6092778
>>6092034
Fucking phone.

>> No.6093094

>>6090824
N64 was garbage at displaying 2D sprites, the edges were all mangled and blurry.

>> No.6093114

>>6093094
You know bilinear filtering was optional on N64 right? It’s a persistent myth that it wasn’t for some reason.

http://n64devkit.square7.ch/pro-man/pro12/12-05.htm#01

>> No.6093168

>>6090819
>>6090838
From what I understand, the story varies on whether he didn't or he did, but was mostly talking from stress since the Nintendo suits were pushing him to make Yoshi's Island pre-rendered as well (like in the cutscenes).

>> No.6093185

>>6091469
Legitimate question, why? If they went for the pre rendered look I doubt it would have looked much better than the SNES DKC3. If they went for the polygonal look it would have taken more time and effort and would've been a waste.

>> No.6093202
File: 110 KB, 640x480, 826686-943320_20070924_001.jpg [View same] [iqdb] [saucenao] [google]
6093202

Yoshi's story is truly one of the best looking pre-rendered games ever made, It really shines on a consumer CRT with s-video. The sound design and music is just amazing too. People complain about how short and easy it is but really this game oozes more than enough pure SOUL to make up for it.

>> No.6093449

>>6093094
>>6090824
>lookinggood.jpg

>> No.6093454
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
6093454

>>6093202
Your screenshot is stretched to 480p though.
But yeah, Yoshi's Story looks pretty good on a CRT.
I think DKC3 looks good enough on SNES though, it still looks much better than many 5th gen pre-rendered games, mainly due to Rare's art direction. I think it could have been pulled on N64 no problem, maybe with even more animation frames.

>> No.6094923

>>6090838
Here's the story if you guyes were interested in reading it:

>“Yeah… my Miyamoto story is a bit worse”, he told Gamesindustry.biz. “It was when E3 had moved to Atlanta [1997]. Nintendo had a party in a museum, and we all got hideously drunk. I saw [Rare founder] Tim Stamper talking to Miyamoto, and I introduced myself as the composer of Banjo-Kazooie, totally drunk. He just looked at me with the blankest expression, he couldn’t tell what I was saying. A while later, I was in the bathroom – and this is embarrassing – I was trying to pull down [Donkey Kong 64 designer] George Andreas’ trousers for a joke. I was on my knees and I looked up to see Miyamoto staring down at me. That was the last time I spoke to him.”

An absolute legend if you ask me.

>> No.6094979

>>6091472
its fun in an arcade game kinda way, repeat plays for extra stuff. I had fun with it and used to make fun of the super gay songs the yoshis sing with my friends

>> No.6094980
File: 68 KB, 1024x768, Myst-IV-Revelation-PC1.jpg [View same] [iqdb] [saucenao] [google]
6094980

>>6093202
>not myst

>> No.6094991

>>6091467
It's a separate incident from Miyamoto talking shit about DKC. That game came out partway through YI's development, when Island more closely resembled SMW. There were pressures to scrap it to make it look like DKC but instead they doubled down on the hand drawn aesthetic. Yoshi's Island wouldn't have its distinctive look if it wasn't for DKC.

>> No.6095025

>>6093185
No, it wouldn't have looked all that much better. It could have had more animation, less slowdown, and more sprites on screen at a time, though.

I remember being a kid in 1996, DKC 2 was my favorite game at the time. 3 turned me off because I hated the characters (the baby and the elephant, to name specifics), but with the A team behind the designs and on the N64, it absolutely would have made me want the console.

>> No.6095185

>>6094923
>not committing sudoku after disappointing Shiggy
Shamefur.

>> No.6095505

>>6091469
It would never have happened. N64’s schick was 3D open world environments. They were obsessed with that to the point that games have many pointless ‘look around functions’ which just allow you to bask in the scenery. No way would they have passed a 2D platformer for the N64, you would have got a shittier looking version of Donkey Kong 64 instead of the really polished snes version of DKC3

>> No.6095534

>>6094980
myst is also beautiful but the game doesn't really play in real time so it falls under a different category

>> No.6095542
File: 15 KB, 480x360, YoshiStory_Jungle.jpg [View same] [iqdb] [saucenao] [google]
6095542

>>6094980
Myst looks great but it's regular CGI, Yoshi's Story experimented with textures such as cloth, rubber, cardboard and other mundane everyday stuff that you wouldn't expect to see on a video game enviroment, later inspired games like Little Big Planet or Kirby's Epic Yarn.

>> No.6096180

>>6091472
It sucked because that game cost the price of a real game for only few hours of gaming compared to any other good N64 game. I really felt scammed as a kid especially when I saw beta videos of this game which seemed to have better graphismes but N64 wasn’t enough great to put them like that, I also remember that undead hydra boss with several head to be made with flesh in the beta I really don’t understand why they changed this and did not use both models in the game.

Also it’s that fucking game that turned yoshi with the faggot voice we have today. I wish that game never happened for real.

>> No.6096189

>>6091512
But that message isn’t wrong, people who didn’t grew up with our video games don’t give a fuck about old games.

I’ve even a friend around 30 who started to play games only past 20 and he even laughs at me when I advise him some 2D games he might like. It’s so stupid but if even someone of that generation can’t appreciate that, imagine a derp kid who grew up with Minecraft, LoL or Fornite.

>> No.6096576

>>6093168
It was a complete fabrication from some no name journalist who wanted more attention and promotion. Miyamoto never shat on DKC, in fact he was pretty happy with it because it help show what games are capable of being as technology advances. It was what help push for a SuperFX2 chip and for Yoshi's Island to have storybook graphics and not just flat sprites. Shit even Square got into it after seeing DKC, people forget they had a shitload of games using prerendered graphics, SMRPG included.

>> No.6096623
File: 1.57 MB, 851x851, kancho.gif [View same] [iqdb] [saucenao] [google]
6096623

>>6095185
>not performing "kan-cho" on shiggy diggy miyamoto

>> No.6097136

>>6096180
>It sucked because that game cost the price of a real game for only few hours of gaming compared to any other good N64 game.
This is actually wrongly perceived, the game has a good amount of content, but it can be said that it's the game's fault, since it only lets you play through 6 levels on a normal run. You must unlock all the other 18 levels one by one.
I think the game still looks pretty good though, the beta had some nice ideas, but looks rough compared to the polished final version, with more impressive textures.
I agree about this game "ruining" Yoshi though. To be fair, this game was supposed to be about baby/toddler Yoshi, though, and not the adult Yoshi we know from SMW. Subsequent incarnations of Yoshi fucked him up, making a weird hybrid between the baby yoshi from Story, and adult Yoshi.