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/vr/ - Retro Games


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6076461 No.6076461 [Reply] [Original]

I need to have a laugh, because this game is awful.
How does Chunsoft manage to make four Dragon Quest games in a row and not ever really manage to make a fun RPG out of them?
>let's start you off from scratch five times lmao
>let's do it to add some backstory to your future party members that won't talk ever again
>let's make the game as repetitive as possible by adding random encounters out the ass
>let's make the game as unengaging as possible by not allowing you to control your party members direct actions
There are good JRPGs out there, but how come JRPG fans have such low standards compared to cRPG fans? Pretty much any mediocre JRPG is hailed as the next best thing since sliced bread.

>> No.6076681

Depends on your Idea of Fun.
Stimulation is pretty subjective.

>> No.6076726

It's legitimately both my favorite DQ game and my favorite NES game. fyte me.

>> No.6076952
File: 78 KB, 797x358, awesome_alena.jpg [View same] [iqdb] [saucenao] [google]
6076952

best party member in the entire franchise coming through

>> No.6076962

Play the PS1 or DS version. There you can command your party and even talk to them after they joined.

>> No.6076974

>>6076461
brown tits

>> No.6076979

No one regards the DQ games highly except for the Japanese and its niche fanbase in the west. It never caught on here for a reason.

>> No.6077002

>>6076461

Manya and Minea inspired many good doujin...

>> No.6077020

>>6076979
>no one likes it except the people who like it

You're on to something

>> No.6077090

>>6076461
it was supposed to be as dull as possible and it succeeded, therefore it's great

>> No.6077310

>>6076461
>How does Chunsoft manage to make four Dragon Quest games in a row and not ever really manage to make a fun RPG out of them?
It is a mistery, that might be the reason why DQ was a failure ... wait.
>let's start you off from scratch five times lmao
That was 4's gimmick and what makes it original and stands from the ocean of jrpgs.
>let's do it to add some backstory to your future party members that won't talk ever again
You might enjoy 5 then. I think that by the time you
collect every party member, the final quest is more important than individual's feelings. At the time videogames put more emphasis into the game aspect than the storytelling aspect. But that changed like 30 years ago.
>let's make the game as repetitive as possible by adding random encounters out the ass
Literally every jrpg.
>let's make the game as unengaging as possible by not allowing you to control your party members direct actions
You will end up using the attack command anyway. Nobody plays jrpgs for the gameplay in anyway. See how many people prefer DQ5-FF6 compared to the nes era. Pro-tip, is not the gameplay.

>There are good JRPGs out there, but how come JRPG fans have such low standards compared to cRPG fans? Pretty much any mediocre JRPG is hailed as the next best thing since sliced bread.
Actually the most famous jrpgs are those that you probably enjoy like Chrono Trigger or Lunar. Nowdays people don't play IV unless it is the DS version with the useless party chat feature.

Also, that remark about crpgs is quite stupid. The most famous crpg is a bad action game disguised as a rpg.

>> No.6077464
File: 490 KB, 1172x896, Dragon Warrior IV (USA)-191214-210731.png [View same] [iqdb] [saucenao] [google]
6077464

>>6076952
Yes this is true, she kicks ass.
>>6077090
I see.
>>6077310
>It is a mistery, that might be the reason why DQ was a failure ... wait.
I'd say the second mystery is why Japs love DQ so much given it's so awful.
>That was 4's gimmick and what makes it original and stands from the ocean of jrpgs.
Originality isn't always good. The basic concept is fine, but the execution is awful because it barely adds anything to the game, other than playtime. It's basically the Marvel Cinematic Universe in JRPG form: shitty character development leading up to one big chapter (Avengers) that also sucks.

I've played V and I thought it was okay, enjoyable at times but nothing I would say "memorable" when it came to the story. I do like the set pieces V has, and by that I mean the different environments.
>Literally every jrpg.
Not really. Vagrant Story isn't like this. inb4 "it's not a JRPG because it's not turn-based".
>You will end up using the attack command anyway.
Wouldn't you agree that making the game have less battles, but more difficult ones that required you to think through your actions by efficiently using your characters' skills would be more fun?
>Also, that remark about crpgs is quite stupid. The most famous crpg is a bad action game disguised as a rpg.
If it has action combat it is not a cRPG, it's an Action RPG.

>> No.6077507

>>6077464
I think the problem is that you played the game in English instead of Japanese.

>> No.6077741

>>6077507
I don't think a change in language would have made the game itself any less shit than it is.

>> No.6077768

>>6077464
>it sucks because it's bad
DQ's hatebase rules lmao

>> No.6077791

>zoomer talking about 3rd gen RPG
>complains about random encounters
Every single time.
random encounters > modern games without loading times but with awfully long attack animations that are unskippable.

>> No.6077812

>>6077791
>retard talking about 3rd gen RPG
>believes the games were limitated by their technology, and not because the designers were retarded
There's literally nothing in Dragon Quest IV that couldn't have been improved on back in 1990.
>random encounters > modern games without loading times but with awfully long attack animations that are unskippable.
Nice strawman.

>> No.6077846

>>6077791
>zoomer picks up a game and then complains about having to play it
You hate to see it happen. Shouldn't they know to go watch a playthrough on youtube by now?

>> No.6077862

>>6077812
Never said anything about the tech limitations, just pointed out what gen they belong to. Zoomers can't handle 3rd gen RPGs and the random encounters. They're too ADHD for it, despite actually wasting more time on attack animations in modern games, but not noticing it due to being entertained by said animations, that's the joke.

>> No.6077872

>>6077862
No one mentioned anything about modern RPGs, though.
You can have a turn-based RPG with random encounters that isn't a slog to play through. Of course, when your combat is very simple and you pad out the length of the game with trivial random encounters that naturally take their time to go through, you end up with a terrible RPG, and you can't blame it on anyone but yourself as a poor game designer.

That one person can simply fastforward their way through random battles shows just how little thought goes into them.

>> No.6078204

>>6077768
>hatebase
Cope more you victim complex-nigger.

>> No.6078212

>>6076461
GOOD MORNING, CRONO!

>> No.6078230
File: 11 KB, 225x225, sameface toriyama.png [View same] [iqdb] [saucenao] [google]
6078230

>>6078212

>> No.6078279

>>6077741
A lot of the magic DQ has is completely lost outside of Japanese.

>> No.6078317

>>6078279
I wasn’t aware language changed the gameplay.

>> No.6078346

>>6077812
>designers were retarded because I don't like the gameplay systems they chose!
Good thing you don't have to play every game!

>> No.6078379

>>6077872
>No one mentioned anything about modern RPGs, though.
I did. Post-4th gen RPGs are filled with annoying long attack animations, those are an actual slog, not DQ's short battles.
4th gen still gets a pass though, because in a lot of ways they were easier than 3rd gen ones.
3rd gen RPGs seem to be the bane of zoomers.

>> No.6078463

>>6078317
No, but you're missing out on the charm and nuance of the story.

>> No.6078535

Hey, I started playing dq1+2 on an emulator recently, any tips from seasoned vets?

>> No.6078541

>>6078463
What charm and nuance? It’s a 3rd gen JRPG lol.

>> No.6078546

>>6078541
You're proving >>6078379 right.
But yeah I think language, while it does make the game better to play in original language because localizations are often not the best, is not 100% necessary to enjoy a game. Many people enjoy DQ's campy old english anyway.
But yeah, based 3rd gen RPGs filtering zoomers.

>> No.6078564

>>6078546
No one was filtered. I like plenty of 3rd gen RPGs—just not Dragon Quest.

>> No.6078572

>>6078564
Which 3rd gen RPGs do you like?

>> No.6078592

>>6078572
Final Fantasy 3, Fire Emblem, Phantasy Star, Mother.

>> No.6078968

>>6078204
>can't say anything beyond "i-it's boring"
>clearly lacks any context for the game
>doesn't understand the significant extent to which this game pushed the entire genre forward
>immediately resorts to writing a post consisting of nothing but buzzwords
kek

>> No.6078971

>>6078592
you're... gonna complain about dq4 having a shallow battle system and say that you liked Mother in the same fucking breath?

>> No.6078973

>>6078968
>Completely ignores all the reasons given as to why it’s boring
>Makes baseless assumptions because has no real argument
>Confuses significance with quality
>Immediately cooks up a green text with nothing but weak strawmans
Jej

>> No.6078975

>>6078971
Mother is dripping with personality. DQ isn’t.

>> No.6078982

>>6076461
>Say something good about Dragon Quest IV

Green haired heroine is cute.

>> No.6079024
File: 742 KB, 200x200, laughing rangas.gif [View same] [iqdb] [saucenao] [google]
6079024

>>6078463
>charm and nuance of the story.
Yer kidding right? Dragon Quest is the most vanilla and dry RPG series on the planet. And Akira "Poop on a stick is the height of comedy" Toriyama don't do nuance.

>> No.6079029

>>6079024
Yuji Horii writes the stories, Toriyama just does character designs. You’re right that the stories aren’t anything special though.
t. JSL

>> No.6079043

>>6078279
>>6078463
I'm not saying you are wrong, because you are correct. But in the context of
>these people playing the game in English claim the story is great and the characters have nuance
>I'm playing that very same English version and I think they are absolutely wrong
the comparison with the Japanese original is moot because it's not like I'm comparing my experience with the English release with the experience of those playing the Japanese original.

We can go further ahead and say: these people playing the English release already have a vastly different experience than mine, and I think they are wrong. What makes me think someone playing the Japanese original isn't wrong as well?
>>6078379
>I did.
And that's why you have a strawman in your hands. You argued as if I had something against 3rd gen RPGs. I don't: I have something about bad 3rd gen RPGs. Just like I have something about bad games in general, be they from the 80s, the 90s, the 2000s, or the 2010s. Stop acting like bad game design is good if the game is old, because it isn't. Ironically a zoomer could use the same argument against "boomers" (who are actually zoomers in disguise): "7th gen RPGs prove too much for archaic boomers who can only read one word at a time".

This is not me btw >>6078592
>>6078982
Agree.

>> No.6079057

>>6078968
>doesn't understand the significant extent to which this game pushed the entire genre forward
You mean "JRPG" genre forward, right? Because lmao at you if you think Dragon Quest IV pushed western RPGs forward, considering Dragon Quest was born as a casualized mix of Wizardry and Ultima.

>> No.6079315

>>6079043
People enjoying or defending the English versions are shit eating scum.

>> No.6079673

Yeah, the guy saying the Japanese script is better is right. It’s not so much the main story that’s better — the plot is the same — it’s that every individual character has a unique personality which is flattened out in English. As you move from town to town, there’s this distinct feeling of moving through the country. Sometimes you encounter bumpkins, sometimes more city-oriented people, sometimes in-between or something entirely different. In English, everyone is basically the same, except they all might have some other gimmick like Ye Olde English, but within this overlay is no real variance.

Now, when I say this, no one particular interaction in Japanese is all that essential. It’s just a feeling that builds up over time. But without it, I don’t think the games are much. Pretty sure Yuji Horii has said this in a roundabout way.

>> No.6079873

>>6079673
I understand, thanks for explaining!
Yes, it does feel like something that would have been nice to have, and the way you describe it sounds like it wouldn't have been particularly hard to convey in the game, but the decision to go for "Ye Olde English" means it's impossible for people to notice any meaningful difference at all.

It would have been different if going to a Britain-like city had people saying "Oi mate".

>> No.6080134

>>6079673
This was kept in all the games localized from 8 onward. It’s nothing special at all.

>> No.6080180

>>6080134
No, the newer localizations turned everything into a retarded mockery.
If you haven't played the games in Japanese you should shut up.

>> No.6080261

>>6079024
retards who try to shitpost dq literally think that toriyama makes the whole fucking game himself, you really don't need any more information than this

>> No.6080270

>>6080134
there's a pretty big difference in how it's handled in japanese vs. how it's handled in english localizations. in japanese, you'll get people speaking standard correct polite japanese, but also slurring their words like tough guys, some dialects, etc. in english, the best thing they could think of to do was to give everyone "accents" at best and "throws in a bunch of random words from another language" at worst. in japanese, everyone is speaking normal japanese, if a bit cartoonish sounding. in english, everyone sounds like a retarded ESL. the worst is when they try to do russian and just use a bunch of symbols that nobody knows how to fucking pronounce without knowledge of that language.

>> No.6080283

>>6079043
>I have something about bad 3rd gen RPGs.
Which DQ IV isn't.
Random encounters in DQ don't take a lot of time if you know what to do. Menu navigation is FAST. It's up to you how fast you want battles to end.
I mention modern games not because you mentioned them, or as a strawman, but because it's a point of comparation. I could see random encounters being a problem with a game with long unskippable attack animations. Not in DQ especially not the 3rd gen ones.

>> No.6080323

>>6080180
Your flavor text isn’t some sacred cow. Seek sunlight, virgin.

>>6080270
The localized dialogue is a lot more lively and fun. Like all Japanese scripts, the original is dry, vanilla and mundane.

>> No.6080357

>>6080323
>the localized dialogue is a lot more lively and fun (than the original japanese, which i have not and can not read but have decided is inferior to a full fanfic-tier rewrite)
ok retard

>> No.6080365

>>6080357
>B-B-But you haven’t read it!!!
Lmao keep coping there, bud.

>> No.6080454

>>6080283
It's interesting. I never claimed DQIV's random encounters took a lot of time. Neither do Shin Megami Tensei's. You know what takes a lot of time? Playing through all of them. Random encounters are a problem because of how many of them there are in the game, because of how simple they are, and because of how unengaging they are. All things I mentioned already.

When fights are designed like those of DQIV, you have a problem which are the fights themselves. When you had lots of random encounters on top, that problem only gets worse and the game length is padded as a result. When you add long unskippable animations to your RPGs, you have a problem as well. And when you repeat the same tactics of adding lots of random encounters, it gets worse too.

But you can very much design an RPG that:

- Doesn't waste your time with bad combat or lots of meaningless random encounters.
- Has fun turn-based battles.

DQIV is simply not that kind of game. No need to bring in later gen RPGs into the table, because it very much reads like you are trying to excuse poor game design with more poor game design.

>> No.6080467

>>6080323
I curse the day that one guy pointed out that Kefka is more terse in Japanese and retards latched onto this and assumed Japanese scripts are just like this.

>> No.6080469

>>6080454
>unengaging
No matter how simple, slashing slimes feels still great.
I don't think simplicity makes a game bad per se.

>> No.6080854

>>6080469
Mashing the A button with no strategy sure is fun...

>> No.6080859

>>6080854
What do you think you do when you play low-level enemies in ARPGs?

>> No.6080967
File: 3.54 MB, 1920x1363, ldm.png [View same] [iqdb] [saucenao] [google]
6080967

Oh huh, I had never seen the DQIV Japanese box art. Now I know what pic related is reference. (This series, Lazy Dungeon Master, likes to reference old RPGs a lot. The writer plays DnD and incorporates that kinda nerdy stuff into it where he can).

>> No.6081068
File: 572 KB, 600x639, 85d.png [View same] [iqdb] [saucenao] [google]
6081068

Ah, this thread seems useful.

I got my hands on an emulation station that should be able to run anything up to 2D PS1 games. I decided to take a trip down nostalgia road and play Dragon Warrior. Currently on 3 and just grinding my party back up to 20 after class changing my Fighter to Soldier and my Wizard to Sage.

Should I play 4 on the NES, or should I play 4 on the SNES? I know the remake of 3 wildly changed balance and I wanted to use the original balance to play through. I never actually played 4 as a kid, or 5 or 6 or the rest for that matter.

>> No.6081076

>>6081068
4 isn’t on the SNES, it was remade for the PS1 (but never localized) and the remade version was later ported to the DS.

>> No.6081342

>>6081068
>know the remake of 3 wildly changed balance and I wanted to use the original balance to play through.
And you played the US Dragon Warrior 3? Then you fucked up because they also changed the balance compared to the original Dragon Quest 3 for the Famicom.

>> No.6081353

>>6081342
I can't speak moonrunes.

>> No.6081362

>>6081353
I learned them with the help of DQ.

>> No.6081373

>>6081362
I'm like 25 dude I don't have time to play more than 10 hours a week.

>> No.6081416

>>6081373
Imagine having 10 hours of spare time a week, and using them on 4chan

>> No.6081417

>>6081416
Well this is different since I'm on Holiday until the New Years, but after that it's back to wagecuckin.

>> No.6081429

>>6081416
Every time with you cunts. You’re like a pissing cult.

>> No.6081741

>>6080859
This me >>6080454
Depends on the RPG, I suppose. But I can already tell you that the more lively the enemy feels (which a sprite definitely doesn't), the more fun it is to beat the crap out of them. It sure takes less time to simply kill an enemy in an ARPG with one hit than it takes to kill that same enemy in a turn-based game with random encounters, since you have to sit through the usual
>An enemy Slime appeared!
>Select commands
>Watch animation
>Slime died
>You earn 1 EXP

>> No.6081748

>>6081342
Are you saying Dragon Warrior III (NES, US) is differently balanced compared to Dragon Quest III (Famicom, Japan)? Could you elaborate?

>> No.6081765

>>6080365
Why would it be a "cope" for anyone to bring up the fact that you're talking out of your ass?

>> No.6081775

>>6078535
Don't play 2, it's awful

>> No.6081780

>>6081748
What's there to elaborate? They changed the XP you get from fights, moreso than the SFC version did.
Try it out for yourself if you don't believe me.

>> No.6082074

>>6081775
Well, I never liked it myself. Any tips for 1, then?

>> No.6082169

Is Dragon Quest 3 on Switch worth to get?

>> No.6082171

>>6076461
>I need to have a laugh, because this game is awful.
Shit taste.

>> No.6082246

>>6082074
1 is super basic. There’s not really any drawback to playing the Gameboy remake because all it does is reduce the grind. The game pretty much always plays out the same otherwise.

2 is one of the hardest games in the series due to poor balancing. It’s also not got that much in the way of divergent paths. You can technically explore and do the main quest in different ways but there’s no unique ways to build your characters. They have fixed level ups and level caps, part of why the game is so hard. It doesn’t care about you grinding and getting the best loot because you eventually cap out and they did not fucking playtest the final three areas.

3 is very replayable because of the party and reclassing system. Stats are randomized there but it’s an awkward rubber banding stat system not actually random. 3 is also very long, even if you cut out the grinding it’s one of the longest games on the NES. There’s a large amount of content in it outright.

>> No.6082568

>>6082246
Planning to play three next, how hard is it with just the mc and a silly boi/sage?

>> No.6082585

>>6082568
Incredibly difficult. But mostly just grindy. You’ll level up pretty quickly and you’ll be fine on money but the early game and the late game are the hardest parts. I would almost suggest just going hero pilgrim and turn him into a sage with the book you get.


However. If this is your first time playing, just go with the “normal” party the game gives you. Though I might suggest you take a fighter instead of a soldier, and class change him to a soldier later in the game. Soldiers are great except for their one small problem of having absolutely garbage agility, if you wait till your fighter has 100 agility and then turn him into a soldier you’ll end up with a soldier that can actually use the meteorite armband, and be way tankier and hit harder, albeit with less crits. If you do want to stay with a fighter I suggest making them female so they can wear the magic bikini, male fighters are locked into a mid game armor otherwise. The most fun part about 3 is the variety of classes you can go around with. Just running hero is a lot more boring.

>> No.6082678

>>6081765
Becuz ur gay lol

>> No.6082685

>>6082678
I wasn't even the person you accused of "cope", you're just a retard.

>> No.6082709

>>6082685
>Dis one uses the bumpkin chicken scratch, DAS DEEP NUANCE!!1!11!!!

>> No.6082726

>>6082709
You seem awfully retarded.

>> No.6082740

>>6082685
No point in continuing the conversation with that guy. Right now he's at the point in the argument where he sort of thinks he's already won, but isn't entirely sure so he can't confidently end the conversation.

>> No.6082754

>>6082726
You seem awfully redundant, but thanks for contributing anyway.

>>6082740
Taking the piss out of weebs is fun, especially when they’re so hyperbolic with how they present their opinions.

>> No.6082773

>>6082754
You must fashion yourself the sole poster of 4chan who consumes Japanese media only in moderation. As for hyperbole, I don't recall it being an issue in this thread.

>> No.6082779

>>6082754
Lol okay eop. Dragon quest isn’t dragon quest without the original script, and the localizations are objectively inferier fan fiction garbage.

>> No.6082780

>>6082779
>because the script is different you can't say the gameplay is shit

>> No.6082782

>>6082773
>I don’t recall it being an issue in this thread
Lawl.

>>6082779
>inferier
BASED ESL DABBING ON THE EOPS

>> No.6082786

>>6082782
oh, THAT'S why everything you say seems imperceptibly off.

>> No.6082789

>>6082780
No you don’t understand. See, superfluous differences in NPC dialogue make a world of difference.
Stop viewing Dragon Quest as a game—it’s literature!

>> No.6082840

>>6076461
>Say something good about Dragon Quest IV
The NES version has a much better translation than the DS version and way more content.

>> No.6082848

>>6082840
Be’er translation? What’er ye ge’in ah, la’?

>> No.6082859

nee, nee
rai-an san!

>> No.6083060

>>6082780
The script is part of the gameplay.

>> No.6083251

I've played all the original famicom games in japanese and they're fucking garbage in that language too, and there are many high iq japanese gamers who share my opinion. Game in the op is the JRPG equivalent of Quake 2, a super generic game that was critically acclaimed when it came out due to a solid technical foundation but hasn't aged well at all

>> No.6083253

>>6076952
>draw a mage
>make her a brawler

it blew my mind

>> No.6083282

>>6083251
NOOOOOOO STOP IT DON’T LET THE EOPS WIN ARGUAGHHAHAAAAAAHHHHHHHHHHHHHHH

>> No.6083301

>>6083282
it’s funny how you think changing the way you type makes samefagging/falseflagging less obvious

>> No.6083343

>>6083301
Apart from CAPS LOCK, my typing style has been consistent. It’s clear who I am, and I’m not making an attempt to be someone else.

>> No.6083346

>>6080454
>Has fun turn-based battles
This is impossible, you clearly can't tell what makes jrpgs popular if you think it is possible to make fun battles.

>> No.6083347

played it on ds and vastly enjoyed it, as I liked both the gimmicks and the characters. sure, it's dragon quest so it comes with all the dragon quest related bullshit, but you know that going in. it'd be like eating gorgonzola and then complaining about the mold

>> No.6083425
File: 226 KB, 563x651, 1573689332833.jpg [View same] [iqdb] [saucenao] [google]
6083425

>>6083060

>> No.6083426

>>6083251
Hey, Quake 2 at least has a very good aesthetic and it's good mindless fun.

>> No.6083569

>>6083251
Proof?

>> No.6083967

>>6076461
Slice bread sucks though

>> No.6083976
File: 607 KB, 1172x896, Dragon Warrior IV (USA)-191220-161402.png [View same] [iqdb] [saucenao] [google]
6083976

OP here. Just finished the game. I don't feel like trashing it any longer since that's story past. Looking forward to another JRPG, perhaps Final Fantasy II or III.

>> No.6084021

>>6076461
stop shitting on Green Yamcha game

>> No.6084024

>>6077791
random encounters are garbage
at least Zelda 2 did it right

>> No.6084041

>>6084024
>An ARPG got visible overworld encounters down before jarpigs
The state of this fucking genre.

>> No.6084107

>>6083976
>GAHHHH I HATE NES JRPGS GRAAHHHGGHHH FUCK RANDOM ENCOUNTERS FUCK SIMPLE BATTLES FUCK SIMPLE STORYLINES EVERYTHING ABOUT THEM IS ASS AHHHHHHHHH
>just finished dq 4 gonna go play more NES JRPGs now :)
Are you like retarded

>> No.6084140

>>6084107
did you miss the post where he mentioned the other games he played on NES? He wants to play more good NES JRPGs

>> No.6084180

>>6084107
Ya seethin’.

>> No.6084343

I'm that anon playing dq1, how high level should I before I hit up Charlock?

>> No.6084417

>>6084107
Jesus Christ DQ-kun, get a hold of yourself. I never said I hated NES JRPGs, only that I hated bad games (which is what DQIV is).

>> No.6084686

>>6084107
cope

>> No.6084692

you know the trolling is bad when you don't even know who is arguing for which side

>> No.6084701

>>6083976
That's some great design, Toriyama at his peak.

>> No.6085404
File: 464 KB, 1172x896, Dragon Warrior IV (USA)-191220-165058.png [View same] [iqdb] [saucenao] [google]
6085404

>>6084701
I had to load back my save and replay that boss fight because I hadn't taken any pictures of it aside from that one.

>> No.6085406

>>6084692
This board has been a shitshow for months

>> No.6085412
File: 1.63 MB, 1172x896, Dragon Warrior IV (USA)-191220-161531.png [View same] [iqdb] [saucenao] [google]
6085412

>>6085404
I was about to start an image dump of Necrosaro's transformation since it's pretty cool, but I'll leave someone's video of the fight instead.
>https://www.youtube.com/watch?v=ac85X1R2xx4
I played Dragon Quest V before IV, and I'm guessing it would have been nicer to have played them in order because of the Esturk and Zenithian Castle references.

>> No.6085423

>>6085406
The board is only as bad as the people let it be. If you MUST comment to dumbasses then remember the sage feature still exist it just doesn't make your name blue anymore. Don't encourage bad behavior, treat the dumbasses like the animals that they are. I remember /vr/ during it first few magical weeks and I choose to still uphold that standard to this day. If anyone else doesn't meet that standard then I ignore them. Note I'm not being an elitist, anyone is welcome to /vr/ imo, it just you wouldn't even go inside to a fast food place in just your underwear. Like it is ok to have the bare min standards or else this may as well just be fucking /v/. I (not so) jokingly call /v/ the containment board done in reversed for a reason. If you welcome shit then don't be fucking surprise when you get fucking shit.

>> No.6085490
File: 124 KB, 1026x991, Fucking Cristo.jpg [View same] [iqdb] [saucenao] [google]
6085490

>let's start you off from scratch five times lmao
It was a great idea. Made you have a more understanding of each character and why each one is on the same journey with the hero/heroine,
>let's do it to add some backstory to your future party members that won't talk ever again
I mean that's typical RPG back than. Giving them each a different and kind of complex (for it's time) storyline was pretty big for a NES game.
>let's make the game as repetitive as possible by adding random encounters out the ass
...So a JRPG of the NES era
>let's make the game as unengaging as possible by not allowing you to control your party members direct actions
I mean I get why they did it but they really should have added a command setting. They did it because they wanted the random encounters to go by as fast as possible. Also they did it because they most likely saw people just spamming attack over and over again instead of using spells like "Beat/Defeat" which is actually really useful spells in random encounter. The problem is honestly bosses because it takes 4 or 5 rounds before Cristo stop using Defeat which by that point you are most likely dying

Overall I feel DQ4 NES does things better than DQ3 in a lot of ways. The only issue is the AI against bosses. But because of codes you can take control over the party which eliminates that problem.

>> No.6085548

>>6076461
I actually really like this game. Didn't mind "starting over" a bunch of times because each chapter was pretty unique and also very brief (maybe 2 hours each?). Not having full direct control wasn't a big deal and honestly kind of nice. Don't have to mash as many buttons to plow through random encounters when the game is doing 90% of the inputs for you. The AI could come in clutch, too, since it can react to what happened during the round instead of having to make choices ahead of time. The healing was especially nice for this, you would take a huge hit and then immediately get healed by your ally.

>> No.6085554

>>6085548
Sometimes the AI was nice, but other times I had Brey cast Defeat on a boss instead of casting the MUCH more useufl BiKill on my physical attackers. That stuff was infuriating.

>> No.6085561

>>6085554
Yeah, it definitely isn't perfect with that. If it's any comfort, newer games still have trouble getting AI to play nice. Persona 3 was one of the biggest JRPG releases ever, and it was loved even though Mitsuru would constantly try to charm enemies that were immune to ailments.

>> No.6085580

>>6085561
Funny thing is Enix understood people's frustration so they just allowed you to have the option of controlling everyone or set the AI DQ7 onward. And they made the AI a bit more intelligent I feel after DQ4.

So Persona 3 just pulling the DQ4 NES is kind of wild.

>> No.6085606

>>6076461
-Showing where every character starts before they all come together is common for storytelling and plenty of RPGs do this.
-The story is told through interacting with NPCs and pieces rumors together. Your party members aren't NPCs after they join your party.
-Early dragonquest games are about surviving onslaughts of enemies.

>let's make the game as unengaging as possible by not allowing you to control your party members direct actions
You were just complaining about how repetitive the battles were, and now your saying you want every individual action in those battles to be consciously decided on by you?

That's like complaining that you move to slowly in Kings quest, but adding fucking QWOP controls to the mechanics would improve the gameplay.

You're focusing too much on the miniscule aspects of the battles which is why the gameplay feels so repetitive and drawn out to you.

>> No.6085610

>>6085606
1. The stories each character has are pretty basic.
2. Your characters barely talk throughout the story, there's nearly no character development to be seen because of this. Your characters only achieve objectives, but that's about it.
3. It's a fair point, but I think it's terribly done.
4. By allowing me to choose my own actions some repetitiveness is removed from the battles.

>> No.6086495

>>6085610
The idea of an RPG is how you grow the character, not necessarily how you use it.
You watch the numbers go up, they level up, the numbers are bigger and come faster, you change around their equipment and spells and the numbers get bigger and faster.

THAT is why an RPG like this one focuses on large numbers of battles with little control over the minute details in the combat. It's about watching the parties health and the monsters strenght and gauging whether it's better to keep moving or go back to the inn and be better prepared. The risk and reward of not knowing how many more encounters you can last and getting just far enough into the dungeon to get a new piece of equipment that will make your next attempt more successful.

You're trying to play DQ4 like a chrono trigger game or like FFX, and it's not that kind of game. You are putting a square peg into a round hole.

>> No.6086553

>>6076461
It's like getting toast with butter as point of fact and then being mad
DQ is as bare bones as turn based gets. If you don't like bare bones turn based you won't like it

Asian RPG design in general seems to revolve around sucking down your time. Look at those Korea MMORPGs, they're all like that: just eat your time with barely any results to show except slightly bigger numbers to waste your time with. No advancement in gameplay, no advancement. Even FF is like this although it works slightly harder to keep your interest. Square has an entire library of bullshit just like this on the SNES. Just a huge slog to get to a big number crunch/stat check. On you go afterward to the next. Every once in a while they get a bit creative, and it usually ends in a one shot or an easy game that's over in a matter of short hours.

It ain't great but like, you really don't have to play it. I don't like DQ much either so I don't really play it, it's literally that simple.

>> No.6086629

>>6086553
>this dude thinks Square did DQ
>OP somehow thought it was fucking chunsoft
why don't zoomers know who made DQ?

>> No.6086676

>>6077020
You have poor reading comprehension. Must be American.

>> No.6086709

>>6086629
He didn't even claim Square made DQ. And op is partially right. Do you jerk off to yourself in a mirror while reciting Enix employee names?

>> No.6088191

>>6084701
it just looks like DB era Cell with monster faces.

>> No.6088193

>>6088191
So it looks great.

>> No.6088235
File: 316 KB, 1024x1536, dbztrunks.jpg [View same] [iqdb] [saucenao] [google]
6088235

>>6088191
Precisely, peak Toriyama.

>> No.6088364

>>6088191
it doesn't look like cell shut the fuck up retard

>> No.6088962

>>6078975
>Mother is dripping with personality. DQ isn’t.
>>6078463

>> No.6090413

Well, turns out NES JRPGs just ain't my thang. Gave Final Fantasy III a spin for six hours, but honestly it's just too tiresome. There's just no tension to the battles, and that's all you do in this game for the most part. The job system is lacking, and the idea of freely changing jobs whenever you want makes my choices feel less impactful (Dragon Quest III was much better in this regard).

Guess I'll move on to greener SNES pastures.

>> No.6090598

>>6076461
I grew up on Dragon Warrior IV on NES in the early nineties. The multiple story-lines that come together, the monsters, the genuine feels. Absolutely loved it. I felt the 4 separate chapters playing different local quests (soldier investigating missing kids, dancer's quest for revenge, princess earns her stripes, merchant makes his fortune) before the hero starts his journey was brilliant.