[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 120 KB, 1280x720, sin_gold.jpg [View same] [iqdb] [saucenao] [google]
6044151 No.6044151 [Reply] [Original]

I'm playing through this bad boy again and honestly it's still one of my favorite FPS' of all time.

I remember when got it as a kid...my toaster couldn't run it properly because I had a fucking Banshee and not enough RAM. Even turning the sound off didn't improve the FPS.

Still...solid fucking FPS. Under-appreciated imo.

>> No.6044189

I want to like it as I understand the complexity and innovation of the game, but the weapons are way too anemic, not much damage feedback, you have the starting pistol for way too fucking long and the replacement isn't great either. Although full of interactive shit, map feels empty as the early 3D design cannot possibly be as rich as it's sprite predecessors. Compare it to it's peers, Quake 2 was small rooms full of random alien shit, SiN is large, empty open areas with too few forgettable enemies in between.

>> No.6044213

Really ambitious game. I definitely like that about it. It's one of those games from the late 90s through early 2000s where FPSes were suddenly trying to "do more than just running and gunning". Some of those games worked and some of them didn't and this ended up being at least upper mid tier within the bunch.

>> No.6045179

>>6044151
Game was good, too bad it was coded like shit, and you had to install 10 patches before the game was enjoyable and optimised. Still Elexis Sinclair was the chick.

>> No.6045189
File: 44 KB, 640x480, 1449035119486.jpg [View same] [iqdb] [saucenao] [google]
6045189

>>6044151
I don't remember much of this game except early faps to Elexis, to which chances are my parents heard me, thinking back about it. I should probably replay it, give it a go with new eyes.

>> No.6045204

>>6045189

She is proper hot. I don't know if a company could get away with a design like that nowadays.

>> No.6045208
File: 281 KB, 800x1138, 76941-sin-episodes-emergence-windows-back-cover.jpg [View same] [iqdb] [saucenao] [google]
6045208

>>6045189
>>6045204
I remember walking into a retail store with my friend one day and checking out the back of SiN Emergence's box and seeing Alexis showing a speck and hint of her aerola. Also thanks to this game I discovered Bianca Beauchamp.

>> No.6045212

>>6045189
>>6045208
By the way it's Elexis

>> No.6045216

The multiplayer was absolutely amazing. Try the map Sin City with a few friends, you'll have a blast.

>> No.6045970

>>6045208
Can't believe they got away with that hint of nipple. Awesome.

>> No.6046094

>>6044213
>It's one of those games from the late 90s through early 2000s where FPSes were suddenly trying to "do more than just running and gunning"
Goldeneye influence. The stealth missions of Sin in particular look like they have been ripped straight from GE.

>> No.6046116

>>6044189
To be fair, Sin has probably one of the best and chunkiest and coolest looking starting pistols in retro shooters.

>> No.6046710
File: 220 KB, 681x1024, 2A2C0207783698D3DF499F0B457B0AFCCDED6A68[1].jpg [View same] [iqdb] [saucenao] [google]
6046710

>>6044151
Skipped it back in the day because no one I knew played it, finally tried it the last year, and thought it was really boring and generic. You just shoot generic cannon fodder guys and the gunplay is nothing special. And of course, all the levels are generic office buildings/warehouses/sewers etc. For Christ's sake.

At least managed to beat the failed sequel, that one was only 2 hours.

>> No.6046727
File: 1.31 MB, 305x238, HtqzWDn.gif [View same] [iqdb] [saucenao] [google]
6046727

This scene... uh great game.

>> No.6046737

It was a different time that's for sure.
https://www.youtube.com/watch?v=m2fdtsPyHjg

>> No.6046749

>>6046710
The game is actually pretty innovative, but you gotta look out for it. For instance, on the first level, when you start on the chopper, you can destroy a big billboard that will fall down some glass ceiling. In the next level, you'll see that it made the foutain it fell into overflow.

Also, that girl is Bianca Beauchamp, she has a few recent hardcore clips around.

>> No.6046809
File: 29 KB, 480x360, sinclaire.jpg [View same] [iqdb] [saucenao] [google]
6046809

Still waiting on my Quake anime.

>> No.6046842

>>6046749
Wasn't the beginning also pretty much the first "modern" turret section in an FPS game?
There was tons of other neat shit like usable computer screens (shame that transfering Elexis' entire wealth onto your own account didn't really do anything significant), sector based armor and damage, a shooting range detached from the main game and a for its time stupidly long animation for the sniper rifle.

Shame it was riddled with bugs at its initial release with the two most severe being the first boss having no AI and the stealth level at Sintek labs becoming unwinnable from the get-go if you skip the cutscene since it doesn't happen in a separate area of the level so in case you want to just start the level the secretary will be at the spot where you skipped the cutscene, resulting in her immediately spotting you and sounding the alarm.

>> No.6046879

>>6044151
I have always preferred Sin to Half-Life and just recently got around to playing the mission pack Wages of Sin. Since you have Sin Gold, I recommend it. It's got great cut scenes, more banter with J.C., hidden naughty calendars to collect, and usually at least two different paths to approach any level. Depending on your choices, you can attack one facility at night or during the day, you can clear out a mafia building from the roof or the ground floor, you visit a casino. And find out a bit what happened to Elexis.

It's a really underappreciated expansion, since few people had the base game, but the developers (2015 Inc) went on to make many more hit games.

>> No.6047008

>>6046842
Could be the first "modern" turret section in a FPS, I'm unsure.

I also believe it's the first FPS with damage localization (legs/torse/head), but I could be wrong.

>> No.6047370

>>6044151
I've tried to extract music from this game (It's based on quake2 engine if I remember correctly) but files are *.mus, and I have no idea how to open/convert them, any ideas/help?

>> No.6047478

>>6047370

Good question. I just spent 15mins trying.
Extracted the files with Dragon Unpacker, then tried a mus2midi.exe in DosBox, as it was a 16-bit app. Failed. cbf putting more time in to it.

I found out someone had already done it anyway: https://www.fileplanet.com/archive/p-29502/Sin-Soundtrack-Remix

Guy did a great job splitting up the songs.

01. Opening.mp3
02. Freeport City Bank.mp3
03. Construction Zone.mp3
04. Mancini Meets Elexis.mp3
05. Freeport Subway.mp3
06. U4 Mystery.mp3
07. SinTEK Chemical Plant.mp3
08. SinTEK Warehouse.mp3
09. Biomech Factory.mp3
10. Missile Silo Intro.mp3
11. Missile Silo.mp3
12. Freeport Sewers.mp3
13. Freeport Aqueducts.mp3
14. Freeport Dam.mp3
15. Freeport Waterworks.mp3
16. Elexis.mp3
17. SinTEK Oilrig.mp3
18. Underwater Base.mp3
19. Underwater Pass.mp3
20. Hidden Docks.mp3
21. Geothermal Plant.mp3
22. Jungle Pass.mp3
23. Mountain Gorge.mp3
24. Area 57.mp3
25. Xenomorphic Laboratories.mp3
26. Estate Sinclaire.mp3
27. Munt Phoenix.mp3
28. Outro.mp3
B1. Wages of Sin Intro.mp3
B2. Freeport Art Museum.mp3
B3. Manero's Casino.mp3
B4. Manero's Monsters.mp3
B5. Manero's Battle.mp3
Readme.txt

>> No.6047580
File: 908 KB, 1280x720, SiN (Elexis Sinclaire Rub-A-Dub-Dub).webm [View same] [iqdb] [saucenao] [google]
6047580

>>6045189

>> No.6047583
File: 2.69 MB, 852x480, SiN (Elexis Sinclaire Rub-A-Dub-Dub close-up via no-clip cheat).webm [View same] [iqdb] [saucenao] [google]
6047583

>>6045189
>>6047580

>> No.6047585
File: 2.88 MB, 1280x720, Elexis Sinclaire (SiN Episodes - Emergence).webm [View same] [iqdb] [saucenao] [google]
6047585

>>6046727
That's from the sequel. It's also edited.

>> No.6047590
File: 2.98 MB, 1280x720, Elexis Sinclaire (SiN Episodes - Emergence) (dream sequence).webm [View same] [iqdb] [saucenao] [google]
6047590

>>6047585

>> No.6047592
File: 2.90 MB, 1280x720, Elexis Sinclaire (SiN Episodes - Emergence) (intro).webm [View same] [iqdb] [saucenao] [google]
6047592

>> No.6047594
File: 1.00 MB, 1280x720, Elexis Sinclaire laughing (SiN Episodes - Emergence).webm [View same] [iqdb] [saucenao] [google]
6047594

>>6047592

>> No.6047595
File: 2.20 MB, 1280x720, Jessica Cannon (SiN Episodes - Emergence).webm [View same] [iqdb] [saucenao] [google]
6047595

>>6047594
Also, don't forget this bitch.

>> No.6047802
File: 341 KB, 200x434, Joanna_dark_N64_render.png [View same] [iqdb] [saucenao] [google]
6047802

>>6047595
Quite similar to Joanna Dark

>> No.6047862
File: 396 KB, 640x480, sin-punch.jpg [View same] [iqdb] [saucenao] [google]
6047862

It's the little things...

Like punching these guys in the face and they respond "OW! My head!"

>> No.6047870
File: 377 KB, 640x480, sin-tractor.jpg [View same] [iqdb] [saucenao] [google]
6047870

And having to use this tractor to smash the wall to finish the level.

>> No.6047906
File: 329 KB, 640x480, sin-rat.jpg [View same] [iqdb] [saucenao] [google]
6047906

I find the rats annoying as shit.

>> No.6047915

>>6047802
A bit more similar to her Prequel incarnation, imo.

>> No.6047971

>>6047008
>I also believe it's the first FPS with damage localization (legs/torse/head), but I could be wrong.

I know Goldeneye did that and it came out the previous year.

>> No.6047979

>>6044189
>not much damage feedback
Didn't SiN have separate "bloody" skins for each enemy bodypart that became more wounded depending on where you shot them? As well as dedicated leg/upper body stumbling and headshot animations?

>> No.6047983

>>6047979

See, >>6047862
Where he's bleeding I punched him.

>> No.6048131

>>6047478
Great, finally high quality rip of the music!
Thanks anon for popping the link here!

>> No.6048145

>>6047971
I stand corrected.

>> No.6049035
File: 78 KB, 640x480, hexen2-balista.jpg [View same] [iqdb] [saucenao] [google]
6049035

>>6047008

Not sure if it counts, but Hexen 2 let you take control of a ballista. That's the earliest I can recall being able to use a turret in an FPS.

>> No.6049054

>>6047979
It even had nip-slips when you punched one of the female hostages in the bank level.

>> No.6050129

>>6046842
>the stealth level at Sintek labs becoming unwinnable from the get-go if you skip the cutscene since it doesn't happen in a separate area of the level so in case you want to just start the level the secretary will be at the spot where you skipped the cutscene, resulting in her immediately spotting you and sounding the alarm

I can confirm that this bug still exists.

>> No.6050241

>>6049054
That's the greatest thing ever. Anybody have video of that?

>> No.6050256

>>6047008
While neither are the first, SiN came out during the same year as Half-Life so it's impossible that SiN is the first to have a player controlled turret.

>> No.6050753

>>6049054
>>6050241
I googled this and can't find SHIT.

>> No.6050767

>>6050256
It's the railshooter part that's new, not the turret one.
From the top of my head I can't think of any FPS game before SiN that had something in that style, with most turrets being stationary so far.

>> No.6050787
File: 135 KB, 1904x1049, img.png [View same] [iqdb] [saucenao] [google]
6050787

>>6050753
brb; punching a titty for /vr/

>> No.6050793

>>6050787
RUN TO SAFETY THANK YOU OFFICER

>> No.6050826
File: 64 KB, 1148x834, Image1.png [View same] [iqdb] [saucenao] [google]
6050826

Sorry for quickly running this in software renderer.
While it's hard to make out there's definitely a nipple.

>> No.6050831
File: 157 KB, 1146x823, Image2.png [View same] [iqdb] [saucenao] [google]
6050831

>> No.6050859

>>6050753
http://www.nextdimension.org/sinsteam/
this shows all the tiddy textures
they were removed from the steam version because the store that literally sells japanese rape simulators doesn't approve of a nippy slippy
>>6050826
>>6050831
ooh i've never run it in software mode, looks pretty nice

>> No.6050887

>>6050859
You gotta remember that this was one of the first third party releases on steam. Sin Episodes which Sin Gold was bundled with, was one of the few retail games to require Steam. It took years until other companies even thought of adding their games to Steam.
Twas a different time when Steam mostly meant Counter-Strike, a small selection of indie games and shit DRM.

>> No.6050898

>>6044151
It definitely overstays its welcome towards the end, the level design seriously starts to lag

>> No.6050939

Is there any way to switch the difficulty mid game? I was enjoying playing through on the hardest difficulty until I ran into ridiculous bullet sponge snipers that could one shot me and I dropped it.

>> No.6050943

>>6050939
Old games don't allow that. Maybe turn on god mode on the console command.

>> No.6050960

>>6050939

Yeah, like >>6050943 said.
Just god it till you get past that bit or really aim for the skull.

>> No.6051001
File: 317 KB, 640x480, mancini.jpg [View same] [iqdb] [saucenao] [google]
6051001

As shit as it is in terms of boss fights (he gets stuck on the train tracks), I really love Mancini's design. Reminds me of the models on a few Lithtech engine games.

>> No.6051006

>>6044213
is it normal for people in /vr/ to just full on quote civvie11?

>> No.6051045

>>6044151
t. this game sucks my asshole.

>> No.6051107

>>6050939
try "skill 1" command

>> No.6051247

>>6050859
>eliz1
ok..
>wl_ballz2
kek

>> No.6051597

>>6047580
>>6047583
I remember finding this as a kid while exploring last level with noclip. I was surprised but happy and fapped furiously.

>> No.6051654

>>6050787
Ashamed to be a "boomer" but I still don't know exactly what the first and second meters mean

>> No.6051976

>>6051006
nigga how do you even know who that is?

>> No.6052034

>>6051976
I watched his video about Sin recently while eating alone and when I came here there was a sin thread. Then I found out a lot of posters are just directly quoting him

>> No.6052270

>>6052034
It's the other way around in fact

>> No.6052279

>>6045204
The raging FAGGOTS who permeate the industry nowadays wouldn't allow it.

>> No.6052292

>>6050859
Is the GOG version altered as well?

>> No.6052559

>>6051654
current file progress / current disk progress

>> No.6052697

>>6046749
>on the first level, when you start on the chopper, you can destroy a big billboard that will fall down some glass ceiling

If you don't shoot it then the room is fine. I don't remember if this affects the gameplay or not. But either way it's cool as fuck. I wish more modern games would have those kinds of details and that ability to affect the world.

>> No.6052809

>>6052034
why do you think other people know the same internet celebrities that you do?

>> No.6053991
File: 364 KB, 640x480, sin-forklift.jpg [View same] [iqdb] [saucenao] [google]
6053991

>>6044151

For the time, the level of interactivity was really amazing.

You gotta drive this forklift at some point.

>> No.6053992

The demo to this game did not impress me at all. Only good thing to come of it was the promotional modelling for the sequel.
>>6045208

>> No.6054041

>>6053991
Do you get to try and kill people with it? Ole!

>> No.6054365
File: 25 KB, 265x376, Sin_The_Movie.jpg [View same] [iqdb] [saucenao] [google]
6054365

Anyone know where I can snag the movie?

https://en.wikipedia.org/wiki/Sin:_The_Movie

>> No.6054373

>>6054041

Yes, you can.

I was trying to record a webm but OBS doesn't like to play with nglide for some reason.

>> No.6054396

>>6053992
>>6046710

>>>/s/19262736

>> No.6054703
File: 269 KB, 640x480, sin-ee00.jpg [View same] [iqdb] [saucenao] [google]
6054703

Easter Egg

>> No.6054706
File: 284 KB, 640x480, sin-ee01.jpg [View same] [iqdb] [saucenao] [google]
6054706

>>6054703

Gloom: Heck on Earth v1.666