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/vr/ - Retro Games


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File: 21 KB, 636x116, 1557245507014.jpg [View same] [iqdb] [saucenao] [google]
6044994 No.6044994 [Reply] [Original]

No matter how many filters or shaders you use, your LCD screen will never have crystal clear motion like CRTs did.

>> No.6045001

CRTs have phosphor blur like crazy, it's not all that different.

>> No.6045007

>>6044994
Sure it didn't have the ghosting of LCD screens, but you still had to deal with intrusive scanlines and nasty blur that made anything that wasn't an old video game look like shit. CRTs aren't used anymore for a reason, as sad as it may be for retro game players. This is also why everyone who sells CRTs deliberately marks them up with ridiculous prices as "retro gaming" TVs. Because they have literally no other practical use anymore.

>> No.6045014

>>6044994
My OLED's 240hz motion is razor sharp. CRTs are a flickery blurry mess when compared directly side by side. You need strong eyes to see it though, if you're just a JRPG/hoarder person you probably can't see it. Also there is a O in place of a 0 in that graphic.

>> No.6045016
File: 35 KB, 625x626, 1543828329661.png [View same] [iqdb] [saucenao] [google]
6045016

>>6045007
>intrusive scanlines and nasty blur
>>6045001
>phosphor blur like crazy
>>6045014
>CRTs are a flickery blurry mess

>> No.6045050

https://youtu.be/6BLWfcEJSzo
This level on an LCD is borderline completely unplayable

>> No.6045070

CRTs cause cancer

>> No.6045082

>>6045070
Your posts cause cancer

>> No.6045083

>>6045070
Smartphones cause cancer and interfere with pacemakers, yet everyone and their mother has one. If anything, they're more dangerous to the average human than any CRT screen.

>> No.6045103
File: 3.30 MB, 4032x3024, intrusive scanlines.jpg [View same] [iqdb] [saucenao] [google]
6045103

>>6045007
>intrusive scanlines
what did he meme by this?

>> No.6045126

>>6045103
Looks good on retro games meant for it, sure, but try doing something normies do, like watching a movie on DVD. Looks better on the HDTV, doesn't it? That's why nobody wants them anymore except retro gamers, and people selling them can charge way too much, since a CRT TV is now considered an "enthusiast" product.

>> No.6045142
File: 3.85 MB, 3772x3024, ahhhh intrusive scanlines.jpg [View same] [iqdb] [saucenao] [google]
6045142

>>6045126
I like to watch old non-HD content on it, looks much better than said content on my ultrasharp, even with madvr upscaling.
>and people selling them can charge way too much, since a CRT TV is now considered an "enthusiast" product
Well, depends on the screen. If you want a comfy authentic experience, you can pick up a decent TV at your local salvation army for ~$20. If you fall for the pvmeme, you deserve to get scalped.

>> No.6045275

good thing I use plasma

>> No.6045303

>>6045275
>plasma
Same sample-and-hold crap as LCDs. Only the pixel switching time is better, which is responsible for only a small portion of the blur in modern LCDs.

>> No.6045782

>>6045016
>they're not flickery
Why do you think they cause such bad eye strain?
>they're not blurry
Why do you think CRT shaders add blur to the image?

>> No.6045786
File: 1.44 MB, 245x195, 1561530638784.gif [View same] [iqdb] [saucenao] [google]
6045786

I just like using CRTs to play games intended to be played on CRTs because they're games that were intended to be played on CRTs.

>> No.6045921

>>6045786
There really weren't any games that were 'intended' to be played on CRTs. There are only games that HAD to be played on CRT because that was the technology at the time. If devs could have chosen to use better screen tech, they would have. No one wanted a shitty pixelated scanlined display. That's just what they had to settle for.

>> No.6045965

>>6045921
>shitty pixelated scanlined display
you're a fucking zoomer that never seen a CRT before, stop embarrassing yourself

>> No.6046132

>>6045142
>>6045103
Is this a fucking emulator with a CRT filter?

>> No.6046172
File: 3.21 MB, 3024x2268, get these intrusive scanlines outta here!.jpg [View same] [iqdb] [saucenao] [google]
6046172

>>6046132
Does it look like a CRT filter to you?

>> No.6046173

>>6045126
Old anime looks great on crts though
It is the perfect look, OG sailor moon with hardcoded subs on a 27in trin, yes sir the life.

>> No.6046326

>>6045921
Chief you are goddamn clueless. Do you even know how the fuck they designed a sprite back then? It was ALWAYS with a crt in mind and with a really good one, some games actually have graphical effects that you can’t see without it.

>> No.6046327

>>6046173
Really need to watch the first arc of dbz that way some time.

>> No.6046330

>>6046326
>some games actually have graphical effects that you can’t see without it
Different anon here, but do you mean dithering?

>> No.6046594

>>6045103
This is RGB?

>> No.6046621
File: 752 KB, 769x396, dithering.png [View same] [iqdb] [saucenao] [google]
6046621

>>6046594
RPi3 outputting composite through a zune cable to a 13" SD TV. In reality, the colors are much more vibrant, but I'm using an iphone SE which blows out the colors on bright images.

>> No.6046634

>>6046621
my nigga with the SE

>> No.6046646

You think LCD's are good and responsive then you connect a CRT monitor again and it's mind blowing how smooth the response is, the movement of the pixels. how the sprites move without blurring everything or leaving a ghost trail, no comparison.

>> No.6046653

>>6044994
LCDs have come a long way to improving motion blur the last decade or so. Modern panels are good enough that it's no longer an issue imo.

>> No.6046660

>>6046646
Clarity of image vs clarity of motion. From gen 6 and beyond, I vastly prefer LCD, but hey, I have the luxury of both.

>> No.6046687

>>6046660
Then you add on top the crappy contrast, viewing angles, color fidelity of LCD tech that still plague current displays, a shitty tech but people always opt for cheap and convenient over quality as seen with VHS or digital cameras.

>> No.6046758

>>6046621
Wow, I'm impressed, I thought it was RGB because the colors seems a lot more vibrant. Does the Pi output better/more colorful colors on
composite than old consoles? or maybe is filters/shadders?

>> No.6046770

>>6046758
The composite is much cleaner, so clean, in fact, that you need to shit it up a bit with image adjustment to make it look right. I use https://github.com/Sakitoshi/retropie-crt-tvout which looks pretty great at 240p for composite on a shitty consumer TV.

>> No.6046784

>>6046172
Whatever it is looks awful.

>> No.6046785

>>6046784
based. oled blows screeching cancertubes out of the water

>> No.6046964

>>6045921
And because that was the technology at the time, games were designed with them in mind, but you're a fucking poser zoomer who's never seen a CRT beyond his grandmother's shitty half-tuned 15" bedroom TV, so you can't compreehend that.

>> No.6047017

>>6046785
>OLED
Overpriced garbage, just get a late model Plasma and calibrate it

>> No.6047164

>>6046785
>screeching cancertubes
zoom

>> No.6047234

>>6047017

Can't calibrate away 30+ms input delays

>> No.6048952

>>6047234
just mod in a polarized chronoton-tachyon-compensator, duh.

>> No.6050292

>>6044994
>12 OHZ

>> No.6050904
File: 121 KB, 375x140, file.png [View same] [iqdb] [saucenao] [google]
6050904

>>6045142
Ah yes, such high quality.

>> No.6050956

>>6050904
It's an overlay to fill the GBA aspect ratio. What's your opinion on the actual gameplay quality?

>> No.6052416

>>6047017
Plasmaposters are the only thing worse than CRTards