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/vr/ - Retro Games


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File: 83 KB, 900x600, doom__marine_vs_demons_by_studiokagato-d4czue2[1].jpg [View same] [iqdb] [saucenao] [google]
595608 No.595608 [Reply] [Original]

DOOM THREAD, taking ideas for map names from metal songs is the easiest way edition

=====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Also please READ this special message from Impse for all /vr/ to see regarding our threads
http://pastebin.com/BJYFUx20
=====

Doom setup tutorial for newfriends:
https://www.youtube.com/watch?v=A0QyGyUmwh8
PRO DOOM STRATS:
https://www.youtube.com/watch?v=HJcf0aOwmiA
Steam Group:
http://steamcommunity.com/groups/vrDOOM

=====
What's new?
We discuss Doom ports and the like
>implying there's anything else really happening in the doom community
=====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB) (Contains Doom, Doom2, Plutonia, TNT, etc.)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p
Doom Images Folder (compiled by DoctorAmazing)
http://www.mediafire.com/?sp9f1ga0o1tcr49

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop
http://pastebin.com/EfvgZABx

Let's get Dooming!

>> No.595625

Blood DOSbox Launchair
http://buildgamedosboxlaunchers.weebly.com/blood-dosbox-launcher.html

There, now you don't need to whine about DOSbox anymore

>> No.595636 [SPOILER] 
File: 63 KB, 290x284, 1367211538977.png [View same] [iqdb] [saucenao] [google]
595636

>> No.595645
File: 533 KB, 500x314, [Revving Intensifies].gif [View same] [iqdb] [saucenao] [google]
595645

>>595636

>> No.595693 [SPOILER] 
File: 4 KB, 154x150, FUCK YOURSELF.png [View same] [iqdb] [saucenao] [google]
595693

FUCK YOURSELF

>> No.595698
File: 182 KB, 537x549, 53645748795.png [View same] [iqdb] [saucenao] [google]
595698

>>595636

>> No.595707

Out of curiosity, have you guys tried /vg/ since? With your new playerbase, you might flounder much less now.

>> No.595714
File: 185 KB, 537x549, 53645748795.png [View same] [iqdb] [saucenao] [google]
595714

>>595698
fixed*

>> No.595715
File: 5 KB, 151x97, CYBTH0.png [View same] [iqdb] [saucenao] [google]
595715

>>595693

>> No.595717

>>595707
It was absolutely painfully slow back then, I don't think it'll really change now.

>> No.595724

>>595717

Even our posting rate in /vr/ has slowed down for the past 2 days

>> No.595730
File: 1 KB, 37x19, ;_;.png [View same] [iqdb] [saucenao] [google]
595730

>>595698
y-yes
;_;

>> No.595741
File: 279 KB, 1366x768, Screenshot_Doom_20130502_213009.png [View same] [iqdb] [saucenao] [google]
595741

shit's green, yo

>> No.595742

>>595724
i blame the netsplits in the irc

>> No.595751

>>595707
But /vg/ is where games go to die.

Doom isn't dead, so it doesn't go to /vg/.

>> No.595753

>>595707
This board is practically a giant SNES general.

Didn't a moderator at one time make a post in /vr/ saying along the lines of "This board is for retro video games, and yes, that includes Doom"?

>> No.595764
File: 29 KB, 417x107, MootOnDoom.png [View same] [iqdb] [saucenao] [google]
595764

>>595707
>>595753

>> No.595770

>>595764
Thanks for the screencap, it'll come in handy whenever someone asks why we're not on /vg/

>> No.595810

>>595764
Uhh..
https://archive.foolz.us/_/search/username/Moot/tripcode/!Ep8pui8Vw2/capcode/admin/
Last post was 2012 with his trip and admin code...

>> No.595814

>>595810

He has posted a lot of times on /q/ but none of said posts appear in the /q/ archive too

>> No.595816
File: 100 KB, 250x250, 1366210644246.png [View same] [iqdb] [saucenao] [google]
595816

>>595770
I don't think we really SHOULD need it. Its a retro board, this is a retro game, and its the only place even appropriate to post anything about it. Everything posted in this thread is relevant to the board in some way, shape, or form. We normally stick to one thread, and don't normally spurt our shit out of it. They implemented a 'hide thread' option into 4chan for a reason.

>>595810
He posts almost daily in /q/.

>> No.595819

>>595814
>>595816
Nevermind, anyway. Foolz is fucking up and can't find post 512538 on any board (which is obviously SOMEWHERE)

>> No.595826

So this afternoon while brainstorming in the shower, I came up with what I think could be the most creative idea since doomkart.

Basically, a Hotline Miami TC for doom. Kind of seeing what it would be like if it were from a first-person perspective. I'm not exactly a modding master but I'm sure we could get a little dev team or something together.

So uh, any input? Am I just high in the sky with my ideas, or what?

>> No.595827

>RAINING DOOM, FROM A LACERATED SKY

;_;

>> No.595835
File: 334 KB, 1366x768, Screenshot_Doom_20130502_214936.png [View same] [iqdb] [saucenao] [google]
595835

[ripping intensifies]

>> No.595841

>>595826
I am unfamiliar with Hotline Miami, what exactly would you do?

>> No.595847
File: 58 KB, 476x353, 8973459373.jpg [View same] [iqdb] [saucenao] [google]
595847

>>595826
i like it.

>> No.595848

>>595826
Marty, would you happen to be Marty Kirra?

>> No.595850

>>595826
I'd prefer LSD Dream Emulator

>> No.595846

>>595764
Is that in the Doom pictures folder?
because it needs to be.

>> No.595854

>>595841
It's a fast paced puzzle murder simulator.

>> No.595868
File: 406 KB, 1366x768, Screenshot_Doom_20130502_215520.png [View same] [iqdb] [saucenao] [google]
595868

I don't ev@ns0-.'system error 0xfded

>> No.595872

>>595868
I don't get it.

>> No.595879

So...someone should reset that Samsara survival server.

Weapon 3 is very bugged. Once you stop using it, it becomes inaccessible.

Also, just want to rant here. I like Armageddon Invasion, and what it is trying to do. But I hate how shitty each map can be. There are a lot of cheap bosses that are either invulnerable too often, or they are near impossible to kill (clowny, fuck whoever made that boss). The weapon variety is crap, the worst case being the cultist map, where all you fucking get is the chaingun and plasmagun (not counting monster drops). The maps are not too challenging, and little thought was put into balance. Also, the maps are all really linear. I feel like instead of BEING invaded, you are INVADING. I guess it works, but the Alpha and Delta wads work with that aspect better. The only level I actually enjoy (bare with me here), is the elevator one, but even that one has it's bad parts (room full of nothing but plasma ammo and no cover).

I'm not saying whoever hosts the servers stop using Armageddon, just also add alpha and delta when you do. Makes it all more exciting and bearable.

>> No.595881

>>595872
Found the alien weapon.

>> No.595884

>>595879
Those are mostly just Wario's maps

>> No.595886

http://www.freewebs.com/jcdizon/pkmndoom.htm

OH LAWD THAT POKEMOB LIST

>> No.595885

>>595879
I gotta agree.

I couldn't sit through those maps. That cultist map was pretty brutal with its weapon variety. That not only fucks certain characters, but is also really boring.

>> No.595893

>>595885
True. Hexenguy is almost worthless there, as is Doomguy for a while. As is marathonguy.

>> No.595894

>>595850
LSD:DS would be pretty hard what with it's 3D nonsense and it's, uh, nonsense period.

>> No.595895
File: 1.85 MB, 349x248, 1363076716820.gif [View same] [iqdb] [saucenao] [google]
595895

>>595879
Hosting PSXDoom with Samsara
/vr/ shoots up the PSX
host: best-ever.org:15026
password: rattlingintensifies

>> No.595898
File: 256 KB, 1366x768, Screenshot_Doom_20130502_220727.png [View same] [iqdb] [saucenao] [google]
595898

I wanted it to feel more like Marathon so I put the screen size smaller.
>can just run over the gap

>> No.595901

>>595886
>not making your fist a pokeball
>not letting you capture pokemon
>not having those become items in your inventory to summon
>depending on the pokemon you summon back out, your 2-5 keys turn into pokemon commands

>> No.595902
File: 12 KB, 160x120, dwango5_s[1].png [View same] [iqdb] [saucenao] [google]
595902

As promised, one year per day

Gentlemen, I'm doing the most notorious WAD pack ever, I'm compiling every single WAD included in the Top 100 WADS of All Time AND the Cacowards. These maps are included in no particular order. Yesterday I posted the 1994 pack, check >>591298 for details

Anyway, here it is guys, the best 10 maps of 1995 picked by Cyb and Linguica

https://www.dropbox.com/s/ib520b9jboo1g6m/TheTop100WADsOfAllTime_1995.zip

Of course, once I'm finished with the 10 Years of Doom special, I'll move on to the Cacowards (honorable mentions and runner ups will be included, by the way)

>> No.595905

>>595901
See: 2002
None of this was possible back then.

>> No.595907

>>595895
>PSX Doom
>with Samsara
What's even the fucking point of paying PSX doom then.

>> No.595908

>>595895
Gonna need the keypatch link.

>> No.595910

>>595848
>https://www.dropbox.com/s/ib520b9jboo1g6m/TheTop100WADsOfAllTime_1995.zip
no
who is that

>> No.595917

>>595901
This may interest you.
http://forum.zdoom.org/viewtopic.php?f=19&t=27649
Shame development seems to have stopped, because it was pretty cool.

>> No.595916

>>595908
It's on Best-Ever

>> No.595913

>>595910
dang it, didn't mean to paste that, ignore it

>> No.595914

>>595898
marathon guy is fucking floaty as shit yo

>> No.595918

>>595910
A guy who makes really good sprites.

>> No.595919

>>595905
>Demyx started helping out in 2007 and The Black Megaman created some sprites for it (but he disappeared later). The reason why it hasn't been finished yet is because I've been slacking around too much, if I had just keep on being diligent, it would have been finished by now.

He was apparently working on it even (relatively) recently.

>> No.595925

What were the server settings for the Samsara invasion?

>> No.595931

>>595901
ITS A START GOD DAMMIT!!!!

and it is a welcomed start

>>595910
>>595913
>thetop100wadsofalltime
>ignore that
This actually warrants curiosity, anon, what are you doing behind closed doors?

>12.17 MB
how

>> No.595940

>>595931
>how

>ZIPs containing WADS
>Screenies
>Text files
>References and shit

See >>595902

>> No.595946

>>595919
The latest update is during 2011. He may not have had the programming experience, or may not have thought about doing those ideas.

>> No.595958
File: 22 KB, 425x292, Final Idea.jpg [View same] [iqdb] [saucenao] [google]
595958

>>595917
What if someone made a Doom mod à la Dragon Warrior Monsters?
It's a huge open map, you tame up to three monsters, do battle and shit.
I imagine it would be very complicated but a man can dream.

>> No.595991

>>595925
samsara_jumpmod 9
samsara_permault 1
dmflags 278532
dmflags2 67108928
dmflags3 16

Use the new samsara-v0.29-gamma2.pk3
And set samsara_peoplediewhentheyarekilled 2

>> No.595998
File: 93 KB, 1218x630, poo poo.png [View same] [iqdb] [saucenao] [google]
595998

>>595931

>> No.596013

>>595902
Are you also going to go to the doomarchives, and filter VIA rating/downloads and upload the highest as well?

I hope you don't mind, but when you are done uploading all of these, may I have your permission to create a compilation torrent with all of the files?

>>595998
I got it shheeeeesh.

>> No.596018

>>595991
Thank you

>> No.596024

>>596018
Set samsara_peoplediewhentheyarekilled to 3

>> No.596028

>>596013
>doomarchives
I meant doomworld
Sorry, can be confusing sometimes.

>> No.596030

>>596024
>>595991
I can't seem to connect to the IRC

>> No.596035

>>596030
1. Connect to any other IRC server
2. Disconnect from that once it loads
3. Connect to zandronum's IRC server
4. /join #vr vrtroopers

>> No.596038

>>596035
I got connected.

>>595991
What are the wads?

>> No.596058

>>596038
What levelsets are you looking to use?

If you want a continuation of the previous server, then use armageddon2v63.pk3, armageddonsamsarapatchv1.5.pk3, and then the aforementioned samsara-v0.29-gamma2.pk3
Should be loaded in the order of armageddon > samsara > samsarapatch.

As per requests from previous anons, though, it'd probably be better if you included more maps in the rotation other than just armageddon's sheit.

>> No.596076

>>596058
As another poster suggested, I was thinking of adding in Alpha and Delta.

>> No.596079
File: 14 KB, 436x456, doomap.png [View same] [iqdb] [saucenao] [google]
596079

Opinions on my map pls

>> No.596080
File: 220 KB, 1024x768, doomap2.png [View same] [iqdb] [saucenao] [google]
596080

>>596079

>> No.596081

Slayer's lead guitarist Jeff Hanneman died this morning

Goodnight Sweet Prince

>> No.596087

ProjectILE .02 is done!
>http://www.mediafire.com/?n15f7ghpbc7mmtu
>Arachnotrons had their plasma damage lowered because holy shit.
>Spectres had bugged Zandronum code fixed.
>Removed Suicide Souls, and increased the chance of lost souls being created by Pain Elementals.
>Barons of Hell had their enrage modified.
>Shotgunguys and Supershotgunguys weakened slightly.
>Unpained Pinkie demons now charge more often.

>> No.596095

>>596079
>the ride never ends
but seriously, i wouldn't mind giving that map a whirl. i wonder where the evacuation site will be located. i just hope it isn't too dickish when it comes to creatures infesting it.

>> No.596096

>>596079
>>596080
Awesome pics. Great map. Look complex. challenging. fun. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakin' huge, fun, complex and hard you can get. Thanks for the motivation.

>> No.596098

>>596081
Please stop bringing it up, this is a Doom thread, and not everyone is a fan of Slayer.

>> No.596104

>>596076
What are the WADs specifically?
And do they need to be patched as well?

>> No.596131

>>596087
I wonder if a "Su/vr/iving ProjectILEs" lobby would be nice.

>> No.596128

>>596076
Well. Let's assume you want to go all out, load up every good invasion wad. ST stock invasion, Delta/Alpha Invasion, UTNT Invasion, Armageddon.

The files you'll need to load, in order, are:
dtinv3-c_irfix_v2.pk3
dtinv3-m_irfix_v2.pk3
utnt_inv.wad
st-dt-utnt-invasion.pk3
Armageddon2v63.pk3
samsara-v0.29.pk3
armageddonsamsarapatchv1.5.pk3

Use the dmflags mentioned before.
addmap map01-map12
addmap dtinv01-dtinv13
addmap alinv01-alinv10 (DO NOT ADDMAP ALINV11)
addmap t6inv01-t6inv05

sv_randommaprotation 1

>> No.596137

>>596128
All of those are RCON, right?

>> No.596134

>>596128
Oh, and addmap d2inv1-d2inv5

>> No.596146

>>596137
The addmaps, etc, yes.

Don't literally input addmap map01-map12, though, do addmap map01, addmap map02, addmap map03, etc.

>> No.596150

>>596098
Slayer was one of the inspirations behind Doom's music.

>> No.596157

>>595902
>1995

You have the dehacked fixes for Obituary in there, right?

>> No.596186

>>596150
So were a lot of 'heavy metal' bands. Just because they inspired them, doesn't mean they should be discussed here, lest you wish for this thread to become Doo/mu/.

Also, just because something you like was inspired by someone, doesn't mean you have to like the inspiration.

>> No.596190
File: 164 KB, 1366x768, Screenshot_Doom_20130502_232236.png [View same] [iqdb] [saucenao] [google]
596190

>> No.596198

>>596131
Not sure. Though... if there was an entire wave full of only spectres, it would be awesome.

I just played through to the Factory with a friend on UV, and though hellknights required teamwork to slay and arachnotrons were bullshit (read: Kill you instantly), the real scariest bit were those fucking spectres. They're easily my favorite monster modification.

>> No.596204

>>595991
>>596128
Okay, kinda a newb to servers, do I need to put RCON in front of the command?

>> No.596207
File: 244 KB, 1366x768, You know what it is.png [View same] [iqdb] [saucenao] [google]
596207

>>596190

>> No.596214

>>596198
Somewhere out there, right now, is an Anon coding a PWAD to spawn nothing but Spectres

and it isn't even me

>> No.596227

>>596204

If you're using Doomseeker, open it up and go to your server.
Right-click on the server, there should be a "remote console" option.

Use the password BestBot PM'd you.

>> No.596229

>>596214
I mean, up close, demons do a helluva lot of damage. Spectres have the same, but they wait until you're AROUND A CORNER to spawn! Then suddenly you leave, turn around, come back, and there's eight fucking spectres there all trying to bite your face off.

And then, they also spawn when you're not looking at them. In other words...

Right behind you.

>> No.596241

>>596227
And then I just enter those into the console in doomseeker?

>> No.596257

>>596241
Yup.
The dmflags mentioned before, the addmap, the sv_randommaprotation, and so forth.

>> No.596261

>>596157

Check the notes inside the pack, I actually included a "pre-built" version included in some speedrunning files. However, I'm not 100% sure if it works with the current source ports, so that means it needs to be tested

>>596013

Nope, just doing the Top 100 and the Cacowards. And I think it'll be enough for anyone who claims to be a doomfag

And go ahead, make a torrent once I finish compiling all the stuff, I don't mind at all

>> No.596276

>>596257
Okay, it doesn't recognise any of the samsara commands as commands

>> No.596289

>>596095
I have no idea what to do with this map, actually.

Maybe an Invasion themed?

>> No.596292

>>596276
Pop in the server first, then it will.

>> No.596301

>>596292
It can't be put in through rcon?

>> No.596305

>>596301
It can, but the samsara cvars for some reason aren't recognized until a player enters the game.
so open the server, pop in, exit, then they'll be fine to enter in rcon.

>> No.596380

:: [BE] New York :: Samsara Su/vr/ival
password - vidya

>> No.596397

PrBoom-plus > Zdoom

I like Zdoom, I use it for wads that need its features, but I prefer traditional gameplay, and i find prboom-plus is a hell of a lot easier to use for vanilla/boom compatibility modes.

>> No.596404

>>596397
You've posted this several times before.

>> No.596414

>>596404
Erm, no I haven't

>> No.596425

>>596414
Hm, apparently not.
Sorry, could have sworn I'd seen that post before.

>> No.596431

>>596380

gettin in da game

>> No.596439

>>596425
It's okay

>> No.596561

>>596380
ALl rgiht, asked Terminus to fix the server and it's working now.

NOW WITH LESS ARMAGAYDON

>> No.596627
File: 261 KB, 1366x768, Screenshot_Doom_20130503_011202.png [View same] [iqdb] [saucenao] [google]
596627

>> No.596635
File: 180 KB, 1366x768, Screenshot_Doom_20130503_011153.png [View same] [iqdb] [saucenao] [google]
596635

>> No.596631
File: 261 KB, 1366x768, Screenshot_Doom_20130503_011221.png [View same] [iqdb] [saucenao] [google]
596631

>> No.596648

Stop

I'm scared

>> No.596650
File: 87 KB, 1366x768, Screenshot_Doom_20130503_011813.png [View same] [iqdb] [saucenao] [google]
596650

>> No.596672
File: 70 KB, 1366x768, [Dooming Intensifies].png [View same] [iqdb] [saucenao] [google]
596672

>> No.596870
File: 135 KB, 1024x1365, BJUrufJCYAEAg0X.jpg [View same] [iqdb] [saucenao] [google]
596870

Hey guys, Doombro here! Check out what I just got in the mail!

I'm still making steady progress on the next Doomguy comic special so you'll hear about that soon.

>> No.597019
File: 810 KB, 1024x640, Z16gEU.png [View same] [iqdb] [saucenao] [google]
597019

What fan mission is this? Looks just like Thief Gold

>> No.597035

>>596870
I wonder if the Grand Theft Auto history he wrote is worth reading?

>> No.597036

>>597019
>What is a watermark

>> No.597043

>>597035
I'll check it out if this one is good.

>> No.597039

>>597019
It's a shop. Look at the health numbers and the lighting (lighting like that is NOT possible in any source port)

>> No.597079
File: 24 KB, 413x385, 1315306854180.jpg [View same] [iqdb] [saucenao] [google]
597079

>>597039

The health numbers are easily done via SBarInfo.
And lighting like that is possible in GZDoom.

>> No.597083

>>597036
>>597039
>>597079
I'll be honest, I made it myself for some photoshop contest esc. thing. Wanted to make it as believable as possible.

The graphics really aren't that much more advanced from Doom 2 - Thief 1.

>> No.597086

>>595827
Too soon man...

>> No.597095

>>597079
Why would someone purposefully misalign the numbers with SBARINFO?
Also, it's not. You can't have darkening lights (see the part above the flags) in gzdoom either.

>> No.597106
File: 221 KB, 1366x768, Screenshot_Doom_20130503_041310.png [View same] [iqdb] [saucenao] [google]
597106

>caught the barons from E1M8
>caught the cyberdemon in E2M8
>gonna catch the spider mastermind on E3M8
I almost feel bad for Episode 4.

>> No.597110

>>597106
What mod is this?

>> No.597113

>>597106
>CYBIE
>DEMON
oh you

>> No.597118

>>597106
OH GOD WHAT IS THIS I NEED IT

>> No.597125

>>597118
>>597110
reading is fun
>>595917

>> No.597126
File: 334 KB, 1366x768, Screenshot_Doom_20130503_041856.png [View same] [iqdb] [saucenao] [google]
597126

>>597110
see
>>595917
also, almost my entire party (not pictured: the spectre that kicked the cyberdemon's ass to let me catch it)

>> No.597150
File: 348 KB, 1920x1080, dasraycis.jpg [View same] [iqdb] [saucenao] [google]
597150

>>596096
Thick, solid, tight... On MY /vr/?

>> No.597187

>>596080
This is cacoward material man, great work!

>> No.597256
File: 282 KB, 1280x800, Screenshot_Doom_20130503_045406.png [View same] [iqdb] [saucenao] [google]
597256

FIRE TEAM, GO!

>> No.597271
File: 47 KB, 512x384, fuk.png [View same] [iqdb] [saucenao] [google]
597271

I did everything he said
and yet this
help?

>> No.597274

>>597271
Rename the Pokemon.pk7 file so that the accented e is a normal e. Happened to me too, seems ZDoom doesn't understand accents.

>> No.597275

>>597271
Read the thread dummy, it says right there "LOAD DOOMDEX AFTER POKEMON WITH A LAUNCHER OTHERWISE SHIT'S GONNA BE FUCKED"

>> No.597293

>>597274
Not him, but thank you, success. I was about to ask too.

>> No.597338

Anyone else reckon shotgun ammo + backpacks are shoved down our throats in a lot of maps? Many times where I never run out of ammo with the SSG despite almost exclusively using it.

>> No.597341
File: 209 KB, 1366x768, Screenshot_Doom_20130503_052819.png [View same] [iqdb] [saucenao] [google]
597341

>two cyberdemons
suck it down

>> No.597356

so how about that dark forces

>> No.597370
File: 262 KB, 1366x768, Screenshot_Doom_20130503_044710.png [View same] [iqdb] [saucenao] [google]
597370

I'm on a mission to create the best Zombie
wish me luck

>> No.597373

>>595826
sounds like Action Doom 2.

>> No.597381

>>597373
Except HL:Miami was super-super twitchy, you miss a shot, you're dead. Kick in a door without a good plan, dead. Bad luck? Dead. Action Doom 2 was... Somewhat easy.

>> No.597391

Thanks, OP, your thread reminded me that Jeff Hanneman is dead.

>> No.597398

>>597391
Thats no fault of his, I'm afraid.
I am to blame. I'm sorry

>> No.597404
File: 605 KB, 986x696, 1363648730203.png [View same] [iqdb] [saucenao] [google]
597404

HOLY. FUCKING. FUCKING. FUCKING DOOM
God dammit, I just got Brutal Doom running and holy shit, mind blown!
It's like being a kid again, but.. brutal..
Thank you /vr/.

>> No.597407

>>597404
Don't forget your taunts

>> No.597408

I always thought the background in the first DOOM levels were limestone mountains in China.
I was a kid.

>> No.597410

>>597407
It keeps getting better

>> No.597412

>>597410
Knock knock, who's there? ME! me me me me me me me me me me me me me!

>> No.597413

>>597404
I still think Brutal Doom is the most overrated mod, personally. It gets old fast, imo.

>> No.597415

>>597413
>the most overrated mod
Silly anon, that's KDIZD

>> No.597416

>>597415
> KDIZD

I would say this is the most underrated, because it's awesome but few people talk about it.

>> No.597417

So what exactly is the Skulltag game mode?

>> No.597419

>>597416
>Few people talk about it
you're new, aren't you?

>> No.597424

>>597417
I find it's best described as retarded CTF. You take the enemy's skull and bring it to a pillar elsewhere in the map that may or may not be team-specific (but you have no way of knowing unless it's something obvious like being right next to the skull). That pillar can award a varying amount of points (again, no way to tell from the pillar alone).

>> No.597428

>>597413
I gotta admit, the flow of some of those maps were horrible. You could easily spend an hour on toxic refinery if you didn't have help.

>> No.597429

Oddly enough playing Doom on the PS3 is very enjoyable. Most of the time I don't even miss mouselook or jumping either.

>> No.597430

>>597415
KDiZD stopped being overrated long ago. Everyone just accepts it as mediocre to awful now.

>> No.597435

>>597429
Is the music slowed down? The xbox port of doom and the ps3 port of wolfenstein suffer that problem.

>> No.597437

>>597415
KDIZD is overrated, but Brutal Doom is even more overrated.

>> No.597438

>>597435
I don't know. It sounds different, though.

>> No.597440

>>597413
I'd like BD more if all it did was the gore and nothing else. Don't like the new sounds/graphics for weapons. And the "Fatalites" stop being fun to watch after the 10th time.

>> No.597442

>>596079
>>596080
We should make a 32 levels megawad that is all about porn

Every level would have it own porn theme

>> No.597445

Someone tell me your control layout for mouse look and secondary fire.

>I think iv'e been being a pleb

>> No.597447

>>597430
It's the best Doom wad I ever played.

Want overrated wads? Scythe and Hell Revelead.

>> No.597449

>>597445
When playing as BJ in samsara SP I go no mouselook, but mostly I have mouselook on (due to it being vital for a lot of mods)
For secondary fire I simply have it set to mouse2

>> No.597450

>>597447
*Revealed

>> No.597453

>>597447
>Best doom wad
>that convoluted mess

I'll give you HR as overrated though. Scythe though? Nah. Scythe II is a classic.

>> No.597452

>>597447
The Community Chest's are pretty overrated too. They are too inconsistent.

>> No.597456

>>597453
Convoluted? That wad is professional level. Rarely someone releases a mod like that. Most of people prefer to rehash Doom 2 forever (same graphics, same enemies, same weapons, etc)

>> No.597458

Relative newfriend here, busy browsing cacowards for new IWADS: Is there an easy way to tell which IWADS allow/require jumping/freelook/etc. to complete, and which are just "vanilla" rules?

Am reading through the information of each, but not picking anything up.

>> No.597461

>>597449
So when your using secondary fire for mouse 2 what do you have mouse look on?

>> No.597463

>>597458
>IWADS
you mean PWADS? IWADS are the wads that contain all the data (eg. doom2, doom, chex3, strife, etc) and PWADS are wads that patch over them (or add stuff)

>> No.597465

>>597458
The readme for the wads usually say

>> No.597467

>>597447
>Scythe and Hell Revealed
Hell Revealed is overrated, but it still has some fun levels

I wouldn't call Scythe overrated, though.

>>597456
Not everything has to be a zdoom total conversion to be good.

>> No.597468

>>597461

What, as in have a keybound for it? Enable mouselook in the options menu or type +mlook in the console when you want it enabled.

>> No.597471

>>597456
>Most of people prefer to rehash Doom 2 forever (same graphics, same enemies, same weapons, etc)

Maybe because they actually like doom for what it is?

I don't hate total conversions, but I don't exactly understand the point in mostly playing those when there are plenty of newer games capable of doing better.

>> No.597470

>>597468
Thank you iv'e been trying to get mouse look and secondary fire on easy controls

>> No.597480
File: 30 KB, 476x316, wolfenstein-3d-20090330050726142.jpg [View same] [iqdb] [saucenao] [google]
597480

Does anyone know if there's a beta/svn of Zandronum with a newer version of GZDoom? Two of my friends want to play the Wolfenstein 3D SVN build with me on coop, but it doesn't run on Zandronum 1.0, though it runs flawlessly on GZDoom.

>> No.597490

>>597480
Welcome to the main problem with ST/Zandro: It's several years behind in (G)Zdoom features. AFAIK 1.0 is the latest release.

That said, you can do multiplayer in Zdoom, it's just a little trickier. And apparently much less stable when you start adding a lot of players.

>> No.597501

>>597490
Alright I'll have to give that a try, then. Last time we used ZDoom's built in multiplayer, we kept desyncing, but that was quite a few versions ago.

>> No.597498

>>597456
I admit I like KDIZD, but it's far from the best that the doom community has to offer. The levels are paced horribly and the final boss is a joke in the graphical department, holy shit was he was terrible. Many times it felt like it was just being complex for the sake of complexity. Extremely elaborate map designs alone a good wad does not make.

>> No.597505

>>597415
You can sub that with any Tormentor concoction and it'd be accurate. If the dude could put as much time into actually developing good level design as he does into hyping his shit and detailing it, then you might actually have some genuinely good stuff there.

>>597416
The kerfluffle over KDiZD was several years ago. Back then it was obnoxiously hyped, and after the initial excitement haze of the release wore off, it became apparent it was a bunch of overdetail and Zdoom gimmicks stacked on top of mediocre level design.

>> No.597540

>>597456
>That wad is professional level.

I guess by today's standards, convoluted messes are profesional quality.

>> No.597557

>>597381
Hotline Miami was trash. If you want to discuss it, take it to >>>/v/

>> No.597572

>>597557
>I wanna make a mod ala hotline miami
>action doom 2 is like HLM
>no it isn't, it's super-twitchy and shit, and AD2 really wasn't
>GAME IS SHIT TAKE IT TO /v/

Stop being a pedantic cuntbasket, maybe you should take that attitude to /v/. (No, the mod wasn't my idea)

>> No.597580

>>597572
I was thinking the same thing when I saw that. I just didn't want to say anything.

>> No.597591
File: 253 KB, 344x1943, 1366521708335.png [View same] [iqdb] [saucenao] [google]
597591

>>597580
I really hate shitposting in response to shitposters accusing me of shitposting.

I'm sorry /Doomgeneral/, but I really did think it warranted it.

And, with that, I'm off to the gym, cheers folks.

>> No.597592

>>597572
I agree with him. It's not retro, it doesn't belong here. Stop being a defensive retard.

>> No.597597

>>597591
>high and mighty over a shitpost response to someone

Yeah good job, enjoy your gym there bucko.

Now that the elephant in the room is gone, can we get back on track? Thanks.

>> No.597604

There's no issue with bringing up other games, retro or not, if they're in relation with a (potential) mod for Doom. Don't let shitposters get things sidetracked.

>>597540
I can understand not liking Scythe II or any other megawad, but convoluted is hardly a term I'd associate with either Scythe.

>> No.597613

>>597604
But.. he wasn't referring to scythe.

>> No.597620

>>597592
>>597597
So, you're responding to a post of mine from 2 hours ago, which wasn't 1. otherwise responded to, 2. off the topic of Doom, and I'm the shitposter?

Good god, people. Anyway, I kinda implied that last post was my last post, this one really is (on this topic, anyway).

>>597604
I really liked Scythe/S2, little(sarcasm) slaughtery in places, but it was usually well-executed.

>>597613
If you're talking about the guy who originally brought up the idea of the mod, that was nine hours ago, and it was someone tripping.

>last time taking any b8, promise, afk for a couple hours folks/IRC

>> No.597623

>>597604
....I wasn't talking about scythe

>> No.597630 [DELETED] 

>>597604
Your reading comprehension is flawed. He wasnt referring to Scythe

>> No.597636

>>597613
>>597623

Herpaderp, nevermind that then. Yeah, convoluted mess is a good description for KDiZD.

>> No.597647

Who's this sap spectating in the /vr/ Samsara invasion?

>> No.597657 [DELETED] 
File: 288 KB, 800x1231, 1366343279903.jpg [View same] [iqdb] [saucenao] [google]
597657

/vr/ defends the stronghold
Pass: vidya

Get in here!

First time host, forgive any hiccups.

>> No.597661

What do you guys prefer?

Rocket/Plasma slaughter? or BFG slaughter?

I prefer Rocket/Plasma, as BFG ones tend to feel like the hordes are just large for the sake of being large.

>> No.597682
File: 204 KB, 480x640, 1366345799168.jpg [View same] [iqdb] [saucenao] [google]
597682

/vr/ defends the stronghold
Pass: vidya

Can you guys see the server?

First time host here.

>> No.597686

>>595826
You motherfucker stole my idea out of my head. I swere on me mum I had the same fucking idea a few days ago.

>> No.597702

>>597682
I can see the server, but I have like 200 ping because kiwifag

>> No.597719

>>597702

Mind joining just to test it?

>> No.597740

>>597719
Well fuck, I thought I had Stronghold already on this computer. Apparently not, but I'll try anyway.

>> No.597767

>>597095
Subtractive lights.

>> No.597784

>>597413
Nah do****rt is the most overrated. inb4 banned

>> No.597843
File: 24 KB, 510x382, halp.png [View same] [iqdb] [saucenao] [google]
597843

>>597682
Tried joining and wadseeker crashed at 96.6 percent and now i'm getting this error. wat to do.

>> No.597854

>>597843
Sounds like you need to redownload str_hudpatch.pk3 and make sure it's in your WADs folder.

>> No.597858

>>597843
Nevermind i fixed it

>> No.597861

>>597843
Manually get the files from best-ever.

>> No.597959

>>596079
dicks/10

>> No.597991

>>595826
i've had this idea since hotline miami came out

>> No.598062

I have to say, why on earth did they remove the original map25 of Alien Vendetta, for the later versions map24? map24 in later version just feels so out of place

>> No.598345
File: 12 KB, 116x113, handasplode[1].png [View same] [iqdb] [saucenao] [google]
598345

I accidentaly a Pinky

>> No.598368

>>598345
Don't pet the pinkies.

>> No.598468

>>595608
>RAINING DOOM, FROM A LACERATED SKY
rip in peace jeff

>> No.598473

>>598468

I know

http://www.youtube.com/watch?v=6u-UIZFHKbU

>> No.598489
File: 241 KB, 1024x768, Screenshot_Doom_20130503_122242.png [View same] [iqdb] [saucenao] [google]
598489

Huh. Well, this looks pretty ominous. I wonder what's up?

>> No.598495
File: 194 KB, 1024x768, Screenshot_Doom_20130503_122352.png [View same] [iqdb] [saucenao] [google]
598495

Don't need that many hammers to take down a Lost Soul, chief.

>> No.598496
File: 164 KB, 1024x768, Screenshot_Doom_20130503_122451.png [View same] [iqdb] [saucenao] [google]
598496

BUT I WILL OBLIGE ANYWAY

>> No.598504

>>597682

Server back up. Computer restarted.

Enjoy, /vr/os.

>> No.598512
File: 243 KB, 1024x768, Screenshot_Doom_20130503_122539.png [View same] [iqdb] [saucenao] [google]
598512

OH YOU MOTHERFUCKER THAT WAS A CHEAP SHOT

I'M GONNA FORGIVE YOU SO HARD

GO TO HEAVEN, ASSHOLE

>> No.598524
File: 220 KB, 1024x768, Screenshot_Doom_20130503_122905.png [View same] [iqdb] [saucenao] [google]
598524

Well, shit. Ran out of hammers. Somehow. I don't know how he's still standing.

I guess there's only one thing left to do.

>> No.598537

>>598524
DO IT.

>> No.598548
File: 236 KB, 1024x768, Screenshot_Doom_20130503_123324.png [View same] [iqdb] [saucenao] [google]
598548

NOWHERE TO ESCAPE NOW
YOU THINK I'M SCARED OF YOUR ROCKETS?

YOU'RE HUGE
THAT MUST MEAN YOU HAVE HUGE SINS
REDEEM AND BLESS
REDEEM AND BLESS YOUR SOUL

>> No.598563
File: 352 KB, 1024x768, Screenshot_Doom_20130503_123612.png [View same] [iqdb] [saucenao] [google]
598563

Amen.

>> No.598586

>>598563
Rest-Rest-R-R-R-R-R-Rest in peace-R-Rest in peace.

>> No.598843

So, are there any wads that have a dynamic soundtrack? As in, the music changes when you get into combat, then calms back down when everything's dead? Think how music works in Serious Sam.

>> No.598883

>>598843
the /pol/ wad switched the music for the final fight. I'm sure other wads have done similar things.

>> No.598958

>>598843
Legacy of Suffering does something quite like that.

>> No.598973

>>598883
No, not just changing music for certain fights, I mean, for example, every level having two songs, essentially: One for when it's calm and you're exploring, and one for when it's time to rip and tear (usually based off the same melody or something)

>> No.599003

>>598973
>>598843
While that does sound really cool, I'm not sure it fits with doom's playstyle. If there was something more like an RPG, or some wad that made doom into something less genocidal, then that would be awesome.

>> No.599016

>>598973
If you mean for the music to automagically recognize when you're mid-fight and change itself into a more upbeat remix of the same tune, no.

If you mean for the mod maker to use two different tunes and surround the battle arena with linedefs to change to a more battle-appropriate tune upon the player entering the combat area, then yes.

Like >>598958 said, Legacy of Suffering does it fairly well.

>> No.599054

>>598548
>mistaking Baratus to Parias

>> No.599062

>>599054
>not recognizing samsara.

>> No.599107

>>599062
Wait, he's got the fighter's weapons in Samsara? Class number limitation or what?

>> No.599127

>>599107
In Samsara, Parias gets, in order: Mace, Daedalon's ice shards, the Serpent Staff, Timon's axe and Hammer of Retribution. Then Wraithverge.

>> No.599135

>>599107
Balance, how does it work?

>> No.599187

>>599127
You forgot the Firestorm and Flechette.

>> No.599215

>>599107
Three weapons is really kind of a pissant when everyone else gets nine. So his order is:

Fist: Mace of Contrition
Pistol: Sapphire Wand
Chainsaw: Poison Gas Flechette
Shotgun: Frost Shards
Super Shotgun: Timon's Axe
Chaingun: Serpent Staff
Rocket Launcher: Hammer of Retribution
Plasma Rifle: Firestorm
BFG9000: Wraithverge

>> No.599241
File: 11 KB, 299x298, ss94.jpg [View same] [iqdb] [saucenao] [google]
599241

>>594057

I have yet to be proven wrong.
Just sayin'.

>> No.599251

>>599241
Proven wrong right here:
>Timon's Axe
>Firestorm
>Wraithverge

>> No.599272

>>599251

>shit, less range than SSG and much less damage for only slightly more speed
>shit, less range than plasma rifle and fuckless firing time for damage that doesn't work on skinnies
>shit, can't hurt bosses worth a damn

Next.

>> No.599291
File: 220 KB, 1366x768, Screenshot_Doom_20130503_145116.png [View same] [iqdb] [saucenao] [google]
599291

GO FORTH, MY CYBERDEMONS

GO FORTH AND KILL THEM ALL

>> No.599304

>>599272
When the creator of the mod prefers Parias, you might want to consider yourself wrong.

>> No.599316

>>599291
Holy crap, what mod is this? Googling "pokemon doom" doesn't get anything that looks this glorious.

>> No.599310

>>599272
>SSG is one of doomguy's Traits. Not valid if you're arguing weapons
>Shit, plasma rifle wastes fucktons of ammo and can't AOE
>implying you don't use the hammer of retribution on bosses while wraithverge fucks up every other monster on the map.

>> No.599350

>>599316
it was posted earlier in this thread
>>595917

>> No.599351

>>599251
>>599310
>>599272
And you forgot one last thing
>Motherfucking QUARTZ FLASKS
Doomguy don't have no flasks.

>> No.599362

>>599350
Thanks, knew I should've read more.

>> No.599445

>>598843
>>598958
>>599016

ZDCMP2 does that pretty well too. Go check that thing; also, you might want to try some wizardry via ACS or something, I think it might work

>> No.599463

>>599445
I've always thought that WDI could benefit from something like that

>> No.599753

>>599351
I don't know why there's so much arguing over who's "best" in Samsara. I've managed to (with mediocre skill + aggressive strategies) to top scoreboards as Duke, who's widely regarded as one of the worst characters.

Doomguy is a strong contender, Parias isn't my style (of gameplay. He's absolutely my style of Metal Priest-ass-whippery), I've led with him and seen him lead when played with more skill than I possess. In fact the only one I haven't had luck with is quakeguyranger or whatever. Seems I suck with him. Although I've probably only put like 2 rounds into Invasion mode with QGuy, so that's not really surprising that I'm not excellent.

What I'm getting at, is the mod is pretty damn balanced from an Invasion/solo "pve" standpoint. I don't know about competitive, 'cuz I tried CTF a couple times, got raped with a cactus, and never came back to it.

That being said, and I know Terminus has weighed in on this and said he's not doing it, but I'd love to see a really good Caleb from Blood ported into Samsara. Maybe Lo Wang too, but it seems like I'm one of about 10 people who actually ever gave a shit about SWarrior, so I fully realize I'm in the minority here. Also, maybe a Blake Stone, although his gameplay is a bit on the simple side to translate well into a character much discernably different than BJ. Anyway, I'm rambling. Mod good, characters mostly balanced, stop hatin'.

>> No.599770

>>599753
It all really depends on the gameplay type.
Mjolnir for example, kicks total ass in CTF because of how floaty and fast he is, he can leap across entire maps with a single jump.

>> No.599810

>>599770
I can imagine. He's another character I really haven't given a proper try, but I've seen him be a pretty dominant runner.

>> No.599848

>>599770
And then you have guys like Chex Warrior in CTF who just won't fucking die.

And Corvus flies through the map with a fucking aura of orbs floating around him. Even Parias can be badass with proper use of ice (despite its lower damage) or his fire spell.

Ranger is nasty with his grenade launcher shotting over hills and around corners.

Really, even in CTF, I think most characters are good, although I think Duke is definitely at a disadvantage there.

>> No.599868

>>599848
>best 3rd weapon in the game
>disadvantage

Considering how most CTF maps are, he's pretty OP'd

>> No.599947

>>599868
>best third weapon in the game
>Duke
That's a strange way to spell Doomguy.

As much as I love the Explosive Shotgun, it is actually worse in every single way compared to the SSG. It does less damage, it fires less pellets, and its time between firing is abysmal.
Only benefit is that the shots are explosive and thus you can miss and still hit.

>> No.599973
File: 52 KB, 480x269, _480_poster.jpg [View same] [iqdb] [saucenao] [google]
599973

>>599848
>Chex Warrior in CTF who just won't fucking die

aaauuuggghhhhhhh.
basically chex is my least favorite dude to have as an opposing team runner.
sure, marathonguy can float, but he has no friction so you know where he's gonna go and shoot.
sure, parias can run really fast, but he still has to go through obstacles.

if chexguy grabs your flag, though, he ain't fuckin' dropping it.

i exxagerate. really, yeah, it seems like pretty even ground.

>> No.600026

>>599753
>I've managed to top scoreboards as Duke, who's widely regarded as one of the worst characters.
This is news to me! I was under the impression he was one of the best chars.
I'm actually kind of glad to see that nobody can really settle on a definitive tier list. imo, that means the chars are on pretty equal footing.

I haven't played much with the add-on chars, though, but from what I gather everyone says they're op. What sort of problems do they have?

>> No.600054

>>600026
Caleb has some shit that's so spammy it lags the server. Same with IPFreely, but he also has 30 or so firebombs and you can pretty much just spam everywhere to get kills. Blake Stone is very inaccurate to his game and his slot 3 is fairly overpowered even compared to the SSG.

>> No.600067

>>600026

An anon in one of the early threads wrote out a very neat wall of text dissecting all their issues, but I wasn't fortunate enough to save it.

The tl;dr of the matter, though, is that they're poorly optimized for online play (as in, spawn redundant serverside actors that can lag/crash servers), aren't accurate at all to their original game (BLAKE STONE DID NOT WORK THAT WAY), have lots of obscene damage values (firebomb firebomb firebomb flamewall flamewall flamewall), and no QA (Caleb has Doomguy's pistol/fist?!).
Oh and the maker can't take criticism, is an A3 clanfag, and now is working on the new GvH thing,

>> No.600168

>>597440
http://forum.zdoom.org/viewtopic.php?f=19&t=35614&sid=6e8f703614d2946f01f16da5e51f83be

>> No.600223

>>600168
Oh shit nigger.
I'm going to try this with Russian Overkill.
On Ultra-Violence.
On Chillax.

>> No.600239

>>600223
why do you want your computer to die

>> No.600256

>>600223

Ketchup works arguably with ANY zDoom based game and/or PWAD, so it shouldn't cause any conflicts.

So, good luck my friend

>> No.600291

>>599868
>>599947
My issue with Duke is that his explosive shotgun can hurt himself. Run into someone in a hallway and fire? You're likely to die as well.

>> No.600315

>>597440
somewhat related to this, but i want the opposite.


how would i go on to have just the guns, without the fatalities and gore, and other shit?

>> No.600321

boards.4chan.org/vr/res/587290#p588019

>> No.600342

>>600239
>>600256
I have a shit computer, so I got 4 FPS at good times. Someone else try it.

>> No.600347

>>596081
;_;

http://www.youtube.com/watch?v=hFlctCuUV28

>> No.600341
File: 26 KB, 640x480, Screenshot_Doom_20130503_162904.png [View same] [iqdb] [saucenao] [google]
600341

is psx doom really supposed to be this dark?

>> No.600351

would people be interested in collaborating in a best-of megawad, as voted on by /vg/

willing to organize

>> No.600363

>>600351

Sure, why no---

>as voted on by /vg/

Wait wat

>> No.600375

>>600315
I'm with this guy.

I'm in love with most of Brutal's weapons/monster changes, but the FUCK YOURSELF and fatality shit gets old quick.

Although the "blood improvements" are actually kinda cool, the amounts that are created are borderline retarded... Y'know, voxel blood pooling, splatter effects based on angle, physics for gibs, that kinda shit is cool.

The childish bullshit is... Eh. Also, I'd like the pistol to just be a pistol. I like the rifle, but fuck is it entirely too good in comparison. A good .45 pistol or a deagle or something could be stylish, doomy, loud and awesome, and still not be OP as shit early on (not that you really use the pistol for long in any iteration of Doom).

I dunno. I'm half in love with his mod, and half disgusted and annoyed by it.

>> No.600383

>>597435
>>597429
>>597438
How come no Wii/WiiU Doom?

>> No.600394

>>600375
There's a mutator for the pistol. 15 rounds. Moderate damage. No irons. Single only.
Final destination.

>> No.600408

>>600394
I shall look this up, good sir. /idgames/? ModDB? Fuckit, googling, brb.

>> No.600418
File: 10 KB, 640x480, Screenshot_Doom_20130503_163828.png [View same] [iqdb] [saucenao] [google]
600418

>>600341

Guys?

This feels less like doom and more like a we-don't-have-enough-money-to-make-it-scary-so-we-made-it-dark haunted house.

>> No.600419

>>600375
>I'm in love with most of Brutal's weapons/monster changes, but the FUCK YOURSELF and fatality shit gets old quick.
Brotip: you don't have to press the F key, and Smash Mode exists.

>> No.600427

>>600375
>FUCK YOU
Someone should make a mutator that changes the face to Dante.

I agree that the blood is increased to a stupid level. No I'm not squeamish, it's not "2edgy4me", it's just stupid. An average man has about eight pints of blood.

>> No.600428
File: 109 KB, 560x416, 1314605596533.jpg [View same] [iqdb] [saucenao] [google]
600428

time for the odd ball gamemodes of zandronum

server: :: [BE] New York :: /vr/tual Team Possession
ip: 108.61.83.66:15004
password: vidya

playing Team Possession with STLMSv3

>> No.600440

>>600408
It's on the ModDB page for Brutal.

>> No.600446

>>600419
I'm aware, and I usually go straight to Smash mode.

I actually just unbound the taunt keys.

>> No.600458

>>600446
>>600446
I'm not sure why you were complaining, then.

Also IIRC what Berserk Mode you used last actually saves, but I'm not sure if that's a real thing or if I'm just being retarded.

>> No.600453

>>600446
oh, and my main point is that it's retarded, not that I think it's forced on you. Only thing that's retarded that's forced on you is the massive amount of gore.

And like
>>600427
said, it's not squeamishness, it's just... like it's just stupid. It's like they're all overpressurized gore balloons waiting to explode.

And a DmC "Fuck you!" exchange would be... Sadly really appropriate, now that I think about it.

>> No.600463

>>600418
PSDoom isn't nearly as dark as that. Turn up your contrast.

>> No.600465

Welp. PSX TC and Samsara is broken. Bloody Hooks turn into archviles therefore some maps get fucking wrecked.

>> No.600487

>>600458
It does save whatever you were last in. So I have to hit R one extra time. I still love BruDoom, I just think it's "focus" is silly, that's all.

Tangentially related: anyone know why sv_fastweapons (anything) doesn't work with Brutal Doom weapons, like, at all?

>>600428
I'll play with y'all when I get back from the store, posting all this shit from a phone (yes, I'm autistic/retarded enough to sit and type all this shit on my phone as I slowly walk in an aisle, mock away).

>> No.600504

>>600487
>implying that's autistic

Nigga I stand in the MLP aisle at wal-mart, take pictures and post on /mlp/. Fucks given: Zero.

>> No.600506

>>600463

I did, I fiddled with the brightness and gamma too.

Could it be that I'm using software mode in zandronum?

>> No.600507

>>600418
>>600341
I guess you should turn on OpenGL because of colored sector lightning which are unsupported in software graphics mode.

>> No.600525
File: 72 KB, 426x458, 1325837472450.jpg [View same] [iqdb] [saucenao] [google]
600525

>>600453
Doomguy: Fuck you!
Cyberdemon: FUCK YOU!
Doomguy: FUCK YOU! /em finger
Cyberdemon: FUUUUUCKK YOOOOOUUUUUUU /em ROCKETS

>> No.600527

>>600427

Am I the only one that likes the retarded amount of blood? Not trying to be edgy, I liked NMH's ridiculous amount so maybe thats why. I find it very visceral.

>> No.600538

>>600446

btw, those anyone use the combat rolls? I couldn't find a good place to put them so I just leave them unbound, they don't really seem useful anyway.

>> No.600551

>>600527
I'm really not sure why people are expecting realistic quantities of blood from their demons in a videogame that's pretty much an interactive metal album cover.

>>600538
You can occasionally get over hurtfloors fast enough to not get hurt with them. Never seen a scenario where they're useful for combat, though.

>> No.600552

>>600525
... suddenly... suddenly I want this to happen.

Why /vr/? WHYYYY?!?

>>600527
NMH had a certain aesthetic that really synced with the blood. I liked it in that. I... Not so much with brudoom.

But you're certainly not alone, SgtMark gets a billion dickriders on every forum ever.

>>600538
They're borderline useless, I tried to find a use for them, when you have crouching there's just no reason.

>in v19test2 the zombiemen can do them
>it's really annoying/effective, they'll roll out of the way of rockets and shit

>> No.600574

>>600525
Doomguy: Fuck you!
Cyberdemon: FUCK you!
Doomguy: FUCK YOU!
Revenant: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.600604

>>600574
[AGITATION INTENSIFIES]

>>600552
>>600538
http://www.youtube.com/watch?v=TfeRntOdjq8

not 100% related, but someone made a new brutal doom enemy for their mappack and included fatalities/extra death anims for it

>> No.600624

>>600604
sorry for spamming the thread, last shitty video that's brutal doom related, I promise.

http://www.youtube.com/watch?v=0H7cOWYal5c

I... I almost cried laughing. I... This is so dumb. I love it.

>> No.600804

>>600504
You are everything wrong with that board
>>/ponychan/
gtfo jordan white

>>600527
I personally enjoy it, sure it isn't realistic, but it was never meant to be, and that is the way I like it. I honestly do not like playing games about things that could/do happen in real life.
also, there can never be enough blood
I just dislike their annoying fatalities implemented in the game. I hope they take it out in version 19.

>> No.600820

>>600804
>I just dislike their annoying fatalities implemented in the game.
Reload fists.
>I hope they take it out in version 19.
>taking out something that has been fairly integral to it's success
Pls.

>> No.600838

>>600820
>HOPE
I know they wont, but I personally would love to see it gone.

>> No.600852
File: 7 KB, 48x48, cyberass.gif [View same] [iqdb] [saucenao] [google]
600852

Why does this gif fit so perfecly with the E1M5 song

>> No.600849

>>600838
Again, reload fists and just ignore it. No one is forcing you to use it.

>> No.600875

>>600849
Sorry, I may have wrote something other than what I meant. I meant the animation of the enemy on the ground screaming after they had been shot. Is there a way to turn that off? I get tired of their repetitive screaming.

>> No.600878

>>600852
>dat ass
[Penis mass intensifies]

>> No.600884

>>600875
Oh. For some reason, no.

>> No.600890

>>600852
Go home, Maes.

>> No.600892

>>600852
do you have one of cereal cheeks

>> No.600920
File: 85 KB, 1366x768, Screenshot_Chex_20130503_184825.png [View same] [iqdb] [saucenao] [google]
600920

>>600892
nothin at all
nothin at all
nothin at all

>> No.600930

If anyone wants to play ZDoom Wars (FPS/RTS Hybrid) we have several servers to choose from. My buddy runs a server with custom factions on it known as Lithium Gaming. The wads download pretty quick and it's easy to pick up and play.

>> No.600953

>>600920
Is it just me, or was Chex Quest one of the very few games that actually looked like they did on the cover?

>> No.600993

>>597440
The current BrutalDoom comes with modifier .pk3s that let you tweak those exact details.

I personally like to play with everything Brutal'd except the monster sounds, but you can have original guns, new guns with no reloads, the original pistol instead of the rifle, old style monster behavior, original monster voices, no screen crack/blood splatter, no lighting effects, and the original invisibility instead of the captive marine.

>> No.600996

>>600624
>gangam style

What is this? 2012?

>> No.601017

>>600993
In my opinion the assault rifle is the best thing about brutal doom
hue

>> No.601021
File: 67 KB, 1152x514, 1338167040504.png [View same] [iqdb] [saucenao] [google]
601021

running 3-way ctf

server: :: [BE] New York :: /vr/ participates in a 3-way
ip: 108.61.83.66:15004
password: vidya

get in here sluts

>> No.601037

>>600624

And I still like the Tourette's Guy taunt even more after watching that.

>> No.601030

>>600996
>liking gangnam style in any year

>>601017
my favorite part was the shotgun sound effects and feel. it makes you feel POWERFUL

>> No.601031

>>601021
okidoki

>> No.601054

>>601030
It sucks that the author has managed to make it sound worse and worse over the versions. Back in 0.16 that thing felt fucking amazing. 0.17 and 0.18 were worse, but still fairly satisfying. Playing the 0.19 test that's out, it sounds pathetic. Almost as wimpy as the vanilla shotgun.

>> No.601079

>>601054

Super shotgun has a weaker click-clack. but then again I've yet to find a mod with a better super shotgun except hard-doom.

>> No.601102

I find that the super shotgun guys don't have enough warning that they're carrying supershotties. Should I have them reload before they fire? Would that help?

>> No.601103

>>601054
time to downgrade to try out and compare
http://wadhost.fathax.com/download.php?view.20

>> No.601132

>>601054
Probably from some people going on how it was too loud to them. I'm fairly sure I've seen quite a few people say it.

>> No.601130
File: 27 KB, 419x304, 1341865524353.jpg [View same] [iqdb] [saucenao] [google]
601130

>>601021

we need more peeps

>> No.601137

>>601130
What wads?

>> No.601156

>>601137
Additional PWad's: skulltag_data.pk3 skulltag_actors.pk3 3waymadness-ctfv4.wad

>> No.601162

>>601156
Ah, only one wad I don't have, aweso-
>26 minutes
May god have mercy on my soul.

>> No.601197

>>601162
thats your download speed? i thought i was unlucky when it took me 5 minutes to download 100 mb of wads from doomseeker

i am spoiled by the future

>> No.601212

>>601197
It's dropped to 18 minutes now.

I'm also not even downloading it from Doomseeker (WADFinder or whatever doesn't work for me).

>> No.601213

>>601132
>make the shotgun sound pathetic because it's too loud
>leave the obnoxious screaming in
Yep, sounds like Brutal Doom to me.

>> No.601226

Just linking to my dads wad he made back in early '97... It's not uploaded at any of the main wad sites or anything, and it needs to be run with the batch file included (doesn't run under GZDoom, and I don't know how to make it) but it's pretty fun. Custom monsters and shit. New textures. Picture of my moms cleavage... All that...

http://www.mediafire.com/?klsdkchpknz1t49

>> No.601227

>>601212
what? Doesn't work? What is wrong with it? Perhaps it can be fixed, if you were to give more information! I find it is much easier to get the wads you need with it, as it autodownloads all the wads the server you want to join uses!

>> No.601236

>>601213

And let's not forget, we're in 2013 and that needless and unnecessary Comm. Keen sprite replacement hasn't been changed yet

Fuck, you could've included fucking Lieberman in it, but no, gotta appeal the kids, right, Mark? You prick

>>601226
>Picture of my moms cleavage...

Lol, trying it out

>> No.601238

>>601226
>picture of my moms cleavage
you know, that isn't exactly how you want to showcase it.
HOW WOULD YOU RATE HER?
IS SHE A MOTHERFUCKING DISH

>> No.601241

>>601227
Doomseeker in general seems to make my connection take a nosedive, so WADSeeker takes an hour to realize it can't find the WADs. Have no idea why.

>> No.601245

>>601236
I really hate that keen replacement. I would've thought something like.. hanging disemboweled imps or something that you have to finish off.

>> No.601247

>>601236
>>601226
Needs to be run in dosbox... Forgot to mention that.

>>601238
Back then? She was rather attractive. Not to me, but my friends were always telling me she was. She's in her 50's now, and age caught up with her and my dad, plus sedentary jobs, so they've gained weight and all. Like old people do in America.

>> No.601256

>tfw someone steals aspects of your mod and put them into their own and then makes incorrect statements about it

>> No.601249

>>601245
Why no just keep it keen? Or change it to a dopefish or something.

>> No.601250

>>601247
>like old people do in america
young*
welcome to the west

>> No.601262
File: 28 KB, 770x384, 2013-05-03 18_45_38-SLADE.png [View same] [iqdb] [saucenao] [google]
601262

>>601247
>>601226

Your dad was truly a spriting master, loljk, don't get angry, we cool

>> No.601268

>>601241
Whens the last time you updated it?

>> No.601273

>>601250
Well I'm not fat... So... But yeah, I see a lot more fat kids these days. Particularly more now that I've been living in cities. When I went back home for a bit out in the country they were still thin though... And I see thin young adults and shit, so I think a lot of it is just baby fat or whatever you want to call it.

>>601256
Happened to me with a Minecraft mod. The guy misassociated my work with someone else. I asked him about it publicly without thinking he may find that offensive (since it was a simple mistake, someone else stole my shit, and he got it from them). Shoulda sent a PM...

>> No.601272

>>601262
I really want to play it now
Are you converting it for use on zDoom?
If so, please pop us a link!

>> No.601274

>>601268
I can't even remember when I first downloaded it, and I haven't updated since then. I'll have to do that at some point.

>> No.601278

>>601262
The flying BFG is better. He drew it on grid paper with colored pencils. it flickers a bit when it turns though.

>> No.601279

>>601272
>>601262

SLADE just crashed when I tried to open up the SKORCH.wad, any reason why?

>> No.601302

>>601279
Couldn't tell you...

Maybe I'll remake the sprites for my dads wad someday though. Could be cool...

>> No.601304
File: 20 KB, 876x601, 2013-05-03 18_54_22-SKORCH.WAD - eXtendable Wad Editor.png [View same] [iqdb] [saucenao] [google]
601304

>>601279

Nevermind, XWE did the work

Also, your mum'sa-ok, m8

>> No.601314
File: 9 KB, 54x77, Paladin-walk.gif [View same] [iqdb] [saucenao] [google]
601314

Public service announcement:

Working on rotations for animations is really tedious.

Thank you for your time.

35 frames down, ~100 more to go. Wee~

>> No.601317

>>601274
>finish downloading the wad
>zandronum thinks I don't have the same files as the server
Well fuck.

>> No.601320

>>601304
The pictures of kids in there are my brother me and my sister, plus a close friend of ours who took refuge in our house because his dad was an asshole and his mom was usually working or something...

>> No.601326

>>601304
does she replace the icon of sin

>> No.601327

http://www.doomworld.com/vb/doom-general/57270-things-about-doom-you-just-found-out
this thread is a goldmine

>> No.601334

>>601326
No. Body of a baron of a person on a wall I think...

>> No.601335

>>601317

you might have old skulltag data files http://zandronum.com/forum/showthread.php?tid=1334

>> No.601338

>>601335
Nope, Doomseeker says everything checks out.

>RETREAT doloyab
I agree, captcha.

>> No.601345 [SPOILER] 
File: 10 KB, 128x128, 14LxY1.png [View same] [iqdb] [saucenao] [google]
601345

>>601326

Nah, most of dem pics are texture replacements of WOLF walls

Like this one

>> No.601361
File: 290 KB, 1366x768, Screenshot_Heretic_20130503_170504.png [View same] [iqdb] [saucenao] [google]
601361

Parias is best cleric.

>> No.601362

>>601361
wadafug am I looking at

>> No.601363

>>601361
... Wait. What the fuck happened to that?

>> No.601367
File: 31 KB, 500x500, VHStanza.jpg [View same] [iqdb] [saucenao] [google]
601367

>>601361
BUMBOCLAAT

>> No.601380

>>601362
You're looking at my screenshot of me playing samsara Parias in heretic being fucked up for reasons unknown to me.

>> No.601382

>>601304
I am just trying to figure out how this would fit into a wad in any way

also, 8/10 would impregnate after perhaps 2.7 years of consecutive dating. You don't need to be married to live with each other, or to love each other!

>> No.601398

>>601345
and now, inevitably, someone just jerked it to this doombro's mom.

>> No.601412

What's the best hi-res texture pack for Doom?

>> No.601426

>>601412
None of them.

>> No.601432

>>601382
It's just in a secret "This is my family and friends!" area of a map. Elvira city.

>> No.601463
File: 338 KB, 1280x960, Screenshot_Doom_20130503_125001.png [View same] [iqdb] [saucenao] [google]
601463

>>601380
The screenshot feature fucks up if your resolution is set to certain resolutions. Only option is to change to something else.

Also, that Instagib Possession(?) gameplay type was pretty cool (pic related), although there's no way to tell if a guy decided to go take a swim to hide the hellstone...

3-way CTF is pretty fun, though without at least six people you lose a lot since you can't even do basic offense/defense splits on all three teams like that.

>> No.601497

>>601463
I liked the map with the three teleporters that were two-way. That was a good game.

>> No.601531

>>601398
It was you wasn't it?

>> No.601565

>>596870
Will it be posted on /v/?

>> No.601574

>>601463
I liked the Wild West CTF, it just needs different maps than the other ones.

>> No.601582

>>601317
>>601338
In zandronum, click options, configure, files paths, and ensure that all of the folders you normally put your wads in are in the directory paths. MAKE DAMNED SURE YOUR IWAD FOLDER IS IN THIS LIST! ALSO ENSURE YOUR PWAD FOLDER IS IN THIS LIST ASWELL SO IT KNOWS WHAT FILES YOU HAVE!

It moves your shit to like, appdata or something like that on C: drive by default, you can simply change that to your liking by going to options, configure, wadseeker, and changing the directory. you can move the files from its original download location without fear of crash or anything of the like to the folder of your choice.

Tell us if it worked

>> No.601621

>>601226
I seem to have gotten it to work with GZDoom through ZDL, though I don't think I was able to get any of the custom art/sprites to load, what should I look for?

Also I like the music for the second level.

>> No.601629

>>600383
http://wiibrew.org/wiki/WiiDoom

But seriously, this Quake port for Wii is fucking Elder God tier. It surpasses KB+M as the ideal input.
http://wiibrew.org/wiki/QuakeGX

>> No.601645

>>601629

>It surpasses KB+M as the ideal input.

Not possible.

>> No.601683

>>601629
>wiiports
>worth playing
HAHAHW
unless you use gamecube controller

so, how late am I?
zandronum.com/forum/showthread.php?tid=631
seems like it could be useful.

>> No.601693

>>601645
It does for singleplayer.

>> No.601694

>>601621
There should be flying barons of hell, flying BFGs, undead doomguys, and some other shit probably. New noises for monsters... that sort of thing.

The levels work fine... But the overall wad doesn't.

>> No.601707

>>601629
does it have music support?
that's what i thought

>> No.601702 [DELETED] 

>>601683

>developer is a horsefucker

Why?

>> No.601718

>>601702
It's unfortunate, but the entire Doom community is inundated with horsefuckers. You just gotta learn to ignore it. Not having the constant reminder of that in your face is what makes the /vr/ threads more tolerable.

>> No.601721

>>601702
>zandronum.com
probably not a horsefucker, but yeah, a bwony.

>> No.601729

>>601702
Who the hell actually cares?

>> No.601734 [DELETED] 

>>601729

>tripfag defending bronies

shocker

>> No.601740

>>601702
>>601729
>>601734
Unless it has an actual effect upon the wad, I'm not entirely sure why one would care.

>> No.601816

Now that I couldn't use the archie's flamethrowers due to the transfer to Z&, I've given them 'vilesparks', which are self-propelled moving wisps of flame that reach enemies and healing them. That's it. Archies have no combat ability whatsoever...

But they can now be raised.
Update coming soon, alongside blood colors and more shotgunner rebalances.

>> No.601854
File: 318 KB, 1376x1604, 753643524675648.jpg [View same] [iqdb] [saucenao] [google]
601854

>>601702
>pic related

>>601816
You are keeping their damaging capabilities on the zDoom wad, right? I cannot imagine them without an attack, they are the scariest enemies by far, are fucking dangerous, and I would never be able to adjust to the change.

>> No.601882

>>601854
>file deleted

>> No.601891

>>601854
Well, the problem is that archviles are probably the most dangerous enemy in the game, and I'm trying to subvert that. They're supposed to be force multipliers. No more, no less.
I also don't want them to keep their current attack because, well, it's kind of boring since I'm so used to it. I could try making other attacks, I suppose, but I want to keep both versions as similar to one another as possible.

>> No.601950

>>601882
I actually worked really hard on that, and destroyed anything in the picture that even remotely looked like a p**y.

He has taken away my online social life, and is now just waiting for me to slip and post something non-doom related, but he will never have his sadistic wish granted!

>>601891
I wouldn't mind a different attack, I was just asking if it would stay because his attack was a challenging addition to the game in my opinion and I assumed the point of the wad was to make things awfully difficult. However, you ended up created a very balanced wad, you surely did surprise me.

I should create a shitty Cacowards clone kind of dealio. I will call it, "Greatest Mod aWads".

You get a gold sta/vr/.

>> No.601952
File: 389 KB, 1600x900, Screenshot_Doom_20130503_214722.png [View same] [iqdb] [saucenao] [google]
601952

Do we like RGA here? Personally I think it's a fantastic hybrid of modern warefare-style weapons and gameplay while still keeping it very fast-paced and hectic, much like vanilla Doom.

>> No.601956

In BD, is the taunt when you make Doomguy put his first in the air and yell?
Also, I can't into fatalities. How do I do them?

>> No.601963

>>601952
I like it okay, just wish they didn't go with Modern Warfare 2 sprites. That game sucked dick, and was the obvious downfall of the series.

I somehow cannot get RGA/RGA2 to work on GZDoom, but I can play the unupdated RGH. Still works like a charm.

>> No.601968

>>601956
To perform fatalities, you need to switch to your first and make sure to have fatalities (and not just gibs) selected by using the reload key.

Punch the enemies until they die.

>> No.601973

>>601950
The point of the wad wasn't actually to make things difficult. It was mostly to make things different. His attack stopped working properly with the change to zandronum, though, and I'm not sure I liked the way that it made him never really raise anything due to flamespam.

Though I will dig up an old version and get flamespam working if I can. The vilesparks will probably stay, though.

>> No.602004

>>601973
Could you make it so that, instead of the Archvile having an attack, monsters the Archvile raises gain some ability, or perhaps gain faster attack speeds or damage?

Basically, the Archvile by itself isn't dangerous, but if you let it start resurrecting demons, they will mess you up quickly, all the while the Archvile heals them with vilesparks.

>> No.602002

>>601973
I must have misinterpreted its purpose then, I am sorry. No need to place his fire attack back in the wad, if you took it out, there was a purpose besides, i think healing will make it much more difficult

>> No.602007

>>601645
>>601683

Seriously, don't knock it until you try it. It's fluent as fuck and it feels so damn satisfying. More shooters like it should have been made on the Wii.
Also,
>Using GC controller for FPS
I love the little guy as much as the next person, but the nipplestick and deep triggers are unsuitable for shooters.

>> No.602024

>>601963
https://sites.google.com/site/realgunshardcore/downloads
RGH is based off of RGA. It's probably the updated version. Download the ZDoom version, or the Skulltag version for multi.

>> No.602027

>>602024
>or the Skulltag version for multi.

Can someone please run this?

I wanna be an operator.

>> No.602031

>>602004
This is a dramatic interpretation on what will be the result of this.
>kill a whole horde of chaingunners and revenants
>archvile hops out of a wall closet and revives them
>they are now buffed to shoot twice as fast and have twice as much heath
>by the time you kill one and attack the other, the other is revived
>finally get the sense to kill the archvile then murder them
>they still are being revived
>theres no archvile around
>in the death camera you notice an archviles leg clipping out of the wall
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.602032

>>602027
I want a Doom Fortress server.

>> No.602040

>>602004
> monsters the Archvile raises gain some ability, or perhaps gain faster attack speeds or damage?

I CAN DO THAT. Maybe.
Not sure if I can make it discern between if a vilespark or an archvile raised them, though. But since archviles spawn sparks on death, I'm removing their ability to get raised.

>> No.602059

>>602004
Another angle - how about a radial raise ability? When it finds a monster and revives it, it also revives monsters within an area around it. Now slaughtering masses in a tight area carries a big risk if there's an archie around.

>> No.602084

>>602059
what are YOU DOOING

>> No.602095

>>602059
>>602084
Not sure I can do that without fancy ACS. Though... I might... hmm.

>> No.602102
File: 9 KB, 300x318, 6W7Drhe.png [View same] [iqdb] [saucenao] [google]
602102

>>602084
Creating nightmares.

>> No.602146
File: 71 KB, 640x400, 4352465748759.png [View same] [iqdb] [saucenao] [google]
602146

NewBlood here, how many of you have beaten Blood? What the fuck do I do on the train? WHERE ARE THE FUCKING KEYS

>> No.602186

>>602146
I've been meaning to play Blood for the longest time

>> No.602218

>>602186
If you plan on playing it, DONT USE NO BULLETS ON ANY ENEMIES UNLESS THEY ARE RANGED!!! Use the pitchfork.
I have encountered so many situations where I was balls to the wall and desperate because I had no bullets, and it doesn't help that the enemies are difficult, inflict a notable amount of damage per hit, and that health drops are as rare as ammo.

but very fun if you like a goddamned challenge

>> No.602223

>>602027
>>602032
Anybody want to run either of these?

>> No.602230

>>602218
So it's like Chex Quest?

>> No.602237

everyone plays 3-way ctf now

server: :: [BE] New York :: /vr/ participates in a 3-way
ip: 108.61.83.66:15004
password: vidya

>> No.602239

>>602230
Well, apart from having no bullets, difficult enemies that inflict a notable amount of damage per hit, and having rare health drops and ammo, sure, Blood is just like Chex Quest.

>> No.602243

>>602239
In terms of no bullets

>> No.602245

>>602230
What? Last time I played Chex Quest I ran through spraying and always had a sizable amount of ammo. Compared to Blood, Chex Quest is a walk in the park
>inb4 joke went right over
okay I fucking missed it

>> No.602250

>>602243
When would you ever have an ammo shortage in Chex Quest?

>> No.602257

>>602250
Chex Quest 3 had such little ammo that you pretty much had to melee everything that didn't have projectiles.

>> No.602259

>>602095
Yeah, no, I'm too lazy to figure out ACS for this. I guess I won't go with radial raise.

>> No.602263

>>602259
>>602084
My prayers have been answered.

>> No.602270

>>602257
I think you may want to replay it. What version were you using, and with what wads if any?

>> No.602273

>>602263
... Yanno what? I think I could just spawn multiple incorporeal vilesparks instead- have them spawn things for a little while That'd emulate a pretty good radial raise, wouldn't it?

>> No.602281

>>602273
You wouldn't do that, you son of a bitch. You don't have the GUTS.

>> No.602290
File: 197 KB, 1000x750, 1366760079476.jpg [View same] [iqdb] [saucenao] [google]
602290

>>602237

GET IN HERE!

>> No.602292

>>602257
Not for me. Blazed through it on hard with a controller which made me miss half my shots. Still had no ammo troubles.

>> No.602298

>>602292
More people than I imagined use controllers to play shooters on the PC.

muh niga dawg

>> No.602319

>>602298
I prefer M+KB, but if I'm on my laptop, I use a controller since I couldn't stand to use the touchpad for serious gameplay.

>> No.602335

I make no promises. But I'll attempt to set up a BE server with RGH. Getcha keybinds ready, you'll need them.

>> No.602352

/VR/ SAMSARA CTF FUNTRAIN

PASS: vidyagaems

>> No.602361

http://www.perkristian.net/sounds/pk_doom_sfx.zip

Can we start using this on servers?

>> No.602402

>>595902
twenty four and a half hours later

>> No.602592

>>601531
well, I'd hit it

>> No.602637

>>602592
I really hope somehow his father finds this thread and is beamed joy to find out more than one man would love to nail the bunks together with his wife.

I already know that some anons head is filling with joyful and colorful thoughts of many men masturbating to black and white photos of his niice mother.

>> No.602642

>>601952
>>601963
Play it with Heretic. It's funny to see people running around a mid-evil setting shooting axe wielding people. "Tango down" "Target neutralized"

>> No.602648

>>602642
I would love to, but I feel its an obligation to complete the games vanilla first, before I give mods a go! Still need to finish Final Doom. Just have been stockpiling mods so that when I am finished, I am not.

>> No.602670

>>602648
I sorta agree, except with heretic. That game get tedious.

>> No.602667

>>601398
I feel like its an obligation now.

>> No.602675

>>602667
Well have fun man... I can't stop you. I never should've mentioned it in the first place.

>> No.602714

>>602675
You aren't going to join me? WHOS WILL JOIN ME!!!

We could probably make her into a weapon sprite. Not an enemy, no, a weapon, to aid Doomguy in his never ending quest to find a woman in the man dunes he is trapped in.

>> No.602741

>>602402

Bugger off, I did the 1994 pack at 3 AM

>> No.603153
File: 12 KB, 160x120, mm_s[1].png [View same] [iqdb] [saucenao] [google]
603153

Man, these yearly packs are getting bigger....

https://www.dropbox.com/s/9ljkhwambi7y1vq/TheTop100WADsOfAllTime_1996.zip

So here's the pack for 1996, check >>595902 for details on what I'm doing. These packs are being compiled based on the "10 Years of Doom" article on Doomworld regarding the best WADS released each year, prior to what we all know as the Cacowards

>> No.603175

Oh goddamnit, Zandronum doesn't even have user variables.

>> No.603215

>>603153
How long did it take to compile all those wads

>> No.603226

>>603215

For the 1996 pack? Maybe 30 mins or less; I went looking for links, adding info regarding the maps, and adding some preview pics and comments about them

I'm doing 1 year per day, maybe I'll do a good bunch of packs in Sunday if I have enough time.

>> No.603234

>>603175
Does the Zandronum team ever intend to update it with whatever features ZDoom and GZDoom have now?

>> No.603243

>>603234
I goddamn hope so. It'd make things a lot easier for me.

>> No.603245
File: 43 KB, 540x720, 1360285611639.jpg [View same] [iqdb] [saucenao] [google]
603245

trying a new game mode

server: Termin/vr/ator
ip:108.61.83.66:15017
password: vidya

running stlmsv3 with terminator

>> No.603249

>>603234
I fucking hope so. I really want to run a Reelism server.

>> No.603287

Oh god.
I was thinking about doing /s4s/ for the board .wad, but that place is so unthinkably shit.
All they talk about is dubs and how similar it apparently is to old /b/.

>> No.603325

>>603175
Um, what?
Yes it does.

>> No.603345

>>603325
It didn't accept the 'A_SetUserVar' action. So for my use, it might as well not.

Regardless, ProjectILE 0.03 is out!

Only minor changes this time:
>Cacodemons, Cacobabies, Barons of Hell and Hellknights have all been given blood colors.
>Archviles no longer attack- instead they conjure Vilesparks- mildly damaging bursts of flame that can bring the dead to life. Bursts can only be destroyed by splash damage, killing the parent archvile, or letting them bring something back.
>Possession Lost Souls have been removed, in lieu of Suicide souls. What I did have for possession souls was folded into vilesparks.

>> No.603401
File: 123 KB, 640x480, 786543.gif [View same] [iqdb] [saucenao] [google]
603401

Anybody played Doom Raider? Great wad based on Tomb Raider where you descend into a ancient tomb in a jungle. Some cool puzzles and traps, dual pistols and the chaingun is replaced with really nicely animated dual Uzis that you can copy over to vanilla Doom.

>> No.603435
File: 187 KB, 1366x768, Screenshot_Doom_20130504_035624.png [View same] [iqdb] [saucenao] [google]
603435

>shoot the zombies
>they shoot back and kill me before I can even make it out of the first room
THIS ISN'T THE RIP AND TEAR I'M USED TO

>> No.603453
File: 116 KB, 1280x960, Screenshot_Doom_20130503_213416.png [View same] [iqdb] [saucenao] [google]
603453

>>603245
There was some variation in gameplay today! ynstagib Possession was pretty fun, 3way CTF was neat but kind of needs a bunch of people, Terminator was pretty awful and Last Man Standing DM was fun but needed maps to be tailored to the amount of players.

Seems like everyone went off to play WDI though. Sigh

>> No.603456

I'm tring Pokemon Doom, but have no idea about it... I throw a pokeball and it traps a monster, who then comes back out and still shoots me.
If I miss, I have no pokeballs left.

>> No.603463

>>603287

Also the board might not be around for too much longer.

moot appears to be letting it stick around about as long past april fools as he did the "post to facebook" option, but it will be gone eventually.

>> No.603464
File: 28 KB, 165x225, Paladin-guard-walk-resized.gif [View same] [iqdb] [saucenao] [google]
603464

He's comin' at ya bro.

>> No.603474

>>603464

>dat fuckign grin

>> No.603475
File: 22 KB, 523x271, doomguys_horrified.png [View same] [iqdb] [saucenao] [google]
603475

>>603463
>Also the board might not be around for too much longer.
Don't say that anon!

>> No.603492

>>603464
No shields. No shields NOT THE SHIELDS FUCKING SHIELDS ARGH

>> No.603503

>>603474
Makes me wish I were a bit better at sprite editing so I could bring out that grin a bit more with the new palette. It's my favorite part of the original Hell Warrior sprites.

>> No.603658
File: 116 KB, 1366x768, Screenshot_Doom_20130504_042931.png [View same] [iqdb] [saucenao] [google]
603658

Man, I just love setting up my pokemans before triggering a trap and watching the carnage unfold. Makes things so much easier for me.

>> No.603704

>>603658
I'm loving the Pokemon wad but for doom 2 i get a error something about starter not set and check my code

>> No.603707

>>603704
The Water and Grass starters were never implemented and will just start you with Zombiemen. Pick Fire instead, Imps at least have potential.

>> No.603717

>>603707
Well thanks for that