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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 173 KB, 1000x591, 5500 Power Liches.jpg [View same] [iqdb] [saucenao] [google]
5979297 No.5979297 [Reply] [Original]

"Reanimated" Edition

Previous thread: >>5638398 (I think)
HoMM3 pastebin: https://pastebin.com/6G9B1cMA

>> No.5979313
File: 443 KB, 802x500, 5500 Power Liches.png [View same] [iqdb] [saucenao] [google]
5979313

Hey one and all, here's my attempt to reanimate the HoMM general. The last 'official' thread was made at least 4 months ago, although there were a few one-ofs here and there. I know there isn't much to discuss but I kinda missed seeing you guys (and gals) talking about nothing in particular.

>> No.5979326 [DELETED] 
File: 2.06 MB, 1920x1080, HoMM III (HotA mod) - Inferno concept.png [View same] [iqdb] [saucenao] [google]
5979326

But I gotta admit that the main reason why I made this thread now and not before of after is because I've finally finished that Inferno concept I've been working on (and off) for half a year. So, all three of you who were curious about using it for whatever map you were making are finally getting what you're waiting for.

>> No.5979331
File: 1.78 MB, 1606x862, HoMM III (HotA mod) - Inferno concept.png [View same] [iqdb] [saucenao] [google]
5979331

But I gotta admit that the main reason why I made this thread now and not before of after is because I've finally finished that Inferno concept I've been working on (and off) for half a year. So, all three of you who were curious about using it for whatever map you were making are finally getting what you're waiting for.

>> No.5979363
File: 3.68 MB, 4856x2627, Concept maps.jpg [View same] [iqdb] [saucenao] [google]
5979363

So, if you wanna download all of them again, I zipped all 8 of them and uploaded them on Mediafire and Zippyshare (no idea how long they'll last there):
>http://www.mediafire.com/file/8i7ktdkfg2tjhd5/Concept_maps.7z/file
>https://www18.zippyshare.com/v/fEYzLnsY/file.html

You'll also need the HotA mod to open the map, but you can do pretty much anything you want with it afterwards. If you want to move the entire area or paste it on a larger map, you will need to patch the HotA editor first - here are the instructions:
>https://yuki.la/vr/4878118#p4927191

And that's it! I almost certainly won't make any more concept maps this year but if I get in the mood after that Cowboy city drops, I'll be sure to let you guys know.

>> No.5979382
File: 1.43 MB, 1000x850, barbaric.png [View same] [iqdb] [saucenao] [google]
5979382

Here are some memes to keep the thread alive until someone shows up.

>> No.5979461

>>5979297
I've actually started playing Homm V. It's weird. Broadly similar to 3, and of all of the immediately noticeable changes, things like the altered spells, the smaller battlefield, the split between speed and initiative, the rebalance at least I've seen so far in the towns; I like it all.

Yet I can't seem to get as fired up about it as I could with Homm 3, can't really put my finger on it.

>> No.5979482

>>5979461
>can't really put my finger on it
Same here. On paper, HoMM V has improved upon almost every aspect of the game mechanic-wise (the story is trash and it lacks any visual identity of its own) but I've never really fired up the game outside of playing through the campaign once in every 5-10 years.
Maybe it's the combination of gameplay flaws, charming kinks, lovely aesthetics and low system requirements that made HoMM III into a classic.

>> No.5979543

>>5979482
The story in Homm games have always been trash; I'm playing for the levels. That being said, Isabela's complete idiocy does seem a bit much. I want to strangle her.

>> No.5979564

I wish you luck anon I made the pastebin but /vr/ PC gaming seems to be only focused on Doom.

>> No.5979567

>>5979363
By the way, what is HoTA like? I've heard conflicting things about it, and if Homm 5 isn't shaping up to my desires, maybe a mod for 3 would work better? Are the campaigns any good? What about the changes?

>> No.5979607
File: 339 KB, 570x1027, 15706082319342.png [View same] [iqdb] [saucenao] [google]
5979607

>>5979461
>>5979482
Heroes 5 is a better game in almost all aspects that matter. Everyone who shits on it online never seems to have actually played it to any real extent.

The towns have actual different mechanics to them and most are really fun. Even though it was the same skelemanii memes as Heroes III at release of 5 in the expansions they revamped it to a system where what Necropolis can raise post battle depends on the tier of units they've killed. And it isn't broken because it is tied to a global resource Necropolis has. Other highlights include the runic buffs Fortress can cast during fights at a cost of overworld resources, Inferno gating in more troops from the underworld during battles and the whole blood rage system of the Stronghold.
There are less spells overall but all of them are useful. Damage spells do not become outdated stupidly fast if you actually build a hero to use them.
Each town only gets one hero class but building up a character has a lot more choices avaliable to you since there are subskills with rather major effects.
Combat is also a lot fuckin better because every creature in the game barring one has something going for it other than "i hit stuff in melee" - having a passive or some nifty ability like being able to cast a limited array of spells using their own mana pool spices things up a lot. I cannot remember any unit that was utterly trashy either barring the alternative berzerker variant for the Fortress.
If there is a genuine critique i could throw at it gameplay wise is that there isnt much of an incentive to mix and match different creatures from various towns unless you are playing Haven/Dungeon/Rampart. Tribes of the East added unit variations you can recruit , even in the lategame your tier 1 troop can be handy for most factions and there are certain troops like casters where it makes sense to split into half-half stacks at times, but I like making a deathball of giant monsters on huge maps in 3.
Cont.

>> No.5979609

>>5979567
>Are the campaigns any good?
They're good and HotA has a few useful utilities that are used in some decent downloadable maps.
>What about the changes?
Those tend to be somewhat divisive but from my MP experience (which these changes are usually aimed towards):
>Conflux and Necropolis got nerfed, but after readapting the players found out they're still high tier towns
>Magic heroes became stronger in MP due to the bans to Orb of Inhibition and Recanter's Cloak, which means the endgame fights can sometimes depend on your total mana pool
>Resistance skill got reworked to be less random. Derogators claim that the skill is no longer actually about resisting spells, flavor-wise, and that it eliminates RNG to make the game more same-ish. People who like the change point out that Resistance now works against resurrection and summon elemental and is consistent against implosion, which now see much more play. Resistance change might have also been motivated by it being an annoying skill in the Arena format (a map where two heroes take 5-6 weeks worth of one town's army and artifacts and have a 1v1 duel; ideal for really quick 10 minute skirmishes, popular in Poland). In most "classical" games, it can be argued that Resistance went from being a niche skill to being a different niche skill.
>level 2 heroes were buffed across the board; Wystan, Valeska, Calh, Lorelei are better starters and Tyraxor became god-tier
>Inferno's Magogs (and Necro Liches) can now guide their fireballs onto empty squares for more AoE coverage or preventing losses
>Inferno and Tower had their tech trees streamlined and overall costs reduced
>overall, though, Tower and Inferno are still low on the "tier list"
>new town, Cove, is a solid upper-mid tier town with a lot of potential but a very fragile early game due to Oceanids being easy to lose to random morale bouts or unlucky starter areas

HotA has a strong MP presence. Trying it out yourself won't hurt.

>> No.5979616

>>5979609
>HotA has a strong MP presence. Trying it out yourself won't hurt.
Are they all crazy russian people?
How badly will I get my ass kicked if I usually play on Hard/Expert

>> No.5979618

>>5979607

>Maybe it's the combination of gameplay flaws, charming kinks, lovely aesthetics and low system requirements that made HoMM III into a classic.
Here is my take - Ive never actually finished any of the heroes of might and magic campaings because i couldnt care less about the story in a strategy game and im more of a skirmish only guy, but one part heroes 5 shits up pretty bad is the random map generator and the AI optimization. H3 sorta cheats on the latter these days by running on modern hardware but I remember 5 having pretty bad turn times, which obviously aint good.
There IS a mod called Heroes 5.5 that claims to fix the random map generation, adds some bits of content and optimizes the AI hard, but I never tried it. Its still getting updates so I guess I have to now, must see if 5 holds up to my memory.

>>5979567
>Are the campaigns any good?
They seem decent.
>What about the changes?
I like the new town, artifacts and neutrals. Most Cove units sorta follow the heroes 5 idea of not having units be fucking boring and every one of them other than the seamen have some passive that differentiates them from the rest.
As for the other changes... A lot of them are made to appeal to tourneyfags who play Jebus Cross 24/7 and for some ungodly reason the devs of HOTA are stalwart in not allowing the player to tick this shit off.

>> No.5979646

>>5979609
I've played (Non HoTA, obviously) multiplayer a bit. To be honest, I wasn't enamored. I ran into some real dickasses in the online crowd (I once got cursed at over text for over 15 straight minutes), and in general, the hyper quick pace of online play puts most emphasis onto the exploration phase of the game, which is my least favorite part of it. I generally preferred singleplayer, more leisurely.

>> No.5979653

>>5979616
You can likely find some newer players but in general if your entire experience is single player and in particular if you do stuff like rush Capitol and take XP from chests, you are likely to get shrekt. But there are still some casual and learning players. You might not feel like going through an hour or two of a turn-based match to find out you are completely outmatched by week 2, though; MP is but one of the ways to enjoy this game.
That said, Hard/Expert is what those games are usually played on; no one plays online on Impossible since it just makes week 1 really random for no good reason.
Still, HotA is still a pretty good package in general and it generally manages to coexist with SoD as even the MP playerbase hasn't made a full switch to just one of the games, though they largely endorse HotA.
>>5979646
Yeah that's a fair take, I see nothing wrong with what you think. If you want to try MP HoMM3 with friends then Arena is available for both SoD and HotA, it's that mode where there's pretty much no exploration part; it basically simulates pitting two level 15 heroes of two non-symmetrical factions with a random handful of artifacts against one another.

>> No.5979656

>>5979646
This, pretty much. The people who clock in hundreads of hours playing unironic competitive multiplayer for a game that is in no shape or form balanced for it tend to be assholes high on their own farts.
Only worse group than the heroes 3 one is the people who do the same with Stronghold, where nobody ever actually builds a castle, matches are played on square maps and the skill consists of baby tier micro of a horse archer/portable shield rapesquad.

>> No.5979719
File: 3 KB, 77x91, 1539122040448.png [View same] [iqdb] [saucenao] [google]
5979719

bleh

>> No.5980123
File: 18 KB, 182x140, hydra.gif [View same] [iqdb] [saucenao] [google]
5980123

>>5979719
sssssssssacha

>> No.5980173

>>5979331
I thought you'd given up on that entirely. You have a very nice spread of darkness going on in that map.

>> No.5980236 [DELETED] 
File: 1.91 MB, 1604x863, HoMM III (HotA mod) - Necropolis concept.png [View same] [iqdb] [saucenao] [google]
5980236

>>5980173
>I thought you'd given up on that entirely
Well, I promised I would make it and I'd like to think I'm a man of my word.

>You have a very nice spread of darkness going on in that map
Thanks! The general idea I had when creating Necro (check pic) and Inferno concepts is them being a parasitic or a destructive influence on a previously established:

With the Necro concept, you have a mining town that had been overtaken (hole in the palisade wall) and decimated by Necromancers (Cursed ground terrain is supposed to signify the remains of the fallen and slaughtered), who now use both the bodies of the recently killed and the long dead (desecrated and dug out graves) inhabitants of this place to fuel their army.

With the Inferno concept, you have an area west from the small fishing village with a military outpost that got leveled by a massive volcano eruption, from bowels of which the Kreegans burst out of and swiftly overpowered the defendants of the village. Most of the fighting men and all of the livestock were taken to a place of the old temple that sunk during the eruption and sacrificed to the Devils (Fields of glory terrain, Altars of Sacrifice and lots of bones are a pretty good way to show that) while the rest of the inhabitants were jailed in the mountain fort (well, School of War structure, but you get it) and are forced to dig for gold, crystals and ore as well as to collect sulfur and gemstones. The terrain is getting deforested in segments because Kreegans apparently don't like trees that much. The roads leading to the shore and the temple were blocked to prevent escape and the discovery of the butchery Kreegans did, and there's a nice warning sing right before the exit about what will happen to the friends and family of the people who try to run away (and also kennels).

TL;DR: I've tried to tell a story about what a bunch of dicks Deyans and Kreegans are through map editing.

>> No.5980241
File: 1.91 MB, 1604x863, HoMM III (HotA mod) - Necropolis concept.png [View same] [iqdb] [saucenao] [google]
5980241

>>5980173

>I thought you'd given up on that entirely
Well, I promised I would make it and I'd like to think I'm a man of my word.

>You have a very nice spread of darkness going on in that map
Thanks! The general idea I had when creating Necro (check pic) and Inferno concepts is them being a parasitic or a destructive influence on previously established settlements:

With the Necro concept, you have a mining town that had been overtaken (hole in the palisade wall) and decimated by Necromancers (Cursed ground terrain is supposed to signify the remains of the fallen and slaughtered), who now use both the bodies of the recently killed and the long dead (desecrated and dug out graves) inhabitants of this place to fuel their army.

With the Inferno concept, you have an area west from the small fishing village with a military outpost that got leveled by a massive volcano eruption, from bowels of which the Kreegans burst out of and swiftly overpowered the defendants of the village. Most of the fighting men and all of the livestock were taken to a place of the old temple that sunk during the eruption and sacrificed to the Devils (Fields of glory terrain, Altars of Sacrifice and lots of bones are a pretty good way to show that) while the rest of the inhabitants were jailed in the mountain fort (well, School of War structure, but you get it) and are forced to dig for gold, crystals and ore as well as to collect sulfur and gemstones. The terrain is getting deforested in segments because Kreegans apparently don't like trees that much. The roads leading to the shore and the temple were blocked to prevent escape and the discovery of the butchery Kreegans did, and there's a nice warning sing right before the exit about what will happen to the friends and family of the people who try to run away (and also kennels).

TL;DR: I've tried to tell a story about what a bunch of dicks Deyjans and Kreegans are through map editing.

>> No.5980268

>>5979543
>The story in Homm games have always been trash

Archibald and Roland arc would like a word with you.

>> No.5980278

>>5979297
>General

These go in >>>/vg/

>> No.5980291

>>5980241
What's that building north of the Star Axis and west of the Estate? I don't recognize it. Same iwth the one on the road west of the tavern and north of the skeleton dwelling I'm blanking on the name of.

>> No.5980340
File: 103 KB, 393x289, 1.png [View same] [iqdb] [saucenao] [google]
5980340

>>5980278
Except in the case you're talking about retro games, which HoMM most certainly is. That's also why you have 'generals' for Thief (>>5971712) and Doom (>>5979781).

>>5980291
>What's that building north of the Star Axis and west of the Estate? Same with the one on the road west of the tavern and north of the skeleton dwelling
You're looking at a Mansion and a Skeleton Transformer, respectively - both of which were added in HotA. Mansion is a new type of creature bank and the Transformer is just an external version of the structure you already have in Necro towns.

>> No.5980701

>>5979331
That's a nice one, Lava and Earth terrains mix really well

>> No.5980991

>>5980701
>That's a nice one
Thanks for the feedback!

>> No.5981015

What is the best way to play Heroes III nowadays? Is the Uplay version fine or should I get it from somewhere else (my CDs are at my parent's house)

>> No.5981079

>>5981015
>Is the Uplay version fine
NO. No no no no. Neither is the Steam version. Just no.
These versions have no expansion packs and were pretty much abandoned, and they are also barring any other functionality you might want, like mods (HotA, WoG, VCMI, whatever) or the actual fanmade HoMM3 HD+ which is ten times better.
Get the GoG installer for HoMM3 from somewhere and slap https://sites.google.com/site/heroes3hd/ this on it and you're good to start.

>> No.5981239

>>5980340
Thx for the explanations

>> No.5981497
File: 683 KB, 645x1368, hydra of the swamp.png [View same] [iqdb] [saucenao] [google]
5981497

Little bit of something to liven up the mood. Stay strong /homm/mmg/! (And happy Halloween!)

>> No.5981970

>>5981497
Why did you have to hurt me this way, Hydra's head #5?

>> No.5981978
File: 104 KB, 600x600, 1559133140268.jpg [View same] [iqdb] [saucenao] [google]
5981978

>>5979313
> last 'official' thread was made at least 4 months ago
I made that last thread.
Almost no one posting in that thread.
Kept bumping the thread for 2 weeks.
Hope we get more MM/HoMM threads regularly.

>> No.5982213

https://github.com/vcmi/vcmi
Is it any good?

>> No.5982217

>>5982213
If you're willing to put in some time and effort to use this open source for modding, then yes, it's quite good.

>> No.5982238
File: 1.13 MB, 498x498, 1519225110965.gif [View same] [iqdb] [saucenao] [google]
5982238

>Factory soon

>> No.5982246

I picked up the game for the first time in over a decade, although I never did play it much even back then. I have little clue of what to do, but I managed to beat one scenario on normal. Went on to play campaign, wish me luck.

>> No.5982254

>>5982246
Which campaign did you pick? Base game or some expansion?
The former are ezpz but the latter will stump you if you don't know what you're doing.

>> No.5982257

>played this shit as a kid and remember having fun
>try to play it again now and have absolutely 0 idea what to do
Is there any sort of babby ez beginner's guide out there to help me

>> No.5982287

>>5982257
Hire heroes on your first turn and use them to scout and gather resource piles. Take gold form chests. Build dwellings and hire troops for your main hero so he can kill neutrals and get even more resources.
See the pastebin in the OP for some more advice.

>> No.5982363

>>5982257
> played it as a kid an had a blast
> present time
> huh, virtual desktop for the Oculus Go works pretty well, let's try some game, preferably low-res
> HOMM3 is installed
> I will just test it for a few minutes
> what the?... I've already beaten the first map of the campaign
I'm positive that it's not the nostalgia goggles, homm still rocks.

>> No.5982810

>SUCK WARS mod
It's almost a year since its release.
Still a meme mod?

>> No.5982864
File: 76 KB, 500x368, fucking skeletons.jpg [View same] [iqdb] [saucenao] [google]
5982864

>mfw halloween

>> No.5983106

>>5982810
Is it out of beta?

>> No.5983107

>>5979331
Is this weird meat ground part of some kind of expansion I never played or I just forgot it's a thing?

>> No.5983117

>>5979331
>>5979363
I was wondering for a few days now. Are these maps playable or are they just made to look good?

>> No.5983793

>>5983117
>Are these maps playable or are they just made to look good?
Well, they are playable in a sense that you can access each object; however, their primary purpose is to show what, in my opinion, each HoMM faction is about by using the faction's native terrain, decorations and objects and combining them in unique ways.

I once had an idea to join all these concepts into one single gigantic map. The goal of that map would be digging out the Grail and building it in the middle of the map in a Conflux city. However, I work way way way too slow to ever have the hope of finishing it, but maybe some of you could use it for your own maps.

>> No.5983794
File: 59 KB, 257x192, 1.png [View same] [iqdb] [saucenao] [google]
5983794

>>5983107
>Is this weird meat ground part of some kind of expansion
Yep, it's a new terrain introduced in HotA.

>> No.5983798

>>5983106
judging the incompetence of the modder, i believe it's still beta. might take 3-5 years for v1.0 release.

>> No.5984006
File: 132 KB, 900x1200, ojgidby6a9231.jpg [View same] [iqdb] [saucenao] [google]
5984006

>>5983793
It'd certainly be great to be able to play that map some day.
It's some great work nonetheless.
Love your stuff and you bro.

>> No.5985268

>>5981978
I'll try to keep this and the upcoming few threads alive - no promises though.

>>5984006
Thanks mate!

>> No.5985984

>>5982238
I'm not too pleased with the inclusion of Factory. If they're going to make a steampunk/cowboy faction, why not just go all the way and recreate what NWC wanted to make originally? I feel like we could've gotten a faction whose native terrain was sand, but since Conflux got one, I guess it makes sense for Factory as well.

>> No.5986087

>>5983794
>-2 luck
At first I thought it's a totally useless terrain. Then I remembered HotA introduces negative luck.
Terrains really are underutilized. Maybe because the rmg never uses 'em.

>> No.5986469

>>5982254
I'm thinking it is the base game campaign. The story is the first step after the opening cinematic.

>> No.5986658

>>5979313
Thanks for starting this thread

>> No.5986691

just finished Myth and Legend for the first time, I loved it. can anyone suggest other maps like it?

>> No.5986702

>>5986691
Don't know.
But you can try other faction in Myth & Legend.
Each faction has its own story.
Great if you like Roman/Greek mythology.

>> No.5986726

>>5979607
LOOK AT THIS ZOOMER

>> No.5986740

>>5986691
The Empire of the World series maybe, since it's sorta Roman-themed

>> No.5987083

HoMM games aren't fun.

>> No.5987093

>>5987083
And you didn't even sage
Let me guess, you are a phone poster?

>> No.5987348

>>5986691
Pandora's Box is basically the same Greek mythology scenic route in another scenario.

>> No.5987537

>>5986691
Depends on what you're looking for
>more Ancient Greece
"Pandora's Box", once again it's Greece but less open ended and more built around one big quest. Also this time they changed all the heroes to heroes from Greek mythology which is pretty neat. You can recruit Odysseus, Perseus, Orpheus, etc
>more exploring at a leisurely pace
"Mandate of Heaven", it's the world from Might and Magic 6 free to explore and fuck around

>> No.5987571
File: 850 KB, 689x681, heroes meme.png [View same] [iqdb] [saucenao] [google]
5987571

>>5979331
eggsblain

>>5979482
games in general tend to suck after 2000

>> No.5987585

>>5987571
>eggsblain
What's there to eggsblain? Just read >>5983793

>> No.5987607

>>5987571
>games in general tend to suck after 2000
No more than games before 2000. There were plenty of truly, truly shitastic games. We just tend to forget them all and only remember the ones that stood out.

>> No.5987631

>>5987607
but theres only been a few after 2000 that stood out to me, as opposed to the many beforehand

>> No.5987637

>>5987607
What are you talking about, faggots on this board seriously believe that Sturgeon's law doesn't apply to video games.

>> No.5987812
File: 365 KB, 584x5683, deyja.jpg [View same] [iqdb] [saucenao] [google]
5987812

>> No.5987891

Does anyone else in here have an irrational love of Emerald Isles?

>> No.5987904

>>5987571
I thought Ballistics was good?

>> No.5988125

>>5987571
>games in general tend to suck after 2000
rome total war?

>> No.5988146

>>5988125
do you know what "tend" means?

>> No.5988159

>>5988146
oh sorry, missed that word

>> No.5988175

>>5988159
I congratulate you on your honesty and that you didn't just resort to shitflinging and trolling.

>> No.5988290

>>5987812
Bretty cool. That 9gag watermark tho.

>>5987891
>Emerald Isles
That's the starting location in M&M VII, right? When I tried playing it (I quit really soon because the first-person view gave me a headache), I didn't really think much of it. But then again, it might've loved it if I had played it 10-15 years ago.

>> No.5988304

>>5988290
it's a map in homm3

>> No.5988474
File: 119 KB, 1583x574, Bastion.png [View same] [iqdb] [saucenao] [google]
5988474

>>5985984
>I feel like we could've gotten a faction whose native terrain was sand
Ive had the idea for an egyptian/arabic faction since I was a kid 20 years ago.

You wouldnt use every idea listed; its brainstorming.

>> No.5988480

>>5988474
1st creature should be
>rogues/assassins

>> No.5988481

>>5987904
Ballistics is meh because
>you'd rather ideally have Expert Water Magic if you wanted to siege towns
>you don't actually storm towns that much in the game, so it's a niche skill
>in multiplayer players do not usually siege towns because if someone is turtling inside a single town then you just choke and outbuild them, so the game is decided on the open field anyway
it's not as horrible as Learning but it's decidedly subpar
I'd be questioning Scouting more on that list because it's actually a good skill on week 1 and is useful on secondary heroes

>> No.5988576

>>5988474
>>5988480
1 - rogues/assassins
>info
2 - nomads/desert nomads
>sandwalking
3 - mummies/royal mummies
>undead, curse
4 - priest/high priest
>shooter
5 - gold/diamond golem
>unliving, magic resistant
6 - sphinx/ur-sphinx
>flying, 2-hex eye laser
7 - scorpion rider/scorpion king
>hits 3 hexes, poison

>> No.5988729

>>5986702
>>5986740
>>5987348

thanks, not necessarily looking for roman/greek themes, more big maps with lots going on/events scattered around/etc. i should have been more specific.

>>5987537
yeah Mandate of Heaven is very good

>> No.5989020
File: 287 KB, 400x518, solmyr_by_bonefletcher_d21hayf-fullview.png [View same] [iqdb] [saucenao] [google]
5989020

>>5979297
>Playing HoMM3
>Walks into the fog of war
>Ends turn
>TFW Solmyr walks out to greet you.

>> No.5989061

why nobody ever made circus town
with jugglers mimes strongmans wild animals magicians etc

>> No.5989065

>>5989061
Not Homm, but if you're willing to play the Civ4 mod Fall from Heaven, the Balseraphs are basically a faction of insane clown people.

>> No.5989492
File: 281 KB, 1024x701, Might&Magic_6_worldmap-From Game World Navigator #6'1998-mm6.jpg [View same] [iqdb] [saucenao] [google]
5989492

Why is MM6 so good?
And why is it so much better once the bugs are patched out?

>> No.5990447

>>5988474
Elephants are not to my taste and Scarabs might be too exotic for tier 1 creatures but the rest I like!

>>5988576
I like that you implemented the neutral creatures!

>> No.5990607

>>5988304
Ah, now I remember! It's a surprisingly comfy map. Also, purple has the best starting position, change my mind.

>> No.5990642

>>5989492
That map looks like a badass Super Mario World romhack

>> No.5990723

>>5983794
More like Fields of Gory amirite?

>> No.5990727

>>5987812
9gag still exists?

>> No.5990747
File: 116 KB, 1634x1205, Mightandmagic6_enroth.jpg [View same] [iqdb] [saucenao] [google]
5990747

>>5990642
Everything that isn't the overworld map is wacky.

>> No.5991462
File: 1.24 MB, 1920x1080, 1.jpg [View same] [iqdb] [saucenao] [google]
5991462

>>5989492
>>5990747
Huh, I remember trying to play the map in HoMM III a long time ago (when I was barely a teen, and an ESL one at that) but I didn't understand what I was supposed to do or where I was supposed to go so I just gave up.

>> No.5991580

>>5991462
My usual method in that situation is to simply conquer everything on the map. Sooner or later, you'll stumble across the objective.

>> No.5991638

>>5991462
It bothers me when towns are outside their own terrain.

>> No.5991642

>>5991638
MM6 was released before HoMM3.

>> No.5992162

Why are the names of cove towns such garbage?

>> No.5992298
File: 1.59 MB, 1026x814, Town Colors.png [View same] [iqdb] [saucenao] [google]
5992298

>>5992162
for a map I intend to make:

castle (Whitestone, Armitage, Highcastle, Gateway)
rampart (Emerald Moor, Gladeroot, Rainhaven, Elfwind)
tower (Athenaeum, Cloudspire, Mystos, Fallenstar)
stronhold (Drago Breach, Hartgrim, Rockwarren, Battlement)
fortress (Mosswood, Hermit Cove, Lostmoor, Edgewater)
cove (Jollyroger Bay, Black Lagoon, Skull Cove, Crossbones Keep)
conflux (Valtara)
Inferno (Tartarus, Abaddon, Gehenna, Cinderspire)
Dungeon (Darkhold, Deepshadow, Evernight, Chillwater)
Necro (Cessation, Sanctum, Terminus, Haunt's Wind)

Conflux and I guess cove will have to be neutral.

>> No.5992330
File: 9 KB, 591x193, flags.png [View same] [iqdb] [saucenao] [google]
5992330

>>5992298
If we got our desert town, and we had a flag color for each faction, here's what I think the new three should be. I would make conflux the pink town and give the new dark green to fortress.

>> No.5992408
File: 48 KB, 821x470, OPisaflag.jpg [View same] [iqdb] [saucenao] [google]
5992408

>>5992330

>> No.5992421

>>5992408
Hey, very nice. The fourth just shows the logic behind the colors chosen.

>> No.5992810

>>5992298
>for a map I intend to make
Mind giving us more details on it?

>> No.5992819

is Heroes 7 actually worth playing?
I sorta liked all of them but so far I only really like HoMM3. HoMM4 is just weird although I sometimes like it and HoMM5 is too cartoony, looks like WoW and has annoying inbetween turns music especially when playing Inferno. 6 is whatever and it sucks that you can't pick any of the heroes you want to start with.

>> No.5993032

>>5992810
Empire Asunder

Maximum size (HotA), every terrain (including water and sand) well-represented, four of each town type except conflux (which is isolated underground and reachable only by portal, to kind of make it like another plane). Each player starts with one hero and no town, no gold/resources (unless they choose that as their bonus when starting). They start near a neutral of their faction where nothing is built, and it's lightly guarded. Everything on the map is guarded, mines are abandoned, defended border guards between biomes. So progress is slow and careful; some things are guarded by stuff you won't be able to beat for quite a while, so progress stays slow. The three other towns of each faction are highly defended (and also unbuilt). Each terrain has a big area and a small area, one town of each faction is in the small area, isolated from the others (but with portals connecting them). Cove and conflux are not player towns; not enough player teams for that.

I'm toying around with limiting heroes to a max level (maybe 20), and maybe limiting the other three towns of each type so they can't all be fully built; I don't want shit getting ridiculous like most maps do. I'm for sure going to carefully place dwellings and misc map locations (like colosseums for example), probably not having more than one of each kind; same for artifacts. I don't think I'm going to use the hidden encounters though; the ones where you walk over a particular tile and get ambushed or you lose resources or some shit, at least not without some kind of warning first.

I'd also like it if you could only recruit heroes of the same kind as the town you're recruiting them from, but I'm not sure I can implement that.

One of my goals is to make all spells worthwhile. If a town can have a shipyard, at least one of those towns will be on water. Cove will be on islands in an archipelago.

>> No.5993074

>>5993032
For some reason whenever I use HotA's map maker, I can't zoom in more than a little, so everything is tiny as fuck. I would love to make a grand map just to have it for a DnD campaign, but I can't see anything on the damn screen.
>What is this, a map maker for ants?!

>> No.5993084
File: 624 KB, 893x1024, example.png [View same] [iqdb] [saucenao] [google]
5993084

>>5993074
mines decent at full zoom, but I'd like to be able to zoom in one more time

>> No.5993171

>>5987891
Hell yeah

>> No.5993458

>>5992819
Im sorry to tell you, but its just too buggy 2 of 3 times you would need to restart campaign because you won't be able to end it

>> No.5993471
File: 160 KB, 882x541, 1.png [View same] [iqdb] [saucenao] [google]
5993471

>>5993032
>first paragraph
I like pretty much everything you wrote there.
>I'd also like it if you could only recruit heroes of the same kind as the town you're recruiting them from, but I'm not sure I can implement that
Clicking on the hero name in the Heroes tab in the Map Specifications allows you to specify which player can hire them (at least in SoD and HotA maps).

>> No.5993537
File: 79 KB, 1800x900, homm map.png [View same] [iqdb] [saucenao] [google]
5993537

>>5993032
rough draft of map

>>5993471
That works at first, but once you capture towns of different factions you can't get those heroes.

>> No.5993563

>>5993537
>rough draft of map
Looks engaging. If I had to guess, red, yellow, white, brown, beige and light and dark green stand for lava, sand, snow, dirt, rough and highlands and grass respectively.
>but once you capture towns of different factions you can't get those heroes
Oh well, that's the limitation.

>> No.5993594
File: 92 KB, 1800x900, hommmap.png [View same] [iqdb] [saucenao] [google]
5993594

>>5993563
red = lava
yellow = rough
beige = sand (no towns have sand as their terrain)
brown = dirt
dark green = swamp
light green = grass
white = snow
underground light green = highlands

pink-filled squares are cove
blue-filled squares are castle

There will be a lot of little islands and possibly some lakes. Can't really do the underground until I have a good grasp of the overworld.

>> No.5993816

>>5993594
Cool! Hope I'll see your map here one or on Celestial Heavens one day.

>> No.5994609

>>5993074
I dunno, you could ask HotA team if they'd be interested in adding that functionality.

>> No.5995418

>>5992298
>Town Colors
I prefer giving colder colors to good factions (Castle = blue, Rampart = green, Tower = purple or teal), warmer colors to evil ones (Inferno = red, Dungeon = orange, Necro = pink or tan), and whatever colors are left are given to Stronghold (preferably tan), Fortress and Conflux (either of them preferably teal). Cove is kinda tricky because they're somewhat affiliated with Castle but red and teal can suit them better than blue.

>> No.5995835

C'mon people, we just revived the thread, don't let it die again.

>> No.5995960

>>5995835
OK

>> No.5996007

What's your favorite adventure maps? Preferably ones where you don't have to rush to win and can take your time to explore.

>> No.5996032

>>5995418
I just matched them up with the colors of the town screen. You agree with me except on necro.

if we had more flags like these:
>>5992330
>>5992408
Then this would be perfect:

>Blue - Castle
>Green - Rampart
>Teal - Tower
>Tan - Stronghold
>Dark Green - Fortress
>Pink - Conflux
>Black/white - Cove (or necro)
>Purple - Necro (or cove)
>Orange - Dungeon
>Red - Inferno

>> No.5996038

throw some mockups up if you like

>> No.5996040

>>5996007
My favorite is Emerald Isles, but you're on the clock. Typically the larger the map, the more time you have. I just did When Seas were Deeper, on hard and I didn't need to rush. All the water makes the AI kind of retarded.

>>5996038
mockups?

>> No.5996217
File: 17 KB, 577x575, map in game.png [View same] [iqdb] [saucenao] [google]
5996217

>> No.5996237

>>5996040
flag mockups

>> No.5996247

>>5996217
Which map is this?

>> No.5996248

>>5996237
well, can you do these
>>5992408
like these
>>5992298
?

>> No.5996265

>>5996247
>>5993537
>>5993594

>> No.5996570
File: 46 KB, 600x600, Color_star-en_(tertiary_names).png [View same] [iqdb] [saucenao] [google]
5996570

>>5996032
Adding dark green would be okay considering we have blue and teal. Black and white are the two colors I would definitely like to see tho. I get why they didn't use yellow (golden embroidery on the flags wouldn't be seen as clearly).

>>5996217
Naisu!

>> No.5997017

>>5996217
That looks real nice. Do post shots of your progress, I'm interested in how you fill it in.

>> No.5997570

>>5997017
Same here.

>> No.5997572

>>5996040
>All the water makes the AI kind of retarded.
This
When I play random maps, I select no water

>> No.5997984

>>5992298
>Pink = Fortress
The patrician choice tbqh
That or Conflux

>> No.5998125

>learning
>eagle eye
>scholar (level is limited to 20)

Just ban them, right?

>> No.5998157

>>5998125
Scholar has uses though, it's a good skill for secondary heroes, you can train Alamar quickly in some trash fights to teach your main Resurrection, also it can help week 1 especially if your main started with no spellbook.

>> No.5998864

>>5998125
Turns out its almost impossible to get your main to the places where spells are. So Scholar has uses, just not on the primary hero.
Nevermind that at Expert it can be used to get all the good level 4 spells from Tavern heroes.

>> No.5999184

>>5998125
Scholar is useful for getting that haste/slow/shield/curse/whatever, just gotta remember which hero starts with what.

>> No.5999897

>>5998125
>eagle eye
Anyone tried to play a hero with Eagle Eye unironically? I remember thinking the skill was awesome when I was a kid.

>> No.6000805

>>5997984
>Pink = Fortress
Nope, pink goes better with Necro.

>> No.6000893

>>5998125
In MP scholar is not as useful as on big campaign and single player maps, but still has its uses.

I tried the single player map "Barren Lands" and it's god ridden awful to get rid of all the enemies on the map.

The streamline of HOTA MP is pretty nice, it evens out and I prefer to play MP but havent played in a long time. Good to see the thread being up again.

>> No.6001056
File: 802 KB, 1295x778, lel.png [View same] [iqdb] [saucenao] [google]
6001056

>>6000893
>I tried the single player map "Barren Lands" and it's god ridden awful to get rid of all the enemies on the map.
Not if you have hero with a Logistics or Navigation specialty :)
>Good to see the thread being up again
Yeah, I'll try to keep this and the next one alive until they reach the bump limit. Hopefully, that will revive the conversation here a little bit.

>> No.6001559

can somebody post that wasteland screenshot for homm3?

that shit was dope; I want to save it

>> No.6001592

>>6001559
You can probably find it on HotA team's official website.

>> No.6001637

>>5996570
thats really more of a cyan than a teal though

>> No.6001676
File: 2.45 MB, 1261x655, wasteland.png [View same] [iqdb] [saucenao] [google]
6001676

>> No.6002689

>>6001637
That's a fair point. Guess NWC guys had problems differentiating the two.

>> No.6002767

>>6001676
SUCK WARS MEME MOD

>> No.6002793

>>6002767
that's not succ wars

>> No.6003053

>>6001676
>that T H I C C orange

Can't wait for Cowboys of Might and Magic desu

>> No.6004141

C'mon anons, let's try to keep this thread alive for a little bit longer.

>> No.6004164
File: 127 KB, 409x363, elves.png [View same] [iqdb] [saucenao] [google]
6004164

Alright
>favorite faction
rampart; the successor to sorceress from homm2 (conflux is as well; conflux got the more magical aspect of it, rampart got the more sylvan aspect). I like the music, the town screen (the buildings and terrain are right up my alley).
I like "rangers", I like elves, pegasi, dragons, green, archery/pathfinding

>favorite hero
Mephala, since I was a kid. She's like a purple-haired female aragorn. A human originally from the castle faction who went to AvLee. An expert in guerilla warfare; she specializes in the armor skill. Secondary skill is morale, cuz thats what knights have.

>favorite unit
Tough choice; elves, phoenixes, or titans. I loved all three in homm2 even more.

>favorite map
Emerald Isles. It's not even particularly good, I just really like it for some reason. It's not very big, doesn't have an underground. It shouldn't be my favorite.

>what unit/faction would you add to the game if you could?
Bastion, from earlier in the thread. I miss the cyclops laser eyebeam from 2; I'd like to see that come back somehow.

>favorite artifact
If I could only pick one, I'd probably pick the angel wings, but I also like the golden bowstring and the wayfarer's boots.

>>6004141
I didn't notice it getting to page 10

>> No.6004864

>>6004164
Thanks for that anon.
>favorite faction and hero
I too like Rampart the most but my favorite Rampart hero is Kyrre, mostly because of her Logistics specialty.
>favorite unit
I am very fond of Sharpshooters because of their appearance and no range penalty.
>favorite map
I enjoy scenarios with asymmetrical gameplay (i.e. your opponents are stronger than you somehow and you have to overcome it somehow) and/or some sort of a story, so you can take your pick between the likes of Traemask, Pandora's Box, Back for Revenge etc (but not Wayfarer because it relies on exploits too much).
>what unit/faction would you add to the game if you could?
I'd prefer Vori elves or some sort of a faction with sand being their native terrain (something like >>5988474 >>5988576 said).
>favorite artifact
I have the a very distinct memory of playing HoMM3 with my sister (either as allies or one of us being a spectator) and getting the Armor of the Damned first time outside of Sandro's campaign, so you could say that one because of nostalgia.

>> No.6005224

>>6004864
>favorite faction
Dungeon since I like D&D and all of its units feature somehow in D&D. A strong selection of heroes, even when you don't feel like optimizing. Access to TP, Fly, Implosion, and Armageddon (I only play single player so I like those for cleanup once it gets to that stage of the game). Also I hate melee penalties for shooters.

>favorite hero
Galthran. I know he's cheesy but sometimes I need a power stack of skellies sweeping across the map in my life

>favorite unit
Either Black Dragons or Phoenices since both are immune to Armageddon and have a breath attack. Black dragons are also immune to implosion, while phoenices are fast

>favorite map
Honestly haven't played enough of them to feel like my input on this is worth anything

>what unit/faction would you add to the game if you could?
Something Egypt or Far East themed

>favorite artifact
Shackles of War. fuck cowards and FUCK jannies

>favorite skill
Logistics

>favorite sprite
pixie

>> No.6005270
File: 45 KB, 400x330, 1573259049399.jpg [View same] [iqdb] [saucenao] [google]
6005270

>>6005224
>favourite faction
Stronghold since I love brutal force. Cheap, strong and useful units across the board.

>favourite hero
Crag Hack or Terek.

>favourite unit
Ancient Behemoth

>favorite map
I only play random maps

>what unit/faction would you add to the game if you could?
Another necromancer town

>favorite artifact
Armour of the Damned

>favorite skill
Earth Magic

>favorite sprite
Monks or Hydras

>> No.6005289

>>5996248
id prefer to help someone else's vision come to life rather than just redoing game assets
last call for designs

>> No.6006369

>>6005224
>pixie
Spank 'em!

>> No.6006812

>favorite faction
Castle. 2 shooters, jousting, arch angels
>favorite hero
Orrin
>favorite unit
Arch angel
>favorite map
Myth and Legend
>what unit/faction would you add to the game if you could?
Far eastern theme
>favorite artifact
Armor of the Damned, Shackles of War, Spellbinder's Hat
>favorite skill
Wisdom, Earth Magic
>favorite sprite
Sprite

>> No.6006864

It seems like the Heroes Community forums have crashed, so I'll be posting here for a while.

>> No.6006916

>favorite faction
All of them (playing Necro is my guilty pleasure though)
>favorite hero
Lord Haart the Shekelmeister, Sir Christian
>favorite unit
Hand fetish
>favorite map
The one I'm playing
>what unit/faction would you add to the game if you could?
A mix of creatures from different mythologies
>favorite artifact
Armageddon's blade
>favorite skill
Wisdom
>favorite sprite
Archdevil

>> No.6007031

>>6006864
>It seems like the Heroes Community forums have crashed
Was it because of maintenance issues or something else?

>> No.6007128
File: 55 KB, 480x542, 1500903820966.jpg [View same] [iqdb] [saucenao] [google]
6007128

>>6006864
oh no...

>> No.6007132

>>6007031
>>6007128
I am not sure, it doesn't seem like that serious an issue. I've written to the admin about it, but he lives in New Zealand and hasn't been that active recently, so it might be a while until it's fixed.

>> No.6007140
File: 24 KB, 720x1280, Screenshot_20191112-150140.png [View same] [iqdb] [saucenao] [google]
6007140

>>6007132
Pic related.

>> No.6008085

Did we reach the auto-bump limit?

>> No.6008209

>>6008085
Let's see.

>> No.6008210

>still on page 8

>> No.6008218

>Might & Magic(:Heroes) General

Does that mean that we can discuss Heroes V?

>> No.6008236

>>6008218
It's technically against the rules since it's not retro but nobody cares as long as it doesn't take over the whole thread.

>>6008210
>newfag doesn't know about the 14 day autosage

>> No.6008302

>>6008085
I think so.
It's been 14 days since it started.

>> No.6008767

Autosage into Page 10.
Time to make a new thread.
Soon.

>> No.6009019

Here you go guys, new thread:

>>6009018
>>6009018
>>6009018