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/vr/ - Retro Games


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5997695 No.5997695 [Reply] [Original]

Imagine using your technical prowess for the Saturn to just remake Lobotomy Software's Quake instead of making a totally unique game for the platform.

>> No.5997719

>>5997695
Yea I know that goes for a lot of modders like when they make new Mario or metroid games that inevitably get taken down. Why not just make the fucking game you want without the copyrighted characters? You could even sell it and make money.

>> No.5997757

>>5997695
It's much easier to test the engine with pre-made assets instead of making your own.

>> No.5998008

If you're going to make an original game why would you tie it down with garbage hardware

>> No.5998059

>>5998008
It's cool to see what the Saturn could do.

>> No.5998064
File: 153 KB, 700x700, 1546125413846.jpg [View same] [iqdb] [saucenao] [google]
5998064

>>5997695
>saturn gets any homebrew at all
>complains about it

>> No.5998071

>>5998064
Games are supposed to be first and foremost good.

>> No.5998082

>>5998071
Who said that it's bad? OP's complaining that it's unoriginal. Beggers can't be choosers.

>> No.5998086

>>5998082
Look at the gameplay, it looks terribly bland.

>> No.5998132

the guy is working on solving technical problems before getting to the gameplay. Anyway, he's an engine programmer more than anything else, what do you expect?

>> No.5998134

>>5997695
It says tech demo, can you read?

>> No.5998139

>>5998132
why program an engine if there's no one to make a good game with it

>> No.5998141

>>5998086
Tech guys aren't usually game designers. A lot of programmers in the same channels as SH2 consider the Saturn to be a challenge to work on, and it no doubt looks great on your resume. That kind of resource management on a notoriously difficult system with absurd constraints and weird inconsistencies lends itself well to potential employers. Maybe the guy has game design chops, maybe not, but for now I think the plan is to make tools for others interested in Saturn dev.

The incredible thing about it is how good it looks and how fast it runs and without visual bugs too like burning rangers has.

>> No.5998143

>>5998139
How do you know nobody will?

>> No.5998146

>>5998139
Why make this thread when it amounts to nothing?

I'm pretty sure this XL2 guy who made this wasn't even a graphics programmer before he started on this engine, so he's clearly learned tons, even if that's all it amounts to.

>> No.5998148

>>5997695
OK ill bite. do you know anything about coding in assembly?

>> No.5998153

>>5998148
No but I know what a good game looks like, and even if the guy gets this game to an okay level, it'll just be a carbon copy of a game already on the system.
>hur dur you have to be a programmer to critique games
fuck off, most tech guys don't know shit about good game design

>> No.5998160

>>5998153
ok, fuck you and your thread then

>> No.5998165

>>5998160
>ok, fuck you and your thread then
why are you so hostile for no reason? fuck off to >>>/r/eddit where you no doubt come from

>> No.5998267

>>5998153
> fuck off, most tech guys don't know shit about good game design

so why exactly do you expect this guy to be doing good game design?

he isn't trying because he knows it's not his strength.

>> No.5998459
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5998459

Is it possible to make a genuinely retro 3D engine for modern computers? I know most folks just use Unity and use lack of artistic ability as an excuse for shitty graphics, but I think a super lightweight engine like this would be more appropriate for the deluge of "retro FPSes" that look worse than Quake yet run worse than the original Crysis.

>> No.5998483

>>5998459
I mean, if you write the thing in C++ and opengl it will be blazing fast.

>> No.5998503

>>5998459
I mean, Ion Fury is on the Build engine and Wrath: Aeon of Ruin (not out yet) is on the original quake engine so I'm not even sure you really need to make a new engine for this if you have the dedication to make it in an old engine (but I have no idea about the modern tools to work on those engines)

>> No.5998597

>>5998503
Can Ion Fury run on an old computer, or does it have OS specific checks, like a DX9 requirement, to prevent it from launching? I would be more surprised if it could launch on an old system, there's no reason to bother with massively obsolete systems other than for the novelty.

>> No.5998620
File: 20 KB, 285x327, 1479929918195.jpg [View same] [iqdb] [saucenao] [google]
5998620

>>5998153
>No but

>> No.5998725

>>5998597
I think it uses eduke32 modified build or something like that, and the minimun requirements, while not terribly high for today's standards, don't seem to allow it to run on hardware THAT old. But I tried searching for this and couldn't really find anything

>> No.5998968

>>5998086
It looks like it's all placeholders, it's probably still Alpha.

>> No.5998985

>>5998059
can do

>> No.5999003

>>5998071
>>5998086
did you see where it says TECH DEMO along the top?

jfc

>> No.6000150

>>5997695
Or you know, he's using it as a technical challenge instead of actually needing to produce a game out of it, the fact anything this far even happened is amazing work.

Jesus Christ, you can't be that daft to understand this concept.