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/vr/ - Retro Games


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5979781 No.5979781 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5970638

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=17fEEr969NzxgqPBVl0M0stXZxTjegRbZ


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5979783

=== ONGOING ===

/vr/ Heretic Mapping Project
-Currently looking for mappers, testers, and anyone else who can help.
-Project Discord server: https://discord.gg/BBPnHM8

=== NEWS ===

[10-29] Guncaster Vindicated updated to 3.2.0
https://m.youtube.com/watch?v=eD8gPMaGc7E

[10-29] Guncaster updates to 3.5.7
https://forum.zdoom.org/viewtopic.php?f=43&t=37066&sid=69353dbf78756b18deee151bc797cd60

[10-28] New Blood addon 'Fleshed Out'
https://www.moddb.com/mods/blood-fleshed-out/downloads/fleshed-out-1-0

[10-25] jcr shamelessly self-promotes his Q1 map curation
https://www.youtube.com/watch?v=rqp_DyDgxjw

[10-22] Doom Tournament and Doomreal 1.0 now available
https://forum.zdoom.org/viewtopic.php?f=43&t=60759
https://forum.zdoom.org/viewtopic.php?f=43&t=65969

[10-21] GZDoom updates to 4.2.3
https://forum.zdoom.org/viewtopic.php?t=66171&p=1122190#p1122190

[10-21] Zandronum updated to 3.0.1
https://zandronum.com/forum/viewtopic.php?f=8&t=9775

[10-21] Colorful Hell's 'Brown beta 2' released
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1122162#p1122162

[10-19] Doom II Retrospective by Clint LGR
https://www.youtube.com/watch?v=pNtHwWVXbDI

[10-14] Jon St.Jon (Duke Nukem) is doing the voice for Postal Dude in Postal 4
https://www.dualshockers.com/postal-4-no-regrets-reveal-early-access-launch/

[10-13] Freedoom 0.12.0 has been released
https://freedoom.github.io/

[10-13] Doom 4 Vanilla updated to 2.0, brings in an entire new optional weapon set
https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v20-new-extra-weapons/

[10-8] Bury My Heart Knee Deep finished
https://www.doomworld.com/forum/topic/102605-bury-my-heart-knee-deep-updated-10819/

[10-8] Doom Eternal delayed until March 20, 2020
https://twitter.com/DOOM/status/1181569967562612736

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5979795
File: 1.19 MB, 1680x1260, mouth.png [View same] [iqdb] [saucenao] [google]
5979795

>>5979781

>> No.5979797
File: 108 KB, 640x780, 1570058698146.jpg [View same] [iqdb] [saucenao] [google]
5979797

I did it guys. I just beat Plutonia on UV, Pistol Starting all levels, No Saves. Did the secret levels a few days ago, but I just beat Gateway to Hell a couple hours ago.


Yes, I'm reposting because thread ended right when I said it, and I could use the validation goddang it.

>> No.5979801
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5979801

>>5979797
>979797
Impressive, very nice. Same goes for your run.

>> No.5979803

>>5979797
well anon you sir deserve lots of cos-players at quake con

>> No.5979828

>>5979797
On god we gon find you some cosplayer pussy bro

>> No.5979851
File: 397 KB, 1024x664, 17293028169_b58bfdd980_o.jpg [View same] [iqdb] [saucenao] [google]
5979851

Happy Halloween /vr/ - Doom!

What's one of your favorite horror movies (or games, or books, etc), and do you think that the core concept could be translated to Doom somehow, or at least parts or ideas of it?

>> No.5979872

>>5979851
Cube
Evil Dead 1/2/ Army of Darkness
Tucker and Dale vs Evil

that depends on who making the horror mod other than that no opinion for now

>> No.5979898
File: 470 KB, 1138x1920, patting.jpg [View same] [iqdb] [saucenao] [google]
5979898

>>5979797
Ya did good, lad.

Now do Alien Vendetta..

>> No.5979918
File: 86 KB, 500x393, 1564191506951.png [View same] [iqdb] [saucenao] [google]
5979918

>>5979898
I'm having a hard time figuring out which one I should do next. I actually did Ancient Aliens UV / Pistol Start / No Saves before this Plutonia run.

>Scythe & Scythe 2
because they're supposed to be must plays, on the level of influence that plutonia had, but having a much more varied difficulty through its episodes
>Sunlust & Stardate 20X6
but those are gonna turn up the ballbusting to 11
>MM1 & MM2, Hell Revealed 1&2
Historically relevant
>Alien Vendetta
Also historically relevant but it has Alien in the title and I already had ayylmaos recently so I want to leave this for later
>Speed of Doom
I'm told it's neat
>Sunder
It's not finished though, should I really go for it

>> No.5979927

>>5979918
Alien Vendetta is just a name, it's not actually about aliens any more than Doom already is.

>> No.5979928

>>5979927
I know this, I'm just being a picky asshole and can use excuses like these to narrow the candidate list

I'll obviously get to AV later

>> No.5979943
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5979943

I've noticed that Lost Souls count as kills in GZDoom toward the monster counter and toward the score screen at the end, while they did not count in the original Doom, PRBoom+ or Crispy. Why is that?

>> No.5979952

>Tweak Guides is gonna be kill

Damn now how am I meant to tweak Doom 3

>> No.5979953

http://www.trilobite.org/spispopd/index.html

Here's a classic.

>> No.5980024

>>5979797
How the fuck did you manage to beat MAP10

>> No.5980028

>>5979952
right click -> save page as

>> No.5980036

>>5980024
It's a real bitch, but it can be done. People have done it in Hideous Destructor even.

>> No.5980041

The Quake Halloween Jam pack isn't going to be finished for tomorrow is it?

>> No.5980095
File: 217 KB, 785x841, DeEx project progress 3.png [View same] [iqdb] [saucenao] [google]
5980095

Progress continues on my WW Nazis/Diabolus Ex fan map. I finished making my second of 3 boss encounters and have a rough sketch of what the run up to the final battle is gonna look like. Should be ready in time for Halloween, barring me dying in an untimely belt-sander explosion or something.

>> No.5980103

>>5979943
gzdoom is barely even doom bro

>> No.5980126

The level design in this first quake 2 expansion is better than the base game

>> No.5980142

>>5980126
quake 1 ~ quake 2 expansion packs are better than its base games

>> No.5980147

>>5980142
Quake 1 I do not agree at all. Maybe better than the 4th episode

>> No.5980149
File: 1.31 MB, 1920x1080, gzdoom_2019_10_30_15_59_52_812.jpg [View same] [iqdb] [saucenao] [google]
5980149

Soviet power supreme.

>> No.5980153

>>5980149
>uniornically using chromatic aberration in fucking doom

>> No.5980154

>>5979851
YO LIL DONNIE

>> No.5980159

https://www.youtube.com/watch?v=ayqZ8HNivfM

>> No.5980163
File: 1.14 MB, 1920x1080, gzdoom_2019_10_30_21_29_08_087.jpg [View same] [iqdb] [saucenao] [google]
5980163

>>5980149
WTF, a voxel tank?

>> No.5980169

>>5980149
>tfw you liked the class addon better than vanilla RO but gzdoom broke it

>> No.5980185

Dead Simple clones to wads are the same as Christmas/Halloween/Thanksgiving/Valentine's Day episodes to sitcoms.

>> No.5980187

>>5980103
It's built using original Doom source code, and though the stock settings may be off, if you configure it properly then gameplay should be 97% original behaviour, closer than many well regarded console ports.

>> No.5980201

>>5980187
even on highest possible comp level it's way way off original doom

>> No.5980202

>>5980187
>built using original Doom source code
Not anymore!
Under GPL, it doesen't have a single original Doom code line in its entirety.

>> No.5980206

>>5980202
uh, the doom source code got released under the GPL - you're probably thinking of the build engine code that hung around in zdoom
https://doomwiki.org/wiki/Doom_source_code

>> No.5980242

>>5980201
Anon pls
If you're playing GZD on Doom/Boom(strict), without mouselook, with auto-aim, with switch on pickup and without jumping/crouching, you're set for every purpose short of speedrunning. Only very few edge cases remain (like that example of Pinkies escaping a room Decino showed in one of his videos) and they're not even significant

>> No.5980294
File: 70 KB, 171x174, champ.png [View same] [iqdb] [saucenao] [google]
5980294

>>5979797
Hell Revealed time?

>> No.5980295

>>5980187
Oh, buddy. Code can and has been changed.

>> No.5980327

>>5979797
Good job! I hope you keep doing that with other wads.

>> No.5980331

>>5980295
Of course it has, but the gameplay is still Doom, and can be mad even closer to original Doom with the right settings.

>>5980201
"Way off" to me would be like SNES Doom, or Blood's Fresh Supply sourceport.

>> No.5980348

>>5980242
exactly, can't wallrun, can't do grabs, can't voidglide
CAN easily punch and chainsaw wideboys like mancs and spider demons

GZ/Zdoom's sole purpose is playing WITH mouse look and mods, otherwise go for Boom™ and its derivatives for authentic experience

u fukcing casul

>>5980331
>"Way off" to me would be like SNES Doom, or Blood's Fresh Supply sourceport.
neither can playback eachother's demos so its moot anyway
blood fresh supply and zdoom codebase is an apt comparison actually

>> No.5980356

>>5980187
>well regarded console ports.

>> No.5980365

Uh. Guys. Don't you happen to think that if you squint just right you can kinda discern Plug'n'Pray right smack in the middle of DNF? Except Plug'n'Pray sort of used the tropes of the popular games contemporary to it (with the "am I dick or what?" attitude), while DNF used the tropes from its competitors all the way through its development (with the "am I dick or what?" attitude about it)?

>> No.5980370

>>5980365
>Plug'n'Pray right smack in the middle of DNF
I'm gonna put Plug'n'Pray smack dab on your ass

>> No.5980379

>>5980356
>newfag

>> No.5980381

>>5980348
Different anon here, I definitely hit wallruns all the time in GZDoom. I think it's a compatibility setting somewhere in there. Don't know about grabs or voidglides though.

>> No.5980395

>>5979781

How doom was meant to be played

https://www.youtube.com/watch?v=jYLaACH_upw

>> No.5980396

>>5980381
Grabs? Like bumping a ledge or something and you have enough speed that you can swipe the item that's on there?

>> No.5980424
File: 616 KB, 1920x1080, wallrun option.png [View same] [iqdb] [saucenao] [google]
5980424

>>5980396
Just tried it on E4M1. I managed to snatch one shotgun that fell to the ground near the red key. However, I couldn't reach the red key itself, like it's done in more vanilla ports. Maybe it'd be possible if I screwed up my entire config and learned how to SR50 just to grab that one key, but I really doubt that.
For the voidglide, I'm nowhere near good enough to perform it to test it, so I can't say anything about it.
Also, here's the wallrun setting in the options.

>> No.5980429

>>5979918
>Scythe & Scythe 2
The difficulty varies wildly. The first 20 levels are super easy, then the last 10 are brutally hard.

>MM1 & MM2, Hell Revealed 1&2
Add Requiem to that list, it's pretty much MM3.

>Alien Vendetta
It has nothing to do with aliens, it's a prettier Hell Revealed if anything. And it's considered the best, most influential wad ever. Must play.

>Speed of Doom
Yes, it's good, also check out Plutonia 2, it's much better than the original.

>Sunder
This one is for Doom gods ONLY. You have to have mastered the game to even play it normally, let alone with your parameters.

>> No.5980431

>>5980424
>>5980396
>>5980381
I've done grabs in GzDoom, seems to work if you just have a bit of speed.

>> No.5980459

>>5979783
Doom 4 Vanilla 2.3 released
https://www.youtube.com/watch?v=wH4bU3wWAXI&t=3s

>> No.5980461

>>5979781

>> No.5980467

>>5980459
when will this get actual doom4 maps

>> No.5980482

>>5980467
Never. That would require jumping and platforming.

>> No.5980509

I would like to go back on purist with Doom,which source port should I pick?

>> No.5980521

>>5980509
Chocolate Doom

>> No.5980532

>>5980126
t. Levelord

>> No.5980541

>>5980509
Anon above is correct.
However if your eyes start bleeding check out Crispy Doom.

>> No.5980546

The Quake mapping scene is nuts.

>Speed map jams
>99 or less brush jams
>Halloween Jams
>Christmas jam just started

Is there a Doom community discord as active as this one?

>> No.5980548

>>5980546
Doomworld is pretty much what you're looking for.
https://www.doomworld.com/forum/4-wads-mods/
Don't know about any discord.

>> No.5980559

>>5980546
active AND without trannies? forget it

>> No.5980561

>>5980546
It's a shame Quake's gameplay is so underwhelming compared to Doom. The mappers are wizards creating awesome things, but then when I actually sit down to play the maps it's like "Oh...it's just Quake". "Oh...Quake's enemy roster is boring". "Oh........."

>> No.5980573

>>5980559
>Trannies are a hivemind that all have the same views on life.

>> No.5980580

>>5979781
Quake 1 but remade the Fallout 3 engine.

>> No.5980587

>>5980580
No

>> No.5980592

>>5980580
i.e. janky and unsatisfying as fuck.

FO4 has better combat, and the movement is more tweakable. Plus there's a VR version.

You'd have to: make a parser that would cut the map into room-size chunks, with moving sectors cut out sepaartely, convert them to models, and assembles them in Fo4 worldspace.
I know there was a prototype random dungeon generator for Morrowind, and the database structure of the worldspaces is basically the same, so you might be able to do it.
Make scripts that replecate Quake functions.

and so on

Ambitious project, sure, but IMO doable, provided you know enough programming to make a converter.

>> No.5980598

>>5980561
>>5980592
i hate everything i'm reading. both of you go make a sandwich

>> No.5980624

>>5980592
Fallout 3 has some things done better than 4. Most, if not all of FO4's options behave like a discount version of that of Mass Effect.

>> No.5980630

>>5980624
Its quite amazing how successful F3 and 4 were. They are like a bad parody of the original games.

>> No.5980634

>>5980630
This even with F2 being too referential.

Then again this is also the gen that thinks Mass Effect is amazing sci fi opera.

>> No.5980635

>>5980634
What did Mass Effect do to you that was so awful?

>> No.5980636

>>5980635
Nothing? Its just boring as fuck.

>> No.5980645

>>5980630
1 and 2 are pretty shitty games tbqh famalam.

If you deviate from the perfect path of the quest at all everything just breaks down and the game is bugged to shit. Everything is rng or bugged to the point that this game created a savescum habit I have only noticed and broken in the last few years.

>> No.5980651

>>5980645
For sure, but some builds let you play the game easily. The writing and story just had more charm, and its was bleaker.

It was never my classic rpg to go. I have more fond memories from BG2 broken Arcanum or PST than Fallout.

I guess they had to lose something when going big in beth.

>> No.5980656

>>5980635
The first one is boring AF and is shit in all rregards except worldbuilding
The second one has good combat and actual missions, but the plot is retarded and writing is worse
The third one couldve been best, but the online scorekeeping and resource scrounging for the best ending is shit, and even then the ending is shit.
A teaspoon of shit spoils the barrel of mead in case with Mass Effect series.

>> No.5980660

>>5980635
I wish I'd find RPGs satisfying to play as something like Doom.

>> No.5980669

>>5980656
There is only one good thing with Mass Effect and its the first games art. Rest is garbage.

>> No.5980760

>>5980630
3 was around at the right time to get on the open world craze, New Vegas brought a lot of love and interest because it was actually good, and then 4 rode on New Vegas's and Skyrim's popularity.

>> No.5980762

>>5980760
4 is not even good for the porn mods.

>> No.5980796

>>5980762
I haven't even tried it yet. I don't hate Fallout 3, it's not great, but it had some value for what it was, it's just that New Vegas so much categorically better that I have no reason to ever play 3 again.

4 looks an awful lot like a riced out 3 in most ways, which doesn't make me feel like I need to play it.

>> No.5980804

>>5980796
Its not that bad. Hey it has stephen russel doing still some VAs.

Beth still had the potential but zenimax gutted it completely.

>> No.5980840

>>5980762
What? Surely there has to be some lolis or something.

>> No.5980848

>>5980840
Dude I wasted too much time in MO trying mods to see how much shit it is.
Well its still better than 99 of games sure, the other two exceptions being sims4 and skyrim.

Anyway. Happy Halloween, I am starting up a blood run.

>> No.5980854
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5980854

>>5979781

>> No.5980858
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5980858

>>5980854

>> No.5980861
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5980861

>>5980858

>> No.5980938
File: 599 KB, 2500x916, YEETUS DELETUS.png [View same] [iqdb] [saucenao] [google]
5980938

Have some sprites I made. Use 'em for any Doom Mod you desire or something.

>> No.5980942

>>5979781
>Build Engine has the "get killed by an opening door" bug
>at the same time, the structurally similar Jedi Engine has no such bug.

>> No.5980970

>>5980938
did you just rotoscoped yourself

>> No.5981017

>>5980482
>>5980467
that would take work but i'd like to see almost/close enough recreations for old doom that are even mod compatible aka "vacinated" editions/consolation prize

>> No.5981023

>>5980970
Yep.

>> No.5981034
File: 34 KB, 1080x167, Screenshot_2019-10-30-16-36-30-01.jpg [View same] [iqdb] [saucenao] [google]
5981034

Death Wish 1.6 should be released tomorrow.

>> No.5981037

The Night Sentinel in new Doom should have had their helmets based off the classic helmet armor pick up,
Maybe, let's hope there's different armor types in there
>>5980854
>>5980858
>>5980861
>D64 cut weapon
Cool

>> No.5981042

>>5980938
Based nerf gun anon

Let's see a walk cycle

>> No.5981048

D4V with Chocolate Doom is great.

>> No.5981049

>>5980573
Yes because they are Strogg.

>> No.5981052

>q1: ancient and demonic looking creatures from another world
>q2: cyborg flesh horrors from another world
>hell in doom: both above mixed kind of

>> No.5981059 [DELETED] 
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5981059

>>5981049
>Equating sex re-assignment surgery/genital modification with stroggification.
sure, headass.

>> No.5981070 [DELETED] 

>>5981059
>Go through intense body mutilation and psychological trauma and brainwashing

Seems pretty much the same to me

>> No.5981081 [DELETED] 

>>5981059
What's the difference?
Most of them come out looking the same.

>> No.5981106

Why is it nearly impossible to talk about Doom Eternal on /v/?

>> No.5981113 [DELETED] 

>>5981070
>stroggification
More intense for the most part and involves adding mechanical parts and brain implants
>sex re-assignment surgery
Concentrates on the sex organs and most, if not all secondary sex characteristics, and doesn't involve adding mechanical parts nor electronic implants in the brain
Oh, and trans people don't always go into such surgery. Furthermore, while its true that in the US and some other countries, the trans suicide rate is higher than both hetero and gay folks, I do not believe that the higher suicide rates are inherently caused by being trans. True, not all of the issues are due to bullying and discrimination; I highly doubt that the suicide rates are the same or even similar in every country in the world. At worst, its a form of mental deviance and/or abnormality.

>> No.5981116

>>5981106
Because 99% of people on /v/ are underage turbo dipshits and it's impossible to hold a remotely civil conversation with them?
It doesn't help that it has a lot of shilling, half of the console war bullshit is almost certainly by people paid to promote and to shit on each brand.

>> No.5981128 [DELETED] 

>>5981113
Butting in as a third party here, but;
> do not believe that the higher suicide rates are inherently caused by being trans
I think it can be in a way, in how gender dysphoria is really difficult to cope with, and how surgery isn't actually a good solution for a lot of people, some find it isn't what they hoped it to be and that they become even more miserable, regretting it.

>> No.5981153

>>5981106
/v/ is not for game discussion, just shitposting, porn and finding an excuse to be angry for no reason

>> No.5981187 [DELETED] 

>>5981128
> some find it isn't what they hoped it to be and that they become even more miserable, regretting it.
This. They find out post-op that they're still not the same thing as a biological woman and unlike hormones once you've snipped the meat and veg it's impossible to undo it. Such is life, though. Ten years from now I suspect unless there's some sort of live person gene editing breakthrough transgenderism will fade as little more than a popular fad of the moment.

>> No.5981195

>>5981106
Because it seems like a really boring game.

>> No.5981221

>>5981023
that's badass

>> No.5981223

>>5981195
Nah.

>> No.5981224

>>5980938
>>5980970
>>5981023
now go, pick up some Nerf guns, repaint them, and rotoscope them with your hands into weapon sprites.

>> No.5981262

>>5981224
Perhaps.

>> No.5981265

>>5981224
The revolver would be great.

>> No.5981292

>>5981265
Fine, you want that? Fine, I do that

>> No.5981303
File: 210 KB, 540x421, 1560139276751.png [View same] [iqdb] [saucenao] [google]
5981303

>>5979781
Is it just me, or is the MIDI playback in PRBoom+ really bad?

I'm using the same soundfont on GZDoom, CrispyDoom, and PRBoom+, all with reverb, and it just always sounds awful in PB when compared to the other two. Like it's compressed or something. Is there some protip I'm missing to make it sound good there?

>> No.5981315
File: 558 KB, 540x540, 1561754826738.gif [View same] [iqdb] [saucenao] [google]
5981315

Hey friends, what's the name of that wad where you play as a bowman in a spooky forest getting chased by screaming skulls? The name escapes me.

>> No.5981321

>>5981315
The Ghoul's Forest 1, 2, and 3

>> No.5981328
File: 242 KB, 640x480, 1570912176495.png [View same] [iqdb] [saucenao] [google]
5981328

>>5981321
Thank you very much.

>> No.5981337

>>5981315
Ghoul's forest 3.

>> No.5981364

Why does Decino specify the complevel he's using in his PrBoom when playing Plutonia?

What happens if you play it without specifying any complevels and just using the default? I thought its only use was for recording demos

>> No.5981397

Doom Eternal having an ice related thing means mods based off the game now have an excuse to use the ice breaking/shatter effect from Hexen.

>> No.5981426

>>5980561
This is a bad post.

>> No.5981428

>>5981315
Cutman's Spooky Scary Woods Of Jumpscares

>> No.5981435

>>5981426
He's right though. Quake's gameplay feels very stale in comparison to Doom's. Less enemy variety and less quantities of enemies because they're 3D instead of sprites. Less interesting mixes of them in encounters. Tankier enemies to compensate for the lack of enemies. It's kinda lame.

Don't get me wrong, I still enjoy Quake, but I can only tolerate it in small doses. I can play Doom for hours on end and not get bored.

>> No.5981460

>>5981435
I don't agree in the slightest.

>> No.5981461

>Hexen
>Like 4 enemy types
>Only 2 weapons for most of the first 2 episodes

The cryptic hub and switch finding isn't even a problem. This other shits much worse.

>> No.5981489

what is a good mapset that I can play demonsteele on? I know it goes well with scythe2 but jumping causing progression breaks drives me insane. Are there any good mapsets that are built with jumping in mind?

>> No.5981490

>>5981489
Alfonzone might work well

>> No.5981510

>>5981490
holy shit. thanks anon, this looks amazing.

>> No.5981524
File: 789 KB, 1200x976, doom band.png [View same] [iqdb] [saucenao] [google]
5981524

this is my first map i made a couple years ago, enjoy.

http://www.mediafire.com/file/qeo0l7ek0i15sh8/dilbert3.pk3/file

>> No.5981765

>>5981461
four enemy types can be worked with (see E1-styled maps, depending on whether you count "pinky but fuzzy" as an enemy type), but yeah the lack of weapon variety and the compressed health range really make the game feel dull

>> No.5981775 [DELETED] 
File: 162 KB, 491x326, samus ooooohhh.png [View same] [iqdb] [saucenao] [google]
5981775

>>5979797

>> No.5981781
File: 40 KB, 558x650, 1566473647726.jpg [View same] [iqdb] [saucenao] [google]
5981781

>>5980348
You're wrong. GZDoom with Doom/Boom(Strict) compat profile, without mouselook, with autoaim, with switch on pickup and without jumping/crouching gets you 99% of the way to full Doom behaviour, but with the convenience of being able to play vanilla with QoL mods or just gameplay mods.

>can't wallrun
You can definitely wallrun, it is part of the Doom/Boom(strict) profile.
>easily punch and chainsaw wideboys
You can't, because the Doom/Boom(strict) profile also reintroduces the ol' blockmap bug.

The only thing you miss out on from the original experience is speedrun-related things like demo record/playback and voidgliding. Grabs also work, albeit a bit differently. So pinkies can move out of a certain room in Doom 2 when they shouldn't be able to. Big deal. Recommending GZDoom to anyone that is not speedrunning and recording demos to submit to DSA is a good call, and unless you have counters to what I said here, you're likely just a purist.

>> No.5981785

>>5981781
>>5979943

I will grant, add to the exceptions to the original experience - Lost Souls and Icon of Sin-spawned monsters count toward the Kill% in the score screen, when they didn't in vanilla Doom 2.

This is easily fixable by turning on the "Icon's death kills its spawns" option under Gameplay Options, and by loading this little WAD if you care about the LS thing.

https://www.mediafire.com/file/h2irzrd12v2i2ve/LostSoul_NoKillCount.wad/file

>> No.5981914

The mouse support in Shadow Warrior Redux is rather poor. How do I fix it? Redux would be near perfect if it weren't for that

>> No.5982003
File: 231 KB, 725x725, 1559273897105.jpg [View same] [iqdb] [saucenao] [google]
5982003

>>5979781
>>5968734
It's that time again, /doom/

Post your favorite QoL mods for Vanilla+ runs on GZDoom

>lights.pk3 (included with GZDoom)
>Doom 2 Sprite Fix project
https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/
>Brightmaps Plus
https://forum.zdoom.org/viewtopic.php?f=46&t=64299
>Sprite Shadow
https://forum.zdoom.org/viewtopic.php?f=105&t=54992
>DoomSFX
https://www.perkristian.net/sounds/pk_doom_sfx.zip
>Sound Caulking PC (all demons have unique sounds)
https://drive.google.com/open?id=0BwT8em2c7_BPNVhwd3ZicWloOFk
>Footsteps
https://forum.zdoom.org/viewtopic.php?f=37&t=35388
>Health Warning (made by Babel-Anon)
https://mega.nz/#!nxtUwIbQ!XMnkv0sp1_7aUxtXpKqtKODrlGq0BdlVZ7VGPyb314I
>PerK's Smooth Weapons Enhanced
https://forum.zdoom.org/viewtopic.php?f=43&t=32628
>Vanilla Essence
https://forum.zdoom.org/download/file.php?id=36199
>Fullscreen Statusbar Mod
https://forum.zdoom.org/viewtopic.php?f=46&t=63863
>Damage Direction Overlay
https://forum.zdoom.org/viewtopic.php?t=57576
>DamNums
https://forum.zdoom.org/viewtopic.php?f=46&t=55048
>Target Spy
https://forum.zdoom.org/viewtopic.php?f=43&t=60784#p1057216
>Precise Crosshair
https://forum.zdoom.org/viewtopic.php?f=43&t=64788#p1104858
>Universal Gibs
https://gitlab.com/accensi/UniversalGibs
>LostSoul_NoKillCount (Restores Doom2 behavior of LS not counting to Kill%)
https://www.mediafire.com/file/h2irzrd12v2i2ve/LostSoul_NoKillCount.wad/file

Also, this is the soundfont to make the MIDI playback sound like the Roland SC-55

>Emperor Grieferus' SC-55
https://mega.nz/#!CpMj0SKZ!XK4n8a0faPhU1SewNyvDJuCsN2-ZsPsDgbyhrF5vxy0

This is a short clip of what it looks like with all this
https://dump.video/i/16tUuo.mp4

Other mods that other anons have brought up:
>Bloodfix
https://forum.zdoom.org/viewtopic.php?f=19&t=29495
>immerse
>autoautosave
>flashlight
>universal weapon wheel
>smooth doom
>nash gore

On how to make GZD behave like vanilla:
>>5981781
>>5981785

>> No.5982016

>>5981781
Thank you.

>>5981785
There's also a .wad to enable original behavior with not automatically loading a save after death and Pistol Starting you afterwards.

Also there's a .wad to let you have automatic Pistol Start, where no matter the previous level or your saves, you always start every level from scratch, which the original .exe doesn't do, you need to use a command line or IDCLEV

>> No.5982027

>>5982016
Do you have the link for those two wads you mention? I'd be very interested in getting those, specially to add to this >>5982003

>> No.5982031

>>5982003
>tfw no gameplay mod where you play as Young Romero and Carmack with their fantasy weapons

>> No.5982040

>>5978942
I wonder whether this hypothetical common progenitor (dare I say "antediluvian"), also for DreamWeb as well, could have been the game made by the same people who made Hell, just prior - BloodNet? It was multiplat, was and still is notable (nowadays more due to being commonly considered almost unplayable), had a metric shitton of text, extravagant-looking graphics, puzzles and shiet. I really wonder about it, actually.

>> No.5982062

>>5981364
Behavior differences. No complevel means it's using the behavior of the latest version of PRBoom. Specifically setting a complevel changes the behavior to that particular version of Doom.

>> No.5982074
File: 11 KB, 501x68, 1571810615432[1].png [View same] [iqdb] [saucenao] [google]
5982074

A couple threads ago I mentioned that I was uploading a pistol start playthrough of Sigil 1.21 on the Scoredoom sourceport. Here's E5M6 (with a sega genesis soundfont).

https://www.youtube.com/watch?v=Lrso7lqOPvw&feature=youtu.be

>> No.5982082
File: 21 KB, 620x350, tired norm.jpg [View same] [iqdb] [saucenao] [google]
5982082

>>5982074
man, I've always wanted a score system to make doom more arcadey but it's gotta be gz doom compatible.
Guess I'll have to write it myself!

>> No.5982086

>>5982082
The dude who made it mentioned that some guys were working on porting it to zscript, but they went dark. If you're interested, all of his code is available on his github.

https://github.com/ddraigcymraeg/gzscoredoom

>> No.5982092

>>5982086
I'm just barely getting back into the swing of things as far as coding goes. But if I actually pull the willpower together to work on a project this would be it.
>Roland Thompson
If that's your real name that's badass.

>> No.5982103

>>5982092
It's the first thing that came to mind when I needed a fake name. I felt real clever.

>> No.5982108

>>5982082
Check out DAKKA.
It already has one.

>> No.5982119

>>5982082
Isn't there a score system already?

>> No.5982121

>>5982119
Fuck, I meant to write;
>isn't there a score mod for GzDoom already

>> No.5982127

>>5982121
>>5982119
Not as far as I am aware up to this point but if there is, let me know so I don't have to learn more script.

>> No.5982176
File: 1.03 MB, 2048x2367, poster.jpg [View same] [iqdb] [saucenao] [google]
5982176

>>5979783
Quake Halloween Jam 2 is out
http://www.celephais.net/board/view_thread.php?id=61786

>> No.5982189

>>5982119
The completion counter?

>> No.5982196
File: 63 KB, 1024x768, dw16-1024x768-Image.png [View same] [iqdb] [saucenao] [google]
5982196

>>5979781
DEATH WISH UPDATED TO VERSION 1.6

https://www.moddb.com/mods/death-wish-for-blood

>> No.5982219

So should Quake 1 be played on Hard or Nightmare if I am looking for a challenge? I've read that people think Nightmare is easier than hard.

>> No.5982279

>>5982219
vanilla? hard
copper? (vanilla+) nightmare (50 max hp) and it's generally better balanced than vanilla

>> No.5982285
File: 12 KB, 90x160, 5.gif [View same] [iqdb] [saucenao] [google]
5982285

Would you use revenant armor?

>> No.5982290

>>5981435
Grave Uypo, stop with the samefagging and go back to the HL hate you BR nigger.

>> No.5982335
File: 10 KB, 204x136, revenant dance.gif [View same] [iqdb] [saucenao] [google]
5982335

>>5982285
When are we getting Revenants for the Halloween theme/

>> No.5982339

>>5982279
Why Hard for Vanilla, though? Isn't the Shambler a much more fearsome enemy?

>> No.5982341
File: 161 KB, 447x447, b1b.jpg [View same] [iqdb] [saucenao] [google]
5982341

>>5982290
>>5981460

>> No.5982372

>>5982339
its easier to exploit some enemies on nightmare, but overall it is considered the hardest by most, so if you need to prove something, go nightmare. I mean, try for yourself, difference between hard and nightmare is pretty noticeable

>> No.5982373

>>5982372
Alright, thank you. Quick question, how do you play the expansion packs using Copper Quake? Is it even possible?

>> No.5982392

>>5981435
I cannot agree. Most enemies in the Doom 1 roster were pretty much Imps with a slight variation or weak mooks that were pretty much never a threat. Things were quick to kill, while also offering little challenge.

Quake may have less opponents, but each opponent is also more dangerous. Spawns can easily decimate you, especially if you get one of those fun glitches where they can 1 shot you. Fiends also can 1 shot you if you are reckless. Shamblers become nightmarish without any cover; I rather face 10 narons of hell than 10 shamblers in a small box custom map. On nightmare in particular, you can't outrun vore pods, meaning you are stuck with something constantly on your tail.

I feel like the greatest shortcoming of Quake was that there was not enough spawns. Well that and giving you far too much ammo. I wish the player was limited to just the shotgun. I might need to see if I can edit out the other guns and replace all monsters with the spawn.

>> No.5982406
File: 2.32 MB, 512x384, 1504549086283.gif [View same] [iqdb] [saucenao] [google]
5982406

>>5982392
>I wish the player was limited to just the shotgun. I might need to see if I can edit out the other guns and replace all monsters with the spawn.
how about no

>> No.5982416

>>5982373
no idea desu, I haven't tried, but I assume copper only works for id1, + ofc custom maps made for it

>> No.5982424

>>5982392
you haven't played Sigil from pistolstart have you

>> No.5982426

>>5982392
I think it's pretty clear that the anon you're replying to is not limiting himself to Doom 1's roster, but also including Doom 2's roster & SSG.

Doom 2's replay value is just miles ahead of Quake's

>> No.5982450

>>5982027
Some of the mods linked in >>5982003 reference the "m8f's toolbox", which is a collection of several small QoL mods. Some of them like Target Spy or DamNums are already linked here.
In that toolbox there's this:
https://forum.zdoom.org/viewtopic.php?f=43&t=61079#p1060800
IDCLEVer Starter lets you pistol start. It's pretty easy to configure in the settings.

>> No.5982457

>>5982450
Oh yeah, IDCLEVer is cool but currently Perk's Smooth Weapons Enhanced has a conflict with it. You start out with your pistol holstered, but manually equipping it fixes it Nash says it is fixed in the next version, but we'll just have to wait for that

>> No.5982479

>>5979781
Played Blood for the first time this week.
Can't usually get into Build games, the hitscanner mechanics piss me off, but Blood was SO fucking good.

>> No.5982482

>>5982003
Don't hate me.
https://forum.zdoom.org/viewtopic.php?f=46&t=60356&hilit=hitmarker#p1051578
I like Hitmarker with only the Quake hit sounds turned on and no visual feedback.

>> No.5982493
File: 78 KB, 1024x768, doom happy time circus 2.png [View same] [iqdb] [saucenao] [google]
5982493

What are you playing today on Halloween?

>> No.5982501

>>5982493
I'm playing work on my heretic map for a goddamn change

>> No.5982504

>>5982424
It's not hard just tiresome. 7+ shotgun shots to kill shit isn't fun.

>> No.5982506

>>5982493
Halloween jam pack
>>5982176

>> No.5982518

Has anyone done Lucio from Overwatch's wallsliding mechanic in Doom? Is it even possible?
That mechanic deserves a better game.

>> No.5982521

>>5980356
The PlayStation port is pretty damn good tho

>> No.5982526

>>5982479
It starts well but kind gets shit in the last episodes.

I think only Duke maintains good quality from beginning to end.

>> No.5982527

>>5981106
Threads for upcoming releases are always terrible. You won't see many good ones until the game is out and the "this metacritic score is SHIT lmao" threads stop.

>> No.5982528

>>5981321
You only have a bow in 3, though.
I think in 2 you just have the SSG and 1 gives you a bunch of weapons?

>> No.5982531
File: 85 KB, 1000x563, EFaasOAUcAA8D99.jpg [View same] [iqdb] [saucenao] [google]
5982531

>>5982003
reminder that the masters of doom adaptation is being made and these are the actors.
https://twitter.com/DEADLINE/status/1177298441946320896

>> No.5982534

>>5981461
>>5981765
I believe you can work around the small weaponset by loading up Samsara and playing as Parias? You're basically all three classes in one at that point.

>> No.5982538

>>5982521
controls are ass.

>> No.5982539

>>5982538
that's what we have the TC for

>> No.5982541

>>5982504
>tfw anon just described Quake in his post without even realizing it

>> No.5982542

>>5982219
Nightmare is supposed to be harder, but the enemies are so aggressive that they've become very stupid; when they see you they start attacking and do not stop... and also do not check if their attacks are even hitting you.

>> No.5982548

>>5982526
I didn't like the second episode on the spaceship very much. Does the game pick up again after you leave it? I really liked the first episode in Hollywood.

>> No.5982549

>>5982548
Yeah the moonbase is pretty good. And arguably the best urban levels are after ep2.

>> No.5982582

>>5982526
>Blood gets kinda shit in the last 2 episodes
not really, the level design gets more creative (and more tedious) and the enemy count goes way up, but other than that it's still Blood.

>> No.5982646

>>5981461
>Expansion added 0 enemies and 0 weapons

Wtf man. Even shit like Quake 2 got new stuff

>> No.5982647

>>5982548
Yes. Lots of people don't like Episode 2. 3+4 are like the best ones. And 5 is great too.

>> No.5982650

Sorry for not posting updates in a while, I'm slowly rewriting my genesis engine in 68k.

Anybody have any good names for it btw

>> No.5982670

>>5982650
the tyrant engine?
my thought process here was basically "the slavedriver engine was on a sega console" -> "powerslave is the name of a metal album" -> "powerslave came out in 1984" -> "what classic metal came out before then" -> "sad wings of destiny did" -> "hey, 'tyrant engine' doesn't sound half bad"

>> No.5982676

>>5982650
How about "Caine Engine"

since it's Genesis and Caine is from the book of Genesis, plus nerd points because Caine is the first vampire in the World of Darkness lore

>> No.5982684

>>5982650
Red Zone, it's a super late release and is a glorified tech-demo graphics wise.

>> No.5982740
File: 484 KB, 1920x1080, Screenshot_Doom_20191101_032613.png [View same] [iqdb] [saucenao] [google]
5982740

what does it do?

>> No.5982741

https://www.youtube.com/watch?v=jfH4WIO-V9g
https://www.youtube.com/watch?v=hYo75AqnW4Y
it's like eternal just came out

>> No.5982745

>>5981785
>>5981781
doesn't gzdoom make it where you can still make unf noises when unfing shootable walls?

>> No.5982763

>>5982740
puts the fbi at your door

>> No.5982773
File: 21 KB, 824x317, doomwads.png [View same] [iqdb] [saucenao] [google]
5982773

Quick! Which one do I play?

>> No.5982794
File: 6 KB, 478x128, Untitled.png [View same] [iqdb] [saucenao] [google]
5982794

>>5982773

since you seem in a hurry, reelism is good for quick blasts

also whats up with folders for just a single wad file?

>> No.5982815

>>5982794
It's just easier to organize and quicker to get running since I just have to drag the folder onto the gzdoom shortcut.

>> No.5982820

Do you guys play with or without Pitch-Shifted Sounds in Doom?

They used to work in the original version, but then a later patch broke them. But most source ports nowadays can restore the feature.

>> No.5982828

>>5982820
no, it sounds like shit

>> No.5982850

God I fucking hate nudoom and the zoomers who pretend its good

>> No.5982851

is Doom64 really as good as people make it out to be?

>> No.5982861

>>5982851
No, it's a poorly designed mappack for Doom 2 that fucks up the gunplay

>> No.5982868

>>5982479
Try Death Wish when you're done. Very easy to install mod. Just got updated today.

>> No.5982869

>>5982851
Yes. Download and install Doom 64 EX.

>> No.5982881

>>5982851
Not at all. It's one of those games that started out underrated and has come full circle to being overrated. The map design and the low monster count is what really holds it back.

>> No.5982891

>>5982851
it is good, even if not the best doom

>> No.5982932

Why are all young women in shadow warrior literal anime girls lmao

>> No.5982934

>>5982773
400 hundred minutes of /vr/ when

>> No.5982939

>>5982934
yes, I'm a retard

>> No.5982952

>>5982851
maybe

>> No.5982956

why quake 4 never had an expansion?

>> No.5982964

>>5982932
it's a celebration of asian culture as a video game
this is how you get japanese gamers into fps, not overwatch

>> No.5982980

>>5982740
it cirnos

>> No.5982981
File: 283 KB, 499x513, 1570978026706.png [View same] [iqdb] [saucenao] [google]
5982981

>>5982815
wait wait wait
you can just drag a folder onto it

>> No.5982989

>>5982956
Because IT IS an expansion.

>> No.5982991
File: 43 KB, 432x444, 1570542672071.jpg [View same] [iqdb] [saucenao] [google]
5982991

>>5982981
yup

>> No.5982992
File: 1.93 MB, 2240x4884, TF_class_evolution.jpg [View same] [iqdb] [saucenao] [google]
5982992

Are there still players in Quakeworld Team FortresS?
I'd like to try it out. Or Quake 1 online in general.

>> No.5983012

>Want to play the Spooktober mapset because Halloween
>The very first map has an issue where you can't get to the first door because of an invisible wall
Guess its back to Eviternity for me then.

>> No.5983013 [DELETED] 

idea for a scout unlock: Gendercola

>> No.5983015
File: 142 KB, 192x282, 1560759455048.gif [View same] [iqdb] [saucenao] [google]
5983015

>>5983013
?

>> No.5983031

>>5983015
wrong tab LMAO

>> No.5983038
File: 678 KB, 850x464, 1495766769956.png [View same] [iqdb] [saucenao] [google]
5983038

>>5982992
That picture really makes me wish that Team Fortress would have stuck with the gritty, semi-futuristic aesthetic. Quake 3 TF looks cool as fuck.

>> No.5983040

>>5983015
HUH?

>> No.5983041

>>5983038
The unofficial TF games were shit tho
Fortress forever was DOA
for most people only QWTF and TFC existed

>> No.5983042

>>5983015
Now make a mech suit out of it.

>> No.5983043

>>5979781
Imagine if Doom 64 had real 3d models.

>> No.5983046

Is it possible to integrate player color into a weapon sprite?
I want the kick animation to have pants that are consistent in color with player sprite, no matter the chosen color.

>> No.5983047

>>5982992
>Heavy in TF2 is based on Heavy Weapon Dude from DooM
How did I NEVER notice this?

>> No.5983051

>>5979781
Where is my cacodemon bf?

>> No.5983057

>>5983047
He isn't though

>> No.5983062
File: 16 KB, 419x370, cat.jpg [View same] [iqdb] [saucenao] [google]
5983062

>>5982991
at last I see

>> No.5983064

>>5983043
Imagine the smell...

>> No.5983065
File: 278 KB, 315x246, Notices ur ice beam.gif [View same] [iqdb] [saucenao] [google]
5983065

>>5983015

>> No.5983072

>>5983065
silly metroids get away from me UwU

>> No.5983084

I'm looking for some specific wads that were shared across usenet forums forever ago.
Is there a location where any of these have been salvaged?

>> No.5983092

>>5983084
idgames most likely
Shovelware CDs maybe

>> No.5983102

what are other games like tf2 that encourage moving and dodging instead of camping and hiding

>> No.5983123

>>5983092
idgames only has things that the author puts up themselves i thought?

>> No.5983145

>>5983012
>~Noclip
>enjoy the rest of the 13 maps

>> No.5983148

Really enjoying Hexen. It has flaws but I like the pulsing lighting, the moving geometry. There's pushable walls which blew my mind when I discovered them. I was like wooooooah Doom engine!

>> No.5983153

>>5983123
A lot of older things were put on by others
If your wad is from 90's chances are it's there.

>> No.5983170

>>5983145
I know, but I hate cheating. I guess I can just edit the map myself.

>> No.5983202

>>5983012
>The very first map has an issue where you can't get to the first door because of an invisible wall
No one has encountered this issue before, can you give more details?

>> No.5983204
File: 13 KB, 296x148, engineer2.jpg [View same] [iqdb] [saucenao] [google]
5983204

>>5983102
Quake
TF1 started out as a mod of it for a reason

>> No.5983215

Does anyone know where I can get a hold of a high res Quake logo? I am tired of the stock text that is present in the new Steam UI.

>> No.5983217

>>5983202
Actually, I just figured out how you fucked it up.
Can you explain why you have infinitely tall actors enabled while playing a non-vanilla map pack?

>> No.5983219

>>5983217
Because I'm a fucking retard. Sorry about that.

>> No.5983240
File: 92 KB, 583x707, 1571925815537.jpg [View same] [iqdb] [saucenao] [google]
5983240

>>5983219
we all have our days

>> No.5983264

>>5983240
Now I'm not being a galaxy brain I'm having a lot of fun with this. There's some really neat ideas in this wad.

>> No.5983278

>>5979781
What Engine does Hexen 2 use?

>> No.5983285

>>5983278
Quake 1

>> No.5983294

>>5983278
Modified Quake 1 engine.

>> No.5983309

Are there any weapon sprite mods that work with prboom? In fact, what mods ARE compatible with prboom?

>> No.5983332

>>5983309
Also spectres are fully invisible for me in prboom+, but not glboom+. Anyone know why?

>> No.5983339

>>5979783
REMEMBER TO UPDATE THE NEXT THREAD WITH THIS: >>5982196

>> No.5983354

>>5983309
Doesn't UAC ultra have at least one reskinned weapon?

>> No.5983372

>>5983354
I thought it had a unique (and kinda shit) monster, but no weapon reskin.

>> No.5983374

>>5982934
>400 minutes = 6.66 hours
Very spooky. Fund it.

>> No.5983384

gibe cyberdemon BUTT

>> No.5983386
File: 32 KB, 657x527, 1567577788146.jpg [View same] [iqdb] [saucenao] [google]
5983386

>>5983012
What's the spooktober mapset? Link me pls.

>> No.5983389
File: 2.52 MB, 640x360, butt-pummeled.webm [View same] [iqdb] [saucenao] [google]
5983389

>>5983384

>> No.5983401

>>5983285
>>5983294
Hmmm...
I feel tempted to find the game file for Hexen 2 and try running it on either Quakespasm or Qrack.

>> No.5983404

>>5983386
https://forum.zdoom.org/viewtopic.php?f=42&t=62163
Here. Also, don't be me. Turn off infinitely tall actors if you haven't already.

>> No.5983407

>>5983401
Can't really do that since a lot of the RPG elements and many effects were coded into the engine itself, and not game scripts.

>> No.5983408

>>5983404
Nice. Thanks anon.

>> No.5983412

>>5982341
Both have aged just as well, you're just boring.

>> No.5983415

>HDoom still in the OP
Reminder that I got banned for just asking about it ITT. When I contacted a mod on IRC he said that the wad is not to be discussed here under any circumstances since it is porn. It should be removed from the OP.

>> No.5983417

>>5983415
Shut the fuck up faggot.

>> No.5983420

>>5983415
1. it is an off site link with other content in it
2. the op does not explicitly mention it
3. stop holding grudges over dumb shit like this you fucking psychopath

>> No.5983421

>>5983417
y u mad tho

>> No.5983431

>>5983415
Fucking narc

>> No.5983432

>>5983420
It is listed in the imgur wad list. Why have it included if it is against the rules to even mention it here? It should be removed to avoid other anons from getting b&.

>> No.5983435
File: 1.18 MB, 276x232, george lucas.gif [View same] [iqdb] [saucenao] [google]
5983435

>>5983389

>> No.5983439

>>5983432
Shut the fuck up faggot.

>> No.5983447

>>5983439
y u mad tho

>> No.5983449

>>5983432
its not against the rules to mention it here. you probably posted a picture with porn in it

>> No.5983454

>>5983449
I did not. I_NEED_ABIB told me it was against the rules to discuss the mod in any way shape or form in this thread. I have the IRC screenshots to prove but I cba to dig for it right now.

>> No.5983458
File: 14 KB, 848x122, be warned1.png [View same] [iqdb] [saucenao] [google]
5983458

>>5983449
>>5983454
Here's part of it actually. I'd have to search through my pictures for the rest of the conversation.

>> No.5983459
File: 274 KB, 1920x1080, roch-7-pascal-rouaud-1.png [View same] [iqdb] [saucenao] [google]
5983459

>>5979781
What are some of the best Duke 3D maps and TCs?

>> No.5983461

>>5983458
Well hes a fucking retard

>> No.5983463
File: 2.23 MB, 1920x1080, 1567250380557.png [View same] [iqdb] [saucenao] [google]
5983463

Most controversial Doom mod ever?

>> No.5983465

>>5983461
Be careful what you say anon, a janny lurks this general and he might get upset if you insult his boss.

>> No.5983472

>>5983463
HDoom

>> No.5983479

>>5983454
>>5983458
Abib is a known faggot.

>> No.5983592 [DELETED] 
File: 3 KB, 293x28, the sane one.png [View same] [iqdb] [saucenao] [google]
5983592

>> No.5983593
File: 226 KB, 800x600, full 776.png [View same] [iqdb] [saucenao] [google]
5983593

HD inspired scribble sketch

>> No.5983610

>>5983389
now that's what i call booty blasted

>> No.5983641

>finished my october wad project with minutes to spare before midnight
>life devoid of all meaning now
>not even a dopamine rush when it was done
I'm gonna fucking do it.

>> No.5983674

>>5983389
>Musclehunk brutal fisting (goes wrong)

>> No.5983750

>decide to learn how to rip models from quake champions so I can have the doomguy outfits for miscellaneous purposes
>don't even give a thought about having any ripping experience before hand
>find out it's a unique and complex process that my pea brain can't handle
>start getting paranoid that bethesda will have the servers shut down any day now due to high costs for a low playerbase and their recent incompetence with fallout
>fear that all those cool character and weapon remakes will be lost forever

>> No.5983753

>>5983593
DoomGuy, you look a little thin, man!

>> No.5983780
File: 889 KB, 1920x1080, Base Profile Screenshot 2019.11.01 - 00.15.49.74.png [View same] [iqdb] [saucenao] [google]
5983780

Why are you not playing Halloween Jam 2 RIGHT NOW?

>> No.5983783 [SPOILER] 
File: 559 KB, 680x668, 1572593676263.png [View same] [iqdb] [saucenao] [google]
5983783

>>5983750
Surely finding rips can't be that hard
try checking facepunch oh wait

>> No.5983825

>>5982741
>Want to try that Embers of Armageddon mod shown in these videos
>Have to go through a discord link to get it
Hate having to do this shit

>> No.5983834

>>5982549
No, the best city levels are the first two levels from episode 1 and maybe Freeway from episode 3. The rest are mediocre.

>> No.5983891

>>5983780
I will once I figure out how to install and play maps.

>> No.5983917

>>5983780
>>5983891
Never mind, this shit is tight.

>> No.5983921

>>5983459
Bumping this. Im new to Duke usermaps and most of what I've played so far are really basic empty levels.

I'll throw in a recommendation for "Poison Heart". Phenomenal map. Massive in scale with some absolutely insane detail. You run around a wintery town, in and out of bars, shops, seedy hotels, apartments. Massive battles and constant buildings blowing up. It's great.

>> No.5983924

>>5983641
Don't anon. Do a Christmas theme next! And share your October stuff!

>> No.5983927

>>5983825

are they waiting for something to fully release it or is it supposed to be a secret club thing?

>> No.5983930

>>5979783
>>5982196
Death Wish is at 1.6.2, btw. As of Halloween.

>> No.5983946
File: 210 KB, 811x1059, Blood&Dusk.jpg [View same] [iqdb] [saucenao] [google]
5983946

Is Dusk any good? Are there any other retro fps inspired games that are note worthy?

>> No.5983948

Haven't played Deus Ex in a few years, what kind of run/build should I go for?

>> No.5983951

>>5983948
Stealth.

>> No.5983953

>>5983948

play on realistic
no hacking or lockpicking
anything else goes

>> No.5983956

>>5983951
ugh, I've never done stealth beyond Liberty Island.
I can never get the prod to work right, I thought it had something to do with using the hardest difficulty (I did that so I can have one-shot head shots) but idk.
>>5983953
I already play on realistic.
>no hacking or lockpicking
excuse me sir but I play to have fun

>> No.5983962

>>5983956
each his own, but its pretty fun having to look around environment for keys or passwords, I did a playthrough a while ago and was surprised how many passwords they hide or require you to read into a person emails or conversations to infer their codes, good feeling when you figure it out.

>> No.5983963

>>5983956
don't aim the prod and baton at the head, they don't get headshots
aim it at their back, and get as close as you can for the 10x "point blank from behind" damage multiplier

>> No.5983965

>>5983956
oh right another thing - you don't actually do more damage on realistic, that's an urban myth
as far as I could tell from reading deus ex's scripts, the difficulty settings only influence how much damage you take, and off the top of my head, realistic means you take 4x damage

>> No.5983967

Spooktober is fantastic, but whoever thought Pumpkin Head was a great idea can eat shit.
>Have to hunt down some special Hellknights
Fair enough
>Gravestones spawn zombie types if damaged and projectiles are everywhere
Yeah, neat idea
>Once you finally navigate your way around and kill the knights you need to get to the pumpkin
Sure...
>But we've hidden the teleporter to it! Tee hee!
Piss off, why? Why can't I just activate it or walk in?
>And the archviles you need to escort revive everything on the map!
...why?
>And they have shit pathfinding and get lost easily!
FUCK OFF.
The boss fight at the end is neat though, ngl. Still, I don't feel bad for savescumming that one at all.

>> No.5983970

>>5983965
yeah, I went ahead and checked again - the game difficulty isn't even visible to anything besides the player pawn, and all it does is multiply the damage you take
you take 1x damage on easy, 1.5x on medium, 2x on hard, 4x on realistic

>> No.5983995

>>5983946
>Unity
nah it's shit

>> No.5984014

>>5983995
Alright

>> No.5984059

>>5979781
hello, i'm the Truthbringer, yes, THE truthbring and I also love playing doom

if you make a wad and you switch the peashooter to something better, even if it's just a slight increase in the rate of fire, you're an amazing person and good things will happen to you if you keep being this amazing person

thank you

>> No.5984062

>>5983750
>fear that all those cool character and weapon remakes will be lost forever

If you have the game files on your PC, shouldn't that be a non-issue?

>> No.5984078

>>5983946
It’s actually pretty good.

>> No.5984083
File: 132 KB, 605x1319, 476E103A-93E4-4DD9-B17F-D8EF0C778059.jpg [View same] [iqdb] [saucenao] [google]
5984083

>>5983750

>> No.5984098

>>5983946
Dusk fore like Cucksk.

>> No.5984119
File: 2.93 MB, 1280x720, qvd.webm [View same] [iqdb] [saucenao] [google]
5984119

how do i make duke nukem playable?

>> No.5984125

Doom Standing joke wad like No Man Sky when?

https://www.youtube.com/watch?v=Z7tKs7SFQ7s

>> No.5984127

>>5984119
Play it for more than 10 minutes and get used to it

>> No.5984128

>>5984119
Virgin sectors vs chad true 3d.

>> No.5984135

Any mods that let me know how many items/enemies/secrets I've gotten, like before I go to the next level so I know ahead of time?

>> No.5984138

>>5983780
It's not halloween anymore

>> No.5984149

>>5984135
Are you using GZDoom? Just hit tab at any time mid map.

>> No.5984160

Modern Hideous Destructor + Ugly as Sin wasn't that difficult to get into. Hold use, get context sensitive instructions. Pretty good. This dude can carry A LOT of assault rifles.

>> No.5984168
File: 504 KB, 1712x1264, 1564191057815.jpg [View same] [iqdb] [saucenao] [google]
5984168

Should I turn autoaim down a little bit? Full autoaim seems cheap as hell.

I'd turn it off if on pc but I'm on console right now. GZDoom has autoaim: 1-35. I'm on full 35.

What do you guys do?

>> No.5984183

>>5984168

play whatever makes you happy

>> No.5984247

>>5983946
dusk is great. Beat it three times back to back the first time I played it

>> No.5984251
File: 1.94 MB, 656x368, wolf1.gif [View same] [iqdb] [saucenao] [google]
5984251

>>5983458
well I mean if he thinks the thread is shit why should we care what he thinks
he can eat a dick

>> No.5984257

>>5983610
>>5983674
imagine if at the end of porn the person being fucked exploded because they were no longer needed

>> No.5984259

>>5983946
overhyped and overrated but alright

>> No.5984262

>>5983946
Dusk and Amid Evil are definitely worth your time.

>> No.5984281

>>5984119
did you turn off vsync

>> No.5984282

Any fan of Strife here?

>> No.5984285

Thinking about playing Marathon, or any other of the early Bungie FPS games before Halo.
Anyone here play them? How do they compare to Doom/Build Engine boomer shooters?

>> No.5984289

>All these years of playing FPS
>Still find Doom's shotguns more satisfying than any of them
How did they do this? Both the standard shotgun and super shotgun are pretty much perfect and no other game has managed to surpass them as far as I've seen.

>> No.5984290

>>5984285
Play the 360 version of durandal for 60fps.

>> No.5984293

>>5984262
Dusk is okayish. Amid Evil is not worth it.

>> No.5984301

>>5984289
Yeah they're my favorite shotguns. I thought Quake sucked for a while until I realized you should use explosive weapons as much as you can

>> No.5984302

>>5984289
Gameplay over realism. Regular shotgun just draws a horizontal line and the SSG plasters a whole room with extra hurty lead. Precision and chaos. Good choices to have.

>> No.5984306

>>5984293
I played both and I think they’re both fun. Duskmatch is a lot of fun to play too.

>> No.5984310

>>5984306
Dusk is a good homage, and has cool music.

But I really dislike Amid Evil combat and aesthetics, its all over the place.

>> No.5984323

>>5983946
Yeah. What's been released since is often fair quality at worst compared to whatever constituted as a 'retro' throwback earlier in the decade, like with ROTT13 and Strafe.

>>5984293
I like how Amid Evil does different episode themes with enemies to suit, but it feels like the variety is hamstrung by it as a result. Game was alright but probably best picked up on a sale.

>> No.5984324

Can you enable Noclip in the config/ini files or something? I'm playing through Hexen on console and a door has glitched and won't open and I can't simply type Noclip into console to bypass

>> No.5984325

>>5984149
oh shit, thanks

>> No.5984327

>>5984301
Quake episodes get so much better once you get the grenade and rocket launchers. The combat is still slightly unsatisfying because of the lack of good death animations but explosives are the most effective way to take on a level.

>> No.5984329

>>5984324
What? No virtual keyboard?

>> No.5984331

>>5984329
The guy who ported it said "he couldn't be bothered" implementing it even though he put keyboard support in his ports of Quake 1/2/3/Doom 64 ;__;

>> No.5984335

>>5983407
What makes you so sure that neither Quakespasm, ReQUiem, Qrack, nor ZQuake will be able to run Hexen 2?

>> No.5984350

>>5984327
Also the grenades are fun as fuck to use. Having a weapon that goes around corners and over obstacles is a great niche.
If I could add one weapon to the old Doom games it'd be a grenade launcher.

>> No.5984357

>>5984350
Final Doomer's Plutonia weapons has a pretty nice grenade launcher, even if there are places it can be a serious hindrance in place of a real rocket launcher.

>> No.5984364
File: 1.68 MB, 3600x2400, gator3.jpg [View same] [iqdb] [saucenao] [google]
5984364

>>5984357
Yeah, that was fun. While we're talking Final Doomer I was in love with TNT's Maser. If you have autoaim and mouselook off, the maser beam will angle itself on its own and it's incredibly satisfying to watch. It's like watching lightning strike.

>> No.5984374

>>5980185
you're right and I love both

>> No.5984375

>>5984281
???????????????????

>> No.5984380

>>5983750
>giving up this easy even on things you actually like

>> No.5984383

>>5980185
>>5984374
Are there any holiday-themed Dead Simples?

>> No.5984390

>>5983956
the prod works by hitting the lower back

>> No.5984393

>>5984383
I fucking hope so. Maybe the xmas doom map pack? Forgot what map jam it was, I think it's on a Guncaster video. That might be the best place to look.

>> No.5984394

>>5984390
What do I do if I alert someone, they start running away, and I need to incapacitate them without killing?

>> No.5984412

>>5984394
Stick with the prod!
PROP WITH THE PROD!
Just in case though, we're police.

>> No.5984423

>>5984335
modified code

>> No.5984425

>>5984375
Eduke 32 has the option to turn on/off vsync

>> No.5984429

>>5984357
>>5984350
Quick grenade button is best

>> No.5984438
File: 334 KB, 1920x1080, roch-7-pascal-rouaud-4.png [View same] [iqdb] [saucenao] [google]
5984438

>>5983921
The Roch levels were my favorites back in the day. I don't think the creator has done anything recently, though.

>> No.5984451

>>5984323
I liked Strafe.
And RoTT started out slow and boring but got really fun on later levels imo.

>> No.5984453

>>5984425
and??????????????????????????????????????????????????

>> No.5984456

>>5984453
there you go you can make it 60 fps by turning it off

if there's anything else I can't help you on that

>> No.5984457

>>5984456
unfortunately that's all I know

>> No.5984459
File: 738 KB, 1366x768, Screenshot_Doom_20191101_132435.png [View same] [iqdb] [saucenao] [google]
5984459

Further into Spooktober, and I'm starting to see a pattern emerge:
>Unlock area/start
>First map of the area is fantastic and fits the fun halloween atmosphere well
>Then there's one thats not as good but still funtional
>Then theres the weird experimental one that isn't fun and outlasts its welcome
Loving the atmosphere and creativity though, its a shame about the more annoying maps (The Archvile escort and map thats almost completely pitch black and feels like a bad parody of Doom 3 for it).
Pic related, its one of the fun maps.

>> No.5984472

>>5984456
what the fuck are you on?????????????????????????????????????????????????????????????????????

>> No.5984476

>>5984472
I don't know just water for now and a slice of bread

>> No.5984483

>>5984476
need to fish food homie, your brain isn't working

>> No.5984489

>>5984483
Sure mate

>> No.5984617
File: 491 KB, 2502x1008, tj5wsvjgon421.png [View same] [iqdb] [saucenao] [google]
5984617

Yeetus deletus

>> No.5984619
File: 11 KB, 642x400, 35b4fb85432ae0b5b62625089a773fa00f95584eb6ef9da17a832018c9b96455.png [View same] [iqdb] [saucenao] [google]
5984619

Doom WADs with DN3d feel? Except Going Down.

>> No.5984631

>>5984619
DBP10

>> No.5984646

what gives the best blood experience? nblood or gdx

>> No.5984665

>>5984646
vamprism

>> No.5984680

>>5984646
theyre almost the same, but gdx has easier usermap loading and nblood has more accurate visuals

>> No.5984694

>>5979781
I have an idea for a gameplay mod called SMOG, which would be short for Slightly More Overpowered Gameplay. It would be for when you want just a little bit more firepower than normal Doom gameplay.

What would you guys change to make Doomguy just a tiny bit more powerful?

Keep in mind that this mod wouldn't change enemy behavior whatsoever, so it would be compatible with enemy replacement mods like CH, and megawads with custom demons.

>> No.5984698

>>5984451
>>>I liked Strafe
aaaaaaaaand right in the fucking garbage. absolutely disgusting

>> No.5984704

>>5984694
+Make the pistol have its own ammo pool, and either up its fire rate or increase its damage and accuracy
+Make normal fists good, slightly extend range and just do a hexen fighter style thing where if you land three successive punches the last one is extra strong, remove the view pull effect when punching things
+Slightly extend chainsaw reach, also remove view pull
+Give shotgun and SSG a quick punch altfire, no combo just something the player can use if they don't want to go to fists.

That alone should be more than enough.

>> No.5984707

>>5984694
DAKKA is pretty much this.
Every weapon is a bit more powerful, but not too much.

The only thing I don't like abot it is the BFG behaviour. Sure it is interesting, but does not work as well in many situations.

>> No.5984708

>>5984694
>Faster pistol firerate
>Faster firerate and a bit more damage on the >pump shotty, increase spread to compensate now that the pistol is better
>Chaingun faster firerate but give it a spinup time
>Fixed spread pattern on super shotgun maybe?
>Increase rocket explosion radius
>Plasma pierces through 1 or 2 enemies

>> No.5984709

>>5984704
If you give pistol its own ammo pool, how do you divide the drops between it and the chaingun?

>> No.5984714

>>5984709
Replace bullet based ammo pickups with a new type that gives you a few pistol bullets and a few chaingun bullets, alternatively do it like DAKKA and make it so all ammo pickups give you some pistol rounds.

>> No.5984728

>>5984708
It's funny that DAKKA does all of that

>> No.5984737
File: 2.16 MB, 460x308, 1531259111871.gif [View same] [iqdb] [saucenao] [google]
5984737

Any suggestions of megawads that go well with D4V?

>> No.5984739

>>5984694
>pistol and chaingun do slightly more damage and fire faster
>chainsaw does double damage
>shotgun bullet count increased to match ssg's per shell and can fire faster semi-auto style a few times between having to pump, kind of like Douk's pistol works
>ssg replaced with triple/quad shotgun
>rockets have a considerably larger explosion area, but it's shaped in a way the the increase all goes towards the forward and side directions without affecting the safe range to fire it
>plasmagun shots bounce on a couple of extra targets, chain lightning style
>bfg tracers are piercing
Alternate name for mod: "The mapper put too much meat with too little infight opportunities on his map, get on with it"

>> No.5984752
File: 27 KB, 603x466, 1497735677475.jpg [View same] [iqdb] [saucenao] [google]
5984752

Are we ever going to get throwback FPS games that don't just blatantly rip off existing games?

>> No.5984760

>>5984752
everything is a ripoff of something else

>> No.5984767

>>5984289
No cancerous iron sights making it slow as molasses.

>> No.5984776

>>5984483
By the way you spam that question mark it would seem you need something to keep your brain from shutting down.

>> No.5984784
File: 135 KB, 505x734, 1496706548751.jpg [View same] [iqdb] [saucenao] [google]
5984784

>>5984760
a copy of a copy of a copy of a copy, if you will

>> No.5984797

>>5984776
It's almost like I'm baffled by someone asking a fucking retarded question

>> No.5984810

>>5984797
Acting like a faggot isn't the answer.

>> No.5984820

>>5984797
You mean the part he brought up turning off vsync to help with mouselook as if that wouldn't help any?

Either way, that's just the way mouselook behaves on build engine games and there's no fixing it. You'd do good looking shit up before you throw yourself out here looking like a fucking sperg.

>> No.5984824
File: 11 KB, 218x216, 1497769309645.gif [View same] [iqdb] [saucenao] [google]
5984824

Give me some recommendations for absurd and surreal 90's/early 00's Doom WADs. Most modern WADs are just too polished to convey that very strange and uncanny vibe that I get from old custom textures and monsters.

>> No.5984838

>>5984824
Terry wad.

>> No.5984841

>>5984838
based

>> No.5984881
File: 629 KB, 1920x1080, Screenshot_Doom_20191102_060729.png [View same] [iqdb] [saucenao] [google]
5984881

>> No.5984905

>>5979783
>>5982196
>>5983930
Death Wish is now up to version 1.6.3 as of today.

>> No.5984914

>>5984881
I found that too. Is this supposed to be a Bane altar or something?

>> No.5984940

>>5984914
Yep.

>> No.5984943

>>5983750
videogames being lost fucking depress me
specially for franchises associated with longivety

>> No.5984960

>>5983750
Don't give up.

>> No.5984973

Im planning on buying Classic Doom for the XBOX One, is it a faithful port or is it flawed?

>> No.5984978

>>5983946
It's good but I enjoyed Hedon more of all new retro stuff

>> No.5984980

>>5984973
Flawed
Doom 2 is worse than the 360 Doom 2 port, it's missing the good bonus episode and doesn't have d-pad weapon switching.

>> No.5984984

>>5983953
>no hacking and lockpicking
That's actually an interesting suggestion for a Deus Ex veteran

>> No.5984985

>>5984973
Classic Complete for Xbox 360 and PS3 were better.

>> No.5984989

>>5984985
360 never got Classic Complete, it just got 2 different ports for the first two games.

>> No.5984991
File: 119 KB, 290x400, 1543115371819.png [View same] [iqdb] [saucenao] [google]
5984991

>>5983953
Do LAMS count as lockpicking?

>> No.5984994

>>5983750
I actually managed to (successfully) rip one of the super shotgun models from Q:C with Ninja Ripper a while ago, back when I first tried importing models into Doom. It's definitely possible. I think there were some texture issues, but I probably forgot to flip the UV map or some shit in Noesis. Like the other anons said, don't give up. It's more tedious than difficult desu.

>> No.5985013
File: 602 KB, 1366x768, Screenshot_Doom_20191101_203805.png [View same] [iqdb] [saucenao] [google]
5985013

>>5984881
Enjoying it so far? I think some levels are a lot better than others and the giant pumpkin one was just terrible with its stupid hoops you had to jump through, but I'd say as a whole Spooktober is a keeper.

>> No.5985014

>>5984989
Sorry, I forgot about that. But either way, Classic Complete was my favorite. It had everything. All four episodes of Ultimate Doom, Doom 2, Final Doom with Master Levels, and NRFTL.

>> No.5985017

>>5984991
no, but if I remember right later in the game the amount of destructible doors goes down significantly later in the game

>>5984984
Its pretty fun and rewarding, and surprising how there is always a way to find a keys or figure out a passwords, kinda makes you explore and have to read into emails and letters
It's actually how I did my first playthrough, I was a dumb kid and never read the description for hacking or something

>> No.5985025

>>5985013

pretty good for what I have played so far, but yeah, I liked the gimmick of the gravestones turning into monsters but that pumpkin level was pretty bad.

>> No.5985029

>>5985025
It won't be so bad for future playthroughs now I know the obscure shit the retard mapper wants the player to do Pro tip: If you need constant on screen prompts to tell a player the next step in a Doom game you've done gone fucked up but I doubt I'll ever enjoy that slog.
At least the rest of the wad is fun.

>> No.5985030

>>5983946
Ion Fury is probably the best. Except for shit protag\enemies and story the levels are amazing.

Ashes2063 is pretty cool as well.

>> No.5985058

>>5985030
What’s wrong with Shelly? I thought she was fine.

>> No.5985061

>>5985030
I thought Ion Fury was boring. Well designed, but dull.
Liked Amid Evil the most out of recent retro-inspired shooters.

>> No.5985081

>>5985058
She is dull as fuck. At least zan in hedon appeals to futa idiots.

>> No.5985086

>>5979783
https://forum.zdoom.org/viewtopic.php?f=19&t=66264&sid=3421fd12811cbd9c13bc2ff851980cae

>> No.5985110

Iron sights are cancer

>> No.5985113

>>5984838
I want a templeos wad where you play as terry davis.

>> No.5985115

>>5985030
They look nice, but aren't fun to play. I really wanted that game, and it sucked.

>> No.5985148

>Baratus
>Parias
>Daedalon
Where the names of the Hexen classes stated in the game's intructions booklet?
Is there a PDF of it online?

>> No.5985152
File: 14 KB, 489x514, paris.png [View same] [iqdb] [saucenao] [google]
5985152

>>5985148
Yeah, their names are listed in the manual
https://archive.org/details/Hexen_Beyond_Heretic-Manual

>> No.5985162

>>5985152
Why is a spiked-ball mace such an unpopular weapon in games? It's always either non-round or the feather-type mace

>> No.5985165

>>5985162
>spiked-ball mace
I think it's called a morningstar.

>> No.5985172

>>5985165
Yes, it is still a type of a mace.

>> No.5985173

>>5985165
I think it's called a morgenstern

>> No.5985176

>>5984451
>I liked Strafe

I could see what it was going for, the marketing was funny but holy fuck it felt like there was a dissonance between them and the actual developers with what they actually went for. Ironically the best part of the game were the disposable guns and then using them as melee weapons once they're done, not the upgrading primary.

>> No.5985208
File: 179 KB, 1920x1080, 2E6DDF53-50C8-42FB-8354-FBCBF210A586.jpg [View same] [iqdb] [saucenao] [google]
5985208

>> No.5985210

Dusk is really not bad, but its not that fucking amazing.

Much more interested in Thief inspired Gloomwood the guy is making now. Hope he can actually make it.
But a game like Thief is much harder to pull off.

Over the years I really grew an appreciation for level design where you are just dropped into an area and have to figure it out, find secrets etc. Tried playing some modern stuff like Titanfall 2 cause I hear people gush over it, and while it does look cool, I am over linear games.

>> No.5985225

>>5983309
Please respond

>> No.5985234
File: 304 KB, 1360x768, duke0078.png [View same] [iqdb] [saucenao] [google]
5985234

Jesus Christ. I must recommend Duke play the map "Demolition". This is THE most explosive map ive ever played. Literally everything explodes. Even your fucking bullets explode on impact!

>> No.5985240

>>5985234
>I must recommend Duke
*duke fans. duke himself probably has better stuff to do...

>> No.5985248

Why are the revenant sounds so goofy?

>> No.5985258
File: 1.05 MB, 300x233, 1530146292652.gif [View same] [iqdb] [saucenao] [google]
5985258

What's the best Doom sourceport for Win98?

>> No.5985261
File: 27 KB, 132x98, cossack boner.gif [View same] [iqdb] [saucenao] [google]
5985261

>>5985248
Because revenants are goofy

>> No.5985276
File: 298 KB, 1950x950, Sin título.jpg [View same] [iqdb] [saucenao] [google]
5985276

>tfw i realize the president of Spain is doomguy

>> No.5985304

>>5985258
Why not just run the original DOS binaries?

>> No.5985308

>>5985258
Some version of Boom, probably.

>> No.5985330
File: 77 KB, 483x473, 368.jpg [View same] [iqdb] [saucenao] [google]
5985330

>>5984282
wasted potential but highly enjoyable. art direction and overall atmosphere is amazing.

>> No.5985351

Final boss of Hexen was cool but fuck is he easy

>> No.5985361
File: 2.91 MB, 309x313, 1469407920015.gif [View same] [iqdb] [saucenao] [google]
5985361

https://youtu.be/L9-T9c44zxs

>> No.5985392
File: 2.43 MB, 1024x768, AAAAAAAA.webm [View same] [iqdb] [saucenao] [google]
5985392

oh fuck off

>> No.5985406

https://www.youtube.com/watch?v=Ji3R62Mtq8U
Hey, this looks pretty good.

>> No.5985409
File: 191 KB, 384x250, Dopefish Refill.png [View same] [iqdb] [saucenao] [google]
5985409

Finally got around to playing through Quake 2. In the past when I tried to play it I would only get part way through the first level. This time I stuck it out and began to have a lot more fun once I got the minigun. Overall a lot better than what I initially gave it credit but not as good as the first game due to how samey the levels feel.

>> No.5985462

Has anyone completed the Quake Halloween Jam 2?
How the fuck are you supposed to finish Trick or Treat? I've looked everywhere and can't find the last tome.

>> No.5985479

>>5985392
Imagine playing HR2 with this.

>> No.5985510

>>5985462
Haven't finished it yet, about halfway thru the maps. I think someone on func_ did already though, might want to check their demos.

>> No.5985517 [DELETED] 
File: 557 KB, 3196x1206, 2fort_vs_quake.jpg [View same] [iqdb] [saucenao] [google]
5985517

Quake's 2fort was so much bigger than TF2 2fort... i think if 2fort was made bigger like the quake version it would actually be so much better

>> No.5985568

>>5985462
did you squash all the pumpkins?

>> No.5985619

>>5985568
In hindsight: I should have tried to at least jump on them. I didn't bother because my big brain told me not to go somewhere that constantly damages me.
I don't want to be overly negative, but that map feels like it was made by someone incredibly new to maping, or a youngster. Thanks for telling me.

>> No.5985632
File: 351 KB, 1280x871, 1558653552911.jpg [View same] [iqdb] [saucenao] [google]
5985632

Ive seen people with the gall to say Blood is underrated in 2019. Cmon, that game is beloved. You know what's underrated? Shadow Warrior. Even most retro FPS fans dont care about it. But it's a fantastic game. Much more polished than Duke 3D. The only issue is that the protagonist and humor aren't as lovable. But the art direction and gameplay are excellent. And the enemy roster is actually more balanced than Blood, pretty much every enemy is a threat (unlike Blood where only 2 or 3 enemies are threatening and the rest are pushovers).

>> No.5985637

>>5985632
While I agree that the enemy roster is better balanced, it's a pain in the ass telling what Ninjas do what compared to Blood's very obviously colored and consistent cultists, plus the Ninjas don't have the same personality as those fucking goofy robe wearing assholes.
I still really like Shadow Warrior and I think it has the best arsenal of the build engine trilogy, with the exception of the railgun, that thing kinda sucks.

>> No.5985649

>>5985637
Thats a good point, the amount of ninja reskins is silly.
The railgun is a pretty niche weapon, it excels at sniping of course but there's few times you really need to snipe. I recently realized that it gibs coolies, which is helpful.

>> No.5985712
File: 127 KB, 480x480, 1556788450602.gif [View same] [iqdb] [saucenao] [google]
5985712

Oh my fucking god. I love build editing bros. I love making a completely simple, normal edit and suddenly having to deal with a bunch of corrupted bullshit. I wonder why these games dont get as many maps as Doom or Quake???

>> No.5985718

>>5984694
Get rid of RNG on the damage dealt and lock it on the highest roll possible, e.g. the pistol deals 15 on every shot instead of 5-15.

>> No.5985809

why are the first types of enemies in Blood also the hardest? I'd rather fight 10 of the fat dudes that you meet later on than them. fucking 1-frame hitscanners making you memorize maps.

>> No.5985812

>>5985809
Use a lot of crouching.

>> No.5985828

>>5985809
becuse the devs ballanced the AI for their skill level, they were big on doom 2 deathmatch

I'm so tired of telling people to git gud, I'll even spell out all the ways to cheese the AI if you ask for it

>>5985812
crouching in itself is only situationally useful, you'll still get shot most of the time

>> No.5985864

>>5985258
you can run DOS games on win98 natively, if you for some reason have a win98 machine
there's also doom95 for authentic official windows source port

>> No.5985871

https://www.youtube.com/watch?v=Ji3R62Mtq8U

>> No.5985898
File: 69 KB, 880x584, KdtMA5W.jpg [View same] [iqdb] [saucenao] [google]
5985898

>>5982851
Level design becomes too reliant on backtracking and there's never any really big fights because of the lower monster count and variety
I like it a lot but it's completely reasonable to dislike it
I wonder what it would have been like if it was on the playstation or PC
>>5982861
how does it fuck up the gunplay? it's pretty much the same but with weapon you have to upgrade to be useful and a buffed chainsaw

>> No.5985901
File: 82 KB, 1256x890, 4nNXBrB.jpg [View same] [iqdb] [saucenao] [google]
5985901

>>5983043
What's Greg Punchatz done recently? I remember him releasing a bunch of unused designs and early content a few years ago

>> No.5985912

>>5982851
Not really.
>The guns have next to no animations and are unsatisfying to use
>If you're playing on hard I hope you like Barons because the game is going to throw armies of them at you and its just as tedious to fight through them as it would be in any other Doom
>The maps themselves are dull and I can't remember any of them outside of the first.
>Low monster variety, meaning you'll fight the same few monsters over and over
Its worth playing through once but its the weakest "good" Doom game.

>> No.5985913

Playing oku2v31 on UV. I’ve made it to the revenant corridor. Oof.

>> No.5985915

>>5984289
Doom 1's weapons have no vertical spread, so clearing out a flat room is laughably easy with the shotgun, while Doom 2 added vertical spread for the SSG
It is pretty much a result of an oversight in Doom 1
Interestingly I think 2016 and Eternal's shotguns have a spread that is baised to be wider than taller
https://www.moddb.com/mods/weapons-mod-for-doom-2016/videos/shotguns-spread#imagebox

>> No.5985917

>>5985871
The weird hybrid thing they've got going on for the environments and enemies is cool but it's really disappointing the weapons don't have the same hybrid treatment

>> No.5985919

A new DBP it's out, Alien themed this month
https://www.doomworld.com/forum/topic/110070-dbp17-alone/

>> No.5985930

>>5985915
I wasn't aware 2016 had a mod, or any mods. Hopefully Eternal will have modding support.
Community content would be the best thing it needs.

>> No.5985991

Blow it out your ass!

>> No.5986019

>>5985081
>while clearly not having a dick

>> No.5986037

>Download the latest Guncaster update
>Play for two levels then go back to regular Doom
I always feel bad for doing this considering how much effort is put in, but OP curbstomp mods get old quickly.

>> No.5986071

https://www.youtube.com/watch?v=z_hRWybd1nI

Thank Christ they didn't let the Arachnotron become another hitscanner

>> No.5986080

So the new Nashgore is pretty much Bolognese with less spaghetti code then.
Pretty good though, I appreciate how demons don't burst like liquid filled balloons when I gib them or get areas so bloodsoaked I can't find switches like bolognese does.

>> No.5986136

>>5985871
Neat
I wouldn't mind the opposite of this where someone recreates KDITD in build with all the advanced features added to the levels, with and doom 2 monsters and weapons just to spice it up

>> No.5986146

>>5986071
but then they would be able to infight eachother for added hilarity
never liked the arachnotron anyway, seems like they overlap with the mancubus' role in life but manx look and sound cooler

>> No.5986158

>>5986146
Arachnotrons fill a great niche by spamming projectiles. A couple of those showing up as a surprise in the distance while you're fighting something else can be serious bother.

>> No.5986169

>>5986158
Don't underestimate the psychological effect of that god awful noise they make as well.

>> No.5986170
File: 160 KB, 1253x726, 1547456536143.jpg [View same] [iqdb] [saucenao] [google]
5986170

Anyone got a DOOM COMPLETE wadsmoosh pk3 including no rest for the living? I'm trying to make my own but NRFTL is not detected and not listed in the outcome.

>> No.5986175

>>5986169
>GACHUNK GACHUNK GACHUNK GACHUNK

>> No.5986179

>>5986169
thats their main job, making annoying sounds

>> No.5986190
File: 7 KB, 80x69, temp2.png [View same] [iqdb] [saucenao] [google]
5986190

>>5986071

>> No.5986192

>>5986170
I figured it out by reading the wadsmoosh manual. The file NRFTL has to be renamed NERVE.WAD in order wadsmoosh to recognize it.

>> No.5986220
File: 772 KB, 1920x1080, Screenshot_Doom_20191102_232047.png [View same] [iqdb] [saucenao] [google]
5986220

>>5986080

even works with colorful hell for some reason

>> No.5986224

>>5986190
what if mancubus had 4 arms

>> No.5986319

>>5981364
While the default complevel will generally be fine with most wads that can play on prboom+, there are some instances where vanilla wads can break, like maps that rely on things like vanilla's stairbuilding bug for example. You certainly can manually change settings in doom compatibility options to fix these (as MBF and higher complevels allow this), but you'd then have to manually change them back for when playing wads that rely on the opposite setting, so its just quicker and easier to use a vanilla complevel instead.

>> No.5986324

Speaking of Decino, its kind of nice to know that even the pros sometimes point blank monsters with the rocket launcher out of surprise or panic.

>> No.5986328

>>5986324
what if you ported quake 3 weapons, powerups and physics to Zdoom
>what's this trefoil thing do
>oh god

>> No.5986356

>>5986324
It just be like that sometime. Especially with Fast Monstes, pinkies are fucking horrifying on that setting, I sometimes forget to account for how much faster they run and forget that this distance isn't safe for rockets.

>> No.5986365

>>5986328
porting physics would be a hell of a feat, given how shit slope physics are

>> No.5986389 [DELETED] 

I don't mean to be a dick about this, but why are there so many trans in the Doom community these days? Its weird how so many have flocked to a community based around an almost 26 year old game.

>> No.5986394

>>5986389
Because trans is a very big meme around the world right now, it's not just the Doom community.

>> No.5986397

>>5986389
mental illness is spreading
that's why

>> No.5986403

>>5986397
Well yeah, you just need to look at social media to see that. So many accounts existing solely to scream hatred at anything and anyone they mildly disagree with while claiming to be the rational good guys. I can't see any of this ending well.

But that's off-topic. I'm more confused why this community has so many.

>> No.5986406

>>5986403
Any active community is going to have them. It's the new meme subculture.

>> No.5986407

>>5986403
How should we know? Trannies like Doom just as much as anyone else I guess.

>> No.5986429

Please help me find a wad to play.
I want to have a long solid run with Doom RPG/DRL Arsenal&Monsters, so I'm looking for big maps, with decent amounts of cybers/spoders, and as vanilla as possible (although a custom monster or two is fine).
I've already done AV, BTSX 1/2 and Hellbound to pieces.

>> No.5986438

>>5986389
Speedrunners

>> No.5986450

>Most of the way through Spooktober now
Is Rachael secretly Sarais? Her maps are literally flooded with ammo, health and powerups. They've got a nice atmosphere going but holy fuck, I could not die and I'm shit at Doom.

>> No.5986464

>>5986438
Didn't speedrunning become a thing/became popular because of Quake and Doom?

>> No.5986465

>>5986389
Welcome to the narcissism of the internet age.

>> No.5986467

>>5986464
I watched an interesting video on Quake speedrunning lately. I had no idea they mainly played on easy, or that records were still being broken as recently as this year. The speedrunning community are nuts.

>> No.5986497

what console commands should I use to make q3a run better?

>> No.5986505

>>5986389
Because John Romero says trans rights

>> No.5986517

>>5986389
Trannies and autism/obsessiveness go hand in hand. It takes a certain level of obsession to focus your efforts on a 25 year old game. They're similarly focused on themselves in a narcissistic manner thanks to the internet.
That's my armchair psychologist bullshitte, anyway.
It's about as truthful as "your inner self has a gender different from your physical being". Might as well believe in tran-species or whatever. It's a learned sexual deviency or a straight up mental illness.

>> No.5986592
File: 499 KB, 1366x768, Screenshot_Doom_20191102_115745.png [View same] [iqdb] [saucenao] [google]
5986592

Okay what am I supposed to do here

>> No.5986715
File: 223 KB, 508x572, maskman.png [View same] [iqdb] [saucenao] [google]
5986715

>>5983750
maybe my pea brain isn't that small
here's visor

>> No.5986769
File: 507 KB, 541x706, snip.png [View same] [iqdb] [saucenao] [google]
5986769

>>5986715
my favorite visor skin, all to myself
I'll see what else needs to be done, then I'll probably drop a DL for it
then I'll tackle doomguy, ranger, and a couple of weapons

>> No.5986772

>>5986769
Hope you get Doom3guy. He's my favorite.

>> No.5986778
File: 11 KB, 360x288, 1544458634921.png [View same] [iqdb] [saucenao] [google]
5986778

>mfw discovering fast monsters

>> No.5986781

>>5986769
Pretty sure nobody else has been able to do this so whatever you've done is pretty based.

I know I've read that people have been wanting Nyx for porn and shit since the game came out and nobody had been able to rip any models. Good job anon.

>> No.5986821

>>5986781
Honestly, I think I got pretty lucky. When I tried ripping doomguy’s skins, I only got bits and pieces for some reason. When I ripped visor, I think I got everything+ cosmetic attachments.
Not sure why no ones really done this yet, I bet there’s some hidden pitfall that fucks people over.

>> No.5986825

>>5984820
>Either way, that's just the way mouselook behaves on build engine games and there's no fixing it. You'd do good looking shit up before you throw yourself out here looking like a fucking sperg.
I know this. I know exactly that's what the problem is. I demonstrated in in a webm. Which is why I'm baffled some retard like >>5984810 would turn up thinking turning vsync off would help.

>> No.5986827

>>5984820
Oh also, and they did fix it in Ion Fury sort of. So you'd do best looking shit up before you throw yourself out here looking like a fucking sperg.

>> No.5986845

>>5986827
What the fuck does that have to do with Duke 3D? That they ironed out those kinks nearly 20 years after the fact by touching up the engine does not mean you can simply plop in a easy mouse fix for the old engine and go at it. There isn't one.

Stop being stupid for one hot minute.

>> No.5986892

>>5986825
you dont know how the engine is coded, there's a chance something as easy as turning off vsync could've helped any, you never know. the same way polymer causes stutter on low end rigs because it's not optimized, just to cite an example. many don't have an issue with it, but some others may and letting them know could help them out.

fucking pea brain, if this is you dealing with simple suggestions I'd pay hard earned money to see you struggling with day to day tasks.

>> No.5986919

>>5986827
Ah, the old "I'mma just copy paste the insulting part of the post I'm responding to and totally not look hilariously triggered by it."
Classic.

>> No.5986985

What are some good Christmas Doom wads?

>> No.5987009

>>5986825
I never suggested turning Vsync off, I just said acting like a faggot isn't the answer, you should leave that attitude at websites where it's more appropriate like Gaia online

>> No.5987050
File: 98 KB, 500x608, crying-feel-guy-blank-template-imgflip-54350936.png [View same] [iqdb] [saucenao] [google]
5987050

Stop saying DooM you fucking casuals my autism is flaring up

>> No.5987071

>>5987050
dOOm

>> No.5987085

>>5987050
DööM

>> No.5987091

>>5987050
Dūm.

>> No.5987105

>>5987050
DooM ][

>> No.5987126

>thinking about qc source code being released/getting mods
>remember that they used a non-id engine, probably why the game was doomed in the first place

>> No.5987127

>Hexen expansion
>assembled the 3rd weapon before getting the 2nd weapon

I fucked up somewhere didn't I?

>> No.5987224

>>5986825
Firstly you are a faggot shithead yourself, posting the webm without any context (what source ports were used, what system etc.) and expecting internet to puzzle out exactly what you want. Your initial post looks much exactly like those retarded "what did they mean by this" baits.
Secondly it is a known fact that Build engine on its own cant process vertical and horizontal mouse intputs at the same time.
To fix it use BMouse custom device driver that was made specifically to fix the issue. That's on the Dosbox. Goolging the solution for 1 minute tells you this much.
If you are using a sourceport, either look up the compatibility options, use hardware renderer (iirc it is fixed in all of those) or search up the ports author, call him a faggot and tell him to fix his shit.
Now go fuck off and shove a cactus up your ass.

>> No.5987231

>>5987050
mnt. Dewm

>> No.5987257

>>5985632
>wait for SWGDX
>decides to prioritize Powerslave
That Russian hack

Shadow Warrior I feel is most upsetting because it's really good mechanically but has very few enemy variations, official levels, and mods which I feel its ripe for.

I hope a good Source Port could breathe some life into it with Blood catching a more modern audience. I think Classic Redux is quite awful and the two other ones never really got finished. I know so many people who cite the terrible mouse controls on Redux as a reason they never managed to get into it.
/rant

>> No.5987274

>>5987050
WOOD

>> No.5987279

>>5986985
anyone?

>> No.5987280

https://onemandoom.blogspot.com/2019/10/project-slipgate-slipgatewad.html

>> No.5987309
File: 93 KB, 1280x720, doom.jpg [View same] [iqdb] [saucenao] [google]
5987309

>>5987050
DOM

>> No.5987336
File: 920 KB, 1136x640, Doom_II_RPG_Brier.png [View same] [iqdb] [saucenao] [google]
5987336

To anyone who played the RPG games, how do they make the weapon and enemy variety work in those games?
Also, what's with the Brier/Watcher/Sentinel enemy types?
What's their niche/role?

>> No.5987486

>>5986985
nun with a gun?

>> No.5987563

whenever anyone talks about quake 2's level being even more brown/grey that quake 1's, i wonder if it's because of the theme/setting
>doom is uac bases on other planets, earth and a really diverse hell
>quake 1 starts each episode on an earth military base then each episode has a specific theme, even if most themes seem simply, while the expansions added different sources and themes
>heretic has corvus' town being under attack, hell and d'sparil's water base
>hexen has a bunch of different worlds with different themes and details and all
>marathon has space ships, alien planets and pfhor's weird alien stuff
>build games are obviously a bit higher on this and less abstract
so quake 2 does feel like it's mostly just strogg bases
meanwhile, wolfenstein 3d tried to diversify some levels with specific walls and stuff but a shitty spear of destiny level pack made it take place in some submarine

>> No.5987565

>>5985915
Tried this out and it's great. I love that the shotguns feel a ton more impactful now, former humans go down a lot easier and every weapon is very much its own workhorse. I'm getting used to the absence of glory kills but so far I'm having the F word.

>> No.5987594

>>5987050
QuakE

>> No.5987601

>>5987594
WolfensteiN 3D

>> No.5987634
File: 1.32 MB, 1024x768, file.png [View same] [iqdb] [saucenao] [google]
5987634

>tfw valve never made Deathmatch Classic Source
I'm convinced this would be the cure to the failing arena FPS games.
Quake Champions is gaypoopoo, all we need a hero to attract the normans, and I firmly believe it is DMC:S.

>> No.5987721

>>5987634
I have this feeling that normalfags aren't interested in playing an updated version of a 20 year old multiplayer game that doesn't contain any MTX or progression systems

>> No.5987738

>>5987721
Agree, a true arena FPS is a meritocratic meatgrinder, and that is by nature extremely offensive to new players.
Still, I can hope, and pretend. Surely there is a way to keep the core gameplay of Quake DM while attracting newer players, maybe the secret is hats all along? Quake 3 allowed changing characters, so maybe have virtual trannies like Overwatch to attract people, but there being no in-game difference besides visuals?

>> No.5987758

>>5987721
Their loss. Games have lost something in their pursuit of realism and good graphics, its why those of us who know better are here.

>> No.5987763

>>5987738
Hats might be the answer. You can unlock them through some arbitrary level-up system or achievement hunting like Halo. Maybe if you don't have the time or patience you could buy something you want for 0.99. Nothing too ridiculous and OOC, just little alternative styles.
But since this is Quake, there would have to be some sort of user mods as well. That's a thing QIIIA had going for it, the models were low-poly enough that non-professionals could make things while 3D modellers could make some amazing stuff.

>> No.5987776

>>5987763
Yeah, Valve has really found a way to capitalize on user created content, so I can see them making it work. Especially with their push for competitive gaming (competitive tf2 lmao), hitting the arena market is right in their wheelhouse.
They could separate casual/competitive like they do in CS:GO, in fact, I think modeling it after CS:GO would be the best method, allowing community servers and whatnot (which still kills me that Quake Champions had no option for this).

>> No.5987791

>>5987776
The issue with Valve is that they don't really "make" stuff that much, just more cosmetics for existing titles and... Dota card games. But a new release of any sort, even an AFPS, would likely garner attention considering it would have their name attached.
Also a lot of things in QC probably kill you besides a lack of a server browser. Poor optimization, weird netcode, rockets not working properly for 2 years, no non-champion gamemodes, no updates for 11 months, etc.

>> No.5987804

>>5987791
I heard that HL:VR is gonna be announced pretty soon. But yeah, any Valve project is gonna get tons of attention at launch.
There was so much that killed me in QC, yeah. The biggest ones were after a match ended, you would be sent back into the queue instead of just starting another game, maybe with a team rebalance if it was one sided. It was fucking killer having to wait like 15 minutes between games.

>> No.5987818

>>5987804
>Wastes time making a VR spin off that won't sell much because few people bother with VR
>Doesn't make Half Life 3
I don't care what VNN says, they aren't going to suddenly pull a Kojima and yell "Surprise! This is Half Life 3!" on release.

>> No.5987821

>>5987804
>open QC
>wait for the seizure warning
>wait for game to load
>pick what you want to play
>wait 5 minutes
>wait for others to join in
>wait for map vote
>wait for map load
>wait for warmup
going through like 5 menus for a game is a bit much

>> No.5987897

GIMME A SUPER HARD WAD TO PLAY

>> No.5987901

>>5987897
DOOM2.WAD

>> No.5987903

>>5987897
MYDICK.WAD

>> No.5987905

>>5987903
Sure, it's hard, but it's not a very long.

>> No.5987957

>>5982074
Here's E5M7 on Scoredoom (squaresoft soundfont).

>> No.5987959
File: 1.32 MB, 1436x1073, Untitled.png [View same] [iqdb] [saucenao] [google]
5987959

>>5987957
Goddamn captcha made me refresh.

https://youtu.be/yvHfJeFxQf4

>> No.5988051

I have an old map of mine I made, how do I use Slade3 to decompile the BEHAVIOUR lump? I cannot access the scripts.

>> No.5988056

>>5987634
Does the Source engine still have the good Carmack netcode?

>> No.5988181

Wew, No End in Sight is quite fun so far. A good break from UDTWID that is all out of gum.

>> No.5988383

>>5988181
It's still no match to Sigil or Romero's E1M4 and M8 remakes.

>> No.5988390

>>5987634
I wish someone ported the models of DMC to Quake, complete with the detailed animations, new sound, and muzzleflashes.

>> No.5988392

The Quake Halloween pack includes Arcane Dimensions....

Why?

>> No.5988396

>>5988392
It uses the Arcane Dimensions codebase and entity set. It doesn't actually include AD's maps.

>> No.5988501

New thread please.

>> No.5988552

>>5984324
Bind a button to noclip

>> No.5988602
File: 111 KB, 1366x768, wallpaper_hexen.png [View same] [iqdb] [saucenao] [google]
5988602

found some old hexen wallpapers 1 for desktop and 1 for mobile just thought i'd share

>> No.5988604
File: 49 KB, 720x1280, wallpaper_hexen2.png [View same] [iqdb] [saucenao] [google]
5988604

>>5988602
mobile 1

>> No.5988610

New thread.

>>5988608
>>5988608
>>5988608

>> No.5988632

>>5986403
Its because of https://m.twitch.tv/hbomberguy/clip/CoyBlightedRavenPogChamp
after this i'm pretty sure a bunch of trans people jumped on the doom bandwagon

>> No.5988653

>>5988632
i like how this one event lead to him get a good reputation but after months, nobody cares about hbomberguy anymore
i like to imagine he went in a similar situation to moviebob with his pixels review
a bunch of people recently hear about an e-celeb and wonder why they never hear about them in the first place
then look them up to learn more about them and just go "ah ok, well bye"

>> No.5989015

>>5980467
>Doom 4 Chocolate
>dash, doublejump, shoulder canon
> store between levels to buy all-fire mods
when Civie?

>> No.5989030

>>5986821
can you try with Slash, anon?