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/vr/ - Retro Games


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File: 178 KB, 1280x960, Sat Oct 12 15-38-19 2019.png [View same] [iqdb] [saucenao] [google]
5943342 No.5943342 [Reply] [Original]

Gemini has released patches for RE1/RE2 PC

among other things

RE1
>fixes to play BH1 properly and easily on modern systems
>180° quick turn

http://appleofeden.de-doc.com/index.php/downloads/resident-evil-classic-rebirth/

RE2
>play BH2 Sourcenext version fully translated
>higher resolution
>quick turn, reload at any time

http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-rebirth/

>> No.5943348
File: 219 KB, 1920x1080, bio2 1 2019-10-11 17-58-45-82.png [View same] [iqdb] [saucenao] [google]
5943348

Fun facts I learnt thanks to the debug menu included with these versions

>Jill has 96hp, Chris 140hp

always knew Chris had more but never guessed it was that much

>contrary to popular belief 2 combined green herbs does NOT heal more than 2 single green herbs. Green+blue also does not heal more than green.
In RE1 combined green herbs just heals 1 hp more, big fucking deal

>when Ada bandages Leon you get free full HP healing

I knew that happened when Barry heals Jill but didn't know about this one. No healing when Rebecca uses the serum on Chris however.

>you only get to yellow condition below 50% hp

>> No.5943402
File: 113 KB, 308x550, Weekend Girl.png [View same] [iqdb] [saucenao] [google]
5943402

>>5943342
>>fixes to play BH1 properly and easily on modern systems
neat

>> No.5943408

I've been wanting to download it for quite some time, but the website's down. What gives, OP?

>> No.5943417

>>5943408
works for me

>> No.5943418
File: 113 KB, 3840x1080, asdf.jpg [View same] [iqdb] [saucenao] [google]
5943418

>>5943417
Are you sure?

>> No.5943423

>>5943342
>180° quick turn
Fuck yeah

>> No.5943476

>>5943418
Yeah I'm sure

>>5943423
I love being able to reload at any times in RE2, reloading manually without having to go through the menu after a fight is a lot cooler

>> No.5943535
File: 22 KB, 320x240, 17d0a357c0a1b9b5d523f6b4f8d9edeb.jpg [View same] [iqdb] [saucenao] [google]
5943535

>this fucking room on Hard difficulty

FUCK ME

it's not only optional but totally unnecessary since I don't need the ammo, but I just NEED to get in there to prove something to myself or something

2nd time I get killed there and it ruins my no save Hard playthrough, once in Leon B and not once in Claire B

>> No.5943538

>>5943342
I have a 3DS, is it better to play the NDS port of RE1, or the PSX version on the newly updated retroarch?

>> No.5943541
File: 98 KB, 592x432, Sidepack_smg.jpg [View same] [iqdb] [saucenao] [google]
5943541

Friendly reminder that real men leave both the SMG and Side Pack for Scenario B and do not activate B.O.W gas.

>> No.5943547

>>5943541
>do not activate B.O.W gas

what's that?

Anyway, I've pretty much ALWAYS left both the SMG and Side Pack for scenario B. Only my first couple playthroughs or so I used something in A.

When playing on Hard it's very important to do so; although in a way the Side Pack could be more useful in scenario A since on Hard the end boss of the A scenario is actually harder; but that's granted you'd still have enough herbs left to even warrant getting the side pack which is unlikely; so even then I never use it

>> No.5943593

>>5943538
what kind of question is that?

>> No.5943658

>>5943593
A pretty straight forward one with 2 possible answers.

And plenty of bait.

>> No.5943687

>>5943342
Whats up with the bg?

>> No.5943757

>>5943538
Only reason to play the DS version is for skippable cutscenes and doors. Hence its my go to for replays.

>> No.5943762
File: 259 KB, 641x476, not video compression.png [View same] [iqdb] [saucenao] [google]
5943762

>>5943687
RE1 always looked like shit

>> No.5943819

>>5943762
Not really.

>> No.5943847

>>5943538
DS version lets you touch Jill’s breasts and she gets upset.

>> No.5943887
File: 98 KB, 1280x720, jill_cpr.webm [View same] [iqdb] [saucenao] [google]
5943887

>>5943538
>>5943847

>> No.5943897

>>5943887
all the touchscreen shit are so bad. The entire DS exclusive scenario is atrocious.

>> No.5944259
File: 221 KB, 461x596, maxresdefault.png [View same] [iqdb] [saucenao] [google]
5944259

>>5943887
Fuck I wish we could have gotten RE2 DS, it could have happened on the 3DS too but that ship has sailed at this point.

>> No.5944528

We live in a

>> No.5944735

>>5944259
Why Capcom hasn't released a Resident Evil Trilogy for modern systems/PC (or 3DS with its sweet native 240p screen) is beyond me.
I also don't know why they never made a PC version of Code Veronica.

>> No.5944767
File: 1.51 MB, 1280x720, clairexwesker_meet.webm [View same] [iqdb] [saucenao] [google]
5944767

>ahhh..you much be the lovely Claire Redfeild

>> No.5944787

>>5944735
Capcom would rather remake the old games and sell them all at new game price. Which I don't mind if they make a solid product, we still have access to the originals.

>> No.5944806

>>5943402

What's the source for this?

>> No.5945107

>>5944735
at this point they'd ruin it with "features" like camera centered controls or press X to win like all rereleases of old games are

>> No.5945109

>>5944735
also, Code Veronica doesn't exists

>> No.5945139
File: 254 KB, 1920x1080, bio2 1 2019-10-13 10-14-01-98.png [View same] [iqdb] [saucenao] [google]
5945139

Great discovery, never thought about trying this before

>B scenario
>have the shutters closed in this corridor
>go in this corridor and downstairs before going into the archive/library room upstairs
>shutters are closed, instead have a fuckton of zombies you only see one lone dog

>> No.5945143
File: 131 KB, 1920x1080, bio2 1 2019-10-13 10-14-38-64.png [View same] [iqdb] [saucenao] [google]
5945143

>>5945139
>it also affects the corridor downstairs, instead of having 5 zombies, you have... nothing

The advantage is that if you go to the library room after that and the shutters open, you don't need to go into these corridors full of zombies anymore

Also with the shutters opened, when you go back up, there is supposed to be another wave of zombies in that previous corridor shown in the first screenshot. Let's see what happens in this case now.

>> No.5945147
File: 307 KB, 3279x1278, qw7qQ123nhjbzne3u-JzqscTKJsrcMo0J4URIvZ9p9g.jpg [View same] [iqdb] [saucenao] [google]
5945147

>>5944735
They'll probably get around to it eventually, they remastered Onimusha recently so I feel like anything is possible. My ideal remaster would use the original CG renders for the character models, that would be even better than a REmake in my opinion since it would preserve the look and feel of the original game without bleaching all the personality out of it like REmake did.

>> No.5945153

>>5945147

There's an unspoken rule that ps1 remasters are not worth doing. People think PS1 games are ugly.

>> No.5945169
File: 211 KB, 1920x1080, bio2 1 2019-10-13 10-31-22-59.png [View same] [iqdb] [saucenao] [google]
5945169

>>5945139
>nothing when you go through this basement corridor again >>5945143

>nothing when you go back the corridor with the closed shutters

Holy shit this makes a huge difference when playing on Hard difficulty. It trades around 15 zombies or more for a single dog.

>in the morgue, shot a licker with the grenade launcher in mid air as he was right in front of my face about to decapitate me

>>5945147
> they remastered Onimusha recently

Yeah, and while it looked good, it felt like a low effort port. They did added cheats as "features" and camera centered controls, and it has none of the extra content of the XBOX version, which is like the best port any game has ever had in the history of video games.

>> No.5945254

>>5943762
"What........................................is it"?

>> No.5945283
File: 135 KB, 1920x1080, bio2 1 2019-10-13 11-53-47-72.png [View same] [iqdb] [saucenao] [google]
5945283

There we go, lost a couple of minutes while taking break during cutscenes.

This new "closed shutter path" really changed things. I still had plenty of herbs and ammo at the end. I can't believe I never thought of this before but then again it only really matters when playing on Hard.

>>5943547
>BOW Gas

Bow GAS means that enemies in the lab have less HP, correct? But if you use it in A scenario, they'll actually be stronger in B scenario, or is that just shitty rumours? Does it affect anything else?

>> No.5945338

More fun facts you probably didn't know

>RE1/BH1 PC
>new game+ is harder than an original game, you take 20% more dmg

about the HP, in either RE1 or 2:
>you don't die when you reach 0 hp but when you're below 0

>> No.5945353

>>5943342
Do those patches make it 60fps?

>> No.5945357

>>5945353
Video and menus = 60 FPS
gameplay=30FPS

For RE2 there is an option to make it 28.97 or 25 FPS

>> No.5945387

>>5945338
Is it good on PC? I always hated playing games on PC to be honest so I always played console versions. Any particular pros beside this New Game Plus and performance?

>> No.5945426

>>5945387
no loading times between camera angles
you can skip doors (only versions where you can with the DS version of RE1)
higher res, models looks great

PC version of RE1 has some 2 exclusive bonus weapons and 2 exclusive bonus costumes

PC version of RE2 is the most complete (same as the Dreamcast one): you have to access to US and Jap version, Hard difficulty (only on PC and DC), all bonus modes (ex battle), and gallery of concept art and 3D models

and now these patches make them even better, for RE2 at least it's the best version for sure

in b4 that one guy who's going to argue N64 version is better

>> No.5945570

I only have RE ds, RE4, 5, outbreak on me now. I played the rest but I should buy them.

>> No.5946956

>>5945353

Only the Dreamcast version of RE2 runs at 60fps gameplay

>> No.5947101 [DELETED] 

https://archiveofourown.org/works/7794544

https://archiveofourown.org/works/7794475

>> No.5947364
File: 299 KB, 1920x1080, bio2 1 2019-10-14 09-48-48-14.png [View same] [iqdb] [saucenao] [google]
5947364

Claire A is the hardest scenario in the game

>end boss of A scenario is the hardest boss in the entire game, harder than anything in B

To this day I still have no idea how to beat this fucker without getting hit

>the first Sherryl part in Claire A
>the dogs kill you in 4 hits and outrun you
I never get the grenade ammo in Claire A because of the little bitch

>Claire doesn't have the shotgun to one shot zombies

Claire's weapons sucks as a whole. They suck in terms of balancing and they're not fun to use either, it baffles me when people say they like Claire better than Leon.

and no, the revolver doesn't make up for it. Besides in order to get it you need to make Brad swallow a fuckton of bullets, whereas Leon could simply one shot him with the shotty. There only way to do that with Claire is to get lucky, do one grenade launcher shot, and have Brad try to eat your feet, and even then you lose some HP.


This room is a good example of Claire's fuckery on Hard: when you enter it it's either get lucky or get fucked, whereas with Leon you can just aim up with the shotgun and it's done with 2 shots.

>> No.5947389
File: 4 KB, 208x133, latest[1].jpg [View same] [iqdb] [saucenao] [google]
5947389

>>5947364

>Claire doesn't have the shotgun to one shot zombies

She does have a shotty equivalent, but it's not the bow-gun, it's the grenade launcher. The explosive rounds fill the role of close range crowd control spread-shot better than the bowgun.

The shot-gun and magnum are better than Claire's weapons, but overall Claire has a fantastic weapon-setup and seems to have more ammo to work with. You can even treat the b. gun as a bonus weapon to spam against zombies.

Claire's real weapon setup:

>Tier 1: Handgun
>Tier 2: Explosive Rounds, Flame Rounds,
>Tier 3: Sparkshot, Acid Rounds,

>> No.5947402

>>5943342

Gemini should contact Capcom and ask to handle modern porting of the games.

>> No.5947404
File: 197 KB, 1920x1080, bio2 1 2019-10-14 10-12-44-39.png [View same] [iqdb] [saucenao] [google]
5947404

oh and forgot to mention, afaik Claire A has 2 extra Lickers, one in the room where you get the cog (easy to outrun but still) and one on the 3rd floor mezzazine, that one is a real fucker


>>5947389
The grenade launcher isn't good at all agains zombies on Hard, it still takes 3-4 shots to kill one zombie; vs one shotgun shot, and ammo is a lot more limited for the thing

>>Tier 3: Sparkshot, Acid Rounds,

But acid rounds is Claire's best weapons for bosses

>> No.5947416

>>5947364
>kill you in 4 hits
Which difficulty/version? Sherry is a tank in the original American difficulty setting. She can take something like 12 hits before keeling over.

The roach tunnel and Birkin 4 (final boss of A) are the parts I always dread on no save runs

and God damn the remake has made searching for things about the 98 original a massive pain in the ass

>> No.5947429

>>5947416
US Hard. I reckon she'd die in 5 hits instead of 4 in Jap Hard.

Also the roaches don't dmg you when they hit you, at least as long as you spam buttons to get free. same with Ivy plants when they grab you, as long as you spam fast enough, it's a little harder than with roaches

>> No.5947440

>>5947429
I'll have to give Hard a shot then, that's one of the difficultly settings in the PC ports, right? I've been jonesing to mess around with sourcenext/classic rebirth for awhile now anyway.

And yeah, I know about roaches nowadays, but when I was still learning how to speedrun the ps1 original back in the late nineties (to unlock Tofu et al). I died to the roaches more times than I'd like to admit. So it's kinda stuck with me.

>> No.5947451

>>5947440
it's on PC and Dreamcast yeah, you gotta beat the game once (any A scenario) to unlock it

you definitely need to play it it completely changes the game

>> No.5947467
File: 479 KB, 1602x1210, ClaireA_USHard.png [View same] [iqdb] [saucenao] [google]
5947467

If you don't believe me when saying that Claire A is the hardest scenario in the game and that Hard completely changes the game, see pic related:

Upper left: Everything you see here is all the supplies just before the end boss, all the herbs and ammo I had left. Note that I killed 2-3 more zombies than Icould have left in the lab but I did it just to be safe because I didn't need any non acid/incendiary ammo.

Upper right: everything I had AFTER killing the end boss: 3 incendiary ammo, 7 grenade rounds, 0 herbs; and 78/200 hp.

Also note that this was when getting the Special Key/revolver, I'd have more pistol ammo left otherwise, but I'd rather get the revolver as the increased rate of fire is a real life saver. I may have gotten hit more against zombies otherwise and therefore might not have had enough herbs for the final boss; like I said I have no idea what's a good tactic against the fucker so for its 2nd form I just tank, spam, and hope for the best.

>> No.5947649
File: 13 KB, 501x886, 57FC9477-A084-4843-A803-497B2FA3CC71.png [View same] [iqdb] [saucenao] [google]
5947649

Does the VP70 do less damage with the stock equipped, statistic anon? I was watching someone play RE2 and they claimed it did, though it sounds like bullshit to me.

>> No.5947682

>>5947649
Doubtful; but one would have to test on several enemy types to make sure as at least zombies have semi-random HP. Maybe he only experienced a case of bad luck on that part.

>> No.5947698

>>5947649

It shouldn't. But it's MAD EASY to blow way more rounds on a zombie that you don't need to. When you fire you commit to 3 rounds, even if the zombie only needs 1 to kill. So you end up spending more rounds per zombie.

>> No.5947890

>>5947649
This being said, if you get the extra costumes as Leon, you gain a much better firing rate for the pistol than normally; so in that case I'd say the upgrade is not worth it if you want to conserve ammo

>> No.5947936

>>5947467
Congrats, now do it on Nightmare. Good luck, you'll really need it.

>> No.5947937

>>5947698
>>5947890
Just set the gun to Semi-Auto, retards.

Burst-fire can kill even William on the tram with ease.

>> No.5947940

>>5947936
that was on Nightmare, or "Hard", as the Jap PC version calls it; wouldn't have had that much trouble otherwise

>> No.5947946

>>5947940
What version you're playing? On the one I have, Hard and Nightmare are separate difficulties.

>> No.5948057 [DELETED] 

https://archiveofourown.org/works/7794544

https://archiveofourown.org/works/7794475

>> No.5948201

>>5944259
No reason they can't just release the high-res gamecube version on Switch. It would look beautiful on that screen.

>> No.5948262

>>5948201
I really don't know why Capcom is just sitting on RE2 and RE3, they were porting them to everything they could in the late 90s/early 00. Now nothing.

Update the sourcenext versions and toss them up on digital store fronts, they'll sell, and probably a whole lot better than these endless 5 and 6 ports have too.

>> No.5948273

>>5948262
>I really don't know why Capcom is just sitting on RE2 and RE3, they were porting them to everything they could in the late 90s/early 00. Now nothing.

There's an unspoken belief that PS games are not worth remastering and re-selling. Notice how every single HD collection (eg. Silent Hill, or MGS) completely skips the first PS game in the series? And when they do re-release games, they completely remake them (Crash, Spyro, Medieval, etc).

Execs think PS games are straight up ugly adn that no one would ever play them. The financial success of the remade ps games seems to solidify that belief.

Make no mistake, Capcom is gonna remake RE3 next. But you won't see ports of the old PS games ever. That's why projects like this are so important.

Adding N64 exclusive content to RE2 should be ntext.

>> No.5948308

>>5948273
That makes Square Enix an abnormality, its not like their HD conversions are great but I'm surprised they straight up port the originals to new hardware

>> No.5948326

>>5948308

Final Fantasy 7,8,9, are big enough to be the anomoly.

>> No.5948545

Im new to the old games in the re series as i started with 4, played metal gear and all just never played re back on ps1. So im playing thru re1 and does it get better? It just seems super clunky and very trial and error based. Took me forever to realize not all key items activate automatically like keys do. I looked all over the mansion like 6 times before i realized you have to hump the piano then pick use in the inventory instead of just checking it with the sheet music in your inventory. I cant for the life of me find the red eye for the tiger puzzle also and ive scoured everywhere and killed every enemy. Do you just have to use a guide first time thru? I didnt have this much trouble with nintendo power era nes games or even kings quests.

>> No.5949345

>>5947946
Hard and Nightmare are the same thing, they're just called differently depending on version/region

>> No.5949395
File: 18 KB, 160x154, birkinmfw.png [View same] [iqdb] [saucenao] [google]
5949395

>Leon B US Hard
>great playthrough all the way
>mfw I die against the Tyrant at the end because I was so close to him when shooting with the rocket launcher the rocket went through him

>> No.5949538

>>5947649
>>5947682
>>5947698
Wow, it actually does!

Comparison done as Leon B in US Hard against the Tyrant:
>with no upgrade: 25-26 bullets for Tyrant to go down; confirmed several times (4-5 times)
>tried with the upgrade: 31 bullets when set to manual; 30 bullets when set to Auto

Now though, when attempting without the upgrade, I was using the extra costume which improves the rate of fire. Perhaps it also improves dmg output and that would explain the difference, but I doubt it.

Speaking of upgrades, I actually think the original Magnum is better than the upgraded one at least against bosses due to the lower knockback. When using the upgraded Magnum, it is next to impossible to shoot at the final Tyrant and dodge; but it's a lot easier with the og Magnum, and it only takes 3 bullets of the OG Magnum on US Hard to trigger the rocket launcher drop.

>> No.5949626

>>5943342
What the fuck is Chris wearing?

>> No.5949631

>>5949345
I've just checked. There are in fact two separate Hard difficulties, one for Original Mode, and one for Arrange Mode. In some versions, the Arrange Hard difficulty is called Nightmare. The Arrange Hard/Nightmare is much more difficult than Original Hard.

>> No.5949669

>>5949631

Yeah. It's fun to watch nightmare play throughs.

https://www.youtube.com/watch?v=7jbZ6lRXlVg

>> No.5949730

I'm watching this nightmare Claire A, and it's interesting that the player doesn't use the bowgun until 2 hours in and then it's just to kill some zombies. The player either skipped or there is way less bowgun ammo around, since they only have like 20.

Most interesting is that the player has 165+ hangun rounds.

https://www.youtube.com/watch?v=gurI4ZcOpAM

>>5947404
>>5947389
>>5947364

People are also forgetting that the Sparkshot is a great weapon. It's a Birkin killer, and saves up a huge amount of ammo. The Flame-thrower in contrast is a very niche short ranged weapon. Try using that on god damn lickers.

The Uzi is the equivalent of the Sparkshot. The flame-thrower is something bonus you use against Ivy's and them alone. You can then waste the rest on some idiot zombies.

>> No.5949735
File: 171 KB, 1920x1080, bio2 1 2019-10-15 13-42-02-41.png [View same] [iqdb] [saucenao] [google]
5949735

Pic related, see how much supplies I have left at the end compared to Claire A where I had next to nothing... Claire A is really insane

>>5949631
"Arrange" and "original" are swapped in Japan/US

Japan= Original version is easier, Arrange corresponds to the harder Western version
Rest of the world=Original is harder, Arrange correponds to the easier Jap version

which is why I don't like to use those terms and I described my playthrough as "US Hard" which is the hardest possible skill

As for the differences: in the Jap version you take around 20% less dmg from attacks. Some supplies placement are different too: there is also pretty much NO hidden ammo (ammo that is not seen on screen and that you can only find by spamming the USE button everywhere, there is nothing like that) and instead everything is in plain sight.

There is however slightly more supplies in the western version, but since they're hidden, it's very unlikely that most players will know them all. It took me more than a decade to find some of those hidden spots, like the one behind the statue

>>5949730
>The flame-thrower is something bonus you use against Ivy's and them alone.

It's great against the giant moth

>Most interesting is that the player has 165+ hangun rounds.

That's something I usually achieve in normal, but on hard I don't risk dodging nearly as much; one bite = 1/4 of your HP; so I'd rather shoot considering I need as much herbs as possible for the end boss of A scenario. I guess I should try to properly learn the fucker.

>> No.5949736

>>5949735
forgot to mention I also have the Magnum upgraded (unused) which is worth 8 more Magnum bullets

>> No.5949768
File: 180 KB, 1280x960, Sat Oct 12 15-56-31 2019.png [View same] [iqdb] [saucenao] [google]
5949768

>>5949626
It's the exclusive costume of the PC version, with the exclusive weapon of the PC version

Here are Jill's

>> No.5950289

>>5945283
>does it affect anything?
It makes the IVY enemies poisonous and even more annoying, also the lickers seem tougher

>> No.5950304

>>5947451
does the gamecube port have a hard mode, all Ive seen is Rookie,Easy,Normaland ExtremeBattle/4th Survivor

>> No.5950313

>>5950304
It's based on the ps1 duelshock version, just both discs merged into one. But to answer your question, I don't think so, but I'm not too sure... I have the game, just never bothered to play it as much as the 3 port.

>> No.5950342
File: 1.13 MB, 1366x768, feels.png [View same] [iqdb] [saucenao] [google]
5950342

>>5950313
thanks

>> No.5950429

>>5950304
Only the Dreamcast and PC releases have Hard Mode (they are also both the only versions to have control remapping and the gallery, so the DC version is likely based off of the PC release).

>> No.5950464

>>5950429
It probably uses that Windows OS that was built into the Dreamcast, since it runs worse than most other games on that system. Even the arcade version of DOA2 runs better on my outdated laptop in Demul than Resident Evil 2 did.

>> No.5951264

https://archiveofourown.org/works/7794544

https://archiveofourown.org/works/7794475

>> No.5951284

>>5946956
Then why would anyone play the "fixed" PC versions which run at <30fps when they can easily emulate and upscale the Dreamcast version?

>> No.5951289

>>5950289
I checked it out and here is what happens:

use the B.O.W Gas in A scenario:
>enemies in the lab, in the affected rooms (most of them) have less HP
>no B.O.W Gas available in B scenario; turns Ivy plants in B scenario into Poison Ivys

>use B.O.W Gas in B scenario
>enemies in the lab, in the affected rooms (most of them) have less HP

so using it in A doesn't make other enemies in B stronger, they're their normal self; the thing being that the zombies and lickers in the lab are by default super zombies and super lickers (super zombies deal more dmg and super lickers have more hp)

>> No.5951492

>>5948201
They did

>> No.5951597
File: 269 KB, 1280x720, DC.jpg [View same] [iqdb] [saucenao] [google]
5951597

>>5950429
it apparently runs on WinCE

>> No.5952632

>>5951492
No they didn't.

>> No.5952667

>>5952632
Oh I thought you meant REmake, my bad.

>> No.5953565
File: 808 KB, 1024x730, 1478744720767.png [View same] [iqdb] [saucenao] [google]
5953565

Playing Resident Evil DS Rebirth mode (Jill) for the first time. Man, I am really thrown off by some of the changes. It's like a wacky version of arrange mode. I like it, but the 3rd Yawn battle really threw me for a loop. I would never think to go back to that area

>> No.5953678
File: 290 KB, 1408x1024, biohazard3 2019-10-16 16-59-52-80.png [View same] [iqdb] [saucenao] [google]
5953678

I hope Gemini takes care of BH3 next. It doesn't nearly need a patch as much as 1 and 2 since it already supports high res and has no issue running on modern computers; but an english translation of the Sourcenext version would be nice, as well as having a couple of options.

Maybe he could find a way to get rid of all the polygon wobbling on that version, but that's probably more advanced than anything he's done for 1 and 2. For some reasons 1 and 2 on PC are fine but 3 has PSX bad wobbling.

pic related I just realized that next to the Dino Crisis poster is another Dino Crisis poster, it's the end game stats screen

>> No.5953682
File: 68 KB, 640x480, dino 2018-07-21 18-35-20-05.png [View same] [iqdb] [saucenao] [google]
5953682

>>5953678

>> No.5954163

Has anyone made a English unsecored ps1 iso of 1?

>> No.5954278
File: 946 KB, 1366x768, huh what face.png [View same] [iqdb] [saucenao] [google]
5954278

>> No.5954418

>>5943762
Zoomer ahoy!

>> No.5954657

>>5954163
what's censored?

>> No.5954679

>>5954163
Look for "Resident Evil Ultimate Directors Cut".
That brings back the original Japanese intro, Kenneth's death, the Japanese credits song, and a bunch of other improvements.

>> No.5954693
File: 35 KB, 320x240, resiudc1.jpg [View same] [iqdb] [saucenao] [google]
5954693

>>5954163
yeah, an anon linked it in an RE thread a while back. "Ultimate Directors Cut." glitched (pic related), but a noble endeavor: RE DC with the opening and first-zombie FMVs uncensored, and music from the original. plus a pretty interesting, added Arrange mode designed for a quick blow-through. can only recommend it for that last point though, due to the above bug.

>> No.5954729
File: 13 KB, 350x350, LLS_000300_1.png [View same] [iqdb] [saucenao] [google]
5954729

Have any of you tried the Origin of Species mod? It pretty much completely changes RE2 from top to bottom. Might be worth a look if you're looking for a new challenge.

https://youtu.be/Ord9H0kms0s

>> No.5954738

>>5954693
Just watched a let's play and that guy didn't have that issue

>> No.5954746

>>5953678
https://www.moddb.com/mods/resident-evil-3-restoration-project

This was the closest thing I can find - it's awesome!! I'm playing thru re3 now.

>> No.5954756

>>5954738
Maybe it's triggered by something weird and particular. I think I put three of the medals in their place before finding the fourth, so probably that.

>> No.5954759

>>5954756
I'll keep that in mind, just burned a disc and gonna give it a go on real hardware with a crt

>> No.5955923

>>5954693
>>5954756
Just did some messing around, couldn't get the game stopping glitch to trigger. Also, RE1 is still a killer game.

>> No.5955987

>>5948201
>No reason they can't just release the high-res gamecube version on Switch. It would look beautiful on that screen.
Haven't they already?

>> No.5956003

is anyone interested in playing outbreak?

>> No.5956198

>>5956003
I'm playing them on my ps2 for Halloween. I have seen it played online on emulators, I assume its quite annoying to set up?

>> No.5956202

>>5956198
You can do it physically with the JP version, but from what I've heard, it's pretty easy to set up.

>> No.5956451

>>5943342
>>5953678
He plans on doing the same for RE3, but he needs to figure out how to fix the damn polygon jittering, also he got hooked on DC2

Also it would be better if someone could do a MEGA with the Sourcenext ports and the RE1 Mediakite version for PC

>>5947402
Capcom already did for their GC ports, hence why RE3 GC is the best port and it has fixed polygon jitter.

>>5944787
The timeline was fucked, so you can take the remakes as a "new timeline".
Also the remake also works as a FPS via mod, which was something that capcom and mikami wanted before they changed to fixed camera to give the idea that "you are being watched".

>> No.5957764

Stream of Kamiya commentating a playthrough of RE2

https://www.twitch.tv/videos/496523601

>> No.5957985

>>5956451
>Also it would be better if someone could do a MEGA with the Sourcenext ports and the RE1 Mediakite version for PC

you don't need the Mediakite version of RE1

>download any Jap PC version of BH1
>download the official mediakit 1.01 patch exe from Gemini's site
>download Gemini's mod
>install in that order

>>5954746
Interesting, I'll have a look

>> No.5958237

>>5954746
I'm not sure that this works. I installed it, seemed to work as the intro video was the high res one, then it crashed on the main menu and after restarting I'm back to the old video.

>> No.5959041

>>5948273
They don't save the source code. When the game's out, they just delete it and don't think about future support of the game. And then when people start wanting updated ports of those games on modern system, they realized they shot themselves in the foot. It would be too expensive and time consuming to rebuild what they threw away, so why not use that effort for making remakes and sell 'em like any other game?

>> No.5959075

You think Gemini will ever use his Squeeze Bomb engine to make the best version of RE123 for PC with AI upscaled artwork and the cleaned up higher res videos?

>> No.5959135

>>5948262
They didn't do well on the Gamecube, nevermind that those versions were released based on the PS1 versions and released at FULL retail price at the time ($49.99 in the US) with little to no updates except maybe better quality FMV's than the ps1 version and 3 being completely uncensored for overseas versions. I would think the fact they didn't bother releasing the Sourcenext ports outside of Japan would indicate how little interest they had in 2 and 3 by 2006\7.

>> No.5959205

>>5951284

No idea. For whatever reason, RE2 on DC is the only 60fps RE2 original, even though RE2 DC and PC share the same codebase.

>> No.5959993
File: 112 KB, 1408x1024, ResidentEvil3 2019-10-19 21-10-06-67.png [View same] [iqdb] [saucenao] [google]
5959993

Replaying RE3 now...

>all 7 Nemesis rewards acquired
>no saving

Fuck you Capcom, I deserve a rank A. Didn't fully kill Nemesis at the clock tower though (used the cable, grabbed the reward and ran) and didn't kill him when playing as Carlos either. Sometimes I do, sometimes I don't.

Anyway, attempted this again and the idea was to do things in a different order etc but I got shit luck and got the Magnum at the police station. From then on that lead to wasting a couple of more herbs against Nemesis having to fight him with the basic handgun, and ultimately lead to my death before leaving town.... sigh, I'll try again

>> No.5960067

>>5951284
Higher res, easy portability (now atleast)

>> No.5960076

>>5951284
You can't skip doors in the Dreamcast version.

Also, looking at youtube videos, the loading times between camera angles in the Dreamcast version are just as bad as on PS1.

There is no smoother gameplay than on PC, really.

>> No.5960261
File: 41 KB, 256x384, Resident Evil - Deadly Silence_51_6844.png [View same] [iqdb] [saucenao] [google]
5960261

>first person knife parts awful both on a conceptual and gameplay level
>replace smart puzzles by gimmicky shit of a kindergarten level
>make Hunters worse but spam the shit out of them
>mix different enemy types in the same room but only do it to annoy the shit out of you with crows/bees/mini-spiders
>the only stuff that's different and good are directly taken from Director's Cut

>has the guts to get rid of all the original staff in the credits outside of a "thank you all original staff!!!"

How much more disrespect can you cram into one release. Even the "classic" version is worse due to those new goofy zombie animations.

>> No.5960419
File: 64 KB, 660x825, 08D467BE-2F49-4B11-B07B-17C302E58E78.jpg [View same] [iqdb] [saucenao] [google]
5960419

>>5960261
>a bunch of shit in a mode that can be easily ignored
>portable, dual screen RE1 with improved character models, quick knife and 180° turning
>never have to open the map again
>can touch Jill’s ass
>original character artwork by Shinkiro
I really don’t think it’s that bad anon

>> No.5960450

>>5959075

Who knows, there's really not enough talk about his Squeeze Bomb engine, does it power the RE 1.5 mods?

>> No.5961064
File: 590 KB, 1600x2000, 1564357481682.jpg [View same] [iqdb] [saucenao] [google]
5961064

>>5960261

Anon, it's a new mode you don't even have to play. I welcome any additional content.. and as this Anon pointed out, so many more improvements were implemented that you aren't even considering >>5960419 IMO, it's the best way to replay the original Resident Evil

>> No.5961125

>>5960419
Animations for the player characters were taken from the REmake IIRC. Whether that's a plus is up to the individual, I guess.