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/vr/ - Retro Games


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5954850 No.5954850 [Reply] [Original]

>trying to copy the success of SF
>chose to go with a block button instead of back to block

Have they ever said why? Also, why a dedicated throw button? SF already had a proven method, why risk it with these alternate controls that, honestly, even today some people still don't like.

>> No.5954856

kys for using a screenshot of the shitty HD fan remake.

>> No.5954857

They didn't have a dedicated throw button til MK6

The block button makes it so you can stand in place and block. It was probably an attempt to make it more accessible - big BLOCK button is easier to understand for players.

>> No.5954860

>>5954857
>They didn't have a dedicated throw button til MK6

I could've sworn it had a throw button from the start? But what's the big deal with standing in place? Most people seem to hate it because it eliminates cross-ups and simplifies gameplay too much.

>> No.5954863

You'd be shocked at how many people fucking HATED not being able to move backwards if an opponent was whiffing normals at you in close-range in SF2, and implored that there be a game with a block button as a workaround. Keep in mind there weren't fighting game-heads like there are today back then, SF2 was just the hot new game and everyone into video games was playing it. So there was a lot of criticism/input to be weighed with the same level of efficacy as far as a developer would be concerned.

>why a dedicated throw button?
I assume you mean "why not" because you use low-punch to throw in MK.

>> No.5954873

So you can move while being attacked, also for Charge moves to disguise your inputs etc
But really to give the illusion of variety

>> No.5954895

>>5954863
>Keep in mind there weren't fighting game-heads

You mean a group of elitist assholes on the companies dimes. "Fighting game heads" have only made the genre worse.

>> No.5954971
File: 1.29 MB, 280x200, sub-zero-mk2-absolute-zero-fatality1.gif [View same] [iqdb] [saucenao] [google]
5954971

>>5954850
It was made to be much simpler over all to make it easier to get into for beginners.

>> No.5956505

dookie thread

>> No.5956592

>>5954895
t. Dumbass who can't into hadoken

>> No.5956596

>>5954895
oh dear

>> No.5956823

Here's something one has to realize and consider.

The developers of Street Fighter 2 basically set out to make Mortal Kombat. Things like combos and cross ups? Completely accidental and discovered by fans and players.....any idea of "deepness" that is created by the SF2 controls was never intended, and it was made to be just a dumb beat up your friends game which is what MK ultimately is. So why include a block button when it neuters some of the gameplay of SF that was never in the minds of developers? Because they didn't think of those things and just wanted to make a beat your friends up game, and a block button probably seemed logical and more accessible like others are saying.

I'll also say, yes even without that shit considered Street Fighter 2 was still a game with more effort put into it considering all the characters have truly unique move sets and different advantages, while MK aside from special moves all the characters play exactly the same. Historically, who cares, MK is dumb B level fun and there's nothing wrong with that.

>> No.5956924

>>5954850
I actually prefer MK style than the rest

>> No.5956927

I always found having a dedicated block button more difficult than just pushing back

>> No.5957090

>>5956823
This is just flatout wrong. MK not only builds on SF but on the GLITCHES in it by intentionally implementing teleport moves. It also has combos out the ass.

>> No.5957149

>>5957090
Teleport moves don't do anything when there is a block button and somebody knows how to play, your character literally turns to face the other character whenever they go to the other side of the screen even if by teleport, you can only hit someone with a teleport if they don't use the block button, and it's impossible to hit from behind in any case.

>It also has combos out the ass.
Are you talking about the artificial dial-a-combos in MK3?

>> No.5957191

>>5954850
Holding back to block doesn't work because of teleport moves.

>> No.5957204

>>5954860
>Most people seem to hate it because it eliminates cross-ups and simplifies gameplay too much.

That's *exactly* why they put it in there - it makes the game simpler and it's more based on your own skill instead of abusing game mechanics.

>> No.5957217

>>5957191
Dhalsim literally has a teleport

>> No.5957239

>>5957204
"Abusing" game mechanics is the basis of skill in fighting games. It's how well you can control what's going on that gets you a win. It's why they're so popular.

You are right though that the block button system was one of the things they did to make it simpler and easier to get into along with no diagonals, similar moves etc. It's part if what made it so popular.

>>5956823
A bit ironic to mention cross ups considering they don't exist in MK.

>> No.5957240

>>5957204
>based on your own skill instead of abusing game mechanics.

One of the stupidest things I've read all day. MK is for brainlets.

>> No.5957264

>>5957239
>A bit ironic to mention cross ups considering they don't exist in MK.
Yeah, obviously, which is a reason why MK gets lambasted for being simple, which it is, but people don't realize SF was SUPPOSED to be about just as simple, like I said all the shit that leads to more technical playing in SF was discovered on accident and was not actually put there on purpose by developers. That's the point, SF only became a deeper fighting game on accident.

>> No.5957378

>>5957264
>but people don't realize SF was SUPPOSED to be about just as simple,

Naw. While what you say about things like combos and cross ups not being foreseen or intended from the start is true, but even that stuff aside SF has a much higher learning curve. Basics alone, light, medium and heavy punches and kicks for each character having many different speeds and hit boxes from each other is a lot more complex than MK where everyone's basic attacks are purposefully very similar. Add to that the special moves taking more finesse and practice to perfect and I really can't agree with you at all.

>> No.5957975
File: 319 KB, 500x298, 1520365660_tumblr_m498juxo2y1r621gdo1_r4_500.gif [View same] [iqdb] [saucenao] [google]
5957975

>>5957378
Pretty much this. I remember back in the day I taught my mom how to really just spam teleport kicks and rolls while jumping around a lot and she could often beat my friends much to their annoyance. But she could never even do a hadoken consistently let alone a dragon punch or SPD. People think it was the gore, but I maintain that it's ease of entry was a big part of it's huge success.

>> No.5957981

>>5957204
>crossups are abusing game mechanics

Lmoa

>> No.5957997

>>5957981
You can bet he plays single player and wants people to praise him for it.

>> No.5958213

>>5957975
>I taught my mom how to really just spam teleport kicks and rolls while jumping around a lot

Why did you teach your mom bad habits? Now she'll have to work extra hard to undo that ingrained behavior when she picks up a new game and goes online. Also isn't SPD just PPP? How does someone not be able to do that?

>> No.5959139
File: 92 KB, 940x1300, 1556726900125.jpg [View same] [iqdb] [saucenao] [google]
5959139

>>5954850
um no, Mortal Kombat was released before Street Fighter sweetie.

>> No.5959175

>>5957975
Doesn't help that Mileena was busted in this game. The only characters that could challenge her were Jax and probably Scorpion or Raiden.

>> No.5959243
File: 410 KB, 400x296, 1569398319511.gif [View same] [iqdb] [saucenao] [google]
5959243

>>5959139
Street fighter 2 (the one everyone remembers) came out in 91 and MK came out in 92, sweetie.

>> No.5959262

>>5954863
If someone was whiffing normals you weren't in blockstun and could move yard
>>5954895
stick to arcade mode and jerk yourself off for beating bots

>> No.5959742

>>5959139
Not even worthy of being called bait. Step it up.

>> No.5959748
File: 147 KB, 450x500, non-sex-haver frog butt.png [View same] [iqdb] [saucenao] [google]
5959748

>mom deleted Virgin Aladdin from the 386 because it didn't have Mortal Kombat for her to delete
>couldn't install it again because floppy was back with her friend's greybeard husband
>could only play on Sega at daycare later
>Battle Chess also got deleted eventually
>still played MK2 extensively with dad's second wife's son

>> No.5959776

>>5957997
Man you sure showed him harder than you showed all those faceless strangers you own online.

>> No.5959832

>>5956823
>>5954850

but which one is more intuitive huh?

>> No.5960306
File: 955 KB, 500x273, f9a.gif [View same] [iqdb] [saucenao] [google]
5960306

>>5958213
Funny, but you actually illustrate part of what I talk about made MK such a success. I never had to teach her anything more than some basic scrub tactics and it was enough to hold her own and often win against my friends which is all she'd ever want to do.

SPD is a 360 motion followed by punch.

>>5959175
She's high tier but not that good. Jax kinda sucks though, that's a weird pull.

>> No.5960564
File: 86 KB, 512x480, Street Fighter II (USA)-002.jpg [View same] [iqdb] [saucenao] [google]
5960564

>>5959262
Here you are willfully lumping yourself in with the "elitist asshole" category and you don't even know what the fuck you're talking about.

>> No.5960698

>>5960306
>SPD is a 360 motion followed by punch.

Ok maybe they changed it. I haven't played the originals in years. I can see why a 360 on a d-pad would be hell.

>> No.5960723

>>5960306
Mileena and Jax comprise the literal top tier though, along with Kung Lao. Granted, Mileena is in no way an S-tier character head and shoulders above everyone else (she's no Akuma or Noob Saibot, more like a Kakyoin, to use some comparisons to other high-tier characters), but I don't get your take, in turn.

>> No.5960731

I always thought the block button was to help pull the fatalities off easier without hitting a button wrong and screwing it up

>> No.5960739

>>5960723
Isn't Akuma pretty shit, like has one of the lowest HP totals? He's kind of the glass canon that once he gets in can do big damage but once got in on he can get rekt pretty good himself.

>> No.5960749

>>5960739
>universally competitively banned character in all of his SF2 iterations because he has tools that are unfair to deal with
>pretty shit
I'm not even an SF2 buff but I'm fairly certain that the low HP total has only become a thing in the later iterations of the series, such as Alpha or the Marvel crossovers.

>> No.5960761

>>5960739
Not in SF2, he is super broken

And even in later games where he is "balanced", he still places relatively well compared to the rest of the cast, his health is below average but his offensive tools are plenty and powerful

>> No.5960768

Different games do shit differently. I never understood the autistic arguing over block button vs holding back to block.

>> No.5960782

>>5960768
Because back to block is more efficient and natural. On an arcade stick it's an almost instant movement to just move the stick left or right to block, versus moving your entire right hand over to a different button and not being able to quickly access your attack buttons. Plus when you're blocking you're not using the stick anyway, so it is also going to waste. It is just altogether more work and makes less sense to use a block button.

>> No.5960793

>>5960782

I never had an issue with either in the arcade or at home on a console. I'd argue block button works better in MK where most characters have a billion teleports but that's really about it. Neither are harder to pull off or more natural if practice for a couple of minutes.

>> No.5960797

>>5960793
>in MK where most characters have a billion teleports
Until UMK3 teleports were actually scarce and they were almost solely vertical teleports that you couldn't use in the corner of the map. UMK3 added a whole roster of male ninjas with very fast horizontal teleports and they dominated.

>> No.5960804

>>5960739
Akuma's always been a strong character. Even in his weaker appearances like SF3, probably the most consistent in the series.

>> No.5960815

>>5960698
It's never been changed.

>> No.5960831

>>5960815
Is it his command grab? I'm thinking of the one where he turns around in circles with his arms out.

>> No.5960837
File: 356 KB, 384x221, Zangief-SFA2-Screw-Piledriver.gif [View same] [iqdb] [saucenao] [google]
5960837

>>5960831
You're really asking to have his most iconic move described?

>> No.5960840

>>5960837
Relax amigo, I just got the two names mixed up. SPINNING pile driver sounded at first like the move I described where he spins in place.

>> No.5961070

>>5957149
>can't into MK2
git gud

>> No.5961465

>>5960782
t.capcom shill
having a block button means you also have unfettered movement.

>> No.5961573

>Be in the arcade and play SF2
>Hey man, how did you block my attacks?
>"Not telling you" or "What you have to do is press the back button when you get punched, or if you want to defend while crouching..."
Or you can take the American way and simplify the process by
>Block by pressing this huge fucking BLOCK button right in front of you.

>> No.5961624

>>5954860
If you don't know what you're talking about, don't make a thread about it

>> No.5961663

>>5961070
No idea what you're talking about

Someone in this thread is severely retarded and has either never played any of the games being discussed or has no idea how fighting game mechanics work

>> No.5961713

>>5961663
Probably the same guy who didn't know what the spd is lol

>> No.5961719

>>5961573
It showed you how to do the basic moves on the cabinet, dingus. How fucking young are you?

>> No.5961771

>>5961719
>How fucking young are you?
Over 30 but never actually played SF2 in the arcades, only on SNES. Nevertheless I guarantee you not every cabinet had the instructions.

>> No.5961821

>>5959742
What about>>5959243

>> No.5961841

>>5961821
Mortal Kombat was developed in 1991.

>> No.5961919

>>5954850
Short answer is that they just did whatever they thought would be cool and didn't have a bunch of FIGHTAN PROS breathing down their necks and telling them that any deviation from formula was "objectively" wrong. See also: projectiles passing through each other. They just thought Ryu fireball wars were boring, nothing more to it than that. MK had a ton of weird shit before any other fighting game did: juggles, secret characters, a shapeshifting boss (later playable), endurance matches etc. The same is true of a lot of janky western fighters. First fighting game with air blocking, afaik, was Time Killers of all things. Better question is why the Japs kept copying SF2 until 3D fighters happened.

>>5956823
You could go one more step and point out that a lot of SF2 stuff came straight from SF1 and was obviously not put in to improve the game for tourney purposes or whatever.

>>5961719
The irony... you can Google what World Warrior cabs looked like if you're curious.

>> No.5962198
File: 1.98 MB, 7288x2375, 1442614890909.jpg [View same] [iqdb] [saucenao] [google]
5962198

>> No.5962204

>>5962198
>Champion Edition

>> No.5962260

>>5957149
Whether teleport moves "do anything" is obviously not the point, it's that they clearly share a commonality with glitches in SF2. It definitely isn't some blank-slate "trying to do what SF2 did before the glitches came up" or whatever he was trying to say.

>Are you talking about the artificial dial-a-combos
I'm talking about anti-air jab into whatever the fuck you want for days, among others. Do you not know that MK has two-in-ones, too? MK has had STUPID combos since the very first game.

>> No.5962845

>>5962198
This would be impossible to read at a busy arcade, let alone a dark arcade.

>> No.5962849

>>5962845
The cabinets showed up at random, well-lit places too. We had a Champion Edition cabinet at our Burger King.

>> No.5963147

>>5954856
I want /v/ to lea/v/e.

>> No.5963367

As someone who grew up with SF2, playing SNES MK was frustrating and unintuitive.

>> No.5963392

>>5963367
Well, there's your problem: SNES MK

That version had issues beyond the censored blood, if you're just talking about the first game.

>> No.5963431

>>5960564
>hold downback against a character who's normals go half screen
>WTF WHY CANT I MOVE DUDE HAHAHA ITS SO BUGGY IM PUSHAN BUTTANS

>> No.5963949

>>5963367

Snes MK only LOOKED nice, the underlying engine is fucked up.
would honestly not surprise me if they never even got the actual arcade source code and just cobbled something together themselves.

>> No.5963989
File: 18 KB, 400x400, 123498751.jpg [View same] [iqdb] [saucenao] [google]
5963989

>>5963431
So first you said proximity blocking DOESN'T exist and you only block when you're in blockstun (how does that even work, lol), now you want to act like someone is stupid to think it could work any differently? Are you high or legit crazy?

>> No.5963996

MK needs a block button because of all the stupid gimmicky bullshit it's filled with. Characters go invisible, how the fuck are you going to block with any accuracy if you don't just hold a button and pray? It's not good design but it's what they had to do in order to follow through with all the BS MK comes packaged with.

>> No.5964367

>>5963949
I always wondered why the SNES versions were never hacked to the same extent as the MD versions...

>> No.5964649

>>5963392
The SNES ports of MK2 and MK3 are the best, however. Not counting the DOS port of 3.

>> No.5964650

>>5964367

Ehm, apparently that's due to the way the Sega games are coded, they're coded for the MD/Gen CPU so its different than the Snes.
I used to be a little bit active in those Russian MK hacking threads and apparently the MD/Gen is much more accessible due to that.

>> No.5964741

>>5954850
Did you ever think that Midway were trying to do their own thing? Plenty of games of the sort played different from SF2. MK was one, Weapon Lord was another. In fact, quite a few fighters played different to Capcom's offering. It was mostly to their detriment, but they had a go.

>> No.5964761

>>5963996
Many games have unblockable setups

>> No.5964780

Does MKX still have a block button or did it fall prey to the downback meme?

>> No.5964783

>>5962260
>Whether teleport moves "do anything" is obviously not the point, it's that they clearly share a commonality with glitches in SF2.

This is one of the most retarded things I've seen said on this board and that's saying a lot.

>> No.5964789

>>5963989
It's probably still this guy >>5960831 who sounds like he's never touched tge game, only ever watched youtube videos.

>> No.5964878

Dedicated block button is there because of some characters having a teleport attack special move.

>> No.5965001

>>5964761
But no well designed games do.

>> No.5965027

>>5965001
>If it has unblockables it's not well designed
Most unblockable situations can only happen with specific characters and setups. These characters often have other weaknesses and are very setplay heavy with bad neutral. Not that I'd expect this knowledge from an MKfag.

>> No.5965652

>>5956823
Is that still the case?

I remember that things changed a lot with Mortal Kombat IX, AKA, they started looking more at games like Street Fighter and adding things like super moves to it, making for a series that really increased in popularity in tournaments like EVO for becoming much more like a typical fighting game, it's nowadays compared to japanese fighting games in a much more positive way.

Sad about all the DLC though, and i have to admit to being one of those people that would rather see MK just skip the fatalities or make them more cartoony and less horribly sadistic or awful to look at.

>> No.5965861

>>5964780
Yes, and a run button, if I'm not mistaken.

>> No.5966104

>>5965861
No actually MKX went full retard and DIDN'T put a run button in when it should have (like MK3 did). Instead you had to double tap and hold a direction. Super awkward to get down mid-combo.

>> No.5966151

>>5964783
What? The initial claim was that MK was made without regard to the exploits that cropped in SF2 and was more "back to basics." It is flat-out wrong, given that example among others.

See, this is the worst thing about fighting games as a topic. It always brings out the most belligerent forms of stupidity in people.

>> No.5966178

>>5966104
I never played the game due to not owning any hardware (or strong enough hardware) it came out on, so I just assumed they went that direction.

>> No.5966238

>>5965652
MK9 and later games took much more from SNK fighters and Tekken (defensive meters for the former, left/right punch/kick for the latter) then they ever did from Capcom fighters. Going even further back, MK:T's Aggressor meter is basically ripped straight from Samurai Shodown. Probably explains why I've always seen much more MK butthurt from Capcom players than from SNK/Tekken players.

>> No.5966261

>>5966238
MK5-7 were just Midway's attempt to copy Tekken, which also is Ed Boon's favorite series.

>> No.5967125

>>5965652
Dude this is /vr/
We only care about MK 1-3 and you should assume when anyone discusses things in a seemingly general way they're talking about the retro version.

MK after four has changed in a multitude of ways and none of the games even resemble the old school anymore.

>> No.5967163

I guess, i just never really liked the first three games, fun for their time, but would rather play SF2 honestly.

But MK9 and so forth are games i actually like, even if it has the same flaws every fighting game has these days, which is having a lot of content being behind DLC.

>> No.5967203

>>5966151
>The initial claim was that MK was made without regard to the exploits that cropped in SF2

You're going to have to provide some hard proof of that.

>and was more "back to basics."

It is a far more basic game by design, that's plain fact.

>> No.5967228

>>5967203
Part of the reason the block button is there is so cross ups don't work to make the game more simple and accessible to new players. Like how all the inputs are simple and everyone has the same basic moves. It was clearly designed with Street Fighter in mind and to make something anyone could jump in and start playing.

>> No.5967242

>>5960564
That had to be the worst example you could pick. Even if you are right, that image could just as easily be the aftermath of a Dhalsim half screen hit.

>> No.5967267

>>5967228
Something tells me the idiots who think ninjas wear neon robes and are from China and who's idea of a "half dragon half man" is a gorilla with four arms didn't think things through that much. I'd honestly be surprised if they put that much thought into it.

>> No.5967276

>>5967267
Something tells me he's right and you're just being gratuitously offensive now.

>> No.5967340
File: 69 KB, 640x480, tao_feng_image2.jpg [View same] [iqdb] [saucenao] [google]
5967340

>>5967276
I'm not trying to be offensive, and I love MK but Boon and Tobias are not exactly smart or thoughtful guys. They're kind of like some Bill and Ted level shmucks who lucked their way into success. Looking at their other endeavors as well as the many failures within MK's own history shows that MK's success was kind of a fluke.

>> No.5967346

>>5967267
>>5967276
To be fair we don't know how much the block button was put in to deal with traditional SF cross ups, but it's deffinitely one of the things they did to make the game simpler over all and moves like Scorpion's teleport punch much easier to deal with which is a back attack but not really a cross up.

>> No.5967438

Didn't they poop MK out in like 6-8 months after they saw how big a success SF2 was? I doubt they really took the time to analyze the cross-up meta-game and think of ways to improve it. They wanted a cheesy kung-fu game and rushed it out asap. Boon even said he programmed the entirety of Reptile in an afternoon after thinking up the idea while sitting in a drive-thru at KFC, not even joking.

>> No.5967471

>>5967438
Exactly. They weren't specifically making work arounds for cross ups, they were just making it more basic and accessible in general.

>> No.5967819

>>5967340

MK went downhill when they scammed the original actors/co-creators out of their well deserved money, the suits got the big bucks while Kano had to work at a supermarket.
Fuck MK3 and its robots, fuck the new MK and their feminist bullshit and countless movie DLCs.

>> No.5967836

>>5966261
MK4 is that as well, with the weapon mechanic from all of them taken straight from Soul Edge/Caliber.

>> No.5967849
File: 55 KB, 600x359, mortal-kombat-1995-movie-review-sonya-blade-vs-kano-fatality-trevor-goddard-bridgette-wilson.jpg [View same] [iqdb] [saucenao] [google]
5967849

>>5967819
Yeah man fuck MK having strong female characters! What is with that retcon bullshit!

>> No.5968039

>>5967849
welcome to current era asshat baby

>> No.5968084

>>5967849
Anon is probably just bitching about how Netherrealm stopped having them show skin or wear skimpy outfits in the new games because people said it was sexist. I personally couldn't give a shit less but I remember that caused a whole stink.

>> No.5968136

>>5967849
>hot blonde with jiggling cleavage attacking in a sexually suggestive way

>> No.5968192

>>5967819
>Kano had to work at a supermarket.
Rich Divizio kept working with them for years, and now he does tons of appearances at MK fan events. He doesn't seem to hold a grudge, why do you?

>> No.5968252

>>5968192

Just quoting what I read in an interview with him, he said it was weird how they were getting super rich with MK and he was working in a supermarket. (something like that)

>> No.5968271

>>5967267
>Something tells me the idiots who think ninjas wear neon robes and are from China and who's idea of a "half dragon half man" is a gorilla with four arms didn't think things through that much.

Except that shit like that appeared everywhere in movies in the late 80s / early 90s. Have you not seen Big Trouble in Little China? Cheesy kung-fu movies with the occasional mystical elements were all the rage at the time, and MK was basically the videogame version of Bruce Lee vs Jean-Claude Van Damme (Johnny Cage even does splits).

>> No.5968276

>>5965001
>But no well designed games do.

I can't name a single Capcom fighting game that doesn't have infinities or unblockable setups.

You guys call SF2 the end of all to be fighting game, but the first edition was chock full of bugs and combos were essentially a glitch in itself. Many of the well known character moves came from bootleg hacks and were added later in SF2 Super or Turbo or whichever. The original SF2 itself had several game breaking bugs (Guiles Handcuffs come to mind).

>> No.5968285

*rubber bands your AI*

>> No.5968289

>>5968252
Not to shit on Divizio but really he just dressed up and did some poses. It's not like he really made the game himself. It's not much different than just being a voice actor in a game, they don't get a percent of the profits either.

>> No.5970046

>>5959262
>If someone was whiffing normals you weren't in blockstun and could move yard

proximity guard

>> No.5970054
File: 26 KB, 395x253, mk3_smoke_bio.jpg [View same] [iqdb] [saucenao] [google]
5970054

Soul.

>> No.5970056
File: 31 KB, 395x253, cy.jpg [View same] [iqdb] [saucenao] [google]
5970056

>>5970054
Soulless.

>> No.5970609
File: 2.18 MB, 649x472, 1571885469344.gif [View same] [iqdb] [saucenao] [google]
5970609

>>5954971
>no uniform combo system
>terrible inputs for special attacks
>loads of rumors about bullshit secret characters meant to keep you quarter feeding.
>supers can only be used on your opponent when they have zero health after you've won one round.
>for beginners

>> No.5970615

>>5970056
Cyrax was fun to play I don't care if he sucked

>> No.5970629

>>5970615
Cyrax didn't sucks. The old school MK system of "goodness" or effectiveness comes down mostly to specials
>+teleport
>++offensive teleport
>+status effecting projectile like iceball or spear

Cyrax can teleport and has the net, so he's a pretty good character to use all things considered.

>> No.5971091

>>5970609
If you think MK inputs are harder than Street Fighter you might be functionally retarded.

Ohh there you're referring to fatalities as super moves... Yeah you're retarded.

>> No.5971104

>>5967849
>i will prove my point by posting paul anderson garbage

>> No.5971181

>>5968084
That's it?

I know they are classic designs and all, but not showing some skin isn't the end of the world, particularly in a world where there is the Internet and there is porn of everything.

Then again, you can't say it's for realism or anything when MK is not realistic and Liu Kang fights shirtless.

Heck, as far as i know, the women don't really talk about feminism aside from maybe one or two intros against someone who disrespects them for being women, otherwise, they just fight, because they are fighters.

>> No.5971186

>>5971181
>That's it?

No that's not it, I was talking about how the style changed from this weird mystical kungfu game with some hollywood thrown in to.. Cage becoming a retarded jokester and NRS writing storylines about le strong women and EVERYBODY is a dick to each other, there's no more buildup.. its just zoomer humor where they mock each other at every single moment.
NRS sucks when it comes to writing, its terrible cringy humor.
So no, was not talking about the lewdness being dialed back, just about the characters being laughably shallow. oh yeah and how robots had no place in mystical kungfu tournament story.

>> No.5971187

>>5971091
>he plays mk unironically
lolol

>> No.5971204 [DELETED] 

>>5971186
>le
>zoomer
>cringy
Opinion discarded.

>> No.5971370 [DELETED] 

>>5971204

Good, don't need faggots like commenting anyway.

>> No.5971385 [DELETED] 

>>5971370
Looks like you forgot a word in your sentence there. I suggest you spend some time brushing up on your typing skills. I'm going to mostly ignore the homophobic insult for now, but I'd advise against using that kind of language in the future.

>> No.5971403

>>5971181
It goes beyond their outfits. Since X the writers have been using MK as a platform to advocate gay pride and shit on Trump. It's a fantasy game with monster people, wizards, and gods, and they keep trying to inject it with real world issues. They don't care about MK, they just want to virtue signal and MK is getting trashed because of it.

>> No.5971487

The best i can find is one line of Shao Kahn saying something similar to Donald Trump, a line that many people throughout history and fiction have said, maybe not saying "America" but replacing it with someone else.

And Kung Jin, with his sexuality being in like three lines across two games?

One where Raiden states he knows and another where Raiden and Kung Lao discuss Jin and Lao casually mentions it, it's not as if the entire game is about it.

Plus, Johnny Cage being a jokester is actually more of a personality than he had before and is honestly what makes him popular nowadays, his whole attitude and lines means his intros get repeated the most and he gets some moments, besides, it's technically less silly than removing more than one head from someone's body.

>> No.5971516 [DELETED] 

>>5971385
>I'm going to mostly ignore the homophobic insult for now, but I'd advise against using that kind of language in the futur

I'm a Muslim, hating gays is part of our culture. I'd advise against oppressing my culture in the future.
bigot.

>> No.5971536

>>5954850
They wanted to be special snowflakes.

>> No.5971539
File: 1.24 MB, 1885x872, Battletech.png [View same] [iqdb] [saucenao] [google]
5971539

>>5971403
That's the state of the entire video game industry though. Earlier this year I found out some studio had dusted off the Battletech franchise. MechWarrior 2 Mercenaries was one of my favorite games as a kid and then I found out the recent Battletech game had a tranny nutjob as a lead designer. Yeah, the game focuses on identity politics from the moment you choose your pronouns in the character creation menu.

>> No.5971541

>>5954863
Yes, so shocked that not a single fighting game would incorporate a block button until soul calibur, because the rest of the world realized it was retarded.

>> No.5971557

>>5971539

Why are there so many tranny devs all of a sudden? are these secretly straight men pretending to be retarded in hopes of landing a "diversity hire" job?

>> No.5971565

>>5971539
Never played that game, but i thought it really was just the pronouns thing and there was no other reference.

Didn't know the lead designer was transgender, not that i care since i know nothing about the Battletech franchise nor had any interest in it before.

But i am honestly the kind of weeb that would rather play Super Robot Wars and use Mazinger Z rather than a realistic robot with kind of a military based design and just basically a glorified tank that walks.

Like i said, big weeb about mecha stuff, the more realistic robots get, the more boring i find them to be.

>> No.5971570

>>5971557
Come on dude. That's as rhetorical as it gets.

>> No.5971575

>>5971557
You are overestimating people, and overestimating positive discrimination as well.

It's just some people getting into the business while being trans, fun fact, there are probably trans people in all kinds of media, they just seem to be better at talking loudly nowadays.

And seeing the response that Battletech got and how popular the game got despite the pronoun thing, i am going to go ahead and say that the designer wasn't that bad at the job, then again, i haven't played the game, haven't bought it, haven't pirated it, just nothing, so maybe the game is actually total crap and i just don't know it.

>> No.5971618

Why don't we just beat the shit out of those tranny devs until they stop forcing themselves into good projects? go work on my little pony if you wanna be a purple haired girl so badly.

>> No.5971683

>>5971557
It's more that they no longer feel the need to hide who they are. Redpill yourself.

>> No.5971787

>>5971683

Won't be long till they wish they had kept it hidden.

>> No.5971793

>>5971186
Oh, so you take the vs. dialogue seriously

You have autism, you remind me of kids who tried to take fighting games seriously but lacked the intelligence to realize arcade endings were non cannon to the actual story or that just cause a character can beat someone in a vs. match doesn't mean they can canonically do it, and having to deal with those autists was annoying

>> No.5971795

>>5971487
Johnny Cage was always a joke character of MK, the entire history of the character is shitting on him or playing him as the clown/fish out of water in a world full of edgy characters

>> No.5971875

>>5954850

>dedicated throw button

no

>> No.5971904

>>5971793
>You have autism, you remind me of kids who tried to take fighting games seriously but lacked the intelligence to realize arcade endings were non cannon to the actual story or that just cause a character can beat someone in a vs. match doesn't mean they can canonically do it, and having to deal with those autists was annoying
Those kids were right, deal with it normie

>> No.5971918

>>5971487
>And Kung Jin, with his sexuality being in like three lines across two games?

It was more the writer went on a twitter spree acting smug about how he "snuck it in". They could have just said Jin wasn't allowed in White Lotus for his past as a criminal but they had to take it a step further by saying no to him because he's gay, so not only did the writer get to virtue signal his opinion but also made White Lotus into a clan of bigots when they're supposed to still be shaolin heros. The whole thing's just stupid. Basically the Jin being gay thing has no bearing on anything and was purposely put there for the writer to be smug about it and get his dick sucked by his twitter followers.

>> No.5971919

>>5971918
>White Lotus into a clan of bigots when they're supposed to still be shaolin heros
checks out

>> No.5971930

>>5971795
No? When was he ever a joke before maybe Deadly Alliance? In the first game he was the Jean Claude stand-in and was a little cheesy for being an actor in bad movies but he wasn't a joke. He was a serious fighter beyond the acting job and actually knew martial arts. MK9 makes a reference to it with him saying he did all his own stunts, so he was the real deal and not just all show. In the movie he was pretty serious too. The only joke characters were the dumb ones like Meat and later Mokap.

>> No.5971935

>>5971787
It's the opposite and we both know it. :)

>> No.5971939

>>5971930
His most famous move is where he does the splits and punches the enemy in the nards, that alone makes him the comical character

And if anything, he's not only still treated like a good fighter despite being the goofiest one, but he's treated even better.....he was fucking killed off in the original trilogy and the movie, these days he's pretty much the main hero since it's been obvious for decades that Boon hates Liu Kang

>> No.5971978

>>5971186
>EVERYBODY is a dick to each other, there's no more buildup.. its just zoomer humor where they mock each other at every single moment.

Basically, Quip Snark Comedy, the cancer brought to us thanks to the Mouse and the MCU and now everyone wants to cash in!

>> No.5971980

>>5971939
>His most famous move is where he does the splits
That's where the JCVD knockoff aspect comes in
>and punches the enemy in the nards, that alone makes him the comical character
MK never took itself that seriously in the 2D games. This was the same game where Dan Forden's face popped up sometimes when you did an uppercut, and Santa Claus flew past the moon in The Pit.

If you wanted to mention his comic relief status, why not mention his MK4 ending where he gets an award and gets pelted with fruit and shit, while his voice actor portrayed him as a doofus?

>> No.5972013

>>5971935

AFTMFH

>> No.5972017

>>5966104
>microdashes bad
Keep coping executionlet

>> No.5972120
File: 168 KB, 497x451, MKsucks.jpg [View same] [iqdb] [saucenao] [google]
5972120

>> No.5973437

>>5971918
I thought it was less the White Lotus being homophobic and more Kung Jin's family?

In MK11, Raiden and Kung Lao only mention that the Kung family were the ones that hated him, not the White Lotus.

Raiden in fact seems pretty convinced that the White Lotus won't give a fuck about his sexuality as long as he trains and fights for good, and Kung Lao doesn't care either, Liu Kang does make a comment but it could mean his past as a thief rather than him being gay.

>> No.5973443

>>5971939
Not really, MKX only has him beat Shinnok in the prologue, and he ends up being kidnapped and rescued by his daughter, we don't see that much of him being the champion, and MK11 has him only dealing with some robots and Kano before being so injured that neither of his selves are at the last battle nor Sonya while Liu Kang gets to become a God and save the day.

>> No.5973651

>>5973437
Been a while but I thought Jin said White Lotus wouldn't accept him. I didn't play 11 but they probably added that bit because X was so poorly written people got confused. Should have just not brought up the issue entirely and not even made the Kung Jin character. Like most of MK's cast, he is wasted potential. His whole goal is to save Kung Lao and throughout MKX they never meet each other and Jin's gone entirely from 11 so wtf was even the point? He wasn't even good to play as since most/all his moves were stolen from another character, either from MK or Injustice.

>> No.5973657

>>5957204
Instead MK ended up doing even more abusably busted shit than SF ever did.

>> No.5973670

>>5960739
>Isn't Akuma pretty shit
not in the hands of a competent player, his air fireball is a literal a broken play mechanic and the reason he's banned from tourneys

>> No.5973676

>>5971539
damn dirty trannys make me want to vote based orangeman out of spite

>> No.5974123

>>5973676
Then you're fucking retarded.

>> No.5974657

>>5974123

He's retarded for not wanting fat bearded men with purple hair and thick glasses who identify as women writing stories for a gaming series once known for its mystical stories and gore?
history won't look at you as some amazing crusader for righteousness, you'll just be a new kinda hippie who demanded people accept mental illness as the new norm. movies will make fun of you.