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/vr/ - Retro Games


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File: 116 KB, 216x119, ibuki-intro1.gif [View same] [iqdb] [saucenao] [google]
5942054 No.5942054 [Reply] [Original]

Which retro game had the absolute best spritework?

>> No.5942095

>>5942054
Look at her go holy shit

>> No.5942115

Top tier taste for once, OP. 3rd strike has the best sprite animation ever made, and Ibuki's my main, though I probably prefer some late 90s SNK sprites for backgrounds.

>> No.5942135
File: 16 KB, 134x144, rock-ng-dkick.gif [View same] [iqdb] [saucenao] [google]
5942135

>>5942054

>> No.5942154

Metal Slug 3 had the craziest sprite and animation work I've ever seen, everything was done with the same care and detail, no matter what it was.

>> No.5942165
File: 1.15 MB, 640x360, 1538184295735.webm [View same] [iqdb] [saucenao] [google]
5942165

>>5942054

>> No.5942301
File: 1.59 MB, 1920x1152, PffZV18.gif [View same] [iqdb] [saucenao] [google]
5942301

>>5942135
Garou was peak pixel art

>> No.5942313
File: 260 KB, 1024x384, Aof3_Quixotic_Temple.gif [View same] [iqdb] [saucenao] [google]
5942313

>>5942301
AoF3 had some great stages too.

>> No.5942317
File: 693 KB, 768x256, LuFTz.gif [View same] [iqdb] [saucenao] [google]
5942317

>>5942313
That looks like a 3D rendering.

>> No.5942323
File: 438 KB, 500x368, nnPKohW.gif [View same] [iqdb] [saucenao] [google]
5942323

>>5942154
Nothing comes close to Metal Slug series done by the original team.

>> No.5942327
File: 379 KB, 500x368, 988f6e55f3c38aa6bb1facb65d3fa785.gif [View same] [iqdb] [saucenao] [google]
5942327

>> No.5942329

>>5942317
It's all sprite work. The Neo Geo, to my understanding, can not do 3D.

>> No.5942341
File: 6 KB, 631x715, 19183_Mega_Man_X.png [View same] [iqdb] [saucenao] [google]
5942341

>>5942054
Parasite in City has the best sprite work but its not retro and pornographic.

>> No.5942345
File: 1.10 MB, 500x367, tumblr_nn6xu0zVEv1u6jjy9o1_500.gif [View same] [iqdb] [saucenao] [google]
5942345

>> No.5942360
File: 315 KB, 624x384, EQXHu.gif [View same] [iqdb] [saucenao] [google]
5942360

>>5942329
Pre-rendered similar to Donkey Kong Country, they export the frames and tweak them. I've seen some ridiculous hand done pixel background animation, it was some big shot but I can't remember the name of the video, it was at some talk.

>> No.5942365

>>5942360
Found it, it's here:
https://www.youtube.com/watch?v=aMcJ1Jvtef0

>> No.5942371

>>5942329
>>5942360
Even the characters are a mix of 3d and rotoscoping !

>> No.5942372
File: 306 KB, 640x480, download (24).png [View same] [iqdb] [saucenao] [google]
5942372

http://www.effectgames.com/demos/canvascycle/

>> No.5942379

>>5942372
I love these old animations by dynamic palette (i dont know the accurate technical name) from what i know it was first used on the amiga

>> No.5942712

>>5942371
I read they were prerendered 3d animated via motion capture on that article of how japan created 2d graphics in the 80's/90's. Members of the dev team had to fly out to the US to get the motion capture data for the game since they didn't have the tech at their head quarters in Osaka.

>> No.5942729

>>5942372
hnnggg

>> No.5942737
File: 285 KB, 256x364, gU2Tz6n.gif [View same] [iqdb] [saucenao] [google]
5942737

>>5942054
you posted it OP

>> No.5942750
File: 264 KB, 512x448, 26-ghost1.gif [View same] [iqdb] [saucenao] [google]
5942750

>> No.5942763

>>5942750
Is that a hack? I thought those niggas disappeared with the train.

>> No.5942772
File: 51 KB, 252x135, kas-3hit.gif [View same] [iqdb] [saucenao] [google]
5942772

>>5942313

>> No.5942785

>>5942379
https://en.wikipedia.org/wiki/Color_cycling

>> No.5942890
File: 186 KB, 320x240, e518e82d52cea3ef03c09af6d1dfd8ab.gif [View same] [iqdb] [saucenao] [google]
5942890

>> No.5942891

>>5942323
This.

>> No.5942995

>>5942165
He hits her a little bit at one point

>> No.5943469
File: 327 KB, 1013x617, 1548110395854.gif [View same] [iqdb] [saucenao] [google]
5943469

I miss darkstalkers

>> No.5943483

>>5942890
What game is this?

>> No.5943508

>>5943483
Breath of Fire 4

>> No.5944286

>>5942115

Look at Gootecks thinking he's an Ibuki main now

>> No.5944295

>>5944286
I'm not gootecks, in fact I'm surprised he hasn't killed himself yet. Dude looks checked out.

>> No.5944325

>>5942890
based dragonkin

>> No.5944401
File: 205 KB, 301x313, MyriaIIIBoss_Sprite.gif [View same] [iqdb] [saucenao] [google]
5944401

>>5942890
It makes me cry that they resorted to CGI for dragons and large enemies in IV. Tyrant Dragon should have looked like this.

>> No.5944414

>>5942712
It would explain the fluidity of the animation, i really wish there was long making off of these games.
>>5942785
Thank you ! Idk if its exactly this technic, but metal slug used it a lot.

>> No.5944481
File: 22 KB, 279x320, dude (3).jpg [View same] [iqdb] [saucenao] [google]
5944481

>>5942323
>level 2 boss with the giant lanky cyclops aliens levitating around in a circle like some kind of creepy ritual

>> No.5944503

>>5942772
The character sprites were fucking crazy in this game. Well, everything was, but especially the character sprites.

>> No.5944562
File: 79 KB, 900x675, 53a7e6816641d6c826664df7da1d8a6f.jpg [View same] [iqdb] [saucenao] [google]
5944562

>>5944401
In complete fairness the CG enemies in BOF4 actually look pretty good and there's no shortage of sprite based enemies.

>> No.5944718

>>5942165
Wow she should sue Capcom.

>> No.5944819
File: 152 KB, 301x174, guardiantest5.gif [View same] [iqdb] [saucenao] [google]
5944819

>>5943469
We all do, anon.

>> No.5945536

>>5942165
What did Capcom mean by this?

>> No.5945891
File: 360 KB, 500x384, victory.gif [View same] [iqdb] [saucenao] [google]
5945891

>>5942890
BoFIV is so underrated, it's not even funny.

>> No.5945908
File: 754 KB, 500x360, giphy.gif [View same] [iqdb] [saucenao] [google]
5945908

Darkstalkers. It may not be detailed on the level of something like Metal Slug, but I love the attention to the way the sprites were animated. Whoever was in charge of them really knew how to get the exaggerated, cartoony look that game the game its character.

>> No.5946070
File: 51 KB, 254x132, jedah-hands.gif [View same] [iqdb] [saucenao] [google]
5946070

>>5944819
seconded

>> No.5946075
File: 2.04 MB, 500x435, 8d3143504e4c447be139e7c09d9639a0.gif [View same] [iqdb] [saucenao] [google]
5946075

Every pixel of Last Blade 2 is full of soul.

>> No.5946082

>>5942054
SF3's so overanimated and floaty. Everything jiggles and bounces stupidly all the time. I really hate how it looks.

>> No.5946127

>>5942763
You can do some crazy things with bugs.
https://lparchive.org/Breaking-Final-Fantasy-VI/
https://lparchive.org/Breaking-Final-Fantasy-VI/Update%2010/

>> No.5946129

>>5946127
Getting the ghost
https://lparchive.org/Breaking-Final-Fantasy-VI/Update%2004/

>> No.5946168

>>5946082
to each his own

>> No.5946178

>>5946075
shit meme

>> No.5946180 [DELETED] 

>>5946082
It's technical impressive, but it's technically a mixed bag. Half of the animations were sourced from video/film footage, the other is from traditional animation drawn on paper.

>> No.5946184

>>5946082
It's technical impressive, but it's a mixed bag. Half of the animations were sourced from video/film footage, the other is from traditional animation drawn on paper.

>> No.5946204

>>5942054
red earth. capcom arcade game like D&D a beat em up side scroller. runner up SF3 followed by cvs. cvs isnt retro yet. it was year 2000 for arcade and dreamcast and 2002 for plastation 2 i think it was

cvs looks better from the standpoint of sprite scale which SF3 sprites are bigger so detail for size they are better but with no bilinear filtering SF3 sprites look better and same for red earth

>> No.5946213

>>5942301
Garou is a beautifully crafted game through-and-through. Not only gorgeous but the animation coincides flawlessly with the gameplay, everything has the appropriate weight and flow to what it looks like you're doing.

>> No.5947456

>>5942165
They aren't jiving at all. This is how you don't do choreography.

>> No.5948657

>>5946213
I guess I'll give it another shot, it didn't click for me the first time I tried it.