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/vr/ - Retro Games


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File: 1.56 MB, 1920x1440, Legend-of-Mana.webm [View same] [iqdb] [saucenao] [google]
5898628 No.5898628 [Reply] [Original]

I am going to sleep now. When i wake up i want to read why you all love modern CRT shaders.

>> No.5898661

I'm calling you a faggot now. When you wake up, I want you to explain how you thought your broken, epileptic webm would create any conversation beyond people discussing how big of a faggot you are.

>> No.5898663

They blur the image creating a closer approximation of the intended visual. I believe it was the lead developer of the old Aladdin PC game that said “definitely use filters, even HD smoothers” as they make the picture closer to what they saw and intended back then instead of weirdly-crisp pixels that some “purists” seem to worship for some stupid reason when it’s not even the quality most developers anticipated.”

>> No.5900590
File: 2.21 MB, 1920x1440, Legend of Mana.gif [View same] [iqdb] [saucenao] [google]
5900590

>>5898661
Me webm works ok here. One second loop. It shows how much detail is added by modern CRT filter.

>> No.5900595

>>5900590
>modern crt filter
dude, stfu

>> No.5900598

Looks amazing, what shader is this? Resolution? I've read to do proper phosphor emulation you need 4K or greater.

>> No.5902039
File: 48 KB, 1920x1440, scanlines.png [View same] [iqdb] [saucenao] [google]
5902039

1 scanline is fine

>> No.5902050

>>5900590
>detail is added
It's literally removing detail.

>> No.5902073
File: 120 KB, 500x371, look_at_him_and_laugh.jpg [View same] [iqdb] [saucenao] [google]
5902073

>>5900590
>This is what zoomers actually believe

>> No.5902076

>>5902039
Just like the devs intended.

>> No.5902080

>>5898628
what shader is that brah

using beetlepsx hw for retroarch

>> No.5902090

>>5900590
>Me webm works ok here
You faggot not ok here >>>/anywherebuthere/

>> No.5902091

>>5898628
Why are crtfags so easily pissed off?

>> No.5902184
File: 2.50 MB, 1920x1200, Falling for the CRT meme.webm [View same] [iqdb] [saucenao] [google]
5902184

>>5902091
Would you not be pissed after hauling a 200 lb. meme up a flight of stairs only to have your gaming experience surmounting by the objectively superior RetroArch shaders like webm related?

>> No.5902309

>>5902184
Fuck off emulet, you speak like a fag and your shit's all retarded

>> No.5902520

>>5902080
>>5900598
Its CRT Royale, xm29 preset. You find it in preset folder.

>> No.5902641
File: 2.25 MB, 1920x1440, FF8.gif [View same] [iqdb] [saucenao] [google]
5902641

>>5902050
I like how advanced CRT shader can change few white pixels in to believable clouds. And that pot plant amazing.

>> No.5902724

>>5902520
>xm29
How does that compare to CRT-royale-kurozumi?

>> No.5902782

>>5902641
Fuck off zoomer

>> No.5902804

>>5902641
Okay, I'm a believer now. The filtered version looks objectively better.

>> No.5902978
File: 320 KB, 500x660, OP.png [View same] [iqdb] [saucenao] [google]
5902978

This thread sucks

>> No.5903115

I love crt shaders because it keeps crts out of the hands smoothbrained retards like OP.

>> No.5903160

>why you all love modern CRT shaders
Stupidity. Why anyone wants to replicate ancient headache displays is beyond all comprehension.

>> No.5903379
File: 62 KB, 685x474, 3687477879031.jpg [View same] [iqdb] [saucenao] [google]
5903379

>> No.5903423

Op is right for once i think.

>> No.5903764
File: 2.33 MB, 1920x1440, Parasite Eve II.gif [View same] [iqdb] [saucenao] [google]
5903764

>>5902724
Kurozumi has huge scanlines.

>> No.5903792

only shader worth using is prescale.

>> No.5903806

>>5900590
>>5902641
what's the name of the filter and how do you apply it?

>> No.5903829

Imagine how ashamed you'd feel like reading this right now if you'd spent money on a CRT this year and just came across this thread

>> No.5903831

>>5902641
This looks legitimately better with the shader. I don't think anyone would ever argue.

>> No.5903851

>>5902641
>>5903831
Some game developers do not account for the CRT output when designing the visuals, some times they do.
You can tell by the type of dithering the game uses. Games that do not use it look better without any filters at all.

Also is there a way to remove/tone down the scanlines fromin this filter?

>> No.5903854

>>5903851
Retroarch allows to adjust separate layers in filters in most cases, including removing the scanlines, sure. You can also just edit the filter itself if you know what you're doing.

>> No.5903862

>>5903806
Its Retroarch shader: CRT Royale preset xm29. You just select it from list (some tweaking may be required) but retroarch is very complicated if you don't have experience with emulators.

>> No.5904130

>>5903862
Maybe I'm being just retarded, but I don't see anything containing the substring xm29 anywhere in my Retroarch shaders folder even after updating them. I also can't find anything other than a few references to it with Google. Can you point me towards where I can find the actual shader file?

>> No.5904172

>>5898628
Hey, OP, plz make a fullscreen, OS-wide CRT shader (for Linux, not Windows), and do it NOW. Also, make sure it can run on Intel graphics for good measure :D

>> No.5904191

>>5902309
>emulet
Emulation is superior in at least 5 ways, plasticlet.

>> No.5904203
File: 179 KB, 550x700, 25-Pedro-Antequera-Azpiri-1928.jpg [View same] [iqdb] [saucenao] [google]
5904203

>>5904172
sent

>> No.5904220

>>5904203
I have no clue wtf this image means.

>> No.5904518

>>5903862
Nice, it fixed the weird sprite issue I had with Xenogears with a higher internal resolution

>> No.5904723
File: 363 KB, 1293x964, Screenshot_4.jpg [View same] [iqdb] [saucenao] [google]
5904723

>>5903764
what shader is this

>> No.5904739
File: 41 KB, 421x425, people_who_use_shaders_kick_children_off_their_bikes_and_sniff_the_seat.jpg [View same] [iqdb] [saucenao] [google]
5904739

>>5904723
The "Your grandma's shitty 1978 Panasonic 12 inch color TV" Shader

>> No.5904854

>>5904723
xm29 preset for CTR royale

>>5904130
You need to select Vulcan as video renderer. In "shaders_slang" folder > "presets" folder > crt-royale-xm29plus.slangp. Thats your shader.

>> No.5904869
File: 2.26 MB, 4032x3024, JGM13ee.jpg [View same] [iqdb] [saucenao] [google]
5904869

>>5904739
Close but actually its trying to emulate NEC XM29 Plus Monitor. Shot from real monitor googled not mine.

>> No.5904881

>>5904739
Ooh. Thats SOUL

>> No.5904950

>>5904854
>You need to select Vulcan as video renderer.
As of RetroAutist 1.7.7, you can use slang shaders under Direct3D 10/11/12, Metal, the WiiU renderer, Vulkan, or OGL core.

>> No.5905332

Fuck zoomers, fuck newest tech fetishists, some company should make new high end CRTs

>> No.5905343

>>5905332
No company would ever think of doing that. Source: this board's CRTards

>> No.5905467

>>5904854
can't be xm29. just tried with the same game and the scanlines are too big

>> No.5905509

>>5905467
Perhaps OP will clarify what he tweaked then.

>> No.5905634
File: 245 KB, 1831x504, 1547245399909.jpg [View same] [iqdb] [saucenao] [google]
5905634

>>5902050
No it isn't retard

>> No.5905639

>>5902782
>>5902073
>only zoomers care about seeing the graphics the way they were intended to be seen
wut

>> No.5905642

>>5905634
/thread

>> No.5905657

>>5902641
>>5903764
post more of these gifs

>> No.5905680

This is a comfy thread

>> No.5906047

>>5905467
What resolution is your screen? Im on 1440p without tweaking.

>> No.5906065
File: 2.31 MB, 1920x1440, Front Mission 3.gif [View same] [iqdb] [saucenao] [google]
5906065

>>5905657
For comparision 3d map with 2d menus. First screen native resolution no enchantments. Second screen xm29 shader.
Shader has minimal effect on 3D but menus look great.

>> No.5906079
File: 1.54 MB, 1920x1440, Front Mission 3 start menu.gif [View same] [iqdb] [saucenao] [google]
5906079

Always loved start menu in FM3 so i checked how it looks with shader. Nothing special just dithering is transformed in to additional colors. I will post some more gifs after work. And with some other shaders, this change colors in ways not every body may like.

>> No.5906102

>>5906065
oh come on, the fucking mech actually gets taller

>> No.5906231

>>5906102
That's an idle animation, you dunce.

>> No.5906256

>>5906102
>oh come on, those lights are pointing in entirely different directions

>> No.5906346

>>5906079
Never realized that's totally the Syphon Filter font. The "t" is identical

>> No.5906386
File: 142 KB, 420x514, mono_vs_artifact_color.png [View same] [iqdb] [saucenao] [google]
5906386

>> No.5906391
File: 4.00 MB, 4128x3096, 1407206918186.jpg [View same] [iqdb] [saucenao] [google]
5906391

>> No.5906458

>>5906391
wonder what he's thinking

>> No.5906973
File: 1.82 MB, 1920x1440, Valkyrie Profile.gif [View same] [iqdb] [saucenao] [google]
5906973

CRT Royale without tweaking (Just removed borders and gamma set to default).

>> No.5907003
File: 1.80 MB, 1920x1440, Chrono Cross.gif [View same] [iqdb] [saucenao] [google]
5907003

xm29 vs no filter. x2 resolution downsampled for better models.

>> No.5907073
File: 1.04 MB, 1881x1440, Contra.gif [View same] [iqdb] [saucenao] [google]
5907073

Older game for comparison. No big differences but still better with shader. CRT royale shader i changed triads size, default was to small.

>> No.5907090
File: 31 KB, 600x765, 1477441928287.jpg [View same] [iqdb] [saucenao] [google]
5907090

>>5902641

That does look great with the shader.

>> No.5907093

>>5907073
Bad example, the simplistic graphics shows off too much of the halo edges

>> No.5907094
File: 78 KB, 1080x608, 1501017699815.jpg [View same] [iqdb] [saucenao] [google]
5907094

>>5906458
Probably why Capcom decided to shoah any sequel to Demon's Crest, a legitimate 10/10 game.

>> No.5907126
File: 16 KB, 489x506, lol.jpg [View same] [iqdb] [saucenao] [google]
5907126

Watch as the emulet desperately strifes to haphazardly imitate perfection. It's horrible, like watching a trainwreck. It's miserable, like watching a drunkard rolling in his own filth...but somehow you feel a morbid fascination and even pity...and you can't look away.

>> No.5907136

>>5902641
this
>>5903851
Is a good post. I've been comparing SNES era pixel art to PS1 era textures. Only some PS1 games use pixel art techniques for their textures. Many others including games like Resident Evil and Final Fantasy 8 use textures that were digitally painted and downscaled from a higher resolution to fit the console requirements. With the possible exception of some cleaning up, there's little resemblance between retro 3D textures and SNES sprites. You can see this especially in games like Goldeneye where the devs used downscaled photos and mapped those to a model UVs.

The developers relied on the nature of the CRT displays to "smooth" their textures. I think as a result, its mainly games that used proper pixel art techniques that hold up graphically when placed on a higher-resolution display.

>> No.5907150

>>5906065
Can someone explain how this CRT shader makes those health bars appear as smooth gradients instead of banded?

>> No.5907170

>>5907093
Its just last game i like to play from NES era. You can reduce that effect if you like to fiddle with shader parameters.

>> No.5907174

>>5903851
Literally every single retro game accounted for being played on a CRT because that’s all that was available you retarded faggot.

>> No.5907214
File: 1.06 MB, 1881x1440, Contraa.gif [View same] [iqdb] [saucenao] [google]
5907214

>>5903851
You can edit everything in this filter and higher screen resolution you have then effect is better.
>>5907093
Changed settings still nothing special.

>> No.5907251

>>5906973
Unironically graphics look better with the filter

>> No.5907273

>>5907150
Not him, but the people who create these CRT shaders for RetroArch are pretty fucking smart when it comes to shader language. One of the shader dev guys works for AMD in their GPU division. These ain't your daddy's Hq2X filters.
So basically it's because the devs are nth-level autists who live and breathe pixels.
I honestly don't get why some people who prefer to emulate refuse to setup RetroArch. The shaders (that work on literally EVERY game) are worth it just by themselves. And when it comes to say, PSX games that contain both 3D models and 2D backgrounds, the difference is jaw dropping.
I guess there's some meme going around that RetroArch is terrible or something? I'll admit that initial configuration isn't something for brainlets, but jeez, you're really missing out on an amazingly accurate experience.

>> No.5907289

>>5907273
Playing on a real crt is better. Fuck off emulet

>> No.5907294

>>5907273
>I guess there's some meme going around that RetroArch is terrible or something?

I'm not a CRT-hating autist, I'm just not using retroarch because I just fire up epsxe when I want to blow off some steam blasting through Dino Crisis 2 or something. I'm interested in trying it because reading this thread made me realise why I thought the games I was playing 20 years ago seemed so mind-blowing.

I'm also an amateur dev trying to get my head around retro hipster pixelshit and how it was done in the old days. I kind of like PSX graphics even without the CRT artifacts.

>> No.5907316

>>5907294
>I just fire up epsxe when I want to blow off some steam blasting through Dino Crisis 2 or something
For sure, I was the same way. Hell, my ePSXe folder's last modified date is from 2010 - I never bothered to update it because it just werked. But then I took the time to sit down and get RA going last year, and it's been eye-opening to say the least.
>I'm also an amateur dev trying to get my head around retro hipster pixelshit
Oh okay. Then check this out and maybe you'll be able to understand what's going on. It's the preset in question. Note that it's using a bunch of shaders in multiple passes, so go and look at those as well to get a better grasp of how it works its magic.

https://github.com/libretro/slang-shaders/blob/master/presets/crt-royale-xm29plus.slangp

>> No.5907363

>>5907316
>Then check this out and maybe you'll be able to understand what's going on. It's the preset in question. Note that it's using a bunch of shaders in multiple passes, so go and look at those as well to get a better grasp of how it works its magic.

I'm interested but I don't know much about programming shit on the technological level, so I might get a friend to help me so meanwhile I want to learn about the art itself.

I use Unity (of course) and I only want to shit out a game for friends and family and maybe Itch. What I'm really trying to understand is why indie pixel art looks so shit but how some of it still looks really good on LCD screens. My idea is to use lowpoly 3D but I want it to be textured instead of using solid vertex colours like Superhot or something.

My justification for this is that if I try to use AAA workflows (retopo-ing ZBrush sculpts and using like 4 different texture maps for lighting instructions plus colour/albedo) I'll waste so much god damn time for a hobbydev game and by making realism the goal, I'll fall short and make the graphics easily dismissable as pure shit.

However if I use solid colour I get something cartoony and fun and not shit, ranging from Gangbeasts to TF2. But a kind of realism is important for the mood I want, hence why I'm looking to PS era graphics like MGS, RE, FF8, etc. What I'm wondering is how I achieve a passable pseudorealism for an LCD screen using retro methods. Possibly without using a fancy CRT emulating shader.

I'm kind of just sperging/thinking out loud here.

>> No.5907369

>>5907363
>not just using original hardware on a crt
idiot

>> No.5907380

I like how there's a guy in this thread telling people to fuck off and calling them zoomers and emulets and other shitposting buzzwords that mindless channers like to parrot ad nauseam, and yet everyone is just flat-out ignoring him. Dude must be absolutely enraged at not getting his (You)s.

Keep ignoring him and keep hiding his posts boys, we've got CRT shaders to discuss.

>> No.5907391

>>5907369
>poster is clearly dev for fun
>tell him to learn how to program machine code for an obsolete console

>> No.5907406

>>5903764
>>5898628
This looks really cool but I'm afraid running 1080p means I cannot get my games to look exactly like this.

>> No.5907464

>>5907406
I may be wrong, but I think you can get this exact look if you use integer scaling, which is disabled by default in RetroArch.
With 1080p you'll have black bars on the top and sides of the viewport though. At least that's what I see when I go from my 1200p monitor to the TV - on the monitor the scaling fills vertically but on the TV it does not.

Again, I may be wrong. Perhaps someone will test it and correct me.

>> No.5907479

>>5907464
Are you the OP? If so, would you mind uploading two screenshots in different posts, one without shaders and one with? The .gif compression can lead to misleading results.

>> No.5907553

>>5907479
I am not, but if I get around to it, I'll make some comparison screenshots later tonight.

>> No.5907582

>>5898628
Why does this webm keep blinking for 1 frame?

>> No.5907590

>>5907582
Because you can't read the fucking thread

>> No.5907592

>>5907073
>the bullets were health packs all along

>> No.5907596

>>5907592
Makes sense since the enemies are zombies and zombies are weak to healing items.

>> No.5907603

>>5907464
Just do a 5x integer scale. You lose 4 pixels of visual information on the top and bottom, but this is less than 5% and completely insignificant. There’s no reason to put up with extreme window boxing on 1080p displays.

>> No.5907660

The developers "intended" to get a finished product out the door before their bosses cut their sons' legs off, you really think they agonized over how the game would look on some 20 year old Zenith you scored at a garage scale?

>> No.5908002

>>5906047
1080p

>> No.5908009

>>5907660
yes. they made the games look as good as they could with the limitations in place

>> No.5908010

>>5907603
>Just do a 5x integer scale
I'll have to check that out.

>> No.5908042

>>5908002
This may by your problem. I noticed huge difference switching to 1440p. Post some screenshot (F8) so we can be more helpful.

>> No.5908045
File: 119 KB, 1920x1440, Parasite Eve II (USA) (Disc 1)-190924-102843.png [View same] [iqdb] [saucenao] [google]
5908045

>>5907406
no filter

>> No.5908047
File: 3.76 MB, 1920x1440, Parasite Eve II (USA) (Disc 1)-190924-102815.png [View same] [iqdb] [saucenao] [google]
5908047

>>5907479
xm29

>> No.5908051

>>5908045
Hey stupid fuck, if you're going to post PS1 pics without a CRT filter, remove the dithering first. Here's a patcher to do that https://drive.google.com/file/d/1CT-8mWmguE5cBHQmBiGi4B6yP0ckgEUK/view Now repost that picture without dithering.
Clean no dithering > dithering and filter > dithering

>> No.5908053

If you want to have the CRT experience then use a real CRT. Your shaders look like complete garbage.

>> No.5908056

>>5908051
Man can you fuck off to another board already, this is a genuine discussion happening here

>> No.5908057

>>5908056
Meant for >>5908053 but the other guy is kind of a dick too

>> No.5908058

>>5908051
Ignore this shouty moron.
Instead of fucking with your disc images, thus altering their checksums and rendering RetroArch's scanner that relies on the Redump database unable to properly match content, just turn off the PSX's native dithering in Beetle PSX HW if it's such a big deal. Which it is not.

Honestly man, your method is shit and dumb and everyone should ignore you.

>> No.5908060

>>5908058
>literally dots all over the entire screen
>not a big deal
Want to know how I know your head was probably slammed against a wall when you were a baby?

>> No.5908082

>>5908042
>I noticed huge difference switching to 1440p
Not the guy you're responding to, but I plan to deep dive into this shit tomorrow. CRT shaders have always looked a bit off on my LCD TV. I just did a quick test at 1920x1440 and it looks way better I feel. One question:

How does Beetle PSX HW's (or any other 3D emu core's) internal resolution settings factor into the xm29 preset? If running at say 8x internal res screws up the scanlines/pixel mask (and at first glance it appears to), any idea what parameters need to be tweaked? I looked at the parameters the preset exposes and there are a ton.

>> No.5908095

>>5908082
And by the way, if this is too technical for you to answer, don't worry. Having to use native internal resolution for 3D games isn't the end of the world.

>> No.5908118

>>5908051
You need dithering for CTR filter to blend it in to additional colors. If i select 32bit rendering, i will remove dithering but will lose color quality.

>> No.5908123

>>5908082
Increasing internal resolution above x2 destroy crt effect. For 3D games don't use crt filter just increase resolution. For 2D games x1 or x2. For mixed dimension games its best to dawn sample high internal resolution to native (beetle HW super sampling).

>> No.5908128
File: 3.57 MB, 1920x1440, Front Mission 3 downsample from x2.gif [View same] [iqdb] [saucenao] [google]
5908128

>>5908082
Here its comparison with FM3 xm29 preset. Internal resolution vs x2 downsampled. Less aliasing but some texture detail is lost.

>> No.5908154
File: 1.52 MB, 1920x1440, Dino Crisis 2 x4.png [View same] [iqdb] [saucenao] [google]
5908154

DC2 no dithering, no filter, x4 resolution.

>> No.5908157
File: 591 KB, 1920x1440, Dino Crisis 2 x4 ds.jpg [View same] [iqdb] [saucenao] [google]
5908157

DS2 no dithering, x4 resolution downsampled. xm29

>> No.5908161
File: 592 KB, 1920x1440, Dino Crisis 2 nat.jpg [View same] [iqdb] [saucenao] [google]
5908161

DS2 no dithering, native res, xm29. I can't post png they are larger than 4mb.

>> No.5908167
File: 229 KB, 1280x960, dino-crisis-2-pc-16.jpg [View same] [iqdb] [saucenao] [google]
5908167

For comparison PC screenshot. Background compression is horrible in all versions.

>> No.5908172
File: 357 KB, 1920x1440, Dino Crisis 2 x4.png [View same] [iqdb] [saucenao] [google]
5908172

DS2 no dithering, x4 resolution, no shader,

>> No.5908173
File: 1.62 MB, 1920x1440, Dino Crisis 2 xm29.png [View same] [iqdb] [saucenao] [google]
5908173

DS2 dithering, native, xm29. Cant post gif, compression kills x4 screenshot.

>> No.5908184
File: 2.13 MB, 3466x1355, 2a7ac49ffda714ce9ca523159fd746e1bb95d5c829a882ae02dcd2b6e50bd3d5.jpg [View same] [iqdb] [saucenao] [google]
5908184

>>5907363
>What I'm wondering is how I achieve a passable pseudorealism for an LCD screen using retro methods. Possibly without using a fancy CRT emulating shader.

For this specifically, don't forget PS2 and PSP games. Mostly the same modelling and lighting techniques as PS1 but without the dumb limitations on 3D.

>> No.5908231

>>5908123
Makes sense.

>> No.5908269

>>5908123
How about Xenogears? Native resolution is ass, while x2 and x4 are huge improvements to everything except the character sprites, which break during various animations

Load it up and have fei run toward the camera, he has a South Park Canadian head

>> No.5909312
File: 36 KB, 1920x1080, 1. No filters.png [View same] [iqdb] [saucenao] [google]
5909312

>>5907406
I finally gave it a try. Here's Dragon Quest V with no bilinear filtering or shaders.

>> No.5909316
File: 1.55 MB, 1920x1080, 4. CRT-Royale XM29.png [View same] [iqdb] [saucenao] [google]
5909316

>>5909312
Here it is with the xm29 shader.

>> No.5909320

>>5909316
I have a Mitsubishi presentation monitor which uses an older, inferior tube to the XM29, and I have to say this screenshot emulates nothing that the Mitsubishi tubes look like.

>> No.5909374

>>5909320
To low screen resolution, recommend for CRT royale is 4k minimum but with only 1080p he restored some CRT effects.

>> No.5909375

>>5909374
so whats the best shader for 1080p monitors

>> No.5909402

>>5909375
CRT royale is OK for 1080p just quality will increase with resolution. I don't know any other CRT shader that emulate triads. Other shaders just blurry everything and apply scanlines on top. If game has pixel graphic use CRT royale if its 3d game just increase resolution without shader. In:
>>5908154
>>5908157
you can see that some scenes don't benefit from crt shader. In same game if you check inventory:
>>5908172
>>5908173
crt shader changes power point presentation gradients in to stylized menu.

>> No.5909467
File: 1.94 MB, 1920x1440, Xenogears.gif [View same] [iqdb] [saucenao] [google]
5909467

>>5908269
You probably have enabled texture filtering this is why fei has line on his face. Xenogears is mostly 3D you need to heavy tweak settings to make it look good. This gif is just comparison between native with crt shader and x4 res without. In moment i post old shot from epsxe.

>> No.5909486
File: 157 KB, 1280x960, xenogears.jpg [View same] [iqdb] [saucenao] [google]
5909486

>>5908269
not ePSXe but pcsx old shot. resolution 1280x960 so 3D was sharp but i used some CRT filter on top. It was great for mix of 2D and 3D.

>> No.5909508
File: 853 KB, 1920x1440, Chrono Cross kill me.png [View same] [iqdb] [saucenao] [google]
5909508

>>5907003
I made screen shot without shader in x4 with smoothing for comparison.

>> No.5909537
File: 2.19 MB, 1920x1440, Diablo.gif [View same] [iqdb] [saucenao] [google]
5909537

Diablo native vs xm29

>> No.5909557

>>5898661
What a dumbass...

>> No.5909563
File: 1.35 MB, 1920x1440, Policenauts.gif [View same] [iqdb] [saucenao] [google]
5909563

Policenauts same deal. Retroach has nice mouse support.

>> No.5909601
File: 2.52 MB, 1920x1440, Policenauts 32 bit.png [View same] [iqdb] [saucenao] [google]
5909601

>>5909563
This is x29 without dithering. Using 32 bit renderer can change end picture. So its accuracy vs visuals.

>> No.5909656
File: 2.21 MB, 1920x1440, Parasite Eve xm29.gif [View same] [iqdb] [saucenao] [google]
5909656

Parasite Eve with xm29

>> No.5909665
File: 1.87 MB, 1920x1440, Parasite Eve CRT ntsc.gif [View same] [iqdb] [saucenao] [google]
5909665

Parasite Eve with CRT Royale ntsc

>> No.5909675

I’m loling at all these people trying to emulate crt experience when they can just get a crt

>> No.5909687

>>5909675
maybe they can't, ever considered that?

>> No.5909701

>>5909675
>Why not just buy a 120 lb. NEC XM29 for $1,000+?
Point me towards the nearest NEC XM29 that's not affected by price gouging caused by obsessive CRT collectors. Or like, any NEC XM29.
In the meantime, I'll enjoy this incredibly accurate representation of it on my 60 inch LCD TV.

>> No.5909828
File: 2.58 MB, 1920x1440, Final Fantasy IX.gif [View same] [iqdb] [saucenao] [google]
5909828

>>5909675
I don't want to spend money and especially space for crt so I will use it 10 times a year.

>> No.5909837

>>5902782
scanlines are one of the core tenets of boomerism, what are you talking about

>> No.5910084
File: 471 KB, 466x470, 0F1DE015-2BCC-4362-B2FB-9D8886B86767.png [View same] [iqdb] [saucenao] [google]
5910084

>>5909701
The 35 inchers are better. You sacrifice a slightly higher dot pitch for huge screen real estate. 35” 1m away feels hell of a lot bigger than 60” 2m away. And being you’re that far away I’m going to assume you’re using a Bluetooth controller. Good one! Enjoy your 2-3f of lag. I’ll keep on laughing to the bank with my giant CRT. Enjoy your shaders. Emulet.

>> No.5910106

>>5909467
sure , stills look fine for me too. it's the animations that break, and I have no texture filtering since i'm using software, not hardware

run toward the camera and tell me if fei's face has a line through it or not

>> No.5910119

>>5910084
The only thing I'm gathering from this post is that you ignored the entire reasoning behind simulating an NEC XM29 versus buying one (literally the ENTIRE premise of this thread is the visual characteristics of the NEC XM29), and that you really like anime.
Nice "argument" incel. Go take a shower, and make sure to wash your ass.

>> No.5910140

>>5910119
Emulating is for the underage or the poor. Shut up. And stop memeing up the XM29. It’s not the holy grail.

>> No.5910168
File: 305 KB, 1920x1080, FFIX no shaders.png [View same] [iqdb] [saucenao] [google]
5910168

>>5909374
>>5909402
I have to say I'm very satisfied with this new shader I had never heard of.

>> No.5910169
File: 2.93 MB, 1920x1080, FFIX xm29.png [View same] [iqdb] [saucenao] [google]
5910169

>>5910168
The thing I like the most is that it is very similar to the crt-royale I was using, but without making the "dots" so obviously visible. Going back to crt-royale hurts my eyes a bit.

>> No.5910171
File: 2.60 MB, 1920x1080, FFIX crt royale.png [View same] [iqdb] [saucenao] [google]
5910171

>>5910168
>>5910169
Here's crt-royale, for comparison.

>> No.5910189
File: 24 KB, 898x176, Holy Grail.jpg [View same] [iqdb] [saucenao] [google]
5910189

>>5910140
>Shut up.
lmfao, is this all you got? just leave dude. it's beyond clear that you saw the phrase "CRT shader" and decided to bump the thread with a shitpost without even bothering to read it. now you've been BTFO and can only feebly mutter "p-p-poor!".
this is some sad shit even by pathetic 4chan shitposter standards lol

>> No.5910195

>>5910169
>The thing I like the most is that it is very similar to the crt-royale I was using, but without making the "dots" that hurts my eyes a bit.
You have this experience too? I also found that crt-royale gives me instantaneous eye strain, while the xm29 preset (that it's based on apparently?) softens the pixel mask a bunch and doesn't hurt my eyeballs.

>> No.5910210

>>5910195
It's something that always bothered me about royale, you eventually get used to it but it is very striking. The pixel mask is way too obvious, especially on PS1 games (basically any game post SNES-gen).

>> No.5910996

anyone got some donkey kong shader gifs

>> No.5911163
File: 281 KB, 1920x1080, donkey.png [View same] [iqdb] [saucenao] [google]
5911163

>>5910996
Not a gif, but simply open the images in different tabs and cycle through.

>> No.5911165
File: 1.96 MB, 1920x1080, donkey2.png [View same] [iqdb] [saucenao] [google]
5911165

>>5911163

>> No.5911192

None of the screenshots ITT look like a real CRT; or even close to it.
You know what they look like? They look like when you take a photo of a CRT, and you're always disappointed because they never look like they do IRL.
I'm not really trying to say emulation is bad or anything, I emulate, but since I know many kids here like to pretend they're elitists because they emulate (as if emulation wasn't free), then I'm going to throw my 2 cents and yeah, no, these shaders are just coping. If I emulate, I'd rather leave the raw pixels. If I want a CRT, I play on a CRT.

>> No.5911195

>>5911192
Even if you think it's not as good as a real CRT, will you concede that the XM29 shader pics look better than the non shader pics?
(It is as good as a CRT by the way, better than some)

>> No.5911210

>>5911195
No, I was actually referring to that one when I say it looks like a photo of a CRT.
I'll give that the developers of these shaders clearly care a lot about CRTs, and go the extra mile to copy very exact replica of the grill mask and what not, but in practice, a shader is still a filter, it isn't reproducing the actual cathode ray.

>> No.5911272

>>5911192
>>5911210
I have a CRT myself and I disagree: the xm29 shader looks miles ahead of the raw pixels. You disagreeing doesn't mean your opinion is right, only that your taste is different.

>> No.5911315

>>5903764
Hey anon, how did you enable dithering in your games?

>> No.5911501

>>5911315
In beetle hw you select Internal color depth 16 bit and dithering pattern x1 (native)

>> No.5911586

>>5910996
OP here. I tried for an hour, force any of the emulators to render in native resolution and failed. If someone tells me how to enable native resolution in any of Retroarch SNES emulators i will try to post some screenshots. Higan crash if i select any resolution different than default.

>> No.5911593

anyone try Mario RPG with this?

>> No.5911752
File: 1.39 MB, 1920x1440, Donkey Kong Country.gif [View same] [iqdb] [saucenao] [google]
5911752

>>5910996
Reinstalled Retroarch and magically everything works now.

>> No.5911778
File: 1.02 MB, 1920x1440, Super Mario RPGa.gif [View same] [iqdb] [saucenao] [google]
5911778

>>5911593
I made 2 gifs for you.

>> No.5911784
File: 1.72 MB, 1920x1440, Super Mario RPGb.gif [View same] [iqdb] [saucenao] [google]
5911784

>>5911593
I never had SNES so I don't really know how it compares to real deal.

>> No.5911863

>>5911501
Weird, I can't find the Internal Color Depth option on the game Options menu.

>> No.5912580

>>5907174
games with dithering did, because that's how you account for it
games with color banding didn't
because not all game devs are as autistic as you are, faggot

>> No.5912589

>>5910169
If it's not CRT Royale xm29 preset, then what is it?
Is it something else that emulates XM29?
I wnat this, put your wording is confusing?

>> No.5912635

Man does XM29 make Symphony of The Night look amazing. Run that game at native internal resolution and 1920x1440 desktop resolution. It's gud.

>>5912589
Not him, but pretty sure he means "CRT Royale makes eyes hurt, CRT Royale XM29 does not make eyes hurt". At least that's my experience with those two presets. One gives me instant eye strain the other does not.

>>5911863
>I can't find the Internal Color Depth option on the game Options menu.
It's in the core options. You have to load a game first before you can access the core options. Alternatively, open retroarch-core-options.cfg in Notepad++ and ctrl+f "dither". Make sure you're changing the options for Beetle PSX HW and not Beetle PSX, as they're listed twice in the cfg. Or if you use both cores, change both options.
Change the lines so they read "beetle_psx_hw_depth = "dithered 16bpp (native)" and "beetle_psx_hw_dither_mode = "1x(native)"

>> No.5912650

>>5911192
>since I know many kids here like to pretend they're elitists because they emulate
Oh give me a fucking break. There's one side of the native hardware vs. emulation argument who carries themselves like snobs and it sure ain't the emulation side.
>If I emulate, I'd rather leave the raw pixels
I mean, whatever you prefer. Many years ago when I first saw raw pixels on an LCD being drawn by an emulator, my immediate reaction was "That ain't right". But some people like that though. Hell, the entire Indie dev scene seems to prefer that style.

>> No.5912678

>>5912650
Well, the PC CRT monitors never had any sort of blending, so all the DOS/Win95 games had crisp pixels and sharp image.

On the other hand 95% of the indie devs use pixel art as a cop out of doing actual art, without knowing what actually went into production of said art, and end up with art that looks much worse than what was common in the era they try to emulate.

>> No.5912719

>>5912650
>There's one side of the native hardware vs. emulation argument who carries themselves like snobs and it sure ain't the emulation side.
I'm not trying to take either side, as I do both, emulation and real hard, but I noticed there's way more pro-emulation-upscalers and shaders/anti-CRT-real hard threads than the other way around.
It doesn't make sense to be elitist about emulating since, as the other anon said, it's completely free, but shitposting doesn't need to make sense.

>> No.5912908
File: 979 KB, 2460x1170, Donkey Kong Country zoom.gif [View same] [iqdb] [saucenao] [google]
5912908

Don't know if there is sens posting this but here is zoomed DKC gif to showcase transformation. GIF compression reduces clarity.

>> No.5912917

>>5912635
Emulation general is the most autistic place on the Internet dude

>> No.5912938
File: 2.21 MB, 4032x3024, D13051F8-CB20-47B7-B274-8FA4D89A0FDC.jpg [View same] [iqdb] [saucenao] [google]
5912938

>>5911192
>You know what they look like? They look like when you take a photo of a CRT, and you're always disappointed because they never look like they do IRL.
Not even desu. Here’s a pic of my older generation Mitsubishi presentation monitor. It’s the predecessor of the Megaview series, including the XM29. Even my dumb butt I’m 2017 who couldn’t figure out how to take a good picture was able to capture some (not even half) or the essence. I know the angle is stupid but it was the only way I could capture at least some of what the monitor looked like. Take a look in the upper right corner. The last of the image that isn’t washed out. Now imagine it looking about 3 times brighter, more vivid and a lot sharper, all while standing 5 feet away. THATS what a crt looks like.

>> No.5912952
File: 1.27 MB, 2000x1500, DE99C2B0-0465-4AF3-9ACC-C1487D796904.jpg [View same] [iqdb] [saucenao] [google]
5912952

>>5912938
Again, ignore the washed out look. Looks tons brighter, sharper in person. Wish I took a picture of it, but I booted up Kirby Avalanche, and that game has very deep reds, greens and blues. It’s better than an OLED.

>> No.5913332

>>5912938
>>5912952
You understand that your photos just confirms reasons why i started this thread. Modern CRT shaders are capable of simulating old TV. Yes CRT displays are nice but they have flaws, shaders have flaws to. Shaders don't look exactly like real thing but they restore many effects that ware created with crt technology in mind. xm29 plus preset looks better than cheap tv I had as a kid. If you zoom my gifs (remember compression) or png you will see triads like on your photos. When 8k will be standard triads wont be blurry. For now CRT royale is great way to replay old games. It wont replace feeling of playing original hardware but it has other advantages (for me 0 light flickering, starring in to CRT TV was like playing on light bulb).

>> No.5913374

>>5911863
I updated retroarch. They removed this option for some reason.

>> No.5914003 [DELETED] 

>>5905634
Factually false.

>> No.5914005 [DELETED] 

>>5903764
Third looks best.

>> No.5914008 [DELETED] 

>>5906065
Inintal image looks best.

>> No.5914010 [DELETED] 

>>5906079
First one looks best.

>> No.5914015 [DELETED] 

>>5907073
>>5907003
>>5906973
You might actually have to be retarded to think that the looks better with a filter.

>> No.5914018 [DELETED] 

>>5908047
Looks like muddy shit.
>>5908045
Is vastly superior to anybody with a functioning fucking set of eyes.

>> No.5914023 [DELETED] 

>>5908173
>>5908161
>>5908157
I fail to understand what you're trying to prove with these screenshots. Because they look like trash

>> No.5914027 [DELETED] 

>>5909316
Again, muddying up the already fine grasphics.

>> No.5914031 [DELETED] 

>>5909467
Looks vastly superior without the filter.

>> No.5914035 [DELETED] 

>>5909537
>>5909563
>>5909601
>PC games.
Stupid fucking cunt.

>> No.5914039 [DELETED] 

>>5909656
>>5909665
Both look vastly superior without the filter.

>> No.5914042 [DELETED] 

>>5910171
>>5910169
>>5910168
>>5909828
Rare example of a shader actually improving image... but only by slightly.

>> No.5914043 [DELETED] 

>>5911752
>>5911165
Was literally made to look like >>5911163
So yeah, you're fucking retard.

>> No.5914046 [DELETED] 

>>5911778
>>5911784
See>>5914043.

>> No.5914214

>>5911163
>>5911165
>donkey kong red sunset country
sorry boss

>> No.5914332
File: 2.35 MB, 1920x1440, Resident Evil 3 - N.gif [View same] [iqdb] [saucenao] [google]
5914332

>>5914035
>Policenauts PC game
>Diablo PC exclusive

>> No.5914359

>>5912952
>>5912938
Is this how the new generation play games on crts? Awkward angles and 1/2 inch from the screen? Please go back to /v/.

>> No.5914361

>>5914332
Why did everything on the Playstation need to have such god awful dithering. Even a CRT doesn't hide all that garbage.

>> No.5914364

>>5914359
Getting that close with my phone camera was the only way I was able to get a picture that showed how good it looks you brain dead monkey. It looks like this 6 feet away in person as well.

>> No.5914372

>>5914364
If you need to get that close, you're doing it wrong. No one played that close at that angle when I was a kid.

>> No.5914380
File: 1.65 MB, 1920x1440, Castlevania - Symphony of the Night.gif [View same] [iqdb] [saucenao] [google]
5914380

>>5914361
Without dithering. Some games have super obscure effects that requires dithering.

>> No.5914387

>>5914380
Holy shit, the 30 totally turns green. Only from dithering?

>> No.5914389
File: 1.44 MB, 1920x1440, Dino Crisis 2 dithering on off.gif [View same] [iqdb] [saucenao] [google]
5914389

>>5914387
>>5914361
No its blinking. sorry for confusion. This gif shows effect of dithering nothing special.

>> No.5914395

>>5914389
Lol, thanks, would have drove me mad. Which shader by the way?

>> No.5914397
File: 794 KB, 1920x1440, Diablo press start.gif [View same] [iqdb] [saucenao] [google]
5914397

>>5914395
xm29 almost every gif.

>> No.5914404

>>5914397
Is the xm29 in the crt shaders by default? Haven't used retroarch in a while, not much time for games these days.

>> No.5914419
File: 2.53 MB, 1920x1440, KKND Krossfire.gif [View same] [iqdb] [saucenao] [google]
5914419

>>5914404
You need to select vulkan renderer and xm29 is in presets folder not crt. Its preset for CRT royale shader.

>> No.5914426

>>5914419
How would I select the preset? Sorry for the questions, just looks so good and would like to apply it next time I can play.

>> No.5914429
File: 1.57 MB, 1920x1440, KKND Krossfire kurozumi.gif [View same] [iqdb] [saucenao] [google]
5914429

>>5914426
You just select it like any other shader. Here is kurozumi preset. Some peoples like it because is closer to real deal i chose xm29 because is easier for the eyes.

>> No.5914436

>>5914429
Thanks, I guess it's in a shader pack? Don't see it in the presets.

>> No.5914498

what emulator do i use for most accurate ps1 representation

>> No.5914534

>>5912589
What >>5912635 said:
>CRT Royale makes eyes hurt, CRT Royale XM29 does not make eyes hurt
crt-royale xm29plus is similar to crt-royale, but it makes the "dots" far less obvious, and thus doesn't strain your eyes.
>>5913374
Thanks, I knew I wasn't doing anything wrong because I just downloaded RetroArch again.
>>5914027
I completely disagree and that's fine. You keep playing with bare pixels, I prefer something that looks similar to a CRT, and bare pixels isn't it.
>>5914436
It's found in the slang shaders folder, and then look inside "presets".

>> No.5914543

>>5914498
The ones based on the Mednafen source code, as was suggested in your other thread.
Beetle PSX HW for everything that isn't a light gun game, Beetle PSX for light gun games. Mouse control for light gun games has been broken in Beetle PSX HW for over a year.

>> No.5914551

>>5914543
so i just dl retroarch and use Beetle PSX HW? what do i use for the crt filter?

>> No.5914589

>>5914551
>what do i use for the crt filter?
I would suggest the one that this thread has been discussing for the past 200+ replies.
Look man, I'll give it to you straight. You're far too much of a brainlet with an obvious learning disability to set up RetroArch. It's going to be so confusing for you that you're going to give up and then cry about how RA is worthless.

>> No.5914682
File: 1.78 MB, 1280x960, RetroArch Screenshot 2019.09.28 - 09.53.16.08.png [View same] [iqdb] [saucenao] [google]
5914682

Well, this looks amazing.

>> No.5914729

So the rule of thumb is if a game uses dithering shaders are basically necessary?

Some of the simpler looking games like >>5909312
don't convince me that it's worth bothering all of the time. I guess the grass isn't supposed to be fluoro green, but whatever.

>> No.5914873

Friendly reminder that, as of RetroArch 1.7.7, slang shaders can be used under OpenGL Core, D3D 10/11/12, Metal, the Wii U, and Vulkan. Slang shaders won't work using the default OpenGL driver though.

>> No.5915228
File: 2.44 MB, 1920x1200, SoTN.webm [View same] [iqdb] [saucenao] [google]
5915228

Lean in and look close at your monitor, or take a screenshot and zoom in. It's striking how accurate the CRT shaders in RetroArch can be.

>> No.5915329

>Download retroarch for my phone
>Needs bios files
>Copy/paste bios files from computer
>Says it needs bios
>change directory to custom folder where I put another copy of the bios because its being so finicky
>Says it needs bios
fucking hell

>> No.5915348

>>5915228
Fuck RetroArch and fuck YOU, shill.

>> No.5915356

>>5915348
RetroArch more like RetroKino

>> No.5917697

>>5914873
I didn't know this. Which Core is the best for Windows 8.1?

>> No.5918394

anyone got some gifs for 16bit games? the difference is usually much more noticeable with those

>> No.5918402

>>5911752
what resolution was this gif taken at

>> No.5918454
File: 818 KB, 268x274, 1512423126031.gif [View same] [iqdb] [saucenao] [google]
5918454

I can't for the life of me find xm29 and kurozomi presets for crt royale; where did you get them ?

>> No.5918469

>>5918454
Under presets, not crt

>> No.5918471

>>5913374
Why would they remove this?!

>> No.5919094

>>5917697
>Which Core is the best for Windows 8.1?
I think you meant to ask "which video driver is best", no? It's kinda confusing that one of the OGL drivers has the word "core" in it.

Presuming your GPU is compatible, the Vulkan driver may be the best. But, if you use the Flycast and Mupen64Plus-Next cores, you'll need to switch drivers to OpenGL Core and reboot RetroArch everytime, as those cores won't work with Vulkan or D3D.

Don't use the regular OpenGL driver that RetroArch defaults to. It defaults to that for compatibility reasons, as that driver will run on any PC made in the past 15 years. Plus, the default OGL driver only works with glsl shaders that are long since depreciated. Always use OpenGL Core over OGL in RetroArch 1.7.7 and up.

If you're a Beetle PSX HW user, read up on which features are specific to Vulkan and which are specific to Open GL Core. None are game breaking in my opinion, but if you're a perfectionist, things like downsampling from internal upscale and the FMV filter may cause you to stick with Vulkan.

https://docs.libretro.com/library/beetle_psx_hw/

>> No.5919296

>>5919094
Thank you, yes, I did mean to say "video driver" but because I had just read "OpenGL Core" I automatically typed out "Core" instead.

I was using an older version of RetroArch, with the default OpenGL driver, until I decided to update. I'll check out OpenGL Core then, because it would seem like Vulkan makes my games feel slightly sluggish.

>> No.5919713

>>5898628
So when are crt filters going to start making use of HDR?
I think it would really enhance the effect.

>> No.5919718

>>5919094
I would rather set my pubes on fire than downloading RetroArch

>> No.5919752

There was some earlier discussion about the dithering the PSX would apply, and how that affects shading with scanlines and pixel masks. The documentation says dithering is always disabled when using Vulkan, but this is wrong just fyi.

>>5919713
There are some that use a bloom effect; the one OP is using applies a small bloom effect. Some use a more pronounced one. The CRT Hylian shader applies a lot of bloom, and it can work well in some games. Not HDR obviously, but it can make colors "pop" so to speak.

>>5919718
Yeah and I bet you're a hairy one too, ESL faggot. Why don't you shave your back, wipe your ass (but not with your bare hand this time) then head on back to Tajikistan or wherever you came from.

>> No.5921975

>>5912908
hory shit

>> No.5922143
File: 34 KB, 427x300, payne-closer.jpg [View same] [iqdb] [saucenao] [google]
5922143

>mfw we, unironically, live in a society in which consumer grade high resolution displays have gotten detailed enough to simulate the look of older, lower-resolution displays
For the record I think it's fucking great. Just a bit funny too.

>> No.5922147

>>5903862
>retroarch is very complicated if you don't have experience with emulators
bait

>> No.5922379

>>5898628

> 33 years old
> hate my life
> hate myself
> last time I was truly happy was when I was young and played videogames on a shitty TV I had in my bedroom
> I don't have the space for a CRT in my current place
> CRT shaders let me relive a time when I could just relax and play vidya without having to worry about my job or bills or women or anything else

I can't speak for everyone, but it's literally just 100% nostalgia for me.

>> No.5922609

>>5914682
Looks revolting actually.

>> No.5922616

plz die. k thx.

>> No.5922636

>>5902641
ok, this is actually impressive

>> No.5922818

Anyone got a gif for Grandia?

>> No.5922993
File: 656 KB, 1440x1080, cdrom-190930-214058-191002-113013.png [View same] [iqdb] [saucenao] [google]
5922993

>>5922379
I get it. I'm having more fun dicking around with shaders that look like the sort of TV's I actually would have owned in my past than chasing the PVMeme.

>> No.5922995
File: 1.41 MB, 1440x1080, cdrom-190930-214058-191002-113136.png [View same] [iqdb] [saucenao] [google]
5922995

>> No.5923000
File: 820 KB, 1440x1080, cdrom-190930-214058-191002-113201.png [View same] [iqdb] [saucenao] [google]
5923000

>> No.5923004
File: 1.39 MB, 1440x1080, cdrom-190930-214058-191002-113325.png [View same] [iqdb] [saucenao] [google]
5923004

>> No.5923007
File: 1.40 MB, 1440x1080, cdrom-190930-214058-191002-113910.png [View same] [iqdb] [saucenao] [google]
5923007

>> No.5923016
File: 1.22 MB, 1440x1080, cdrom-190930-214058-191002-114145.png [View same] [iqdb] [saucenao] [google]
5923016

That's all for now. I'm not gonna hijack this thread to sequentially spam MGS in its entirety.

>> No.5923083

>>5906065
>>5906079
>>5898628
>>5900590
>>5902641

These are okay but they shift way too hard into the red.

>> No.5923085

How do they look in motion though? I've tried some and they always look wrong with vertical movement.

>> No.5923135
File: 288 KB, 1200x1730, 094.jpg [View same] [iqdb] [saucenao] [google]
5923135

>>5923016
Suits MGS' gritty style really well.

>> No.5923212
File: 2.28 MB, 1440x1080, Spider-Man (USA)-191002-132517.png [View same] [iqdb] [saucenao] [google]
5923212

>>5923135
Most of my time with the PS1 was played over a component-RF-adapted signal displayed on a cheap 13inch Zenith, with all the fuzzy edges and color bleed that entails. Even among the realm of CRTfaggotry I know this does and always did look like shit, but it's home.

>> No.5923216
File: 368 KB, 1440x1080, Spider-Man (USA)-191002-132527.png [View same] [iqdb] [saucenao] [google]
5923216

>> No.5923221
File: 232 KB, 1440x1080, Spider-Man (USA)-191002-133109.png [View same] [iqdb] [saucenao] [google]
5923221

>> No.5923225
File: 271 KB, 1440x1080, Spider-Man (USA)-191002-133118.png [View same] [iqdb] [saucenao] [google]
5923225

>> No.5923230
File: 180 KB, 1440x1080, Spider-Man (USA)-191002-133450.png [View same] [iqdb] [saucenao] [google]
5923230

>> No.5923232
File: 3.09 MB, 1440x1080, Spider-Man (USA)-191002-133522.png [View same] [iqdb] [saucenao] [google]
5923232

>> No.5923618

>>5909828
It's like night and day, what the fuck?

>> No.5923764

>>5914397
I want to see more PC games with the CRT shader. What's the best way to do that?
I want to see what Riven, Grim Fandango and Curse of Monkey Island look like with CRT shaders.
I have VirtualBox and VMWare but neither of those have enough novelty factor to include shader support

>> No.5923774

>>5923764
This is psx game.

>> No.5923789

>>5922993
>>5922995
>>5923000
>>5923004
>>5923007
>>5923007
>>5923016
These look like shit

>> No.5923814

>>5923774
Fair, I figured it might be.
I wonder if there's any way to get Windows 98 running in a VM that supports shaders

>> No.5923845
File: 2.41 MB, 1920x1440, MGS.gif [View same] [iqdb] [saucenao] [google]
5923845

xm29 vs CRT royale ntsc with tweaked settings. xm29 has nice color palet but i personally prefer to just up resolution and skip shaders for 3D games.

>> No.5923915
File: 102 KB, 406x551, 1562036192059.jpg [View same] [iqdb] [saucenao] [google]
5923915

I use both shaders and CRT
Why must we wage war

>> No.5923917

>>5923845
>i personally prefer to just up resolution and skip shaders for 3D games.
Yeah pretty much. Depends on how many, if any, 2D elements are in the game. Crash Bandicoot? Blast the internal res and turn off shaders. Resident Evil? Combine high res and shaders.
>>5923789
>These look like shit
Yes.

>> No.5924008
File: 3.28 MB, 4032x2607, lol1.jpg [View same] [iqdb] [saucenao] [google]
5924008

>>5915228
>Lean in and look close at your monitor, or take a screenshot and zoom in. It's striking how accurate the CRT shaders in RetroArch can be.
Apart from the fact that it looks nothing like my monitor. Apart from that, it's great.

>> No.5924082

This is a lovely ass thread. Can you guys please post some screenshots of fighting games with the before/after using xm29 or a similar CRT filter?

>> No.5924225

>>5923789
>>5923917
>These look like shit
Hey like I said, I know they do, but so did my old TV. You'd have to be a complete masochist-tier poorfag/nostalgiafag to play through the whole game like this in A.D. CURRENT YEAR and I recognize that, but it's kind of a fun throwback for me.

>> No.5924245

>>5923212
>>5923216
>>5923221
>>5923225
>>5923230
>>5923232
What shader you using? Royale?

>> No.5924257

No one has mentioned crt-guest? T has color management and pvm Lut options. It even has REC 2020.

>> No.5924283

>>5924257
because PVM's are objective shit compared to tri-dot.
I own a 20L5.

>> No.5924289

>>5924283
Faggot

>> No.5925146
File: 737 KB, 1920x1440, Darkstalkers 3 (USA)-191003-182152.jpg [View same] [iqdb] [saucenao] [google]
5925146

Someone wanted fighting game. xm29 effect is very subtle.

>> No.5925150
File: 1.92 MB, 1530x1920, Darkstalkers 3.gif [View same] [iqdb] [saucenao] [google]
5925150

Some gif comparison.

>> No.5925191

>>5925146
>>5925150
ok now do the dreamcast version

>> No.5925552
File: 1.36 MB, 1440x1080, Spider-Man (USA)-191003-132746.png [View same] [iqdb] [saucenao] [google]
5925552

>>5924245
A Royale variant, specifically crt-royale-ntsc-320px-composite

>> No.5925554
File: 1.96 MB, 1440x1080, Spider-Man (USA)-191003-132858.png [View same] [iqdb] [saucenao] [google]
5925554

>> No.5925556

i was wondering which one of you would be interested in eating my shit

>> No.5925702

literally only sprites and prerendered backgrounds look decent with this shit. Every 3D game in this thread looks like complete garbage.

>> No.5925730 [DELETED] 

Sometimes I forget that there are actually autistic people posting here. Like, not "you're an autistic faggot", but actually barely functioning, mentally unwell autistic. How else could you find fun in having the exact same arguments day after day, and wasting time trying to upset people instead of actualy discussing things you're interested in?

>> No.5925751

>>5925730
eat me you bitch made faggot

>> No.5925879

>>5904854
holy shit thanks, it looks beautiful
I toned down the bloom a bit and tweaked gamma. It feels nice already, something more I could tweak to make it even better?

>> No.5926967

For me its easymode with a slight gamma boost. I was never a fan of how the kurozumi and xm29 shaders affected color so much, but then again ive never used a pvm so if thats accurate to how they look then I wouldn't know.

https://imgur.com/a/G4uzBbw - album comparing no shader/xm29/easymode since the images are too big

>> No.5927053

>>5906458
"Why don't I have a dick?"

>> No.5927085

>>5926967
easymode or easymode halation?

>> No.5927397

>>5927085
I go with easymode cause halation blows out some of the colors, though it can probably be tweaked if you like the contrasty look. Here are some comparisons: https://imgur.com/a/vZ2LKqh

>> No.5928009 [DELETED] 

>>5925879
post some screens

>> No.5928020 [DELETED] 

easymode looks much better to me
that xm29 feels excessive

>> No.5928069

>thinking a shader can ever surpass ORIGINAL HARDWARE
Kek

>> No.5928771

>>5928069
I prefer shaders on a high resolution PC CRT vs native resolution on a television or video monitor. You get the best of both worlds.

>> No.5928832

What do I change on the xm29 shader to remove the red tint?

>> No.5928961
File: 127 KB, 1920x1440, Comm vulkan.png [View same] [iqdb] [saucenao] [google]
5928961

I did some tests with dithering because after retroarch update something was off. This is vulkan driver and it has broken dithering.

>> No.5928962
File: 129 KB, 1920x1440, Comm glcore.png [View same] [iqdb] [saucenao] [google]
5928962

And this is glcore. Where the fuck can i report this issue?

>> No.5929002
File: 2.37 MB, 1920x1440, Command & Conquer - Red Alert - Retaliation.webm [View same] [iqdb] [saucenao] [google]
5929002

No shader - xm29

>> No.5929031
File: 2.66 MB, 1920x1440, Harvest Moon - Back to NatureA.webm [View same] [iqdb] [saucenao] [google]
5929031

xm29 glcore

>> No.5929036
File: 20 KB, 300x362, 1234.jpg [View same] [iqdb] [saucenao] [google]
5929036

It all looks like shit

>> No.5929038
File: 2.73 MB, 1920x1440, Harvest Moon - Back to NatureB.webm [View same] [iqdb] [saucenao] [google]
5929038

>>5929031
Same but in game.

>> No.5929064
File: 2.43 MB, 1920x1440, Street Fighter Alpha 3.webm [View same] [iqdb] [saucenao] [google]
5929064

xm29 glcore

>> No.5929075
File: 2.18 MB, 1920x1440, Super Mario World.webm [View same] [iqdb] [saucenao] [google]
5929075

>> No.5929091
File: 1.98 MB, 1920x1440, Final Fantasy III.webm [View same] [iqdb] [saucenao] [google]
5929091

>> No.5929097
File: 2.83 MB, 1920x1440, Chrono Trigger.webm [View same] [iqdb] [saucenao] [google]
5929097

>> No.5929118

Is there a way to apply xm29 without giving everything a golden hue? I can't seem to figure out which lines or even which pass does it.

>> No.5929162

>>5929118
When you editing shader presets, pressing start on controller resets it to default value. Just reset one after another and check when color changes.

>> No.5929190
File: 2.21 MB, 1920x1440, Parasite Eve II.webm [View same] [iqdb] [saucenao] [google]
5929190

>>5929118
CRT royale with some parameters changed to look more like xm29. It will probably be faster to tweak Default CRT royale than other way around.

>> No.5929432

>>5929162
Thanks, didn't know this. Unfortunately, removing most of them gives a starkly colored mess of blacks and reds which are from the first "LUT" shader, which I can't deactivate without the others giving errors and autodisabling, so I don't think I can work backwards.

I'll try >>5929190 next, though most of these settings are pretty complicated and I hardly know where to start.

>> No.5929493

>>5929432
I saved xm29 and crt royale as presets. You have save as option in shader menu. Wen you save your presets you can change between them with M and N keys. Then you can compare shader parameters. I copied few parameters from xm29 for that effect.

>> No.5929663
File: 1.80 MB, 1440x1080, Legend of Dragoon, The (USA) (Disc 1)-191005-130120.png [View same] [iqdb] [saucenao] [google]
5929663

This is before.

>> No.5929670
File: 1.64 MB, 1440x1080, Legend of Dragoon, The (USA) (Disc 1)-191005-130139.jpg [View same] [iqdb] [saucenao] [google]
5929670

This is after. I hoped it would justwerk. I'm not smart enough to tweak ini files, OP, but I appreciate the thread because I didn't even know these things existed.

>> No.5929671
File: 3.06 MB, 1440x1080, Legend of Dragoon, The (USA) (Disc 1)-191005-130201.jpg [View same] [iqdb] [saucenao] [google]
5929671

Also, this one is straight garbage.

>> No.5929757
File: 2.71 MB, 1920x1440, Legend of Dragoon.webm [View same] [iqdb] [saucenao] [google]
5929757

xm29 looks good out of the box. CRT royale default settings are garbage.

>> No.5929781

>>5929663
>>5929670
>>5929671
>>5929757
fucking terrible

>> No.5930042
File: 717 KB, 1280x960, Castlevania - Symphony of the Night-191004-132401.png [View same] [iqdb] [saucenao] [google]
5930042

Why the fuck is my screenshot looking like this? lol

>> No.5930978

I owned an XM29 and I don't think these shaders look much like it. However, they do look good on their own terms.

>> No.5932968

Post more shaders, this thread is fun.