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/vr/ - Retro Games


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5899812 No.5899812 [Reply] [Original]

SMB3
>Collect power ups through mini games and toad houses, allowing you to approach each level on your terms and experience the full variety of gameplay that each power up brings to the table

SMW
>uhhh we saved your one mushroom bro...

>> No.5899819

>>5899812
SMB3
>You can't save your game progress so you won't have situations where you can restart and go acquire a reserve item. Just stuff everything you can in your mouth.
SMW
>

>> No.5899825

>>5899812
SMB2 is better than either because it lets you choose 1 out of 4 unique playstyles to approach the level.

>> No.5899837
File: 279 KB, 557x348, 1391902978972.png [View same] [iqdb] [saucenao] [google]
5899837

>>5899812
World just had no business being a SNES game, period.

3 had 90 levels already, more powerups, and it's already been proven that Yoshi is doable on 8-bit hardware. World's graphics also weren't really impressive, it looked like an Amiga game

This doesn't make World a bad game, but it's by no means the massive leap forward that was 3. It's just a mediocre sequel to one of the best platformers of all time.

>> No.5899854

shit board.

>> No.5899860

>>5899854
this

>> No.5899871
File: 16 KB, 148x148, 1393117102203.gif [View same] [iqdb] [saucenao] [google]
5899871

>>5899825
Except they took out the requirement from DDP where you had to beat the game with all four characters, which absolutely undermines the point of having those diverse playstyles. DDP forced you to not only learn and master the 4 playstyles, but to use them in situations that would otherwise be unfavorable.

SMB2 just says 'fuck it, use whichever's easier lol'

>> No.5899885

>>5899819
This would be a solid argument if World wasn't so generous with its powerups, even more so than 3-- and 3 had every excuse to be generous due to the sheer variety of powerups, which allowed the designers to be 'generous' while still fucking you over by changing your powerup to something that was less suited to the stage. It really forced you to consider whether or not you wanted to 'upgrade', or if sticking to your current powerup was the best choice.

>> No.5899889

Super Mario 3 is a tech demo for Super Mario World. Anyone who disagrees is a butthurt warp whistle fag.

>> No.5899926
File: 160 KB, 1144x529, smw_knife.jpg [View same] [iqdb] [saucenao] [google]
5899926

SMB3
>collect coins by jumping
SMW
>collect coins by spinjuming
WOW FUCK YOU NINTENDO

>> No.5899970

>>5899837
>90 levels
And each level was a third the size of the average World level

>> No.5899983

>>5899970
don't engage in this stupid 3 vs world shitposting.
It's literally falseflag, I bet OP doesn't even like Mario games.

>> No.5899990

>>5899983
How is it shitposting to debate over which game is better. They're both classic retro mario games. If you're not allowed to talk about that on this board of all places then there is absolutely no point to this place

>> No.5899993

>>5899983
I bet 20 bucks OP is allstars-kun.

>> No.5899994

>>5899837
World's gameplay/physics alone puts it leaps and bounds above Mario 3.

>> No.5900019

>>5899812
I grew up with SMB3, never having played SMW until the GBA port since I never owned a SNES.
SMB3 is in most ways flawless, however the major gripe I have with it is the lack of any save or password functionality. It was far too large of a game to not have any way to truly continue your progress. And no, using the warp whistles to approximate your previous level of progress does not count.

Also I wish you could've revisited and replayed worlds/levels in SMB3 in the same way you could in SMW

>> No.5900037

>>5899994
SMB3 has some of the tightest most natural-feeling controls of all time, meanwhile SMW has a few frames of lag built-in!

Even if it were true, it's telling when you have to resort to autistic-level bs like something in the controls that most people talking about it are pretending to notice and make zero difference to the regular player.

>> No.5900047

>>5900037
Not him, but SMW has way more complex physics when it comes to grab and throwing objects, what with being able to throw objects in different vertical arcs.
For example:
https://www.youtube.com/watch?v=rWgvPSkgMzY
However, the best thing about SMW's controls are in the underwater levels. Mario no longer feels like an anvil.

>> No.5900064

SMW easily

-More levels
-Levels are much larger
-Much more depth to the game mechanics
-World is actually a cohesive world that you can freely travel back and forth in compared to SMB3 where all the world are linear
-Yoshi
-Tons and tons of secrets, levels that have multiple exits
-Wider variety of music
-Wider variety of tile sets / level designs
-More complex boss fights

really, it's just superior in almost every way

>> No.5900106

>>5899885
I honestly think you're exaggerating (or straight up imagining) the utility of the stored items in SMB3
There are Flower, Mushroom, Leaf, and Star. There's also 4 novelty/limited items (Tanooki, Boot, Hammer and Frog) that don't appear enough to be integrals. Of the 4 regulars, 3 are in SMW and can be put in item storage (let's make Leaf and Feather analogs in this case). This leaves Starman, which is nice but doesn't last long enough to of real utility, and not only that you can't toggle it like you can Storage items in SMW.
Now, SMB3 also has "map" items to store (Cloud, Anchor etc). These don't really affect any real regular attack strategy, aside from maybe the P-Wing. It's arguable whether or not that's a real strategic item more than it is a novelty. It's not needed for any levels, but I'll grant that it's very fun. This is also very similar to Blue Yoshi.
Which brings me to the next point, you have different Yoshis in SMW. They're not "inventory" items but it doesn't mean they can't be implored strategically.
So... in the end did they get rid of the inventory items in SMB3 to downgrade the player to a single Storage item, or was it just naturally obsoleted? I think the latter.

>> No.5900113

>>5899871
So your response to him saying it's fun and interesting that the game lets you experience it with other characters is that it's worse because it's not forced?

>> No.5900115

>>5899990
It reads like shitposting because of the way OP laid out his post. Low effort, baity language is designed to encourage shitflinging and personal insults over actual discussion of game design philosophy.

>> No.5900126

>>5900047
yeah because if there's one thing I'm always thinking going through smb3 it's man I wish I could be juggling shells right now, it comes in so useful all the time.

>> No.5900135

>>5900037
>meanwhile all SNES and NES games process controller inputs 2 - 4 frames late as a result of the console running the game logic while a frame is rendering and this has been proven in testing and known about for years except by people like me who don't know shit about the hardware architecture and software environment of old consoles, preferring to instead to try and sound smart on 4 channel dot org by trotting out the input latency argument.
I fixed that for you anon.

>> No.5900163

>>5900135
You're the person living in a fantasy. It's a well-known fact the latency on SNES and ESPECIALLY SMW is worse, seems like you're the one who doesn't know shit.

"The gold standard input is the NES on a CRT. You can actually observe one CRT beam scan of latency while the NES processes, and the next time the beam comes down the screen, Mario is drawn in a new position. But CRTs are gone and emulation is here to stay."

https://www.reddit.com/r/miniSNES/comments/7asnby/latency_analysis_of_nes_snes_classics_and_retropie/

>> No.5900183

>>5899812
SMB3 is better if you're more into challenges and straightforward action. SMW is better if you're more into the exploration and secrets. Both games have a good amount of action and exploration, however.

>> No.5900196

>>5900163
>Here's a post by some R*dditor which proves you wrong because it was le upvoted a lot.
lmao

>> No.5900198

>>5899812
smb3 > smw
no contest

>> No.5900205

>>5900047
Bravo!

>> No.5900209

>>5900126
>yeah because if there's one thing I'm always thinking going through smb3 it's man I wish I could be juggling shells right now
Obviously the game wasn't designed with that in mind. SMW's final boss entirely revolves around upward throwing.

>> No.5900218

>>5899994
Mario 3 tighter physics is better

>> No.5900221

>first play through
SMW
>replayability
SMB3

>> No.5900224

SMB was a testing ground for SMB3, while SMB3 was a testing ground for SMW.

Unfortunately, the whole 2D Mario franchise has peaked with SMW, ever since every 2D Marios are just blatant cash grabs with vomit inducing, Down syndrome graphics and retarded voices. The NSMB series was the biggest atrocity to gaming ever.

>> No.5900237 [DELETED] 

>>5900224
The first one was somewhat nice.

>> No.5900239

>>5900224
The first NSMB was somewhat nice.

>> No.5900249

>>5899812
World >>>>>>> SMB3

>> No.5900251

I enjoy both about equally.

>> No.5900551

>>5900218
>tighter
the word people who have no clue use whenever talking about controls and physics

>> No.5900580

soul vs soulless

>> No.5900587

>>5900580
are you talking about people who were actually alive to play and appreciate both games when they came out vs zoomers who first knew about them due to youtube videos?

>> No.5900608

>>5900064
You raise some solid points, but
>-Wider variety of music
this is hilariously bullshit. Every single stage of SMW is a remix of the same theme, whereas SMB3 has 5 unique stage themes (6 counting the airship).

>> No.5900613

>>5900196
>Muh reddit opinions don’t matter
Not an argument.

>> No.5900619

>>5900551
You know exactly what he means. SMW’s jumps are floatier Mario’s run cycle feels more like gliding. SMB3’s speed and jump physics feel like they have more weight to them, which some people prefer.

>> No.5900635

>>5900587
im talking about the hideous artstyle and design of world. you could tell it was rushed

>> No.5900647
File: 906 KB, 970x831, SMWYI.gif [View same] [iqdb] [saucenao] [google]
5900647

>>5900635
>rushed
>games has secrets within secrets within secrets
? if anything it seems like they went overboard with the content in the game.
And not sure how you could like SMB3 but hate SMW's art style. Both games look pretty good. I don't believe you think pic related looks hideous.

>> No.5900657

>>5900647
the "smw was rushed" meme started due to a Miyamoto quote where he said there were stuff they couldn't include in the game, but that's typical miyamoto, he said the same about SMB1 (where he wanted to include Yoshi, even back then).
Let internet parroters misinterpret quotes from game developers to spread misinformed memes.

>> No.5900663

Is it just me or it seems like there's a guy on /vr/ with an anti-SNES agenda? I know it's useless to try and rationalize anonymous shitposts, but several threads and posts in the past few months seemed similar in writing style and content.
I'm not even sure OP really likes SMB3, I get the impression he just wants to cause a division between NES and SNES, using Mario as a tool.

>> No.5900687

>>5900663
Today is the first time I've posted on /vr/ other than asking advice in a crt thread. I made this thread bc I was debating with a friend who likes super Mario world better

>> No.5900696

>>5900687
Well, that's the thing, we will never know anyway because anonymous. Your post surely seems similar to the many other SMB3 vs SMW/SMB3 vs All Stars thread that have been popping up like mad in the past few months.

>> No.5900705

>>5900696
I mean, the fact that this is my first vr thread doesn't invalidate your theory about someone making all these threads. It just means this thread in particular is an outlier

>> No.5900721

>>5900705
That does mean you should lurk moar before posting though.

>> No.5900742

>>5900687
I’d have a beer with your friend. You can drink piss, fairy.

>> No.5900762
File: 703 B, 99x145, D02E83lWkAUzzBg.png [View same] [iqdb] [saucenao] [google]
5900762

>> No.5900996

>>5900742
You sound like you're some lonely balding guy in his 30s

>> No.5900998

>>5900996
I wouldn’t have a beer with you either

>> No.5901004

>>5900762
Thank you for your contribution to this thread.

>> No.5901006

>>5900762
What's the lore behind this?

>> No.5901009

>>5900619
and all of that is implied by "tight"... ok. and you're wrong

>> No.5901013

>>5900996
>>5900998
please don't fight. you're both bald

>> No.5901014

>>5901009
>you’re wrong
Not an argument. SMB3 having tighter controls isn’t even an original opinion, Anon, it always comes up in threads arguing the merits of both games. All those Mario fans can’t be wrong, you contrarian.

>> No.5901415
File: 56 KB, 883x578, SNES - Super Mario World - Ground Tiles.png [View same] [iqdb] [saucenao] [google]
5901415

whats your favorite theme in mario world?
mine is brown tiles

>> No.5901436

>>5899994
this, for me, smb3 feels way too slippery in comparison.

>> No.5901452

>>5901436
>SMB3 feels more slippery than World
What’s life like in the other timeline?

>> No.5901467

>>5901415
What are you trying to do, anon?
>please guys! hate SMW with me!
nah

>> No.5901476

>>5901467
>implying he doesn’t have a point and that SMW’s tilesets aren’t somewhat lazy

>> No.5901530

SMW

>> No.5901541

>>5899812
SMB3 > SMW > SMB2 (USA) >>>>>>>>>> any of the “New” SMB

>> No.5901546

>>5901541
Crap, I forgot to include the Land games.
SMB3 > SMW > SML2 > SMB2j = SMB > SMB2 (USA) > SML >>>>>>>>> any of the “New” SMB

>> No.5901679

>>5899819
>load game in SMW
>back to default lives as small mario, literally just remembers your position on the map and which switch palaces you accessed

>> No.5901694

>>5901679
I wonder if they fixed that in SMAS +SMW

>> No.5901695

>>5901679
Which is extremely helpful since the game has close to 100 levels. Meanwhile SMB3 doesn't remember anything at all and you have to flute blah blah etc

>> No.5902246

>>5901476
Not seeing it, also that's not all the tiles on the game, by the way. Allstars-kun is notorious for posting nitpicks.
I still don't understand his obsession about hating every Mario game on SNES, though.

>> No.5903891

>>5900239
NSMBWU was my favorite

>> No.5903898

>>5899993
I bet another 20 on that. He realized he could use even more stale bait to get replies.

>> No.5903956
File: 93 KB, 616x398, boat.jpg [View same] [iqdb] [saucenao] [google]
5903956

mario 3 Overworld:
levels, Hammer Bros battles, Mushroom Houses, Roaming Airships, coinships, match minigame, slots miningame, can ride a boat, pipes that lead to underground 2d sections

Mario world overworld:
just levels, no boat

>> No.5903958

The only thing I want in the Super Mario series is a version of SMB1 with all the content from Deluxe on a big-screen console.

>> No.5904204

>>5903956
Why do you keep nitpicking like this? No mention of Star Road or Palace Switches? No mention of how pipes lead to secret areas? Or that the whole game is one big interconnected map instead of separate maps?
I get it, you want to cause a disruption between SMB3 and SMW fans (as if that's necessary, most people like both), but you should do your job better.

>> No.5904209

>>5903956
Man I forgot how fun all that shit is. Gonna have to boot that up after work and play a bit.

>> No.5904213

>>5904209
>arrive home from work
>too tired to play video games
Every fucking time.

>> No.5904224

>>5903958
THIS. It's a damn crime that Nintendo has forgotten DX. Truly the ultimate version of the game, hands down, no question about it.

>> No.5904231

>>5904224
>>5903958
b-but the SMB2J levels don't have the new graphic assets in it!

>> No.5904232

>>5903956
SMW World: Can revisit levels and worlds (which you'll have to do since there are alternate and secret exits), Switch Palaces, Star Road, The whole overworld is interconnected, little pipes you can take to get to different areas (like the "preview" cliff of Bowser Castle)
SMB3 Overworld: Here's your worlds, enjoy 'em because you can only do it once, Sky World having its own map is pretty cool though

>> No.5904245

>>5904231
Well, they could put that in the new version, maybe an option to switch between OG, SMB2J, and All Stars visuals.

>> No.5904246

>>5904232
I like that, 3 doesn't waste your time, has a ton of variety, it's a better game for it.

>> No.5904249

>>5904232
Don't fall for his shtick. He WANTS you to bash SMB3 while defending SMW. He doesn't care about SMB3, he just wants to stir shit up between an imaginary war between SMB3 and SMW/NES and SNES.

>> No.5904250

>>5904213
I usually swim and lift weights after work, then come home and warm up my meal prep and play games or watch anime or both for a couple of hours. My job is not extremely strenuous though, I'm a mid level civil servant working under deadlines that are about 3 weeks.

>> No.5904252

>>5904232
>Bowser preview cliff
This was so fucking exciting to me when I was a kid playing this for the first time.

>> No.5904256

>>5904232
>SMB3 Overworld: Here's your worlds, enjoy 'em because you can only do it once,
Which makes each level more meaningful. To put it another way, SMB3 puts Mario on a path of linear progress going forward. Completed levels are replaced with a white box marked "M" for Mario showing that he's conquered that area and reclaimed it from Bowser. Fortresses crumble after he clears them. It's all part-and-parcel of SMB3's epic feel that culminates in Mario facing literal battle tanks and airships in the final world before confronting Bowser in a face-to-face battle.

SMW: Well, here are the worlds. You can go back to ones you already cleared at any time... the enemies will still be there, because why bother pretending anything is at stake here? Visit the Butter Bridge! Chocolate Island! Beware of the spooooky Forest of Illusion! And at the end of it all you get to face a Bowser who throws wind-up toys at you from a flying clown helicopter!

>> No.5904257

>>5904250
That's nice.
I usually daydream about playing video games while I'm at work, and even get excited about it, but when I arrive home, I browse the internet a bit then go to bed.

>> No.5904263

>>5904256
>Fortresses crumble after he clears them
The same happens in SMW, allstars-kun.
I also like how you can secretly re-enter castles in SMW if you press L and R.
Anyway I love both games. You mad?

>> No.5904291

>>5904263
I love them both too. And I'm not Allstars-kun. Believe it or not, you can like one game more than the other and not be obsessed to the point that he is.

>> No.5904362

>*-kun
cringe

>> No.5904371

>>5904362
>Cringe
Summer’s over, sport.

>> No.5904618
File: 606 KB, 1200x924, 1569228085980.gif [View same] [iqdb] [saucenao] [google]
5904618

i don't know why anons, i got no skin in this game, but 3 feels so much better than W. i mean W is fun great excellent game but let me ramble it out and see where i land.

it's like with SMB3, they took everything they'd learned and perfected the fuck out of it. it was a celebration of the ness/famicum, a climax, a swan song. graphics are the dopest shit, maryo pops out with his bold black lines and the style feels great. all the powerups are cool, all the lands are cool. everything feels solid as hell.

so with nothing left to perfect, all they could do was add or change. SMW is like when they started trying to be different for the sake of being different, not necessarily because it's better. and def part of this is artificial changes to make for a good SNES "tech demo." the graphics are softer, so it feels like everything is a bit softer, which is maybe a subtle detriment to platforming? i dunno. they're prettier, more detailed, but i find my preference in the bolder look. and the cape is more "rewarding" to master maybe? but i never had as much fun with it than i did with the P meter system. i do like much of the sound advances, but the sound design and music are so much better in SMB3. punchier, more striking.

Otherwise, all SMB3 needs is a save system, which is why I'm happy that normies gobbled up the nes classic, because it inherently solves this literal only flaw for future generations.

>> No.5904630
File: 209 KB, 960x1440, endless_summer.jpg [View same] [iqdb] [saucenao] [google]
5904630

>>5904371
Or does it...?

>> No.5904670

>>5901452
No he's right. SMB3 is more skiddy.

>> No.5904692

>>5900037
>you are constantly on ice: the platformer
>tighter controls than SMW, the tightest controlling platformer that isn't le epic bang-your-head-against-the-wall-until-you-clear-the-level jumper/meatboy clone

>> No.5904706

>>5904256
Well said.
>>5904250
A grown man, who watches children's cartoons almost every day after work. What sort of mental gymnastics does it take to convince yourself that you are getting something from anime that you wouldn't get from the thousands of shows and movies with real actors and real people in them?

>> No.5904718

>>5904692
this guy gets it, fuck the physics in the NES Marios

>> No.5904726

>>5904706
>pulling the "grown man" shit after complimenting someone analyzing a children's video game

>> No.5904814

>>5904256
>it's better if you can only enjoy it once
I'm impressed by how composed this is, but come on... this is a for-all-ages cartoon game where the enemies are flying cartoon dinosaurs. There is no depth of character development or conflict of grandeur . We're not watching The Longest Day. Limiting the player to give the illusion of exclusivity can only do so much, and it was probably only done to prevent games from becoming too protracted in light of having no save feature. It's a good thing that they grandfathered this "feature" in SMW.
>>5904249
This is legitimately funny to read. There was no motive at all here.

>> No.5904862

>>5904249
i like both games, but you're starting to sound more pathetic than him. at least he provides examples and arguments. you're just paranoid and delusional

>> No.5904913

>>5904862
>at least he provides examples and arguments.
plenty of people have provided counter-points for allstars-kun's nitpicks over the months/years though.

>> No.5905293

>>5904618
>so with nothing left to perfect, all they could do was add or change. SMW is like when they started trying to be different for the sake of being different, not necessarily because it's better.
A good example of this is the item reserve box. There was no reason they couldn’t have added this and still kept the map screen item box from SMB3.

>> No.5905315

>>5904913
Not the allstars guy, but I haven’t seen any good counterpoints to the handful of legitimate points he makes about the SNES SMB3 not accurately translating the original’s aesthetic. And no one’s made a good excuse for the hidden block clue being lost on account of the background being changed, or SMB’s physics being accidentally altered (I think someone once proved that it was actually a bug in the code). It seems
to always comes down to “so what, those things don’t matter”, which isn’t a very good argument.

>> No.5905339

>>5905315
>I haven’t seen any good counterpoints to the handful of legitimate points he makes about the SNES SMB3 not accurately translating the original’s aesthetic
The point is that it doesn't need to be 100% identical to the original. It removed stuff, but it added some other stuff. I agree that the original has unique aesthetics and that's good, but I can also enjoy All Star's more color depth and new backgrounds (that aren't all generic caves like the nitpick comparison image indicates).
>And no one’s made a good excuse for the hidden block clue being lost on account of the background being changed
I admit, I didn't even notice this in the original, but I guess that was an oversight by the programmers, much like the changed physics on the blocks collision from SMB1, but the way the block thing has been addressed multiple times. Allstars-kun's nitpicks are mostly aesthetic, not gameplay-related (since, other than the block thing on SMB1, the other games, including SMB3, play identical)

>> No.5905379

I for the fucking life of me can't understand how people can think World is better. 3 is just about perfection

>> No.5905383

>>5905379
You have a mental illness and you think most people think in binari code where they can ONLY like one game better all the time every day.
Sometimes you feel like being a tanooki, other days you feel like going to the stars and beyond. Know what I mean?

>> No.5905392

>>5905379
>I for the fucking life of me can't understand how people can like a thing I do not like. WTF? Do they not read 4 channel dot org?

>> No.5905415

>>5905315
>>5905339
my #1 reason for disliking Allstar SMB3 is that they fucked up the stomp-on-enemy-squish sound. Instead of sounding like a tonal squish, it's a percussive non-success sound. I think it's a literal mistake, because it's correct in SMW, and the sound they're using I think is SMW's jump-on-a-non-squishable-enemy.

>> No.5905425

>>5905415
I can’t believe I never noticed this, but yeah, it’s the sound that’s made when you spin jump off the head of (but not defeat) an enemy in SMW. Objectively worse than the rewarding squishy sound from SMB3 NES. This is actually going to bug me from now on when I play the All-Stars version.

>> No.5905429

>>5905415
>>5905425
Want to ruin your experience even further by noticing really small details like that?
the SMB3 "squish" sound is just the sound Mario makes when he swims

>> No.5905475

>>5905429
Nah, I already knew that. NES SMB3 recycles a lot of sound effects, actually. But the All-Stars thing never stood out to me till now, and I agree it has to be a mistake. A really dumb mistake that I’m not surprised crept in because evidently the SMB3 portion of the cartridge was rushed during testing. I read that some of the early printings of the game had the game’s debug mode partly activated. You couldn’t select your world from the title screen as in the NES game’s debug but you could press select on the pause screen to cycle through power ups.

>> No.5905480

>>5905475
>I read that some of the early printings of the game had the game’s debug mode partly activated. You couldn’t select your world from the title screen as in the NES game’s debug but you could press select on the pause screen to cycle through power ups.
Really? Are there any ROM dumps of that version?

>> No.5905520

Mario 3 is Basquiat
SMW is Warhol

>> No.5905538

>>5905520
Mario 3 is Bruegel, SMW is Der Bosch.

>> No.5905548
File: 24 KB, 617x581, 1475986829001.jpg [View same] [iqdb] [saucenao] [google]
5905548

>>5899819
>not beating each game in one sitting

>> No.5905552

Imagine if Nintendo took the effort they put into odyssey and put it into a real 2d successor to the classics. Just fuckin imagine that shit. Since you’ve been living for decades now having accepted that there will never be another great 2d Mario. You imagining? Fuck.

>> No.5905589

>>5905552
>Since you’ve been living for decades now having accepted that there will never be another great 2d Mario.
Sigh... yeah, basically. I mean, I had hope when the NSMB games came out and NSMB Wii was fun for a while, but then the staleness of the graphics sets in and you realize that they aren’t really trying anymore. SMB, SMB3, SMW, SML, SML2, these were all artistic endeavors. It wasn’t about “level design” then, but about game design. The entire package mattered from graphics to sound to controls. And speaking of controls, every game had its own freshly programmed physics engine. No 2D Mario game (with the exception of SMB2j) had the same feel. Everything looked, sounded, and played new... everything.

>> No.5905594
File: 383 KB, 1468x1888, SMW1364070508269.jpg [View same] [iqdb] [saucenao] [google]
5905594

>>5905552
I'd love a 2D Mario with the classic 2D aesthetic from the promotional art.
Also, what differentiates good modern 2D games from stuff that looks like shitty flash stuff?
For example something like Cuphead looks amazing, but then most other modern 2D games (like those remakes of Wonder Boy) look like what you'd see on a flash website.
If Nintendo makes a 2D Mario like this, they must ensure it's of the highest quality.

>> No.5905620

>>5905594
It might have a bit to do with the fluidity of the animation. The last time Nintendo (or at least a company they contracted) made a well animated hand drawn 2D game was Wario Land: Shake It. Would animation like that suit a 2D Mario?

>> No.5905701
File: 22 KB, 512x480, Mario_is_Missing_gameplay2-3.png [View same] [iqdb] [saucenao] [google]
5905701

>>5899837
>zero mention of the best classic Mario title
I'll tell you what's Missing... your head
All of you

>> No.5905746

>>5905552
odyssey is crap and has crap level designs.

>> No.5905909
File: 155 KB, 574x1200, mario3vsworld.jpg [View same] [iqdb] [saucenao] [google]
5905909

how will mario world fans ever come back from this?

>> No.5905959

>>5905909
It’s fine to like both games, but I really just wish they’d admit that SMB3 is superior already. I mean to look at those power ups and map features but still whine that there’s no save (even though this was added on SNES) is kind of sad.

>> No.5906029

>>5905909
>still no cloud on the powerup sections
>still no ice, sky, fire, etc levels on SMW which are also there
>not including star road, secret exits and map-changing features on SMW
I'll give you the Mario Bros. Arcade minigame on SMB3, SMW doesn't have anything similar other than the troll-ish feature where you can steal lives from the other player on the game over screen.
>>5905959
People who whine about the no save are as bad as allstars-kun nitpicking stuff. Fuck both.

>> No.5906036

The whistles were obviously meant as a kind of save system.

>> No.5906041

>>5906036
No, they were meant as a warp feature, like the warps on SMB1, SMB2J, SMB2/USA and SMW (star road)

>> No.5906045

>>5905909
3 has all that extra filler, yet still can't compete. Pathetic.

>> No.5906050

>>5906041
Then why are all the whistles collectible before the end of world 2? To minimise the hassle of replaying before you could get to the world you got to last time.

Obviously you could use them to skip ahead past levels you hadn't legit completed, but that's up to you.

>> No.5906052

>>5906050
Yeah but in the same frame time you can get all these whistles, you can do the warping in the other games as well. SMB1 you can jump straight to world 4 on 1-2.
But yes, warps are a way for experienced players (or just people who have strategyguides/magazines with these secrets, or friends who told them the secrets) to skip ahead of the game.

>> No.5906061

>>5906052
Then maybe the whole idea of warps in the first place is to act as a primitive save/load feature. Did you ever think of that?

>> No.5906071

>>5906061
Yeah, but they're different things. Save/Load means you can instantly pick up from your last session, while warping acts more as a reward for players who explore a bit (or read magazines/have friends who tell them).

>> No.5906076

>>5906071
>Save/Load means you can instantly pick up from your last session
I know. But in lieu of such a feature (which would have been prohibitively expensive back then) this would seem like a decent alternative. It would be dumb not to acknowledge that this might have been Nintendo's thinking at the time.

>> No.5906078
File: 722 KB, 808x316, mario.webm [View same] [iqdb] [saucenao] [google]
5906078

>>5900037
>>5901452
I don't understand people who unironically claim SMB3 has tighter controls than SMW to defend it. Mario controls like a small car in this game, he accelerates and decelerates like a train, even though he's the one who's going to fucking die in any collision. To stop on a dime you have to brake even when you're fucking walking. I thought the "heaviness" of the controls and "commitment to every move" was part of SMB3's appeal and lighter, more responsive movement in SMW was a part of its casualization?

>> No.5906168

>>5906078
>I thought the "heaviness" of the controls and "commitment to every move" was part of SMB3's appeal and lighter
I can’t speak for everyone else but this is what I mean by SMB3 having tighter controls. Looser controls would be how you’re describing SMW.

>> No.5906182

>>5905909
>left out a bunch of stuff (Blue Yoshi, Star Road and Cave being its own biome, etc) from SMW and show off all of SMB3's filler as a "feature".
Why would you even waste time making this?

>> No.5906216

>>5906182
Blue Yoshi’s kind of rare, right? You can only get him in a couple of levels, sort of like the Tanooki Suit or Hammer Bros. Suit of the game. Now imagine you could collect Blue Yoshis and save them up for whenever you really one. That’s the difference that SMB3’s item box makes, and it’s why using the Blue Yoshi and the P-Balloon as comparatively fun features is a non-argument. (And call the Toad House and Bonus Games filler all you want, but they’re gameplay features, just like the Star Road in SMW.)

>> No.5906217

>>5906216
*save them up for when you really need them

>> No.5906250

>>5905959
Why is it important to you that people "admit" that they all secretly have the exact same taste as you? Why is it something that you wish they would do when it doesn't affect you at all?

>> No.5906257

>>5906216
>rare
>brings up Tanooki suit which is included in the image
So you admitted that it's a biased image? Great, thanks. That was the point.

>> No.5906780

>>5906182
star road are just short levels that lead to the special levels
underground = cave

>> No.5906785

>>5906780
>are just short levels
They’re just as long as the average SMB3 level kek.

>> No.5907023

>>5906780
>pipes lead to sidescroller areas
In that image, this is a "feature" in SMB3 but a triviality in SMW
Cute biased chart.

>> No.5907091

>>5906168
That's not what "loose controls" means.

>> No.5907226

>>5906257
1. I’m not even the one who made the image. I wish Anons would develop the ability to tell the difference in writing style and attitude. That guy wrote in lowercase and asked how SMW would “come back from this”.
2. Obviously the image is biased, but that doesn’t nullify the points that it makes. Those are some fun power ups that can be found at multiple points in the game and, more importantly, stored until you need them.

>> No.5907234

>>5907091
Then tell me what they mean to you.

>> No.5907898

>>5899812
bump for continuing this debate

>> No.5908756

>>5907898
theres no debate, mario 3 won

>> No.5908769

As a SMB1 purist who thinks just a mushroom, fire flower and starman are enough powerups, I prefer SMW's approach (but even then I still think SMW has too many powerups, what with all the different Yoshi, and Mario's different abilities to spinjump with the cape or use the balloon powerup).

>> No.5908780

>>5908756
Oh, that’s nice

>> No.5908784

>>5908780
he's just fucking with you, both games won because both are good. divisive fags are just desperate.

>> No.5908821

>>5908756
>t. skewed infographic creator
A few game-breaking power-ups implored sparingly (Hammer Suit, Frog) for little reason other than to justify an item inventory system does not make up for a lack of saving progress. Keep that item inventory, you're gonna need it for warp whistles.

>> No.5908870

>>5908821
>talks about game breaking items
>doesnt mention worlds cape that lets you fly over half the levels

>> No.5908890

>>5908870
>17 levels are half the 70 or so levels
How is that math class going, anon?

>> No.5909369
File: 597 KB, 499x448, SOUL.gif [View same] [iqdb] [saucenao] [google]
5909369

>>5905315

>> No.5909380

>>5908870
There's like 3 levels in the beginning world that you can fly over. And if you ever feel guilty you could always just "replay" the level! You probably don't know what that is though.

>> No.5909426
File: 6 KB, 240x160, 838137-super-mario-advance-4-super-mario-bros-3-game-boy-advance.png [View same] [iqdb] [saucenao] [google]
5909426

What is the implication here? The king couldn't tell it's Mario using a Tanuki suit, or it means that when Mario uses the suit he gets possessed by the spirit of a raccoon?

>> No.5909446

>>5900619
Wtf? SMB3 has the floatiest physics of any 2D Mario. I'm convinced this board is full of nothing but retarded boomers.

>> No.5909457

>>5909426
It's funny.

>> No.5909459

>>5907234
"Loose controls" are imprecise and not responsive - polar opposite of what SMW's controls are.

>> No.5909637

>>5899837
Contrarians rise.


Its hard to say which one is better. There are no valid points. It depends on what you personally prefer.
SMB 3 was ground breaking but SMW took a lot of that to make it better. I fully understand anyone who likes it. SMW feels especially intuitive. Just think of all the Kaizo roms.

I prefer SM3. Its more challenging.

>> No.5910141

>>5905480
According to TCRF, it turns out that it's not a difference between cartridges but rather SNES consoles that enables the debug: https://tcrf.net/Notes:Super_Mario_All-Stars
>It is possible to activate the original SMB3 debug mode (left over from the NES version) by writing 80 to 7E0160--an uninitialized part of the stack. The original NES version sets this to 00 when you start the game, but the SMAS version does not do this! Due to the unpredictable state of RAM when the console is powered on, one could get lucky and wind up with a value of 80 at that address, thus enabling debug mode.

>While this would seem like a 1 in 256 chance each time the system is turned on, the RAM seems to usually settle into certain defaults when powerered up, which varies between individual SNES units. Some systems will reliably write 80 to 7E0160, which gives the appearance of a debug mode enabled cartridge. This has resulted in numerous reports over the years that an "early batch" of SMAS cartridges were produced that had the debug mode enabled by default.

Basically, it sounds as though Nintendo had their SNES dev kits set to write 80 at that address, then forgot to reimplement the code that resets it to 00. So the chance of getting this to work on an emulator is pretty much zero (without hacking the ROM), but you might want to try it out on your SNES. IIRC I did get it to work on mine once and it didn't take very long to do.

>> No.5910417

>>5906785
best post in this thread. smb3's biggest weakness is that it appears to have a ton of content but all of the levels are five seconds long

>> No.5912238

>>5909459
and how does "heavy" and "commit to every move" not sound unresponsive and imprecise?

>> No.5912434

>>5912238
Not him, but they don't sound unresponsive and imprecise, just the opposite. "Heavy" is an overstatement anyway, but it does feel every time you run or jump in SMB3 it's a little more precise. SMW, to me, is more glide-y, more "loose". It's odd how everyone in this thread is split on how to describe SMW's controls.

>> No.5912767

We don't discuss SMB1 because is the best, right?

>> No.5912771

>>5912767
the whole point of the SMB3 vs SMW thing is to shitpost between NES and SNES.
Nobody really thinks any of the main Mario games is bad.

>> No.5913669

honestly I just don't like yoshi

if you remove yoshi from SMW I'd like it more than 3.

that's the exact point where they started introducing stupid gimicks

>> No.5914000

>>5912771

super mario 3d land and new super mario bros are objectively bad games

>> No.5914405

>>5909369
Did they make All-Stars because they had a bunch of unused SMB3-style assets leftover from the SMW beta?

>> No.5914410

>>5899812
You gotta be pretty special to overthink a mario game this much. Congrats.

>> No.5914927

>>5899889
Didn't SMW start out as more of a sequel to SMB3?

>> No.5914940

>>5909380
you don't get the cape until the second world

>> No.5915067

>>5914410
i guess we are all special since we are on a board dedicated to that

>> No.5915152

>>5914410
>literally two lines
>overthinking
Idiocracy here we come.

>> No.5915185

>>5900106
You sound like you didn't play either game. In SMB3 you're supposed to save p-wings until the end of the game, and literally skip levels. I don't know how you can get more useful than that. In SMW the coloured Yoshis are not powerups like mushrooms are, they are more like features of specific levels which you can use only for a short time.

>> No.5915212

>>5899812
I'm gonna be a fence-sitter and say they're about equal. In SMB3 I like the atmosphere, in SMW I like the world - if that makes any sense. The former probably has a more interesting variety of levels, but it doesn't have anything that compares to discovering all the secrets exits and connecting the overworld. The gunships and the castles are both exciting boss stages. I guess I'd have to replay them both to name a clear winner.

>> No.5915257

>>5899812
Neither one is good. Babby tier platformers

>> No.5917210

>>5915185
I've played plenty. What you're saying is there are game-breaking items (including the Cloud) which basically let you bypass entire levels er *ahem* "are used strategically". And they got rid of these things? Yeah...

>> No.5917217

>>5915185
>In SMW the coloured Yoshis are not powerups like mushrooms are, they are more like features of specific levels which you can use only for a short time.
...you can bring yoshis to different levels, you know

>> No.5917414

SMW doesn't have the frog suit, but it does have a new feature not seen in previous Mario games: you can swim faster if you're holding an object (a koopa shell, a block, a key, etc).
I feel like SMW is very dynamic in the way it handles powerups and abilities, like how Yoshi gets different abilities depending on the color of the shell he uses. For example blue yoshi will always fly with any shell, but if you use a red shell he will also spit fire. Also the rare multicolored shells that will turn Yoshi into "super dragon" form and have all abilities into one.

>> No.5917419

>>5917414
>SMW doesn't have the frog suit, but it does have a new feature: inconsistent physics!
Bravo Miyamoto.

>> No.5917420

>>5917419
Inconsistent in what way? You only go fast if you grab something. It's the opposite of what you said.

>> No.5917556

>>5917210
Are you sure? Because your comment reeks of zoomer faggotry.
>you're saying(...)basically let you bypass
I said what I said, clear as day. Why would it be so confusing that you have to restate it? Probably because you didn't experience it yourself.
>"are used strategically". And they got rid of these things? Yeah...
Oh so Mario 3 is like Sekiro, it doesn't count unless I win with the bell + no charm? These games are for children. What's wrong with you, seriously.