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/vr/ - Retro Games


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5894273 No.5894273 [Reply] [Original]

absolutely soulless

>> No.5894275

>>5894273
I will pray that Lord Christ spares thee
it's okay if you have no personality of your own and are poor

>> No.5894298

>>5894275
The only thing poor is Nintendo is charging $60 for a gameboy game.

>> No.5894302

>>5894275
Nah, he's right. It looks like a knock off playmobil set.

>> No.5894305

>>5894302
That's the whole point. They're theming the game to look like a diarama with little plastic figurines.

>> No.5894308

>>5894305
Makes the moral dilemma in the plot a bit of a non-issue now
>Link wakes up
>"Holy shit I've transformed into a shitty funko pop"
>"I must destroy this horrible island and restore myself to normal"

>> No.5894310

>>5894298
this makes them rich
this kills the gamer

>> No.5894316

>>5894308
kek

>> No.5894335

old good new bad

>> No.5894338

>>5894335
true 90% of the time

>> No.5894391

>>5894335
>>5894338
90% bad
10% good
that ahs always been the case

>> No.5894403

>>5894273
All modern remakes are lazy nostalgia cash grab. They didnt add anything new except a shitty HD unreal engine artstyle. They removed the photograph side quest which added to the characters personality.

>> No.5894405

I wish people wouldn't treat this as an attempt to make an objectively better version of the game. The main change is in the graphics, and graphics are obviously subjective (as seen in this thread). The original still exists, play that instead if you prefer the 92 spritework. I know I will.

>> No.5894414

I can't wait to download and emulate it. Looks fine to me.
Did they add the dungeon from DX?
I'm not giving Nintendo money anymore since they went full retard with rom sites.

>> No.5894419

>>5894403
Crash and Spyro remakes are good.

>> No.5894420

>>5894273
only problem i have is chowchow's weirdly tiny house. how she fit bowwow in there whenever it rains

>> No.5894425

the chicken looks funny tho

>> No.5894428

>>5894273
just this image alone is giving me alice in wonderland syndrome. i'm sure if i played it i'd immediately throw up

>> No.5894432

The worst kind of retro remakes are the ones that take the sprite art of the original game and just translates it 1:1 to 3D. It always looks awkward as hell.

>> No.5894434

>>5894403
it's disappointing and seems odd not to include the sidequest with the anime style art used in the intro
it's like if it was a wii u game then you'd be able to post those pictures to mii verse

>> No.5894509

>>5894273
this looks 100x better than the original

>> No.5894517

>>5894305
>plastic
height of soul

>> No.5894816

>>5894273
I have absolutely no problem with this game existing. It's aimed at those who have never picked up a Game Boy, which are the kids who have really only experienced the last two gen.

>> No.5894837

>>5894298
that has worse performance

>> No.5894864

>>5894509
kek

>> No.5894865
File: 430 KB, 640x855, L28050.png [View same] [iqdb] [saucenao] [google]
5894865

>Link opens the window and inhales the monomer

>> No.5894898
File: 464 KB, 950x936, 1339952532254.jpg [View same] [iqdb] [saucenao] [google]
5894898

fuck

>> No.5894903

>>5894864
cope

>> No.5894907

>>5894273
i really thought this game would be no more than $30 or even $40 because you know... Nintendo. But charging $60 is a joke, plus fuck bloom off this planet.

>> No.5894910
File: 346 KB, 1000x881, IMG_5751.jpg [View same] [iqdb] [saucenao] [google]
5894910

>>5894898
God i wish that was me. Marin is my waifu.
>ywn be stranded on a deserted island with a thicc lonely beach maiden who wants to jump your bones.

>> No.5894921
File: 186 KB, 637x815, 1568943089703.jpg [View same] [iqdb] [saucenao] [google]
5894921

can you pet the dog in original?

>> No.5894935

>>5894921
No, and this meme is dumb

>> No.5894940

What bothers me the most is that Link is supposed to be a teenager/young adult in this game, but they gave him a child's voice. Come to think of it, he even used a child voice in soul calibur 2, when he was clearly modelled after adult Link.

>> No.5894948

>>5894921
No but you could kill him with the magic powder. None of the npcs seem to care about animal abuse. In fact Marin secretly enjoys abusing chickens.

>> No.5894984

>>5894940
Thats not a childs voice. I know adults who talk like that.

>> No.5894989
File: 56 KB, 530x318, still the ugliest Zelda game.jpg [View same] [iqdb] [saucenao] [google]
5894989

The new artstyle was likely a practical decision. They wanted this to be both a low budget quickie title, a continuation of their Zelda remake series and something obviously "AAA", something that couldn't be done on a 3DS and would therefore justify the Switch's existence.

>> No.5895003

>>5894989
I honestly prefer ALBW style over this one, at least everything doesn't look like a toy.

>> No.5895004

>>5894837
Really? It does?

>> No.5895038

>>5894984
Probably because I'm biased to the oot adult voice. Newer voices can't seem to capture that raw aggression he had.

>> No.5895073

>>5894273
Game looks awesome desu

>> No.5895075

>>5894273
I don't think it looks that bad. The problem is the pricetag. They could at least feature the original game on it or something.

>> No.5895293

I grew up on the original game boy version and I still think that the switch version has more soul

>> No.5895301

>>5894403
>>5894298
>>5894907
All these guys angry at basic capitalism

>> No.5895302

>>5895038
SC2 WAS the OoT voice. Hell, the same actor was already in that game voicing Nightmare and Yoshimitsu.

>> No.5895303

In an industry where everything tries to look like a movie, I think it's cool they went with a stop-motion aesthetic as opposed to cookie cutter realism.

>>5895003
Your brain is medically high on your own contrarianism if you think ALBW looks better than anything, even if it was a good game.

>> No.5895308

>>5895293
I don’t think it has MORE soul. But I do think it looks fine and that everyone here is a permavirgin 40 year old that will only be satisfied if region locking becomes a thing again so they can masturbate to importing NTSC-J games, and if Nintendo exclusively makes 8-bit games again.

I still likely won’t buy this since I already have the GB original though. I didn’t buy DX when it came out either.

>> No.5895310

>>5895308
>40 year old
Giving these kids way too much credit. Notice how everything they say is identical to what kids were saying when Paper Mario came out and without a hint of awareness. They're too young to remember.

>> No.5895323

>>5895310
I'm only 35, but I'd be lying if I said I didn't deflate when the trailer switched from the opening cutscene to the actual in game graphics.

>> No.5895324

>>5895310
Naw, fuck that. These kids are too young to remember the salt about wind waker.

>> No.5895326

>>5895324
And now THIS fiasco... Clearly, Nintendo is doomed.

>> No.5895329

>>5895324
Wind Waker's flipout proved true
>Woah, this art style gives the impression the game is even easier than ever and made for tiny babies! Nintendo, what gives?
>"But have you PLAYED it? Buy it and see :^)"
>Woah, this game IS even easier and made for tiny babies! Nintendo, what gives?

>> No.5895340

>>5895329
Wow, a /v/-format post by someone who doesn't know what they're talking about. That sure took me for a spin.

>> No.5895342
File: 290 KB, 823x989, ww letter.jpg [View same] [iqdb] [saucenao] [google]
5895342

>>5895340

>> No.5895348

>>5895342
That guy sounds like a faggot with divorced parents that grew up to create edgy sonic character OC for a living

>> No.5895358
File: 43 KB, 384x288, 8234A106-D387-4C26-932C-D4CC0F30C596.jpg [View same] [iqdb] [saucenao] [google]
5895358

>>5895342
I found a picture of Jonah

>> No.5895359

>>5895348
>create edgy sonic character OC for a living
I'm jealous

>> No.5895376

>>5895359
If you like getting paid in furfag semen samples, it’s the life

>> No.5895385

>>5895342
Wow, did you dig that up on the internet all by yourself? Good job! Sad to say, some of us remember reading these things for ourselves when they were current, so you aren't going to change history no matter what scans you dig up on the Wayback Machine. If you really want to cling to this Souls-esque "difficulty" fetish of nowadays, if anything, people were saying they'd be mad if there was going to be another Water Temple, because they didn't have the same time or tolerance they did when they were little to sit and figure out a video game. And please, don't greentext the "depth" thing. It's obvious what you're reaching for, and I mean reaching.

>> No.5895460

>>5894273
Looks great though.

>> No.5895497

>>5894273
best game of the year!!!

>> No.5895936

>>5894273
remove the shitty dof and that looks great.

>> No.5895990
File: 1.96 MB, 922x1125, Metal_Mario_Scene_Artwork_-_Super_Mario_64.png [View same] [iqdb] [saucenao] [google]
5895990

Now hang on, /vr/ told me in every 90s CG render thread that looking like plastic is the epitome of soul. Could it be that people are shifting their opinions to imply that old good, and new bad?

>> No.5896002

Wish it was oracle of ages/seasons that got remade.

>> No.5896108

>>5895358
Why was this guy so excited about buying TWO copies of NARC? It wasn't even that good of a game, and it was another typical 2000's "ghetto life cool" game.

>> No.5896116

>>5894273
I think it looks great. That price tag, on the other hand...

>> No.5896121

>>5896002
that'd be cool, and Minish Cap 3D

>> No.5896125

>>5895990
SOMEONE SHUT THIS GUY UP. HE"S ONTO US!

>> No.5896129

>>5896002
Yeah, I wish they'd get remade into games that are actually good and don't put me to sleep.

>> No.5896142
File: 18 KB, 377x257, 2ae2f5e405942998de6b0101021072e1.jpg [View same] [iqdb] [saucenao] [google]
5896142

>>5894305
More like a diarrhea with little plastic figurines

>> No.5896165

yawn low tier b8

>> No.5896169

I don't think I'm gonna buy Link's Remakening. I'd rather just play DX again...

>> No.5896174

>>5896169
buying Nintendo new is for the birds

>> No.5896178

>>5896002
If this does very well, Grezzo might remake the Oracle of Ages & Seasons with the new engine and aesthetic. This game looks amazing, so I'm buying it to support the developers.

They developed OoT3D and MM3D too, so it's completely possible.

>> No.5896180

>>5896178
>Grezzo might remake the Oracle of Ages & Seasons with the new engine and aesthetic
what makes this likely at all?

>> No.5896181

>>5895340
WW is the easiest 3d zelda game, and that's saying a lot.

>> No.5896198

>>5896181
it has its moments when trying to raid fortresses

>> No.5896330

>>5894335
zoomer good boomer bad

>> No.5896375

>>5896174
Birds don't have money.

>> No.5896405

>>5896180
It's easy money for Nintendo and Grezzo, and will add to the collection of Zelda remakes and remasters. The new engine and aesthetic have been developed, and they're going to get the most use out of it.

Link's Awakening -> Oracle of Ages & Seasons
Ocarina of Time -> Majora's Mask
Four Swords -> Minish Cap
Phantom Hourglass -> Spirit Tracks
Ocarina of Time 3D -> Majora's Mask 3D
Breath of the Wild -> Breath of the Wild 2
Link's Awakening Remake -> Oracle of Ages & Seasons Remake

>> No.5896448

>>5894273
I like it because it reminds me of the Rudolph The Red Nosed Reindeer stop motion cartoon.

I wish there were two endings to Links Awakening.

I mean, suppose an owl flew up to you and said "All of this has been a dream. Your whole life, the love you've experienced, your struggles, your victories, it's all a dream. Would you like to wake up? You can wake up if you want to. I can't tell you what it will be like when you wake up. But it will be real."

What would you do? See, I feel like Link had it really good on the island. He had a girl that loved him. He made lots of friends along the way. I mean, he should have settled down.

Who cares if all of that was a dream inside the mind of a giant flying whale. It was as real as anything else.

I find it really moving when the "villains" of the game are telling you "No you fool! Don't wake the Wind Fish! You'll kill us all!". Link destroyed everything. Link was the atom bomb that annihilated all those people he met, all his new friends, just so he could wake up. He's a mass murderer.

It's interesting to think about.

>> No.5896456

>>5894273
That would be interesting without the horrible bloom filter.
Why is Nintendo stuck in the 00s?

>> No.5896463

>>5895329
I find it weird how Nintendo fans always bring up WW in these discussions as if it were some flawless masterpiece. It was one of the worst-selling and arguably the most poorly designed (would be inarguable if SS didn't exist) 3D Zelda out there.

>> No.5896501

>>5894335
exactly

>> No.5896564

i like it

>> No.5896591
File: 77 KB, 567x567, high.jpg [View same] [iqdb] [saucenao] [google]
5896591

>>5894414
>i'm gonna pirate video games
>I wouldn't have pirated their games
>but nintendo shut down rom sites
>which means now I have to pirate them
>to show nintendo that I don't appreciate them shutting down rom sites
>to prove to them that it's only about video game preservation and not about taking money out of their pocket
>so I will download one of their newest titles
>this will show them to leave rom sites alone!

>> No.5896649

>>5896463
WW had incredible graphics, nice gameplay, but the worst dungeons in Zelda's history.
The world was 95% bland nothingness, but that 5% left was really well designed.

>> No.5896658

>>5894273
I wish the soundtrack and performance were better

>> No.5896660

>>5896649
>you got a key
>takes like a minute to open any chest
Unforgivable

>> No.5896662

>>5896591
you just blow in from stupid town
>this website is full of idiot trolls

>> No.5896674

>>5896591
They just won't get a dollar from me anymore. They can't stop file sharing anyway.

>> No.5896703

>>5894419
Crash remake is anything but good, the jumping feels different(ie. shittier) and the authors confirmed it is not 1:1 engine.

>> No.5896731

I wish they'd just done the remake in the Majora's Mask engine or something

>> No.5896765

The style is a great idea for fanart and a terrible idea for an actual game that you're supposed to lose yourself in.

>> No.5896809

they censored the "nice chest" dialog

>> No.5896913

why is 1/4 of the screen all blurry

>> No.5896960

>>5896913
HD bloom filters to hide the shitty graphics. They should have went the n64 route and made the whole sceen blurry.

>> No.5897026

>>5896660
That was true for ocarina too

>> No.5897038

>>5897026
>>5896660
Fuck off with your adhd Arin

>> No.5897039

>>5896913
Depth of field. It is a ridiculous effect that is simulating what your eyes already do when they aren't focusing something.

>> No.5897056
File: 47 KB, 600x398, soulless.jpg [View same] [iqdb] [saucenao] [google]
5897056

>>5894273

>> No.5897057

We really letting this shit fly for multiple days, mods? This is not fucking retro by any stretch. I'm about to start making PS2 threads if we're going to allow his shit.

>> No.5897080

>>5897057
remakes have always been allowed here, and this is still better than those thinly-veiled smash ultimate threads

>> No.5897081

>>5897080
This is the first time I've seen one. Not retro, and absolutely fucking stupid.

>> No.5897086

>>5897081
you don't see remake threads often because most people here hate remakes (see: this thread), but they've always been allowed

>> No.5897087

>>5894273
what gamecube game is this

>> No.5897091

>>5897057
>I'm about to start making PS2 threads if we're going to allow his shit.
you'll be reported and possibly banned for being a tool and a douche

>> No.5897097

>>5897091
That's fine, I'll expect that. It's not going to be handed to me, it's going to be a coup. It's been 19 years since the PS2 has been released. The Dreamcast is only slightly older, and that was allowed on this board five years ago.

>> No.5897106

>>5895301
A concept of basic capitalism is that consumers can judge products and services put on the market. If we don't like the product being offered, we are allowed to criticize it. Of course you can't understand it because you're a chapocel.

tldr: dialate

>> No.5897110

>>5897091
>at worst you'll have to push the airplane mode button twice!
Oh no, I wonder how he will go on living his life after that.

>> No.5897124

How's the localization/English script? Did they still censor all the stuff from the old Western release?

I wanna know cuz I got the tism and this is really important to me for some ungodly reason

>> No.5897136

>>5896142
Carlos!

>> No.5897140

Link's Awakening was the first game I ever beat as a little kid, back on the greenscale Gameboy brick. Love this remake.

I'd be bothered if Link to the Past was remade though. Gameboy always struck me as super primitive, with a tiny resolution and only one color, but SNES stuff looks timeless.

>> No.5897157

>>5897106
Capitalism has nothing to do with the criticism of the consumer. You're throwing the marketplace of ideas in, which is totally different. No economic theory has addressed the rise of consumer power. Capitalism was created when the most your complaint could do was reach a few neighbors.

>> No.5897170
File: 70 KB, 640x480, awakening.jpg [View same] [iqdb] [saucenao] [google]
5897170

>>5897140
>one color
It was 4, but Link's Awakening was already in color. What the hell are you talking about?

>> No.5897492

>>5896591
>I wouldn't have pirated their games
That's where your wrong, kiddo.

>> No.5898168

>>5895301
Cool then, let's remove the monopoly of the copyright system and let real economic competition dictate if Nintendo can charge whatever they want.

>waaah but then no one would pay anything

Cool, then you kids learn something new and stop spewing le kewl meme words you learned and learn instead to not shit up threads with concepts that are ENTIRELY INEXISTENT in the world intellectual property.

>> No.5898252

>>5897097
>still not getting it
You'll never win this argument by nitpicking technicalities and whining like a bitch faggot. There are always exceptions to every rule. You are too way too fucking stupid to understand that exceptions justify throwing out the rule and if I were a mod your attitude would really piss me off. Honestly by this point, I'd be so sick of your pathetic cocksucking arguments that I would just make it an official rule that PS2 discussion is permanently banned forever, no matter what other changes might happen.

>> No.5898263

>>5896180
The OoS and OoA engine is based on the LA engine.

>> No.5898274

>>5894273
I don't think it looks bad. reminds me of pat and mat

>> No.5898282

>>5898168
>let's remove the copyright system and let real economic competition dictate if Nintendo can charge whatever they want
you're so fucking dumb dude

>> No.5898292

>>5894273
If it was a fan project, you'd call it a masterpiece

>> No.5898298

>>5898168
>Cool then, let's remove the monopoly of the copyright system and let real economic competition dictate if Nintendo can charge whatever they want.
Capitalism is not synonymous with free market.

>> No.5898313

>>5898282
>i sed shit and not sed anything else
>means i win
>i so smart

>>5898298
Hence why it's retard le ebin capidalism meme to a fucking videogame thread complaining about some fucking company's fuckturd product having a shit price.

>you cant complain about price
>ebin capidalism is for jew endepreneurship only

Fuck the never ending twats on the internet.

>> No.5898319

>>5898298
the problem (simultaneously the benefit) of capital is being able to turn any kind of something, work or stuff into anything else, no matter how unrelated those things are, the economy is entirely tradeable in fractions and pieces

>> No.5898326

>>5898292
A fan project would have a consistent framerate

>> No.5898364

>>5898168
Copyright should not protect characters and derivative works. Covers, remakes, homages should all fall under fair use, because it's just using the original as inspiration to create something new. Basically every piece of art ever made is derivative of something or some other piece of art.

I could see having to call it by another name, under trademark law, but if I want to make a SMB2 remake, I should be able to as long as it's clear it wasn't made by Nintendo

>> No.5898382

>>5897140
>Love this remake.
I've been loving it so far, too. The only major oversight I've noticed is that they didn't give Roc's Feather its own button like they did for the sword, shield, bracelet, and boots. It's nice that so many functions are assigned at once, but the game makes so much use of the jumping mechanic that I've basically permanently placed Roc's Feather on X and I use Y to swap out bombs, bow, hookshot, etc. I just wish I could use, say, ZR to jump so that I could actually have two assignable buttons for other items. Honestly, you have to jump WAY more than you have to dash, so it's weird to me that the boots got their own button and the feather didn't.

>> No.5898417

>>5898382
I'm glad I can assign it to X rather than getting stuck with a shitty fixed assignment like ZR/ZL. Then you have the choice to unassign it and put something else there rather than making X permanently jump

>> No.5898420

>Bomb arrows still work
Soulful

>> No.5898441

>>5896913
Tilt-shift effect, which is common in diorama photography.

>> No.5898445

>>5898417
>Then you have the choice to unassign it and put something else there rather than making X permanently jump
But my point is that the game is designed such that unassigning the feather is most often undesirable. It would make sense to give it a permanent button assignment. Or at least make L and R additional assignable item buttons so you could have 4 items equipped at once instead of just two. It just bothers me that they make L/ZR and R/ZR duplicate functions for no reason and arbitrarily limit the functionality of the modern controller.

>> No.5898450

>>5898445
>make L/ZR and R/ZR duplicate functions for no reason
I think it's because they mapped it first to a single joycon, probably. There's only so many buttons and this is leaps and bounds better than the original... If there was only 1 custom button then I'd see it but there's two, so just keep one jump if that's what you want. That's what I've been doing and I've not once thought of it as a problem and I certainly wouldn't want a shoulder button jumping.. that's weird

A button should have been more context related, it didn't need to be exclusively lift, it could have been run too

>> No.5898457

>>5894921
No, but you can talk to it, and it says "Grrrr"

So why would you want to pet it?

>> No.5898471

>>5898364
>if I want to make a SMB2 remake, I should be able to as long as it's clear it wasn't made by Nintendo
if you remake the entire game then you ripped them off
you're allowed to make a derivative

>> No.5898491

>>5898450
>I think it's because they mapped it first to a single joycon, probably.
Why would a single player game ever even bother with a sideways joycon scheme?

>> No.5898495

>>5894921
No, but you can slash it and it will bite you.

>> No.5898519

>>5895990
That image has "soul" because it's the best the artists could do at the time with the technology they had. That Zelda game didn't need to have everything look like it was made of plastic, but it does, and as a result it just looks bland and cheap.

If they wanted to go for the toy aesthetic then they should have given everything a heavily-painted texture and have characters look like wooden dolls instead. At least then it would have had more of a timeless appeal to it.

>> No.5898520

I never played the original so I'm really enjoying this game. I loved the shit out of Link Between worlds and even though this game has been a lot easier and I'm not in love with the art style as much, it's still been really fun to play. I like the story and wacky characters so far. :) I'd say it's been worth $60 so far, not like the price will ever go down anyway

>> No.5898528

>>5898457
I wonder if the remake still lets you explode the dog and chickens with the fire rod.

>> No.5898540

>>5896463
wrong!
It was a technical Marvel
and the basis for BOTW

https://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy

>> No.5898552

>>5895342
>but according to our totally unbiased Nintendo staff the game looks awesome!

Not even semi-transparent about their shilling. What the kid said was 100% true in the end. Game looked like kiddie shit and it was totally dumbed down to QTE combat.

>> No.5898569

>>5898552
I think it says everything that when the first footage of Wind Waker happened, it was behind closed doors and when it got Nintendo fumed "YOU WEREN'T SUPPOSED TO SEE THAT!"

>> No.5898691

>>5894948
I want her to abuse my chicken

>> No.5898705
File: 693 KB, 2211x1593, 76890767_p0.jpg [View same] [iqdb] [saucenao] [google]
5898705

>>5894273
The best thing about this is all the new Marin fan art that will be dumped upon us soon.

>> No.5898831

i enjoy the plastic-y, constructed style, it goes well with the grid placement of enemies, obstacles and the terrain imo
combine that with the dungeon builder and we have a good formula for a zelda maker
like, imagine underground and overworld lost woods-style dungeons with puzzles, treasure rooms and shops a la classic zelda and binding of isaac

>> No.5898851

>>5894273
Why do they keep doing this to my childhood?

>> No.5898893

>>5898851
The original game still exists and if you don't like the remake then you can just play the original

>> No.5898947

Only real issues I have is the tilt shift filter and no dpad movement. I could nitpick the art style to death but that's soooo subjective

>> No.5898970

>>5895038
Anon...

>> No.5898983

>>5898947
>no dpad movement.
Shit. I was almost considering it but never mind.

>> No.5898987

>>5898983
analog suits this game, and the original game, you'd know that if you weren't a dummy

>> No.5898989

>>5898983
It's crazy because your locked into 8 way movement with the analog stick anyways.

>> No.5899008

>>5895301
Your socialism is showing, trying to direct this into a gotcha moment so you can charge out the ass for your socialist product no one wants.

>> No.5899026

>>5899008
Yet here you are bitching about companies given unchecked power to charge what they want for subpar products while expecting the brainlet masses to act upon their individual rationale to make everything right. After all, if under capitalism supply and demand is the law of truth, who are you to question its outcome?

>> No.5899031

>>5894273
so let me get this straight i buy the game once for game boy then a second time for gbc and now they accepcting me to lay down my hard earned cash for a THIRD version??? its bloody rediculous the gaming companies are taking too many liberties i will NEVER BUY ANOTHER NINTENDO PRODUCT AGAIN

>> No.5899205
File: 355 KB, 1200x1549, wishbook-canada-1994-pg430_full-749310.jpg [View same] [iqdb] [saucenao] [google]
5899205

>>5899031
And they're charging more too.

>> No.5899229 [DELETED] 
File: 17 KB, 680x362, zeldainflation.png [View same] [iqdb] [saucenao] [google]
5899229

>>5899205
I'm gonna be the shithole who brings up inflation.
But yeah, less if you account for that.

>> No.5899239

>>5898987
Analog is rarely if ever a better option than a clean and concise D-pad.

>> No.5899253

>>5899205
>he doesn't understand inflation

>> No.5899256

>>5897097
Tool

>> No.5899272

>>5899205
>game gear sonic 2 playing on the game boy screen
Wtf man

>> No.5899290

>>5899205
>Gameboy playing GG box art
>Megaman V which is actually MM with a V added
haha wtf
it's cool and stupid

>> No.5899298

>>5894898
>terada art
based

>> No.5899340

>>5899026
>Yet here you are bitching about companies given unchecked power to charge what they want for subpar products while expecting the brainlet masses to act upon their individual rationale to make everything right. After all, if under capitalism supply and demand is the law of truth, who are you to question its outcome?
wtf I love the ministry of culture now

>> No.5899354

>>5894298
The original game cost $40 when it released

>> No.5899362

>>5899354
So a lower price than it's home console peers

>> No.5899368

>>5894298
>>5899354
Its fucking Zelda bros
The biggest Nintendo franchise
Bigger than mario

>> No.5899410

my big complaint is the title making it hard for searches specifically for the original without resorting to GB

>> No.5899446
File: 12 KB, 536x306, Capture.png [View same] [iqdb] [saucenao] [google]
5899446

>>5899205
>And they're charging more too.
If you actually account for inflation, that SALE price of $39.99 is actually MORE than the $60 the remake is currently being sold for.

>> No.5899451

>>5899446
And SNES games were $60 then

>> No.5899454

>>5894273
It looks like claymation, saw my friend's kid playing it yesterday. I think it's awesome but Zelda never grabbed me much.

>> No.5899458
File: 12 KB, 535x306, Capture.png [View same] [iqdb] [saucenao] [google]
5899458

>>5899354
Yeah, in 1993 dollars, which is worth more than $70 in today's dollars. So Nintendo is actually selling this remake for less money than the original game.

>> No.5899468

>>5899451
I'm just glad we live in a time where video games are cheaper than they have ever been overall. I prefer to think of them in terms of dollar-per-hour entertainment. I've already played the LA remake for over 10 hours, so at $6 per hour I'm pretty happy with the purchase and I'm not even done with the game yet.

>> No.5899501

>>5899458
Based Nintendo always thinking of consumers and not overcharging a remake of a Gameboy game from 1993.

>> No.5899748

>>5898313
Why are you like this?

>> No.5899769

>>5899451
FF3 in canada was like 80-90 bucks

>> No.5899884

>>5899446
Inflation is just a concept. It's people's estimates on what money "would be" worth, not what it actually is since as a concept it is intangible. The fact is $39.99 is still less than $60 so the Game Boy game was cheaper.

>> No.5899956

So can we talk about ways they ruined this game?

1) sword and shield are permanently equipped at all times. They are no longer assigned as equippables you can remove, they have their own dedicated buttons so doing no shield/sword runs is now impossible

2) power bracelet also works the same way that you cannot equip it and pressing A on a rock automatically allows you to lift it once you have the bracelet.

3) overworld and dungeon maps are basically a shrunk down screenshot of the actual game so you can see exactly where the paths are in full detail removing the challenge of having to remember a route yourself

4) slight changes in translation make some events too easy, i.e., pols voice / stalfos puzzle and the Genie in level 2 flat out tells you you can't destroy his bottle with your sword, and you have to throw it at the wall, removing the puzzle element of that battle

What else? I know I'm forgetting some more.

>> No.5899985

>>5899884
you can't buy shit for a nickle

>> No.5900456

>>5894405
hope you cucks have fun being in the pause menu changing items for half of your gameplay. it's a shame people like you hold society back.

>> No.5900538

>>5900456
>video game preference
>hold society back

>> No.5901065

>>5896002
Me too, with the graphics based on the official art.

>> No.5901087

>>5899026
>After all, if under capitalism supply and demand is the law of truth, who are you to question its outcome?

The consumer. I don't understand how someone can think that not liking a certain product means you support the abolishment of capital. Like honestly, are you this stupid, or are you trolling?

>> No.5901117

>>5900456
You are hilarious

>> No.5901164

>>5899884
But the Link's Awakening remake is a home console game, so what's your point?

>> No.5901169

>>5901065
What's that? Ignore all the official art and make everyone into Funko pops? Got it!

>> No.5901174

>>5901164
>home console
>play it on the beach

>> No.5901182

>>5899956
>1) sword and shield are permanently equipped at all times. They are no longer assigned as equippables you can remove, they have their own dedicated buttons so doing no shield/sword runs is now impossible
This is an objective improvement for normal play. If you want to do a no sword or no shield run, just don't press the sword or shield button; simple.

>2) power bracelet also works the same way that you cannot equip it and pressing A on a rock automatically allows you to lift it once you have the bracelet.
Again, an objective improvement. This is how every other Zelda game works and it's just plain better. Why would you WANT to go into the menu every time you need to lift a rock or pot?

>3) overworld and dungeon maps are basically a shrunk down screenshot of the actual game so you can see exactly where the paths are in full detail removing the challenge of having to remember a route yourself
This is again an improvement. It doesn't remove the need to figure out routes or to figure out where to go next or how to solve a dungeon, it simply removes the need to backtrack as much while you do it. If I can pull up the map and figure out where to go next that's so much better than having to retrace me steps all over a dungeon to find the room I need to progress through.

>4) slight changes in translation make some events too easy, i.e., pols voice / stalfos puzzle and the Genie in level 2 flat out tells you you can't destroy his bottle with your sword, and you have to throw it at the wall, removing the puzzle element of that battle
I generally agree with you on this one, but the wording of the Pol's Voice puzzle was the one exception where the change was positive.

My only complaint is that they should have assigned Roc's Feather to its own button like they did with the boots, or let us assign items to L and R in addition to X and Y (ZL/ZR would remain boots/shield).

>> No.5901183

>>5901174
Are you saying every Switch game should be $40?

>> No.5901194

>can attack on diagonals including with items like hookshot
This feels just like Link Between Worlds, where they thew that in but the game was never designed with that in mind.

>> No.5901198

>>5901183
The Switch should be $40.

>> No.5901202

>>5901198
Good talk.

>> No.5901341

>>5901202>>5901183
on a long enough timeline hopefully we will see cheap used switches and games

>> No.5901423

>>5899884
Markets exist

>> No.5901437

>>5901087
Questioning is not part of the role of the consumer, as the name very much implies. Consumers act upon their preferences which create trends, which spawn markets, and so forth. What is put forth here is not whether X product is good or bad, but if the company that makes it should be allowed to charge that much for it and what does constitute the real value of a product beyond market valuation. It's a reasoning that goes beyond the "voting with your wallet" principle, and that tackles disparities between the amount of power that companies have upon consumers as individuals.

>> No.5901438

>>5894273
At this point it honestly feels like they actually ENJOY shitting and pissing and cumming all over my childhood.

>> No.5901582

>>5901341
It'll probably happen. We're already seeing stuff like Kingdom Battle and Fire Emblem Warriors go on sale at retailers for half price, which traditionally has been unheard of for Nintendo games.

>> No.5901624

>>5901437
You're fucking stupid, go sell your gay religion of failure in a more relevant thread/board

>> No.5901689
File: 67 KB, 500x434, 1076eb95-8ed7-4cdd-871c-a69ed79d93aa_1.5840f905999ca27e8f15d226dd8a6bb5.jpg [View same] [iqdb] [saucenao] [google]
5901689

Here's your game, bro.

>> No.5901692

>>5901689
>playmobile
They're like Lego, except not fun!

>> No.5901708

>>5901689
Based

>> No.5901709
File: 902 KB, 200x150, 1559379290241.gif [View same] [iqdb] [saucenao] [google]
5901709

>if you don't like it you are poor

Are Switch fags really this retarded?

>> No.5901723
File: 32 KB, 1000x1000, ys.jpg [View same] [iqdb] [saucenao] [google]
5901723

>>5901709

>> No.5901725

>>5896448
go be the change you want to see in the world

>> No.5901778
File: 30 KB, 739x415, yuzu.jpg [View same] [iqdb] [saucenao] [google]
5901778

>>5894273
>>5894414

https://www.youtube.com/watch?v=J0Kz5sKFMvw

Hahahahaha

>> No.5901779

Do people really dislike this look? I can understand remake fatigue, anger over the price, preference for original hardware and glitches, etc. The look, though, it's confusing to me. Would you rather the remake be done with sprites, or a different overhead art style? I think they took a chance with a new look, and they really took care with the new look. Nothing looks bad, everything is suited to the design of the game, it might not be your cup of tea but it is a well-designed, thoughtful look that translates well over the entire course of the game.

>> No.5901785

>>5901779
>NOT EXACTLY AS OLD = BAD
Welcome to vr

>> No.5901787
File: 273 KB, 755x600, tKRN58y.jpg [View same] [iqdb] [saucenao] [google]
5901787

>>5901779
From what I've seen in past threads, the people bitching about the artstyle wanted the remake to be a 1:1 copy of the Terada art.

>> No.5901790

>>5899368
>bigger than Mario
my ass, fucking Animal Crossing is on track to outpace fucking Zelda

Zelda is the Metroid if the big 3

>> No.5901792
File: 1.40 MB, 1179x826, $ (6).png [View same] [iqdb] [saucenao] [google]
5901792

>>5901779
Could have looked like the original art style and the opening cutscene.

>> No.5901814

>>5901787
>>5901792
Would this artstyle be practical using an angled overhead view?

>> No.5901819

>>5901814
Yeah, Metal Gear Solid does an overhead view without chibi characters just fine.

>> No.5901821

>>5901814
The second one probably would actually. I think the style they chose for this is fantastic though. Looks like you're playing a diorama.

>> No.5901845

>>5901819
Metal Gear Solid doesn't look good though, and its characters are intended to be more "realistic".
>>5901821
I could see this style ending more like the Spirit Tracks/Phantom Hourglass look, which might be why they didn't go for it. I agree the diorama look is fitting for this game.

>> No.5901852

>>5901845
Yeah that style would look better in a full 3D environment rather than top down like this one is.

>> No.5901886
File: 160 KB, 1380x859, pixilated.png [View same] [iqdb] [saucenao] [google]
5901886

>>5894273
there i fixed it stop crying. you just have to filter it with a pixilation shader like i got on my bootleg chrome elf unity thingy

>> No.5901938

>>5901845
Metal Gear Solid looks good though.

>> No.5901976

>>5895990
>that pic
Pure kino

>> No.5901993

>>5901814
I'm thinking they might have also wanted a fully 3D game a'la Ocarina of Time too?

>> No.5902035

>>5901993
I could see this as a criticism, and can't fault them for reaching for the stars. Speaking of switching a 2D game to 3D, I vaguely remember somebody working on a 2D version of OoT years ago, and I remember Nintendo slapped a cease and desist, did anything ever happen with that game?

>> No.5902040

>>5899956
>the Genie in level 2 flat out tells you you can't destroy his bottle with your sword
he does this in the DX version too.
you're just looking for reasons to hate this remake. the only thing ruining your perception of this game are your nostalgia goggles.

>> No.5902047

>>5901886
why blue though

>> No.5902058

>>5901993
I don't think it would work as well in full 3D unless the map was changed a whole lot and at that point they might as well just give it a different name

>> No.5902065

>>5901787
>pic
One of the biggest improvements. This boss fight is longer than 5 seconds now.

>> No.5902074

>>5902065
That's not a boss fight. That's opening Turtle Rock.

>> No.5902078

>>5902047
Probably a GB Lightfag.

>> No.5902089

>>5902040
>he does this in the DX version too.
I don't think it's as obvious in the original, though, and fuck DX because it's also a shit remake.

>> No.5902106

>>5902089
Even so, you would have to be a literal smoothbrain to consider that fight a puzzle.

>> No.5902174

>>5899253
>Why yes, i do browse /d/ often

>> No.5902195

>>5894273
>this game is going to be bad because of a subjective abstraction
and not
>this game will be bad because it struggles to pull a reasonable framerate despite its ultra simple design and graphical presentation.

>> No.5902204

>>5902195
Not to mention the anti-aliasing (if there even is any) sucks dicks

>> No.5902221

>>5902195
You don't need 60 FPS to enjoy a video game.
You just don't.

>> No.5902254

>>5902221
It depends on the game and genre.

>> No.5902336

>>5902221
You literally do. 60 FPS should be the industry minimum standard by now. There is literally no conceivable reason to ever want to settle for less. It objectively looks far better at 60, there is just no debate. It's really embarrassing the Switch can't handle a Game Boy game without having frame rate issues.

>> No.5902369 [DELETED] 

>>5902336
>It's really embarrassing the Switch can't handle a Game Boy game without having frame rate issues.
it's essentially an underclocked shield tablet from four years ago, after all.

>> No.5902372

>>5902336
>It's really embarrassing the Switch can't handle a Game Boy game without having frame rate issues.
it's essentially an underclocked Shield console from four years ago, after al

>> No.5902416

>>5902336
I don't know how they managed to shit the bed with this one when breath of the wild runs flawlessly by comparison.

>> No.5902495

>>5900456
That's cute, you think Nintendo actually put more than two item buttons in this 2019 remake.

>> No.5902498

>>5902495
That's true, but there's several items that have dedicated buttons, reducing the number of swaps, seeing as the sword, shield, boots, and bracelet are now permanently bound to specifc buttons.
I would have preferred having shield, boots, and braclet on the shoulder buttons and let players bind whatever the fuck they want to the four face buttons, but it's an improvement

>> No.5902502

>>5900538
It isn’t a preference, it’s you coping. The Game Boy Zeldas were held back by only having two buttons for items.

>>5902495
That still puts it leagues above the original.

>> No.5902505

>>5902502
I think he's more mocking that dumbass for comparing a video game mechanic to holding society back.

>> No.5902668

>>5895342
Pardon my buzzword, but holy shit, that wall of cope from the editors.
>>5895376
Actually, from what I've heard, furfags have deep pockets. Artists do shit they'd never do otherwise because they make a killing in commissions.

>> No.5902672

>>5902221
Personally, anything under 45 makes me feel slightly sick these days. I likely just spoiled myself as time went on, but it's true.

>> No.5902675

>>5901779
>Would you rather the remake be done with sprites
Nintendo, unironically hire this man.

>> No.5902689

>>5895323
this honestly. What a letdown.

>> No.5902737

>>5898519
>they should have done it the way I would have liked!

>> No.5902859

>>5901624
I think Imma staying right here bro, tks.

>> No.5902880

Want to get this but don't have a Switch yet. Is DX worth playing to satiate me? I only ever played the original on Game Boy.

>> No.5902881

>>5902880
The original is still the best.

>> No.5902963

>>5902416
Breath of the wild is also very ugly by comparison.

>> No.5903087
File: 87 KB, 800x450, eca.jpg [View same] [iqdb] [saucenao] [google]
5903087

>fire rod doesn't kill everything in one hit
>does as much damage as the L1 sword
>can't kill chickens or foxes
FUCK

>> No.5903167

>>5896649
>WW had incredible graphics, nice gameplay, but the worst dungeons in Zelda's history.
BOTW would like to have a word

>> No.5903194

>>5895303
>, I think it's cool they went with a stop-motion aesthetic as opposed to cookie cutter realism.
Yoshi's Crafted World is great for this. Even the cut scenes are done as if they were made as a stop motion.

>> No.5903212

>>5896375
Goldfinches do

>> No.5903214

>>5903087
Preorder cancelled.

>> No.5903239

>>5894989
> The new artstyle was likely a practical decision. They wanted this to be both a low budget quickie title, a continuation of their Zelda remake series and something obviously "AAA", something that couldn't be done on a 3DS and would therefore justify the Switch's existence.

yeah no shit. this was never marketed as some grand new adventure, just a fun little weekend romp from the past with updated gimmick graphics.

>> No.5903259

>>5902498
nah you pretty much have 1 slot, because let's be real who isn't going to have rocs feather set at all times

>> No.5903280
File: 30 KB, 450x319, good point.jpg [View same] [iqdb] [saucenao] [google]
5903280

>>5903259

>> No.5903383

>>5903214
It was genuinely disappointing to get the fire rod, my favorite item in all of Zelda, and find out it was gimped for no reason. It's not even fun to use any more. In the original game it was such a fun end-game reward to just run around torching the shit out of all the enemies and animals, but now it's just another rinky-dink item no more powerful than the bow.

>> No.5903524

>>5899458
You do know that the development costs changed ?
What a retarded bs calculator for downys.

>> No.5903563

>>5903383
I agree, after all the shit you get a magic scepter that hurls fireballs, now it's a sparkler gun

>> No.5903596

>>5903383
That is honestly disappointing
I was never going to buy the remake, or a switch, but damn, why do this at all?

>> No.5903603

my homie and i are old school purists who love the original and hes telling me the switch remake is amazing.

>> No.5903621

>>5901183
>Are you saying every Switch game should be $40?
The whole point of the Switch was so Nintendo could start charging 60$ for handheld games without backlash.

>> No.5903932

>>5903524
>You do know that the development costs changed ?
Yeah, games have only gotten more expensive to produce despite being cheaper after adjusting for inflation. Your point?

>> No.5903994

>>5899368
>The biggest Nintendo franchise
Pokemon called. Unless you mean developed.

>> No.5904001

>>5894273
Just borrowed from a friend yesterday. It's not bad. Its not the original but if you think of it as a standalone title it's probably one of the better modern Zelda games. It lost its retro soul, but it's not bad for a modernish game. The worse thing is the blurriness at the screen edges and some low framerate in places. I'm rediculously prone to motion sickness with low frames and I did experience that twice in about 3 hours of playtime. Had to take a 5 min break when it happened.

>> No.5904006

>>5903383
Whoever was in charge of the remake: No fun allowed.

>> No.5904068

>>5896405
Pretty sure they used the engine they developed to illustrate the levels of breath of the wild but yes, they will
most likely remake another one while they are at it.

>> No.5904236

>>5894403
>he didnt play dqvii remake

>> No.5904313

>>5896405
>>5904068
I'm not sure if Nintendo could actually do a remake of Oracles. Capcom developed those games and sometimes rights can get really fucky in those situations. They might actually have to buy the license off of Capcom for the original characters they put in the game, and history shows that Nintendo really fucking hates paying licensing fees to anyone for any reason.

>> No.5904354

>>5896180
Reusing the engine just like MM3D.

>> No.5904495

My biggest complaint is that using either a piece of power or red tunic does not produce a satisfying effect when smacking basic enemies like it does in the original. The great sound effect and smoke trail in the original was the shit.

>> No.5904547

>>5901787
I just don't like the artstyle and I normally love cartoony shit like Wind Waker (especially Minish cap), Mother 1-3, Dragon Quest etc. The tilt shift, super plasticy look just feels off to me. I could have been beautiful looking like when you replay an old JRPG and see the care and love put into prerendered backgrounds but it's just comes across as someone trying to be cute. I don't know it's subjective and hard to explain.

>> No.5904627

>>5904547
I feel like half the reason the new style looks lazy is because it is so similar to 3D Dot Game Heroes which also used this tilted with blur toy camera effect and plastic looking models. It's like they're just trying to copy that even down to the water sheen and bloom effects but even though it's a full hardware gen later it still looks and runs worse.

>> No.5905068

>>5903596
>why do this at all?
My guess is they wanted to "balance" it better since the remake has the dungeon maker side content. In the original, you got the fire rod as the last item before entering the egg, so why not make it fun as a reward for the player just before beating the game? In the remake, you can still go do Dampe's dungeons and it would be "unbalanced" if the fire rod was OP if you did them in the late/post-game.

>> No.5905080

Yeah, I hate the art style too. If they’d made it look like the painted animation of the trailer cutscenes, it would have probably looked better. Or do an SNES style remaster.

>> No.5905085

>>5905068
Who gives a shit about fucking dampe? So that add-in optional faggot ruined the rest of the game for what? What an asshole. Give me the OP firerod back dammit.

>> No.5905116

>>5905085
Hey man, you don't have to tell me. I agree it's fucking dumb and honestly wouldn't have even diminished the dungeon maker, imo.

>> No.5906230

>>5894335
my opinion good
your opinion bad

>> No.5906387

>>5903932
They got cheaper in mass production and downloading them.
They make much more money now.

>> No.5906480
File: 26 KB, 335x300, proxy.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
5906480

>>5901692
Man, fuck you. I had both lego and playmobil and I had a fuckton of fun with both. Lego never had a Western line as good as Playmobil and its Civil War sets. Playmobil 15th century German States inspired Castle line was also based as fuck.

>> No.5906505

>>5895342
>Slavic surname
Well that's sums him up.

>> No.5906768

>>5895323
What did you expect the remake of a game boy game to look like??? BotW???

>> No.5906850

>>5906480
Found the homeschooled kid.

>> No.5906881
File: 18 KB, 262x236, zelda.jpg [View same] [iqdb] [saucenao] [google]
5906881

>>5894273
Rreeeereeeee!

Muh shades of green are betters cuz it's old! Wonder if being that retarded is a learned skill or are they born with it.

(Screen is smaller than it appears)

>> No.5906936

I don't get why looking like stop-motion figures is a bad thing. It's ridiculous it costs $60 but it's an interesting aesthetic, it's not ill suited to the game, I'd take it over photorealism or more cel shading any day.

>>5905080
>I hate the art style too ... do an SNES style remaster
Oh, Fuck Off.

>> No.5906946

>>5894273
>/vr/ crying about a remake
HOW COULD THIS HAPPEN I'M SO SHOCKED

>> No.5906952

>>5895348
>create edgy sonic character OC for a living
>for a living
That doesn't happen.

>>5895376
Actually furries tend to be some of the best "clients" for art commissions if you're willing to draw their shit. They have lots of money and lots of investment in their characters, but people with Sonic OCs are a different breed and they're not the ones anyone's making a living off of.

>> No.5906954
File: 218 KB, 931x844, mambo.jpg [View same] [iqdb] [saucenao] [google]
5906954

>>5906881
still looks good on a real lcd

>> No.5906964

>>5906480
>>5901692
Lego > Kne'x > Playmobil

>> No.5906989

>>5906768
The opening cut scene that they were already showing?

>> No.5907000

>>5894391
40% good
now it's
10% good

>> No.5907035

>>5899956
>sword and shield are permanently equipped at all times.
this only "ruins it" for autists. everyone else appreciates not having to pause the game and juggle items nearly as much.
>power bracelet also works the same way that you cannot equip it and pressing A on a rock automatically allows you to lift it once you have the bracelet.
which is a good thing. who the fuck actually liked having to manually equip the power bracelet just to lift a rock?
>overworld and dungeon maps are basically a shrunk down screenshot of the actual game so you can see exactly where the paths are in full detail removing the challenge of having to remember a route yourself
most people aren't looking too closely at the overworld map to memorize the routes. the dungeon maps are no different than other games' dungeon maps.
>slight changes in translation make some events too easy
maybe, but other changes have made other parts of the game less easy. for example: the angler fish isn't quite as much of a joke as the original, and the boomerang trick no longer works on dethl.

>> No.5907349

>>5906936
>it's not ill suited to the game
I enjoy the art style and aesthetic of the game overall, but there's no denying that the few moments in the game that try to be a little darker or ominous don't land as well in this game as they did in the original, because the style is just SO bright and SO cheerful and SO cute. The original style had that little bit of grit to it that was just enough for the darker tones to really land, but they felt more hollow in the remake.

>> No.5907607

>>5906768
That would have been nice. The technology already exists and would have justified the $60 price tag.

>> No.5907653

>>5907607
>reusing assets, art, and an existing engine justifies the $60 price tag more than original assets, new art, and a new engine
What the fuck is wrong with people these days?

>> No.5907668

>>5907653
Not reuse the exact models. But make it a 3D open world game. A 3DS style OoT remake with polygons would've been acceptable if they wanted to be really lazy with it. But BotW set the new standard and this comes immediately after it and fails to live up to it in every way.

>> No.5907669

All I wanted was a masterquest mode with rearranged dungeons. Liked the original game a lot, though I do think alttp and oracles are better. At least we have hero mode and some new content like more heartpieces and bottles, even if they do make an already easy game easier.

>> No.5907697

wait for the sale, it’ll be fine

>> No.5907714

>>5907669
That would have been great. Or at least some type of mode where they change the location of heart pieces, seashells, and what's in the treasure boxes.

Also they should have added the original LA rom in so we could play the original too. What is it 12 kb? They could have. Or at least a monochrome nostalgia overlay setting for the new graphics. Seems like a wasted opportunity in a lot of ways.

>> No.5907718

>>5907668
BotW blows, dude. Its big, empty, and boring.

>> No.5907721

>>5907718
I didn't say make it empty. I said make LA but in third person 3D. Not this 2D overworld with 3D toy models nonsense.

>> No.5907723

>>5907668
>make it a 3D open world game
Fuck Off

>> No.5907724

>>5907607
hard pass. i'm glad they kept link's awakening as an actual game and didn't remake it into some zoomered-up open-world walking sim like botw.

>> No.5907729

>>5907668
>But make it a 3D open world game.
zoomy zoom zoom zoom!

>> No.5907731

>>5907721
Your opinions are retarded. Link's Awakening is fast paced and packed with secrets.

Breath of the Wild is slow, boring, and empty.

>> No.5907905
File: 159 KB, 823x913, file.png [View same] [iqdb] [saucenao] [google]
5907905

>>5907000
You just don't remember 95% of the drivel that was released back then but since there wasn't much discussions of them on the early internets and they had very little coverage by the press since they were irredeemable garbage not worth looking at.
This is why you don't remember it, but go at any abandonware/old games site to see that for every single game you know there are dozens of the ones you've never heard about, and rightfully so becuase all the "forgotten gems" have been dug out and paraded about already. All what's left are piles of shite nobody ever bothers to remember.
However today with the advnet of online storefronts you can see all the same shit and drivel as it is released, so you get exposed to it way more than you were back in the day. Steam lack of regulations leading to countless levels of trash being highlighted daily does not really change the fact that this trash wouldve existed anyway elsewhere in form of freeware shit nobody cares about to bragging rights "look pals I made a videogame too" shit.

>> No.5907912

If the Switch wasn't such a piece of fucking shit Nvidia Shield outsourced to Foxconn to save costs, I'd get one and buy this game.
But nope.

>> No.5907995
File: 312 KB, 960x720, 089y908gh97yg6785r57diuyf9768.jpg [View same] [iqdb] [saucenao] [google]
5907995

>>5894273
Remakes aren't /vr/, how the fuck is this thread still up?
>306 replies
What the fuck is wrong with you?

>> No.5908012

>>5907995
Are you just going around from thread to thread, bumping them with "not /vr/ fuck you"? Sad. Is this what you do first thing when you wake up? Get a life nerd.

>> No.5908019

>>5908012
I have done it in two threads so far and both have been about Nintendo products released in 2019 that have nothing to do with /vr/. Fuck off back to /v/ you fucking child.

>> No.5908021

>>5908019
The fact that you're actively patting yourself on the back for this is just sad.

>> No.5908024
File: 70 KB, 512x512, b08trygb0854yt803v4yntpnrdhg80n54yu564yb647dd.jpg [View same] [iqdb] [saucenao] [google]
5908024

>>5908021
Oh fuck, its this fucker again.

>> No.5908069

I feel like playing link's awakening again but I played the game about 480 times throughout my life.

Is there any romhack these days that makes it a little bit interesting? I don't plan to buy a switch for this one.

>> No.5908084
File: 264 KB, 1600x1168, snes_super_mario_all-stars_p_anjcy4.jpg [View same] [iqdb] [saucenao] [google]
5908084

>>5899354
NES Mario games when they released were expensive too, yet Nintendo had no qualms with putting out fucking four of them in a single package for quarter the price. With a modern makeover no less, looking better than the next-gen Mario game of its time. Are you trying to say they regressed?

>> No.5908252

>>5907668
>make it a 3D open world game
So... Not a faithful remake of the game at all? The Metroid-style, dungeon-like overworld design is what makes Link's Awakening unique. You're a fucking retard.

>> No.5908258

>>5908019
>remake of a game from 1993
>nothing to do with /vr/
Remake discussion has always been allowed on /vr/ you retarded tourist.

>> No.5908867

>>5907995
>Remakes aren't /vr/,
since when

>> No.5908923

>>5908252
Switch version isn't even a remake, it's a straight 1:1 port with a new coat of paint. For a real remake look at REmake 1 or 2. Actually adds new content and remixes things for the better. LA does neither.

>> No.5908990

>>5908923
The new Link's Awakening has improved controls that make use of 3 times as many buttons as the original (6 function buttons instead of 2). It has 50 secret seashells instead of 20, there are new ways to obtain those shells, there are new items to win from the Trendy Game, there's a new time trial mode in the raft ride, there's the whole dungeon maker side content that provides some new puzzles and challenges... But yeah, totally, there were ZERO changes and ZERO added content. It's also definitely made in the same engine as the original and not created for a new console from the ground up or anything. What a fucking lazy 1:1 port!

>> No.5909008

What is it like in terms of censorship of the mermaid and hippo?

>> No.5909018

>>5909008
Mermaid loses her necklace like in all the English versions of the original. The hippo was given big honkers and she stands up wearing a cleavage-baring dress and doesn't sit down when you walk in.

>> No.5909021

>>5909018
>Mermaid loses her necklace like in all the English versions of the original.
even in the japanese version?

>> No.5909027

>>5908990
So... a bunch of gimmicky shit that really has no effect on the game other than make an already game all that much easier. Great "remake".

>> No.5909035

>>5909027
>already game
already easy* game

>>5909021
Yes, it's BS that Japan has also fallen victim to censorship

>> No.5909145

>>5906480

I had the big circus set. After each use another part was missing. Called it the playmobil god sacrifice.

>> No.5909217

>>5909027
Nothing that I mentioned has any effect on the difficulty of the game, unless you think switching to the power bracelet every time you encounter a rock is "difficulty."

The enemies and bosses also have new patterns that make them more of a challenge:
>spear-throwing enemies actively back away from you
>sword-and-shield enemies can only be damaged if you deflect a sword blow with your shield to make them open to attack
>Angler's Tunnel boss now moves around the entire screen
>spike roller miniboss is larger and harder to knock back so you can't stunlock him away from the roller like you could in the original

On top of all this, there's a Hero Mode where hearts don't drop so your only method for healing is fairy fountains and fairy bottles, which only refill about as many hearts as a potion in other Zelda games and don't auto-revive you.

Man, isn't it just so shitty how Nintendo made ZERO changes to this remake?!

>> No.5909435

>>5909217
Switching items is part of the experience. You may give up your sword/shield making yourself vulnerable so you can have the power to lift things or jump. Now that you can just attack with the sword and block at any time regardless of your setup the game is considerably easier. One ability is meant to come at the cost of another, not have your cake and eat it too philosophy that this remake has.

>> No.5909479

>>5909435
Not him but I think you're really stretching. I got to play a little of this yesterday at a friend's place and liked tge feeling of everything so much more than the original. And that game was already one of only two Zeldas I liked enough to play all the way through. It's not like switching items ever made it hard, just kinda clunky. From what I've seen so far everything from the original is a big improvement.

>> No.5909762

>>5909435
You would have a point if items weren't switched via an instant pause menu. Item switching was always a limitation, never a feature.

>> No.5909792

>>5894273
Looks nice
t. still replays the original regularly

>> No.5909815
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5909815

>>5909435
>brushes up against a pot
Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands...

Do you actually unironically think that's good game design? Retard.

>> No.5909817

>>5909815
play the original monochrome version, you can cancel the text with B.

>> No.5909825
File: 359 KB, 559x526, im_a_retard.png [View same] [iqdb] [saucenao] [google]
5909825

>>5909817
Understandable, have a nice day

>> No.5909923

>>5894405
It's still disappointing. The announcement of this game is what tipped me over the edge into buying a switch, but it just plays like ass. I dont even know what it is about the controls but combat seems way harder than it should and because of the perspective I sometimes fall into holes accidently. Plus the whole frame rate thing. I'm not crazy about the art style but it doesnt bug me as much as it does some people.

I dont try to hate new things for the sake of it but this game is a piece of shit. I'm on level 7 and once I've beaten it once I'm never touching it again

>> No.5909981

>>5902221
OoT is doable at 20fps, in fact its 100x better than this new remake because it maintains a steady framerate. I dont care what the framerate is as long as its consistent.

>> No.5910614

>>5894273
hey isnt that the monster from mario games the chomp link?

>> No.5912378

>>5910614
looks like it

>> No.5912979

>>5897170
The original wasn't 4 colors...it was one color with several shades

>> No.5912994

>>5910614
Yes, how new are you newfriend?

>> No.5913618

>>5906881
It was a fragment of a stone slab instead of an owl's beak. You never got the secret medicine from treasure chests.

>> No.5913731

>>5906387
This. People fail to understand just how much money Nintendo spent on carts. Carts are fucking expensive. I think there’s a graph showing the most expensive games of all time in terms of costs burdened by the developer and the #1 was Street Fighter 2 by capcom. All those boards... #2 is super Mario bros. On the NES.

>> No.5913747

>>5895990
"Looks plastic" was always been an insult in early CG graphics. If anyone's shifting their opinions it's them.

>> No.5913752 [DELETED] 

OP what da fuq are u smoking?

>> No.5913796

>>5913731
>People fail to understand just how much money Nintendo spent on carts. Carts are fucking expensive.
Which is why games cost $80-$100 (adjusted for inflation) back then and only $60 now. Games are cheaper than ever to purchase, they're cheaper than ever to distribute, but they're also more expensive than ever to produce. I highly doubt that removing the expensive cart price actually cancels out how much more expensive the development process is. You're also discounting the fact that Nintendo still produces carts for the Switch and distributes them; Link's Awakening is not a download-only game in the first place.

>> No.5913810

>>5899458
93' wages were way better than now for everyone except highly specialized careers though.

>> No.5913827

>>5909435
Have sex

>> No.5913869

>>5913796
No, it's a portable game being sold at home console prices.

>> No.5914505

>>5894921
oh no le doggo puppers

>> No.5914735
File: 42 KB, 400x458, whee.gif [View same] [iqdb] [saucenao] [google]
5914735

>>5896591
>>I wouldn't have pirated their games
Can someone tell me the fuck is this utter newfag is even talking about?

>> No.5914738

>>5897170
zoom zoom!

>> No.5914771

>>5895385
faggot

tl;dr

>> No.5915746

>>5904627
Man I loved playing 3D dot game heroes...

>> No.5915894

>>5894414
Since no one has actually answered your question, yes, the remake has the color dungeon.

>> No.5915937

>>5906480
I don't remember the south having level actions during the civil war.

>> No.5915948

>>5895358
>Imagine being this kid in you’re 30s now and finding this on the internet again

>> No.5915958

>>5896174
Birds aren’t real anon. They’re government surveillance drones

>> No.5915980

>>5896375
Ducks do, they have bills! :P

>> No.5916184

>>5903932
3DS games cost fucking nothing to make compared to console titles that sell for $60. It's at least ten times less for a new game, and since this is just a remake it's about 2/3 of that.

>> No.5916243
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5916243

>>5894273
While I do prefer the look of the GB games, I still think this remake looks pretty nice in it's own right.

>> No.5916469

>>5915980
https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.5916473

>>5916243
I think the remake look really nice except that it's so bright and cheerful that the moments where the game tries to be ominous just fall flat and come across empty. In the original black and white, those moments where the music turn creepy and the dialogue tone gets ominous have a much better impact, because the visuals aren't completely at odds with that kind of tone. I wish they'd found more of a happy medium in the art style to accommodate the more serious/dark moments in the game, but other than that I like it a lot.

>> No.5916505

>>5916473
It's a good style, but for a spin off.
None of the other remakes got their art style changed, but Classic Zelda has to because ????. We didn't get Arts & Crafts OoT 3D or Finger Paint Wind Waker.

>> No.5916835

>>5903603
How often do you two savagely pork each other's assholes?
Not even joking or banting, this game literally looks like it was visually meant to appeal to old women that collect figurines, incels that hot glue figurines, and flaming faggots that may or may not collect figurines.
The tilt lense effect is sickening, as if the rest wasn't bad enough.

>> No.5918058

>>5913731
I once read that Resident Evil 2 for N64 was the biggest cartridge on the system (512mb iirc) and the cost was so expensive that the game didn't really make any money, it was more a passion project by the developer to port it to the system
Any truth to that?

>> No.5919381

>>5908069
Nintendo and Capcom made two of them.
They're called Oracle of Ages and Oracle of Seasons.

:^)

>> No.5919403

>>5919381
He said he wanted interesting romhacks, not boring slogs.

>> No.5919439

>>5894273
I thought it looked great. The original games also look great. I don't even care anymore. Gaming companies will continue to remake every classic you guys all love so why bitch anymore? You don't own the IPs anyways.

>> No.5920042

>>5916505
OoT had its art changed.

>> No.5920513

>>5901183
If they're 30 year old remakes they should be half of that.

>> No.5920886

>>5894273
They should have just remade it in 2D using official artwork as base. I fucking hate this trend of remaking games that would obviously work better in 2D as 3D.

>> No.5920946

>>5894921
It's a fox so it doesn't count