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/vr/ - Retro Games


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File: 9 KB, 183x208, Cacodemon_sprite.png [View same] [iqdb] [saucenao] [google]
5894558 No.5894558 [Reply] [Original]

Still the best demon in the game.

>> No.5894570

>>5894558
I've seen better (worse) demons

>> No.5894632

>>5894558
He cute. Cute.

>> No.5894643

big whoop, it's just a beholder

>> No.5894665

>>5894558
lol I think I've seen niggas dunk those things. Like, nigga, you can dribble that thing down the court.

>> No.5894671

>>5894643
a Doom campaign in Dnd sounds kick a

>> No.5894690

>>5894632
Cutedemon?

Or maybe...

Cacocute?

Hmm...

>> No.5894708
File: 38 KB, 500x445, Mancubus-Doom-video-game-upscale-Hisfan.jpg [View same] [iqdb] [saucenao] [google]
5894708

>>5894558
False

>> No.5894745
File: 126 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
5894745

>>5894558
>monsters are straight up copied from dungeons and dragons
>soundtrack is just riffs from whatever rock bands were popular at the time

how did they get away with that much?
not that I'm complaining, but still, it's america, they should be getting sued left and right

>> No.5894756

>>5894745
back then vidya wasn't as serious business as it is now, just take a look at anything Kojima made before the first MGS
>Snatcher is Blade Runner+Terminator+Invasion of Body Snatchers
>Policenauts is Lethal Weapon IN SPAAAACE

>> No.5894758

>>5894708
FUPA

>> No.5894760

Cyber because of nice ass

>> No.5894761

>>5894745
Nobody cared. Now still nobody cares, except for some autistic spergs on a Mongolian basket weaving forum.

>> No.5894767

>>5894745
what >>5894761 said
Wizards of the Coast doesn't really care if you copy their fluff, not even Nintendo cares if you mimic their style. The only way to get sued in the creative world (and lose the law suit) is it you flat out steal a creative work, nothing short of plastering Mario on your product will end your business.
WotC actually lets people utilize the D20 system, you can literally make DnD vidya and no one will bat an eye
>except for some autistic spergs on a Mongolian basket weaving forum.

Doom is based off a DnD campaign where a bunch of demons warped in at the end and surrounded their party. Neat stuff.

>> No.5894874

who else liked to have a "guard cacodemon" fight by your side? i tried to keep mine as long as possible

>> No.5895032
File: 459 KB, 960x719, 1ebm3exanhb31.png [View same] [iqdb] [saucenao] [google]
5895032

>(emits cute death noise)

>> No.5895074

>>5894745
sir, please delete

>> No.5895453
File: 8 KB, 600x264, HEADA1.png [View same] [iqdb] [saucenao] [google]
5895453

>> No.5895454

>>5894558
>doom sprites

Why are they always literally so jpeg-quality? It would have bene just fine if they'd used at most 12-18 colors total to render this shit, yet this fucker has upwards of 95. All it does is make them look smeary and like a shitty jpeg.

>> No.5895472

>>5895453
I always thought Pain Elemental looked dumb. Why does it have superfluous arms, but the Caco doesn't? At least give it a humiliating "punch" attack, or just get rid of them.

>> No.5895490

>>5895454
90's mentality of "we can render lots of colors so let's use as many as possible". Softer shading can make things look more "realistic", and sprites in Doom are a weird mix of hand-drawn graphics and photographed models and toys.
That makes paying attention to each individual pixel color more difficult so it's better not to bother.
On the other hand, having lots of colors works well on a 3d enviroment with different brightness levels.

>> No.5895493

>>5895472
Maybe it uses arms after the fight to grab all the lost souls and shove them back inside its mouth.

>> No.5895498

>>5894558
Looks like Post Malone

>> No.5895583
File: 227 KB, 914x860, Painelemental64.jpg [View same] [iqdb] [saucenao] [google]
5895583

>>5895472
I like this take

>> No.5895856
File: 721 KB, 1200x848, cacos delivery service.jpg [View same] [iqdb] [saucenao] [google]
5895856

>>5894665
Maybe if that nigga was Shaq on stilts, these things are bigger than Fat Albert.

>> No.5895948

>>5894756
Metal Gear Solid is basically Escape From New York + Die Hard + Cold War tropes

>> No.5895956

>>5895454
Don't forget we were playing at 640 and even 320 resolution back then. Quality was more than enough when you are during the pistol at a 10x10px blob

>> No.5895961

>>5895454
Fuck, you don't even understand the basics of sprite graphics. Fuck off zoomer.

>> No.5895962
File: 36 KB, 720x480, 362973-doom-3do-screenshot-smallest-screen-size-improves-the-framerate.jpg [View same] [iqdb] [saucenao] [google]
5895962

>>5895956
We'd also have to shrink the screen for it to run even at those resolutions

>> No.5895964
File: 136 KB, 592x726, 1568425043655.jpg [View same] [iqdb] [saucenao] [google]
5895964

>>5895454
>>5895472
>>5895490

N*ggers

>> No.5895980

Doom sprites are perfect. Perfect colors, perfect silhouette.

>> No.5895993
File: 14 KB, 96x150, BARKB1E1.png [View same] [iqdb] [saucenao] [google]
5895993

>>5894558
wrong

>> No.5896010

>>5894767
Wizards of the coast
Allows what now?

Try D20. Was. Am open source rpg that they used.

>> No.5896025
File: 45 KB, 1600x324, sandy cacos.png [View same] [iqdb] [saucenao] [google]
5896025

>>5894671
I mean most of the guys played D&D together in their spare time.
Hell, the guy they hired late in development as a level designer, Sandy Petersen, was writing for Dragon magazine, and had written and published his own Call Of Cthulu pen and paper RPG before, he likely approached level design like he would as a GM; like a dungeon crawl.

>>5894745
Dungeons & Dragons had its own share of copying going on.
A lot of the music was based on stuff like that, John Romero handed Bobby Prince a big stack of rock, metal, and grunge CDs from his collection, and told him to make the music sound just like this, which he agreed to do under the premise that he would be free of any potential legal repercussions, that iD Software would take all responsibility.
Bobby Prince actually fully expected them to get into a massive legal storm over it, but remarkably, they didn't.

There's some more original stuff in there too, E2M1 for instance copies the main riff off of AC/DC's Big Gun, but then you look at E2M8, E1M8, and E2M4, to name a few, which are all original. Doom 2 samples from more places, but a lot of it is pretty subtle, some you'd barely hear without listening closely.

>> No.5896034

>>5894690
Cutiedemon

>> No.5896046
File: 290 KB, 480x480, cyber ass.png [View same] [iqdb] [saucenao] [google]
5896046

>>5894760

>> No.5897226

>>5895472
Probably to give it a more distinct silhouette compared to the caco.

If you've played Doom, what you'll notice is that you will pretty much never ever mistake one monster for another, even at a distance, and this is very deliberate. The caco is red and round, and it floats, the elemental is based on him, but it's brown, has horns, and doesn't shoot, when you see it moving in the distance, it moves its arms, a caco has no animation frames for its flying, it just floats.

>> No.5897239

>>5895493
Yeah I realized it could be for "babysitting" purposes for the skullies. Opening switches and stuff, since they DO have them in hell
>>5895583
Same
>>5897226
So put some stalactite spikes on its bottom, don't make it half a black person

>> No.5897253

>>5897239
Makes him taller, also doesn't add as much visible motion.

>> No.5897279

>>5896010
I meant that you can imitate any concepts you like from Dnd or their systems as long as you do your own thing with it, that that is the basis for basically all good games and stories.
>>5896025
and to think Iron Maiden was upset with (3D Realms?) and so they released Ion Maiden instead lol

>> No.5897289

>>5897253
Eh that makes sense, plus you can't just add wings on it.

>> No.5897386
File: 24 KB, 474x355, d64.jpg [View same] [iqdb] [saucenao] [google]
5897386

I'm more bothered that they re-used the one-eyed design, couldn't the pain elemental have two or three or zero or something? Kinda boring

also why does D64 caco look like a D2 PE

>> No.5898586

>>5894558
I bet it gives good head.

>> No.5899618
File: 374 KB, 900x675, 1568069669226.png [View same] [iqdb] [saucenao] [google]
5899618

>>5894632
this.

>> No.5899628
File: 42 KB, 938x724, 1568636503333.jpg [View same] [iqdb] [saucenao] [google]
5899628

>>5896025
based sandy.

>> No.5900431

>>5896025
Commander Keen and Wolfenstein 3D was basically built on pizza, softdrinks, heavy metal music, and frequent D&D sessions.

Ever think we'll see a new small group of ragtag misfits like these ever get together sometime, and make a really great game just because they thought it would be fun to play?

>> No.5900434

>>5894558
It's probably the most memorable, but I don't know if I'd call it the "best".

>> No.5900525

>>5895453
what a dork

>> No.5900530

>>5894558
I want to kiss

>> No.5900651

>>5894558
Along with Revenent, imp and cyber.

>> No.5902253

>>5894558
open his ass

>> No.5902271

>>5902253
and his mind will follow.

>> No.5902302

>>5902253
go to sleep Gashi.
its late

>> No.5902359

>>5894558
Do not pet.

>> No.5902363

Mike Wazowski!

>> No.5902367

>>5894558
What size are Caco? How do Caco float? Where does Caco stand in hell's hierarchy?

>> No.5902691

>>5902367
>What size are Caco?
Tbh it's hard to tell in the game. IIRC in the books they weren't huge, about a meter in diameter. But that's just a novel some dude wrote so not canon of course

>> No.5902742 [SPOILER] 
File: 36 KB, 416x332, 1569277925755.gif [View same] [iqdb] [saucenao] [google]
5902742

>>5902253

>>5902367
They're pretty big.

>> No.5902751

>>5902691
What do you mean its hard to tell? Judging by the game they are giant demonic meatballs, just compare them to Doom guy size, or to the other humanoid enemies.

>> No.5903971

>>5902691
>a meter in diameter
That's pretty big though

>> No.5904946

>>5897386
My theory's that the devs somehow mixed up the sprite sheets. OR they thought that the 2-mouth one looked more "pain-y" in appearance.

>> No.5905194

>>5902742
>they're pretty big
For you

>> No.5905202

>>5902367
>how do caco float
They use demonic farting to get around lmao