[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 38 KB, 1536x1120, Super Mario World (U) [!]-181206-132059.png [View same] [iqdb] [saucenao] [google]
5889174 No.5889174 [Reply] [Original]

I want to go back and play some SNES games I never finished almost 30 years ago now. I have a 4k TV and I was thinking it would be really cool to use a CRT shader at high resolution that uses subpixel rendering for the individual RGB phosphors.

Can anyone recommend and emulator and shader/filter for this? Below is an example I found

>> No.5889182

>>5889174
>subpixel rendering for the individual RGB phosphors

But that's literally how an LCD works. Don't throw tech jargon in to sound smart if you don't know what it means

>> No.5889186

Looks like your shader has a blown capacitor OP.

>> No.5889190

>>5889182
>But that's literally how an LCD works. Don't throw tech jargon in to sound smart if you don't know what it means

You completely missed the point/didn't understand what was being asked for and decided to jam your foot into your mouth and post anyway. fuck off.

>> No.5889207

>>5889174
Mess around with the variants of CRT Royale, you'll find a setting you like. I have a PVM, BVM, and consumer set, and prefer playing with my tweaked shader more than anything. Don't let that "phosphor behavior can never be emulated" angry collectorcuck that roams around here throw you off.

>> No.5889221

>>5889190
No, you missed his point, that is how LCD monitors work, with individual RG&B subpixels making up each pixel. Your phrase:
>use a CRT shader at high resolution that uses subpixel rendering for the individual RGB phosphors.
is backwards and a describes how LCDs currently work. It would be better explained as
>a CRT renderer that simulates RGB phosphors by rendering them as as individual pixels.

Pull your head out your ass and learn how things work before asking for them.

>> No.5889225

>>5889207
thanks

>>5889221
eat a fat dick

>> No.5889239

>>5889174
why is SNES in 8:7?

>> No.5889243

>>5889239
beats the fuck outta me

>> No.5889338

>>5889225
>eat a fat dick
I'll take a fat dick over your pencil dick any day.

>> No.5889341

>>5889338
Yuck.

>> No.5889365

>>5889174
Honestly shaders like this always fall flat because by just blocking out half the image, the final result is far too dark and muted.

>> No.5889367

>>5889341
Homophobe.

>> No.5889416

>>5889174
imagine being this much of a faggot

>> No.5889426

whoa, black frame insertion in retroarch caused me to have image retention. scary.

>> No.5889427

>>5889426
Never insert black things.

>> No.5889428

>>5889427
good advice mein freunde

>> No.5889552

I prefer to use a crt for the old systems and the 4k for the new stuff. I tried to attach a pic of my gameroom, but my files are larger than 4mb :(

>> No.5889584

Shaders can never ever give true crt experience

>> No.5889587

>>5889584
No doubt. But the ones they have nowadays can be stunningly accurate.

>> No.5889626

>>5889365
Sadly this is the case until you get displays that can far EXCEED crt brightness. Part of the crt experience actually happens inside your eyeballs although it's probably not that good for them lol

>> No.5890082

>>5889552
Just compress it using an online image compressor

>> No.5890152

>>5889365
25% scanlines and 2x resolution works pretty well without blocking out the image.

>> No.5890184

>>5889587
Yeah, just as accurate as a photograph is compared to real landscape.

>> No.5890236

>>5889174
Disgusting faggot.

>> No.5890253

>>5890152
25% scanlines still means 25% darker image. The issue is the fundamental difference in how a CRT works vs a fixed pixel display. The individual phosphors on a CRT are *MUCH* brighter than what an LCD outputs. So even though half of the full resolution is being drawn at any given time (whether skipping lines for 240p or alternating lines for 480i) the overall result is still very bright. But an LCD is built and calibrated for all the image to be shown at the same time. It simply isn't bright enough when you block out parts of the image to attempt a CRT phosphor/scanline look.

Maybe this will improve in the future with the use of true 1000-nit HDR displays and filters being programmed to make use of them or something.

>> No.5890259
File: 193 KB, 619x597, filters.jpg [View same] [iqdb] [saucenao] [google]
5890259

>>5889174

>> No.5890359

>>5889174
Would be alright without those fat repeating bars although none of CRTs ever looked that bad.

>> No.5890470

>>5889174
cringe
And turbocringe for your assblasted shitposts after rightfully being called a fucktard

>> No.5890516

>>5889174
SNES Classic Mini + Hakchi > HDTV on Game Mode

turn on scanlines for maximum rose tinted glasses and Bob's your uncle