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5837969 No.5837969 [Reply] [Original]

Never played it, what am I in for, anons? Also wanted to ask why do you think it's shit?

>> No.5838031

>>5837969
Shit? I heard a lot of sperging about 1.13, but nobody here called the game shit.

>> No.5838087

>>5837969
Just play it vanilla on your first few runs. Then try straciatella fan patch. Steer the fuck clear from 1.13, that's Autism: The Game

>> No.5838273

>>5838087
If by "autism"--you have to be over 18 to post here, XCOM visitor--you mean it plays mostly like vanilla (still can combine scopes for massive advantage) except annoying glitches are no longer there, then yes. But, you have to get 1.13 build 4870.

I still like 7435+ though because it adds a lot of features--like more interesting sniping with spotters. Only get 7435+ if you don't like arcadey gameplay where stacking scopes like a dumbass magically increases weapon accuracy by a fuckton.

>> No.5838359

I want to like it more than I do. I enjoy tactical squad games in general, but I think 1.13 basically ruined this game for me. I started off as a kid playing JA2 vanilla a bit here and there and basically getting nowhere, but I enjoyed it. Then as an adult I revisited it, but with 1.13 since it was highly recommended and touted as basically strictly better to vanilla. But it really fucking isn't. In vanilla the enemies don't all line up in a 1800-century firing line, slowly advancing whilst firing with their massive numbers against your small squad, which often gets completely handicapped due to the massive amount of innacurate fire (action point loss due to supressive fire), enemies acting more like a horde of armed zombies advancing mindlessly towards any noise. Also Drassen counter attack and enemy reinforcements popping upa few meters behind your squad out of nowhere and anally raping them.

I just don't like how 1.13 plays. People claim it's a clear upgrade, but in reality it is a mod for people who have played the game over and over for years who knows the game inside and out and are looking for a challenge. Also many features are poorly implemented and it feels very autistic overall. The problem is that I can't go back to vanilla now that I'm used to all the small quality of life improvements, and the weapon autism is fun and the good kind of autism in a game like this. I guess I could try Straciatella, but 1.13 overall soured me on the game a bit.

~fin

>> No.5838395

>>5838359
I understand how getting into it with the wrong mindset can ruin your experience, but it's not a good argument against 1.13. You should have known better than to set the difficulty too high for what you were ready to take given that the AI can still be abused by simply luring every single guy into any damn building.

That is ALL that your complaint amounts to - "the game was too hard for me" - because vanilla AI sure as hell doesn't resemble realism in any conceivable way - as they are zombies in exactly the same manner - except dumber.

>> No.5838403

>>5838395

>"the game was too hard for me"

This is a valid complaint. 1.13 IS too hard for anyone that's not a veteran JA2-player, and it should not be recommended to new players. Also regardless of how the AIacts in vanilla, the 1.13 AI is completely retarded

>> No.5838421

>>5838403
>what is Novice difficulty
Is your hubris the only arguing point that you have?

>> No.5839323

Time to take out the trash.

Bingo.

What is that?

Best voice ever, so awesome. Get your night ops specializations, strike during the cover of night, get your Ira, recruit Militia and abuse corners/roofs/windows. Not much more to say.

>> No.5840831

>>5838359
From the threads here, it seems that people who complain about 1.13 being too hard want to play it like vanilla, and are not playing with enough mercs
By day 10, I have ~25 mercs
The cheap mercs are useful in suppressing the enemy so your good mercs can pick them off
And going to Drassen first is a poor choice

>> No.5840837
File: 1017 KB, 500x250, hhn.gif [View same] [iqdb] [saucenao] [google]
5840837

>>5838273
>1.13
>it plays mostly like vanilla

>> No.5841538

1.13 is a shitty bloat mod. The retards ITT shilling it probably spend 10 hours configuring it because the stock settings are awful.

>> No.5841808

>>5841538
30 minutes on a fresh install. Max. Knowing and learning things is not a hassle. You're just lazy.

>> No.5841824

>>5838359
my man

1.13 dorks btfo itt

>> No.5842097

ITT no one even plays this fucking game

>> No.5842137

Anything past 1.13 4870 is cancer
Stratiacella introduces new bugs
Taste vanilla (1.12) before you add shit (1.13)

>> No.5842230

>>5841808
Different anon, but it takes 30 minutes when you know what you are doing. If you didn't spend few days reading through 1.13 forums and quasi-handbook, you are out of your luck when trying to figure things out. Which is part of the reason why the mod is getting shat on - uncontrollable bloat over the years that now assumes outright you were following the development and understand all the ins and outs, providing nothing of any real value in the end, which I find deeply ironic given the sheer size of it.
Meanwhile, you can just install the game from the "box" and enjoy it without dedicating your time on reading reasoning why trait X works in this particular way and how to combine it for a broken build with weapon Y

>> No.5842248

>>5842137
>Stratiacella introduces new bugs
Such as? I was going to play with it, but everyone keeps talking it has its own bugs. I just want the functionality of that patch and I definitely don't want 1.13. Tried that already, not my style, not my taste

>> No.5842272

>>5841538
I hadn't played 1.13 in something like 6 years and was still able to configure it to what I wanted in 10 minutes while dealing with a UI I wasn't familiar with. It's really not that hard.

>> No.5842302

>>5839323
>Best voice ever, so awesome.

The amazing part is they somehow managed to NOT fuck it up in the German version...

>> No.5842305

>>5842230
Well documented ini files. BURP

>> No.5842396

>>5842272
I never even touched either 4870 or 7435+ configs. They play fine on default settings. I would have to know of any issues before I tried "fixing" the configs, and I genuinely haven't encountered any.

Really boring to see these retards whine for no reason.

>> No.5842683

>>5839323
>time to take out the trash
>we have not disposed of all our foes
>That blows MY mind! I guess that makes two of us

>> No.5842716

>>5842305
This
The .INI is ridiculously easy to edit
It even tells you what the changes do, so you don't have to look them up elsewhere
Some people just don't know how to mod games

>> No.5842761

Why do people say 1.13 is hard?

With roaming militia, you can take sectors with waves of NPC meatbags.

>> No.5843132

>>5842761
Yes!
And when militia kill the enemy, it doesn't add to game progress the way it does when mercs kill the enemy, so Deidranna doesn't spam as many enemies

I feel like the 1.13 complainers played JA2 vanilla years ago and are trying to revisit the same experience

>> No.5843140

>>5843132
Yeah they've lost the ability to learn new things, like not zerging everything all the time and so on.

>> No.5843247

>>5843132
>I feel like the 1.13 complainers played JA2 vanilla years ago and are trying to revisit the same experience
This is only partially true because what they actually want is the original experience through nostalgia rose tinted glasses where nothing ever goes wrong.

>> No.5843253

>>5843132
>And when militia kill the enemy, it doesn't add to game progress the way it does when mercs kill the enemy, so Deidranna doesn't spam as many enemies
That seems like abusing flawed game mechanics, not a clevel solution, like not capturing entire cities.

>> No.5843325

>>5843253
>That seems like abusing flawed game mechanics
The world levels up with you mechanic is not just a flaw in this game, it is a flaw in many games (I'm looking at you Bethesda)
At least in JA2, you can roleplay it as Deidranna is putting more resources into fighting the mercs
Maybe, when the people, militia, tackle Deidranna's troops, she is less inclined to step up her attacks, but when foreign mercs do it she goes nuts

>> No.5843539
File: 266 KB, 800x600, 1.png [View same] [iqdb] [saucenao] [google]
5843539

>>5843325
In JA2, the world levels up with the passage of time, not in relation to what your stats are. Pretty sure enemies' stats remain the same though.

>> No.5845756

>>5843539
Not exactly
There are 4 things that make Deidranna more aggressive, and their contributions to this progress can be modded
>Killing enemies. Each X enemies killed during the campaign will yield a progress point. X varies depending on the campaign's difficulty level. These points cannot be lost.
>Liberating Cities and SAM Sites from enemy control. As long as those sectors are under player control, they are worth progress points. Lose the sectors, and you'll lose the progress points they gave you.
>Increasing income from Mines. The higher your income (compared to the total possible income from all mines on the map), the higher your progress. Lose mine income by losing control of a mine or losing loyalty in the local area, and you will lose Progress points accordingly.
>Exploring the map. You will gain progress points for exploring sectors in Arulco. These points cannot be lost.
from
https://ja2v113ham.fandom.com/wiki/Game_Progress-Weight_Controls

>> No.5846685

>>5842716
>The .INI is ridiculously easy to edit
you are disregarding the fact that you need to have at least a slight idea of
how your settings going to translate to gameplay experience, this is not possible for new players.
in other words, 1.13 is meant for veteran players and any one who is recommending it for a new player is a retard

ps guides can be found to set up 1.13 as much vanilla as possible, to play with custom resolutions, but I would argue, that it still may be too much effort for a new player who just wants to try out JA2

>> No.5847002

>>5846685
For the 1000th time, NO CONFIG EDITING IS REQUIRED to enjoy 1.13.

>> No.5847004

>>5845756
Yeah, I remember something of the sort from back when I played. I guess we can definitely say for sure that the game doesn't give the enemies' stupidly OP weapon and overly high stats to the elites the better yours are. They don't scale like in shit games like Oblivion.

>> No.5847016

>>5842305
>>5842716
Yes, because this is something that someone completely fucking green to JA2 will going to do - dig into ini files and set up values he or she doesn't even understand.
Which part of "this mod not for newfags" you really can't grasp this fucking hard?

>>5847002
>Shit-tier AI behaviour
>No need to change config!
Remind us, Pancho, how many DECADES are you playing the game at this point?

>> No.5847296

>>5841808
I'm not going to spend 30 minutes fiddling through options to play a fucking video game. Get a life dude.

>> No.5847314

>>5847296
Why do you even own a PC?

>> No.5847343

>>5837969
*sip*
Now that's a good game. I love fo2

>> No.5847565

>>5846685
>>5847016
>scrolling and reading is hard
It doesn't take a veteran player to be able to customize many of the settings since they are explained right in the .INI
When playing a game I have never played before, I always check out the available mods
It is one of the many benefits of playing retro PC games
>using the internet to look things up is hard
http://ja2v113.pbworks.com/w/page/4218344/INI%20Settings
Why are many young people, who have lived their whole lives with the internet, so bad at using it
>>5847296
If you are going to spend days playing something, 30 minutes to configure things the way you want is nothing
It saves you from having to start the game over when you realize you should have done it first

>> No.5847595
File: 34 KB, 295x553, 019852403x-theory-of-mind-1.jpg [View same] [iqdb] [saucenao] [google]
5847595

>>5847565
autistic nigger you are unable to comprehend

a new player will not have any experience with the game, so it's not possible (for the new player) to determine which settings he should change, if any/at all.
the advice from experienced players (who played both vanilla and 1.13) for a new inexperienced player, is that starting with vanilla would be a better choice than starting with 1.13

>> No.5847675

>>5847595
I'm a gamer
From playing and modding loads of other games, and understanding my play style and what I find fun, I have no problem picking things to change with a new game, without ever playing the game.

>> No.5847684

>>5847565
Jesus fucking Christ, it was supposed to be a joke that 1.13 players are autistic, but you are making it a reality, you fucking moron.

>> No.5847689

>>5847675
>I'm autistic, be mindful
ftfy

>> No.5847709

For somebody who wants the improvements (miltary carriers, backpacks, weapons, enemies dropping the whole inventory etc.) but not the autistic difficulty, what version is the best?

>> No.5847737

>>5847684
>>5847689
>hurr durr muh autism
Not him but you really are a bunch of obnoxious fucking morons.
There is nothing autistic about spending some time fine tuning 1.13 even on your first fucking playthrough.
Being so fucking retarded as you are, of course you couldn't do it, or couldn't even be bothered to try, and now you're trying to cope with it. He's not autistic, you're just slow and lazy, deal with it.

>> No.5847746

For the 1000th time, there's nothing wrong with the AI on default settings. It's an AI, it fucking shoots at you and tries to surround you. You don't need to tweak it. Play on novice if the game's too hard.

The number one rule in life, you witless zoomer: if it works, DON'T. TRY. TO. FIX IT.

>> No.5847758

>>5847709
>enemies dropping the whole inventory
This is clearly never a good idea because you get too strong weapons from minute 1. Your problem is you overthink things instead of playing the game. Go play the game, and stop asking questions.

>> No.5847789

>>5847746
Thanks for your fortune cookie wisdom gramps, when you're done with your try-hard generational meltdown maybe you'll realize that different people have different preferences and that 'not broken' doesn't mean there's no room for improvement.

>> No.5847905

>>5847684
>>5847689
>autism
It seems like, as casuals, you see anyone more into games than you as autistic
Sort of like that old Carlin joke that anyone driving faster than you is a maniac, and anyone driving slower than you is an idiot

>> No.5847915
File: 22 KB, 451x264, 752x440.jpg [View same] [iqdb] [saucenao] [google]
5847915

How to play this? I get destroyed in the first firefight.

>> No.5848058

>>5847915
I assume you are playing without mods, so here's some vanilla advice.

Read your e-mail. It will tell you to complete your psychological profile. Don't pick any funny answers on questionnaire, because it will make your character a psycho. Take 80 in marksmanship, and decent health, agility and wisdom. Average strength should suffice, you don't really need mechanical and explosive, though keep medicine at 35.
Hire a merc with good marksmaship for a week that comes with rifle or smg, like Lynx. Doesn't matter which, as long as they have something that isn't pistol.
Hire a good but cheap medic - there's many option, Spider is my favourite. MD is ok if you are really cheap.

With 2 smgs you will outrange everyone for a while. Medic will keep them alive - remember that you need to bandage wounds and then use doctor-patient roles on map to heal fully.

Clear the first sector, find Fatima and give her letter. Meet up with rebels, hire Ira (She's garbage, but she'll help bandaging). Go clear out Drassen. Remember to train militia in towns other than Omerta.

>> No.5848115
File: 6 KB, 235x206, miss the point.jpg [View same] [iqdb] [saucenao] [google]
5848115

>>5847905
You are autisic due to your genuine inability to understand the fact there are other people with other preferences and set of experience than your own. That's part of what autism is about.
And you keep digging yourself deeper into this right now, so I'm going to assume you are just a genuine autismo from now on.

>> No.5848136

>>5847746
... or play vanilla and actually enjoy the game

>>5847915
Adding to what the other anon already said - don't sweat it early on over getting many mercs or your money reserve. You can easily assemble a good team for pocket change and you don't really need more than two, MAYBE three people early on. Money is easy to come by

>> No.5848304

If you get to call him autistic, then we get to call you slow, or lazy

>> No.5848491

These threads feel like a hivemind. New complaint comes in, complaint poster adds it to his list.
Makes me wonder how much real experience there is to find here.

>> No.5848495

How many mercs are too many?

>> No.5848531

>>5848495
Depends on your income

>> No.5848550 [DELETED] 
File: 273 KB, 485x597, Ice Creams.png [View same] [iqdb] [saucenao] [google]
5848550

>>5848491
>Anyone who has a different preferences than me is a big dum-dum!
Sure, autismo

>> No.5848553

>>5848495
Early on, more than 5 (including your own and Ira, who joins right at the start) is not needed for anything at all. You will want to upgrade to "full squad" once you control any of the mines, something that should be your top priority to do ASAP.
After that, depends on your income and playstyle. I'm a penny-pincher, so I always keep the numbers as low as possible, regardless of anything.

>> No.5848554

>>5848495
In base game you won't really need more than 6-men strike force and some trainers. Although if you are in a hurry, another 6-men strike team could help.

Or you get pissed off and march 18 merks in a single rank across the town.

>> No.5848556 [DELETED] 

>>5848550
Fuck, wrong post, sorry, should go to >>5848304

>> No.5848557
File: 273 KB, 485x597, Ice Creams.png [View same] [iqdb] [saucenao] [google]
5848557

>>5848304
>Anyone who has a different preferences than me is a big dum-dum!
Sure, autismo

>> No.5848627

Fired up the game after a long break and got two mercs wounded in the first fight. So embarassing.

>> No.5848630

>>5848115
>>5848557
Yet you are the one stating 1.13 is objectively trash, because it doesn't fit your personal preference...

>> No.5848646

>>5848495
More than 6(8?) honestly. All about hotkeys really. If you want yourself having to reach to the other side of the keyboard to select a merc, it becomes too much of a hassle to bother. There's the mouse scroll, but it feels clunky to me. And the chopper only fits like 6, again extra hassle to get around quickly/have fun.

>> No.5848659

>>5848630
1.13 is just fun. You can create a squad leader for extra AP and generally as many custom mercs as you want that don't cost a fortune to maintain, and excel at the things you want them to.

But it depends if you want to have full control or explore what kind of dialogue AIM has, clutch some encounters, let some of them die, etc. Sure, modded version requires slightly different tactics, but it's not like you're going to miss out on content either way. Worst case scenario you lock yourself in cramped space and wait for everything to come to you to die, as that's always abusable.

>> No.5848665

DG mercs are the superior choice. Because new-old voices make me feel good.
BLOOMIN' DOGFISH!

>> No.5848671

>>5848630
I never said it's trash, you autistic moron. I said it's not a game for newcomers. Something few other anons also said about 1.13.
Since your retarded mind can't see the difference between "this is not for greenhorns" and "HURRR THIS MOD IS SHIT", I'm fucking speechless right now. How the hell you manage to even live at all while being clearly mentally challenged?

>> No.5848681

1.13 was great. Weapons porn. Easier NPC creation without those retarded questions. General ease of use. Easy customisation in the ini file if you wanted.

But then it got more bloat. And more bloat. And then some more bloat. Finally it was an mountain of pure autistic bloat.

Sad.

>> No.5848691

>>5848671
>I never said it's trash
Well, maybe it wasn't you specificaly, but you have to admit that this shitshow of a thread started out with an autist calling 1.13 autism, claiming 1.13 has autistic difficulty, calling 1.13 players autists and generally shouting at everyone that 1.13 and everything in and about 1.13 is pure autism.

Such is life on autismchan, I guess...

>> No.5848703

>>5848691
Yeah.
Ignore all of that shit. Talk about the game.

>> No.5848724

>>5848681
>But then it got more bloat. And more bloat. And then some more bloat. Finally it was an mountain of pure autistic bloat.
Can you stop repeating this like it makes any sense? I literally loaded up 7435 just now.
>6 snipers, 1 squad leader/spotter
>switch to heavy sniper rifle when they're behind trees
>alt + right click to spot for improved accuracy
>x1 scope for short range, switch to x4 when they're farther, no scope for close range (no need to switch to SMG)
>white ammo for accuracy again I guess
>don't bother installing food mods because that's not fun
That's it. Just gotta shoot everything in sight until game is beaten. Might have to get someone for when tanks show up, but hardly a problem. Where's this annoying bloat you're talking about? It actually makes more sense now because there's a semblence of realism.

>> No.5848739

>>5848724
Food CAN be a nice change but it quickly turns into a drag.
Diseases on the other hand I've never had fun with. Too expensive to set up and keep supplying your med center. Arulco is apparently a plague ridden hellhole.

>> No.5848745

>>5848739
>Arulco is apparently a plague ridden hellhole.
Well, Deidrana *DID* kill public health care and medical services. What did you expect to happen?

>> No.5848746

>>5848739
Just turn off then. I said I didn't "install" those, but it's just a setting that has to be specifically enabled in 7435.

>> No.5848761

>>5848746
Calm down. Just talking about my personal experience.

>> No.5848772

>>5848761
I'm spelling it out for everyone who thinks 1.13 is a lot of work. It isn't, it's just one package. Maybe you shouldn't assume anonymous poster is angrily yelling at you when there's nothing to indicate so.

>> No.5849054

>>5847915
Use cover
Drop prone when necessary
Run, don't walk, using the r key.
Flank enemies
Spend the extra AP using RMB to make aimed shots
Grenades are good for flushing enemies out of cover.

>> No.5849093

>>5849054
>Grenades are good for flushing enemies out of cover.
I wouldn't bother with this unless the merc specializes in throwing. They never throw where you want them to.

>> No.5849121

I never installed 1.13
Just noticed it came along in my gog folder but i never bothered to.
what am i in for, bros?

>> No.5849253

>>5849121
Depends on version. 4870, slightly different combat mechanics. 7435+, very different combat mechanics. Among other things. Biggest appeal is multiple IMPs IMO (mercs you create).

>> No.5849305

Does hiring shitty mercs in large numbers from MERC cause them to get decent mercs faster? My intuition tells me yes, but I don't know the truth.

>> No.5849364

>>5849305
This is a quasi-RPG game. Mercs get better by rising their skills, not by magically gaining new people in the roster.

>> No.5849414

>>5849305
I'm not sure what specifically you're asking, but the logic is MERC don't get the strongest roster unless you hire the pushovers.

>> No.5849457

>>5849364
But they literally gain new hirables with decent stats later in game.

>>5849414
I'm asking if the number of people I hire affects their progress. Is it tied to, say, money they get from me or just dates?

>> No.5849507

>>5848058
>>5848136
>>5849054

Thanks anon, that actually helped a lot.

>> No.5849569

>>5849054
>Run, don't walk, using the r key.
Oh shit, this one might singlehandedly make me try out JA2 again. The combat felt like it took forever, even compared to something like Fallout Tactics or X-Com.

>> No.5849571

>>5849054
>Run, don't walk, using the r key.
I tried it today but it didn't seem to change anything. Are there restrictions?

>> No.5849574

>>5849457
Tested it. Looks like the mail is on a fixed timer (2 days after making the payment). When I paid for one, he added just Bubba, but 3 got added when I paid over 10k.

Also, they will have higher stats if you sit around and practice your own mercs, they actually outpace your training by a lot so they will be in the 100s much sooner than you'd max out like in my save there >>5843539 Getting stats in combat doesn't affect them. Not sure about going through sectors for health.

>> No.5849720

1.13 is a complete different game, it is quite literally a kitchen sink mod.

>> No.5849884

>>5849571
Was a long time ago I last played, so don't quote me on the following.

Depends of how much shit your merc is carrying.
Running drains stamina.
If merc is overburdened, stamina drains faster and recovers slower.
Depending on how much "way too much shit" you pile onto your merc, they either
a) won't be able to move at all
b) won't be able to run
c) will lose stamina by doing the most trivial shit (like walking, changing stance), thus having it completely drained in a matter of seconds, thus being unable to run.

How much they can carry and amount, drainage and recovery speed of stamina is derived from their stats.

Getting shot can also wind them.

Mercs can use canteens to regain stamina

>> No.5849891

>>5849884
Also the stamina indicator is either their siluette in the inventory screen or the blue bar next to their portrait, possibly both.

>> No.5850000

>>5849891
The silhouette is how you make them drink.

>> No.5850096

>>5842302
The german dub was absolute trash, what the fuck are you talking about?

>> No.5850271

What did they add to 1.13 since like 3 years ago? There were no diseases last time I played.

>> No.5850595

>>5850096
Yes, it was, as usual. Which makes the fact they somehow managed not to fuck up that particular voice even more amazing.

Actually, I find the voice acting to be one of the "eh, it's okay" exceptions, bit there were some... wtf design decisions I still can't wrap me brain around...

>> No.5850596

>>5849253
mine is 7435

>> No.5850663

>>5838359
You can disable the tweaks of 1.13 that you don't like very easily.

>> No.5850702

>>5847565
>... reading is hard
and it shows, since you completely misread my post
not that it's not something to be expected from an autist

>> No.5850703

>>5847595
wow I believe for once /vr/ has actually correctly diagnosed a guy by his posts

>> No.5850715

>>5849571
if merc has his name in yellow, not white, he is in stealth mode and will move waaaaay slower. switching to and out of stealth mode can be done on the fly with 'z' key shortcut

>> No.5850734

>>5837969
How do i do 1800*1010 resolution?

>> No.5850787

>>5850663
You can't disable 1.13's AI, something he complained about. You would know, if you bothered to read the post beyond "1.13 bad"

>> No.5850790

>>5850787
Fair, the AI is a bit weird, especially with how metagamey it acts. When they run about in one small area randomly they're actually boosting their evasion.

>> No.5850792

>>5850790
>especially with how metagamey it acts
Maybe, just maybe, because this is a mod from long-time veterans for long-time veterans. Amazing, right?

>> No.5850796

>>5850787
There's an improved AI project, you know.

>> No.5850846

>>5850790
I still don't get what are the complaints about the AI. It really is not that easy to find it annoying unless, like, you did speedruns of vanilla.

New players would never even notice anything because there would be no comparison, which makes me believe it's salty vanilla veterans who whine about it the most.

>> No.5850852

>>5850846
Also, the ONLY time I found the AI a problem was when I was training Agility. In vanilla/4870, it was easy to find a merc that stayed in place and never noticed you at night, so you could easily skip turn without being spotted for a good 10 minutes. But in 7435, the only method was seeking out a troop that was specifically programmed to be a static sniper or something and never moved.

>> No.5850862

>>5850852
...what? This is an AI generated post, right?

>> No.5850870

>>5850862
2deep4u, right? I bet you didn't even know you could easily get 100 agility by sneaking around an enemy soldier at night, silly anon.

>> No.5850879

>>5850870
That's not even an AI problem, man. That's a progression thing.

>> No.5850880
File: 504 KB, 1920x1080, alloftheguns.png [View same] [iqdb] [saucenao] [google]
5850880

This + AFS + AI
Lessgo.

>> No.5850884

>>5850796
>project
You are a fucking moron, you know

Not to mention the point was that the AI is shit and he doesn't like it, while you CAN'T turn it off

>>5850846
>AI acts like line infantry
>DURR WHY PEOPLE COMPLAIN HURR

>> No.5850885

>>5850879
Nah, the problem was they gave them keener hearing in 7435, so I was always getting spotted when sneaking. Actually now that I remember I suddenly had to actually be seen for the agility to go up, so that was an additional issue that had to be addressed. THE POINT IS, agility only goes up when walking when you're in turn based mode.

>> No.5850892

>>5850884
Did you literally just load up the Drassen counterattack and were surprised 100 man army line infantry'd you? Cause they do actually try to get you flanked very often.

>> No.5850894

>>5850884
You're an obnoxious dullard, you know.
>fix exists
NO TOO MUCH WORK

>> No.5850908

>>5850894
>Fix doesn't exist
Ftfy

>> No.5850910

>>5850892
I guess if you keep missing point on purpose, people will eventually ignore you entirely and you will stop doing that.
The point is how AI fights. It has nothing to do with fucking Drassen counterattack. Did anyone even mentioned it, you stupid piece of shit?

>> No.5850917

>>5850910
So let me get this straight
>flanking is bad
>supression fire is bad
>snipers are bad
And everything should just wait for you and never try to seek you out because reasons, and... who actually knows what it is you really want from this game? It's not like you ever provided a semblance of an argument. Who even knows which version you're complaining about. Funny.

>> No.5850918
File: 11 KB, 218x52, gunshootstarters.png [View same] [iqdb] [saucenao] [google]
5850918

A happy team is a murderlicious team.

>> No.5850923

>>5850908
Oh, right. No one tweaks things or uses worthwhile mods here. I forgot.

>> No.5850935

>>5850910
Oh I get you're that upset little johnny who doesn't like that the AI uses their superior numbers to fuck you straight up - which is exactly what a squad of semi-intelligent african negros would do in combat.

Well what can I say, you're just gonna have to suck it up and create a team that makes SENSE instead of being composed of total horseshit. Nobody's forcing you to play on the highest difficulty either. What a total crybaby.

>> No.5850978

Cause of death: acute lead poisoning.

>> No.5851550

>>5850885
>Nah, the problem was they gave them keener hearing in 7435, so I was always getting spotted when sneaking
This is probably a source of some of the anti-1.13 whining
You can't abuse night combat, like in vanilla
>who actually knows what it is you really want from this game?
I think they want an easy run through with only 4 mercs, which probably isn't going to happen in 1.13, even on novice

>> No.5851553

so 7435 bad?

>> No.5851580

>>5851550
>You can't abuse night combat, like in vanilla
Well no AI is perfect, so I still have a trick for training Agi in 7435.
>>5851553
Some people complain about assault rifle accuracy in 7435, but when I was playing a while ago, a simple red shirt's accuracy is remarkable enough to burst me down in a single turn. You can be just as effective, but you have to bear in mind scopes are now situational depending on the distance between you and the enemy.

>> No.5851590

>>5851550
>I think they want an easy run through with only 4 mercs
Also this is very true for 7435. in 4870, you can burst down enemies at mid to long range 3-4 times in a single turn for every merc (provided your marksmanship is high enough, and you have the scopes, as well as the right rifle), which made the game very arcadey and somewhat too easy.

In 7435, sniping works best because the AI doesn't know how to react to what it doesn't see, and most of the time they will not have your mercs in the line of sight, nor is it smart enough to scope you out at long distance. Moreover, it tends to pile together in very large groups (Drassen counter-attack) where it can be mortar'd with great effectiveness.

>> No.5851631

>>5851580
>so I still have a trick for training Agi in 7435.
which is?
>>5851590
>nor is it smart enough to scope you out at long distance
>Sniper!
I always have a hard time once the elites start toting sniper rifles and 10X scopes. I have to be ready with my own sniper, spotters, and smoke grenades for when things go wrong.

>> No.5851678

>>5851631
>which is?
It has to do with the stationary troop, there's usually 1-2 of them in the patrolling groups. I actually had a hard time remembering how I manipulated the AI in 7435 to cooperate because in vanilla you can sneak anywhere in turn-based mode and it will raise your stats anyway, but 4870 and 7435 both have different methods.
>I always have a hard time once the elites start toting sniper rifles and 10X scopes
Yeah, they're annoying. Counter sniping them with one of those anti-tank rifles works great though. Their bullets go straight through trees which is great.

>> No.5852627

>>5850918
I like to think that Grunty did eventually make ghost the happiest woman alive and they had lots of little psychopathic aryan babies.

>> No.5852638
File: 88 KB, 500x374, IMG_2429.png [View same] [iqdb] [saucenao] [google]
5852638

>>5837969
>what am i in for
Eye pain, everything is so fucking small you will be bleeding out your eyes after an hour of gameplay

>> No.5852648

>>5852638
It’s almost exactly the same graphics as fallout 2.

So, you are correct.

>> No.5852696

>>5852638
>>5852648
Play in a lower resolution.

>> No.5852697

How do I use handcuffs? What are decapitated heads for? Where do surrendered mercs go, specifically if I have already liberated the prison?

>> No.5852734

>>5852696
It is inlow resolution
Nice two sexy tich black bars at both sides of the screan

>> No.5852917

>>5852638
What are you babbling about

>> No.5853009

>>5852734
Play in 800x600, dummy.

>> No.5853016

>>5852697
>What are decapitated heads for?
A guy shows up in one of the bars at random, he'll give you money for the heads of specific terrorists.
>Where do surrendered mercs go
Yeah, you'd think captured mercs will be in Tixa, but that's not what ever happens. They'll be in the Alma's prison complex - bottom left square, I think.

>> No.5853352

>>5853016
I wanted to put heads on pikes to give a morale penalty to enemies when defending.

>> No.5853367

>>5853352
Lmao

>> No.5853458

>>5847296
It's 30 minutes if you know exactly what you're doing and know what to change. Much longer if you don't

>> No.5853503

>>5853458
Or don't change anything, and enjoy the game if you're not a mindless casual quitter when any challenge arises.

>> No.5853559
File: 467 KB, 1024x768, Untitled.png [View same] [iqdb] [saucenao] [google]
5853559

>>5853503
Or just start the game with enemies drop all and Bobby with awesome gear. Then just blast some (all of) ass and have fun while learning the game.

>> No.5853598

>>5853559
Dropping all the inventory is way too much clutter later into it. So what I did was duping what I needed in San Mona (it's not like I'm using a trainer, glitches are legit), and then just getting all the weapons I needed from Drassen airport. Perfectly fun.

>> No.5853610

Where is Arulco supposed to be?

>> No.5853618

>>5853610
Dno, but it looks awfully like c*nada

>> No.5853638

>>5853610
South America

>> No.5855385

>>5837969
An ingame tutorial would be kice

>> No.5855389
File: 10 KB, 442x293, IMG_2384.jpg [View same] [iqdb] [saucenao] [google]
5855389

>>5837969
>spend a day to make this thing run on a modern computer
>start game
>use half my cash to buy 3 average mercs
>after first battle patch up woonded soldiers
>basement che gueara sends to dresden
>wounds keep stacking up
>patch them up but they dont go away
>after killing 20 guys finaly conquer dresden
>yay i have an income now
>start training melitia to consolidate position
>wave after wave attack the mine
>all gets massacred melitia
>out of ammo
>order more guns
>fagget at airport steals my shipment
>that was my last money
>shot him
>evacuate dressden because everybody is woonded+ out of ammo
>retreat to omerta
>enemies already took it over while i was away
>litteraly beat soldiers to death with my fists
>horde from dressden follows
Is there a difficulty lower than novice?

>> No.5855401

>>5855389
Jesus Crist mate, how the fuck can you fuck up this bad?

Git gud, for Gods sake.

>not bribing Pablofag with 500 dollarinos and not having you shit stolen for the rast of the game

Anon... I... :/

>>wounds keep stacking up
>>patch them up but they dont go away
What you need to do is have a merc with decent medical stats and assign them the task of doctor. Assign injured mercs the task of patient.

>> No.5855405

>>5855389
>spend a day to make this thing run on a modern computer
Your first fuckup. It runs flawlessly even on Win 10 systems.

>> No.5855420

>>5855405
He may be exagerating for comedic effect, but I not sure, man...

>> No.5855443

>>5855401
>>5855405
Again a ingame tutorial would be nice
Atleast a list of hotkeys
All enemies are recruits and ate cickind my ass
Ira can't hit a nigger infront of her with a burst
Train militia in one part of town those niggers come in from the other
Also wtf is wring with the aiming system
Wtf do these bars and colored orbs mean?
Why not have a nombee with a % next to it like in all other normal games
No source of income aside for tht stupid mine that i can't hold
Am i supposed to do this shit solo and not wayste cash on mercs?
How do i train militia whithout money
How do i stop bleeding in the middle of combat?
I made a character. With 85 marksmanship and he still cant hit a recruit 5 meters infront of him

>> No.5855497

>>5855443
>Again a ingame tutorial would be nice
Game came out when they came with a proper manual, no tutorial needed. Deal with it. Also, there's a wiki.

>Atleast a list of hotkeys
There's a wiki for that.

>All enemies are recruits and ate cickind my ass
Git gud scrub. If that fails, you always can try to suck less.

>Ira can't hit a nigger infront of her with a burst
She's a civillian aid worker with no firearm and combat experience, what did you expect?

>Train militia in one part of town those niggers come in from the other
Take town sector and train militia one sector at a time, don't grab the entire town and only then start training.

>Also wtf is wring with the aiming system
Nothing.

>Wtf do these bars and colored orbs mean?
Yer chance to hit, duh. Not sure what you mean by coloured orbs...

>Why not have a nombee with a % next to it like in all other normal games
I dunno. I personaly find missing with "a almost full bar, but not quite" less dissappointing and rage inducing as missing with "95%"

>No source of income aside for tht stupid mine that i can't hold
What worked best for me was taking the mine first, then training melitia until I had 20 regular militia in the sector, then worked my way up to the airfield. Drassen counter attack only happens after you take the entire town. 40 regulars will totaly smash the counter attack. With a lot of casualties, sure, but who cares?

>Am i supposed to do this shit solo and not wayste cash on mercs?
I... won't answer that...

>How do i train militia whithout money
You don't?

>How do i stop bleeding in the middle of combat?
You use a medkit?

>I made a character. With 85 marksmanship and he still cant hit a recruit 5 meters infront of him
1) Shit gun
2) not spending enough action points on aiming
3) there's shit in the way
4) target is running
5) your merc is running
6) your merc is injured
Pick one or more.

>> No.5855498

>>5855401
>What you need to do is have a merc with decent medical stats and assign them the task of doctor. Assign injured mercs the task of patient.
Anon, doctoring is 1.13 only. There would actually be no way to restore those hitpoint any other way than compressing time.

>inb4 vanilla fags start arguing how 1.13 is universally bad.

>> No.5855502

>>5855443
Ingame tuts are for zoomers and casuals
H brings up help, keyboard shortcuts included
prone
take aimed shots
invest in merc with rifles
keep your team on the small side
get a medic, M.D. is cheap and will do
use first aid kits, med kits are for healing out of combat
TAKE AIMED SHOTS

>> No.5855509

>>5855498
Well, he was describing what appears to be the massive counter attack on Drassen, which is 1.13 only as well...

If not 1.13 there's a hospital in... what's the name of that fuck off huge town in the middle of the map again?

>> No.5855517

>>5855509
Cambria. The massive attack is pathetically easy to counter if you just... don't trigger it by capturing the whole town. How hard can that be to understand? Further, you can create traveling militias that will aid you for massive reinforcements.

I never even bother doing that because it would make the game too easy, but the OPTION IS THERE.

>> No.5855654

>>5855498
>doctoring is 1.13 only
No, dude. Holy shit, that's some bad info.

>> No.5855684

>>5855517
>The massive attack is pathetically easy to counter if you just... metagame it. How hard can that be to understand?
Fixed your post.

>> No.5855729

>>5855684
Capturing an individual sector and fortifying it first was already a very obvious strategy in vanilla (not enough influence to train militia in Balime). It was even more obvious on the hard difficulty, thus there's nothing metagamey about it. It's also not exclusive to the 1.13 counter-attack because every town gets a sort of counter-attack and a cutscene after capturing it completely. This all easily discerned information from the very beginning.

>> No.5855735

>>5855654
>No, dude. Holy shit, that's some bad info.
Maybe I was thinking of doctors being able to recover lost stats in 1.13, my bad.

>> No.5855785

>>5855729
Just don't capture the final sector until you're good to go. No big fat counter-attack.

>> No.5855995

>>5855785
I'm aware.

The point of my argument was that, considering the other anon somehow doesn't accept these as viable strategies, and calls it "metagaming" - which is a broad term that more applies to competitive RTS than any single player RPG - basically, adopting a set of strategies that are most likely to prove as foolproof as possible against online opponents - just because the game doesn't prescribe not steamrolling towns doesn't mean you have to resort to knowledge outside the game to find out about it or "metagame". In fact, the key error in his thinking is equating losing control of towns as the condition of defeat. On the contrary, that is how you learn to proceed with caution - without any metagaming involved. Moreso when the game is forgiving enough to grant you an option to retreat and trade the towns between self an AI as many times as you'd possibly want or need.

>> No.5856009

>>5855995
Just dropping hints. Probably should've pinged the other guy but he's just here to troll anyway so fuck it.

>> No.5856337
File: 113 KB, 799x292, Ak74l.jpg [View same] [iqdb] [saucenao] [google]
5856337

>>5837969
what's your favorite early to early-mid game guns? vanilla only since this is a shit on 1.13 thread.
pic related - plentiful, fast shooting, nice range and decent damage.

>> No.5856472

>>5856337
1 day contract for Lynx, get Mini-14. Some times. Speeds up the early game.

>> No.5856526

>>5856337
See, >>5856472 this is the slippery slope when mindlessly cockriding vanilla, every single weapon is a glorified sniper rifle. Even the fancy rocket rifles were completely useless and the supposed strongest rifle in the game auto rocket rifle is super pointless compared to g11's burst. AK74, sure, but why? Mini-14/AUG are more accurate/have longer range while the AP cost is way low compared to 7.62mm weapons. It's all about headshots in the end, so the penetration doesn't play much of a role either.

>> No.5856531

>>5856337
MP5 I guess, since there's not much choice to be had. Lots of reasonably priced mercs bring it with them, including IPM one.

>> No.5857114

Bought and installed the game thanks to this thread. Reminds me of SWAT and XCOM at a glance.
Grabbed stracciatella for resolution because these 1.13 chodes seem like elitist smeg babies. Which worked out, because it seems it won't run from the vanilla executable on my machine.

>> No.5857151

>>5857114
Nice lie.

>> No.5857156

>>5856531
yeah man especially since you can have a silencer right at the start

>> No.5857178
File: 279 KB, 640x480, akforlife.png [View same] [iqdb] [saucenao] [google]
5857178

>>5856526
could you please restructure your text? it seems that you are trying to say a too much using too little words, jumping from one point to another, making it incomprehensible, it's like there are whole sentences missing.

Also, Mini14 is just garbage with the only use being to get a major edge over pistol using enemies very early in game with the Lynx strategy, I mean it is outclassed by the SKS for gods sake!
and AUG sure has much more range than the ak, but it hardly matters, since the ak has a sufficient range expanding beyond daylight visual range anyways, and utilizing AUG's even larger range is a very situational thing
also ak uses 2 AP less per shot compared to the AUG
also in-game ak74 is like a whole kilo heavier than the real thing, I guess it would have been nerfed in some over way if it was light as well

>> No.5857454

>>5857178
Jesus, man, put some trigger warnings before posting such pictures.

>> No.5857515
File: 214 KB, 273x460, youhavetobeover18topost.png [View same] [iqdb] [saucenao] [google]
5857515

>>5857454
back to plebbit
you did realize this is a JA2 thread?

>> No.5857535

>>5857178
My whole post revolved around the simple point that vanilla puts little emphasis on burst fire, so all those rifles that would excel mid-range like AK74 are not useful because burst in vanilla is only effective from like 3 squares
>Also, Mini14 is just garbage
IIRC, SKS is one of those weapons that don't let you make a fully aimed headshot because of the AP cost. Like I said, the drawback of vanilla is the enormous emphasis of how quickly you can slap a sniper scope on it - that's why RU weapons are trash, the scopes have 8x magnification, which makes a huge difference against elites. Mini-14 makes for a solid sniper rifle in that regard until you get a more accurate AUG in Alma for free.

>> No.5857536

>>5857515
You realise his post was a joke, right?
You realise that room in the picture is pure PTSD fuel, right?

>> No.5857538

>>5857454
What the fuck?

>> No.5857543

>>5857536
This is a game with mustard gas and war crimes, my dude. What are you even doing here?

>> No.5857596

edsihujwxoynlkkhnijgtuesdystgesdxosgtinudhxjoegdthnjygetiuhgetdsdgstxhygtseyojgxtidhuonjyegohnjxsytiudogenhgtnhoxedszilukjtyghmn ekusdxjtgmkhn uxlsdejtghnujoysxedntgijuolxsytgnk medsxy

>> No.5857641

>>5857535
>SKS is one of those weapons that don't let you make a fully aimed headshot because of the AP cost.
say what?
is this some sort of 1.13 joke I'm too vanilla to understand?

>> No.5857645

>>5857536
your jokes are anything but funny
pictures don't cause PTSD you dum-dum ; ^ )

>> No.5857663

>>5857535
>how quickly you can slap a sniper scope on it - that's why RU weapons are trash
I think SKS is the only WP rifle that doesn't accept a scope
>Mini-14 makes for a solid sniper rifle
and still do you really need a scope on a gun with a range of 25?
And how do you get a scope before Alma's SVD?
I guess we also have a disagreement on what is a sniper rifle, I would argue that semiauto shots to the head =/= sniper rifle

>> No.5857670

>>5857641
I meant to say the AP cost was too high to make 2 fully aimed headshots, but you should have gotten the gist of my meaning. I could be wrong, but I put a lot of thought into choosing my weapons in vanilla. It could have been either
>bad scope
>too high AP cost to READY the weapon
>too high AP cost for 2 fully aimed headshots at long range
>possibly limited attachments number, but Mini-14 suffered from this as well (although, Mini-14 is only good because of accessibility early and specifically the low AP cost)

>> No.5857678

>>5857663
I'm pretty sure one of the AIM mercs had at least a 4x scope in vanilla? I could be confusing with 4870, though. I do remember playing w/o a scope until Alma, though, so I'm probably wrong or didn't have the money to hire.

>> No.5857687

>>5857663
>I guess we also have a disagreement on what is a sniper rifle, I would argue that semiauto shots to the head =/= sniper rifle
I mean, the game makes it just too easy to headshot within the 500~ meter range, which makes sniper rifles somewhat pointless. Especially when you can just superglue that barrel thing to extend the range. That's what I did to my G11 at least.

>> No.5857708

>>5857663
>and still do you really need a scope on a gun with a range of 25?
Also, I'm PRETTY certain the way the scopes work in vanilla is a flat accuracy boost regardless of range. Which is the thing that was somewhat nicely corrected in 7435 where accuracy actually differs if the magnification is too much to actually hit things that are too close to you effectively.

>> No.5857741
File: 76 KB, 253x364, sniper.png [View same] [iqdb] [saucenao] [google]
5857741

>>5857670
yeah I just tested it, SKS and Mini14 waste exactly the same amount of AP per shot and both allow for 2 max aimed shots per round with Lynx (readying weapon included)
Their difference - SKS dmg/range = 31/30, Mini 14 dmg/range = 30/25, but SKS wont accept the scope and is a bit heavier and needs to be reloaded more frequently.
since scope is practically useless at ranges below 30, I say SKS is the victor, but that is IMHO
>AIM mercs had at least a 4x scope in vanilla
nope
>I mean, the game makes it just too easy to headshot within the 500~ meter range
ahhh what is that in terms of the original range units? for me a sniper rifle should allow for a static position fire support with at least 8/10 shots getting home. none of the assault rifles, except for the AUG with range of 50, let you do that because their range is too small. So I disagree with a statement that every rifle in JA2 is a sniper rifle if you slap a scope on it.

>> No.5857752

>>5857708
>Also, I'm PRETTY certain the way the scopes work in vanilla is a flat accuracy boost regardless of range
>Effective range to target is decreased by 20% for every level of aiming
you are wrong though, that's what laser scope does

>> No.5857756

>>5857741
Well, keep in mind, you can extend the ranges to 67~ with the gum barrel easily (no idea what units they measure this in). Is it really worth it to have a single shot sniper rifle at 100~ range than 2-3 potential headshoots at 67? Don't think so.

Whole issue becomes different with the reworked system where assault rifles don't home in on headshots so well.

>> No.5857778

>>5857756
actually ... wiki states, that an extender will boost M14 from range of 33 to 42, and that the gain is even smaller for rifles with larger range, sooooo yes, designated sniper rifles (even with only one fully aimed shot per round, and bear in mind 2 are actually possible) do have a place and role in vanilla. Again such weapon balance is just another professional gamedev thing ruined by 1.13 ^_^

>> No.5857798

>>5857778
>M14
Why that? Are you confusing M14 with Mini-14? There were weapons with longer range than that. Also the AP on M14 sucked. And the effective range was also an issue in vanilla. Namely because assault rifles obviously have more effective range (which was bullshit for vanilla, esp for pistols), it's not black and white like that where nothing ever hits 1 cm past the effective range so it was balanced out in 1.13.

>> No.5857816

>>5857645
The point was that this specific place is extremely frustrating due to enemy and obstacle placement, thus causing unpleasant memories. I though people would recognize it and relate to the experience.

>> No.5857829
File: 117 KB, 511x246, 1567108459177.png [View same] [iqdb] [saucenao] [google]
5857829

>>5857535
>mini 14 is garbage, comparable to an sks.
>m14 is a good DMR with a scope.
/k has no problems with this.j

>> No.5857845

>>5838403
I downloaded the game, played for an hour, then downloaded 1.13 and have since then racked up several games and hundreds of hours of play.

1.13 is not too hard, you just have to apply your troops in a realistic way - ie: if you expect a tiny troop of elite soldiers to win in a stand up fight you're going to have a bad time. If you want an elite squad far behind enemy lines you have to play like one, fighting at night with superior night vision technology, using a sniper and scanning for enemies to pick them off before they can spot you, firing off a bunch of rounds on full auto and then ducking behind cover to ambush enemies who come to patrol the area, locking down enemies with fire superiority and calling in mortar strikes from your guys in the next map over... there are plenty of ways to overcome a numerical disadvantage.

Also, if you download the most recent patch of 1.13 in the launcher there are hundreds of different settings you can alter to custom tailor the difficulty to any level you like and to emphasize certain mechanics over others - specifically I'd recommend boosting explosive damage to 3x, becasue they were way underpowered in vanilla, and EITHER reducing the effectiveness of suppression against your own troops by a factor of however many enemies you allow on a map/10 OR to reduce the number of enemies allowed on each map to a level you think is reasonable.

also: DO NOT ATTACK DRASSEN WITHOUT COMPLETE PREP BEFOREHAND, it is arguably the hardest fight in the game - as one would expect when a team of international commandos take the most significant airfield in a small country from its struggling dictator

>> No.5857875

>>5847595
luckily, for that exact reason, the .ini's can be edited without destroying your game, so if something seems excessive or underpowered you can save, tune it, and get right back to where you were

>> No.5857882

>>5847709
1.13 is best, you just have to overcome the hoarder impulse and only grab stuff like ammo that you actually want and can use. It's not worth collecting pistols with 50% durability that you will never use... unless you are playing with "militia arm off ground" in which case prioritize getting a vehicle and ferry guns and ammo back to friendly towns after big fights.

>> No.5857896

>>5857816
Anon, don't feel bad, that's the spot where you have to walk sideways with alt, but your joke didn't particularly underline that.

>> No.5857898

>>5857798
work on your reading comprehension
>M14 from range of 33 to 42, and that the gain is even smaller for rifles with larger range
>the gain is even smaller for rifles with larger range
>the gain is even smaller for rifles with larger range

>the gain is even smaller for rifles with larger range
so the gain for AUG (range=50) or FAL (range=42) is less then 9
point is you can't get a vanilla assoultrifle up to sniper rifles range (except for the AUG). And I already stated that
> none of the assault rifles, except for the AUG with range of 50, let you do that because their range is too small

> it's not black and white like that where nothing ever hits 1 cm past the effective range
I agree it's not like that IRL, in fact most vanilla weapon stats make little sense in that regard
> so it was balanced out in 1.13.
it wasn't balanced, it was changed. the original stats were balanced to have a) item progression, b) item trade-offs, both are vital to wholesome gameplay experience. I don't expect 1.13 spergs to understand though

>> No.5857905

>>5847915
prone is extremely useful, any time you are going to be hanging out in a single place and engaging enemies for multiple turns go prone - and ideally do so next to the corner of a building, or kneel some hard cover.

The first fight is pretty hard if you only have a couple mercs, but if you hire a half dozen out the gate for a day - and pick equipment loadouts that seem to give good bang for your buck - you can clean out omerta easy, and it doesn't matter too much if one of your guys gets head capped. After day 1, just pay the seriously wounded people, have them drop their gear on the ground, and gear up the survivors (ideally 3+) and you should have a pretty decent start on early game.

My favorite early game mercs are:
Buns - competent fighter and medic, VERY trainable due to high WIS
MD - best bang for your buck medic in the game, and he comes with a lot of medical equipment which is scarce in the early game
Grizzly - he may be dumb, but he's a great workhorse and he's no coward
Bull - grizzly: electric boogaloo
Igor - a great candidate for taking bullets and dishing them out
Barry - with one set of lockpicks you can get your hands on some pretty sweet gear, just don't go looking for buried treasure...
Grunty - dual threat in the dark: night ops skill AND explosives. The enemies can't avoid stepping on mines they can't see!

>> No.5857906

>>5857882
Duplication glitch is where it's at. No hoarder impulse if I can just dupe what I need. Made the game so much more fun for me.

>> No.5857909

>>5857829
now here is a guy that confuses a Mini14 for an M14 : - )

>> No.5857916

>>5857898
The point that you're missing is that 50+ range is the exact breakpoint where anything else becomes redundant because you are far enough for enemies to not see you, and that breaks the AI. You can steamroll the game with nothing, but headshotting everything in sight, and if that is a "wholesome" experience for you, then sure, but most would welcome an extra challenge, which 1.13 provides.

>> No.5857919

>>5849093
yeah, that and small blast radiuses made them very underpowered in the default game. I experimented with buffing explosive damage, but it seems like your team takes far more explosive damage than enemies do (or enemies all have 99 health) so I settled on making explosives much better at suppression and it has made things a lot better.

>> No.5857924

>>5857845
>one would expect when a team of international commandos take the most significant airfield
it's not though, there is an airport in Meduna.
> it is arguably the hardest fight in the game
exactly, but Drassen is the first town to retake, whatever 1.13 spergs claim, I mean the 1st quest leads to Drassen!
>there are hundreds of different settings
again, how is a newcomer going to know how those setting going to play out in the actual game? for instance if he doesn't know that explosives are under powered (fyi for balancing a reason) in vanilla?
again and again 1.13 is meant for experienced JA2 players who want to spice things up and should NEVER be recommended over vanilla for a first playthrough, even though a small minority might enjoy 1.13 more even as first experience

>> No.5857932

>>5857896
screencap poster here, nah that didn't work for me, smoke grenade + tossing stun grenades from smoke + rushing in for a kill is where it's at

many will say that grenades are under powered, but they are not useless as they knock elites to the ground and they can't intercept even your less experienced mercs

>> No.5857938

>>5857924
Your argument is flawed because you're assuming the game has to bend itself over to validate the legendary new player, and his cosmically unrealistic expectations of a "wholesome" experience.

The one thing vanilla did not do well is teach players that there's nothing bad in losing a town and recapturing in later. There's SO much stuff scattered in farm houses that nobody ever checks out because >hurr town objective me win game!

You genuinely have no point with this bullshit. Drassen is the key place that gives you ALL the equipment to beat the game. It's only natural to make it hard to fully capture. In fact, fuck off from drassen, alright? Just capture chitzena for a change or some shit, you filthy casual, or explore San Mona even.

>> No.5857940

>>5849305
MERC unlocks new mercinaries based on how much money you have paid to them, so yes hiring anyone from MERC accelerates unlock speed and the more you hire the more it does so.

In general, though, the people you get from MERC have significantly lower stats on average than those from AIM because they are less well rounded. Thus, they are only worth picking up in three cases:
>you need bullet catchers to distract the enemy from your main squad during a city assault
>you have one tiny particular niche that you need somebody to fill and don't want it to cost an arm and a leg (ie: scouting or radio operator skill)
>you can get a sweet deal on equipment, that you otherwise would have a hard time finding, and at practically no cost(like the speedy little jamacan who comes with a dozen IFAK's, or hurl who comes with an HK33 assault rifle)

>> No.5857973

>>5857924
>it's not though, there is an airport in Meduna.
as >>5857938 said, it is most significant because it's in rebel territory and it allows them to resupply, not because it is the biggest.
>Drassen is the first town to retake, whatever 1.13 spergs claim, I mean the 1st quest leads to Drassen!
Actually, it shouldn't be the first town you take, and even if you do you should leave immediately after the queen starts to send reinforcements. You are commanding a small team of mercenaries, not an occupying army. Also, to clarify, the first quest asks you to GO to Drassen, NOT to capture and hold it. Just sneak in under cover of nightfall and talk to the contact without being spotted, it's a lot easier than digging in your heels and trying to deal with a battalion of enemy troops.
>how is a newcomer going to know how those setting going to play out in the actual game?
they don't have to know from the start because most of the settings can be changed without damaging your save file, so if something kicks their ass they should change the settings when they see it and then reload their last save

>> No.5858108

Should I turn tons of guns on for a first run?

>> No.5858124

>>5858108
play the vanilla for a while. if you get bored, add 1.13

>> No.5858138

>>5858124
I believe it is vanilla, unless stacciatella added it. Looks like you don't get Russian weapons with it off, so I think I'm going to turn it on for variety.
I'll save sci fi for a second run.

>> No.5858153

>>5858138
Sci-fi is pretty much just an extra quest. It's not worth disabling it.

>> No.5858159

>>5858153
It's an annoying quest. Also I remember my game crashed when bugs defeated militia on the surface, so I turned it off ever since.

>> No.5858169

>>5858108
tons of guns is nice if you have gun autism, but mechanically all it does is create a (admittedly, realistic) logistical problem in maintaining coherent armament in a squad and ammo sharing.

The game puts it well - if you appreciate the difference between a Remington 700 and an SVD then you will enjoy tons of guns.

>> No.5858193

>>5858159
I can assure you crashing is not an issue because I kept my bugs intact for the fun of it. Had my militia defeat them dozens of times. And that's what you can do indefinitely as their attacks aren't actually threatening. Further, bugs are amazing target practice for strength, they can't do anything if you coat mercs with the goo.

>> No.5858318

>>5858108
yes, there is no reason not to
if I recall correctly all it does is adds "Warsaw pact" weapons (type 85, SKS, AKM, AK74, RPK, SVD). There is going to be a slight inconvenience in ammo management, but it's so minor, it's barley noticeable

>> No.5858373
File: 55 KB, 324x608, 1.13spergtest.jpg [View same] [iqdb] [saucenao] [google]
5858373

>>5857938
>you're assuming the game has to bend itself over to validate the legendary new player
because it does, and it does need to provide a wholesome experience.
gameplay changing mods don't. but those are made for people who already played the original
> Also, to clarify, the first quest asks you to GO to Drassen, NOT to capture and hold it
you absolute dum-dum! the main cycle of the game is capture city -> get gains -> repeat. this is how it was intended by the original game designers, you brick head! the first quest is a hint to get you started (in a "go look for water chip in vault 15, oh how convenient, a settlement right in your path!" kinda way) with the best city to capture: get a mine to not starve yourself of resources, get an airport to purchase shit from bobby ray's, find pilot, etc. If the original game designers did not intend for the player to capture Drassen first, they would have made it impossible or at least hard, you stupid shitheads.

do you not comprehend that 1.13 is a gameplay changing mod that puts turns things on their head?
that's the only reason for the "Drassen offensive" it's there because every single JA2 player knows that Drassen is the first place to go, and the offensive is there to shake things up.

and 1.13 is ok in its own right, but it is a gameplay changing mod meant for veteran players and should NEVER be recommended for new players.
I swear to god 1.13 spergs indeed are autistic

>> No.5858493

>>5858373
>trawlin' is le art
Anon, next time just do something productive. You're not fooling anyone anymore.

>> No.5858503

>>5858318
I use WP sniper rifles in 7435 because the AP cost is lower and the scopes work better (apparently, you get penalized a lot if you go over the min. threshold, so 10x scopes are a huge detriment).

>> No.5858712

>>5857678
>4x scope
>vanilla
No such thing.

>> No.5858721

>>5858124
God damn it, man. YOU need to play vanilla by the sound of things.

>> No.5858725

>>5858721
More people need to play Vanilla in general. Just play JA2, Its so underappreciated.

>> No.5858784

Vanilla has no content and no hotkeys. 1.13 is where it's at.

>> No.5858785

>>5858784
What kind of hotkeys? Play Straticella

>> No.5858797

>>5858785
Vanilla gameplay is too deprecated to be interesting. It's also not fun to be forced to progress by town influence decreasing.

>> No.5858809

>>5858797
What progress is behind town influence dropping?

>> No.5858817

>>5858809
None. Not winning skirmishes will make it drop in days. Eventually, enemy patrols won't spawn fast enough, and you'll run out of sectors to capture. You'll either have to end the game or drop to 0 influence and never be able to recover to train militia again.

>> No.5858850

>>5858817
By that time your probably assaulting Meduna, so I don't see a issue. If you can end the game, go and end it.

>> No.5858864

>>5858850
Oh boy! I get to post the thing. You don't need much to win.
https://www.youtube.com/watch?v=JWY1NKQlgrk

>> No.5858871

>>5858864
I mean, obviously. But its like training for Cydonia in X-COM. You don't need much to take it on, but to take it on deathless and with full gear and equipment still takes a while.

>> No.5858873

>>5858864
https://www.youtube.com/watch?v=0nLZPyNGYsM

>> No.5858878

I'm curious. Do you 1.13 guys play X-Piratez? Do you know what a non-stop progress fest it is?

>> No.5858884

>>5858850
>I'm fine with the game taking away my progress because of a bullshit limitation that eventually becomes impossible to circumvent
Fine be a cuck to shitty coding if you like

>> No.5858885

>>5858878
While I don't play 1.13 (I swear I can't get it to run on win10 anyways the way I want to) I've run, streamed and helped out with X-COM Files.

>> No.5858890

>>5858884
Again, what progress? What are you aiming to do?

>> No.5858896

>>5858885
>the way I want to
What's wrong?

>> No.5858901

>>5858890
I already explained. Read the reply chain.

>> No.5858912
File: 67 KB, 630x754, falloutt.jpg [View same] [iqdb] [saucenao] [google]
5858912

ahem

>> No.5858917

>>5858912
Fun for a while. Then not so much.

>> No.5858924

>>5858896
I get errors for some reason, I haven't tried in a long time.

>>5858901
Training Militia? Dropping your loyalty percentage doesn't seem normal to me anyways, I've gone through an entire campaign with everything mostly near 100% anyways. Always had a skirmish to fight, Militia was never in any danger of losing more than 5 units a battle, and if I needed to train more I just got Ira in place.

>> No.5858928

>>5858912
Yeah but that goddamn mission where Super Mutants crit burst fire from across the goddam map.

>> No.5858932

>>5858924
Probably just a botched installation then.

>> No.5858942
File: 4 KB, 263x234, file.png [View same] [iqdb] [saucenao] [google]
5858942

>>5858932
Found the error, but this is using JA2Vanilla.ini, 1.13 works just fine.

>> No.5858957

>>5858942
Oh, "vanilla" 1.13 has been busted for ages. Community's pretty dead so no one bothers to fix it.

>> No.5858961

>>5858957
That makes sense I suppose. Damn.

>> No.5858970

>>5858961
Depends on what version you're on. Might just be the exe looking for some required values that just aren't there in the vanilla xmls. Fancy new features that vanilla shouldn't be using in the first place. Incompatibility, basically.

>> No.5859296 [DELETED] 
File: 325 KB, 751x1063, deadbydawn.jpg [View same] [iqdb] [saucenao] [google]
5859296

I like Doom

>> No.5859386

>>5858924
>vanilla mechanic doesn't seem like normal behavior
Are you stupid? You get e-mailed by Enrico, and then it starts dropping. Just because you never took a break to practice something or whatever doesn't mean everyone else won't.

>> No.5859470
File: 511 KB, 1920x1080, uncensored.png [View same] [iqdb] [saucenao] [google]
5859470

Nice

>> No.5859640

>>5859386
He only emails you once and the drop only occurs once.

>> No.5859690

>>5859640
False. The drop occurs continuously until you resume defeating enemies, be it patrols or occupied towns. If you do, the timer will reset. VANILLA.

That's why 1.13 is superior, it has no arbitrary limitations taking away your achievements. And this timer is particularly nasty because you *will* eventually not be able to retain loyalty, so you couldn't for example challenge yourself to train as many veteran militias as you can, the game won't let you, unlike 1.13.

>> No.5859697

>>5859690
I just don't see the problem. Game's telling you to get a move on. Trying to "Perfect" the game kind of defeats the purpose to me.

>> No.5859716

>>5859697
That's because you're an asshole and trying to isolate me with the implication that I'm nitpicking. Wrong, it was added in 1.13 because enough people didn't like the limitation. I genuinely hate contrarian wastes of space like you, with your shit-tier opinions. You're the reason why 4chan is a garbage site to have a discussion on.

>> No.5859735

>>5859716
And you are entitled to your opinion. I just don't like 1.13, I don't find it "Superior" I feel it adds far too much and there's such a thing as too much customization. It can overwhelm a player, new or not. But that's my opinion. I am glad you enjoy 1.13 and I do see what its doing.

>> No.5859929

>>5859735
You're not fooling me with your chantard deflection. If you were to be a reasonable conversionalist, there wouldn't be acting dumb like losing loyalty doesn't have potential for ruining the player's experience. So your fake niceness is typical as always - a direct contrarian response to being called out. Fuck off, garbage human being.

>> No.5859985

>>5859929
>losing something ruins the experience
>in a RPG
you might be missing the point of the game

>> No.5860064

>>5859985
Not something, but ALL the loyalty in all your towns just because you wanted to sit back and enjoy your progress for a bit. I bet even the original devs didn't foresee that the patrols just wouldn't spawn quickly enough to prevent that from happening, which is typical in a buggy, rushed product. And now some cockgobblers can't even appreciate that the passionate modders made the game better in all the ways imaginable because >muh original experience that is not even better than 1.13 (which is why the whole system was overhauled in the first place, no fucking kidding it's better).

>> No.5860250

>>5860064
>war profiteering
Oh gee, I wonder why the people are revolting.

>> No.5860613

>>5860250
It's not fun.

>> No.5860909

You should try Deidranna Lives, duders. It's silly, tricky and downright hilarious.

>> No.5860912

>>5860064
>losing all your loyalty
>enjoying your progress for a "bit"
Just how retarded are you to spend a month or more doing absolutely fuck all?

>> No.5860915

>>5860912
this
this is the life

>> No.5861710

>>5860912
Go finish the game in 2 days like the speedrun does then, LOSER. Because god forbid anyone wants to keep their save and progress. Again this was a feature loads of people wanted in 1.13 so nobody cares about your arbitrary total-playtime-allowed quota.

>> No.5861827

>>5861710
Just how long did you intend to "keep your save and progress"? A year? More? I understand the game can be beaten in two days but that doesn't mean you should sit on your ass and do nothing.

>> No.5862058

>>5860613
- hur-dur Drassen counter-attack is realistic and is the only way to play
- but it's not fun and breaks the game progression
- git gud scrub!!

- I don't like the originally intended and imposed time-limit
- but anon it's just realistic, we though you like realism
>It's not fun.

>> No.5862060

>>5859929
man 1.13 spergs are really the worse aren't they?

>> No.5862198

>>5861827
There's no reason to force any sort of limitation like that. My personal needs and wants that are completely different now than they used to be then are of no concern to anything, brainlet.
>>5862058
>realistic
Nobody ever argued this, little brain. The counter-attack merely forces a little creative thinking and is a completely different issue to the hard cap that is loyalty loss.
>>5862060
>the worse
Pathetic.

>> No.5862257

>>5862198
>There's no reason to force any sort of limitation like tha
there are several game design choices that give a reason for this, not that a mentally specialed person such as yourself could understand

>> No.5862345

>>5861827
People just want to jerk it to equipment porn. Can't do that without money.

>> No.5862350

>>5862257
None of which you can cite. Maye this "mental specialing" is something you also suffer from, anon? Sure checks out because you seem to be incapable of being more than a mindless contrarian.

>> No.5862498

>>5862060
It's harder therefore it is better. How hard a game is is the objective measure of how good it is. Reality is hard. Hardness is realistic. Therefore 1.13 is both very realistic and very good

>> No.5862593

>>5862350
>None of which you can cite.
false, just as any other your statement in this thread
if I cite a very real gamedisgn driver reason for it will you shut the fuck up already?

>> No.5862598

>>5862498
>trawlin' is le art

>> No.5862718

>>5862593
>le game design reason
>game design reason no. 914: 5% of playerbase was expected to trip on own feet from anger and break their necks
>this is somehow objectively justified because game dev had game design reason
You will not come up with justifiable reasoning for terrible mechanics no matter how hard you try.

>> No.5863040

Christ. Reddit's here too now?

>> No.5863550

>>5862718
no, I will not, however an imposed time limit is not necessarily a terrible game mechanic. It can be, but in case of JA2 it isn't

>> No.5863736

>>5863550
It is a terrible mechanic.

>> No.5864019

>>5862718
You're fighting a war as a resistance group in an attempt to overthrow a ruthless dictator and what do you do? You delay and try to "profit" off an "endless" war. No better than Deidrianna.

>> No.5864205

Couple of questions about 1.13.

- Can you turn off the 99% ambush if you don't have a merc with the scouting ability?
- Can you make it so that by midgame you're not flooded all the time from all directions by dozens of 100% camo'd elite soldiers at experienced difficulty?

Because this would make the game enjoyable again and not a goddamn chore.

>> No.5864285

>>5864205
File to edit: "X:\JA2 1.13 build 7435\Data-1.13\Ja2_Options.INI"

Ctrl+F
>BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERIENCED

>ENEMY_AMBUSHES_CHANCE_MODIFIER
Modify to your liking.

>>5864019
Die.

>> No.5864479

>>5863736
your mom is a terrible mechanic
the game mechanic in question however is not, and was made deliberately so that the balance couldn't get fucked by abusing training

>> No.5864552

>>5864479
>implying le balance can't be abused anyway
So what's stopping me from not capturing any towns and training my IMP/omerta mercs before I get into action? Nothing - that's what.

>> No.5864557
File: 11 KB, 480x360, You're late.jpg [View same] [iqdb] [saucenao] [google]
5864557

>>5864019
>You delay and try to "profit" off an "endless" war
Not him, but what's wrong with any of that, really?

>> No.5864564

>>5864479
>Pick a throwing knife
>Sit Merc A on one side of window
>Put Merc B on the other side of said window
>Try hitting with a knife
>The knife bounces from the glass
>Pick up, try again
>Rank up Shooting to 99 in 5 minutes
That's part of the game since it came out. Never fixed, never sorted, used by every other bloke playing the game (unless they don't have patience and flat-out edit the save) and being essential to even make certain mercs useful at all.

>> No.5864592 [DELETED] 

>>5864564
Anon, you're just a genius. I went as far as to dupe a jammed machinegun and unjam it 5ever to train dexterity, but it never occurred to me you could train marksmanship that way. I'm actually excited to try it, you're the best.

>> No.5864594 [DELETED] 

Anon, you're a genius. I went as far as to dupe a jammed machinegun and unjam it 5ever to train dexterity, but it never occurred to me you could train marksmanship that way. I'm actually excited to try it, you're the best.

>> No.5864598

>>5864564
Anon, you're a genius. I went as far as to dupe a jammed machinegun and unjam it 5ever to train dexterity, but it never occurred to me you could train marksmanship that way. I'm actually excited to try it, you're the best.

>> No.5864620
File: 26 KB, 400x462, 9096726.jpg [View same] [iqdb] [saucenao] [google]
5864620

>>5864598
>20 yo exploit
>Never figured it out himself
>Never heard about it

>> No.5864641

>>5864620
Oh yeah? I bet you can't even punch cows.

>> No.5864646

>>5864564
This is the reason why I'm always confused when people start bitching about Ira being useless. She has 83 Wisdom, expert Training skill, doesn't cost a dime and you can make her combat-worthy in just few minutes. What not to like?

>> No.5864650
File: 28 KB, 600x335, Pathetic.jpg [View same] [iqdb] [saucenao] [google]
5864650

>>5864641
>Punching cows
>Not punching bloodcats

>> No.5864656

>>5864646
You realize wisdom can be trained to 95 in 10 minutes, right?

>> No.5864685

>>5864656
... but having it already high speeds everything up considerably, meaning less grinding

>> No.5864687

>>5864685
It's an easy game. You don't have to grind anything.

>> No.5864761

>>5864564
Your exploit has a quirk, you can't advance with it. So you have to waste some bullets for advancement to happen. The knife also breaks.

>> No.5864802

>>5864761
>you can't advance with it.
Yes you can, you moron
>The knife also breaks
What is repair? I'll take another "Obvious trivia" for 300

>> No.5864832

>>5864564
I know for a fact that you are mentally challenged, but I will try to explain this to you out of my goodwill
you are comparing something that was overlooked (e.g. a bug) to a conscious design choice
>never fixed
you do realize Sirtech was going out of business in early 2000s? they had bigger problems to sort out.
besides, I don't think anyone was abusing this in 2002. Anyway it is not an argument that this is intended

>> No.5864930

>>5864802
You don't understand, time is a valuable commodity, and the repair kit a resource that is finite. I would recommend duplication glitch to circumvent both of these problems.

As for the skill not advancing from just throwing the knife at a friendly mercenary, I have tested it, it will not advance until you shoot a weapon. It is the truth for build 7435.

>> No.5864945

>>5864930
Either you are doing it wrong, not long enough (you realise at higher skill levels you aren't getting instant increase, right?), or you are outright lying now.
As for repair and other issues: a single knife is enough to grind your own merc from 35, Ira and whatever other two mercs you picked to 95 and still not fall apart.

>> No.5864951

>>5864832
By "never fixed" I meant not even autists behind 1.13 fixed it, despite doing all sort of shit with the game.
And it's not a bug. It's an intended feature. The game doesn't allow you to break windows with knives, because the script deliberately differates between bullets and knives when attacking through window. So it's intentional, purposefully made part of the mechanics that probably was supposed to serve some purpose or maybe no purpose at all, but we all know that this shit was exploited since the very start. Hell, it was printed as one of the "tips" to JA2 in a gaming magazine that did a large spread on the game.

>> No.5864954

>>5864945
friendly reminder that you have been caught on "forgetting" how stuff actually works multiple times in this thread.
Not to mention that this may be different for different versions and you mess those up constantly (4x, 8x scopes in vanilla lol)
All I'm sayin is maybe not be so hasty in calling the few people that are still willing to interact with you "liars"

>> No.5864956 [DELETED] 

Incorrect. I tested it from 85 to 86 skill advancement, do note that the game displays incremental increases now, and so it was visible when the statistic advanced increment by increment from throwing the knife. When the bar was nigh full and ready to advance, however, 20 more attempts resulted in no effect. I would posit that this serves as enough evidence to reach the satisfactory conclusion of advancement not being possible through means of throwing the knife alone, and therefore has to be supplemented with shooting a gun at the same mercenary the knife was being throw at - or any other that would trigger a hostile state of said mercenary.

>> No.5864958

>>5864954
Incorrect. I tested it from 85 to 86 skill advancement, do note that the game displays incremental increases now, and so it was visible when the statistic advanced increment by increment from throwing the knife. When the bar was nigh full and ready to advance, however, 20 more attempts resulted in no effect. I would posit that this serves as enough evidence to reach the satisfactory conclusion of advancement not being possible through means of throwing the knife alone, and therefore has to be supplemented with shooting a gun at the same mercenary the knife was being thrown at - or any other that would not trigger a hostile state of said mercenary.

>> No.5864968
File: 1.55 MB, 990x731, L2P, you cunt.png [View same] [iqdb] [saucenao] [google]
5864968

>>5864954
>friendly reminder that you have been caught on "forgetting" how stuff actually works multiple times in this thread.
Anon, are you are least fucking aware there are more people in this thread than me, you and whoever the fuck you assume I might be? I've joined in here: >>5864557 >>5864564
So nice knowing you are so out of fucking argument all you can do is "b-but you said something wrong" and pin on me shit from different poster

>>5864956
>WHAAA
>CAN'T BE DONE
>WHAAA
Go fuck yourself, you fucking child

>> No.5864973

>>5864954
Anon, I would like to remind you that the person you are thinking you are "calling out" may not actually be the person who authored the context you are citing. This is a natural phenomenon related to the anonymity of this form of communication, and you should not be so hasty in reaching such conclusions.

>> No.5864980

>>5864968
You should double check the version you are playing. Build 7435 was being discussed.

>> No.5864986

>>5864980
And you should definitely shut the fuck up and learn how to play this game, because that's the correct build. You are wrong. And you've been proven wrong. So go fuck a goat now.

>> No.5864995
File: 96 KB, 519x370, 1447806835818.png [View same] [iqdb] [saucenao] [google]
5864995

>It's another episode of 1.13 autism
Shit like this is precisely why people dislike the mod and especially its users

>> No.5865000

>>5864986
You have posted no actual evidence that you can advance through the use of knife throwing.

>> No.5865015

>>5865000
I guess if you squint hard enough, you might not notice pic related and pretend nothing was posted here >>5864968
Go fuck a goat

>> No.5865024
File: 1.75 MB, 600x450, You cannot advance.webm [View same] [iqdb] [saucenao] [google]
5865024

>>5865015
Here is irrefutable evidence if you do not believe me.

>> No.5865051

>>5865015
Anon, come back. Are you angry with me? Please note that I merely described that your method has a "quirk", and not so that it does not work. It works for the increments, but not quite for the finishing touch that is the final increment that would advance you. Maybe it is simply that you've misread, which lead to your unnatural hostility?

>> No.5865238

>>5865051
While not that guy, My first initial notice is both the webm here >>5865024 and your screenshot here >>5864968 show two different versions of the game.

>> No.5865273

>>5864552
>So what's stopping me from not capturing any towns and training my IMP/omerta mercs before I get into action?
Your mercs start complaining and will leave if you haven't completed a mission in a few days

>> No.5865376

>>5865273
Your IMP won't.

>> No.5865653

>>5860250
The argument should have ended here, really.

>> No.5865791

>>5859470
Where'd you get it from? Also, did you find the patches too?

>> No.5865860

>>5864968
naturally I assumed that surely not all 1.13 players are retarded as I was raised better than to give in to prejudice
Congrats! You've proven me wrong, it would seem that there is an undeniable link between enjoying 1.13 and not being able to participate in a civilized discussion.

>> No.5865946

>>5865653
>1.13 is bad because it's more realistic
>but vanilla is great because it has a "realistic" limitation for dummies that can be circumvented

>> No.5865957

I suddenly realized after all the years what bothers me about JA2. NPCs seem to treat me as some kind of drifter and not as invading force that just took over their town. Factory owner in Drassen or museum guy in Balime are just bizarre.

>> No.5866154

The one thing that pisses me off in 1.13 is that cheap mass produced garbage like Steyr AUG-A3 was made out to be some kind of pinnacle of long range accuracy. It has
>accuracy rating comparable of a sniper rifle (75)
>fewest aiming levels (4), this is very important
>very low AP cost on burst fire, further decreased with rod/spring
Abakan with its 63 accuracy rating is basically useless compared to the A3, and no similar weapon in the WP selection is even close to outclassing it. And I'm not believing for a second a good old AK47 is harder to use/less accurate than whatever trash Steyr shat out in the recent years.

>> No.5866216

>>5865957
>NPCs seem to treat me as some kind of drifter and not as invading force that just took over their town.
>not as invading force
Because, technically, you aren't.
>that just took over their town.
Technically, you didn't. You liberated their town and handed it back to the people. You train the militia so that the town can defend itself, but ultimately it's the locals who are running the show. Not that they don't show gratidude by pouring resources into the war effort.

Well, that's my interpretation, anyway.


As for the laid back attitude some people display when dealing with you, I guess they just stopped giving a fuck about anything 5 years ago.

>> No.5866478

>>5865791
Yes. Start a chain of /ja2/ threads and I'll post a mega link with everything.

>> No.5866505

>>5866154
RPK's more fun. Mow 'em all down.

>> No.5866520
File: 8 KB, 115x102, iLikeKillPeople.jpg [View same] [iqdb] [saucenao] [google]
5866520

>>5864958
This is correct. I tested it with 7435 also.
You can use the knife trick to raise marksmanship to almost the next level, but never level it this way.
Also, some mercs will refuse to throw a knife at specific other mercs. These mercs are also the ones that refuse to punch cows. Luckily, it seems like everyone, even the non-cow punchers, will throw a knife at Reuben.
Poor Reuben

>> No.5866521

>>5866505
Eh, I don't think this game will ever support LMGs being functional. I mean, what's the real world application of an LMG? You just find a general direction where hostiles might be camped up and spray that shit. In JA2 you'll at best graze 2 enemies for 10 damage, they're ridiculuosly ineffective compared to aimed burst fire against visible targets.

>> No.5866524

>>5866520
I can't play 7435 without a team of IMPs honestly, and it's a non issue for them thankfully. Feels too much like missing out on all the fun.

>> No.5866525

>>5866521
Chunky bibop gun + scope? Sounds like a marksman rifle to me. Go for the head. Good autofire capability to keep advancing goombas in check. Depends on the merc, really.

>> No.5866541

>>5866525
Bipod. Damn.

>> No.5866550

>>5866525
>Chunky bibop gun
Huh?
>Sounds like a marksman rifle to me
I was talking machine guns, they're supposed to excel in situations where hostiles aren't visible, but the game isn't very good at that. An LMG is less effective than a sniper rifle long range, and too AP costly (penalty unless prone) to outperform assault rifles in CQC.

>> No.5866602

>>5866524
I usually only use one IMP, but make them uber with sniper and scouting
But the option of having up to 6 is nice too and, you are right, they punch and shoot whatever you want

>> No.5866613

>>5866602
It's actually nice to make an IMP with squadleader specialization. I gave mine squadleader+scouting and a "spotter" background to help snipers. Feels like scouting is a waste if you can have a whopping -25% AP for movement from Athletics on your snipers.

>> No.5866657

>>5866550
Different Anon here, also it way way back on build 4870, but I accidentally a pretty effective sniper+machinegunner buddy team.
When the enemies bunched up a bit, sniper would whack one guy out of existance and since he could see the enemies I just could order the machinegunner to target people she didn't see. sometimes she'd shred a guy, sometimes she'd graze one or two, but most importantly the entire group got suppressed, making them easy pickings for the sniper.
Repeat untill entire group is dead.

>> No.5866672

>>5866657
Suppression is such a good mechanic... until the enemy starts pinning your guys down. (Late game especially. FUCK!)
Later 1.13 versions allow you to use bipods on stuff without being prone so that makes machine gun man way more versatile. Sniper + MG is a good combo. Add a spotter (Ira for me since she's a medic too) to the mix and you're good to go for long range sweeps. Mods like AFS and AIMNAS rebalance LMGs a fair bit and that makes this setup even more enjoyable than in standard 1.13. Good stuff.

>> No.5866674

>>5866657
>4870
No need for suppression. Just give them a G11 w/ a battle scope, and enjoy that perfect burst 3 times a turn. The old 1.13 was totally broken.

>> No.5866680

>>5866672
>Later 1.13 versions allow you to use bipods on stuff without being prone
7435 will penalize 20% for crouching with a bipod.

>> No.5866707

>>5866680
Depends on the gun, no? Don't remember if every LMG has the same penalty/bonus for crouching.

>> No.5866712

>>5866613
>to help snipers
Which snipers? Or do you mean mercs with sniper rifles and not sniper specialty
Of the sniper specialty mercs, Slay only stays a week. If modded to stay forever, he is not cheap
Gaston isn't that cheap either, and comes later
I forget which unaffordable AIM merc has the sniper specialty
>>5866672
>Suppression is such a good mechanic...
This is why I get so many mercs. The cheap don't have to hit anyone, just suppress them and then the good mercs pick them off

>> No.5866713

>>5866712
Sniper IMPs are pretty common.

>> No.5866746

>>5866707
>Depends on the gun, no? Don't remember if every LMG has the same penalty/bonus for crouching.
Don't think any LMGs will allow crouching unpenalized, but there may be exceptions for for the less accurate ones. Maybe AUG HBAR.
>>5866712
>Which snipers?
Just have to use a sniper rifle and a spotter should improve your CtH. I wish they explained it better, but it's supposed to help with CtH if the spotter sees what the merc carrying a sniper rifle is aiming at. I'm guessing you're supposed to keep them as close to spotter as possible for best bonus - going by the visual indicator (the circles around spotter)

And yeah, if you don't care much about chatty AIM mercs, you should just make your IMP team because of the customization that was added in 7435/4870.

>> No.5866750

>>5866746
Forgot to mention you have to activate spotting for 20 AP with Shift+4/Alt+RMB.

>> No.5866765

>>5866712
Reaper, the expensive badass. Don't remember if he's a full on sniper but he certainly does the job well.

>> No.5866853 [DELETED] 

>>5866765
>2019
>Bethesda
>"Doom is 25"
That's messed up.

>> No.5866878

>>5866750
Is the spotter helped by a detached scope or binoculars?

>> No.5866913

>>5866878
Yes. Might even be mandatory. Don't remember.

>> No.5866915

>>5866913
I'm such an idiot, that it took me a while to realize that binoculars had to be in a mercs hand before they conferred a bonus

>> No.5867062

I have a really vague memory of playing this game blackout drunk for hours once and absolutely loving it, then going back later and having no idea wtf I was doing. I just remember having an absolute blast for that one night

>> No.5867072 [SPOILER] 
File: 89 KB, 259x162, 1567904153944.png [View same] [iqdb] [saucenao] [google]
5867072

>>5867062
I don't know about playing drunk but pic related certainly makes things way more interesting and fun. Same problem the next day tho. "Wait, what the hell was I doing again?"

>> No.5867086

>>5866878
I would say that scope/binoculars are needed in a sense that the targets have to be in the spotter's field of vision while he/she is spotting for the bonus to be applied, but they aren't required for the mechanic to function. Although, this is just me extrapolating off of what the game told me (that the spotter has to see).

>> No.5868087
File: 113 KB, 261x492, Oof.png [View same] [iqdb] [saucenao] [google]
5868087

Okay

>> No.5868106

>>5868087
We're gonna need a bigger ice cream truck

>> No.5868178

>>5868106
Just getting my Str up. Probably won't touch any of it ever again once I'm done.

>> No.5868207

>>5868178
Nevermind, can't do it without resting, and Deidranna sends attacks every day on insane, so I'll run out of militia. Fuck me.

>> No.5868247

>>5837969
>Also wanted to ask why do you think it's shit?
JA2 is one of the greatest games of all time, possibly the greatest turn based tactics RPG ever made (at least in the West!), and while it's not my favorite (X-Com UFO Defense) it's impossible to claim that JA2 is anything other than a masterpiece.

>> No.5868250

>>5838273
The vehicle shit is silly bro. As is the added weapons and bad balance. Good patch overall tho.

>> No.5868257

>>5843539
>day 5518
Literally how

>> No.5868347

>>5837969
Play 1.13. It ain't shit. BTW the AI is actually hardcore AF so prepare your anus

>> No.5868373

>>5868347
1.13 is a cool mod. Compare bullet speeds from 1.13 to vanilla, so much better to have fast bullets. And turns don't take forever anymore.

>> No.5868618

>>5868178
Go punch cows

>> No.5868632

>>5868257
Autism, it's common in 1.13 fans

>> No.5868636

>>5865946
>1.13 is bad because it's not fun a) bloated b) poorly balanced c) lacks a coherent experience d) all of the above
>but vanilla is great because it is fun not bloated, somewhat balanced, embodies a coherent vision of professional game designers
it was the 1.13 defenders that started to praise 1.13 as more """realistic""" implying "as opposed to vanilla", purists dont care that much and were just spotlighting an obvious hypocrisy of a particular 1.13 sperg

>> No.5868697

>>5868636
>1.13 autism lore
You might want to find better ways to spend your sunday, autist. You come off as extremely delusional fixating on >hypocrisy callouts
>coherent vision of professional game designers
Work on your bait, anon. Vanilla is piss easy and completely imbalanced.

>> No.5868814

>>5868697
>I state that this entity has property A
>Work on your bait, anon. This entity is definitely lacking property B [not related to property A], so it is bogus to state that it indeed possesses property A
Anon I .... I'm just done. You know. For the sake of not generalizing against decent 1.13 fans, I just gonna assume that religious 1.13fags in this particular thread are just a failed Turing-test bot

>> No.5868862

>>5868814
>For the sake of not generalizing against decent 1.13 fans
You've just about missed ALL the social cues that go along with the hypocrisy of this statement. Extremely embarrassing.

>> No.5869985

>>5868862
Turing-test ... failed

>> No.5870226

Stop bitching, marry each other and start talking about JA2 again.

>> No.5870342

>start talking about JA2 again.
I'm having super fun with my 3 IMP run, but kiinda (again) regret picking ranger trait. I love shotguns, but the short range and heavy AP cost is pita. AR's still feel just so much more efficient...

>> No.5870437

>>5870342
until enemy starts carrying better armor, shotguns shred enemies to pieces with body shots, and anyone that still lives, shits his pants and can't do much else
a 2x scope, right type of choke and retractable/folding stock help quite a lot

>> No.5870679

>>5870437
Armor is not going to make a difference if you can pump any enemy with 20 bullets in autofire. Maybe if you can take 3 enemies a turn with a shotgun, but I doubt you'd have the AP, and ARs like Tavor are already capable of this.