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/vr/ - Retro Games


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File: 329 KB, 770x789, Mm8promo.jpg [View same] [iqdb] [saucenao] [google]
577220 No.577220 [Reply] [Original]

So, /vr/, I never hear anyone talk about my favorite Megaman game, and in fact, I've heard it's actually looked down upon as one of the weakest in the series. Why is that? Maybe I haven't analyzed it hard enough, but I really enjoy the art style and it just felt very polished and enjoyable to me. The robot masters... well, there's a mix of decent and bad in the roster, but isn't the same true for every Megaman game? Plus, 8 had some fun stages, like Sword Man's stage and Tengu Man...

Can someone tell me why Megaman 8 never gets any love? Am I just delusional because I really enjoy this one more than others?

>> No.577230

The game has my favorite soundtrack.

I think it's the voice acting that gets most of the hate.

>> No.577236

8 was great. People don't like it because muh 8-bit graphics!

>> No.577241

>>577236

I actually couldn't stand 7's sprite style. It felt very flat and everyone's head was oversized. It was almost Plok-like.

Not that Plok's style is bad, but I doubt Megaman is supposed to look like a story-book character.

>> No.577246

well it's better than 7

>> No.577257

>>577241
7 style was legit bad though. No one will argue that. The 7th number is cursed in the Megaman series.

>> No.577251

MM8 is actually the first MM game I owned and completed. It's the one MM game I know the best.

>> No.577260
File: 138 KB, 585x725, Hahahah remember that jet boss I'm an asshole.jpg [View same] [iqdb] [saucenao] [google]
577260

Because MM&B is basicly MM8, the better version

>> No.577262

>>577230
>I think it's the voice acting that gets most of the hate.
Bass should rhyme with ace, not ass. How did they get that wrong? Dis can onwy be da work uv Doktah Wiwy.

>> No.577271

>>577230
I thought Duo had a good voice

>> No.577276

OP, I'm actually in a lot of these Mega Man threads every day defending Mega Man 8 as much as I can.

I grew up starting with Mega Man 1, I loved seeing my favorite game character evolve into a game featuring the best 2D graphics up to that point.

Good stuff.

>> No.577281

>>577260

Except the character sprite is HUGE compared to the environment, the very same complaint most people have when it comes to Mega Man 7.

>> No.577280

I've been playing it and I'm enjoying it. The voice acting is the only thing I can't stand, though some are okay (Tengu Man, Sword Man and Searchman) The rest are terrible.

>> No.577292

>>577276
Awesome. I dunno why, it seems like everyone here pretty much likes it. I've just heard from a few sources that it's kind of hated. Might be a case of people preferring the retro stuff to newer updated stuff that's basically the same, but with more technology behind it. I dunno.

>>577281
This is one thing that killed MM&B for me. Otherwise, I'd love it. Also, some of the sprites always felt unfinished to me... Like those fucking ugly-ass ladders and the bolts.

>> No.577302
File: 63 KB, 640x637, Mega Man fists the GAME BOY Game Pak logo while shitting out a robotic cat at an odd angle while the Stardroids watch uninterested.jpg [View same] [iqdb] [saucenao] [google]
577302

Hi i'm the best Classic MM game

>> No.577305

>>577257
I liked MM7 style

>> No.577307

>>577257

Nah, not quite everyone. I think 7's style is beautiful. The game itself is fun athough weak, but I love how colorful it looks. I don't think the sprites are bad either, I like them, and to me the complaints about how big everything looks is a bit exaggerated. It's not as huge as it seems, it's fairly proportional to the NES games I think it's just the style of it that plays tricks on the eyes.

>> No.577310

>>577260
for all the praise and hype I saw MM&B get over the years I was pretty disappointed when I finally imported and played it. granted it's better than 7 and 8 and my expectations were set pretty high, but damn what a let down.

>> No.577350
File: 12 KB, 320x240, capcom[1].png [View same] [iqdb] [saucenao] [google]
577350

MM8 has my favorite weapon set and I love the sheer diversity in level design. I really wish the series could have continued in this direction. MM&B, 9 and 10 are great games too but I miss the Saturday morning cartoon feel MM8 had going for it, really completed my love for the series. An easy way to tell if someone's blindly hating is if they don't realize how useful the mega ball is and are still having difficulty on the jet board segments.

>> No.577482

No difficulty

>> No.577491
File: 237 KB, 940x590, fc18ffd9f69d4f8e1201bf61a36fdf8a.jpg [View same] [iqdb] [saucenao] [google]
577491

MM8's biggest fault is that it was a PS1 game. The horrible localized voice acting, the insistence on having said voice acting during gameplay, the horrid load times...

And I didn't care for the music but some people seem to swear by it so meh. Electrical Communication and Brand New Way are sweet though.

>> No.577497
File: 1.34 MB, 826x738, 1365170654671.png [View same] [iqdb] [saucenao] [google]
577497

>>577302
>Any GB Megaman past the original
>good
come on dude

>> No.577498

>>577491

No game ages worse than a PS1 game.

>> No.577538

MM8 for Saturn kicks ass. I love the opening and its theme song, Electrical communication.

Fuck yeah!!

http://youtu.be/S8_rMHAqFco

>> No.578702 [DELETED] 

>>577220
I enjoy MM*. Always have. MM8 gets hate because of the aesthetic changes it went through. But to me, from the music to the graphics, I enjoy it all the way through.

>> No.578708

>>577220
I enjoy MM8. Always have. MM8 gets hate because of the aesthetic changes it went through. But to me, from the music to the graphics, I enjoy it all the way through.

>> No.578730

JUMP JUMP

>> No.579430

I really love the animation in MM8. Everything just moves so smoothly, it's like eye candy in playable, 2D format.
While replaying 8 one or two weeks ago, I learned I finally gained the power to get through the jetboard segments in a single go.
If there's one thing I don't like about 8, though, it's that the controls feel a little...clumsy, sometimes? I dunno how to really describe it, but sometimes Mega Man just doesn't seem like he moves the way he ought to.

And I wish we could have fought Bass more.

>> No.579557

I can't believe how many of you are listing the voice acting as a negative, it's pure gold. It's hilariously and charmingly bad.

>> No.579587

>>577497
Legit question, have you played them? The only bad MM GB game is II.

I actually like 8 as well. It's not my favorite, but I think it's a worthy addition to the series. The stages are pretty fun, the robot masters are original, if not a bit goofy, and the cutscenes are nice, even if the acting is hilariously bad. I think one of the reasons it gets a ton of hate is JUMP JUMP SLIDE SLIDE.

>> No.580261

>>579557

>It's hilariously and charmingly bad.

I agree. I enjoy listening to Dr Light stutter through his lines.

>> No.580275

>>580261
Yeah, Dr Light makes the game.

>> No.580282
File: 522 KB, 641x480, Aqua Man.png [View same] [iqdb] [saucenao] [google]
580282

Hi, I'm Aqua Man, but you can call me Handsome Guy!

>> No.580289

I played through 1-8 in order, and while I thought 7 was atrocious, 8 wasn't bad at all. I'd put it lower than 1-6, but really, besides 7, all 8 of the retro Mega Man classic games are good.

>> No.580431
File: 15 KB, 320x240, MM8-MegaBall6-SS.png [View same] [iqdb] [saucenao] [google]
580431

Don't forget to anticipate the angle of the dangle. This should only take you five tries.

>> No.580616

doctah wahwee

>> No.580615
File: 37 KB, 450x563, megaman.jpg [View same] [iqdb] [saucenao] [google]
580615

MM8 was the game that made me pick getting a PSX over the N64.
I mean, it was Megaman, but with cool new graphics, and anime scenes like on TV!

>> No.580628

>>577241
>everyone's head was oversized

You DO know that's basically what it was supposed to be like, right? MegaMan: Powered Up is what the original was TRULY supposed to look like, but due to the NES' limitations they had to can that style.

>> No.580645

Surprised no one's talking about the Saturn version of 8, what with its secret Woodman and Cutman bosses.

>> No.580648

>>577257
>MM7
>X7
I'm sure glad MMBN or Zero got no 7.

>> No.580659

>>580628
That's not entirely true though. If you look at Inafune's original concepts for the robot masters they don't look chibi at all like they do in Powered Up. He wanted them to look like cartoon characters of his youth, ie more like early anime. Source: The interview on Megaman Anniversary Collection.

>> No.580667

>>577257
>>580648
I liked 7, but even if you don't, there is no way you can say it's comparable to X7 with a straight face.

>> No.580685

>>579587

>JUMP JUMP SLIDE SLIDE

which is retarded its not like its that hard, they tell you what to do

imagine if they did that to that one hoverbike battletoads stage, it'd be a lot easier

>> No.580704

My biggest issue with it is the difficulty. Other than the hover board parts it's pretty damned easy. I don't see why it's flat out hated so much but I don't think it's up to par with the originals.

>> No.580720

>>580704

Yeah I don't understand WHY they didn't include a difficulty setting. Some of the level design would adequately challenge the player, but life ups and weapon energy was just so abundant that it made it didn't matter much.

>> No.580731

>>580720

(adding onto this post)

I feel like the buster only-no rush powerups or bolt mods challenge is the only way the game becomes even moderately challenging. The final boss in particular can be a pain in the dick that way.

>> No.580728

I don't mind 8. I more wonder why 7 gets so much hate. People act like the different sprite size makes it unplayable, when I never encountered any problems as a result of that.

>> No.580846

>>580728
If there is any single thing I hate from 7, it's the Wily Capsule for that game.
Those. Damned. Balls.

Other than that, 7's pretty cool in my book. One of my favorite SNES games.

>> No.580962

>>580846
That's always been my biggest problem with 7 too. It's like they took all the difficulty and put it into the last boss.

>> No.580985

>>580846
>>580962
Even the developers couldn't beat that without an E-Tank.

>> No.581331

>>580645

And that different-sounding Tengu Man stage. Kinda wish developers did minor things like that for multiplatform games a little more.

>> No.582441

Is there any current way to play this? I actually own the game but my PS1 is a couple states away, at my mom's house. Has it ever had a re- release?

>> No.582445

>>582441
There was the Anniversary Collection on PS2 and GC.

>> No.582552

>>582445

and Xbox

>> No.582568
File: 107 KB, 400x400, 1233982748936.jpg [View same] [iqdb] [saucenao] [google]
582568

>>580645
Did Woodman and Cutman show up in the Anniversary Collection version of 8? If they did I didn't know how to find them.

>> No.582575

>>582552
>>582445
>>577280
And if you fail to own either, it emulates pretty well.

>> No.582571

>>580431
I think Sun Tzu said that in the Art of War. "A good strategy is one that guarantees victory 20% of the time."

>> No.582606

>>582568

i'm pretty sure they use the playstation version

>> No.582613

>>577220
Because it's actually a well designed game, unlike the NES Megaman games (full of poor level design and cheap deaths)

Megaman fans enjoy artificial difficulty.

>> No.582623

>>580685
>imagine if they did that to that one hoverbike battletoads stage, it'd be a lot easier

But they did.

>> No.582627

>>582613

>cheap deaths
>poor level design
>in Mega Man

how the fuck are their cheap deaths in Mega Man. Sounds to me like you're mad that you can't complete the games man.

1st I need you to define artificial difficulty.

2nd I need you to >>>/v/

>> No.582634

>>582623
http://www.youtube.com/watch?v=lGdImaj2TPQ

SORT of

>> No.582635

>>582627

ugh i mean there*

>> No.582639

The only thing I didn't like about 8 was there were no stages that were good for the Rush Cycle

>> No.582662

>>580282
A:LSJFHADSJ:LNOOOO GET OUT OF MY HEAD CHARLES

>> No.582669

>>582613
I can sail through any of the NES Mega Man games with virtually no difficulty (apart from a few stupid difficulty spikes, like MM2 Wily 4 and MM3 Doc Robots.)

But fuck me if I can get through JUMP JUMP SLIDE SLIDE.

>> No.582672

>>579587
the jump jump, slide slide, is only on the anniversary collection isn't it?

>> No.582682
File: 468 KB, 1944x2592, IMG_20130430_223406.jpg [View same] [iqdb] [saucenao] [google]
582682

Megaman 8, and Megaman X4 will always be my favorite Megaman games. I always really liked the way they implemented anime cutscenes into the games. The intro of Megaman 8 is one of the most nostalgic things ever for me.

I loved Megaman 8 so much I made my mom paint the cover on my door. (pic)
(I was like 10 when I was playing Megaman 8)

>> No.582680

>>582672

i have the ps1 version

its there

>> No.582690

>>582680
Well, I thought you could disable that in options.

>> No.582717

>>582672
We call it "JUMP JUMP SLIDE SLIDE" because of the annoying voice, but we don't really care about the voice. It's annoying, but it's the cherry on the shit sundae. That whole section is complete garbage. Turning off the voice wouldn't make much of a difference.

Besides, the warning signs are helpful. It's nearly impossible to react in time without memorizing the whole sectionwithout them. The fact that they're necessary, though, betrays what's fundamentally broken about the section.

Mega Man 8 is full of stupid bullshit like that from start to finish. Every stage in the game is gimmicky, ill-conceived, unfun, and stupid.

>> No.582751

>>582627
> how the fuck are their cheap deaths in Mega Man
When that invisible platforms that pop on and off have a absurd pattern. Like the Heatman level in Megaman 2

Or bosses that don't telegraph their attacks properly. Like almost all bosses in Megaman 2.

> Sounds to me like you're mad that you can't complete the games man.
I can (and did this) but it was an exhausting experience.

>>582669
> I can sail through any of the NES Mega Man games with virtually no difficulty (apart from a few stupid difficulty spikes, like MM2 Wily 4 and MM3 Doc Robots.)
If you memorize every pixel, these games are easy.

>> No.582760

>>582717
> Besides, the warning signs are helpful. It's nearly impossible to react in time without memorizing the whole sectionwithout them.
Sounds like the semi-invisible platforms in Megaman 2.

> Mega Man 8 is full of stupid bullshit like that from start to finish. Every stage in the game is gimmicky, ill-conceived, unfun, and stupid.
Again, sounds like Megaman 2.

>> No.582779

>>582751

>Heatman platforms
>Absurd pattern

Are you fucking kidding me? Because you lack the ability to properly execute jumps and memorize time lapses between platform appearances the game has artificial difficulty?

All you're doing is proving that you're awful at the game. As a fucking 9 year old, after like 10 or so tries I had it down and it was so satisfying to make it past that part. What's your deal?

>I can(and did this) but it was an exhausting experience

And you felt no satisfaction from clearing it? This I find hard to believe.

>hurr durr memorization

no shit. most games, when memorized, become easy. It's why I personally don't TRY to commit most games I really enjoy completely to memory unless I'm speed running them.

You still didn't explain what was artificial about Mega Man's difficulty.

>> No.582784

>>582760

Clearly, you're playing the wrong games.

>> No.582782

>>582751
>If you memorize every pixel, these games are easy.

Get more casual, faggot.

>>>/v/

>>582760
You can use Item-2 to cross Heat Man's stage. Mega Man 8 doesn't offer you any way to turn off the gimmicky bullshit sections.

>> No.582789

>ITT: Crying about invisible platforms because they're too hard, but to be an internet tough guy raises a defense: "It's not my skill! It's the game's fault! The fault never lies with the player!"

God you faggots are so fucking casual. I don't even WANT you to play Mega Man. Get the fuck out of this thread you filthy casuals.

>>>/v/

>> No.582797

>>582779
>Because you lack the ability to properly execute jumps and memorize time lapses between platform appearances the game has artificial difficulty?
No, because the pattern is stupid and it takes too long.

> As a fucking 9 year old, after like 10 or so tries I had it down and it was so satisfying to make it past that part. What's your deal?
It was satisfying for me too, because that awful section finally ended.

> You still didn't explain what was artificial about Mega Man's difficulty.
Ok, another example.

Megaman 1 - Willy Stage 1 - You need the secret weapon (the 'platform maker') to finish the level. This is already bullshit. Even worse - don't have energy for your weapon? Too bad. Jump on the spikes and start the level again.

>> No.582818

>>582717
>Besides, the warning signs are helpful. It's nearly impossible to react in time without memorizing the whole sectionwithout them. The fact that they're necessary, though, betrays what's fundamentally broken about the section.

What? But this is why this sections is well designed. The sounds warns you about jumping or sliding a obstacle. Later it turns VERY FAST, so you need to rely well both on the sound and what you see on the screen to not die.

>> No.582820

>>582797

How is the pattern stupid? Because you're a fucking moron that can't figure it out quickly?

As for it "taking too long". Again, you have only yourself to blame. It isn't the game's fault you lack the attention span to not get bored with attempting a challenge. This does not equate to "artificial difficulty".

Again, what does "artificial" difficulty even MEAN?

>You need the platform maker to finish the level
>Bullshit
>Bitching about revisiting a level to complete a game
>areyoufuckingkiddingme.jpg

Jesus christ, you're clearly underage. 4chan is 18+. You are part of the cancer of the game industry.

>> No.582821

>>582782
> Mega Man 8 doesn't offer you any way to turn off the gimmicky bullshit sections.
The game isn't bad designed so this isn't a problem.

>> No.582827

>>582797
>Megaman 1 - Willy Stage 1 - You need the secret weapon (the 'platform maker') to finish the level. This is already bullshit.

The Magnet Beam is in plain sight. If you have Guts Man's weapon, you'd have to be completely retarded to miss it. If not, then, I mean, fuck, where's your sense of curiosity and exploration? Where's your sense of mystery? This isn't Castlevania II Simon's Quest bullshit. This is really simple stuff. Anyone who got stuck in Wily 1 would think to himself, "Maybe I should go back and get that thing I saw in Elec Man's stage."

Also, there's weapon energy right before that section.

>> No.582839

>>582821

>people even complaining about "turning off" parts of a game's level design because they find it "too hard".

don't even give me the "gimmick" or "artificial difficulty" excuse. Those are such huge copouts.

Just admit it, you guys aren't that adept at these games. People will judge you more for using that kind of terminology where it isn't deserved than if you flat out say you suck at a game.

I suck at Contra but you don't see me crying about it and saying the game cheats or has "artifical difficulty"

>> No.582837

>>582820
> Durh durh I love trial-and-error and memorization

The pattern is dumb when a platform appears above another platform. This isn't a problem when there's a floor, but that shit happens in the middle of an abyss. Everyone died in that part.

> Jesus christ, you're clearly underage. 4chan is 18+. You are part of the cancer of the game industry.
Why you need a secret weapon to pass a section of Willy level? And if you don't have energy for the weapon, why the only way to recover this energy is... dying and restarting the level again? Because this is bad design.

>> No.582856

>>582827
> If not, then, I mean, fuck, where's your sense of curiosity and exploration? Where's your sense of mystery?
It's crushed when you are forced to get a secret item to complete the game.

> Also, there's weapon energy right before that section.
Yes, I picked them for another weapon and get fucked in the ass because I had only 1/3 of the 'platform maker' energy. Results: I killed myself and restarted the level again to pass the fucking section.

>> No.582862

>>582839
>I suck at Contra but you don't see me crying about it and saying the game cheats or has "artifical difficulty"

The NES Contra's are full of artificial difficulty.

>> No.582869

>>582839
He wants to "turn off" Heat Man's stage because he's a casual and it's too hard for him. He can. He can use Item-2.

I want to "turn off" the gimmicky bullshit in Mega Man 8 because I'd rather it was a fun action game instead of a game where each level is something new and retarded: a snowboarding level, a board game level, a puzzle level, a maze, etc.

>> No.582870

>>582867
I think they used that Donkey Kong Country chip or something like

>> No.582867

Can someone explain how they managed to get MM&B on the SNES? Like, aren't there technical limitations there?

Also can we just let MM&B replace MM7

>> No.582880

>>582869
Oh no, every level has a own theme! And they have set-pieces! The horror!

>> No.582890

>>582837

>The pattern is dumb when a platform appears above another platform

Wow, you fucking suck. Just position yourself and jump around it. It isn't that hard.

>It isn't a problem when its a floor

This solidifies my case. You fucking suck at Mega man. It takes you multiple tries to time a jump correctly and you lack the dexterity to pull it off in the first try. That is FINE. Your lack of admittance to this fact is just hilarious.

>That shit happens in the middle of an abyss

No shit, because back in the day, games tried to challeng the player instead of holding their fucking hand all the time like you're obviously accustomed to.

>Why do you need a secret weapon to pass a section of the last level

Its right fucking there. If you didn't see it, then you're a shithead. End of story.

>The only way to recover this energy is dying and restarting the level again

Or you know, pretty sure enemies drop weapon energy. Been a while since I played mega man 1, but yeah.

>Bad design because its like the developers wanted to challenge the player

god you're a casual

>> No.582897

>>582856
>It's crushed when you are forced to get a secret item to complete the game.

No, you never had it to begin with. You want everything served you on a silver platter, and you want the waiter to chew your food for you and regurgitate it into your stomach.

Also, it's called the Magnet Beam. You sound like a fucking idiot when you call it the "platform maker", especially after I called it the right thing.

Also, if you ran out of Magnet Beam energy, it can only mean you didn't know that section was coming. Which means you HAD the Magnet Beam, so you're just being a complete faggot with your insistence that 'OH NO I HAD TO GET A SECRET ITEM TO COMPLETE THE GAEM'

You used a guide, didn't you?

>> No.582902

Looked better than X4-X6.

The sprites in those games were great but the backgrounds were not.

>> No.582905

>>582897

>using a guide for mega man 1

today's gamers are such casuals

>> No.582913

>>582890
> Wow, you fucking suck. Just position yourself and jump around it. It isn't that hard.
Position myself to jump on a platform that's exactly above my head? On the first try? In the middle of an abyss and having just 3 seconds to do this? Without any way to predict that a platform will appear above my head? Ok.

> Its right fucking there. If you didn't see it, then you're a shithead. End of story.
I get it at the first time I played the game. Still, it's a bad design.

> Or you know, pretty sure enemies drop weapon energy. Been a while since I played mega man 1, but yeah.
No enemies in the room before it. And you can't turn back. End of line. No energy? Kill yourself and restart the level.

>> No.582920

>>582880

look i like mega man 8 but you have to admit the developers did try a lot of different stuff out

and you cant blame them really, mega man was at its 8th entry, they would be criticized if it was just "more of the same" and criticized if it was too different, so they took the middle road

>> No.582926

>>582897
> Also, if you ran out of Magnet Beam energy, it can only mean you didn't know that section was coming
EXACTLY. That's why this section is stupid. There's no way to know you will need a secret weapon to finish to level. And the devs don't give you any option to recover the energy of the weapon, if you used it past the section (and I used)

> You used a guide, didn't you?
No, I had the weapon but with only 1/3 of the energy. No way to recover the energy. I killed myself and started the level again.

>> No.582929

>>582920
Capcom has never, ever shied away from making a sequel that was just more of the same.

>> No.582939

>>582913

>Position myself to jump on a platform that's exactly above my head? On the first try? In the middle of an abyss and having just 3 seconds to do this? Without any way to predict that a platform will appear above my head? Ok.

Yes, you position yourself on the edge of the block, and jump around it. It.is.not.that.hard.

>I get it at the first time I played the game. Still, it's a bad design.

Why? Because you need an item that is right there to complete the game? Oh jeez, you really are a complete casual.

>No enemies in the room before it. And you can't turn back. End of line. No energy? Kill yourself and restart the level.

That's the thing, you used it liberally like an idiot before the room then. I've never had that problem in all my playthroughs of Mega Man 1 or Mega Man Powered Up. Ever.

>> No.582950

>>582929
how's that mml3 coming along

>> No.582952

>>582929

Fair point, and you may not have been active in the press back then, but Capcom was under heavy fire for churning out "more of the same".

Capcom was practically a more "varied" activision back in the 90's. I say "varied" because they made tons of shit whereas activision doesn't.

>> No.582957

>>582926

But there is no reason to even USE the magnet beam up to that point. Like, you get it, try it out, see what it is, and then don't fuck with it.

why would you use it if you didn't need to? its your own fault for being a liberal retard

>> No.582958

>>582926
It's funny, because if you were making the same argument with regard to Wily 4 in Mega Man 2, I'd completely agree with you. That stage is completely unfun bullshit.

But because you're bitching about such a simple fucking thing, I can't help but laugh at you.

>> No.582960
File: 344 KB, 472x699, I am the easiest boss ever please mega buster my face.png [View same] [iqdb] [saucenao] [google]
582960

HEY GUYS WHAT'S GOING ON IN THIS TREAD?

>> No.582969

>>582960
http://www.youtube.com/watch?feature=player_detailpage&v=K2tzMEah-Ic#t=360s

>> No.582975

>>578730
SLIDE SLIDE

>> No.582981
File: 40 KB, 1326x200, difficulty.png [View same] [iqdb] [saucenao] [google]
582981

>>582797
>No, because the pattern is stupid and it takes too long.
You might think a pattern is stupid, but that does not make it artifical difficulty. Nor is taking a certain amount of time, I don't think. You're entitled to think something's dumb, but dumb =/= artificial.

>> No.582986

>>582975
http://www.youtube.com/watch?v=IpyyucWlLz0

>> No.582991

>>582981

Thank you.

>> No.582996

>>582986
JUMPU JUMPU
SHRIDINGU SHRIDINGU

Also, god damn does Rockman 8 FC look shitty.

>> No.583017
File: 159 KB, 1079x764, 1336979073537.jpg [View same] [iqdb] [saucenao] [google]
583017

>>582969
>http://www.youtube.com/watch?feature=player_detailpage&v=K2tzMEah-Ic#t=360s

>> No.583184

I liked it when I was growing up, but I can see why people don't like it as much as the others.

It's not nearly as challenging. Almost too easy and a tad underwhelming.

>> No.583427
File: 325 KB, 640x480, 1353990527125_zpseaf5d980[1].png [View same] [iqdb] [saucenao] [google]
583427

>>582782
>Complaining that you can't skip a section that gave you a lot of trouble after calling someone else a casual

>> No.583583

>>583427
I learned a skill in first grade called "reading comprehension." Were you asleep in class, that day?