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/vr/ - Retro Games


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File: 27 KB, 861x618, metalblade.png [View same] [iqdb] [saucenao] [google]
573518 No.573518 [Reply] [Original]

>kills most enemies in one shot
>most bosses are weak to it
>one shot can kill multiple enemies
>can shoot in 8 directions
>can fire up to 3 rounds in quick succession
>large effective area
>range extends to edge of screen
>highly efficient ammo, almost impossible to run out

What's not to love?

>> No.573527

>most bosses are weak to it

excluding any boss that's actually difficult

>> No.573539

>>573518
I almost never use anything but the megabuster until I get to a boss.

>> No.573542

>>573527
They're only difficult BECAUSE they're not weak to it.

It cuts the difficulty into "Weak to metal blade" and "Not weak to metal blade".

>> No.573557

>>573554
1 or 2.

>> No.573554

On an entirely unrelated note, what's a good megaman game to start with? The only jump 'n shoot I've played is cave story and honestly I found that pretty tricky

>> No.573565

>>573554
I guess i could put it better: what's the SMB3 of megaman? I only have to time to play one these days

>> No.573576

>>573573
This.

>> No.573572

>>573554
When I was little I mostly played 2 and 3, and felt like they were challenging but great. I always felt like 1 was "too hard" although I've since gone back and beaten it.

>> No.573573

>>573565
Megaman 2.

3 is alright as well, but most people agree that 2 is better.

>> No.573578

>>573539
You are playing the games wrong, son. You're supposed to use the weapons on the stage, then duel the boss with only your mega buster.

>> No.573589

>>573578
Not really, you're supposed to rock paper cutter it.

You can play in other ways, but using the boss weakness is the objective "correct" way as intended by the designers.

>> No.573585

Yeah it was a pretty unbalanced. The next "iteration" of that type (shadow blade) had not only limited range, but reduced firing rate and ate more ammo.

>> No.573607

>>573589
The developers clearly wanted you to use weapons on the stage and the boss. The manly way is to not make the bosses easier than they already are by exploiting weapon weaknesses, though.

>> No.573613

>>573585
And yet it was still the best weapon in the game since everything else in MM3 was so shitty.

>> No.573623

>>573585
Don't forget shadow blade can't be fired downward.

>> No.573634

>>573572
>>573573
>>573576
Thanks

>> No.573667

>>573613
>Not liking Top Spin

You some kind of casual?

>> No.573664

>Beat Metal Man first
>Spend the entire rest of the game using Metal Blade as your primary weapon in the stages instead of the Mega Buster
>Beat bosses with their usual weaknesses

This is the correct way to play Mega Man 2.

>> No.573682

>>573573
Except 3 is better.

>> No.573686

>>573585
Right, they nerfed it, because the original weapon was way too overpowered.

>> No.573701

>>573667
Every time I play MM3 I forget everything that's vulnerable to Top Spin and end up killing myself.

I admit it's pretty good if you know what you're doing with it.

>> No.573734

>>573667
>>573701
I know Shadow Man and the final form of the final boss are both weak to Top Spin. They can be one-shotted if you hit them perfectly. But I can't remember using it anywhere else.

>> No.573745

>>573734
There's a lot of random enemies that get one-shotted by it.

Heat Doc and Top Man himself are also weak to it.

>> No.573747

>>573734
There's a bunch of smaller enemies you can one-hit with it.

>> No.573752

>>573745
Every boss in MM3 is weak to his own weapon

>> No.573757

>>573752
Seriously? I never knew this.

>> No.573762

>>573757
They're not like Metal Blades on Metal Man, but they all do 3 points of damage if I remember right.

>> No.573764
File: 2 KB, 128x128, 1366348570470.png [View same] [iqdb] [saucenao] [google]
573764

>>573701
>top spin some random enemy
>drain half the weapon energy

>> No.573767

>>573762
It's four I think

>> No.573772
File: 2 KB, 165x182, 1355919070310.png [View same] [iqdb] [saucenao] [google]
573772

>>573764
>take top spin while playing the wily tower in wily wars
>nothing that wasn't originally from MM3 can be harmed by top spin

>> No.573935

>>573565
9

>> No.573948
File: 2 KB, 168x144, 1339818483518.png [View same] [iqdb] [saucenao] [google]
573948

>>573518
>What's not to love?
How it breaks the game.

>> No.573953

>>573935
9 is going to kick his ass up down and sideways if it's the only one he plays. No, that's best left to Mega veterans.

>> No.573961

>>573953
u mena it's the only game that doesn't have some form of slowdown, glitches, game-breaking item, or just stupid game design

no anon, you are the faggots

>> No.573971

>>573961
That's not why its harder than any of the others. I can beat all of them without using exploits. It is filled to the brim with 1 hit kills and cheap deaths.

>> No.573969 [DELETED] 
File: 35 KB, 434x424, no more megababies.jpg [View same] [iqdb] [saucenao] [google]
573969

>>573961
9 wasn't made in 1999 or before.

Not retro.

>> No.573993
File: 105 KB, 858x496, Mega Man Squares v4.png [View same] [iqdb] [saucenao] [google]
573993

We need a new Wily Tower game.

>> No.574000

>>573993
That's missing the Mega Man Killers, the Stardroids and the Dimensions.

>> No.574012

>>574000
It's probably missing more than that.

But MegaMan Killers didn't have a stage select profile.

>Dimensions
Beg pardon?

>> No.574008

>>574000
No one cares about them.

>> No.574009

>>573969
cancer killing /vr/

>>573971
no famicom mega man games are free of slowdown
the game breaking items are there, metal blades in mm2, rush jet in mm3, charge shot in mm4 - mm6, jetpack adapter in mm6
the glitches are most rampant in mm1
and a plethora of other annoying little problems like the slow as shit screen scrolling and boss bar filling up in mm4
also the difficulty progression was really bad in the original games, the wily stages were always easier than the 8 RM stages

mm9 is the most polished, with really great design in every single way
and this is why everyone should play it if they only play one game from the classic series

> It is filled to the brim with 1 hit kills and cheap deaths.
typical review of mega man 9 on release
keep parroting this garbage

>> No.574017

>>574012
From Mega Man and Bass 2.

>> No.574020 [DELETED] 

>>573969
>OH NO SOMEBODY MENTIONED A GAME THAT ISN'T RETRO

>> No.574021

>>574009

Wait wait wait.

There are people who think Mega Man 9 is hard?

>> No.574027

>>573518
>What's not to love?

That he throws it the wrong way, the teeth should be facing forward

>> No.574035

>>573993
>A massive clusterfuck of bosses
Would it be that hard to organize it so all the bosses from that particular Mega Man game are lined up to each other?

>> No.574039

>>574021
what the fuck do you expect
these people have never tried playing any game with a high skill ceiling before so something like mega man 9 is suddenly an impossible, unfair game
however, what makes me really upset about all this is that the statement behind cheap 1-hit kills is untrue
it's just that IGN and other review sites started spreading this propoganda back in 2008 and it seems to have never gone away
it's more difficult that the original games, yes, but it's fair and well-rounded

>> No.574041

>>573518

That it breaks the game.

Granted, maybe I'm biased- I've beaten Mega Man 2 so many times that it's close to filing domestic abuse charges against me- but MM2 was already pretty easy to start with.

Metal Blade just makes it way too simple. I don't even use it for Bubble Man anymore unless I'm being a speedtard, because it just isn't fun.

>> No.574046

>>574009
>keep parroting this garbage
I'm not parroting shit. I played it for myself. I've never even read any reviews. It has the most cheap deaths of ANY Megaman game sans maybe King's Castle in MMNB.

>> No.574049

>>574039

The only place I recall obnoxious and somewhat hard jumps are in Magma Man's stage, and in a couple parts of Wily's castle.

That said, the flower boss from Hornet Man's stage is an ass and needs to die.

>> No.574056

>>574046

Never play X6, then.

>> No.574063

>>574049
The elephants in Concrete Man's stage were pieces of shit too once they added the pitfalls.

>> No.574073 [DELETED] 

>>574056
I meant of the classic series. And yes, X6 is a heap of shit too.

>> No.574080

>>574035
That would be boring.
Very boring.
And you can notice how whoever made this image didn't even bother to keep up his scrambling idea after 9, just adding the robot masters from 10 to either end and then remembering about Rockman & Forte and adding them lazily too

>> No.574078

>>574063

Yeah, but they were predictable and their timing was fairly forgiving after you see it a couple of times.

The flower was just a random little asshole who likes to pop up in places where you can't hit him without taking a trip into spikesland.

>> No.574089

>>574063
You have special weapons for a reason, you know. And especially in a game like Mega Man 9, where you have the best arsenal from the classic series, bar none.

Though, if you're doing a buster-only run, you should be proficient enough with the game to handle it before you attempt anything. You can't just jump into it and breeze through like other Mega Man games.

>> No.574090

>>574083
X4 was pretty good. All the first 4 were pretty high in quality.

>> No.574094

>>574083
>X4
>better than X1 and MM3

>> No.574083

I know it's not retro, but X4 was the best MegaMan aside from Legends

>> No.574105

>>574089

I'm >>574078 and all of my comments are assuming a buster only run, honestly. I've gotten so used to doing it that way I kinda forget the weapons half the time, unless I'm speeding through.

Buster runs are just more fun in my opinion.

>> No.574109

>>574083
I want to disagree with you because of how kiddy Legends was, but.... I can't.

>> No.574119 [DELETED] 

>>574009
He's absolutely right. It's not retro so it doesn't fucking belong on this board.

It doesn't matter if it looks retro. If that mattered, we would end up talking about every fucking indie platformer some hipster churns out everyday.

Go back to >>>/v/ and stop fucking up our board.

>> No.574137

>>574119
I dunno, the mods never seem to care about MM9/MM10 talk in Mega Man threads, though I have seen dedicated MM9 threads get deleted.

>> No.574138 [DELETED] 

>>574119
Nobody is going to discuss MM9/MM10 on /v/, and these games were commissioned by Capcom anyway. Lurk more newfriend. 4chan isn't about being an rulefag all the time.

>> No.574132

>>574009
The charge buster doesn't break anything. It only does 4 pellets worth of damage. So the time spent charging it easily factors into that. The only thing that makes it worth doing is the fact bosses have invincibility frames after taking damage so you can't do the same kind of damage spamming pellets.

Regardless, not game breaking. Neither is Jet adapter.

>> No.574142 [DELETED] 

>>574138
So fucking what if they were commissioned by Capcom?

>> No.574151 [DELETED] 

>>574138
Capcom also made an 8-bit game based on Dark Void, but no one would ever discuss that on /vr/.

>> No.574156 [DELETED] 

>>574119
>no fun allowed
>anyone who mentions anything made one second after midnight on january 1st 2000 must be parmebanned

>> No.574147

>>574132
>The only thing that makes it worth doing is the fact bosses have invincibility frames after taking damage so you can't do the same kind of damage spamming pellets.
Yes, because killing the bosses four times faster isn't game-breaking.

>Neither is Jet adapter.
The game is significantly easier than it already is if you choose to exploit you. You basically fly through all the stages untouched, with its infinite usage.

>> No.574164 [DELETED] 

>>574156
>>574137
>>574138

Guys, stop replying to trolls.

>> No.574160

>>574147
>es, because killing the bosses four times faster isn't game-breaking.
Let's not fall into the trap of exaggeration here. Twice as fast, tops. Probably not even that.

>> No.574162 [DELETED] 

>>574156
>parmebanned
Is that like cheddabanned or mozzarellabanned?

>> No.574171

>>574147
All jet adapter does is boost you forward and up slightly. There's very few segments if any that are broken outright by it. The platforming itself wasn't that challenging in 6 so I fail to see the problem.

>> No.574169 [DELETED] 

>>574119
>most obvious troll ever
>still gets replies

>> No.574175 [DELETED] 

>>574151
Because

1) It's shit
2) Dark Void has no retro roots

Mother threads became horrible on /v/. Then they found a home on /vr/. And now we have them regularly. This means constant references to Mother 3. Yes, a game from 2006! Holy shit!

tl;dr: cry more faggot

>> No.574190 [DELETED] 

>>574175
>being this bad at trolling

>> No.574193 [DELETED] 

>>574175
I don't know what you're going on about, I was just pointing out that Capcom making a game with shitty graphics doesn't automatically mean it's retro (for the reasons you stated yourself).

>> No.574208

>>574175
Mother threads are shitty on /vr/ too. No one actually plays the games, they just bitch about how much it costs on ebay.

>> No.574207

>>574171
No, that's the Super Adapter in MM7.
The Jet Adapter let you fly freely.

>> No.574210 [DELETED] 

>>574119
Aww, did you just come over from /v/? Is this your first time here little guy? It's okay, we'll help you. Here's some advice:

Stop being a retard.

>> No.574213

>>574208

That's why I go to Mother threads.

It's fuckin' hilarious.

>> No.574220 [DELETED] 

>>574162
>>574164

>Stop posting non-retro games on a retro game board
>UGH OBVIOUS TROLL

>>574156
It came out in 2008, you fucking idiot. Are you fine with Halo 3 too?

>> No.574209

>>573527
>difficult
>mega man

>> No.574225

>>574207
I could have sworn it worked the same in 6 as the super did in 7.

>> No.574240 [DELETED] 

>>574220
>megaman thread
>can't mention certain kinds of megaman even once

>> No.574245 [DELETED] 

>>574220

No, it's because we're discussing Mega Man as a whole- 9 and 10 are a part of it. It's the same reason why X7 and X8 pop up in X threads. It's part of the series as a whole.

In that context- it should be allowed. Now I'll be the first to complain if, say, LET'S TALK ABOUT DEVIL MAY CRY GAIS popped up, but to draw such a fine distinction as 'can't discuss things not 100% absolutely specifically spelled out in the rules' is stupidly strict.

tl;dr, stop complaining, or start reporting and let the mods decide.

>> No.574254
File: 222 KB, 720x480, 1362716956122.jpg [View same] [iqdb] [saucenao] [google]
574254

>>574220
I think the stance should be as long as it doesn't overtake the thread, just shut up and let them discuss it. You're only shitting up /vr/ worse by being a nazi about it.

>> No.574258 [DELETED] 

>>574208
Good point, that's what I actually wanted to communicate. I think this whole board is garbage and I never come here, precisely because of rulefags that patrol it 24/7, looking for opportunities to scream NOT RETRO. I'm sure many have noticed the overall stale atmosphere on the board.

That's another thing too. You're right. There's this fake sense of enjoyment on /vr/. People making posts mostly about owning games, collecting games, the drama behind them, and so forth. Pirates who actually want to play and discuss video games instead get shafted. Not to mention all the nostalgiafags.

What a trainwreck.

>> No.574263 [DELETED] 

>>574245 again, a brief extension

It's why you won't see people discussing Mega Man Zero. It's not retro. Legends is, Zero isn't.

9 and 10 are related to the main series that was retro, and should be allowable under that reading.

>> No.574265 [DELETED] 

>>574254
W-What is this?

>> No.574267 [DELETED] 

>>574220
I bet you're one of those people who reports the DreamCast threads.

>> No.574275 [DELETED] 

>>574258
>I think this whole board is garbage and I never come here, precisely because of rulefags that patrol it 24/7, looking for opportunities to scream NOT RETRO
Still better than /v/

>> No.574276

>>574265
The OVA I think? Either that or Super Adventure Rockman.

>> No.574280

>>574276
I don't recall the OVA having a destroyed city in the background

>> No.574281 [DELETED] 

>>574258

That's nice- why don't you go shit up one of those threads you hate instead of a thread actually discussing a video game. Or better yet, go back to /v/.

>> No.574291

>>574280
Good point. Not sure then.

>> No.574293

>>574280
There was another OVA made. Just do some research, it's easy to find.

>> No.574310

>>574293
There were more than the three?

>> No.574324

>>574276
>>574280
>>574293
There's a Megaman OVA?! Not one, but two of them?? And an animated series? Where the fuck was I living until now. Are they good? I thought Mario's and Sonic's were godly. Am I to be disappointed? The drawing seems like classic TOEI at its finest.

>> No.574331

>>574324
There were three OVA episodes, and the animated series.
The OVA is alright if you want to waste an hour, but stay the fuck away from the animated series.
It's mangled as all hell

>> No.574346
File: 225 KB, 841x631, 1302933335293.jpg [View same] [iqdb] [saucenao] [google]
574346

>>574331
>stay the fuck away from the animated series.
That depends entirely upon your sense of humor.

>> No.574371

>>574331
>The OVA is alright if you want to waste an hour

Somehow this doesn't look the most promising, but I'll check it out without a second thought. Thanks.

>> No.574402

>>574346
>gutsman's ass

>> No.574432
File: 45 KB, 640x480, TITLE_04_0499.jpg [View same] [iqdb] [saucenao] [google]
574432

>>574346
Nothing wrong with the animated series.

>> No.574540

How is Rockman and Forte? Is the GBA port worth buying?

>> No.574564

>>574540
It's a good game. But the final stages are pretty unforgiving. I hate King's final bosses with a passion.

>> No.578027

>>574540
Stay away from the GBA port.
There is no dedicated Dash button, you have to tap foward twice to dash, you can imagine how annoying this is.
I guess you could just play as Megaman all erryday though.

>> No.578029

>tfw you've beaten most of the megaman games with only the buster because you were too stupid to figure out what the enemy's weaknesses were

>> No.578064
File: 41 KB, 500x490, Only the dead can know peace from this evil.jpg [View same] [iqdb] [saucenao] [google]
578064

>>578029
>Have a friend who owns Megaman 2
>MAN this game is HARD
>We Game Genie unlimited health
>We pellet buster EVERYTHING since we don't want to waste ammo
>even get over the heatman blocks with skill because weapon energy
>ha man we are totally going to beat this game
>Buebeam Trap
>my realization when

>> No.578076

>>573554

megaman X

>> No.578108

>>578027
>you have to tap foward twice to dash
You mean using the best way to dash in any Mega Man game?

>> No.578121

>>573573
3 is better purely because it doesn't have metal blades. Metal blade is gamebreaking.

>> No.578128

>>578108
How to dash off walls

>> No.578206

>>578128
That's Wall Dashing, different manouver. Sure, I just press the Dash button to the pedal then jump, but most of the time I find myself timing the double tap with the jump.

>> No.578223

It's overpowered. I hate how imbalanced it is.

I play buster only.

>> No.579510

>>574008

Liar.

I would kill a baby seal with my teeth if someone could bring back Quint in a role that doesn't completely suck ass.

So much wasted potential.

>> No.579624

>>573993
Is there a Rom of Wily Wars that works?

>> No.579638

>>579624
Wily Wars by being the Wily Wars doesn't work.

>> No.579713

>>579624
Yeah, you just have to set your emulator to European PAL
After the title pops up, you can switch to NTSC or JPAL to get rid of the slowdown.

>> No.579948

I played through the game without knowing I could change its direction

>> No.582235

>>574021
Just going to chime in here: I suck total ass at Megaman games forever and ever and ever. Before /vr/ pumped me up with super determination in MM3 and I beat its robot masters, he's the grand list total of robot masters I beat:

-Metalman
-Galaxy Man
-Splash Woman

That's it. This is INCLUDING having the meta-knowledge of weaknesses. Megaman 9 being the easiest Megaman game I had ever played until I got good at 3's stages (but the darkman shit is kicking my ass).

>> No.582284

>>582235
Uhh
You beat Metal Man
You had the Metal Blades
The motherfucking Metal Blades
And you couldn't beat Bubbleman, Woodman, or Flash Man?

>> No.582352

>>573682
3 is a buggy, unfinished, overrated piece of trash.

>> No.582362

>>579510
The best romhack in the world, Rockman 4 Minus Infinity, has Quint in it.

And it uses Quint in the way he was always meant to be used.

>> No.582392

>>573573
Wrong. 2 is slow and sloppy, with some of the worst level design in the series. Though I agree it's a good starting point, since you'll appreciate the later entries more, namely 4 and 6

>> No.582403

>>578108
Absolutely disgusting. Every time I play a game that has double-tap dash, I accidentally kill myself by dashing mistakenly.

I put dash on R. It works amazingly fucking well. I put the weapon switching buttons on the face buttons I don't use for jumping and shooting.

>> No.582407
File: 6 KB, 251x251, 1311529616842.jpg [View same] [iqdb] [saucenao] [google]
582407

>using items during stages

>> No.582413

>>582352
>3 is a buggy, unfinished, overrated piece of trash.
>buggy
I have literally encountered one single bug in my entire time of playing the game, and I have played through this game around a hundred times.
>unfinished
Mega Man 3 has as much, and far more content than either of the two games that preceded it, and it isn't lacking in polish in any way. The controls were changed slightly from Mega Man 2, Mega man no longer slips as much, and it's this control scheme that every Mega Man after it has used.
Not to mention that the graphics were improved over two, a constant for the series.
The levels themselves were more varied than the single setting styles of 1 and 2, and the jumping puzzles themselves were far more thought out.

>> No.582418

>>582413
I like you.

>> No.582426
File: 983 KB, 323x224, FuckThisPanda.gif [View same] [iqdb] [saucenao] [google]
582426

>>582407
> using that jpg
> in 2014

Get out.

>> No.582458

>>582413
Megaman 3 is awesome, but

>that part where Protoman teleports in, stands there for like ten seconds, then teleports away
>the yellow devil level (you know what I'm talking about)
>the fucking final boss

It wasn't perfect.

>> No.582476

>>574432
>that pic
http://www.youtube.com/watch?v=t3217H8JppI#t=57m05s

>> No.582513

Only retards use metal blade for everything.

>> No.582514

>>582458
>Protoman teleports in, stands there for like ten seconds, then teleports away
He's blowing a hole in the stage.
>the yellow devil level (you know what I'm talking about)
The stage before the Yellow Devil MK II was the one with the Have Su Bees, and Wanaans, right? What was wrong with that stage?
>the fucking final boss
Gamma was awesome, certainly better than the Alien.

>> No.582535

>>582458
I agree it wasn't perfect. But anybody who claims it was "unfinished" or "rushed" as an excuse not to like the game does not fly. Sure everything COULD be better. But I still feel what we got is better than any other game in the series.

>> No.582546

>>582513
So you use Metal Blade for eveything, then?
Good.

>> No.582547

>>573634
Don't listen to fans.

2 is full of cheap stuff and bad design.

The best NES Megaman games are 4 and 6.

>> No.582553

>>582547
>4 and 6

>> No.582558

>>582392
Anon, are you my clone?

>>582553
They are really the best NES megaman games

>> No.582569

>>582558
Their music wasn't nearly as good as 1 2 and 3
Their Robot Masters weren't nearly as good as 1 2 and 3.
Their weapons are pretty much the same thing as the ones in 1 2 and 3
Plus
>Two seperate fortresses

>> No.582567

>>582284
To be fair, I did NOT have the meta info about Metal Blades until just this year. After I (if I ) beat these four Darkman stages and clear MM3, I'm going back and stomping 2.

>> No.582574
File: 534 KB, 600x600, 18824244.png [View same] [iqdb] [saucenao] [google]
582574

>>582567
>Darkman
You mean Doc Robots?

Dark Man is Megaman 5.

>> No.582582

>>582553
4 had the best Megaman music ever.

>> No.582584

I think I'm the only person that only use the normal buster during every level and use the boss weapons just for the bosses

>> No.582581

>>582569
But the level design is better

And there way less cheap platforming than 1 and 2

>> No.582594

>>582574
To be fair, "Doc Robot" is retarded. It's no wonder people have trouble with it.

If they'd properly translated "Dokku" as "Skull" instead of "Doc" it wouldn't be a problem.

>> No.582589
File: 315 KB, 600x360, 4b6388a2fw5iWPGu.png [View same] [iqdb] [saucenao] [google]
582589

>>582582
It's a mixed bag in the music department. It had some amazing tracks, and a few I really don't care for.

>> No.582591

>>582574
Ah sorry. I must've misconstrued something. Yeah I meant the clone robots. One faggot on /vr/ said Woodman repeat was impossible to dodge because of the 4-leaf fall and leaf wheel taking up every pixel. But this is WRONG. I actually practiced (as shitty as I am at MM games) and beat him no damage taken because I used the snakes and stood at either end of the stage (leaf cannot hit you) and jumped the wheel perfectly. It CAN be done if you pay attention to the stage.

>> No.582597

>>573734
It makes real quick work of the turtle robot in Wily 1.

>> No.582598

>>582589
Compare it with MM5 and 6's music, which is concentrated shit (different composer) and makes those games look really bad.

>> No.582604

>>582598
> Music

Lol

Now I understand why 2 is considered the best Megaman among the fans. It has the best music

Shame the level design is a mess.

>> No.582605
File: 225 KB, 670x594, Doc robot.jpg [View same] [iqdb] [saucenao] [google]
582605

>>582594
Skull Robot may make more sense, but Doc Robot is kind of creative too. Given Doctor Wily's close association to skulls to begin with.

I kind of like the name in that regard. Seems more creative.

>> No.582614

Megaman X series is superior.

>> No.582615

>>582604

>Mega Man 2
>Level design a mess

dude what, that game is fun as fuck.

>> No.582625

>>582604
Don't be a dick. There's no need for that kind of passive aggressive shit in a Megaman thread.

>>582615
He is right about the level design. It's sub standard, but other aspects make up for it like enemy design.

>> No.582630

>>582605
They aren't Doctors, so the name doesn't make any sense. If you think translation errors are creative, well... I can't argue that they're creative. But they're still retarded.

You like a mistranslation more than the original creators' intent.

Doctor Wily is already a Doctor, so it's not like "Doc" has nothing to do with anything anyway.

>> No.582631

>>582604
MM2's music is uninspired crap EXCEPT for Wily Castle 1, which is truly epic.

>> No.582643

>>582630
That's what I'm saying. They aren't "Doc Robots" because they're Doctors. They can be called Doc Robots because of "Doctor Wily" who is associated with skulls.

>> No.582653

>>582625
>>582631

>uninspired crap for music

Sounds like someone is backlashing against popular opinion for the sake of it. Whatever man, I love 2's music.

>Sub-standard level design

I'm willing to hear this one out. I have always loved 2's design so go for it man. Elaborate, please.

Enemy placement is PART of the level design, by the way

>> No.582663

>>582630
>You like a mistranslation more than the original creators' intent.
Yes I do. Intent is never the most important thing. It's that the final product is the highest quality. I'm sure there's plenty of great games that emerge because they found a great formula without meaning to.

>> No.582675

>>582630

>They aren't doctors

You realize that you don't have to be a medical doctor to be a "doctor" right?

If I get a Doctorate in Physics, I earn the "Dr." title.

Light and wily obviously have that in robotics engineering or some shit don't get so asspained

>> No.582693

>>582653
Nope, I really disliked MM2's music, ESPECIALLY CrashMan's theme. Ugh.

>> No.582701
File: 67 KB, 300x300, 1268001227644.jpg [View same] [iqdb] [saucenao] [google]
582701

>>582693
I'm not even the guy saying MM2 is the best, but fuck you.

>> No.582713

>>582701
What are you going to do, give me the finger?
Oh, wait...

>> No.582714

>>573589
You mean quartz, parchment, shears good sir

>> No.582718

>>582701

Oh, I don't think I ever said MM2 had the best music, just that its pretty good. It's catchy, just what you want in a game like Mega Man.

My favorite Mega Man OST is 10's. This one in particular blends together so perfectly:

http://www.youtube.com/watch?v=tApJnJEPv5A

>Starts out with a unsettling intro, raining
>Make it past enemies, reach door
>HOLY SHIT A BOSS ALREADY? FUCK
>With the boss defeated, the real level starts with some really kickass music to help get you in dat mood to take down wily for like the millionth and hopefully FINAL time. Feels like the final confrontation.

>> No.582726

>>582713
>>582631

You are too young to be on this board. All of 4chan is 18+ regardless of the NSFW boards. Come back when you're old enough.

>> No.582727

>>582718

not to mention you fight this type of boss three times throughout the level, and each time it has three powers from a random mega man boss from each previous entry in the mega man classic series.

That really is a good level, cheers anon

>> No.582737

>>582718

i prefer this remix to that theme, but then again I like the X games more and it leaves out the boss theme and intro

http://www.youtube.com/watch?v=KgTZhVEhDuw

>> No.582738

>>582718
That stage and its music are really awesome. Not gonna argue that.

MM10's soundtrack is all over the place, though. The whole thing feels disjointed, and there's only a few standouts, which is a poor showing for a Mega Man soundtrack.

I really like Wily 1, Wily Boss, Nitro Man, Sheep Man, and Strike Man, but that's about it.

>> No.582743

>>582535
I do like it though. :c

>>582514
The yellow devil's level has no checkpoints in it. Not a big problem, since it's not that hard of a level, but it seems funny that a level of that length wouldn't have ANY checkpoints, not even at the boss door. It's like the level designers just flat-out forgot to put them in.

>> No.582747

>>582631
>MM2's music is uninspired crap EXCEPT for Wily Castle 1, which is truly epic.

Funny, I thought someone your age would call the song "Okkusenman." I guess you aren't a complete faggot. Maybe one day you'll manage to take the rest of the dicks out of your ass and become a decent human being.

>> No.582754

>>582738

I really like every song to be honest. Chill man theme is pretty good in particular

>> No.582762

>>582598
2 and 6 had my favorite overall osts, but w/e.

>> No.582765

>>582754
That's the one song I don't care for, strangely enough.

I'm all about Solar Man or Commando Man though.

>> No.582781

Not OP, but also playing through the NES Mega Mans for the first time. So far, I've enjoyed almost everything in the game (yes, I'm the one who keeps bitching about Quickman)

BUT, with regard to music
Elec Man, Fire Man, Wood Man, and Spark Man have all found a way to stick in my head so far. Ring Man, Dust Man, and Skull Man are doing what they can while I work through 4.

I am thoroughly enjoying what I'm playing, and I hope that, by the time I wrap up 6 (I don't feel like emulating beyond NES, computer is old and slow enough to make me question trying anything else) I hope to have fond memories of 6 games, with distinct themes and moments in each.

>> No.582787

>>582737
That sounds like complete shit.

>> No.582795

>>582765

oh yeah, Solar Man is my jam. Have you seen this?

http://www.youtube.com/watch?v=Rn9nhIf8-Sc

>> No.582791

>>582787

It really doesn't, but whatevs