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/vr/ - Retro Games


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File: 68 KB, 217x300, Mortal_Kombat_cover.jpg [View same] [iqdb] [saucenao] [google]
5815667 No.5815667 [Reply] [Original]

Please tell me which release of Mortal Kombat is the best one, even if it isn't retro I'd like to know which one is best.
What are your fondest memories of the series and what is your favorite character?

>> No.5815671

Ultimate MK3 for arcade.
Always fun to use Sheeva's stomp move.

>> No.5815680

UMK3/Trilogy or MK2

>> No.5815686

V was the best. Best retro one is II, because it has the best aesthetic and lore. III is some retarded 90s comic book shit.

>> No.5815702

Mortal Kombat 2 is the best by far.

>> No.5815725

>>5815667
MK2 is the best. If you are multiplayer competitive, you may lean towards UMK3 more

>> No.5815731

>>5815667
MK11 without question if we're including not retro.
/vr/ is easily UMK3. MK2 has the best aesthetic but UMK3 is way better to play.

>> No.5815734
File: 154 KB, 848x1200, D4kQjsBXoAEAP4H.jpg [View same] [iqdb] [saucenao] [google]
5815734

>> No.5815754

>>5815667
MK Trilogy on N64. I unironically played it more than MK2, which would be a close 2nd.

>> No.5815761

>>5815686
>V was the best

That's an unpopular opinion but I might even agree with it. Stages in that game were awesome, the characters were good, and the impale mechanic on some weapons was pretty cool.

>>5815731
11 is a shit show that killed MK for me. To me the series died with X and will forever end on that cliffhanger.

>> No.5815854

Brazilian release of MKII for the SMS.
Every version of MK sucks, but this one makes me laugh at least.

>> No.5815858

>>5815667
9 Komplete and XL are the best. 11's not bad either, but could be better.

>> No.5816194

Is MKV the MK Gold for Dreamcast, or is it Deception for 6th gen?

>> No.5816384

>>5815761
>11 is a shit show that killed MK for me
Microtransactions? Story? What is it?

>>5816194
Deadly Alliance

>> No.5816394

super street fighter 2 turbo

>> No.5816396
File: 390 KB, 1550x932, 246246.jpg [View same] [iqdb] [saucenao] [google]
5816396

>>5815667
MK2 is by far the most aesthetically pleasing without being a generic comic-book potpourri like MK3 and Ultimate. As a party game, Ultimate would be unrivaled, except the current MK games are the same but better in every respect imaginable anyway.
So, MK1 and MK2 for aesthetics, MKX or MK11 for content-rich party gaming.

>> No.5816415

>>5815680
>>5815725
>>5815754
>/vr/actually has a good consensus on mk
Noice

I guess a person would need to be in full blown retard nostalgia mode to claim MK1 was even close though

>> No.5816446

>>5815686
>>5815761
>>5816384
It had some of the best music and stages in the series
https://www.youtube.com/watch?v=k56IHIfhvgU
https://www.youtube.com/watch?v=f3KDN4HJZ4g
https://www.youtube.com/watch?v=Tu0QeaqcKMU
https://www.youtube.com/watch?v=mBZViaUMbh4
https://www.youtube.com/watch?v=4p15TZ-g7xA
https://www.youtube.com/watch?v=gfztnGIHwUA

>> No.5816457
File: 319 KB, 500x298, 1520365660_tumblr_m498juxo2y1r621gdo1_r4_500.gif [View same] [iqdb] [saucenao] [google]
5816457

>>5816415
We did have a regular MK fan around here for a while who would talk about how 1 was the best but he was retarded and thought it was gritty and serious. I never liked any version of 3 much, 2 was the peak in my opinion but 9 was decent.

>> No.5816465

>>5816457
2 is truly the best then ultimate/trilogy just have us the everyone vs everyone that we hadn't been over - exposed to at that point in fighting game history.

>> No.5816469

>>5816465
>>5816457
I liked Trilogy, 1, and Deadly Alliance the most.

>> No.5816536

>>5816415
>>5816469
Trilogy is just 3 improved correct?

>> No.5816594

>>5816536
Not improved though (lol), just adds most of 2, 3 and a bit of 1 together

>> No.5816631

MKII arcade was the pinnacle

>> No.5816648

>>5816384
>>11 is a shit show that killed MK for me
>Microtransactions? Story? What is it?

Like just fucking all of it

>absolute shit roster
>some of the worst character designs in the series (why the fuck is Nightwolf an armored up biker instead of an indian? Shit is off the rails)
>butchering of past characters (Skarlet, Frost)
>pants on head retarded story with multiple plotholes (they can fuck right off for how they handled Dark Raiden)
>injection of social politics whey they are out of place and unwanted
>uncanny valley graphics on some of the faces, which is really saying something when MK9's women's manfaces looked better

The microtransactions are actually the least of the game's problems.

>> No.5816681

>>5816648
>absolute shit roster
>some of the worst character designs in the series
Alright, you just have bad taste then. I agree about Nightwolf though.

>> No.5816682

>>5815734
She probably gives great hugs.

>> No.5816693

>>5816681
How is the roster good? I thought X was bad at the time, but 11 is just X with a few from 9 thrown back in and called a day. Why did they get rid of Takeda and Kenshi, two characters people loved from the last two games and put shit like Jacqui back in that everyone hated? Where is Fujin? Everyone wanted him since 9, he got a cameo in X, and was totally ignored for 11. There are a hundred problems with 11's roster, like Shang being withheld to be sold as DLC two months later instead of any of the other character who were base roster and didn't need to be. Kollector and Geras sucked. The roster was once again based around the SF military units and cooler characters got shafted.

>worst character designs in the series

This is true. Thanks to the gear system copied over from injustice 2 everyone looks like a damn DC superhero in MK11 with tons of pointless armor and accessories that overcomplicate the designs.

>> No.5816702

Mortal Kombat II

>> No.5816737

>>5815680
This.
I enjoyed 9 a lot too, to be fair

>> No.5817004

II

>> No.5817010

>>5816446
>>5815761
II was one of my favorite games as a kid. It was just so cool. The graphics, atmosphere, lore, everything. Then the series went off the rails. V was a return to form, and I have great memories playing it with friends as a teenager. It brought MK back to be taken seriously as a series.

>> No.5817192

It's sad but the first Injustice game is still the best fighter NRS has made to date.

>> No.5817273

>>5815667
MK2
UMK3
MK Deception

>> No.5817275

>>5815754
I love Trilogy on the N64 but I never say it because people will remind me of the inferior sound and graphics

For some reason, people tend to forget the long loading times and various glitches and crashes on PS1. Never had the game crash on N64 and there was no loading.

>> No.5817316

>>5817275
MKT on the N64 is the version people use in tournaments.
I've heard the PC version is the best but it's kinda hard to make it work on modern hardware.

>> No.5817393

>>5817275
I prefer Trilogy on PS1 but the 64 port was a solid effort and it's fast.
Nothing is worse than the 32-bit MK2 ports.

>> No.5817397

>>5817393
>32-bit MK2 ports.

Truly embarrassing.

Yet another reason why I was satisfied with my SNES through that whole generation.

>> No.5817421

>>5817397
I had the Saturn version of MK2 briefly. All I knew before I played it was that the graphics looked fantastic and the soundtrack sounded a little more ominous, especially with the limited voice samples.
I found it for cheap, played it for 10 minutes or so, and was very disappointed. Then I started playing Street Fighter Alpha 2 instead.
Slow load times from disc plagued most of the early 5th gen much like the jump to HD graphics plagued the 7th.
If I could only choose one MK game, I'd probably choose SNES MK2. I prefer all the other ones on Genesis, but MK2 SNES was just perfect the way it was.

>> No.5817438

>>5817421
It isn't the load times before the battles. It is the load times for special moves during the battles. How fucking inept is that?

>> No.5817467

para mi el primer mortal kombat y la saga de nintendo 64

>> No.5817517
File: 103 KB, 200x416, 200w.gif [View same] [iqdb] [saucenao] [google]
5817517

>>5816415
MK1 wasn't best at anything, but it was a cool piece of Hongkong martial arts fantasy that got popular for reasons other than just gore and ugly digitized people, in my opinion. Goro and Sub-Zero alone are more interesting, in concept if not in execution, than most characters in most fighting games.
In actuality, it was very distinct from Street Fighter even in terms of gameplay, wasn't it? Scorpion's harpoon, Liu Kang's bicycle, Sub-Zero's powers--all of that was pretty fresh at the time when most games were almost literally Street Fighter, down to the hadouken/shoryuken doing protagonists.
And Fatalities were, of course, their own thing entirely. Have they EVER been copied properly in any game afterwards? I think MK is the only series that did anything of the sort in an entertaining fashion. By mid-90s other games stopped even trying.

>> No.5817521

>>5816536
Trilogy was MK3 with almost every stage, character (including the playable bosses) and finisher from all the previous games crammed into it.

>> No.5817523

>>5817517
>ugly digitized people
nibba you gay

>> No.5817526

>>5817523
If I'm gay, then how are you even alive, son?

>> No.5817553

>>5817438
Shang Tsung morphs were a problem all the way through that gen, too. Trilogy gave you the option to limit them or turn them off at least.
They likely would have had to load every character's sprite data into more quickly accessible memory just for Shang Tsung and either didn't have the memory to work with or found it to be too much of a pain in the ass.
Importing movesets didn't seem to be the trouble. Chameleon plays very smoothly for an amalgamation of pallette swaps and different movesets.
https://www.youtube.com/watch?v=JIjScraxcB8
The only way I could see them being able to make every character's sprites instantly accessible is with a memory cart like the ones that a lot of Saturn games used.

Imagine if Shang Tsung morphs ever made it to Neo Geo CD. The horror.
https://www.youtube.com/watch?v=d6WbT9O78h8

>> No.5817556

>>5817517
>Have they EVER been copied properly in any game afterwards?
You had to make me bring up Primal Rage, didn't you?
https://www.youtube.com/watch?v=eEYjZj4rKLw

>> No.5817564

>>5816536
http://www.mediafire.com/file/b9v7oj2yr6n67gk/MKTP_REV._2.0_FINAL.rar

>> No.5817574

>>5817517
>Have they EVER been copied properly in any game afterwards?

BRUH, there was a fuckton of MK Clones

>> No.5817585

>>5815667
For me it was Armageddon. I had 64+ characters mastered and was playing on the hardest difficulty.

>> No.5818110

>>5815667
The series went to shit when John Tobias left the team.

>> No.5818174

>>5818110
Yeah, because MK4, Mythologies, and Special Forces were works of genius.

>> No.5818265

>>5818174
From what I heard, Special Forces is what directly made him leave the company. He hated being made to work on shit games.

>> No.5818423

>>5817585
I'm starting to wonder about feature rich editions of fighting games; such as dragon ball z tenkaichi, and dragon ball z budokai tenkaichi. Armageddon must be Mortal Kombats rendition of such a release.

>> No.5818493

MK2. I miss when it was surprisingly active on PSN. Semi related; https://www.youtube.com/watch?v=zFEkirtxb8M

>> No.5818697

>>5818110
Agreed.

>>5818174
He was the character designer / story guy. You can't blame Tobias for the rest of Midway deciding to go to 3D polygons because that was the current hot thing, and it's not like he's the programmer on those games making them be shitty, that's all Ed's department.

>> No.5818713

>>5818697
>Tobias was the reason these games were good and we'll conveniently ignore the fact that the worst games in the series happened while he was around yet still claim the series went to shit because he left
Okay.

>> No.5818873

>>5816536
UMK3 is relatively way more balanced. Trilogy is just broken as fuck.

>> No.5818876

>>5817517
SamSho 4 and 5sp had fatalities.

>> No.5818894

Shaolin Monks was really too comfy

>> No.5818954

MK1 on megadrive was clearly rushed and quite glitchy/clunky as a result but its still a really fun game and the oddities are quite charming in retrospect as they don't hinder the gameplay in any big way

>> No.5819045

>>5815667
MK2 is the most balanced, MK9 is the most fun. MK Trilogy feels like shit, but that might just be the PSX version. Load times are ass and it has no save function, so you have to change the settings every time you boot it up and if you lose a match, you have to go back to the main menu, then back into the game, it's dumb.

>> No.5819080

>>5818954
The DOS port of MK1 is amazing and pretty close to the arcade version

>> No.5819084

MKII is the best retro, MK9 being the best overall

>> No.5819225

>>5818713
Which is worst, MK4? I love MK4 so I can't relate.

Also I don't know what is hard to understand that he designed greater characters and lore but the rest of the team took that and turned it to garbage, in the case of Mythologies and SF. It took them 15 years to unfuck Tremor and make him good again.

>> No.5819278

>>5819225
I'm saying it's a shitty double standard to say the series went to shit after he left despite the worst games in the entire series happening while he was still there. Deadly Alliance was a huge return to form and he had nothing to do with it.

>> No.5819305

>>5819278
>worst games in the series under Tobias's rule

Pretty sure MK1-3 are all regarded by most people as classics, brew. That SF and Mythologies were shit is, again, not his department, he wrote the lore and drew the characters, he had no role in the stage designs or programming the shitty jumping or deciding even to use traditional fighting game mechanics for a side scrolling beat em up. You're barking after the wrong guy to blame here, again, go after Ed since that's his department.

>> No.5819316

>>5819305
>>5818110
>The series went to shit when John Tobias left the team.
>even though it got better after he left

I'm just going to leave the thread instead of arguing in circles

>> No.5819424

>>5819316
I'm not denying they got better after he left but they also went to 3D gameplay and that is something he would have had no control over either way. Maybe with him still around they could have been even better than what we got and we wouldn't have ended up with shitty characters like girl Sub-Zero

>> No.5819443

retro MK is kinda ass

>> No.5819530

>>5819443
I feel the same way, but I don't have anyone to play with and the AI was always bullshit. If I could get somebody to play, then it would probably be fun again.

>> No.5819821

>>5819530
As a kid I had no friends because we lived in a commercial district so there were no such thing as "neighborhood kids" to hang out with. I got my dad to play MK2 and 3 with me. He didn't know wtf to do and just pushed buttons so I won almost every time, but it was still fun.

The AI can go eat 50 dicks though.

>> No.5819858

>>5817556
Several games in mid-90s tried to do fatalities, but none of them did it any good. Primal Rage is the prime example of failing miserably. I love the silly little thing as much as anyone and played the shit out of the console port back then, but man, Primal Rage's fatalities have nothing on even the first Mortal Kombat, let alone the rest of the series.

>> No.5819865

>>5817574
That's what I'm saying: various games tried to do fatalities and none succeeded. I mean, Street Fighter II was cloned successfully numerous times, but Mortal Kombat, despite being extremely eulated and influential, not so much.

>> No.5819872

>>5818876
Most SamSho games had these last blow animations which were cool, but they were nothing to MK1's finishers, let alone MK2's and on. Any SamSHo being a million times better than any MK in terms of gameplay notwithstanding.

>> No.5819876

Never understood the appeal of the fatalities. They were cool the first ten times but after that just got bothersome.

>> No.5819893

>>5819876
Imagine being a Street Fighter II player back then and then seeing this new game. You play it for a while and then a kid at school says he can rip your spine out in the game, man. You don't believe him, he takes you to the arcade, beats your character and freaking heck, he does rip your spine out alright. Then he says he can turn into a fucking dragon as Liu Kang. That can't be true, can it?
Fast-forward a few months, and the sequel is in the arcades. You have an older friend who tells you that there are "Friendship" fatalities that are like jokes or taunts rather than murders. Moreso, there are "Babalities' that turn your enemy into a baby to humiliate them. You learn the secret fucking moves and alk into the arcade. Every time you beat someone up, besides the spectacly of the match itself, you do a different finisher. Holy shit, he picked Raiden, does he know a Fatality? Holy shit, he picked Sub-Zero again, does he know ANOTHER fatality?!
Then MK3 comes out and it's even crazier: there's an "Animality" finisher that turns you into a bloodthirsty animal that kills the opponent. Holy shit. But did you know you can play as bosses?
Etc. etc. etc.
It's amazing in the arcades or when friends come over to visit and everyone shows off their secret code knowledge. Did you know you can punch the fucker off the fucking bridge? Let me fucking show you, bud.

>> No.5819902

>>5819876
Because it was new and exciting. That is really why Mortal Kombat was such a hit. Every other fighting game at the time was just ripoff of Street Fighter. Mortal Kombat was new.

>> No.5819941

>>5815667
Konquest mode for that PS2 game is the best one.
Mortal Kombat I to 3 was fun to play with friends but they were bad fighting games.

>> No.5820591

>>5817316
It's not hard, just use DosBox

>> No.5820651

>>5819893
a shame that the gameplay wa so shallow though lol

>> No.5820661

>>5820651
Sure. But, as I've said, Fatalities were an amazing party trick, and the game's fantasy Hong-Kong movie aesthetics were actually rather worthwhile until it turned into run-of-the-mill 90s comic book crap by game three.

>> No.5820705

>>5816384
the whole story is just a reason to throw everything before it in the garbage so that the progressive staff can inject their agenda freely.

>> No.5820746

>>5819893
People who can't remember pre-internet days can't understand the appeal of classic MK. The whole game revolving around secrets gave it the same appeal as games like Zelda.

>> No.5820748

>>5820705
>the whole story is just a reason to throw everything before it in the garbage
shitty unnecessary reboot MK9 did that too but people didn't complain about it because muh nostalgia

>> No.5821072

>>5820661
I find it amazing Boon has said many times by the time it came to make MK3 they had "run out of ideas"

Nigga, you got a shape shifting sorcerer, dudes with 4 arms, 6 ninjas that can shoot ice, fire, teleport to hell and back (literally), and you have no idea what to do with them??

>> No.5821097

>>5820746
Actually, the secrets have made a comeback with games like Fortnite. Secrets were almost entirely absent from games during the PS3 era, but they're back now, and so is that kid who knows how to [crazy shit]. The format has changed, but the concept of unexpected hidden features and perr-to-peer discovery survives.
That, and the Souls series (with its own train of clones).

>> No.5821098

MK2 arcade

>> No.5821105

>>5821072
Well, seeing how MK3 turned out, they really did run out of ideas. Nothing in MK3 was really good except for maybe Motaro.

>> No.5821159

>>5821105
Nightwolf and Kabal were good. I'm surprised it took them until MK9 to come up with a ninja that controlled blood, since blood is the whole point of the series.

>>5820748
Was MK9 really that unnecessary? They wrote themselves into a hole with Armageddon with half the cast being obliterated. They could either do the series biggest ass-pull and ressurrect everyone, making the entire game pointless, or do a SF3 and come up with an all new cast, sure to piss off fans. Reboot was the best option available. What is stupid though is they couldn't go more than TWO GAMES before writing themselves into a hole again and needing another reboot. There were so many things they could do to follow up MKX and they chose the worst possible option.

>> No.5821217

>>5821159
Armageddon was open ended and they could have done any sequel they wanted to without going back in time

>> No.5821325

>>5821217
They could have done a lot of things but probably would have gotten backlash no matter what. I don't know how true it is, but I've heard many times Boon's plan was to start the series over with a new cast, hence why they came up with this convoluted Armageddon story to kill everyone off.

>> No.5821516

>>5819858
>>5819865
Out of all the MK clones, Killer Instinct is the only one that took the formula and improved on it.

>> No.5821662

>>5821516
Lol no it's not.

>> No.5822084

>>5819872
>last blow animations
What, you mean when the opponent is sliced in half or bloodspray? In 4, you actually had a short pause at the end of the match where you had to input commands to do a finisher, just like in MK. It wasn't as gore though, but 5sp definitely reached MK levels of gore.

>> No.5822086

>>5815667
E T E R N A L C H A M P I O N S

>> No.5822260

>>5819902
there were not many SFII ripoffs by 1992 and even Fatal Fury 1 was its own thing, I think there was only that lane Namco fighting game with only 6 characters and the first Ranma 1/2 faitan on super Famicom.

The real clones didn't came out until Power Instinct and Fighter's History

>> No.5822348

I liked the story mode in deception. Seemed like they actually put a lot of effort into it.