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/vr/ - Retro Games


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File: 34 KB, 500x325, amiga_500.jpg [View same] [iqdb] [saucenao] [google]
577308 No.577308 [Reply] [Original]

I don't see anything like a retro computer thread here, so...

Amiga Thread... Go!

>> No.577380

What's an Amiga?

>> No.577389

Every time I hear Amiga

https://www.youtube.com/watch?v=PiYuq6Ac3a0

>> No.577407 [SPOILER] 
File: 53 KB, 500x528, amiga.gif [View same] [iqdb] [saucenao] [google]
577407

>>577380

>> No.577413

>>577380

Amiga? Errr... Is it a Peecee compatible? Not? Oh, I can't run WordPerfect on it so!

>>577389

I loved this game. Dat intro music.

>> No.577439

Amiga a shit, Atari was better,

>> No.577545

>>577439
Only Atari that had upper hand over it's Amiga counterpart was Falcon, which crapped on stock 1200, but there were tons of CPU and RAM expansions for 1200 while Falcon got fucking nothing. That new 060 doesn't count, that came years after Atari went under.

>> No.577553

>>577439

Oh the eternal battle. Didn't own either btw.

>> No.577561

>>577439
The Atari ST was neat, but it couldn't top the Amiga 500.

>> No.577574

>>577553
If this was /g/ we would already have rabid Amiga and Atari fanboys flinging shit at each other and throwing "evidence" that their computer isn't history left and right in addition to entirely serious claims about how they're going to make a big comeback this year.

>> No.577708
File: 376 KB, 1680x1050, winuae 2013-01-06 15-42-35-01.jpg [View same] [iqdb] [saucenao] [google]
577708

What's the most bizarre game you played on Amiga ?

>> No.577721
File: 13 KB, 320x200, Moonstone - A Hard Days Knight.png [View same] [iqdb] [saucenao] [google]
577721

SCARE CHORD OUT OF FUCKING NOWHERE

>> No.577748

>>577574

Well, at least these threads are better than the dozens of Wallpaper Threads on the front page...

>>577708

This machine on the picture is so weird and cool at the same time.

>> No.578660

Any good RPG's that are unique to Amiga? Or how about some amiga music recommendations?

>> No.578739

>>577721
This game...
Aint a game like this no more...

>> No.578759

>>577389
whoa
the things the amiga was capable of still astonishes me.

>> No.578764

>>578759
Amiga was in fact less of a system than the Mega Drive or SNES, but it was after all older tech than them. On the plus side, the hardware was better exploited since anyone could develop for it.

>> No.578774

>>577574
>in addition to entirely serious claims about how they're going to make a big comeback this year.

they still do that? maybe 7 years ago that would have been pheesable with the new system and everything, but that went no where and there is no sign of the Amiga ever coming back, and atari isn't even atari anymore and puts out mostly shovelware

>> No.578782

>>578764
>Amiga was in fact less of a system than the Mega Drive or SNES

what, that isn't true at all, unless you are talking about the first version with absolutely no upgrades

>> No.578821

>>578660

Captive is a pretty good Dungeon Crawler, if you like dungeon crawlers.

>> No.578823

>>578660
probably not what you mean by "amiga music" but an experimental techno artist name Legowelt made an entire album with an amiga a few years ago named Amiga Railroad Adventures
https://www.youtube.com/watch?v=zHK5oZBKkuk

>> No.578854

>>578823
here is more of it
https://www.youtube.com/watch?v=vyxXY0R8wgg
an album like this might be more /mu/'s territory though

>> No.578863

>>578660

If you want some Amiga music, just search for "Amiga Demo" on youtube and you'll find thousands of neat Amiga stuff, music included. Here's some:
http://www.youtube.com/watch?v=_T3PpsQ2nig
http://www.youtube.com/watch?v=Ych7zPsRWE8&feature=endscreen
http://www.youtube.com/watch?v=NMRUj5nDewI
http://www.youtube.com/watch?v=fjx4C_QbgA8
http://www.youtube.com/watch?v=Bt6xOv7jeKE&NR=1&feature=endscreen

>> No.578876

>>578863
I was just about to make almost the same post, but I wanted to whore out Amiga Railroad Adventures first, lol

>> No.578885

>>578660
Ambermoon and Black Crypt are pretty cool.

>>578774
They pump their fists over the X1000, which is $3000 PowerPC computer on par with G5 Macs. You have to wait 6 months for one because they're assembling them only when they get enough preorders. And of course the Natami thing, aside from few dev boards nobody has seen it, but people still believe it will save Amiga. And there's people who seriously think that AROS is perfectly usable as day to day OS for majority of people.

>> No.578915

>>578885
oh... I didn't know AmigaOne was still at it, I thought they gave up a few years ago.. is the company still made up of former Commedore employees or was it bought out again

>> No.578921

>>577574
>>578885

>about how they're going to make a big comeback this year.

It was possible in the late 90's/early 00's, but every single company that owned the brand after Commodore's demise did fucking nothing/died when acquiring it. Commodore UK could have done something if they were the one who got the brand (they actually had multiple projects for future models and the strength to do so), but we can't rewrite history by eliminating Escom...
"Newschool" "Amiga" stuff isn't what we need, it's too late to make the Amiga come back, let's just enjoy our old machines. No need for AROS and stuff when you have a well configured Workbench.

>> No.578961

>>578921
there is a group of PowerPC computers called the AmigaOne that were supposedly co-developed by people that used to work for Commodore that run off of an OS named amiga, that's what they are talking about when they talk about "Amiga coming back". The PCs themselves have very little in common with the original amiga line, but the OS it's self is backwards compatible with old amiga software I believe, but you would be better off getting one of those cross platform amiga clone OSes if that's what you wanted.

>> No.579058

>>578961
AmigaOne basically reuses industrial PPC boards (SAM440 and 460) and Hyperion makes OS for them (AmigaOS 4). It looks the same, it has the same problems and it runs most of the same software. When somebody talks about Amiga in serious way today they usually talk about this crap. With $800 price tag for complete system with OS it's really just for the most fanatical of Amigafags.

>> No.579109
File: 28 KB, 915x650, 1535_screen20.png [View same] [iqdb] [saucenao] [google]
579109

When I think of Amiga, I think of this

http://www.youtube.com/watch?v=_93puzb_DZ0

>> No.579115

>>579058

Well, most of the Amigafags I talk to don't even consider these as Amigas, and I don't consider them as Amiga computers either. The Amiga is a machine of the past, yes you can still use it seriously today if you're not technically retarded like almost every normal people using today's computers, but it doesn't mean it will be as popular as it was back then.

To stay /vr/ related, which joystick do you use on your Amiga? I only have a Megadrive pad, I don't have my db9 Joystick anymore.

>> No.579124

Computer games have always been more popular here than consoles and the creativity of them is huge. Tons of wacky and bizarre titles. By comparison, console games are all largely the same thing.

>> No.579125

>>579115
QuickShot II or Competition Pro. Pretty much any DB-9 controller will work so you can stuff MSX turbo gamepad in and blast away. For Gloom or Alien Breed, QuickShot works the best.

>> No.579137

>>579124
Of course. Amiga or Spectrum devs had complete freedom to do anything they wanted in their games. By comparison, Nintendo had a very rigid set of rules that resulted in almost all games being the following:

>princess/king/president was kidnapped by bad guy
>run around scrolling levels shooting, stabbing, stomping, or punching shit
>beat boss and collect magic talisman at the end of each level
>repeat process

>> No.579247

>>579137
Most Nintendo games had to be family friendly, too, because console was mainly aimed at kids while your typical Amiga or Spectrum user was older kid or teenager.

>> No.579276

>>579247

Young adults where parts of the computer audience too.

>> No.579519

>>579125

I think I'll get an Atari VCS joystick for my Amiga, I saw one in some stores, and as it's one of the controller that defined the Atari-db9 norm, I think it MUST work on Amiga...

>> No.579614
File: 30 KB, 980x784, 2674_screen7.png [View same] [iqdb] [saucenao] [google]
579614

>>579519

It will. I've been using it for years on Amiga. There are no issues at all.
I'm vastly preferred it over QuickShot II and Competition Pro, but I'm probably in minority

>> No.579647

>>578660
>RPGs that are unique to Amiga
This:
http://hol.abime.net/1029
http://www.youtube.com/watch?v=6mNpc4oX89E

Also,
http://hol.abime.net/3256
http://hol.abime.net/883
http://hol.abime.net/3136

>> No.579896

>>578876
>>578823
>>578660

If you want some mod database, just check the Amiga Music Preservation website:
http://amp.dascene.net/home.php

>> No.579909
File: 491 KB, 800x600, Metal Mutant.png [View same] [iqdb] [saucenao] [google]
579909

>> No.579978

>>579896
Aminet has tons of MODs, too. Yes, Aminet still exists.

>> No.579990

>>579978

I know, I tried to download unlha there to find out it was an *.lha file.

>> No.580094

>>579990
WinRAR and 7zip can handle LHA and unlha on Aminet is 100% the Amiga version, there's basically no DOS/Win software on there.

>> No.580119
File: 37 KB, 640x480, Snapshot_20130417_6.jpg [View same] [iqdb] [saucenao] [google]
580119

>>580094

Yeah, I know, it was for my Amiga 500. Also, I learned that it was a plugin for a file manager, and that I needed LHA instead.

Also, this is my Amiga running Lotus, where spreadsheets are replaced by cars...

>> No.580148

>>580119
Nice!
Try to find Blux or Amigauser on /g/, they will probably have shitton of tips for real Amiga since they actually browse /g/ on Amiga 1200 or some equally obscure or obsolete thing.

>> No.580173

>>580148

I talked to Blux on /g/, about some Amiga stuff and OS/2 Warp. I visit his telnet BBS time to time too.

>> No.580184
File: 334 KB, 1680x1050, winuae 2012-12-09 23-06-31-24.jpg [View same] [iqdb] [saucenao] [google]
580184

>>580119

>> No.580220

>>580173
I didn't even know his BBS was still online, it got reworked like 3 times already. Maybe we should get him to make BBS for /vr/ people here seem more like the kind that would be interested in that.

>> No.580234
File: 370 KB, 1800x1200, amiga.jpg [View same] [iqdb] [saucenao] [google]
580234

woo

>> No.580241
File: 14 KB, 640x480, Snapshot_20130417_1.jpg [View same] [iqdb] [saucenao] [google]
580241

Same machine as >>580119, different game. Anyone who don't know this game doesn't deserve to stay here, for real.

>>580220

A /vr/ BBS wouldn't be a bad Idea, really. But it must have some sort of door games like Text-based Adventures or Multi-User Dungeons.

>> No.580365
File: 12 KB, 640x480, Snapshot_20130417_2.jpg [View same] [iqdb] [saucenao] [google]
580365

>>580241

Another screen.

>> No.580395

>>580241
Text adventures aren't a problem, you can run that from pretty much any BBS system (just launch the external interpreter like Frotz), but door games like LoRD will need either genuine DOS (or OS/2) machine or DOSEmu. If you use FreeDOS or something like that, you will wind up being limited by Fossil drivers and maximum number of concurrent connections (usually 2), if you go for OS/2, you will be screwed by the fact that you either have to use OS/2 BBS software (and only EleBBS is still somewhat maintained) or the fact that you will be using DOS software in OS/2 DOS session and then you have to use VCOM (again, only 2 people with shareware version and it's impossible to register anymore). This leaves us with last option, DOSEmu, which gives you the advantage of using modern BBS software on *nix or Windows BUT it will suffer from connection drops to door (problem with DOSEmu) and some nasty slowdown.
Also remember that LoRD is still commercially sold and I doubt anyone will feel like shelling 20 USD out for it.
Seeing that the Amiga was mentioned, you could also just use AmiExpress or CNet on Amiga and then rely on Amiga doors, selection isn't bad. But most Amiga doors are meant for direct connect rather than telnet, so you will have to use something like TelSer which notoriously causes hangups when several people access same door at same time.

>> No.580435

>>580395
Simply put: if you want classic door games on modern, telnetable BBS then you either have to buy one of the several still maintained doors like Dark Lands or TradeWars (there are at least 30 door games that are still sold and maintained) or you have to go down the virtual modem route and then you have to limit the number of possible concurrent users.

>> No.580436
File: 809 KB, 1024x819, gods.png [View same] [iqdb] [saucenao] [google]
580436

>> No.580484

>>580395
>>580435
Nobody would use that either way. If anything MUD is the way to go.

>> No.580514

>>580435

Hard to decide. Well, maybe we'll just make some thread about the potential /vr/'s BBS and ask peoples actually interested by this project their opinion.

>>580484

Concerning the MUD, I think it would be nice to have our own world and stuff and not some fully completed one.

>> No.580518
File: 37 KB, 248x300, xenon_2_cover.jpg [View same] [iqdb] [saucenao] [google]
580518

>>580436

The bitmap brothers made wonderful games on Amiga...

>> No.580550

>>580514
>our own world and stuff and not some fully completed one
MUSH family. It's pretty much Build Your Own MOO. But that assumes that majority of people is interested in building some interesting world rather than making swastika shaped rooms full of dick totems and other crap like that. For actual MUD with combat and other stuff, Dead Sould (http://dead-souls.net/)) is basically a base for building one, comes with examples and templates for pretty much everything and building/writing is quite easy. Still requires a team of dedicated builders or one hyperactive creative type and gang of capable GMs.

>> No.580591

>>580550

> swastika shaped rooms full of dick totems

Wonderful idea.

No, seriously, I'll check Dead Souls and see what I can do with it.

>> No.580634
File: 79 KB, 121x160, xenon2.gif [View same] [iqdb] [saucenao] [google]
580634

>>580518
indeed.

>> No.581087
File: 47 KB, 640x480, Snapshot_20130417_4.jpg [View same] [iqdb] [saucenao] [google]
581087

Eww, it's the first time I see an Amiga thread lasting so much time. Well let's this new record with Dragons:

http://www.youtube.com/watch?v=uM2VnBzhl-c

I think I should make me a floppy of this Megademo... Pic related: look like I just copied all these floppies!

>> No.581259
File: 280 KB, 1024x1460, turrican_poster_eiswuxe.jpg [View same] [iqdb] [saucenao] [google]
581259

Bumping the thread for the night, I have to go, and I hope that this thread will stay alive until i come back to /vr/. Bye.

>> No.581347

>>581259
I would kill for less blurry version of that.

>> No.581385
File: 34 KB, 187x199, dan.png [View same] [iqdb] [saucenao] [google]
581385

i dont suppose you guys could help me.
for so long ive been trying to find an old amiga game, i had it on a floppy disk many eons ago.

you were a tiny red bug that had to get from one side of the screen to the other by solving little puzzles n shit. unfortunately that's the best description i can offer. all i remember was being a small (square?) bug.

on the subject of the amiga though, twin fucking worlds. shit was soo cash, two different stories, and that fucking music.
https://www.youtube.com/watch?v=mOh4xZVyn3w

>> No.581418
File: 36 KB, 960x768, 2641_screen3.png [View same] [iqdb] [saucenao] [google]
581418

>>581385

Maybe Interchange (pic related) it's along shot, but hey it has bugs inside and it is a puzzle game

>> No.581441

>>581418
I appreciate the enthusiasm, however it's not quite what I'm looking for.
I think I remember the bug being 'computer' related, like as if he was a microbug or computer chip or something

>> No.581451
File: 36 KB, 960x768, 1180_screen22.png [View same] [iqdb] [saucenao] [google]
581451

>>581385
>>581418

or maybe Push-Over?

>> No.581460

>>581451
n-n-no, that looks like a walrus.
its pretty sure it was a distinctive red looking bug.

>> No.581486
File: 33 KB, 960x768, 235_screen3.png [View same] [iqdb] [saucenao] [google]
581486

>>581441

Ah Ok, sorry I posted Push-over at the same time as you did your post, what made me look like ignorant asshat. My last attempt will be Bug Bomber.

>> No.581496

>>581486
nah, i remember the level designs being domestic places like kitchens n shit, thanks anyway.

>> No.581505
File: 262 KB, 395x628, Suit_up_baby.png [View same] [iqdb] [saucenao] [google]
581505

>>581385

That music is beautiful.

>> No.581506
File: 6 KB, 320x180, mqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
581506

CHOCKS AWAY MOTHER FUCKERS
http://www.youtube.com/watch?v=G0x5JbmU6HU

>> No.582250
File: 33 KB, 484x352, turrican2.jpg [View same] [iqdb] [saucenao] [google]
582250

>>579109
Damn, I'm looking for a working rom of this game for ages. Every single one I had was crushing during the level when you fly on airship.

>> No.582312
File: 384 KB, 683x843, Untitled.png [View same] [iqdb] [saucenao] [google]
582312

Sup Amigafags. Two questions:

1) Did any of you ever have a CD-32?

2) Anything worth a damn in this lot? I'm mostly interested in the monitors. Do either of them accept RBG signals? If so, would they be useful for use with retro game consoles?

Thanks.

>> No.582325

>>582250
I had a fully functioning rom of it. Never found a good room of Turrican I, though. Always crashed at level 2-1. The underground one.

>> No.582380

Anyone remembers the name of a certain platformer where you controlled a jester-like character? The only thing I recall about it are surreal levels and excellent music.

>> No.583102

my genesis controller could plug into it and play shadow of the beast and super turrican. it was fuckin awesome

>> No.584247
File: 1.76 MB, 2000x2381, Luma.jpg [View same] [iqdb] [saucenao] [google]
584247

>>582312

>Did any of you ever have a CD-32?

I never had one.

>Anything worth a damn in this lot? I'm mostly interested in the monitors. Do either of them accept RBG signals? If so, would they be useful for use with retro game consoles?

Both monitors accept RGB. I don't recall the Amiga having any composite monitor, even the Commodore 64 had something similar to an S-Video monitor (2 RCA Jacks with separate chroma and luma (pic related) instead of a single jack, something like that).

If you already have a C64, you could alway pick the C128 and search the keyboard later (on Amibay for exemple). I you don't have any C64, it could be interesting to pick one + a modem and a disk drive.

>> No.584398

>>581506

Man, Starglider 2 is the way to go, and it boot on both the Atari ST and the Amiga.
http://www.youtube.com/watch?v=oJ46Dvv6yFQ

>> No.584924

Bumpin'

Do you know if there's an Amiga version on Maze War? There is one on Atari ST (called MIDI War, because of the LAN multiplayer system using the MIDI in/out) but I never found one for Amiga...

>> No.584927

>>584247
Amiga uses separated sync while most consoles use composite sync

>> No.584954
File: 52 KB, 463x317, mega_turrican.jpg [View same] [iqdb] [saucenao] [google]
584954

>>582325
Could you share the working one, then? I would love to play this game again.

>> No.585327

>>584927

I didn't know that. Even the one that output RGB use composite sync?

>> No.585337

>>585327
They all have composite sync because they're designed to also output an NTSC signal.

Amiga outputs the same essential signal as VGA, but at 15Khz instead of 31Khz

>> No.585612

>>585337

Well, thanks for the info. Also, I think I'll try to learn some 68k assembly. I made me a floppy of Devpak 2 for my Amiga, but do you know a good tutorial? I'll search on google, but if you already know a good one, I could alway follow it.

>> No.585875

ITT: Poor kids with nostalgia goggles forgot about the glorious DOS.

PC was never as good before DOS.

>> No.585910

>>585875

What are you talking about young man? Talking about nostalgia goggles in /vr/? PC before DOS? Glorious and DOS in the same sentence? This young man must have some problems...

>> No.585926

>>585910
>Doom
>Not better than 99.999999% of the amiga library

>> No.585931

>>585926

>Doom
>not available on Amiga with another bunch of FPS

>> No.585938

>>585931
>Inferior ports
It was on the Jaguar too, doesn't mean anything.

>> No.585947 [DELETED] 

>>585875
/v/ please go.

>> No.585948 [DELETED] 

>>585947
.I will never leave, /vr/ for i am you.

>> No.585962

>>585938

>Inferior port

Not really. With a 68040 (68k equivalent of the 486), it's just like on PC.

>> No.586002

>>585962
>No sound
>Loud, inferior music

>> No.586016

>>586002

Yeah, that's true, but that's thanks to the guy who made the port.

>> No.586025

>>585926

Here is new for you: There are people who think Doom is not that great. I know, shocking

>> No.586029

>>586025
And they are called the minority.

>> No.586042

Any game from the 80s will be better on Amiga and any game from the 90s (ie. Doom) will be better on PCs

/thread

>> No.586065
File: 8 KB, 175x133, Screen-shot-2011-05-13-at-9.36.jpg [View same] [iqdb] [saucenao] [google]
586065

>>586029

You are right. Majority was always deciding factor what is good. Look at popular music, games and movies today. Everything's triple A quality

>> No.586091

>>586065
>>586042
>>586029
>>586025

Hey hey hey guys, could you please stop to ruin the thread? Like, it's an Amiga thread not a "UR MACHINE CAN'T RUN WORDPERFECT AND DOOM, THEREFORE IT SUCKS" thread.

>> No.586098

>>586091
>Like, it's an Amiga thread not a "UR MACHINE CAN'T RUN WORDPERFECT AND DOOM, THEREFORE IT SUCKS" thread

If this were 1991, such a flame war would be acceptable. Now it just looks silly to be arguing over long-dead computers.

>> No.586103

>>586091

I agree man and I apologize.

>> No.586148

>>586091

>>586065
Yes, they are.

Stay bitter,you'll always be a part of us, even if you are a hipster.. - /v/

>> No.586153

>>586098
DOS is still alive though. It's just evolved into windows and dosbox.

>> No.586165

>>586153

I still use DOS for some of my computers. But let's focus on the Amiga as it is the subject of this thread.

>> No.586207

>>586148

Listend let us end this argument. Doom is good game, but good games came out even before and after Doom was released. I hope that you can agree with that

>> No.586225

>>586207

Just ignore him.

Anyway, so for the BBS we talked about yesterday, is there someone interested?

>> No.586232

>>586207
GoG.com .

>> No.586624

Bumping with some demo:

http://www.youtube.com/watch?v=mcghoKQd3Uc
http://www.youtube.com/watch?v=gUNx2alpHnQ

>> No.586730

You guys have no idea, Aminet has new soundfiles for ADooM released since a year ago. Cool enough if you ask me. And the game runs fine.

And If anyone minds, a 68k version of dosbox is in the works. So if you have a fast custom 68040 or so Amiga1200, you can run DOS games. The AGA can handle it just fine.

Also DooM is one of only a few good games that came out on PC back then. Realistically spoken, a lot of games that came out on DOS actually tried to simulate certain game aspects of the Amiga. Not only ports, but many important gameplay aspects.

I remember in 1993 or so when people called me a pleb when I played Lemmings 2 on PC and not on the "far superior" Amiga. Nowadays I know what they meant.

Also Blue Byte released Albion on PC just to give a homage to their predecesors for the Amiga. That game was certainly made with love and it shows. It surely was made for the Amiga in mind but it's decline held it's release off.

I just mean that the PC did not have more awesome games than the Amiga until 1998 or so. The DOS version of Turrican 2 got released in fucking 1995.

>> No.586816

>>586730

If you have a 68060, you can overclock it up to a hundred of MHz I heard. There's no reason it couldn't be as powerful as pentium, as the 68k family has alway been superior to the x86 family. So for DOS emulation it's not bad.
Another way to play PC games on Amiga is to use a IBM-PC Card on an Amiga 2000/3000 with an i386/486 on it, connect a floppy drive to the board, and all the other boards necessary on the free ISA slots. At last you have an IBM PC in you Amiga!

Also, I never knew Turrican 2 got have been released on PC.

>> No.587015

>>586730

>DOS version of Turrican 2

Consider me interested. How does it compare to the original?

>> No.587304

>>587015
Pretty bad. Lower resolution, less colours and sound is just awful. Gameplay itself is mostly okay, but some enemies were slowed down.

>> No.587332

>>587304

Hell, even with the VGA chipset they couldn't do a good remake of Turrican 2 graphic wise?

>> No.587443

>>582250
>>582325
>>584954
can't you download an official image from the factor 5 site?

>> No.587456

>>587443

http://www.factor5.de/downloads.shtml

I only see Kataki, R-Type and BC Kid.

>> No.587465

>>587456

My bad, they are in Backup...

>> No.587765
File: 1.63 MB, 2816x2112, turrican_title_plasma-rgb.jpg [View same] [iqdb] [saucenao] [google]
587765

Welcome to TURRICAN.

>> No.587934

>>587765

Bumping for the night. It would be nice if this thread stay alive for another day.

>> No.587990

as someone who never experienced Amiga, is there any emulators, or do I need to track down an Amiga here in the US?

>> No.588040

>>587990
Try IcAROS, it's open source copy of Amiga OS and it now comes with integrated emulator for classic games and shit. I think you can run it from CD like Linux.

>> No.591217

>>587990

You have WinUAE and WinFellow if you want an emulator, or if you want the real hardware, you could look for a real amiga, and mod it to make it accept both PAL and NTSC softwares.

>> No.591256

Same guy as >>591217, search for "3.4 How do I switch between PAL and NTSC?" in the following website to know how to switch between PAL and NTSC:
http://www.faqs.org/faqs/amiga/introduction/part1/

>> No.591531

>>591256
There's no need for mod, you switch region and chipset mode from boot menu, it's the same like changing stuff in BIOS. Just hook up adequate monitor.

>> No.591547

>>591531

I know, but sometime a switch has to be installed for some softwares.

>> No.591642

>>591547
I don't really know of anything but some video and image processing software that would need HW modifications and I doubt somebody who's trying to play Turrican will be fucking around with Alladin4D.

>> No.591673

>>591642

Why not?

Anyway, that's true that only some rare cases actually require a Hardware modification.
Also, How is the Amiga version of Katakis?

>> No.591676

>>591673
Most consider it to be okay, only played the C64 version and Amiga version was considered straight port with better graphics and music.

>> No.592085

>>591676

Ok, I'll just download the ADF image on Factor 5's website and make me a floppy.

>> No.592126

>>587765
Turrican II's title music is some of the best Amiga game music ever.

http://www.youtube.com/watch?v=Fvha_2hAzq0

>> No.592142

>>592085
If you're playing on real Amiga then just use DiskImage, easier than writing ADF to floppy. It works on 2.x and 3.x versions of system.

>> No.592193

I obtained Amiga 1200 with PhaseV 68030 and 16MB of RAM. Installed CF adapter and now I'm deciding what OS to put on it?

>> No.592213
File: 6 KB, 246x248, zipstick_super_pro.jpg [View same] [iqdb] [saucenao] [google]
592213

>>579115
>To stay /vr/ related, which joystick do you use on your Amiga?
The Zipstick. Absolutely no contest for me when it comes to that matter. I'd take a Competition Pro in a pinch, and I stick with one of those for emulation just because I picked up a USB one on the cheap, but my heart's always going to be with the yellow buttoned beast.

>> No.592228

>>592193
I'd probably go with a version of Classic Workbench myself, though which one would depend what you're hooking it up to.
http://classicwb.abime.net/

I've got that sitting on my A1200 right now along with most of the WHDLoaded stuff out there and it runs like a dream. Only have an 8MB + FPU card though, still waiting to get my hands on a better expansion.

>> No.592230

>>592193
Workbench 3.1 hand down. 3.0 is hassle to install on HDD, 3.5 and 3.9 need more RAM for sure and 3.9 would be pretty slow on 030 since it came out in 2000 or so when 040 and 060 were already standard. Since you have Blizzard you can softkick ROM 3.1 if you feel like it but you won't need it unless you plan on installing CD or DVD drive.

>> No.592232
File: 9 KB, 320x256, Pirates!_2.png [View same] [iqdb] [saucenao] [google]
592232

If you want a good Amiga game that hails from Murka, try Pirates! as it has the best version out of the original ones.

>> No.592250

>>592193
If you're on 3.0 kickstart ROMs you'll be limited to OS 3.0/3.1, though if you're using it for gaming that's no great disadvantage.

>> No.592257

>>592142

I use the Workbench 1.3, so I don't know if it will work...

>> No.592259

>>592250
KS3.1 is only needed if you want to expand your Amiga to high-end standards. You won't need unless you plan on using the Miggy as your desktop computer.

>> No.592265

>>592257
Depends on your kick. If you have kick 2.x it will.

>> No.592276

>>592213

This joystick look classy as fuck. I'll check on the internet where I could get one.

>>592265

I don't have Kick 2.x, just the 1.3. I'll get the 2.x or the 3.x when I'll get an Amiga 2000/3000. Also, it isn't a problem for me to create my floppies, I still have a bunch of fresh, un-formatted 3"1/2 floppies.

>> No.592285

>>592276
>This joystick look classy as fuck. I'll check on the internet where I could get one.
It's definitely widely regarded as one of the better sticks out there. It's also become a little too well known, though, so expect frankly stupid ebay prices. Brit ebay has them listed for ~£20 right now which is obscene.

If you're a euro of any kind Amibay might be worth a shot for that sort of stuff. People are a lot fairer over there, at least if you make yourself an active part of the community. http://www.amibay.com/

>> No.592287

>>592285

I'll check on Amibay, thanks for the info.

>> No.592349
File: 29 KB, 600x450, Normal_tac2.jpg [View same] [iqdb] [saucenao] [google]
592349

Speaking of joysticks, did anyone else use these? I remember that me and other people had quite a few of them.

>> No.592354

>>592349
Looks like ComPro rip-off.

>> No.592630

>>592349

Did the Amiga actually took advantage of the second button? In every games I play with the joystick, I only use 1 button...

>> No.592794

>>592630
A fair amount of titles can take advantage of a second button, but the majority of sticks are wired such that all of the buttons are 'fire' and there is no independent second button. For legit two-button stuff you're better off with a megadrive or master system pad.

Megadrive pads are particularly nice as the A button doesn't get used enough. Easy enough to pop it open, cut the trace, and wire it to 'up' for games use up to jump/accelerate and get tiresome pretty quickly on a pad.

>> No.592803

>>592794
>the A button doesn't get used enough
I meant 'used at all.' I'm not aware of anything but Hired Guns that can use all three buttons, and even that took swapping a wire around at the connector.

>> No.593013

http://amiga68k.de/?p=1612
German article, but pictures say it all. A600 in PS3 case.
Now PS3 has gaems!

>> No.593028

>>593013

>Moving a computer from a fully functional and adapted case to an ugly glossy black shit-mess of a case

Truly disgusting

>> No.593053

>>593028
He just wanted to play some games on PS3.

>> No.593136

Not quite retro, but new international issue of Amiga Future is out. So if you don't have subscription, you can get it from amigafuture.de shop.

>> No.593440
File: 227 KB, 295x210, n.gif [View same] [iqdb] [saucenao] [google]
593440

>>593013
Absolutely disgusting.

>> No.593469

>>593136

I'll take a look.

>>592794
>>592803

Well, I don't think I'll modify my Megadrive gamepad, as I use it on my Amiga AND my Megadrive when we're 2 playing on it.

>> No.593595

I have only one thing to add, Elf:
https://www.youtube.com/watch?v=nYTdcs6z0Hs

>> No.593651
File: 9 KB, 400x400, 1343847628722.png [View same] [iqdb] [saucenao] [google]
593651

>>593595
What the hell happened to Ocean? They used to have an office near where I used to live in South London.
That was a beautiful game. Dat music, man, even after all these years...

>> No.593691

>>593651

Yeah, most amiga musics are timeless. It's sound capabilities were unmatched for a long time, and the developers knew how to use it perfectly...

About Ocean, I don't know, they did some console ports of games like Worms, things like that, but after the arrival of the Saturn, PS1 and N64, I don't know what they did...

>> No.593696

>>593691
>>593651

See >>593682

>> No.593715

>>593696

After the C64 era they started to make some good games. Elf is one of them.

>> No.593723

>>593696
troll/10

>> No.593731

>>593715
>>593691
Batman and The New Zealand Story on the C64 are completely disgraceful compared to the NES versions of those games

>> No.593738

>>593731
Do you mean Batman: The Movie? Because yeah, the C64 version of that is rather lousy but they had an earlier and less well-known game Batman: The Caped Crusader that's pretty good.

>> No.593739

>>593723

please, let's keep the level of this discussion above the /v/-level.

>>593731

Read what I wrote here >>593715 , if their c64 games were shitty, they did some good stuff on Amiga, and as I'm concerned, this thread is an Amiga thread.

>> No.593747

>>593739
Calling a decent Amiga publisher EA is not /v/? I was only repaying in kind.

>> No.593749

>>593738
One of the biggest letdowns of BTM is that the C64 port has an overhead view of the Batmobile chase level instead of the racing game-style perspective in the 16-bit versions.

>> No.593773

>>593739
Ok. Returning this thread to its original topic, here's Batman: The Movie on Amiga

http://www.youtube.com/watch?v=3H_loWZS9Jg

and PC

http://www.youtube.com/watch?v=HAsGL2Bucjs

The PC version has VGA graphics so it should be good, right? Wrong. More specifically, go to the car chase scene (6:53 on the Amiga video and 7:02 on the PC video) The latter is a complete joke compared to the Amiga. It has almost no sound and everything is choppy as fuck.

>> No.593791

NES Batman is a totally different game made by Sunsoft (and a million times more awesome) while the 1989 BTM game was computer-only

>> No.593816

>>593773

It's an early VGA game, that support EGA and CGA too, so it's quite normal for this game to have wacky scrolling and stuff as it's supposed to be compatible with 2 shitty Graphic chipset (hell, even on the Atari 2600 the scrolling is smoother).

>> No.593842

>>593013
Jesus. The A600 is beautiful. Why would you do something so cruel to it?

>> No.593843
File: 10 KB, 640x400, 1345606456713.gif [View same] [iqdb] [saucenao] [google]
593843

>>593816
Ah that's true; in 1989 they still were writing games with IBM XTs and CGA in mind. Some of those early VGA games like Bubble Bobble aren't actually even running in Mode 13, they're in EGA mode and just use the palette registers to alter the color palette.

If you ran this on a real EGA card, it would use the awful Day-Glo color scheme seen in KQ4 and whatnot.

>> No.593857
File: 25 KB, 320x200, 96520993300qy7.gif [View same] [iqdb] [saucenao] [google]
593857

>>593843
Simpsons Arcade Game is another EGA game masquerading as VGA, although this one requires a 286 and won't run on XTs

>> No.593879
File: 222 KB, 588x701, Roger_Dean_Terrorpods.jpg [View same] [iqdb] [saucenao] [google]
593879

>>577748

>> No.593892

>>593843
Technology didn't move nearly as fast in the 80s as the 90s. For comparison, in 1999 all new PC games needed at least a Pentium to run and sometimes a P2. That would have been the equivalent of still supporting 386 PCs with Windows 3.1.

>> No.593894

>>593842
From the description, the guy who made it wanted to make something like modern CDTV for playing demos and shit.

>> No.593898

>>593892
Windows was largely responsible. Because the new software required a much more powerful PC than anything before, it spurred a race for faster CPUs and more memory.

PC technology moved quicker in the 90s than any other decade, but by the 2000s things started slowing down again.

>> No.593909

>>593892
>>593898
486s were relevant for all of three years (1993-95) while 8086 machines were relevant for nearly a decade.

>> No.593914

>>593898
It wasn't exclusive to IBM compatibles, end of millennium was when all those expensive 060 expansions, 3D accelerators, new revisions of OS and RTG graphics started popping up for Amiga and then the whole PPC craze in 2001.

>> No.593952
File: 689 KB, 1280x800, Roger Dean Surreal Landscapes 1600x1000-11.jpg [View same] [iqdb] [saucenao] [google]
593952

>>593879
Dammit, Roger Dean, stop making fantastic fucking art will ya? I thought you were getting crazy with Yes covers, but your Psygnosis shenanigans are way out of hand.

RIP in pieces Psygnosis

>> No.594029

>>593952

Is there a pre-Doom FPS available on Amiga? Like, Maze War/MIDI War/Faceball 2000?

>> No.594098 [DELETED] 

>all C64 emulators start up in PAL mode
>reputedly none of them emulate NTSC accurately except CCS64

Kind of shows you the degree of respect (or lack thereof) that Euro emulator writers have for us

>> No.594132 [DELETED] 

>>594098

Let's not start this kind of debate here, it will just turn this thread into another US vs Yuro shitstorm, and we don't need it.

Polite sage for off-topic

>> No.594169

>>594029
Yeah, there are some. Check HOL database.

>> No.594179

>>594098
>not having an option set by my preferred default means I'm not respected, no one loves me
I'd say something about entitlement, but I'm trying hard to not fuck up this decent board, I suggest you follow suit, buddy.

>> No.594208

>>577308
Why are the Z and Y keys swapped on that keyboard? Is that Deutsch?

>> No.594214

>>594208
Most likely, Germans use QWERTZ.

>> No.594282 [DELETED] 

>>594098
Oh yeah...if you go on sites like Lemon64 it's full of German and Dutch guys and they're always talking about how "Boy this game sure radiates that distinct NTSC 'spirit'" and "In the hands of European programmers, this game could have been awesome."

Also the ratio of European to American guys there is like 70% to 30%

>> No.594294 [DELETED] 

>>594282
I'm terribly sorry Amerifats couldn't program a computer they supposedly invented for shit

>> No.594298 [DELETED] 

>>594294
Really.

>US version of Ikari Warriors
disgusting.jpg
>Euro version of Ikari Warriors
homersimpsondrool.jpg

>> No.594314 [DELETED] 

Oh god no it's happening again. Stop this useless US vs Yuro shit.

>> No.594328 [DELETED] 

>>594294
At least I won't be living under shariah law in 20 years

http://www.dailymail.co.uk/news/article-1324194/Mohammed-popular-baby-boys-ahead-Jack-Harry.html

>> No.594334 [DELETED] 

>>594328
At least Britain is still 90% white while Clapistan is 70% and dropping

>> No.594331 [DELETED] 

>>594328
>using a two-year old news article
>you

>> No.594345 [DELETED] 

>>594340
Enjoy being a colony of Mexico in 20 years, Cletus

>> No.594340 [DELETED] 

>>594334
>tfw half of London looks like Pakistan now

>> No.594343 [DELETED] 

>>594334
>>594331
>>594328

>>>/pol/

Kindly keep this shit off of this board.

>> No.594351 [DELETED] 

>>594345
Don't worry; I can own a gun to protect myself from nigger and spic rape. You not so much.

>> No.594356 [DELETED] 

>>594345
>>594343
>>594340
>>594334
WHAT DOES THIS HAVE TO DO WITH VIDEO GAMES

>> No.594370 [DELETED] 

>>594362
>using a four year old article on a shady website

>> No.594362 [DELETED] 

http://www.genericrant.com/2009/03/10/muslims-outbreeding-europeans-in-europe/

>> No.594364

Oh fuck, here we go again. For 180 posts this thread was perfectly on topic and awesome and then the same two trolls that destroy one thread after another come.

To save it, I offer you... commodorefree.com! There is preview of next issue!

>> No.594371 [DELETED] 

>check back on Amiga thread
>/vr/ is now /pol/ 2.0

Good job, cuntflaps. Good work on shitting up the only decent board. Leave now.

>> No.594372 [DELETED] 

>>594364
>and then the same two trolls
Probably more like 3-4

>> No.594375 [DELETED] 

>mfw an Amerifat got shot by niggers walking to the corner petrol station and died because he had no health insurance and couldn't be treated near me

>> No.594383 [DELETED] 

Report the /pol/
Ignore the /pol/

This is the only way to defeat the cancer in its early stages. Hopefully we can get them permabanned from /vr/. Mods, please take notice.

>> No.594390 [DELETED] 

>>594375
>tfw a Yuropoor had his council flat broke into and his wife and daughters raped by niggers and dune coons because he couldn't own a gun to protect himself near me

>> No.594392 [DELETED] 

>>594383

>Report the /pol/

Already done. Let's wait and see if the mods do their job.

>> No.594393 [DELETED] 

>>594375
>implying emergency rooms can deny you medical treatment

>> No.594419 [DELETED] 

>>594416
turns out it was just one dude replying to himself

why do these people exist

>> No.594416

Thanks modfriends.

>> No.594427 [DELETED] 

>>594392
Fat chance. Mods here seem to exist to delete threads based on the first post alone. Happens time and time again.

'Controversial' first post followed by pages of relevant discussion? Kill it!

'Safe' thread that turns in to a moronic shitstorm like this? Carry on, kids!

Please prove me wrong, this was a lovely thread until these dickheads moved in.

>> No.594434 [DELETED] 

>>594419
to remind us of what not to become
now stop talking about them
>>594427
You've already been proved wrong, dumbass. You spoke too soon.

>> No.594448 [DELETED] 

>>594419
>turns out it was just one dude replying to himself

How do you tell?

>> No.594456

Thanks mods!
Now for something cool: DOOM AB3D total conversion!
https://www.youtube.com/watch?v=ni131ZgwgAk

>> No.594458 [DELETED] 
File: 184 KB, 512x640, 5635846755_4c3f2a8aea_z.jpg [View same] [iqdb] [saucenao] [google]
594458

>>594448

>> No.594459 [DELETED] 

>>594392
Fat chance. Mods here seem to exist to delete threads based on the first post alone. Happens time and time again.

'Controversial' first post followed by pages of relevant discussion? Kill it!

'Safe' thread that turns in to a moronic shitstorm like this? Carry on, kids!

Please prove me wrong, this was a lovely thread until these dickheads moved in.

>> No.594469 [DELETED] 

>>594454
I wonder if it ever occurs to the mods that all the deleted posts are archived so they're not actually gone anyway

>> No.594476

I just checked HOL, and I don't believe what I'm reading: 2 FPS that on Amiga 500 are actually using Gouraud Shading? Holy shit, that's just wonderful!

>> No.594480 [DELETED] 

>>594458
For god's sake stop posting that. it doesn't work and you know it.

>> No.594483

>>594456
Now that is something I can really get behind. I loved AB3D but these days I can't bring myself to play it even on an expanded machine.

I don't know if I'm getting old or if I've been too spoilt by modern, hardware accelerated 3D, but I find it incredibly difficult to make out what the heck is going on.

>> No.594498

>>581087
why eww?

>> No.594515

>>594498

It's some sort of expression of surprise. This time it was because most of the time Amiga threads become shitty after 10 posts, but this one lasted for much longer.

>> No.594535

>>592213
whoa, this joystick almost look steampunk-esque

>> No.594547

>>594535

Yeah, that's some sexy joystick. Getting one wouldn't be bad at all.

Also, for all those who want to get an Amiga, there are still some unused Amiga 1200 Magic Pack available.

>> No.594567

>>594483
I think that AB3D is in sore need of some RTG or high-res patch. It already has mouselook+keyboard patch so this would be the next logical step. Go play some Gloom Deluxe while you wait for the DOOM TC, I just rolled few levels in high-res mode on AmiKit and holy fuck it's still so much fun when you set gore to max.

>>594483
Technically speaking, Alien Breed 3D II had more advanced engine than Quake at that time - full 3D, lighting effects and spatial sound. Of course it crawled even on high-end Amigas and level design was just bad, but considering that the engine was made from original AB3D by ONE guy in ONE year it's still one hell of impressive feat.

>> No.594579

>>594515
oh... not sure what country you live in, but here in the US eww = gross, so you can see how I was confused.

>> No.594584

>>594579

Oh, ok, didn't knew it.

>> No.594594

>>594547
I'd love to get an amiga, but from what I've looked it they seem WAY out of my price range, or should I start looking other places than Ebay?

>> No.594615

>>594515
This whole thread should have been nuked. Silly janitor, when you cut the tree down you gotta grind out the stump as well.

>> No.594616

>>594594

Try Amibay instead of eBay, you'll find more useful hardware and adequate rules for this type of machines. You wont find the typical "RARE MINT AMIGA 500 VINTAGE 1987 - FOR 600$£€" kind of stuff on Amibay too.

>> No.594636

Somewhat unrelated but what are the essential C64 games to play?

>> No.594643

>>594636
Bad question if you don't want to instigate another US vs Europe shitfest

>> No.594647

>>594643
why?

>> No.594653

>>594647
Because of course American posters are going to recommend one set of games and Euros will recommend a totally different set and that will lead to poo-flinging.

>> No.594665

>>594615
wtf are you even talking about?

>> No.594667

>>594594
Pretty much this
>>594616

Boxed A1200 with mouse, OS diskettes and cabling shouldn't run for more than $200. CF adapter and 4GB card are another $30 or so, grab a joystick and box of floppies and you're on $250 for a complete system that can run pretty much every classic game made before 1994. You can get cheaper if you don't insist on everything being new and boxed.

And you have great building base for multimedia Amiga with A1200, since you can use PCMCIA networking cards (wireless, too!), attach a CD-ROM, expand it with CPU and RAM upgrades or just go full bonkers and tower it, hook it up with all kinds of HW and then connect it to high-end VGA monitor and play Gloom in 1600x1200 resolution while browsing /vr/ in background.

>> No.594658

>>594616
though isn't Amibay mostly europeans? I live in the US so that could pose a problem. I'm probably just fucked really.

>> No.594670

>>594636
Anything that says Lucasfilm, Microprose, Epyx, EA, or Broderbund on it. Those are the backbone of the (NTSC) C64 library.

>> No.594674

>>594665
The janitor has yet to figure out that threads which go to shit should be completely deleted, not just pruning out the shitposts.

>> No.594680

>>594658
Shipping will be higher but Amiga isn't too heavy so it won't be like shipping a TV or something.

>> No.594683

>>594674
but this thread isn't bad at all... so you are obviously just being a dick

>> No.594685

Don't bother with Sierra; they never really cared about the C64 and didn't have their more interesting games on it.

Also Activision was good

>>594683
Did you even see what happened here earlier or did you miss it all?

>> No.594689

>>594670
Arcade ports probably shouldn't be bothered with since most weren't that great

>> No.594694

>>594658
Fellow Amerifat here. Are there even any good US Amiga games? It seems all the noteworthy stuff was European.

>> No.594698

>>594694
Microprose and Cinemaware are your best bet for quality NTSC Amiga games

>> No.594701

>>594685
C64 versions of Turrican are easily the best. Also Alternate Reality series was awesome.
And one or two idiots wanking for 10 posts in thread that is otherwise 100% on topic and civil is a good reason to ban the said wankers rather than nuke the thread.

>> No.594706

>>594685
I saw it, but it's not happening now, so your "yah gotta just remove the thread" doesn't make much sense, anyhow, I'm done responding to you because it seems like all you want to do is start a new stream of shitposting

>> No.594714

>>594701
>C64 versions of Turrican are easily the best. Also Alternate Reality series was awesome

When recommending games, please remember that Euro stuff often isn't NTSC compatible. That said, I would certainly recommend the PAL versions of Ikari Warriors and Bionic Commando over the shit-tastic NTSC ones.

>> No.594726

>>594698
Since every single Amiga can be easily switched between NTSC and PAL mode and since it's a fucking computer so there's no region lock or protection and since it can be connected to fucking multisync monitor then there really is no reason to get NTSC over PAL or vice versa unless you plan on using Toaster or some other video software. Just get the best model you can with your budget and it will play all the games just fine. NTSC and PAL versions only have different boxes, that's about the only way you can tell what version of game you have.

>> No.594731

>>594706
>>>/q/577999

All "fire the janitor now" posts go in here

>> No.594736

>>594726
Nice but how about C64? Can that be switched?

>> No.594738

>>594736
No unless you swap out the clock crystal and VIC-II

>> No.594745

>>594714
PAL games often glitch on raster effects and run too fast/have out of tune music on NTSC C64s

>> No.594754
File: 10 KB, 384x272, 452345-thomas-the-tank-engine-friends-commodore-64-screenshot-starting.png [View same] [iqdb] [saucenao] [google]
594754

>>594745
>tried this on VICE out of curiosity since I was a Thomas the Tank Engine fanatic as a tot
>on NTSC mode it ran hella fast and was uncontrollable

>> No.594756

>>594736
No but cracked and trained games usually play fine on either. And if you connect C64 with proper RCA cable rather than RF then it's no problem at all.

>> No.594767

>>594756
>No but cracked and trained games usually play fine on either
I've ran cracked games on emulation and some of them fucked up when set to NTSC. In particular I recall New Zealand Story and McDonaldland as not working.

>> No.594771

>>594754
I didn't know that Thomas the Tank Engine was even a think in the C64 era... or did the C64 era last a lot longer in euroland?

>> No.594779

>>594769
No

>> No.594769

>>594767
are you this guy too >>594754

just curious

>> No.594780

>>594771
thing*

>> No.594785

>>594771
It started in the 80s but I don't think they showed them over here until the 90s

Incidentally that game is from 1992 (and also exists for Amiga and PCs) and yes C64s did last a good four years longer in Yurop than here.

>> No.594787

>>594771
Considering that last C64 was sold in 1994. then yes, it did.

>> No.594796
File: 17 KB, 640x400, thomaste2.png [View same] [iqdb] [saucenao] [google]
594796

>>594785
Amiga version

You control Thomas as he performs various chores. Complete them on time and avoid crashing into other engines.

>> No.594792

>>594785
yeah, I didn't realize it was a british show in the 80s, all I know about was the US adaption that ran on PBS in the 90s

>> No.594809

>>594796
>>594754
Too bad they didn't have that game over here because I sure would've loved playing it on my dad's C64 when I was like 5

>> No.594812

>>594796
Looks cool from screenshot but the fact that it's game of kid's show fills me with dread - is it any good?

>> No.594816

>>594812
All right for a kiddie game I suppose

http://www.youtube.com/watch?v=ZOHR1QTP6a8

>> No.594815 [DELETED] 

>>594792
also, the the wiki page seems to say that ringo was only the conductor on the 80s british version... but I swear I remember him on the US version before George Carlin... but then again this wiki article is written in a very confusing way, I think it needs a re-write

>> No.594819 [DELETED] 

>>594815
They redubbed the episodes with Carlin's voice and also changed some of the vocabulary to American terms, but later PBS had second thoughts and decided to run the original Ringo voiceover so people could decide which they liked better.

>> No.594831 [DELETED] 

>>594828
Probably community service

>> No.594828 [DELETED] 

>>594819
>They redubbed the episodes with Carlin's voice
I never did figure out what he of all people was doing providing voices for a kids show.

>> No.594838 [DELETED] 

>>594819
ah, anyhow, I wasn't young enough to actually get into the show at the time, I only saw it through the kids my mom used to babysit, at least unlike a lot of the shows those kids loved it wasn't annoying and noisy, lol

>> No.594848 [DELETED] 

>>594828
George Carlin was a strange guy; he enjoyed doing stuff for kids like later when he voiced that one character in Cars.

>> No.594846 [DELETED] 

>>594828
in the american only episodes he WAS the conductor, not just voice over, which confused me even more

>> No.594858 [DELETED] 

>>594838
>ah, anyhow, I wasn't young enough to actually get into the show at the time

>Shining Time Station
>early 90s
>like 20 fucking years ago
>"I wasn't young enough to get into the show"

Jesus fucking christ man are you like 50?

>> No.594864 [DELETED] 

>>594858
I'm 33, the show was aimed at pre-schoolers, get some age context kid

>> No.594875 [DELETED] 

>>594864
Way to bait /v/ kiddies, you moron.

Is it took much to ask that people kindly _not_ mention their age on here if they're over 19?

>> No.594868 [DELETED] 

>>594858
ohboyherewegoagain

Welp, we've now had a Yurop vs America and an age war in one thread.

I tried and tried to explain how the janitor should have nuked this thing but...

>> No.594885

>>594816
Meh, it looks okay but repetitive as fuck. Then again it has more gameplay than most other games for kids and at least the sounds are cool.
Still if I was kid I would rather play some Giana.

>> No.594895 [DELETED] 

>>594889
why? that's dumb, there is not point, no one really cares about age on this thread

>> No.594903 [DELETED] 

>>594895
I meant board... but what ever

>> No.594905 [DELETED] 

>>594895
Except the /v/ trolls who want to banish everyone older than HS from 4chan. If you want to provoke shitposting, go ahead.

>> No.594913 [DELETED] 

There are two things you never do on /vr/

1. Post about Yurocomputers
2. Claim to be in your 30s

Guaranteed methods of ruining a thread

>> No.594923 [DELETED] 

>>594913
>>594905
samefag

>> No.594924 [DELETED] 

>>594864
STS was the shit back then. Your loss if you didn't enjoy it.

>> No.594920 [DELETED] 

>>594905
yeah... but that doesn't really happen... and no, one person getting upset over age doesn't count, you are over reacting and coming off as bad as the "/v/ trolls" you keep mentioning

>> No.594930 [DELETED] 

>>594913
you are the only person that's ruining the thread... and I'm pretty sure that's your goal... so... yeah...

>> No.594941 [DELETED] 

>>594924
meh, it's not really my loss at all if I didn't enjoy it... because... well I didn't like it... different tastes and all you know..

>> No.594943 [DELETED] 

>>594924
FOR FUCK'S SAKE MAN I WAS LIKE 13 BACK THEN

>> No.594947 [DELETED] 

>>594943
Well you should have picked a better year to be born

>> No.594949 [DELETED] 

>>594943
umm... ok... why are you angry?

>> No.594957 [DELETED] 

>>594949
I'd be angry too if I were him. The guy is like in his 30s and posts on a website designed as a sandbox for autistic little kids. Obviously his life went wrong somewhere.

>> No.594962 [DELETED] 

>>594947
>>594957

stop trying to ruin the thread, I know you are that samefag that keeps posting about about never posting your age or computers that were popular in europe, just because you don't like the amiga doesn't mean you have to go all full retard and try to ruin the thread

>> No.594970 [DELETED] 

>>594962
>stop trying to ruin the thread, I know you are that samefag that keeps posting about about never posting your age or computers

Dude really get some fresh air and quit imagining samefags everywhere

>> No.594973 [DELETED] 

>mfw an Amerifat was fat near me

>> No.594979 [DELETED] 

>>594957
well you know how it is

>30 yo fatass who lives in his mom's basement sees /vr/
>thinks "Oh hai there must be mature adults liek me n stuff because /v/tards wouldn't be interested in retro gaymes n stuff"
>comes to /vr/
>fails to realize that there is no escape from /v/

>> No.594994 [DELETED] 

>>594991
explain (i'm kind of new here)

>> No.594991 [DELETED] 

Stop responding to the troll, he's the same guy who shits all threads about real consoles. He does the same thing on /g/ when people talk about retro computers. He's the samefagging hater who loathes people who enjoy using old computers. Just report him and move along.

>> No.594998 [DELETED] 

>>594991
>He does the same thing on /g/ when people talk about retro computers
All /g/ retro computer threads I've seen were completely civil

>> No.595003 [DELETED] 

>>594991
I figured it out, that's why I stopped responding to him... was it really necessary to make that post... all it will do is bate him more

>> No.595061

Thanks mods.
And now if you have beefy Miggy or UAE then go and try Genetic Species, it was made freeware on HOL and Aminet. It's the closest you can get to System Shock on Amiga and it's pretty good looking to boot.

>> No.595091

>>594885
I agree, also the track design looks horrible

>> No.595101

>>592349

I used this exact controller on my Commodore 64 growing up. It definitely took a beating, and was way better than the other joysticks we had. Nice size, and the buttons were nice and springy.

>> No.595236

Microswitches never die. My Zipstick is still going strong.

I could never afford an Amiga when they came out but I finally picked one up for 2 squids at the booty a while back.

It came with a 3d WW2 tank game, any idea what it was called?

>> No.596224

>>595236
>Microswitches never die.
Even if they do by some freak occurrence it's the kind of problem that can be fixed by a monkey with a soldering iron, especially given Zipsticks just use a bunch of standard box-type switches.

These things will outlive us all.

>> No.596971

>>595236

Maybe Sherman M4?

>> No.597201

Do you know if it is possible to hook a PC w/ CGA/EGA to an Amiga Monitor without any adaptator? I know it isn't possible for VGA, but CGA and EGA use a female db9 output, so I think it might be possible...

>> No.597212

what are the best amiga games to play for a newb

>> No.597223
File: 753 KB, 2048x1536, IMG_20130123_160317.jpg [View same] [iqdb] [saucenao] [google]
597223

>>597201
CGA and EGA use digital video signals. No dice, unless you feel like hacking together a 2-bit video DAC.

VGA cards can generally be configured to work with 15KHz monitors though. Here's mine outputting component video to a TV via a 15KHz mode and colorspace hack.

>> No.597225

>>597212
Try Shadow of the Beast 2 or Secret of Monkey Island if you haven't played it already.
Or maybe Gods.

>> No.597236
File: 601 KB, 800x600, disposable hero 2.png [View same] [iqdb] [saucenao] [google]
597236

>> No.597265

>>597223

Ok, thanks for the info, so I need an adapter or something like that? It for an old laptop that only have a CGA output.

>> No.597286

>>597265
Standard Amiga monitors like MicroVitec can accept VGA signal just fine (they're multisync), you just need VGA to RGB adapter, amigakit.com sells them. If you're talking about C1084 then you will probably need to tinker around with settings to output 15KHz signal.

>> No.597390

>>597286

And what about CGA/EGA signal?

>> No.597685

>>597236

Simply beautiful...

>> No.597701

>>597390
CGA/EGA are TTL. The signals only have 2/3 voltage levels and aren't variable like VGA.

>> No.597910

>>597212

There are some Good arcade ports like R-Type and Bubble Bobble.

>> No.598212

>>596224

They were designed to resist a nuke attack from the eastern block. It would be nice to see how they are wired, so i could make my own Joystick with some arcade components.

>> No.599543

>>597390
If you want brand new CGA TFT monitor for use with C128 or some old Hercules then they're still being made and sold for roughly $200 by Miracle. They have catalogue on miraclebusiness.com, look for some reseller. Look for model LT15A.

>> No.599630
File: 141 KB, 638x309, Victor's butt.jpg [View same] [iqdb] [saucenao] [google]
599630

>>599543

It's actually for Victor (pic related, it's him victor). It already have a TFT CGA screen (with multiple blue level), but I'd like to use a CRT with it. Thanks for the info anyway.

Anyway, I think I'll try to get an SCSI controller for my Amiga 500 on Amibay, there must be someone who got one but don't want it anymore. If it has a pass-through, it would be nice so I could add something else. On the SCSI controller, I think I'll hook an SCSI Tower with HDDs, CD-ROM drives, Tapes readers (for AMIX?), things like that. It could be nice to see an Amiga 500 with all this stuff hooked up.

>> No.600270

>>599630
IDE controller will most likely be cheaper since those are still produced while SCSI controllers are mostly collectibles.

>> No.600371

>>600270

Well, I shave a bunch of unused SCSI HDD, an SCSI CD-ROM drive and other SCSI stuff, ad i would like to use them...

>> No.601151

>>600371

I have*. Just saw it now, it's a stupid idea to shave disc drives...

So, /vr/, what's your Amiga config'?

>> No.601206

>All those weekends "wasted" in front of the fat crt playing james pond or robin hood (the rpg)
>Using the text to speech program to make the computer say swearwords
Ahh yes, the early 90ies

>> No.601291

>>601206

>Using the text to speech program to make the computer say swearwords

Every time someone see that my Amiga have an integrated speech synthesis program, they do the exact same thing. Maybe it's some reflexes we inherited from our ancestors...

>> No.603484

bumping for amiga 500+ and the package that came with nightbreed and SOTB2

>> No.603825

>>603484

My Amiga has yellowed pretty badly. I think I'll use some Retr0Bright on it, but I heard that there were some drawbacks... So, should I it or it will damage the plastic?

>> No.603827
File: 15 KB, 400x390, Commodore_1085S-D3.jpg [View same] [iqdb] [saucenao] [google]
603827

>>603825
wasn't mean't to answer to >>603484

>> No.603846

>>603825
Just leave it as it is. Accept the natural order of things.

>> No.603858
File: 368 KB, 800x500, fzsef.png [View same] [iqdb] [saucenao] [google]
603858

>> No.603969

>>601151
You could try to get one of those RAM expansions for A500 with integrated SCSI controller, probably the best all-in-one solution. Check Amibay.
Rocking ELBOX towered A1200 with Infinitiv keyboard, Blizzard 603e (overclocked to 300MHz) with 50MHz 060, 128MB RAM, MediatorPCI, Voodoo 3 3000 (16MB VRAM), generic 10/100 network adapter, SoundBlaster 128, 40GB Maxtor, some Sony CD-RW, ZIP drive, external floppy drive, Cocolino with Kensington trackball, kick 3.1, OS 3.9, some 19" Samsung for RTG graphics and MicroVitec 1438S for AGA. I considered overclocking the 060 but then I would have to swap the heathsink for active cooler.

>> No.604127

>http://youtu.be/kI9oiqEE2Dk
>Review of Amiga arcade ports

this guy is pretty annoying and fat, but has some good info

>> No.604167
File: 10 KB, 320x200, Barbarian_DOS.png [View same] [iqdb] [saucenao] [google]
604167

>>603858
The other Barbarian game

>> No.604324
File: 292 KB, 800x500, mrnutz.png [View same] [iqdb] [saucenao] [google]
604324

>> No.604331

>>604167
This is an incredibly stupid game where you use the icons on the bottom for control, plus it has a digitized clip of a guy yelling "Barbarian!" on the title screen and going "AAAHH!!!" when you die.

>> No.604985

>>604331

I think I should give "Behind the Iron Gate" a try, it look pretty cool.
http://hol.abime.net/89

>> No.605007

>>604985
It's sort of average FPS/RPG mix, not bad but combat is clunky and the maze is pretty monotonous.

>> No.606254

>>605007

So, what do you people think of the idea of /vr/'s BBS/MUD we mentioned earlier in this thread?

>> No.609758

>>604331

The digitized sounds are fun, but yeah, the control sucks.

>> No.610440
File: 24 KB, 640x480, Snapshot_20130418.jpg [View same] [iqdb] [saucenao] [google]
610440

Anyone here have played The Pawn?

>> No.610467

>>605007
It gets better after you get the mapping device, but they seem to have scientifically designed the game so you get the mapping device IMMEDIATELY after you get sick of the fucking mazes.

And the mushrooms.

And running out of ammo.

And the GOD DAMN PASSWORDS.

>> No.610474

>>610467

>A computer game that come on an easily re-writable media.
>No saves or save disk.

Wat?

>> No.610493

>>610474
Very few Amiga games save progress to disk.

Most of the good Amiga games are arcade style games or arcade ports (ROD-LAND, VOLFIED) so they don't really need it.

RPGs do, because they're all 100 hour dungeon crawly slog-a-thons (Ishar, Legends of Valour, etc), but that's about it. And Sim City. Okay, quite a few DO, but very few do it RELIABLY.

Amiga games are just shit for saving. You'd come back to a game, and all your saves would be completely un-reloadable. You can look up reviews of Goblins 3 in magazines where they say stuff like 'Great, if it's installed on the HD. from floppies, saving DOES NOT WORK.'

BTIG is too simple a game to require full saves anyway. It would have been nice if the game kept track of your full inventory, but it's not System Shock 2.

BTIG's passwords give you money equal to the value of your inventory when you last completed a level. Every level opens with a shop, but the problem is that every shop only stocks one copy of each ammo type, which means you'll have to start the final level with one clip.

And when you die in BTIG, you go back to the main menu and have to restart from your password. (Which is mercifully entered for you, I THINK.)

>> No.610498

>>610474
And for extra bonus WTF points, look up how the Bitmap Bros. game GODS works.

In GODS, you have passwords that are unique to your playthrough of the game. Your passwords are unique because your copy of the game is unique: the game asks you to duplicate its Disk 2 when you start it up so it can save the passwords it generates to it.

> The game has a save disk that saves the passwords which you then have to type in.

>> No.610505
File: 353 KB, 800x500, fear 1.png [View same] [iqdb] [saucenao] [google]
610505

>> No.610515

>>610505
Genetic Species > Behind The Iron Gate > Fears > Gloom > Death Mask > Gloom 3

>> No.610518

>>610505
How fast Fear was supposed to be ? Trying to play it on Winuae, and it look like a little too slow imo.

>> No.610525

How do you play terrorpods ?

>> No.610527

>>610493
>Very few Amiga games save progress to disk

Plenty of them do, just not your Yuro side-scroller games

>Most of the good Amiga games are arcade style games or arcade ports (ROD-LAND, VOLFIED) so they don't really need it

Case in point.

>RPGs do, because they're all 100 hour dungeon crawly slog-a-thons (Ishar, Legends of Valour, etc), but that's about it. And Sim City. Okay, quite a few DO

And adventures. And strategy games.

>> No.610534
File: 90 KB, 640x810, 1326997592-00.jpg [View same] [iqdb] [saucenao] [google]
610534

>>610518
Fears is quite icky. You could try an A4000 if you like or the CD32 version, but it will always be a bit icky.

>>610527
It's almost like you read the entire sentence you quoted!

>> No.610756
File: 326 KB, 1680x1050, winuae 2012-12-09 23-05-50-50.jpg [View same] [iqdb] [saucenao] [google]
610756

>> No.610987

I'd love to get a hand on an Amiga 3000. I saw one somewhere, but it was like 300 bucks and I didn't have much money left until the next month's pay. When I had enough $€$€, it was already too late...

>>610756

Where is it from?

>> No.611043

>>610987
Blade warrior:
http://www.youtube.com/watch?v=lgIKO8uG6lo

>> No.611057

>>611043

Thanks! I'll get the Adf and make me a floppy of this game someday.

>> No.611071
File: 347 KB, 1680x1050, winuae 2013-01-06 15-50-09-83.jpg [View same] [iqdb] [saucenao] [google]
611071

What am I even supposed to do ?

>> No.612801

>>610505

Which configuration Fear require to run smoothly (by smoothly I mean above 35 FPS)?

>> No.612815

>>611071
Get the sword.

>> No.613409

>>612801
>above 35FPS
I don't know what you're smoking, but 30FPS in FEARS is smooth, most people were content with 15FPS. Welcome to the world of 90s first person shooters.

>> No.613603

>>613409

Well 30 FPS is okay, but 10... Even Quake is smoother on my pentium.

>> No.613628

>>579614
>blood pack for minor smoke inhalation

>> No.613718

>>613603
When Quake came out for Amiga, people with high-end machines played at stable 12FPS at 320x200 with double pixel rendering effectively making it 160x100. And people played online and fragged the shit out of each other with that. You have to approach those shooters with 1995 standards in mind.

>> No.613738

>>613718

Well I never played Quake on Amiga, only PC.

>> No.613772

>>613738
I played Quake on 486. Framerates jumped from 14 to 16 and it was still hella fun.

>> No.615986

>>613772

Well, it could still be fun, but I can't call it fluid.

>> No.617997
File: 57 KB, 640x380, os31-resultat.jpg [View same] [iqdb] [saucenao] [google]
617997

Bumping.

Do you have any good Dungeon Crawler on Amiga that isn't Dungeon Master or Captive?

>> No.618196

>>617997
Black Crypt, Ishar, Dragonflight, Amberstar, Ambermoon, Hired Guns (not exactly dungeon crawler but close), Bloodwych, Realms of Arkania, all SSI games...

>> No.619273

Man, I didn't even knew games like these: http://www.youtube.com/watch?feature=fvwp&v=TW0ZP1I8cvM&NR=1
existed on Amiga! It's kicking so much ass! Why did Carmack said Doom was impossible to do on Amiga while there were better games technically wise made before? I mean, Id didn't made good Stencil Vector Shadows until Quake 3, while this game have this + Gouraud Shading...

>> No.619572

>>619273
It was explained several times here already. It's not because it would be impossible to port Doom to Amiga, it was because iD thought (probably rightfully) that there was no money to be made by doing that in house. And 3rd parties that wanted to do the port were screwed by iD's pricing that no typical Amiga dev house in 1994 could afford. Quake got ported to Amiga in late 1998 because it was just too expensive for clickBOOM (MAJOR Amiga dev house of late 90s) to buy license before that.

>> No.619595
File: 27 KB, 844x572, Hard_Hat_Mack_ports.png [View same] [iqdb] [saucenao] [google]
619595

Why was my Hard Hat Mack thread deleted? It didn't imaginably break any rules.

>> No.619608

>>619595
C64 master race

>> No.619667

>>619608
Don't know why the C64 port only uses four colors. It's pretty needlessly ugly.

>> No.619675

>>619667
Compared to the rest? The rest had mismatching colors, the devs for the C64 version were smart enough to pick 4 colors that work together.

>> No.619686

>>619675
The Apple and PC only had a limited color selection, so that's forgivable. I assume you mean the Atari version?

>> No.619703

>>619686
Yeah what's up with the green? Otherwise it's the second best looking one. And I don't think the PC and Apple's color's are 'forgivable', while it's not the dev's fault it sure makes the C64 version a lot favorable.
And the limit of colors available isn't the big problem anyway, that was the case on all platforms, but rather the selection of colors they chose for the limited palette. Again, a hardware problem and not the game dev's fault.
And I don't even need to listen to their sound effects to know that the C64 is gonna sound better as well.

>> No.619716

>>619703
I just checked out the PC version's sound: https://www.youtube.com/watch?v=SCntG7mvGMI
Wow, that was way worse than I'd imagined. My ears are bleeding now.

>> No.619734

>>619703
None of them have that great sound (but how many games did in 1983?). BTW, the PC and Apple sfx are nearly identical.

>> No.619749

>>619734
Well, while this one sure isn't at the top, there are many many amazing sounding gems in the C64's huge library of games, partially thanks to it's amazing SID chip.
And I liked the little music thingy that played when you ran around.

>> No.619753

>>619716
That version suffers from some rather sloppy programming which was common on early PC games since programmers were not well acquainted with the 8086 and able to write efficient code on it. The animation is uneven (speeds up and slows down) while the Apple HHM is completely smooth even though that computer also had no hardware sprites.

>> No.619767

>>619749
Most of the great SID music was made by Euro composers and after 1985. Early games were just basic bleeps and even in the C64's later years, American devs aside from LucasArts rarely did any quality work on the SID.

>> No.619761

>>619716
was merzbow the sound director of this game or something?
I mean I know PC speakers were limited at the time, but... just... ugh

>> No.619762

>>619753
Youch. Glad I never had the misfortune of encountering it.

>> No.619780

>>619767
Sorry, I'm not familiar with games by their dates, I grew up with a C64 but since I was born in 1985 I never knew any of the dates of any games.
Can you give me some examples of (famous) games pre-85?

>> No.619784

>>619767
what does this have to do with anything?

>> No.619794

>>619753
PC games didn't come into their own until the 90s, in part because of influential books like Michael Abrash's "The Zen of Assembly Language" that greatly improved the art of writing x86 code. During the early 80s when HHM was made, Z80 and 6502 were what most programmers were versed in.

There were indeed some skilled x86 programmers in the early days, but they were writing applications like Lotus 123 and not games.

>> No.619803

>>619780
Euro stuff made by Ocean or Thalamus or Elite had some legendary SID tunes. Ron Hubbard was one of the most famous gods of C64 music.

>> No.619807

>>619753
Sierra were almost the only guys who really programmed XT-era PCs well and mostly because unlike most game devs, they committed themselves to the PC platform early on.

>> No.619902

>>619703
I agree the Atari port has some screwy, non-coordinated colors

>> No.620072

>>619794
256-color/Soundblaster
That's when and why IBM compatibles took over.

>> No.620110

>>620072
that is a good reason why, because VGA was much easier to program for than CGA/EGA. in addition, Commodore exited the US market as the 90s began so Amiga ceased to exist as a competing platform (many PC games from the VGA era got Amiga ports in Europe, but they were usually cut down and had fewer features)

>> No.620141

>>619572
Of course it was possible to port Doom to the Amiga, it being turing-complete. The problem was that the Amiga's video memory was organized in a way that made it unsuitable for 3D graphics.

>> No.620161

>>620141
Amiga has planar graphics unlike the linear VGA Mode 13

>> No.620205

>>620161
right, right. you have planes for the red, green, blue, and intensity stuff. it's a pretty clunky layout and scrolling is also annoying since you can only move one full screen and then have to reset a bunch of memory pointers for every scanline.

VGA is just a frame buffer, but you have an ultra-simple layout of "One byte=one pixel". it was a major improvement over the snarled mess of CGA/EGA/Tandy and programmers of the day much loved Mode 13

>> No.620226

>>620205
Actually the hi-res VGA modes are still planar, but games rarely used those. By the Windows 95 era of course 640x480x256 was normal, but CPUs had become fast enough that performance wasn't an issue and you also had DirectX to do most of your dirty work.

>> No.620241

Been monitoring this thread for a while.
Even though I only own a C64, I just want to say I'm glad there's actually threads on this board that aren't MUH NINTENDOS 90S GAMES. Keep at it, gentlemen.

Polite sage for not contributing.

>> No.620271

>>620226
640x480x256 is officially supported by all VGA cards although some early ones had only 256k of memory and couldn't use that resolution except at 16 colors. It is not supported by the BIOS however and the method of setting it wasn't always consistent on every card, which is why they usually came with a Windows 3.x driver disk.

I think by the time of Windows 95, VGA had been pretty much standardized so that there was only one universal driver provided with the OS.

>> No.620280

>>620241
You're probably a Yuro and they never liked Nintendo anyway

>> No.622801

>>620141
>>620161

I though planar graphics where a problem only when there is texture mapping over polygons?

>>620241

Glad you liked the thread. Next time I think I'll include other machines like the C64, Atari 8bit, stuff like that.

>> No.625331

>>620271

>640*480*256 w/ VGA card

I alway though this mode was available with SVGA....

>> No.628607
File: 52 KB, 333x400, Katakis_Cover.jpg [View same] [iqdb] [saucenao] [google]
628607

Bumping.

>> No.628646
File: 635 KB, 1024x768, indy.png [View same] [iqdb] [saucenao] [google]
628646

>> No.628659

>>620280
>if you got anything nice to say to my favorite company don't say it at all

>> No.629001

>>625331
SVGA is extension of VGA standard so it can be hard to tell which is which but 640x480 256 colours is the maximum VGA can do while maximum of SVGA is 800x600.

>> No.629005

>>628646
Loved this game, but damn it was HARD

i've never been good at point&click

>> No.629191

>>629005

>Sucking at point&click

Man, you sure got problems...

>> No.629220

>>577721

I swear, that was a fucking brilliant move. Using a small music track to deliver the scare effect, when no other combat sequences had a soundtrack of any kind, is plain horror movie goodness.

>> No.629239

>>629191
You obviously never used original Commodore mouse. Playing Minesweeper with it is equally challenging as 1CCing Metal Slug 3.

>> No.629248

>>629239
Two player Lemmings is an incredible sight.

Both players continually scraping their tankmice across the mouldy 30 year old mouse mats, slamming them on the table to try and dislodge an unresponsive axis, and occasionally taking the ball out or dismantling them completely to clean them.

It doesn't last very long though, 2 ply Lemmings Lv 1 starts on a platform with no barriers IIRC so both sides are extinct before anybody's used a tool.

>> No.629254

>>629239
>>629248

I never used them, no. Alway the double standard one (Atari/Amiga), or the 1200 mouse.

>> No.629259

>>629254
Is the A1200 mouse the slightly curved one with the large square buttons inset into the top plastic?

>> No.629330
File: 178 KB, 1200x900, mouse-raro-para-commodore-amiga-1200-600-500-e-outros_MLB-F-2819764368_062012.jpg [View same] [iqdb] [saucenao] [google]
629330

>>629259

It is the on on the pic.

>> No.629365

>>629239

Man you're exaggerating or you never cleaned you mouse.

>> No.629379

>>629365
I cleaned it regularly but the fucking left button got all mushy over time and eventually I had to use the Force (TM) to even get the click to register. And all old Comomice are prone to this.

>> No.629398

>>629379

It's the contrary that happened to my 1200 mouse, over the time, the left button started to stay in the pushed button state. Now i don't have to push it anymore, it click whenever I slightly touch the button.
For your tank mouse, i think you just need to change the switches with better quality ones and it'll be as good as new.

>> No.629490

>>629398
I know that replacing switches is all it takes but I got generic DB-9 mouse for $5 that works perfectly fine.

>> No.629532
File: 33 KB, 640x480, amimouse.jpg [View same] [iqdb] [saucenao] [google]
629532

>>629490

Well, do what you want. But if I were you I would have replaced the switches, because I love the shape of original Amiga mouse, and having one working perfectly is kind of neat.

>> No.629545

>>629532
I still have it I just don't feel like repairing it right now when I have working one. And the working one is very similar except for slightly rounded edges.

>> No.630453

>>629545

Lost patrol:
http://www.youtube.com/watch?v=gmLiNk64kuQ

>> No.630845
File: 504 KB, 956x967, AHA HAHAHAHAHAHAHAH HAHA HA HAHA HA HHA.png [View same] [iqdb] [saucenao] [google]
630845

>>620280
>fuck ur opinion i bet ur a yuro

lel what

>> No.630951

Anyone else here love Amiga Crackintro/demo?

http://www.youtube.com/watch?v=-B_-eDk9gcU

http://www.youtube.com/watch?v=JlXwmw8UY9w

http://www.youtube.com/watch?v=eofshtmMVMQ

>> No.634632

>>630951

Bump.

>> No.635579

>>630951
Go to pouet.net for all your demo needs, although 2013 Amiga releases are nothing spectacular so far.

>> No.635591

>>635579

I already checked some demo from them, but mainly for PC.

>> No.636336
File: 2.16 MB, 2569x3323, CD32FrontFixedRes.jpg [View same] [iqdb] [saucenao] [google]
636336

Special mini-dump for you AmigaFags. Some one sheets for the CD32, A2000 and A1200. Scanned them in some years ago along with some other docs at the time and had them sitting in a folder ever since.Threat reminded me of their existence so here ya go.

>> No.636372
File: 1.84 MB, 2566x3326, CD32BackFixedRes.jpg [View same] [iqdb] [saucenao] [google]
636372

Oops. Speellinggg errorss. LOL Meant thread.

>> No.636384

>>636372
>>636336
>>636380

Thanks for the scans! Do you have more of them?

>> No.636380
File: 1.56 MB, 2570x3326, A1200FrontFixedRes.jpg [View same] [iqdb] [saucenao] [google]
636380

>> No.636387
File: 1.20 MB, 2570x3326, A1200backFixedRes.jpg [View same] [iqdb] [saucenao] [google]
636387

>> No.636397
File: 1.23 MB, 2558x3319, A2000FrontFixedRes.jpg [View same] [iqdb] [saucenao] [google]
636397

Nope. Only found these three within those docs. Sorry. But still, what a find, hey?

>> No.636409

>>636397

That's still neat, thanks again for sharing your stuff!

>> No.636412
File: 1.57 MB, 2565x3326, A2000BackFixedRes.jpg [View same] [iqdb] [saucenao] [google]
636412

This is the last.

>> No.636959

Man i love these screens with a black background, over-saturated with Rasters, Scrollers, bobs, stuff like that...
http://www.youtube.com/watch?v=T6qXLOsAgA8

>> No.640496

>>636412

What do you think it would happen if I wrote to this address and asked for an Amiga 2000HD?

>> No.641392
File: 363 KB, 640x480, joystick001.png [View same] [iqdb] [saucenao] [google]
641392

Just came back from my favorite vidya store. I bought this joystick for my Amiga after playing on the store's arcade cabinet, as I don't have a real one, just a Megadrive pad.

>> No.641456

>>641392
Looks like some QuickShot clone. Not bad.

>> No.641953

>>640496
No reply.

http://www.youtube.com/watch?v=NRI7hHwiRxk

>> No.642881

Guys, tell me, honestly, have you ever finished Thexder?

>> No.642893

>>642881
I am a video game master so yes

>> No.643127

>>592126
and a nicely improved metal version...

http://www.youtube.com/watch?v=lQEeAMIuM8k

>> No.646426

Bumping.

>> No.646613

>>642893

Ok, you gave me some courage, now I'm trying to finish it.
Nice game btw, hardcore as fuck but really fun.