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/vr/ - Retro Games


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File: 106 KB, 920x584, golden_eye_n_64_documentary_play_1000-1-920x584.jpg [View same] [iqdb] [saucenao] [google]
5799029 No.5799029 [Reply] [Original]

was it really that good?

>> No.5799031

>>5799029

only if you had friends

>> No.5799063

>>5799029
Back in the day? Yeah? Now? Not so much. The N64 has a fucking garbage controller.

>> No.5799070

>>5799031
Came to say this. Loved getting the golden gun and fucking everyone up.

>> No.5799075
File: 62 KB, 622x626, 1550741523983.png [View same] [iqdb] [saucenao] [google]
5799075

For a video game based on a movie, it's god tier.
But there's not much else I can say that hasn't been said millions of times, year after year.
Why do you ask? You just wanted some (You)s right?

>> No.5799434

>>5799063
b-but muh "precision"

>> No.5799701
File: 829 KB, 1465x1120, Earthbound (U)-190810-163507.png [View same] [iqdb] [saucenao] [google]
5799701

>> No.5799715

>>5799029
i remember having to wait a month to get it because it was sold out everywhere. i made my mom drive me to every electronics boutique, toys r us and department store in my city for 4 solid weekends until i finally got one at walmart

>> No.5799716

My friend played it in recent years for the first time and he didn't understand the hype. You had to be there when it was popular to truly appreciate it.

>> No.5799717

Fuck off with these dumb zero effort /v/ template threads

>> No.5799724

>>5799063
>>5797542

>> No.5799725

>>5799029
For its time.

>> No.5799728

It was so good they made a movie out of it.

>> No.5799747

>>5799716
It's been the complete opposite to me where I didn't think much of it back in 1997 but after 20 years I decided to try it again, after having played other FPS games and having become used to modern WASD controls AND despite some obnoxious shitposters crying how much Goldeneye has 'aged' I actually really enjoyed it, so much that I played it till the jungle stage in only a few weeks. It might not be game of the year all year or even the best licensed game but it was actually much more enjoyable than I thought at first.

Not that it disproves how much of an insecure, (YOU) seeking faggot OP is but that's a different story.

>> No.5799753

>>5799717
All of 4chan is zero effort
Stop acting like this isn't just what 4chan is, and has been for years

>> No.5799760

>>5799031
No, the single player is outstanding and is the best part.
>>5799063
>he fell for the "n64 controller is bad" meme
If you actually play it for a while it feels the same as any other decent controller. It's not uncomfortable.

>> No.5799819

>>5799029
I still play it every so often, more so that PD because I love the structure of the missions. It's not really a game people can easily adapt to nowadays which is understandable, I have more than 20+ years of experience with the console and controller so I know I'm a minority. It paved the way for future console shooters, that's why it's so important, whether it's good or not by today's standards is the unfortunately reality that we've been spoiled by much better technology and controllers. I will always love this game, I don't expect people to feel the same.

>> No.5799834

>>5799029
it still has the best single player campaign of any console FPS to this day if you play it on 00 agent

the design is impeccable

>> No.5799886

>>5799029
https://youtu.be/MRIUOtby5G8
With a mouse and keyboard, the game is just great.
You should try it anons.

>> No.5799948

>>5799029
It had its universally applauded multiplayer tacked on by one dude at the very end of development. This last ditch effort is what the game is known for, it being really really good at the time. People even return to it on n64, emulator, and even a remake in Valve's source engine.
>It Was Really That Good.

>> No.5800306

>>5799029
It was mindblowing to me when it was new, and I think it's still pretty decent.

>>5799434
It does have precision, pretty good precision too, problem is the stick is fragile and grinds itself to death (which could be ameliorated by the application of some suitable synthetic grease), and the top of it has a ridged hard surface which is sometimes really uncomfortable for extended gameplay. They should have put a rubber cap on it ot something, I imagine this wouldn't be too difficult of a mod to do.

For worn out and broken sticks, there's replacement drop-in ones made out of steel, which while practically indestructible for its purposes, also makes it pretty expensive.

>> No.5800313

>>5799760
The N64 controller has strengths and weaknesses.

>> No.5800325

>>5800306
It's actually not that "precise" on a technical level. In fact, it's not even truly analog. The reason people think that it's "precise" is the fact that it's less sensitive to fine movement than a more modern stick.

>> No.5800334

>>5799724
>>5799760
Yes, anyone who disagrees with you is a zoomer.

I'm 32 motherfucker, I played the shit out of this game as a kid, but try playing it as an adult. It fucking sucks. The game REQUIRES auto aim because the manual controls are such shit.

And inverted aim z targeting that's more sensitive than your mother on her period make hitting anything hard and annoying. A good game for larping James bond as an alcoholic with palsy.

>> No.5800339

>>5800325
>It's actually not that "precise" on a technical level.
it's been proven to have smaller deadzones than other sticks

>> No.5800342
File: 195 KB, 888x556, ge_difficulty.jpg [View same] [iqdb] [saucenao] [google]
5800342

>>5800334
>The game REQUIRES auto aim because the manual controls are such shit.
My goodness, how was anybody able to finish 00 Agent mode then?

>> No.5800350
File: 18 KB, 500x469, 1523715711940.jpg [View same] [iqdb] [saucenao] [google]
5800350

>>5800342
>Almost Non-existent
>Almost

>> No.5800492

>>5800334
>The game REQUIRES auto aim because the manual controls are such shit.
Holy fuck, what a casual. Everyone knows the controls are better and combat is faster if you turn off auto aim. I could beat this when I was fucking 12.

The auto aim is to let kids play the game on Agent, for Secret Agent and 00 Agent you pretty much have to turn the auto aim off, same for doing runs to unlock most stuff. You probably have deformed hands and alcohol fetal syndrome or something.

>> No.5800497
File: 10 KB, 201x246, Brosnanmouth.jpg [View same] [iqdb] [saucenao] [google]
5800497

I was autistic enough that this genuinely confused me as a kid.

>> No.5800515

>>5800334
G I T
U
D

>> No.5800517

Hi

>> No.5800523

>>5800492
Rubbish. The game is both funner and slightly easier with auto-aim on. Take your self-fellatio elsewhere. If you want to compare wang size go for the speedrun records, a small handful of them turn auto-aim off as it can distract the gun from pointing exactly where it's supposed to be sometimes.

>> No.5800579

>>5799029
it still is that good

>> No.5800615

Haven't played it in 16 years

>> No.5800652
File: 71 KB, 320x240, Natalya.png [View same] [iqdb] [saucenao] [google]
5800652

This was supposed to be an attractive female

>> No.5800664

>>5800652
Not really, it's supposed to be a computer programmer. Though she is very attractive in the movie.

>> No.5800671

>>5800664
Why would you let a woman program?

>> No.5800704

>>5800671
Because it's sad to see a male fall for such a cuck job and within 8 years desperately trying to get into the fraction of management positions.

>> No.5800707
File: 820 KB, 275x207, 1564208038302.gif [View same] [iqdb] [saucenao] [google]
5800707

>> No.5800709

>>5799029
>>5799031
>>5799063
>>5799716
>>5800497

you're all retards, it's a great game and the single player is amazing. The controller is perfect for FPS because the Z button is like a trigger. The game is a classic not only does it have great gameplay and design, but the music, physics, and level design are all god-tier. The game also has a certain 'charm' not really seen in FPSs. If you are shitting on this game you either havent played it (in which case why bother) or you are a retard.

>>5799747
>he only got to Jungle
lol, bet you were playing on Agent as well

>> No.5800721

>>5799434
>>5800325
I tried playing Goldeneye with a Gamecube, PS3 and Xbox 360 controller, and none of them were as good as the N64's analog. Aiming for headshots or specific body parts came out much more naturally on N64, while I struggled to aim properly with more modern analog sticks.

>> No.5800726

>>5800334
>>5800342
>>5800721
what is it with you idiots and 'aiming'? I have literally never, ever, ever had a problem with the aiming in Goldeneye, ever, ever in the history of time and i've played it back in the day and more recently

This meme has to die, while i'm at it the "Perfect Dark slowdown meme" has to die too, PD only slowed down if you did a multiplayer with 4 players and 8 bots, (Which to be fair people did do quite a lot , it seemed natural) but that is a lot of onscreen stuff . if you play 4 players and 4 bots, there isnt any slowdown. Single player doesnt slow down at all. These dipshit memes, spread by ps1 and PC fags, handed down like a genetic disease to Zoomers who've never played either game, have got to die

>> No.5800734

>>5800726
I didn't have a problem aiming in Goldeneye on N64, I had a problem aiming with GC, PS3 and Xbox controllers, as I said. Could be the controllers, could be the emulation, I dunno.

>> No.5800745

>>5800734
The n64 analog was more precise than later controllers. Taller stick and the gears inside allows for finer tuned aiming. Too bad the sticks disintegrate over time.

>> No.5800758

>>5800734
well fair enough. I must say though I dont really get the whole aiming thing. you just do it? Is it really that hard? like, is everyone dyspraxic these days or something.

>> No.5800760

>>5800734
>>5800745
i can complete Aztec on 00 Agent in 7:59 btw so i know what im talking about

>> No.5800775

>>5800760
But can you move out of your parents house?

>> No.5800793

>>5799029
For that era and system it was. It look a long time for proper 3D shooters on console to be decent. Aside from the hold to manually aim shit the largest problem with this game wasn't the game itself. It was the poor manufacturing quality of the pre-pin N64 controller which almost everybody had. Some people I knew detested this era and felt the gameplay quality was retrograde to what had come before true 3D

Funny that you ask though. I actually started the goldeneye remake earlier today.

>> No.5800960

>>5800775
Fuck your economy (and your girl friend in front of your best friends)

>> No.5800989

>>5800960
I'm guessing that's a no.

>> No.5800996

>>5799029
No
It's good if played with Keyboard and mouse and higher FOV though.

>> No.5801002

>>5800989
What could top Goldeneye on N64? notta whole lotta.

>> No.5801112

>>5800996
Wrong

>> No.5801154
File: 60 KB, 608x792, Goldeneye pinball flyer back.jpg [View same] [iqdb] [saucenao] [google]
5801154

>>5799029
The pinball machine was subjectively better.

https://www.youtube.com/watch?v=p0C9HxNChKA

Find places to play pinball here:
pinballmap.com

>> No.5801165

>>5801154
I don't think that's the best way to get newfriends interested in your hobby but ok. Apples and Oranges, anon.

>> No.5801175

>>5800709
I never said I stopped at the jungle level, just that I was playing so much of the single player campaign in a short time. Get that insinuation out of your ass anon.

>> No.5801179

>>5801175
But how else are people on /vr/ supposed to feel superior?

>> No.5801301

>>5799715
Good ole Walmart. Trusty old Walmart. Charge $12 for $4 medicine Walmart.
>>5800334
Goldeneye not only has mouse and keyboard with online now (emulation) but it also has a good remake in the source engine now.

>> No.5801394

>>5801301
Goldeneye doesn't "have mouse and keyboard now". You're playing another game with approximated goldeneye maps and guns. It'd be like if you built something to look like Super Mario World or Mario Kart 64 on a modern PC and referred to them as those games. Only the casualist of casuals would think they were the same.

>> No.5801404

>>5801394
lmao

>> No.5801413

>>5800709
...Maybe i had to be there?

I only played the game recently, but left thinking Goldeneye was just an average FPS at best, then again, i didn't try the multiplayer.

But still, nothing about the game really felt that amazing and aside from some cool James Bond like features such as the watch, it didn't feel that full of charm.

I don't know, i just really don't get all the hype that Goldeneye gets, it's not even for some lame reasons like the controller or the framerate, i just really don't think the game is that amazing.

>> No.5801426

>>5801413
It's not that you "had to be there". It could be that you just don't like it that much. It could be (more likely) that you're not giving it a chance. Experienced players know the maps and objectives like the back of their hand, but I do remember getting a bit stuck on the objectives or lost in wide open levels on my first go through it many years ago and it did sometimes seem a bit boring to me. I would even say the most fun is when you already beat it on the hardest setting and are replaying it.

>> No.5801428

>>5801413
Try the Nintendo Wii version.

>> No.5801465

>>5801413
Finish a few missions on 00 Agent and then come back to us

>> No.5801603

>>5801112
If you can't admit that the original controls suck fat horsecock you're delusional.

>> No.5801613

>>5800726
>Single player doesnt slow down at all.
It slows down like crazy SP, especially when you're shooting through the glass in that one level while dual wielding those mac-10-a-likes, not that I minded, or mind now. Slowdown in old games is usually cool because of when it occurs.

>> No.5801638

>>5801613
Slowdown or a drop in fps? Show me a video of actual slowdown that you can replicate in goldeneye.

>> No.5801773

>>5800523
No way, any combat is easier where you can place shots on your own, without having to wait for the auto-aim to pay attention to the situation and trusting its poor judgment.

I'm not even a pro or speedrunner.

>> No.5801786

>>5800652
Imagine that, a person rendered in 1997 era console 3D, also in a game with a fully 3D environment, doesn't amazing.
Looks passable for the time, especially on fuzzy composite.

>>5800745
Add synthetic grease into the stick and that should greatly increase its lifespan. Nintendo didn't lubricate them for some reason.

>> No.5801821

You had fun because you were hanging out with your friends. Not because the sub 10 framerate, janky nightmare of a fps seen through a quarter of a standard def screen with maps made up of 10 polygons.

>> No.5801825

>>5801638
Is it really so hard to believe that Goldeneye had framerate drops?

>> No.5801828

>>5801603
Git gud.

>>5801638
How have you never experienced slowdown in Goldeneye? It's not frequent, but there's definitely times where the framerate drops like a rock, when there's been a bunch of explosions in one place and you stroll through all the smoke before it clears, the gams slows down noticeably, especially if you're busy shooting at guys as you do.

I'm not sure you'll catch that on footage of an emulator on PC, because the game will actually constantly run at max, which it ordinarily would not. For instance the AR33 will shoot so fast that the normal 3rd burst will consistently sound like a single shot, which isn't even something you'd experience on the N64 if you pointed it at empty sky and gave the game nothing else to render but the gun itself, that'd at most make it sound like 2 shots.

I'm convinced that Rare built the game under the assumption that the player would at all times hover around a certain performance, and made certain things behave at certain speeds where the 'natural slowdown' during the game would make it come out just right and feel smooth. Emulators gives you far higher performance than the devs expected of the original hardware, which does make some things smoother and lets you never have slowdown, but changes intended behaviors.

>> No.5801847

I can't believe the sequel sucked, requiring a memory card in order to friggin save.

>> No.5801951

>>5801828
You know what? Forget it, forget it. Just forget it. People here obviously can't even handle the most basic of discussions or questions. I'm done. Goldeneye on the N64 NOT on an emulator does not have "crazy slowdown" on the regular if ever.

>> No.5801971

>>5801951
That's absolutely not what I said, clean your glasses and read it again.

>> No.5801978

>>5801971
>It slows down like crazy SP, especially when you're shooting through the glass in that one level while dual wielding those mac-10-a-likes,
.....

>> No.5801979

>>5801951
See yourself out? lol

>> No.5801980

>>5801638
I take it you don't own this game. All you have to do is throw mines all over destructible objects and blow them up (try it in the last room in Bunker). All the particle effects & smoke slow things down

>> No.5801989

>>5801980
I can hardly remember the levels in the single player but I sure as shit remember framerate drops. That's in every game really, you just need to know where to look.

>> No.5801993

>>5801978
Not me.

>> No.5801995

>>5801847
There was no true sequel to Goldeneye, as in, Rare never did another Bond FPS again.

>> No.5801998

no

>> No.5802006

>There was no true sequel to Goldeneye, as in, Rare never did another Bond FPS again.
Someone else did it and it needed a memory card to even save. Rare eventually did Perfect Dark and I think a lot of their groundwork carried over into that.
>Select all images with statues
>>5801993
You lucked out boi '

>> No.5802037

>>5801980
Throwing a bunch of mines all over destructible objects and blowing them up and facing the explosion up close isn't at any point a objective in the game. I never said I have never experienced any slowdown in the history of my playing Goldeneye, I said where does it occur, especially "crazy slowdown" regularly during single player doesn't happen. The fps drops yes.
>>5801993
Then why did you say "That's absolutely not what I said, clean your glasses and read it again."? in response to me? I was replying to one person, the person who said that.

>> No.5802067

>>5802037
>Throwing a bunch of mines all over destructible objects and blowing them up and facing the explosion up close isn't at any point a objective in the game. I never said I have never experienced any slowdown in the history of my playing Goldeneye, I said where does it occur, especially "crazy slowdown" regularly during single player doesn't happen. The fps drops yes.
The very first level has you throw mines all over a bunch of tanks.

>> No.5802191

>>5801426
I guess, i just didn't have this problem with DOOM or Build Engine games(okay, so Redneck Rampage isn't exactly a great game and Goldeneye is indeed better than it) at all, they also had big levels but are a lot of fun.

Though they don't have much in the way of objectives usually beyond "Kill everything in sight and collect some key cards in the process", but i admit i haven't tried playing Goldeneye in the hardest difficulty.

Mostly because after playing it, i didn't feel like replaying it or trying it in a harder difficulty, i just didn't find the game that fun, but comments do say that the game in the harder difficulties have more enemies and is thus more intense...and with more FPS frame drops, but i bet the game accounts for that and you are expected to use those to your advantage.

Good developers, when faced with the hardware not having enough memory and not wanting to cut anything out, usually tended to make frame drops kinda necessary for survival or as a tool to help you dodge and think about what to do before getting swarmed by a lot of attacks in every direction.

>> No.5802194

>>5801951
I'll agree that 4chan sucks for any kind of actual discussion. It's mostly people just acting like smug douchebags and nothing productive is ever said or done here.

But let's be real, even in single player its super easy to make Goldeneye lag. Just fuck around with the rocket launcher or any other explosive

>> No.5802232

>>5802067
That's the second level and it doesn't slowdown shit. In fact speedrunners often plant mines to get a boost forward.

>> No.5802245

>>5802191
The reason Goldeneye is much better in higher difficulties is because the game actually *forces* you to be tactical and do stealth to survive. It then becomes fun as fuck.

Playing with keyboard and mouse just shits on that and you can continue to mindlessly headshot everything.

>> No.5802260

>>5802191
Stop being obsessed with frame rates. After five minutes you scarcely notice them.

>> No.5802286

>>5802260
>Stop being obsessed with the objectively poor performance of the game.

>> No.5802306

>>5802232
No you start in the vents right? the level ends when you throw mines on gas canister tanks and detonate them. I mean maybe you shoot them idr.

>> No.5802342

>>5802037
Because you replied that to my post?

>> No.5802380

>>5802191
They play pretty distinct from Goldeneye.
Almost every enemy in GE64 is a guy with a gun and you need to shoot him before he shoots you, shoot him before he shoots an important character, shoot him before he escapes, and also avoid being shot by either shooting first or knowing when to fall back behind cover. There's also the whole killing an enemy before he alerts the others by the shooting his loud gun or sounding an alarm, even being mandatory in a few levels (this includes not letting then stop you on security cams) on top of achieving a set of objectives.

Games like Doom and Duke3D are a bit more arcade oriented, there's basically zero stealth, and the enemies vary a lot, some have guns, some shoot slower projectiles visible in the air, allowing you to dodge them (and in Doom's case trick enemies into battling each other), some can only bite, some have a ranged attack of a special kind, like a homing projectile, a perfect accuracy attack that can only be avoided by breaking line of sight, or in Duke's case, an attack that shrinks you down to the size of a rat, making you briefly vulnerable to an instant kill attack by nearly any enemy.

The way Doom and Duke approaches being FPSs is just completely different to how Goldeneye does it, it's like comparing a sedan to a cargo truck.

>> No.5802384

>>5802232
The framerate still tanks when you do stuff like that.

>> No.5802397
File: 51 KB, 500x342, bettermethinks.jpg [View same] [iqdb] [saucenao] [google]
5802397

>>5799029

Am I the only one who preferred The Worlds Not Enough over goldeneye?

>> No.5802404

>>5802397
Yes.

>> No.5802413

>>5802191
Goldeneye doesn't get any appreciable slowdown from just enemies, it's more explosions that do that, which give the most framedrop if you're really close.
>rolling fireballs
>shower of particles (particularly if an object is destroyed)
>bunch of lingering smoke (seems to affect performance the most, especially with multiple explosions in one place)

It's generally not an issue for most of the gameplay. In one of the levels you get basically an endurance round having to fight back guards, and they will occassionally shatter some of the many large windows in the room, as glass makes a lot of particles on shattering, you can sometimes get a very brief dip in performance, but it goes away almost immediately as particles when they hit the ground. Sometimes you get fired at with multiple rocket launchers, bringing a lot of explosions in your face if you don't back the fuck away in time, so that can give another performance hit, but if you get away in time it'll be fine.

Other than a couple of odd occasions like that, the game tends to maintain decent to good performance at all times, so you wouldn't have to worry about performance getting you killed. If anything, occasions like those are usually happening as you're getting killed anyway, so it's not like it affects gameplay.

>> No.5802443

>>5802397
You needed a memory card to flippin' save dude.

>> No.5802498

>>5802413
Almost all N64 games bottleneck on memory bandwidth, so anything that adds extra pressure on memory is going to tank the framerate. Nothing hits memory more than alpha blending, so that's why explosions really fuck shit up.

>> No.5802590

>>5802443
You need a memory card for like 70% of the library

>> No.5802653

>>5799886
>that intro.
The feels

>> No.5802681

>>5799886
Just got done with PD using mouse and keyboard. Will try GE next, felt really great to play, although it did make the game much easier.

>> No.5802736

>>5802590
I must have lucked out then

>> No.5802742

Probably played this game as much if not more than any other console game as a kid. Tried to play it as an adult and the one joystick control was so fucky, I put it down in a few minutes. Really one of the most fun multiplayer games in it's day, played the ever loving fuck out of it with friends. But my brain has been so conditioned on modern controllers that I can't do it anymore.

>> No.5802906

>>5802742
Goldeneye 64 actually has a special control scheme to let you use two gamepads at once, give it a try.

>> No.5803305

>>5801413
That was a 1997 game, I think it was the first or one of the very first to have AI like that, hit direction on certain parts of the characters, and a bunch of other tech stuff. Not to mention it cost a good $1500 for a PC that could do those graphics.
Cutting morning class with a few friends to go smoke pot and play Goldeneye was great times

>> No.5803320

>>5801413
>just an average fps

n64 has one other fps that isnt complete shit. Even the PS1 didnt have a stellar fps library. So that puts Goldeneye in the top tier for 1997. Yes, i'm disregarding PC because that was the divide at the time. Throw in fun multiplayer and voila you have a solid package.

>> No.5803324

I forgot I started this thread, huh

>> No.5803435

>>5799886
can you play perfect dark like this? With higher fps maybe?

>> No.5803665

>>5803320
>Even the PS1 didnt have a stellar fps library.
Good joke, PS1 had no fps library and its graphics were dogshit in every genre compared to N64. It could have highly detailed textures, but throw anything remotely intensive like fps games at it and it couldn't handle it at all.

>> No.5803965

>>5803665
It played Doom fine.

>> No.5803982

>>5803965
So can the 32x, and even the SNES version of Doom is pretty decent.

Technically you're right, but in terms of 3d fps games fit for fifth generation hardly. Doom is 2d.

>> No.5804150

>>5799029
I played it as a 9 year old at release and even then I thought the controls weren't good and the game wasn't anything special.

>> No.5804181

>>5802380
The AI of Goldeneye and Perfect Dark was very advanced. The AI of Timesplitters (which was made by the same guys) felt like a downgrade because Sony rushed it.

>> No.5804227

>>5799070
I liked being Oddjob and giving people the Judo chop

>> No.5804853

>>5803982
>So can the 32x
It could, but the tiny cartridge space meant they had to sacrifice lots of content. Which is a shame, because it actually ran well on the machine, and if they had bothered to actually redo the music rather than just dump it on the soundfont without adapting it, the version could have been known for across the board good sound.

>> No.5804903

>>5802286
The performance of the game is objectively pretty damn decent for the most part, particularly for a 1997 era console game in full 3D.
There's only odd occasions where it may dip noticeably.

>> No.5804921

>>5802681
Consider playing on 00 Agent to make up for the advantage of a mouse.

>> No.5804935
File: 293 KB, 392x464, 1564096642816.png [View same] [iqdb] [saucenao] [google]
5804935

>>5804227
>1v1 License To Kill
>pick Jaws to be a good sport
>friend picks Oddjob

>> No.5805069

>>5804921
I did, it still feels easier than when I last played it years ago on console. Its funny how they decided to compensate for the dumb soldier AI by throwing a shit load of enemies at you, its something you dont have in PD where they are a bit smarter. Levels that gave me most trouble were Train and Control, still was a fun experience.

>> No.5805198

The remake on the Nintendo Wiiiiiiii

>> No.5805249

>>5799029
It was great if you only had a N64 and were used to garbage quality games.

>> No.5805753

>>5805069
>they decided to compensate for the dumb soldier AI by throwing a shit load of enemies at you
learn how to stealth, infinite spawning guards means you either triggered an alarm or your noise level was WAY too high

>> No.5805757

>>5805198
I gave the remake a try:
>Replaces Pierce Brosnan's and Sean Bean's likenesses with Daniel Craig's, and Some Asshole
Fair enough, they probably couldn't negotiate that anyway.
>3 weapon carry limit, if you include your starting weapon which you can't drop, so really a 2 weapon carry limit
DROPPED

ZERO
OUT
OF
FUCKING
TEN

>> No.5805759

That game was great, it doesn't hold up very well today though, but it was a genre starter, we wouldn't have gotten Timesplitters if it wasn't for that game

>> No.5805761

>>5805753
This. If you give the guards a window to fire their loud guns, the other guys will hear that and come running.
You gotta stealth fast.

>> No.5805843

>>5805757
WERE YOU THE OTHER AGENT ?!

>> No.5805846

>>5805843
Yes in that game you play as a different character that's not 007.

>> No.5805859

>>5805843
>>5805846
What? No, that's fucking Rogue Agent, the Wii remake has you play as Bond as normal, but as Daniel Craig, not Pierce Brosnan.

>> No.5805862

>>5805846
>>5805859
Someone better tell me why there's so many actors playing James Bond and none of the other characters ever notice at all.

>> No.5805864

>>5805862
James Bond is like Jesus, he can any appearance because he lives in your heart.

>> No.5805867

>>5804935
Jaws is better anyway. Movement speed is tied to character height so Oddjob moves slow as fuck while Jaws is blazing fast. You can grab all the good shit and as long as you know how to keep your camera tilted downward a little bit the auto aim locks onto his fucking head while hes stuck shooting you in the balls

>> No.5805876

>>5805862
Because they've been making these movies for like 30 years and the character only really works if he's reasonably young, also some contracts ran shorter than others.

He's not really much of a character, so that's never a significant focus, he's more just a vehicle for exciting and over the top spy adventures. IRL spy shenanigans are not nearly as fun and grandiose (in fact a lot of it is a whole lot of boring accountant stuff and simply copying documents/files when nobody is looking), and a movie about a realistic spy with a focus on their actual personality would be a complete snore fest, you need to make him a super hero, and you need to make him cool and charming in a way that makes the audience want to be him, alternatively want to fuck him.

>>5805864
Or this. What if you're split between two favorites? I think I dig Timothy Dalton as much as I do Roger Moore.

>> No.5805936

>>5799029
it was pretty immersive compared to other FPS games. just the fact that you had spy-themed objectives in each level really made the game feel more lifelike and less like a "clear each room of enemies" type shooter. plus the music was top notch, mulitplayer was innovative, and this was the first game i remember having built-in incentives to speedrun levels. (rewards were unlockable cheats) it had a very multi-faceted design compared to a lot of games really, not just FPS.

>> No.5805981

>>5805876
The reason you love those two actors is their personality...
>>5805864
This is good, I am James Bond, shaken up but never stur up.

>> No.5806240

>>5805862
Aside from one weird moment regarding two movies and one dead character, i always just assumed that 007 is a special codename for the Agency's greatest spy who gets sent on the most dangerous missions, and each time a 007 dies or retires, they get the other best agent they have available to replace him.

Granted, James Bond under two different actors mourn the death of one woman, but i just prefer to think both agents knew her because the idea that each actor represents a different 007 just makes more sense to me.

And yes, the name of James Bond is a fake one attributed to everyone that becomes 007 because it already has a reputation in the underworld.

>> No.5806296

>>5799029
Even today it's pretty remarkable. Unique campaign, fun weapons, plenty of options which are still missing in most multiplayer games

>> No.5806339

Perfect Dark improved on it.

>> No.5806345

Recently tried to play Goldeneye on a real N64 and an Everdrive. The resolution was so fucking bad I couldn't do it.

>> No.5806348

>>5805876
You're not wrong about Bond movies (and novels because that's how that franchise started) being unrealistic as hell but saying that more 'realistic' spy stories wouldn't work seems bullshit to me. I read some stories from John Le Carré and even though it's still obviously fiction it's at least a little more grounded on what spies actually did during and before the cold war while still remaining intriguing.

Not that most moviegoers really cared about spy stuff anyway, they just wanted some spectacular shit to watch which isn't really different from those marvel movies that families seem to be fond of nowadays when you think about it.

>> No.5806379

>>5805876
30 years? The first Bond movie was Dr. No in 1962, you're giving away your zoomer status. And don't tell anyone your favourite Bond is Roger Moore, I'm actually a fan of his a lot more than most are, but he's seen as fairly dodgy compared to Connery and Brosnan (which I don't think he should be, but that's how it is). Brosnan is my favourite.

>> No.5806429

>>5806345
>The resolution was so fucking bad I couldn't do it.
It runs in 240p like 95% of N64 games zoom zoom

>> No.5806448

>>5806379
Y'know what, that's on me, 30 years is actually way off and I forgot it wasn't 20 years ago.

>but he's seen as fairly dodgy compared to Connery and Brosnan
I think that's because the Roger Moore era was more weird and allowed itself to be more funny, but that's exactly why I like those movies. Also I like his looks and mannerisms a lot.
Timothy Dalton's films on the other hand were much more dark and serious, the opposite of Moore's, which is why I like them.

Call me a millennial, by the way.

>> No.5806449

>>5806429
And you can't see anything past 30 meters or so. If you emulate it, it's actually playable. On original hardware, it is pure shit smeared sweaty asshole.

>> No.5806451

>>5806449
Worthless post.

>> No.5806458

>>5806449
>And you can't see anything past 30 meters or so
>>5801716

>> No.5806461

>>5806451
>>5806458
Sure, let me play the entire game with a sniper rifle. You guys are delusional. It's like going on /k/ and asking for a vintage pistol and getting recommended black powder. Autistic for sure.

>> No.5806462

>>5800334
>That 32 yr old zoomer

>> No.5806476

>>5806461
>Sure, let me play the entire game with a sniper rifle.
Doesn't disprove that the game has draw distance beyond what you suggested, only like one or two levels have a limited view distance thanks to added fog and that's by design, otherwise you can generally see long aways.
The AI generally prefers to close the distance in most cases before attacking, so it's not like enemies will show up out of nowhere, you'll see them, and you won't really be attacked by enemies you can't see.

For that matter, blackpowder is vintage, dipshit, if you didn't get the answers you wanted you should have been more specific. Take your rolling block pistol and be happy.

>> No.5806489

>>5806476
U can see further in PD

>> No.5806492

>>5806476
There's a difference between "vintage" and "antique". Goldeneye looks like sewer water on the actual console and you would know that if you hooked one up to a 4k TV like I did last week and tried it. It is a terrible waste of time and effort.

>> No.5806528

>>5806492
>Goldeneye looks like sewer water on the actual console
Now you're just objectively wrong, are you really that insecure in your playing setup you have to resort to this tripe? Goldeneye looks beautiful, particularly for its time and even now - obviously it's not realistic, neither are cartoons yet people like them. It looks a LOT better than Quake or Doom and the vast amount of other games at the time.

>> No.5806535
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5806535

>>5806528
>It looks a LOT better than Quake or Doom and the vast amount of other games at the time.

Of all the wrong things I've ever read, this is one of the most wrongest.

>> No.5806536
File: 173 KB, 355x362, iwata.png [View same] [iqdb] [saucenao] [google]
5806536

>>5806492
>you would know that if you hooked one up to a 4k TV like I did last week

>> No.5806545

>>5806492
>and you would know that if you hooked one up to a 4k TV like I did last week and tried it
No kidding you didn't get a good picture you fucking dumbass.

>> No.5806554
File: 78 KB, 492x559, Retard.jpg [View same] [iqdb] [saucenao] [google]
5806554

>>5806536
>>5806545
>muh CRT

>> No.5806559
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5806559

>>5799029
obligatory

>> No.5806562

>>5806535
Doom was an already ancient 2D game and Quake was just brown as fuck. Quake looks like shit at less than say 1024x768 which no computer was powerful enough to do at the time.

>> No.5806576

>>5806554
I'm not even talking about CRT, you mongoloid, I hate CRTs.

>> No.5806585

>>5806528
>>5806562
I think Doom and Quake look better by the virtue of going for a much more fantastical kind of game with a less realistic design.
Goldeneye had great fidelity at the time and it looks nice, but it's not as interesting visually to me.

For that matter, Quake looks great already on 800x640, and it's not nearly as brown as colorblind people insist.

>> No.5806609

>>5806489
So fucking what?

>> No.5806803
File: 2.15 MB, 1920x1080, quack.png [View same] [iqdb] [saucenao] [google]
5806803

>>5806528
>It looks a LOT better than Quake
Sure thing buddy

>> No.5806820

It looks good in its own right, but quake had some particle and lighting effects that goldeneye didn't match.

>> No.5806826
File: 115 KB, 320x240, Dam_Walkthrough.png [View same] [iqdb] [saucenao] [google]
5806826

>>5806803
1080p, a resolution that computers were nowhere near at the time, and it still doesn't look as good as Goldeneye. I love Quake and Doom but they don't look nearly as good as Goldeneye. It looks a lot better than Quake 2 but not by as much.

Your script is that they may not look as good but goldeneye drops a lot in fps, not that they actually look better in stills.

>> No.5806852
File: 506 KB, 640x480, spasm0015.png [View same] [iqdb] [saucenao] [google]
5806852

>>5806826
Do you really think the resolution matters here? Hell lower resolutions are more flattering to both games as you notice the pixelized/blurry textures less.
And yes, Quake does look far better than Goldeneye. Any game from that era that tries to go for photo realism and especially the ones using photo textures for it just look like absolute vomit.

>> No.5806867

>>5799029
babby's first classic FPS

>> No.5806871

>>5799029
reminder Pierce Brosnan is best Bond

>> No.5806876

>>5806867
That's doom

>> No.5806993

>>5806871
Shhhhh. Let them figure it out. (Sean Connery is good too..)

>> No.5807010

>>5806867
that's gayke.

>> No.5807029

>>5806871
Connery > Dalton > Craig > Moore > Brosnan >>>>>>>>>>> Lazenby

>> No.5807091

>>5806554
>what do you mean my 240p image looks like shit on my tv
to think there are people this stupid.

>> No.5807295

>>5807091
Reading comprehension is a real tough subject, I know. I was saying that playing the EMULATED version has an actual playable resolution. The ORIGINAL HARDWARE does not. I have played both on a modern TV and the original hardware is close to useless, meaning that emulation is better in all ways except stability and whatever other issues you may run into with 64 emulation.

This is truly one of the stupidest and most stuck up boards. I remember when it was created, I thought it would be so cool to have a retro /v/ board. I fully understand now that this was just a measure at containing the incredible faggotry to keep you guys out of other shit. A lot of you are as bad as the bronies were 10 years ago.

>> No.5807323

>>5807295
you said
>sewer water on the actual console
no shit
>I fully understand
go away /v/ermin

>> No.5807331
File: 82 KB, 384x348, br.png [View same] [iqdb] [saucenao] [google]
5807331

>>5807323
Use your words, grandpa.

>> No.5807395 [DELETED] 

>>5807295
>People don't understand what I mean
People understood you perfectly. It's that they're responding in disbelief at your dogshit statements.
>The original hardware doesn't have an actual playable resolution
Millions of people thought it was "playable" that way and the vast majority prefer playing it on original hardware today. This is the reason you're you're getting blown the fuck out and we all want you to go away and not come back.

>> No.5807402

>>5807295
>People don't understand what I mean
People understood you perfectly. It's that they're responding in disbelief at your dogshit statements.
>The original hardware doesn't have an actual playable resolution
Millions of people thought it was "playable" that way and the vast majority prefer playing it on original hardware today. This is the reason you're you're getting blown the fuck out and we all want you to go away and not come back... you're raving incoherently, not making any sense. So just go away.

>> No.5807818

>>5802191
Definitely give the harder difficulties a try before you're done. On Agent the levels are basically "lol walk to the end" and sometimes they throw in a 2nd objective which is "acquire a security keycard" which you need to lol walk to the end door anyway. The higher difficulties give you more objectives, but more importantly - more spy-like objectives. Things like attach a spy gadget to a computer terminal to download intel, attach a spy gadget to a satellite beacon to interfere with enemy communication, etc. and these objectives are not in a straight line from start to finish so you have to strategically plan out your route as the endless reinforcements slowly arrive, slowly chipping down your health and ammo.

The other anon did a good job describing it but it is definitely not an 'arcade' shooter where you jump in straight to the action guns blazing and take out tons of baddies getting a 32x combo score multiplier. It's a stealth shooter, you are a SPY after all. Yes series like Hitman came along and went deeper into this niche but this was the only shooter in 1997 that emphasized shooting strategically rather than at everything all the time constantly. Some weapons even have a silencer version that won't attract nearby guards.

If you can't deal with the framerate stuff or the control scheme, try a few levels on 00 Agent with 1000% health or invincibility or something to get a feel for the gameplay that people liked so much (just pretend a few hits will kill you and act like you need to avoid getting shot, the health is just so you can deal with the hardware limitations - not ignore the software design flow)

>> No.5807831

>>5807818
>as the endless reinforcements slowly arrive
Some levels will have enemies keep coming in continuously, but in some they won't, and you can actually clear out the entire level.

>> No.5808589

>>5802191
>Mostly because after playing it, i didn't feel like replaying it or trying it in a harder difficulty, i just didn't find the game that fun, but comments do say that the game in the harder difficulties have more enemies and is thus more intense...and with more FPS frame drops, but i bet the game accounts for that and you are expected to use those to your advantage.
Good attempt but not really. In games like Quake for higher difficulty modes they throw more enemies at you. However in Goldeneye the enemies have more health themselves and deliver more damage to you. The amount of enemies stays the same. If a ton of enemies appear on screen you'll be eaten alive in two seconds, like if a bunch of fiends run out to you in Quake.
>>5807831
This may be a tiny spoiler but considering some people are giving up so quickly here goes - with some levels enemies are infinite only until you reach a particular section of the level. Then it's like you've beaten that part of it, like you've cleared a section. May seem a bit unrealistic at first but it actually works really well.

>> No.5808617

no, perfect dark was better. but timesplitters is the best.
Why havent they brought GE and PD to PC yet? being able to play online against other players instead of bots would be fun

>> No.5808636

>>5808617
Movie license games is always a rights hassle. Also Goldeneye as a game is really built around the N64 controller.

>> No.5808685

>>5799063
This

>> No.5808754

>>5808617
based free radical poster

>> No.5809041

>>5808617
>Developers are being brought in now to work on Timesplitters
>Patience young grasshopper

>> No.5809079

>>5799029
Yes it was and it still is. I have faggot zoomers constantly throw trailers for new CoD games in my face while saying it looks amazing, but in the end its just running aiming and shooting. Most fps games are not much beyond "run-aim-shoot" and are just regurgitated garbage over and over again. I alwaysfind myself looking back to games like golden eye and perfect dark and asking, "where did stuff like this go?" Where are the complicated missions? Where are the objectives, open levels, things you had to hunt down or search for, sequences you had to put thought into, varying degrees of difficulty that each add new challenges beyond just a difficulty increase to encourage getting better at the game?

It had a really great formula. It's old, and showing signs of wear, but its hard to find an fps these days with a similar style.

>> No.5809134

>>5808589
Enemies in Goldeneye aren't just more numerous on higher difficulties, as you progress up in difficulfy, and also levels, they get more alert and responsive, they get more accurate with their weapons, and later in the game get more resilient and better armed.

On easy, and early in the game, guards are slow to react, they aim poorly, and they're fast and easy to take out.

>> No.5809138

>>5808589
>In games like Quake for higher difficulty modes they throw more enemies at you.
Usually with some thought, such as "How would I make this encounter harder? How can I surprise the player with a mean encounter that isn't here on lower difficulties?"

This approach works better for a game like Quake, as all the enemies are a very different sort of threat and they have their own behavior.

>> No.5809140

>>5809079
Goldeneye is nigh-impenetrable for zoomers. Without the manual the game doesn't explain what the different difficulty settings do and they aren't just labeled Easy or Hard or whatever.

Nothing at all even tells you the game has a stealth system. Hell, nothing even indicates to you that the options / controls menu exists as it's hidden on the Pause objectives screen.

>> No.5809164

>>5809140
It's sad but true. I've had zoomers try and play some of my older games in the past and the same problems always exist. They get a brick to the face and then complain instead of trying to figure it out. Most recent examples i encountered was watching a kid get run over by the first boss in Super Metroid (Fucking Torizo) over and over again and watching some kid who claimed to be a master at the newest ace combat repeatedly fail to finish the first level of Star Fox. in both cases they neglected to experiment or try other methods, they never thought outside the box and kept complaining that it was too hard. I can imagine Goldeneye would throw them for a loop as well.

>> No.5809168

>>5809140
I think you can extrapolate from the silenced PP7 and objectives like "don't let any alarms go off" that there's some stealth.

>> No.5809178

>>5809164
Did you tell them to try different approaches?

>> No.5809179

>>5809164
You should just agree with them and say "yeah it is hard but is really fun and the challenge is rewarding!"
>>5809134
How difficulty should be portrayed in vidya

>> No.5809183

>>5809134
I'm not sure why you're quoting me with that for. I already said they deliver more damage and take less. I even denied that they get more numerous. I can't be certain but I don't think the amount of enemies changes at all depending on difficulty, it's just that you can easily steamroll through them all on agent.

>> No.5809192

>>5809178
I was keeping my mouth shut for the most part since i wanted them to get the full experience. I think my favorite part was both of them went into the game and didn't immediately push all the buttons to figure out what each one did. With the metroid kid i eventually told him he could shoot the spheres torizo spits out to refill health and ammo, but even after that he still couldn't do it. The star fox kid just flat out got his words fed to him after gloating about his ace combat skillz leading into it, the butt-hurt was kind of fun to watch honestly.

>> No.5809208

>>5809192
I think a good tactic for building them up and supporting them is to wait for them to make a mistake once or twice and then give them a tip they've not yet considered. Like holding down the button to obtain targets, or clicking triggers to do a barrel roll and deflect and avoid attacks.

>> No.5809256

>>5799029
Just on the right console at the right time. Its okayish today but no need to ever play it since there is hundreds (literally) of better shooters.

>> No.5809305

>>5809192
>I was keeping my mouth shut for the most part since i wanted them to get the full experience.
Kids can be fucking stupid though, I didn't really begin to have a good grasp on videogames until I was like 15.

>I think my favorite part was both of them went into the game and didn't immediately push all the buttons to figure out what each one did
Ok, that's a problem. Did you teach them to do that afterwards?

>>5809208
I agree.

>> No.5809335

>>5809256
They lack the correct feel, even with improved mechanics they fail to make you feel like pier.. James Bond.

>> No.5809349

>>5809335
I forgot what 007 game it was but there was one I played I think for PS2 that was pretty decent. There is also that source build remake but I think its only for multiplayer. Goldeneye really was a great success of its day and even a very surprising one. Licensed games were often decent to good back then but I think Goldeneye at least during its day was probably the best and most popular ever made. Too bad that Wii remake isn't true to the original.

>> No.5809364
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5809364

>>5809305
>Ok, that's a problem. Did you teach them to do that afterwards?

Yes. I'm pretty sure they were all expecting some kind of tutorial when it started or a controller map. I had the manuals within reach, but i didnt think to bring them out beforehand, thats on me. Either way i've never once played a game without first pressing every button to figure out the controls since older games pretty much drilled that into my head.

>> No.5809375

>>5809349
I think the most amazing thing about Goldeneye is that the multiplayer was tacked on last minute after being developed by one person, Wow.
Licensed games were great way back when and it seems it's because of due diligence in creating them. Nowadays it seems like budgets are spent entirely on celebrities and advertisement. I miss when there was a single commercial and the games spread by word of mouth.

>> No.5809435 [DELETED] 

>>5799029
nigger

>> No.5810337

>>5799029
Yes

>> No.5810994

>>5807029
>Craig that high
Booo

>> No.5811051

>>5809375
>Licensed games were great way back when and it seems it's because of due diligence in creating them.
They were always a mixed bag. For every Aladdin or Lion King or Toy Story you had a Top Gun or Jaws or ET. I believe Spiderman and Batman had some good games and lots of shitty games. You mostly only hear about the good games though. Pagemaster, Wizard of Oz... Licenced media were never reliably good quality, cash-ins were always rampant.

>> No.5813112

>>5811051
Lots were fucking terrible.
My favorite is still True Lies.

>> No.5815780

>>5800492
patricians also get all forward momentum solely from the right and left C buttons.

>> No.5815783
File: 9 KB, 225x227, 1552906450547.jpg [View same] [iqdb] [saucenao] [google]
5815783

>>5800760
>i can complete Aztec on 00 Agent in 7:59
based

>> No.5815903

>>5815783
I am shook but I'm not stirred up.

>> No.5816607

>>5801786
>Nintendo didn't lubricate them for some reason
IIRC they actually did in Japan, but whatever they used as a lubricant consisted of a banned substance in the West, so they were shipped overseas without any.

>> No.5816671

>>5800523
On higher difficulties the game is easier without auto aim and without look ahead. This is because you need to score headshots to kill enemies efficiently and auto aim will aim the gun down to the chest.

Also, you DO play with the Turok style control scheme so you can circle strafe, right?

>> No.5816729
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5816729

>>5816671
Anon I have been playing this game and interested in the community for over 20 years. I have used Turok 2 control scheme since almost day 1. I assure you, if I say something about the game then you better believe it's true. If it was just you then I wouldn't find it worth replying but you're stating this crap to others apparently without any guilt of being full of crap. Do you even know that auto-aim is vastly weaker and barely perceptible for 00 agent? Because that sounds like something you would have mentioned so I suspect you didn't even know that. Autoaim is extremely weak in 00 agent.

It's exactly like I said - autoaim always helps in normal gameplay, but some speedrunners for some levels actually turn it off because it stops their guns from pointing slightly in the wrong direction. To get to the point where the difference would even matter you'd probably have to be among the top speedrunners in the world at this game which you obviously aren't and neither are any of the people you're talking to.

>> No.5816812

>>5816729
I'd woop your ass at goldeneye blindfolded you faggot bitch.

>> No.5817058

>>5816729
I feel uncomfortable with basically any aim assist feature under near any circumstances (exception being vanilla Doom), I don't trust AI to aim for me at the right speed, at the right time, and for the right duration.

>> No.5817101

>>5799029
No. It was the Call of Duty of it's era, a "realistic" game for the guys who wanted to play video games but not look like nerds.

>>5799031
If you had friends there were plenty of other arena shooters that were just as fun if not better.

>> No.5817772

>>5816729
> States his opinion as fact.

Sorry dude, you don't get to make that decision.

> Do you even know that auto-aim is vastly weaker and barely perceptible for 00 agent? Because that sounds like something you would have mentioned so I suspect you didn't even know that. Autoaim is extremely weak in 00 agent.

Yes, I do know it's very weak on 00 Agent. That doesn't change the FACT that if you are aiming for headshots - which you should be - that auto-aim will disrupt a perfectly placed headshot to aim for an enemy's chest.

>> No.5817782

>>5817101
>It was the Call of Duty of it's era.
zoomer opinion.

>> No.5817785

>>5799029
It ditched the whole keycard progression that was the convention in all early FPS games for more mission based objections. It also had the proto modern day console FPS controls with the 1.2 solitaire control scheme. Multiplayer was great and had a lot of unlockables. It was good.

>> No.5817789
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5817789

>>5817101
>It was the Call of Duty of it's era

>> No.5817790

>>5817785
It had a little bit of keyhunting here and there, but generally objectives were more abstract, yes.

>> No.5820951
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5820951

>> No.5821016

>>5817785
Marathon had objectives 3 years earlier.

>> No.5821120

>>5799029
No. But also yes.

>> No.5823194

For England, Anon?

>> No.5823257

>>5799029
It was even better.

>> No.5823685

>>5821016
But that was only on Mac, so nobody played it.

>> No.5823964

>>5801394
You can get a kbm plugin for emulators and play 007 and Perfect Dark with them

>> No.5824182

>one analog stick
I see now why Halo was important

>> No.5824317

>>5817782
>>5817789
I like how you stopped reading at the exact spot where it was convenient for you.

>> No.5824328
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5824328

>>5824317

>> No.5824329

>>5824182
If the N64 controller had two sticks and came with mechanical grease already applied, they'd be timeless.

>> No.5824334

High ranked The Elite member here. Not gonna lie, reading some of you argue that goldeneye doesn't have lag or a short draw distance on some levels, along with the praise for the really imprecise n64 analog, made me cringe a lot.

You guys are supposed to be fans of "retro games" but you obviously don't play them or even know much about them.

>> No.5824341
File: 268 KB, 350x350, limmy.gif [View same] [iqdb] [saucenao] [google]
5824341

>>5824334
>really imprecise n64 analog

>> No.5824358

>>5800334
i think it controls really well

>> No.5824405

>>5824341
It made shooting in Banjo-Tooie harder than it needed to be.

>> No.5824609

no, it was ok.

>> No.5824640

>>5824334
>High ranked floor sim grinder.

Just out yourself.