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/vr/ - Retro Games


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5791468 No.5791468 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5786498

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5791469

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Pretty much waiting for a final release
-All details and a FAQ can be found in the following pastebin
https://pastebin.com/j8crafJN

=== NEWS ===

[8-7] A recent list of old websites hosted by Doomworld
https://www.doomworld.com/forum/topic/107986-dws-old-hosted-sites/

[8-5] DBP14: After the Fall RC3/final release
https://www.doomworld.com/forum/topic/107872-dbp14-after-the-fall/

[8-5] Anon Doom map release: Lumber Lordosis
https://archive.org/details/lumberlordosis

[8-3] Assets from id's mobile games exported
https://www.doomworld.com/forum/topic/101479-sprites-and-textures-extracted-from-id-mobile-games-now-with-orcs-elves-2-and-doom2-rpg-brew-resources/?page=2&tab=comments#comment-2013695

[8-3] Golden Souls 3 demo released
https://forum.zdoom.org/viewtopic.php?f=19&t=65056
https://youtu.be/QfJAGY--giA

[7-31]After the Fall - DBP14 RC1 released
https://www.doomworld.com/forum/topic/107872-dbp14-after-the-fall/

[7-31] Daggerfall Unity public alpha release
https://www.dfworkshop.net/projects/daggerfall-unity/live-builds/

[7-27] AMC TC v3.5 released, receives a massive art overhaul.
https://www.moddb.com/games/the-amc-tc

[7-26] Doom 1, 2 (Including Master Levels), & 3 now available on Nintendo Switch, Playstation 4, & Xbox One.
https://twitter.com/DOOM/status/1154788818970714112

[7-21] Mapping contest with $250 prize: make a Prey 1996-themed map within one of numerous games
http://talonbrave.info/?p=1801

[7-20] Quake SM199 - five maps made by teams of two mappers
http://www.celephais.net/board/view_thread.php?id=61754

[7-19] Tim Willits leaves id Software, after being at the company for 24 years
https://twitter.com/TimWillits/status/1151870022421241857

[7-18] Aleph One may be getting better mouse support
https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20190331

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5791506

I ain't afraid of no Quake

>> No.5791512
File: 1.92 MB, 1920x1080, Base_Profile_Screenshot_2019.08.06_00.47.26.40.png [View same] [iqdb] [saucenao] [google]
5791512

REEEEE

>> No.5791513
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5791513

>>5791506
I am.

>> No.5791558

>>5791468
Anyone here familiar with Qrack and TyrQuake. I recently got the former of the two.

>> No.5791569

>>5791512
is he kill, /doom/?

>> No.5791575

After all I've heard Plutonia is surprisingly fun on Hurt Me Plenty

>> No.5791610
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5791610

>> No.5791613

I've only now just tried Lt. Typhon with Epic 2.

Killing that first Mastermind with a SUBALUWA had me laughing.

>> No.5791650

>>5791513
But you're a cacodemon so no one cares how you feel. Dumb tomato. Dumb.

>> No.5791658 [DELETED] 

If anyone here continues to act transphobic on this sub, it's a permanent ban from here. You're not welcome to participate ever again.

https://www.reddit.com/r/Doom/comments/ai6qrt/john_romero_said_trans_rights/

>> No.5791660
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5791660

>>5791610
About as good as i'm probably gonna get this. Have no idea how running blood smears work, though.

>> No.5791661

>>5791575
Its also fun on UV continuous play with as many saves as you like. Never really did get the elitism surrounding Doom playstyles at any rate.

>> No.5791663
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5791663

Can someone give me the run down on the different versions of Doom?

>> No.5791706

>>5791663
GZDoom on the right

>> No.5791707

Why some people are saying that without goldeneye hl wouldn't exist?
Is because this video?
https://www.youtube.com/watch?v=M9sOE376tzk

>> No.5791712

>>5791660
>>5791610
can you spawn them depending on flying blood particle angle relative to the surface? If so, you can draw some smear variants and apply them when the angle is sharp.

>> No.5791718

>>5791610
Is this loss?

>> No.5791723

>>5791660
I'm out of the loop, what are you working on? Looks like a modified version of nashgore.

>> No.5791728

>>5791723
Looks like duke3d blood for doom.

>> No.5791731
File: 724 KB, 1918x1079, Screenshot_Doom_20190806_134838.png [View same] [iqdb] [saucenao] [google]
5791731

>>5791723
It's just wall blood decals derived from Duke Nukem 3D to try to make gore on the walls clash less with things like Nashgore. I wanted to do this ages ago but couldn't figure out where to find the blood marks until I found a ZDoom resource page with all the Build engine assets ripped. Then I just turned the blood gray and brightened it a bit, scaled it up and made them into decals.

>> No.5791736

>>5791663
Chocolate - just like old times - 320x200, palette and all that shit.
Crispy - like slightly less old times (Doom95) with some additional limit removing 640x400.
Legacy - first one to use proper hardware acceleration. Has splitscreen. Obsolete.
Doomsday - with most bling and shit, with good performance. models are optional, otherwise limited, has some modding capabilities with 3 or 4 mods for it.
prBoom - limits removed, mapping capabilities added. All big/intricate maps past 2002 require this one (or compatible). Fastest of the bunch, will work on any toaster. Superseded by prBoom+
ReMooD - successor to Legacy. 4-player splitscreen.
Vavoom - good lighting, acceleration modding capabilities nobody uses.
3DGE, Eternity - modern features and shit nobody uses because GZDoom overshadowed them in terms of modding capabilities long ago.
ZDoom - discontinued. Modding oriented. Use software renderer in GZDoom instead.
Odamex, ZDaemon - multiplayer ports based on early versions of ZDoom without DECORATE/modding capabilities.
Skulltag - Multiplayer port with GL, based on more modern ZDoom versions with DECORATE and modding. Discontinued and obsolete.
Zandronum - full successor to Skulltag. lags behind GZDoom in terms of modding features (no ZScript).
GZDoom - port with most modding features and bling capabilities. Shit optimisation. All modern mods require one version of it or the other.

>> No.5791750

Civvie11 has a new one on The Plutonia Experiment

https://www.youtube.com/watch?v=cVyMsAja5z8

>> No.5791752

has someone ever made a mod with the doom 3 RoE Grabber thing?

>> No.5791754

>>5791750
Ok.

>> No.5791759
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5791759

Why did game engines move on from brush-oriented mapping to some weird 'just place a mesh bro'? Serious Editor for example, I did playable stuff in SED1 when I was something like 10, it was really intuitive. But now for SED3 I also had to learn Blender to do geometry in, which only then is imported into engine. It's inconvenient.

>> No.5791772

>>5791759
Because modern-day video games require much more detail to look acceptable these days, and that detail is achieved by making models and meshes externally and importing them into the game later instead of doing rather primitive brushwork in the editor.
Mapping tools aren't made for the average joe, they're made for game devs primarily, so they pretty much expect you to make a professional map instead of a small simple one to share on mod site or play on a server.

>> No.5791828

>>5791772
Yeah, I agree that level of detail is the main culprit here. What I really don't get is mapper's place in this modern reality. Before you gave him editor+textures and he's ready to go, but now what? Does he have to be proficient in some 3D app himself? Or is it up to studio's modellers to do all geometry, while mapper's task is only to place stuff?

>> No.5791846

>>5791828
I don't even think that there are dedicated mappers these days.
You have a level designer that plans out the map's geometry and setting and such, a concept artist brings the ideas onto paper, the 3D artists make shitloads of props for it and in the end it's all assembled.
Not sure if there's a dedicated mapper that does that stuff as all you do is just assemble premade shit made by the other team members, it's probably the level designer himself but who knows.

>> No.5791858
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5791858

>>5791468
Which would you say are the top 3 hardest maps in Ancient Aliens? Assuming UV pistol starts.

>> No.5791872

Play Pathways Into Darkness
https://drive.google.com/drive/folders/0Bxm8qv3ObDeLY1ZkMVYwdUYxZGs?usp=sharing

>> No.5791879

>>5791750
When's catfight? Fucking hack.

>> No.5791925
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5791925

Do australians circle-strafe in the opposite direction?

>> No.5791934

>>5791752
i remember some doom 3 tc mod that had it

>> No.5791937

>>5791925
They bhop backwards, so something like that in say HL2 is perfectly normal to them.

>> No.5791938

is there any enemy mod based off serious sam?
how good is the enemy variety is that series?

>> No.5791942
File: 80 KB, 487x599, 487px-Cover_prima-final-doom[1].jpg [View same] [iqdb] [saucenao] [google]
5791942

Are there any scans of Doom strategy guides?

https://doomwiki.org/wiki/Category:Strategy_guides

>> No.5791949

>>5791938
I personally think serious sam tse has the best enemy variety in any fps I have played. That being said all serious sam related doom mods I have seen aren't very good.

https://www.doomworld.com/forum/topic/97970-serious-doom-a-serious-sam-gameplay-mod-for-doom-alpha/

This is the best you got

>> No.5791952

is tricks and traps that hard on ultra-violence/fast monsters/pistol start/no save or am I that shit?

>> No.5791959

>>5791468
If Blood:FS gets a "no" from Atari, then all the more reason to make both Chocolate Blood and ChocolateSW sourceports.

>> No.5791962

>>5791925
Oh, yeah, South of the Equator and such. Well, if that is true, then that should also happen with South African, New Zealander, and most South American players.

>> No.5791975
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5791975

>>5790806
>>5790817
>>5790831
Here's another good one:
https://www.youtube.com/watch?v=RZtkK8mJnkI
It's probably my favorite take on Wolfenstein 3D ever, and one of my favorite Wolfensteins over all, it's right up there with Return To Castle Wolfenstein and The New Order IMO.

Reposting, because it's worth spreading.

>> No.5791981

>>5791975
>Castle Totenkopf
Good taste, Anon. That’s one of my favorites too.

>> No.5792008

>>5791942
why would you want them?
do you not know how to play Doom?

>> No.5792018

>>5792008
Not him, but old strategy guides are kinda neat, I have a couple myself that I just keep around for old time's sake.

>> No.5792024

>>5791575
It's a solid campaign. It's just UV going balls to the walls in an attempt to provide the ultimate challenge, which it does really well IMO.
Problem is that Doom and Doom 2 are mostly fairly easy on UV, which falsely gives a lot of people the impression they're only supposed to play the game on UV, no matter what, when in fact a lot of megawads, even early ones like Plutonia, is very much built with difficulty levels in mind, and only cranks it up for real on UV.

Alien Vendetta has a reputation for being hard, and on UV it absolutely is, but on HMP it's a lot more approachable, which a lot of people just don't realize.

>> No.5792025

>>5791660
grapefruit jam

>> No.5792028

>>5791731
Looks pretty suitable actually.
Also that screenshot reminds me that I haven't worked on my project in a long while now.

>> No.5792030

>>5791750
2slow
Also I think that's probably his best video about Doom.

>> No.5792032

>>5791759
We need to return to brush mapping, detail can be done with shortcuts.

>> No.5792035

why has reddit failed to infiltrate doom

>> No.5792037

>>5791952
Pistol start generally makes all stock maps a bit harder, fast monsters make them a LOT harder, even on easy.
Don't feel yourself pressured to play on fast just because it's the hardest, none of the maps are really designed around that monster behavior.

>> No.5792045

>>5792035
r/Doom seems to be mostly centered on 2016/Eternal memes and artwork.

>> No.5792047

>>5791975
How do you configure this to use the A and D keys to strafe left and right respectively? Having to hold another key to strafe throws me off too much.

>> No.5792050

>>5791750
I like Civvie11's videos about old FPS games, he's one of the few lefty videogame youtuber guys I can watch without wanting to vomit.

>> No.5792051

>>5791975
>>5791981
http://www.wolfenvault.com

There is a lot of Wolf things. This general definitely needs more love for Wolf, most noobs here disregard the game for being too old.

>> No.5792056

>>5792045
It's also trash opinions and contrarianism 24/7. I'd much rather take shitposting in its place.

>> No.5792060
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5792060

>>5792050
I wouldn't even say he's "lefty." He's pointed out a few leftist ideas in some of his vids (mainly as jokes), and made even fewer tweets on his twitter about his opinions on certain political issues. I'd say he's prolly more left leaning if anything.

not that it matters of course cus he manages to not put political shit in his content

>> No.5792071

>>5792037
I feel ya. Just started the pit now and fuck pain elementals. Throwing around lost souls like a machine gun that swarm you instantly. And of course they come in pairs, so even if you cockblock one, the other is there to kill you

I guess i'll finally go play dusk for the first time

>> No.5792073

>>5792060
Fair enough, I was just using lefty as a general reference anyway.

>> No.5792079

>>5792056
>Knights of the SS : Armour of Beowulf Demo
nigga that looks like one of those stormfag symbols

not sure if its a poltard mod or some twitter addict living his nu wolfenstein murder fantasies

>> No.5792082

>>5792051
Agreed. I’d love to see a HUH contest for Wolf3D and Spear.

>> No.5792087
File: 21 KB, 837x325, doomwads.png [View same] [iqdb] [saucenao] [google]
5792087

I downloaded too many wads a while ago and now I can't decide what to play.

Which one should I play first?

>> No.5792092

>>5792087
my favorite wad of all time is alien vendetta so you definitely should play adventures of square

>> No.5792093

>>5792087
my best advice: delete a bunch of them or stash them elsewhere, you should only have like a dozen or so to choose from

anything more and your brain starts to melt trying to decide
but since we are at it BTSX is one of those wads on the "you should have played it already" category

>> No.5792096

>>5792087
Pirate Doom. Yar.

>> No.5792101

I've never understood the reputation Plutonia has for being hard. Some chaingunners and archviles are used for area denial, but you can circumvent these easily, and revenants are a joke outside of very tight corridors. There is the occasional bullshit trap but I don't remember them being that ubiquitous.

Also, play with this and a Roland SC-55 soundfont. It's phenomenal.

https://www.doomworld.com/idgames/music/plutmidi

https://www.youtube.com/watch?v=WyYKTp4w3xs

>> No.5792102

>>5792101
Probably helps if my mong tard ass posts the right link.

https://www.doomworld.com/vb/wads-mods/63561-plutonia-midi-pack-project/

>> No.5792103

>>5792101
I should replay Plutonia and beat it legit, I remember having a nice time with Final Doomer, that plasma rifle replacement is a beast

>> No.5792107

https://twitter.com/Arvydas_B/status/1158650425685549056
I like it when retro FPS maps have textures from other non FPS games.
>>5792008
Historical value/relevancy probably?

>> No.5792110

>>5792087
Reelism.

>> No.5792134

>>5792101
You probably don't see plutonia as being hard because you're used to much harder maps made by the community. Go 2 it in particular was infamous back when Final Doom came out.
>>occasional bullshit traps
>>occasional
Come on now dude, there's at least one a level after a certain point.

>> No.5792148

>>5792134
That's true, I'm sure it was much harder by comparison back in the day. Go 2 It was actually still very challenging just because of cyberhomos in tight spaces.

My memory is ass but I swear I remember the traps being prominent early on and fading the farther in you go.

>> No.5792178

an anon on previous thread said something about quake's expansions
armagon and dissolution are good and i like to see them as to the base game what doom 64 is to doom 1 and 2
like the "real" follow up to the story that otherwise isn't the focus

>> No.5792198
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5792198

>>5792178
The mission packs are like the real quake 2. i mean i like quake 2 but too many people skipped the expansions and missed out

>> No.5792197

>>5792101
patch93's soundfont or emperorgrieferius soundfont?

>> No.5792225

anyone on the fresh supply/nighdive discord got any new information on the atari situation?

>> No.5792227

>>5792008
>why would you want them?
>do you not know how to play Doom?

There's a certain nostalgic fun about reading old mags, even ones you never read before. Second, these guides are often aesetically quite nice looking, especially the Japanese ones. Third, this is just for archival purposes. You scan it once, and do a good scan, and bam you're done. It never needs scanning again and it's available in public online libraries for centuries.

>> No.5792228

>>5792148
The maps do get somewhat inconsistent with regards to higher difficulty later on, but the WAD is still quite hard in general.

>> No.5792247

>>5792008
A lot of new people here probably don't know all the various tactics for playing doom. I mean, Doom 1 can be beaten fairly easily by someone who is familiar with mouse and keyboard controls, and Doom 2 is somewhat more difficult but still rather simple. Once you get to stuff like Plutonia and the WADs it inspired though? All bets are off at that point.

>> No.5792249 [DELETED] 

alf life is the most garbage fps in existence and single handedly destroyed single player games because everyone keeps wanting to remake it

>> No.5792253

>>5791707
Half life is the most garbage fps in existence and single handedly destroyed single player games because everyone keeps wanting to remake it

>> No.5792257

>>5792178
>>5792198
That was me, and thank you.
I've played through Quake a few times now and only recently got the expansions, so I'll give them a go once I've finished this current playthrough. Is the new episode Machinegames made any good? I hate what they've done to Wolfenstein but I can't see how they'd fuck up a mapset.

>> No.5792258

>>5792249
I agree, Alf for the Sega Master System is one of the worst games ever made

>> No.5792259

>>5792247
The answer to all out problems

Remember your pro strats bro:
https://www.youtube.com/watch?v=HJcf0aOwmiA

>> No.5792261

>>5792253
What makes Half Life bad? I know the gunplay is pretty shit compared to the likes of, well, any FPS that existed at the time but i think it pulled off what it was aiming for rather well.

>> No.5792270

>>5792261
git gud.

>> No.5792275

>>5792270
I'm talking more about the feedback and general feel of the weapons. None of them feel powerful or fun to use, and I'm saying this as someone who likes Half Life.

>> No.5792276

>>5792261
Half Life is a game about exploring its setting and uncovering a deeper darker past about said setting and then teleporting to a different location to solve problems back at the original setting. Black Mesa as an idea is ripped straight off of the UESC ship which we will not name and plopped right on the New Mexican desert, same goes for the aliens.

>> No.5792279
File: 339 KB, 1296x1140, alf.jpg [View same] [iqdb] [saucenao] [google]
5792279

>>5792249
>>5792253
AHAHAHAHA LMAO YOU TRIED TO HIDE YOUR FUCKUP FAGGOT BUT I GOT YOU
I GOT YOU WITH YOUR PANTS DOWN AND NOW EVERYONE CAN SEE YOUR LITTLE SHITPOSTING WEENIE

NIGGA YOU JUST GOT ALF'D

>> No.5792281

is there an alf wad

>> No.5792283

>>5792257
it's mediocre

>> No.5792286

>>5792275
subjective.

>> No.5792289

>>5792087
Pirate Doom

>> No.5792291

Hl is fucking shit and ruined fps. Even marathon and goldeneye are better.
I hope crowbar collective stop remaking this cancer.

>> No.5792292

>>5792281
There's a few 90s ones.

>> No.5792295

it also ripped off marathon>>5792276

>> No.5792304
File: 307 KB, 567x567, alf_by_straycatumi-d5rqny0.jpg [View same] [iqdb] [saucenao] [google]
5792304

So tell me anons, is there any functional difference between PRBoom+ and GZDoom with compatibility set to strict?

>> No.5792305

>>5792087
>Too many wads
This is nothing, anon. Anyway, I vote for Strange Aeons with High Noon Drifter and the compatibility patch. The standard SA weapons are meh and the original story is the average depressing Lovecraftian bad end stuff, while HND has better weapons and changes the story to be about a pissed off dimensional cowboy fucking up some Elder Gods.

>> No.5792310

>>5792304
GZDoom can throw out fancier/cleaner graphics and dynamic lighting even if you don't use any ZScript mods or the like, but at the cost of optimization. If you're talking pure gameplay, there's basically no difference as far as I know.

>> No.5792312
File: 1.75 MB, 1920x1080, Base Profile Screenshot 2019.08.06 - 19.52.49.25 - Copy.png [View same] [iqdb] [saucenao] [google]
5792312

>>5791468
WHAT THE FUUUCK

>> No.5792314

>>5792310
>GZDoom
>cleaner graphics
Loving those default blurry sprites.

>> No.5792315

So how do you play Doom? Mouselook on or off? Autoaim on or off?

I'm not very experienced but mouselook on and autoaim off sounds like a fun time.

>> No.5792318

>>5792312
Wad is this?

>> No.5792319

>>5792312
I hated Doom 64. It felt more like a weird merge of Doom and Quake but minus the fun, plus it had a Baron fetish or something because the game does not stop shitting those out at you.

>> No.5792323

>>5792318
It’s Doom 64.

>> No.5792324
File: 2.87 MB, 1920x1080, Base Profile Screenshot 2019.08.06 - 19.59.36.61.png [View same] [iqdb] [saucenao] [google]
5792324

>>5792312
FUUUUCK

>> No.5792325

>>5792315
I know a bunch of wads are designed with freelok in mind but it does feel a tad odd to play vanilla with freelok

But that feeling vanishes altogether when playing something like HND or Guncaster, maybe its the lack of things like knockback or screen shaking

>> No.5792327

marathon> crap life.

>> No.5792332

OpenGL is kinda cheaty
In the original software renderer, Spectres are actually a threat because you cannot see them at all in dark environments
In OpenGL Spectres are basically just translucent pinkies

>> No.5792334

>>5792319
Im loving it

>> No.5792335

>>5792327
Did a copy of Half Life kill your dog or something?

>> No.5792338

>>5792334
Which version are you using?

>> No.5792339

>>5792315
Vanilla and Vanilla mods -> No mouselook
Modern ZDoom mods that are made with mouselook in mind -> Mouselook

If mouselook is off -> autoaim on
If mouselook is on -> autoaim off

>> No.5792343
File: 35 KB, 500x622, 1565130748249.jpg [View same] [iqdb] [saucenao] [google]
5792343

>> No.5792345

>>5792335
He's John Lil Dick

>> No.5792346

>>5792325
>>5792339
How do you know if a mod is made with mouselock in mind?

>> No.5792347

>>5792338
Doom64ex I Own Doom difficulty

>> No.5792354 [SPOILER] 
File: 338 KB, 442x686, 1565136606806.png [View same] [iqdb] [saucenao] [google]
5792354

>>5792343

>> No.5792356

>>5792346
pretty much all of them, though lots of them would be perfectly playable without mouselook

>> No.5792361

>>5792347
Ah. I never could find the files needed for that so I used Retribution when I played. I doubt there are that many differences though.

>> No.5792365

>>5792259
That's a nice, informative and funny video, but lots of slaughter maps have shit like a hundred revenants backed by 5 or 10 archviles or some shit like that. Those tips aren't quite as effective then, what people really need is strats for how to deal with large groups of powerful monsters.

>> No.5792367

So this might be a stupid question, but does anybody know what the added songs in Doom Expanded for E4? I looked on forums about Doom Expanded and they just said "beta music" which uh, it isn't, unless there's two Doom betas and I only know about one of them.

>> No.5792371

>>5792365
Not to mention that even in the IWADs themselves, how often are you actually up against only a few Pain Elementals in close enough quarters to block them without worrying about other enemies? They're usually in groups, and usually come with other bulkier stuff so you have to choose prioritizing them to save ammo or the other enemies to save health.

>> No.5792372

>>5791468
>Quake 1 for IBM MS-DOS and Macintosh has little texture warping
>But the ports for the N64 and Saturn have more noticeable warping

>> No.5792374 [DELETED] 

hlcucks should play good story based fps games like marathon.

>> No.5792375

>>5792365
>Those tips aren't quite as effective then, what people really need is strats for how to deal with large groups of powerful monsters.

Term's video covers the basics of how the BFG functions, that can help out a lot

But yeah that's actually a neat idea, could help people "get" slaughermaps or at least understand where the authors are coming from, wish I had Decino level skills to approach a project like that.

>> No.5792376

Why does Doom II shit the bed so hard after the first 7 levels?

>> No.5792395
File: 34 KB, 680x510, 1564166688219.jpg [View same] [iqdb] [saucenao] [google]
5792395

>>5792335
>>5792374
GO FUCKING DROWN IN SEWAGE!

>> No.5792397

>>5792372
They're not ports. They're recreations.

>> No.5792402

this anti-hl dood makes marathon look bad

>> No.5792405

Is Sigil any good?

>> No.5792406

>>5792405
Play it and see.

>> No.5792410
File: 334 KB, 1600x900, 1559279641718.png [View same] [iqdb] [saucenao] [google]
5792410

>>5792405
I really enjoyed it.

>> No.5792412

>>5792405
It's pretty dang okay with some nice music. Just don't jump into it on Ultra-Violence off the bat or you'll be in for a lot of pain, and this isn't some "pleb request": Romero ain't dicking around here.

>> No.5792414

>>5792346
>>5792356
Also note for some mods, like Golden Souls 2, you'll need to turn jump and crouch on

>> No.5792426
File: 19 KB, 1139x171, 868.png [View same] [iqdb] [saucenao] [google]
5792426

you can't deny this hlniggers.

>> No.5792429

>>5792426
Wonder if he has ever even mad a .wad

>> No.5792430
File: 16 KB, 1106x166, 797.png [View same] [iqdb] [saucenao] [google]
5792430

>> No.5792436
File: 2.60 MB, 1920x1080, Base Profile Screenshot 2019.08.06 - 20.58.10.32.png [View same] [iqdb] [saucenao] [google]
5792436

This key is fucking with me

>> No.5792437

>>5792436
nevermind got it

>> No.5792439

Why does Quaddicted insist on having a logo that makes it look like a gay bugchaser's site?

>> No.5792441 [SPOILER] 
File: 372 KB, 708x681, 1565139887110.png [View same] [iqdb] [saucenao] [google]
5792441

>>5792439
To make you uncomfortable.

>> No.5792442

half life was considered a step back from fps like doom, quake or duke.
Nothing good came from that game.

>> No.5792448

Downloading the AMC TC mod for Duke after hearing so much about it. What am I in for?

>> No.5792449

>>5792397
>Recreations
Nope, that's another word for game remake.
the N64 and Saturn versions are ports.

>> No.5792452
File: 35 KB, 404x470, 1561843475178.jpg [View same] [iqdb] [saucenao] [google]
5792452

>>5792426
>>5792430
>>5792442
GO BACK OR GO FUCKING DROWN IN SEWAGE!

>> No.5792453

>>5792442
ya that's right, people that played it thought it was a mediocre game and it pretty much was lost to time. I don't know why you keep bringing up this relatively unknown shooter from 1998.

>> No.5792456

>>5792449
Do they actually run on id tech? That's vaguely impressive.

>> No.5792457 [DELETED] 

name one positive hl brought to the genre.

>> No.5792458

>>5792449
the saturn version doesn't even use the quake engine

>> No.5792459

>>5792452
Don't fucking reply, you absolute donut hole.

>> No.5792461

>Hello, anon?
>This is your daily reminder to report and ignore
>do it for me anon
>do it for ALF

>> No.5792463
File: 148 KB, 511x380, voxelized coolie ghost.png [View same] [iqdb] [saucenao] [google]
5792463

The Shadow Warrior Unofficial Voxel Pack has been updated, check last page of this thread:

http://swforum05.proboards.com/thread/45/shadow-warrior-voxel-pack?page=8

It includes a voxelize corpse of the coolie ghost.

Have fun

>> No.5792464

it was considered inferior to ss2, thief and deus ex too.

>> No.5792465

found a secret https://youtu.be/hAmUayx342s

>> No.5792470

Anyone else completely lose all motivation to play Doom II at The Factory

>> No.5792471

>>5792470
I lose it at the Pit

>> No.5792475
File: 37 KB, 1108x205, hih.png [View same] [iqdb] [saucenao] [google]
5792475

>> No.5792476

>>5792470
Large levels are a mistake in Doom. They're so unnecessary. We get it mappers WOAH ITS BIG! Doesn't make it fun.

>> No.5792478 [DELETED] 
File: 31 KB, 1112x374, 757.png [View same] [iqdb] [saucenao] [google]
5792478

handholding experience.

>> No.5792480

>>5792197
there's another SC-55 soundfount? what's the difference

>> No.5792482

>>5792480
apparently the second one is better
havent checked

>> No.5792485

>>5792482
wasn't patch93's practically indistinguishable save for one obscure cymbal sound?

>> No.5792501

Golden Souls 2 is so fucking good so far
I wish there were more FPS-platformer hybrids

>> No.5792509

Civvie11 is so much better than the other Doom YouTubers, especially GGGManlives, more like GGGmanDIEs because I seen him play he sies a lot anyway bYE!

>> No.5792520

>>5792442
>Doom II at The Factory
half life was literally a clunkier version of quake. still twitch shooter

>> No.5792523

>>5792410
The fuck is going on on the ceiling? Paletted dynamic lights? Looks horrifically ugly

>> No.5792527
File: 123 KB, 1100x734, cucko.jpg [View same] [iqdb] [saucenao] [google]
5792527

cucodemon

>> No.5792528

>>5791575
Plutonia gets a 4/10 at maximum in difficulty compared to most popular wads nowadays.

>> No.5792535

refute it>>5792478
>>5792475

>> No.5792546

>>5792304
As a vanilla to Boom map maker, I often playtest my maps with prboom+, Chocolate and Crispy Doom. There's a similar, identifiable pattern with the movement of the enemies in all the mentioned sourceports. When I occasionally playtest the same maps with GZDoom, they almost never do the same paths as in the simpler sourceports. Another point, though it might've been fixed nowadays (but I wouldn't know because I never use GZDoom anymore), there's a few things that differ from the original game, even with strict Doom settings applied, such as Cacodemons changing the height they're flying at when hit by a rocket, and not being able to close doors when they're opening because it was a monster that executed the action.

>> No.5792551
File: 26 KB, 1132x173, sfsg.png [View same] [iqdb] [saucenao] [google]
5792551

>> No.5792563

>>5792279
based

>> No.5792567 [DELETED] 
File: 44 KB, 1104x330, 978.png [View same] [iqdb] [saucenao] [google]
5792567

>> No.5792568

>>5792509
he's cool and I like his content a lot but he's no decino playing fucking pistol start on HR2

>> No.5792574

>>5792568
he's cool and I like his content a lot but he's no MegaSphere playing fucking nightmare pistol start on TFC

>> No.5792594

>>5792574
>>5792568
they are both not me playing doom2.wad on ITYTD

>> No.5792601
File: 137 KB, 600x600, WadsOfWads-AOC.jpg [View same] [iqdb] [saucenao] [google]
5792601

>Civvie is playing Metal Wolf
>maybe he makes a video
>maybe, just maybe, someone makes a Metal Wolf mod for Doom
aint happening but still, a man can dream

>> No.5792612
File: 21 KB, 859x348, 61073687136.jpg [View same] [iqdb] [saucenao] [google]
5792612

>> No.5792616

>>5792601
>do you really think you can stop hell from invading the earth
>Yes. Because I am the President of the United States!

>> No.5792635
File: 569 KB, 868x647, 1545249680792.png [View same] [iqdb] [saucenao] [google]
5792635

Hand made stairs baby

>> No.5792638
File: 873 KB, 440x248, tenor.gif [View same] [iqdb] [saucenao] [google]
5792638

>>5792343
Same energy

>> No.5792650

At which point is there too many megawad on one's doom launcher ?

>> No.5792656

>>5792650
For me is when i legitimately don't remember which ones I already beat or not. Sometimes it takes me to play halfway through an wad to convince me that i already beat it

>> No.5792684

Cacogirl best Stylish Hell

>> No.5792690

Welp, Blood: Fresh Supply is officially losing support from Atari.
Back to begging for the source code I guess

>> No.5792692

Are there any good tutorials/guides or the like on how to actually make maps? Not like, on the basics of mapping, I've seen plenty of those, but on the next steps of actually making stuff that's fun to play?

>> No.5792695

>>5792690
Ouch, how did they manage that?

>> No.5792701 [DELETED] 

>>5792567
>>5792551
>>5792478
>>5792475
>>5792426
>>5792429
Adress this hlfags.

>> No.5792742

>>5792692
There used to be loads, even a few books, but those will all be really quite dated now, these days tutorials and guides aren't really something that gets made.

>> No.5792746

>>5792332
you can make spectres fuzzy and hard to see in opengl too
still not quite as hard as it is in 320x200 software, but close enough that i've blown myself up because of point blank spectres before

>> No.5792747
File: 58 KB, 800x800, 1548333004627.png [View same] [iqdb] [saucenao] [google]
5792747

>>5791846
>>5791828
>>5791772
They have a team, there are the guys who have the "vision" of the level and detail the basic layout, then there are the other guys who add all the extra little details.
This allows moments where everybody too can feel like they're adding their own touches, for example a vision guy just imagined a hallway and then a corner, but a details guy might add blinking lights and a little diorama or something.

This allows for more detail, while simultaneously reducing workloads overall. Especially too since there are some people who prefer the "big picture" stuff and others who love details and both dislike doing the opposite.

There was an anon I saw posting here years ago who just loved doing minor details on things, nothing pleased him more than detailing tiny little lights and floor patterns and he lamented he couldn't team up with somebody who would be a "big picture" designer.

As somebody who can lazily draw a whole level concept during a train ride to work, I'd love to team up with somebody like that. As detailing corridors makes me want to blow my head off.

>> No.5792752

>>5792742
Has mapping design and philosophy changed that much in the meantime? I'm alright with dated ideas if it means my maps will be better.

>> No.5792753

>>5792087
Going Down

>> No.5792757

>>5792742
>>5792752
Realm667 has some interesting tutorials on monster placement and usage by GhastlyDragon. It has other articles on making interesting maps as well by others.
If you put "Zdoom forums, mapping" into google you get some interesting threads.

>> No.5792758

>>5792690
source?

>> No.5792761

>>5792752
ACS and Zscript got added. And new DECORATE stuff als.o
I'd guess old guides are archived at archive.org or something, those could be useful for old style maps.
Hang out with mappers at forums or discord servers, open and look into your favorite wads and pk3s and learn from that.

>> No.5792764

>>5792563
alfpilled

>> No.5792808

>>5792335
probably a Mac fan.

>> No.5792812

>>5792695
>>5792758
https://steamcommunity.com/app/1010750/discussions/0/1640918469767087271/
If you have problems with B:FS, you have to go to Atari (as if they'd respond), rather than those who made the source port, as their contracts have expired.. or at least, that's what I'm getting from it

>> No.5792817

>>5791468
>FAQ
>Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom?
>... the author...
What the hell did he do?

>> No.5792828

>>5792817
In a shellnut, he acted like an edgy 12-year old /b/ poster in places where it wasn't appropriate.

>> No.5792835

>>5792817
He's been an ass a few times here and there. Does the latest release of BD still strawman /vr/ on the hardest difficulty?

>> No.5792846

>>5792752
It has changed quite a bit with the advancement of mapping tools and limit removing stuff.

Besides that it's just been trends in stuff changing over time.
>>5792761
To be fair, ACS in it's base form came in with Hexen.

>> No.5792847

>>5792835
These threads always seem to have some imported community drama, always has to be somebody inexplicably still mad about that dude existing.

>> No.5792852

>>5792817
He's a douchebag and also considered using real life gore for the graphics.

>> No.5792854

>>5792197
Patch93

>> No.5792856
File: 2.41 MB, 2698x2539, sit down you.png [View same] [iqdb] [saucenao] [google]
5792856

>>5792847
It doesn't help that we always get a guy who keeps asking 'why do people not like BD', whether they intentionally know what they're doing or not. SgtMark did use to post here too, back then at least he did some fun things like riding on Cacodemons. Otherwise I don't really care, but other Doom communities did have actual reasons to ban him.

>> No.5792859
File: 206 KB, 500x375, tumblr_inline_msf4veWMJF1qz4rgp.png.a803df52b01cedbb981ece88f844c4df[1].png [View same] [iqdb] [saucenao] [google]
5792859

>>5792852
Wow just wow, who would do such a thing?

>> No.5792865

>been working on and off on the same map for like two months now
>have one hallway, one L-bend and some lights finished
GOD FUCKING DAMMIT

>> No.5792869
File: 1.85 MB, 320x389, 1560529951390.gif [View same] [iqdb] [saucenao] [google]
5792869

>>5792847
Literally every single person who still complains about him is doing it for theater, they're not sincere about it and are toxic people who want to drag every community they find. However by this websites very design it's hard to ferment drama because everybody is anonymous by default, which thankfully affords our hobby a degree of resistance.
In addition to being obnoxious, these people are also very cowardly since they wish to make these comments and then accuse anybody who speaks against them of being the ones who are dramatic and then abusing reporting systems.
If I had to suspect their true motives, it's matters of personal politics and they are the very same kind of person who thinks everything personal, is political. These people enter every hobby they can find and try to make them their own political clique and accuse those who resist of being the ideological enemies and just bad people generally. In this way, the Mark drama is actually a symptom of a larger problem than an isolated incident.

They are the most toxic people you will ever encounter online or in reality.

Half Life fans have their spammer, we have this nitwit.

>> No.5792870

>>5792865
based and procrastination-pilled

>> No.5792871

>>5792869
That's a longwinded way of saying they're just assholes with too much free time on their hands and a thirst for chaos.

>> No.5792872

>>5792859
I mean there isn't really a moral equivalency between using the body of a fascist dictator and using the body of presumably someone who wasn't a fascist dictator.

>> No.5792874

>>5792871
Well they're that, too.
I'm just giving my conclusions after observing this pattern of behavior over the last few years.

>>5792872
So now it's a matter of *who* the gore is of, rather than being of gore generally?
Like I said....it's about ideology so why don't you just sack up and admit it?

>> No.5792880
File: 130 KB, 1167x771, file.png [View same] [iqdb] [saucenao] [google]
5792880

>>5792870
thanks, want to finish my map for me

>> No.5792882

>>5792859
Funny thing is people try to pin that on him too.

I get that he's a dick, a lot of people are, but it's a bit weird and kind of a sad desperation for some people to be reaching that hard for shit to pin on him.

>> No.5792883
File: 2 KB, 32x43, yeti_run.gif [View same] [iqdb] [saucenao] [google]
5792883

>>5792859
Those graphics were from real life deaths? I always just thought Adrian tooks pictures of his friends hanging around and manipulated them to look ded.

>> No.5792886
File: 23 KB, 128x128, 1556726629900.png [View same] [iqdb] [saucenao] [google]
5792886

>>5792880
>not Doom

This is Doom country, kid.
That said, I wish you luck on completing the "autism lights"

>> No.5792887
File: 53 KB, 184x184, 1530021197608.png [View same] [iqdb] [saucenao] [google]
5792887

>>5792886
>This is Doom country, kid.
I'm sorry, I thought this was America.

>> No.5792889
File: 59 KB, 468x559, Mussolini.jpg [View same] [iqdb] [saucenao] [google]
5792889

>>5792874
Yes, it's more okay to exploit the death someone infamously and indisputably evil than to exploit the death of someone who presumably wasn't.
Nice projection bringing "ideology" into it when you're the one dealing in absolutes, though.

>>5792883
Most are unsourced, but some of the graphics are made from Mussolini's execution.

>> No.5792890

>>5792887
go back to texas, ranger, you're slipdrunk

>> No.5792891

>>5792883
At least one or two are based off / traced from real images, yes.

Happens a lot more than you'd think in the industry.

>> No.5792895

>>5792828
>>5792835
>>5792852
Well that's somewhat depressing. Thanks for clarification.
>>5792856
>It doesn't help that we always get a guy who keeps asking 'why do people not like BD'
I'm just fairly new and thus curious. It's just written casually in the FAQ without any explanation, so of course I'm gonna wonder.

>> No.5792896
File: 5 KB, 380x121, S O O N.png [View same] [iqdb] [saucenao] [google]
5792896

>>5792886
>Doom country

>> No.5792897
File: 41 KB, 329x216, Imp-handless1.png [View same] [iqdb] [saucenao] [google]
5792897

>>5792852
I don't really care about the dude, maybe he is talented but some of the shit in BD is awful. But if someone likes it that's not my problem.

If he used real or fake gore, I wouldn't care as long as it looks good but the fact is BD is a nightmare mix of stolen assets, most of it making the game look like shit IMO.

>> No.5792901
File: 120 KB, 511x606, dam son imp.png [View same] [iqdb] [saucenao] [google]
5792901

>>5792897
god that ayy imp was always bad

>> No.5792903
File: 1.05 MB, 1368x799, 1558075124272.jpg [View same] [iqdb] [saucenao] [google]
5792903

>>5792889
Then don't say "He's a douchebag and also considered using real life gore for the graphics", since this is dishonest.
Say "I don't like him and he didn't use appropriate gore for the graphics".

We have videogames where the enemies are nazis and communists, because people like this are usually shitty and nobody minds reenacting periods of killing them when their ideology was trying to take over the earth. This is present in the sales pitch.

That said, if we found footage of a massacre of either side and used cutouts as sprites in a game and things were not identifiable , it would still be considered too gory because you can't distinguish human beings in this case and the risk has to be taken. That said, I doubt even 1% of people who played Doom for the first time clocked who that body was of, but we accept it's a violent game.

This isn't the point though, as everybody already knows that.
The point is, you're an annoying shitstirrer who is upset this community doesn't follow along with your drama and wish to keep restarting it.

So, we'll keep using gore as appropriate and you can keep calling people the n word and maybe go someplace that welcomes drama such as deviantart or wherever you came from.

>> No.5792905
File: 96 KB, 400x216, taken moments before the shotgunners head is pushed into his chest cavity.png [View same] [iqdb] [saucenao] [google]
5792905

>>5792901
HAVE YOU SEEN THIS MAN?

>> No.5792909

>>5792753
Backed the fuck up - best WAD

>> No.5792910

>>5792903
I'm actually not the same person, and while I suppose I could agree to some minor extent that "real life gore" vs "appropriate gore" is a less precise wording, I think the implication is clear enough from what they said that they objected to the exploitation of the death of people who aren't horrific monsters.

I'm not responding to the rest because I don't particularly care about whatever drama strawmans you want to create so you can have an autistic little bitchfit.

>> No.5792913

>>5792895
>I'm just fairly new and thus curious. It's just written casually in the FAQ without any explanation, so of course I'm gonna wonder.
He's a bit of a dick (though why that's even a blip here is anybody's guess) so some detest him for that.

There's also BD being successful when some people don't feel it's earned that success, which causes some deep seated resentment in sections of the community that will probably never fade.

Coming back to this being an ever-present part of the community, is one of the things that made me realize the less hostile community I made mods with a fucklong time ago is pretty much dead.

>> No.5792914
File: 5 KB, 274x242, 1440169188384.png [View same] [iqdb] [saucenao] [google]
5792914

>>5792910
It doesn't actually matter if you're the same person, since you both contain the same idiocy.
Gore is gore, politics is politics, if you try and neutrally say gore is inappropriate under the cover of your politics, I'll pull you up on it because weaselly bullshit artists are annoying and not even half as smart as they pretend.

>> No.5792925

>Criticize people making drama by stirring way more drama.
>Criticize those with "too much free time" by posting the largest-ass longwinded posts in the last several threads.
>Being this very little self conscious to notice your own blatant hypocrisy.
>You will still be angry about being told now, so you'll keep stirring more longwinded drama posts because this topic lives rent-free in your mind.
Let it go, mein fren.

>> No.5792927

>>5792925
>"no u"
- u

>> No.5792937

>>5792914
Odd that you accuse others of being ideological when you have such a binary view of this, but let's dig into why it might be okay in some instances and not okay in others.

The problem here is that "Gore is wrong" isn't a statement about one's logic, it's the end result of their logic, and so we have to examine what reasons one may be led to believing that using gore in a video game isn't okay.
One position may be that using gore is wrong because it's inherently immoral to use a person's death as entertainment.
Another position may be that using gore is wrong because you can be exploiting tragedy.

Now you might think that under the first position, you may argue that both id's use of Mussolini and his mistress's bodies and an artist using gore in a mod are wrong, and that's a perfectly valid position.
However, it's not also inconsistent or a contradiction under this position to argue that Mussolini is fine, but other gore might not be, because part of what you're arguing against is the commodification of death, taking it and using it for one's benefit, and Mussolini's death is already commodified. He's almost universally reviled as an evil dictator, and the images of his death have already been used countless times, to the point of cultural acceptance of his death as an image, and using images that haven't had the same happen to them could be seen as a worse act, because you're the one engaging in the commodification.
You can also tie the morality of using death to the violation of the rights and sanctity of the life of the person who died, and this is where my position mostly lies, because the chances of the acts of these random people to be so severe that the sanctity of their life didn't matter is incredibly slim, whereas the sanctity of Mussolini's life means jack shit to me.

>> No.5792939

>>5792914
There's degrees of acceptability to this whole thing, and if you're willing to discard bullshit about drama or stupid snide remarks and have a philosophical discussion about what acts or circumstances may make it more acceptable to ignore the sanctity of one's life vs which don't, I'd love to dig deeper into this, I personally find this kind of granular morality talk to be really interesting, even if there's some stupid drama shit I don't know or care about. If you don't want to have that conversation though, I'll just leave you with this: morality doesn't always have to be totally black and white, Kant wasn't always right about every little thing.

>> No.5792950
File: 73 KB, 416x279, 1556476541719.png [View same] [iqdb] [saucenao] [google]
5792950

>>5792937
You are making a valid point, but looking at the issue from the wrong side.
The issue I am pointing out is that people who make this argument never stop with one thing, which we can see at this very moment, in this very thread, where their grievances towards Mark continually reappear and every time they do they'll also bring up that they don't like what they imagine his personal politics to be.

This. Is political bullshit and I dismiss with absolute contempt any attempt by disingenuous parties their desires to turn a hobby into a political star chamber so only approved members can speak. My value is the freedom of this hobby-space, to be just that and nothing else.
You can say what you like as long as you are speaking on topic about the hobby.

If the guy telling me how to detail lights in Quake is a member of Hezbollah I couldn't give a rat's ass if he is, I am interested in the unity of the hobby. If he talks about the state of Lebanon, we can talk about that elsewhere.

People who have a problem with this have historically proven to be the worst people on earth, they can take their divisive rhetoric someplace else.

>> No.5792953

>>5792950
I just said I don't care about the drama or back and forths, it really doesn't interest me, sorry.

>> No.5792957

>>5792939
That sounds cool and everything but here isn't where to discuss it. Also, yes, my values dictate me to believe that you are correct about morality.

>>5792953
Good, then the talk is over. Now post your level if you please.

>> No.5792960

I've said before and I'll say again that the best argument for BD existing is that it led to the existence of Project Brutality, and this is also the best argument against playing Brutal Doom because PB is flatly superior to the mod that inspired it.

>> No.5792969

>>5792960
BD's a magnet for getting people into the community, a really fucking big one too.

Communities need something to draw new people in, and it sure isn't being done by all the cliqueish shit on numerous boards, so it may as well be BD doing it.

>> No.5792970

>>5791736
What about Doom 64, Doom PS1, and Doom XBLA?

>> No.5792972

>>5791736
You forgot Marshmallow being to Crispy what Crispy is to Chocolate, also that Vavoom was the first to have Strife support reverse-engineered into it.

>> No.5792973

>>5792969
Hmm... Makes me wonder if Alien Armageddon could do the same for Duke3D given enough exposure, any thoughts on how to do that?

>> No.5792986
File: 7 KB, 235x248, 1561436152479.png [View same] [iqdb] [saucenao] [google]
5792986

HUH waiting room

>> No.5792991

>>5792656
I keep a notepad in my Doom folder of all the wads I've ompleted and at what difficulty to help me keep track. Its a bit autistic but very effective when I take the occasional month long break to play other games.

>> No.5793003

>>5792973
I mean, Shillman just did a video on it. It drew my attention and I actually downloaded it.
Its pretty good, I like the way you can shoot off alien heads and how there's a civilian population to the maps now. Having Bombshell following you everywhere is weird though and I don't feel the need to play as her because her guns aren't as fun as Duke's.

>> No.5793016

>>5792527
Heh.

>> No.5793029

>>5792991
>using your PC as a PC
>autistic
Stop using that word.

>> No.5793035

>>5793029
I figured some anons would call it autistic and preempted them. Jesus this place is easily triggered these days, what the fuck happened?

>> No.5793040

>>5793035
Autism, obviously. What else could it be?

>> No.5793041
File: 20 KB, 300x168, download.jpg [View same] [iqdb] [saucenao] [google]
5793041

>>5792960
PB like a big pile of trash, a lot of unnecessary weapons, enemies, stupid sounds, double jumps, etc.

>> No.5793045
File: 23 KB, 409x409, 1480403133855.jpg [View same] [iqdb] [saucenao] [google]
5793045

>>5793029
>Stop using that word.

*turns up volume knob*

Or what.

>> No.5793047

>>5792969
>BD's a magnet for getting people into the community, a really fucking big one too.
I remember when /vr/ first started and everyone beat their dicks to brutal doom. Im glad more reasonable minds have prevailed

>> No.5793050

>>5793035
Or you could just fucking ignore them on the basis that it's pretty fucking normal to use notepad for its intended function

>> No.5793078
File: 66 KB, 196x398, vesper_drawpile.png [View same] [iqdb] [saucenao] [google]
5793078

Since I read some comments in the previous Thread asking about the status of The Crimson Deed, let me just say that it's not dead. I've actually got plenty of cool ideas for it but I'm taking my time because I don't want to release a bloated, unfocused experience. It'll come back for sure!

>> No.5793084

Evolution of the Wad is such a great and comfy series. I wish there were new episodes.

>> No.5793085

>>5793078
is it "batandy" or "bat - andy"?

>> No.5793086

>>5792546
>>5792304
Doom/Boom/ vanilla'ish-oriented "ports use Doom "pseudo RNG", that is pre-generated and is simply going by the list, so one "random number" always follows the other. Depending on the map, this RNG would start at certain point of the table and continue from there.
This is how the demos keep in synch even so they don't record every enemy action, only the players - they don't have to since with same map id and same player inputs at the same frames, monsters too would produce same results.

GZDoom uses true RNG instead, which is tweaked to produce same average numbers as vanilla, but it is much more random and thus can produce results vanilla Doom can't.

>> No.5793090

>>5793003
I've played it a bit, and I kinda like having Bombshell following me around, but at the same time it's something that could get annoying in certain areas, mostly areas that have crushing traps.

>> No.5793093

>>5792913
>>Coming back to this being an ever-present part of the community, is one of the things that made me realize the less hostile community I made mods with a fucklong time ago is pretty much dead.
This is equal parts true and sad. A lot of the chill present with the earlier internet has died off to be replaced by shitflinging. That this has also spread to videogame modding communities is unsurprising, but also disappointing, in a way.

>> No.5793097

>>5793086
gzdoom uses a PRNG too, just a higher quality one
the only true RNGs you're going to find with computers are ones that monitor natural phenomena, like radioactive particle emissions, the weather, and cloudflare's lava lamp wall

>> No.5793101

Does anybody have links to videos of guys making their doom levels but in a timelapse?

I find it comfy to watch and have even learned a few things about the "order" in which shit is made.

>> No.5793102

>>5792343
>jpg

>>5792913
>less hostile community
not really. It's just that anyone would get pissed if pestered about same stupid shit regularily over the course of few years.

>>5792895
Mark is a dick, and was instigating flamewars every chance he got. Basically put he behaved like a /pol/+/v/-tard in places where it's not tolerated, were told to stop numerous times, and when he didn't - got banned. He got banned pretty much everywhere except Doomworld - only because its pretty damn hard to get banned there.

He made an overcooked mess out of his own mod that should've been done and over with 6 years ago. But he keeps injecting it with more and more stupid shit without fixing the bugs. It may look fine from the outside, but it makes a game a broken mess with balance thrown off (easy when it should not be, hard when it should not be, for all the wrong reasons), and numerous really bad bugs that break non-vanilla maps in various ways.

His fans, who don't play any other mod or vanilla, keep going everywhere and citing it as "one true way of playing doom" and bringing it up under every Doom-related video/post everywhere on the net. Go to any Doom youtube video by person who is not mainly a Doom channel, and I guarantee there will be quite a few "have you played BD, play it its how doom should be played" comments.
They are even more annoying than early ponyfags in that regard, so you can understand why most of the Doom community despise and hate them.

>> No.5793106

>>5793097
nothing is truly random
everything is determined by physics in the end

>>5792972
wasn't marshmallow dead for quite a while? Also it looks more like a mod rather than proper port - it modifies gameplay too much.

>> No.5793113

>>5793106
5 seconds in google: https://phys.org/news/2018-04-quantum-method-random.html

>> No.5793117

>>5793106
If God wants something to be random he'll make it random. You can't know all the factors underlying a phenomena, so you can't determine true randomness or rule it out.

>> No.5793118

>>5793113
But they are not "really" really random. We just haven't learned enough about quantum physics yet.

>> No.5793123

>>5793118
>From 55,110,210 trials of the Bell test, each of which produces two bits, researchers extracted 1,024bits certified to be uniform to within one trillionth of 1 percent.
it's fucking random

>> No.5793127
File: 15 KB, 164x117, Screenshot_Doom_20100529_173239.png [View same] [iqdb] [saucenao] [google]
5793127

God I hate this shitty texture source ports fill up the status bar with in widescreen aspect ratios.
Is there any way to change this in PrBoom+?

>> No.5793141

>>5793123
and I realize now that uniformity doesn't actually say anything about randomness, but looking at this article and the paper it's based on (https://arxiv.org/abs/1803.06219)), I'm gonna go ahead and say I trust their claims of randomness a whole hell of a lot more than some random guy on /doom/

>> No.5793143

Been playing Sin. Finished the main game and going through the expansion pack now. Here are my thoughts.
>The stealth elements (copied from Goldeneye, as usual for the time) seen random as fuck. Sometimes you go guns blazing and the alarm doesn't sound off, other times the alarm does sound off even though you're hiding in a dark corner not doing anything.
>A thing I've noticed in many shooters of the era, and this is no exception: lack of health. I totally get why regenerating health became a thing, Id's shooters always took care to provide adequate amounts of health for the player, but other shooters did not. The lack of health just encourages savescumming, reloading every time you get hit because you cannot afford to take damage.
>It does have a patch for HD resolutions, but it doesn't play well at all. It makes text and the HUD too small to read, it fucks the interface of interactable screens, and it makes everything too dark. When I gave up and started playing with the resolutions supported by the vanilla game, I had a much better experience.
>The game is kinda dark nevertheless, and the only remedy are single-use glowsticks, which are at premium. You'll often have to navigate in complete darkness, bumping into walls while you figure where to go next. The expansion pack explicitly addressed this, giving access to a flashlight and thermal goggles.

>> No.5793154

>>5793127
at least you can remove the status bar altogether and keep ammo and health values
a bit disappointing you cant keep Doomguy's mug

>> No.5793158

>>5792509
its almost like his videos are edited so he looks like he's better than he actually is

>> No.5793161

>>5793158
the plutonia video even joked about this
I think his sister is the one that edits his videos right?

>> No.5793163

>>5793161
The Plutonia video made it clear that he sucks at Doom.

>> No.5793198

>>5793093
It's pretty disheartening to see such a change in communities like this, I'd say there's maybe twenty or so chill developers left, people like Terminus and Batandy, the rest seem to maintain some level of overt nastiness and bitterness.

>>5793102
>not really. It's just that anyone would get pissed if pestered about same stupid shit regularily over the course of few years.
When dealing with similar, I'd just put the answers in an impossible to miss place.

If all it took for me to become bitter like that is numerous people who don't know better asking genuine questions, then I'd be doing a disservice to myself and to the community by growing hostile over it.

>> No.5793202

>>5793198
>people who don't know better asking genuine questions
95% of the time its same trolls spamming exact same copypasted shit obviously in bad faith

>> No.5793217

>>5793050
Why has this upset you so much?

>> No.5793223

>>5793217
Because he's yet another bitter shithead working hard to make the community as hostile as possible. Want my advice? Ignore these people, and don't feed them replies.

>> No.5793241

have any of you ever mapped by paper before? on real graph paper?

>> No.5793252

>>5792869
the projection on display here is incredible

>> No.5793262

>>5793085
Butt-Andy?

>> No.5793274

>>5793241
I did back when DEU was what I used for mapping.

>> No.5793323

>>5792405
Much better than any of those overrated wads with neon colors and slaughtershit.

>> No.5793329 [DELETED] 

hlcucks can't refute the screencaps. Sad.

>> No.5793343

>>5793329
Shut the fuck up, Alf

>> No.5793430

>>5792365
Most people just don't play slaughter, but you're right in that a Slaughter Strats video would be useful for people who want to.

>> No.5793438

>>5792279
Suggesting we just refer to this guy as Alf from now on.

>> No.5793439

>>5791575
Plutonia was way better than I was expecting.
Especially compared to Evilution

>> No.5793446

>>5792528
It's closer to 6 out of 10 or maybe 7 out of 10, it's still pretty hard.

>> No.5793448

>>5792889
>Most are unsourced, but some of the graphics are made from Mussolini's execution.
stop spreading bullshit. none of the details match

>> No.5793449

>>5792635
It's like handmade pasta.

>> No.5793450

>>5793430
well, does anyone know slaughter strats?
because already the second level of Sunder is kicking my teeth in

>> No.5793451

>>5792889
Stop posting this, this has never been verified and the photo doesn't match up with the actual sprites.

>> No.5793463

>>5792859
Unless you can prove otherwise, by Adrian's actual words, that'll in all likelihood just have been some of the guys dressed up and photographed.

>> No.5793471

>>5792905
Mmmm.... caco milk.

>> No.5793479
File: 1.26 MB, 200x200, 1564214357805.gif [View same] [iqdb] [saucenao] [google]
5793479

What are the most impressive DOOM mods and wads?

>> No.5793480

>>5793241
Yeah, but I threw it out and just went with the flow afterwards.

>> No.5793483

>>5793479
Total conversions are always the most impressive to me. Even if they cheap out on rotations like Action Doom 2.

>> No.5793489

>>5793084
I heard CapnClever is trying to get it started again, which would be great.
If you haven't already, go search for Evolution Of The Wad on Twitch, there's a crude proto-series of it which was done in a slightly different way and format.

It's not as good as the series they eventually put together on YouTube, because KingDime isn't as expedient at playing (somehow, in spite of being a versed speedrunner), he plays with smear filters, gets lost, and makes bad saves, the episodes are pretty damn long even compared to the later series, because he doesn't have them skip around levels, rather playing the megawads in their entirety, and some of the theory and criticism feels slightly halfbaked at times.
I think he also doesn't have nearly as good of a presence and doesn't really make much of a presentation, as opposed to CapnClever who feels like he's much more part of the discussion and presentation. Dime just kinda feels like he's quietly playing it while the others yak.

Some of the episodes also appear missing and some of them are partially corrupted (lacking sound for brief periods or freezing up at parts). I don't know why that is, maybe it's related to how Twitch stores them, they're like maybe 6 years old or so.
It's not on YouTube, and I can see why, hoping not too many people will see them, but it might still be interesting to look at for a few people, just because.

>> No.5793490

>>5793479
Nihility I think is fucking amazing.

>> No.5793492 [DELETED] 
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5793492

>> No.5793495

So, what do you faggots think of Hedon?

>> No.5793503

>>5793495
Dislike futa so I don't want to play it.

>> No.5793504

>>5793503
It has nothing that's even overtly sexual in spite of the memes. It's honestly crazy to me that it's not more popular.

>> No.5793514
File: 573 KB, 621x672, 1564231874351.png [View same] [iqdb] [saucenao] [google]
5793514

>>5793495
What >>5793503 said
Really can't stomach the idea of playing as a chick with a dick so I'm afraid I'll have to skip it. Shame because otherwise it looked good

>> No.5793517

>>5793495
played the demo briefly before it was finished and didn't like the weapons.

>> No.5793518

>>5793514
Yeah. It's just fucking weird, I can't get past that part.

>> No.5793525

>>5793514
You play as a guy with a dick so what's the problem with playing a chick with a dick? Either way the both have dicks. But the chick at least has tits so it's less gay than a guy with a dick cus he doesn't have tits.

>> No.5793530

>>5793525
Dudes are supposed to have dicks and I've grown accustomed to such knowledge. Most girls are not supposed to have dicks so it's something I don't really want to try adjust to

>> No.5793531
File: 144 KB, 500x470, c65.png [View same] [iqdb] [saucenao] [google]
5793531

>> No.5793535

>>5793241
I draw sketches of all my maps on blank paper beforehand. Drawing it on graph paper seems pointless because it takes longer and defeats the purpose of not just drawing it in the editor.

>> No.5793538

>>5793495
The world art is nice, some of the item sprites are really bad, the weapons are kinda weird, enemies and player sprites seem really quite off and the map design seems to be there to be looked at first and played a distant second or third.

For something that costs money now, it's really not worth it.

>> No.5793541

>>5793525
>what's the problem with playing a chick with a dick
Because chicks don't have dicks and that's fucking weird, further it's literally the author's fetishball character.

>> No.5793552

where do i go and what do i do if i want to play Blood?

>> No.5793559

>>5793552
NBlood or BloodGDX

>> No.5793561

>>5793552
Definitely not Fresh Supply, it's about to be bailed on.

>> No.5793564
File: 2.91 MB, 720x404, Base_Profile_2019.08..webm [View same] [iqdb] [saucenao] [google]
5793564

>> No.5793567

>>5793479
I found Strange Aeons really impressive, but I'm easily wowed by good atmosphere in things.
Pillowblaster mods impress me, because of the crazy amount of showmanship he displays when making simple overpowered easy mode weapon mods.

>> No.5793570

>>5793495
I played the demo and found it boring. The guns have poor feedback and while I like the lore and character art (minus the official futa porn. I just ignore that shit) the game does nothing for me.

>> No.5793574

>>5793559
>>5793561
thanks lads, was about to buy Fresh Supply right before I saw not to.

>> No.5793582
File: 1.27 MB, 3840x2100, 04565ef1db.png [View same] [iqdb] [saucenao] [google]
5793582

Basically making Plutonia 3-like megawad that's gonna ballbust people with chaingunners, revenants and archviles.

>> No.5793584
File: 8 KB, 390x820, thebiggenedone.png [View same] [iqdb] [saucenao] [google]
5793584

Also looking forward to start developing a standalone GZDoom based FPS game that's based and redpilled.

>> No.5793590
File: 33 KB, 598x824, f.jpg [View same] [iqdb] [saucenao] [google]
5793590

>>5793584
This area looks a bit strange to me. Almost like disconnected from the top Just a casual observation maybe it looks fine to others

>> No.5793592

>>5793567
Strange Aeons is fucking great, though it kind of peaks with ep2 or ep3, after that it just feels like it's being dragged on for the sake of it.
>>5793570
The artist (who is basically the sole developer for most of all of it) seems quite good at still pictures of the characters, but ingame they look, well, strange, especially the animations.

Also the lore is great but it's somehow even more of a text dump than Planescape Torment is.

Feels to me like it would have been good if the developer got help in with sprites, map layout, weapons, and so on, but the way it is now, it's pretty sucky.

>> No.5793594

>>5793584
Get out JMAA

>> No.5793605

>>5793564
how does one do that?

>> No.5793606

>>5793590
The whole thing looks weird.

>> No.5793614

>>5793592
>good at still pictures of the characters
he comissioned those to several artists

his main problem is that he either has no sense of proportions or a foot fetishist, because the legs and lower parts of the bodies are always bigger/longer than they need to be while arms/shoulders are pathetically small.
The perfect example of that are female statues that are all kinds of fucked proportion-wise.

>> No.5793619

>>5793590
>>5793584
PROTIP: get basic model editor with posing capabilities (maybe even animu one since those are literally everywhere). Screenshot all positions you want from 8 sides. Draw on top of them.

>> No.5793623

>>5793592
My main issue with Strange Aeons is how it becomes a slog from episode 3 onwards. You get so many monsters that need repeated killing to make them stay down and in some cases I never did work out how you were meant to finish them off for good. I get it fits in with the Lovecraft style but god damn.

>> No.5793625

>>5793614
Oh shit, I forgot about the statues, holy fuck those were messed up.

Some of the character art that you can tell is his art, is alright, but the high quality shit is obviously not his work.

>> No.5793636

>>5793564
I need to make an entity-less version of this exact intro, and then when the camera pans up the reveal is the words SIKE.

>> No.5793639

Who the fuck made Doom64 because the fucking tricks they pull are hilarious

>> No.5793640
File: 327 KB, 1920x1080, wallpaper2you_225038.jpg [View same] [iqdb] [saucenao] [google]
5793640

>>5793582
Sup JMAA. You still haven't gotten me a .gif of your warping Doom face

>> No.5793645

>>5793639
Wasn't it Midway?

>> No.5793647

>>5793645
Yeah but do we have names? Have they made any wads or other shooters?

>> No.5793658

>>5793647
Hugo

>> No.5793687

>>5793495
I don't know but when it came out there was some guy here that insulted everyone who did not like it

>> No.5793720

>>5792463
does it fixes the mines in that expansion?

>> No.5793736

>>5792869
It doesn't have to be political when there's a lot more to take from his character and the quality of his works.
Speaking of politics, another aspect of that is when multiple sides are wrong, by either the same of different reasons.
Surprised you didn't bring up other modders being "jealous" despite the fact they never bring up BD drama unless they're on /vr/ doing that anonymously.

>> No.5793782

>>5793584
>based and redpilled.
any time i hear this phrase, i can't tell if it's ever said ironically or not

>> No.5793787
File: 2.32 MB, 1920x1080, Base Profile Screenshot 2019.08.07 - 16.27.28.90.png [View same] [iqdb] [saucenao] [google]
5793787

help

>> No.5793789

>>5793687
Seemed to be a bunch of overly defensive furfags who had decided it was worth defending from all criticism.

>> No.5793793
File: 12 KB, 345x62, nada.png [View same] [iqdb] [saucenao] [google]
5793793

>>5793782

>> No.5793802

>>5793787
It seems you aren't shooting your BFG despite having ammo available for it.

>> No.5793809
File: 521 KB, 502x677, 9e1.png [View same] [iqdb] [saucenao] [google]
5793809

>>5793647
They went on to make the N64 Quake games. Their names have been documented
https://doomwiki.org/wiki/Midway_Games
some have even talked about the making of the Doom64 and stuff with anecdotes
https://www.doomworld.com/forum/topic/103938-early-and-unused-doom-64-level-designs/
good read pic unrelated

>> No.5793816

what bothers me about bd drama is when there's actual evidence of mark's attitude or the shit wrong with the mod but nobody ever posts screenshots or links to it
like, every statement needs back up, people
like this
https://desuarchive.org/vr/thread/5753238/#5756875
i find it funny that some people even make it a case of "sjw's vs /pol/" even thought a lot of people i follow related to doom mods seem to be almost either apolitical or at the very least somewhat centrist-ish with some ideas being from either side but it's not like most people think politics are "groups vs groups and their traits" than actual policy and only started to care since 2014

>> No.5793823

>>5793816
https://imgur.com/a/Q67EoVx
https://imgur.com/a/ufqIB6d

>> No.5793828

>>5793787
Did you get the Unmaker keys?

>> No.5793830
File: 21 KB, 427x427, 1476701776780.jpg [View same] [iqdb] [saucenao] [google]
5793830

>>5793823
>whinny
I forgot about that

>> No.5793832

>>5793736
>Surprised you didn't bring up other modders being "jealous" despite the fact they never bring up BD drama unless they're on /vr/ doing that anonymously.
Not that dude but quite a few devs do exactly that on some of the modding Discord servers, it got seriously cringy to watch eight hour long tirades about how BD is beneath them and not worth their time.

Discord was a mistake.

>> No.5793851

>>5793823
Lmao I had no idea about this shit. This fag really got mad about Doom 2016? He ripped it off himself from the Doom comic

>> No.5793860

>>5793823
joke's on him, I play on Realism

>> No.5793875

>>5793823
>/vr/ points out cyberdemons can be killed with 3 SSG shots, laugh at pathetic balance
>Marky with his thin-skinned wounded pride tries to flex on /vr/ by telling obvious lies
that perfectly showcases Marky's personality

>> No.5793876

>>5793564
Is Doom 64 the first time the series gets an actual cutscene?

>> No.5793934
File: 58 KB, 635x795, 1565183685824.jpg [View same] [iqdb] [saucenao] [google]
5793934

gimme a good wad to play completely vanilla on PRBoom+

>> No.5793935

>>5793875
He made that at the time because someone had mentioned here how the balance is retarded with zombimen and imps becoming notably bigger threats in certain maps due to the dodge rolls and jumping lunge attacks

>> No.5793938

>>5793809
>Doom 64
>Zzzzap

>> No.5793942
File: 107 KB, 805x540, [confused HUUUH].png [View same] [iqdb] [saucenao] [google]
5793942

What are some good level WADs with a lot of open spaces for quake movement mods?

>> No.5793953

>>5793934
D2TWID

>> No.5793962

>>5792574
Do you think there will be episode 5 sigil pistol start? I honestly don't think so but imagine.

>> No.5793963
File: 541 KB, 1920x1080, brutal doom.png [View same] [iqdb] [saucenao] [google]
5793963

>>5793935
All things considered, besides the shit optimization making a lot of these more "complicated" enemies basically unusable on maps with larger monster counts (alongside effects and other shit), it's true. Zombiemen are supposed to be disposable Goombas that mix up fight patterns and force target prioritization, but when a Shotgunner starts rolling away and then blasting the player for higher damage than in vanilla Doom the dynamic of combat gets fucked.

Imps being able to kinda-sorta combo throw fireballs (as can Hell Knights / Barons) is already more projectiles in the air, but having them leap at close-range means all those maps that use them as a sort of per-shotgun-shell buffer in closed areas means they're a nightmare that can slaughter you in seconds if you're real misfortunate or don't have the armaments to kill them fast enough. The increased deadliness of explosives also means suicide by rocket or stray death by Cyberdemon is also more likely - which is fucking awful for maps expecting lots of explosions. Barrels 'o' Fun in particular gets its 'run from explosions' segments broken into assured death by turning these sequences into mini-nukes via combined explosion power.

And don't even get me started on the Spider Mastermind's explosive chaingun cannon. But Mark takes all criticism as a personal attack, accuses people of being whiny babies and then slams more features and broken shit in. I swear he balances for his own megawad and nothing else at this point.

>> No.5793972

>>5793963
Exactly, and rather than realizing those changes he made to the basic monsters was a genuine problem, Mark chose to call them babies.
I've definitely learned the hard way that any changes you make to the low tier enemies can royally fuck with some maps and make encounters either impossible or just really un-fun.

>> No.5793985

>>5793963
I've never liked it when mods add in leap attacks for enemies, especially pinkies. Many mappers design cramped areas filled with them and expect you to skillfully exploit their animation frames to avoid damage, but if you play with a mod that changes that, you'll instead try and back up, only to have them slide across the floor into your face. Doesn't help that the mods usually increase the pinky damage output because "big mouf mean big dommage" so you get shredded faster.

>> No.5793995

>>5793963
>and then slams more features and broken shit in
That's why I stopped following Brutal Doom. Early in the development it was cool, not with all this bullshit Mark IV added recently.

Also - remember Beyond Hell and Earth? It got cancelled BECAUSE of changes in BD which it was based upon. Shame because ElGuitarTom managed to do some motherfucking kickass music for it.

>> No.5794004

>It's almost a year since Doom Eternal's gameplay reveal

>> No.5794009

>>5793995
Why they didn't simply made a mod for a specific version of BD?

>> No.5794030
File: 63 KB, 891x600, 1447386225303.jpg [View same] [iqdb] [saucenao] [google]
5794030

>>5792903
GOD I wanna FUCK Aunt Cass

>> No.5794040

is there such thing as a 30 maps megawads with 0 secrets?

>> No.5794048

>>5793962
Probably not right now. Decino said it was only going to be a 4-video intermission.

>> No.5794051

>>5794040
What's the point of designing a Doom map if you're not going to put any secrets into it?

>> No.5794052

>>5794051
i thought he meant "30 maps: megawad sans secret levels"
which i suppose wouldnt be a megawad then, since thats 32 maps at minimum

>> No.5794053

>>5794051
i just wondered if someone just made something with that in mind
like a map more focused on simple action than exploration, one that isn't slaughter based

>> No.5794057
File: 127 KB, 1280x720, file.jpg [View same] [iqdb] [saucenao] [google]
5794057

>>5794052
>which i suppose wouldnt be a megawad then, since thats 32 maps at minimum
Not anymore, sweaty.

>> No.5794073

>>5793816
>>5793823
Most of us already know that Mark is an asshole though.

>>5793875
I haven't played regular BD in a while, so I dunno how true this is, but I will point out that Cyber Demons in BD are dangerous enough that killing them with 3 SSG hits before they rocket you to death is rather unlikely. At least that was my experience.

>>5793935
>>5793963
BD is not well balanced for certain custom maps, I for one won't deny this. However, that bit about barrels of fun seems off. I distinctly remember beating that specific map with BD years ago with little trouble clearing the initial section with the chain exploding barrels. Are the current versions borked or something?

>> No.5794081

>>5794073
>Are the current versions borked or something?
with version 21, explosions that occur in close proximity to eachother amplify the blast, especially for barrels. that means if the barrels in that map detonate in pairs for whatever reason, basically every single thing in that room / immediate area is dead, even if you put in a couple Cyberdemons in that intro hall.

>> No.5794091

>>5794081
Welp; that's even more reason for me to stick to PB when I want some over the top gore and stupid amounts of weapons in my doom game. Thanks for letting me know.

>> No.5794093

has anyone here played powerslave? I remember playing a demo of it decades ago and thinking it was ok. Is it anyone here's favorite fps?

>> No.5794096
File: 420 KB, 1920x1080, Screenshot_Doom_20190807_193527.png [View same] [iqdb] [saucenao] [google]
5794096

Is Pirate Doom supposed to look like this?
I mean it looks cool but it also looks wrong

>> No.5794097

>>5794093
I haven't played it sadly, is it in the OP somewhere? I could give it a try later and maybe post a trip report after a level or two.

>> No.5794102

>>5794097
>https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
amazingly enough, yes it is! It's in the KEX folder. After I'm done with dusk I might give it a try

>> No.5794108
File: 168 KB, 560x420, monkeyisland.jpg [View same] [iqdb] [saucenao] [google]
5794108

>>5794096
Looks like the opening to Monkey Island.

>> No.5794114

Doom64 for gzdoom is actually so good, fuck the guys who made it originally a console exclusive and paired it with those hideously shit thumb cutter controllers in a movement dominated game.

>> No.5794115
File: 597 KB, 1754x1240, 1544550481912.jpg [View same] [iqdb] [saucenao] [google]
5794115

>>5794096
no its not supposed to look like that. I wonder what the issue is though.

>>5794093
I'm bad at picking favorites but Powerslave is one of the most underrated ones when it came out. I completely recommend it to anyone, its got cool levels, monsters, guns; You get really powerful towards the end. Cannot comment on the build version though.

>> No.5794120

>>5794114
The controller is horrible but at least you can use the dpad. Problem is, L and R strafe like in the PSX one but shoot is Z so you need to point one of your fingers out to press it

>> No.5794121

>gf now plays doom (on her flatmates switch) without me being there and is starting to get it
Bros I've never been so proud in my life

>> No.5794123

>>5794115
>I wonder what the issue is though.
I'm using the software renderer, maybe you're supposed to use opengl

>> No.5794127

>>5792225
Whats the situation? They trying to take down the port or what?

>> No.5794148
File: 1.03 MB, 1920x1080, Screenshot_Doom_20190807_201022.png [View same] [iqdb] [saucenao] [google]
5794148

>>5794115
>>5794123
yeah that was it

>> No.5794154 [SPOILER] 
File: 952 KB, 1360x768, 1565223432158.png [View same] [iqdb] [saucenao] [google]
5794154

>>5794148
other than the bullet sponge bullshit boss, pirate doom is great. Also, it has one of the most despicable imagery I've ever seen in a doom wad

>> No.5794162

>>5794102
The Saturn/PS1 game is good. Thats the main one. The pc version is a completely different Doom clone.

>> No.5794168
File: 207 KB, 640x462, Screenshot_Doom_20190808_011441.png [View same] [iqdb] [saucenao] [google]
5794168

These bosses seem alright even if they're a bit too much, for something that replaces the Spider Mastermind.
>Mother Demon is exactly how you expect her to play and even has her own MetaDoom codex entry, unlike the Hell Guard
>Hell Guard shoots like 5 Mancubi fireballs at once, can spin like the Z-Sec and has a melee move if you get close
Hell Guard is obviously using placeholder sprites.
I find it interesting that the SMM got two replacements before the Cyberdemon but i assume it's because of that part in map 28 where you meet two Spiderdemons.
I also used console to summon two guards in that part because i guess their "planned spawns" for that part isn't added yet.

>> No.5794225
File: 53 KB, 460x215, header[1].jpg [View same] [iqdb] [saucenao] [google]
5794225

Only one more week boys.

>> No.5794234

>>5794225
They should have made a Shelly statue as a bonus.

>> No.5794242
File: 236 KB, 808x853, 1560824275937.png [View same] [iqdb] [saucenao] [google]
5794242

>>5793531
Don't think this went unnoticed.

>> No.5794243

>>5794225
I'm still patiently waiting for Wrath.

>> No.5794247
File: 2.56 MB, 660x520, dnawshit.gif [View same] [iqdb] [saucenao] [google]
5794247

>>5794154

>> No.5794257

>>5794234
They did, but it's a dumb-looking chibi one.

>> No.5794268
File: 31 KB, 1189x134, nightdive.png [View same] [iqdb] [saucenao] [google]
5794268

So I went to the discord thingy.
I don't like how this is looking, I don't like it one bit.

>disappointedreviewbra.png

plus this nugget from the modder of Extra Crispy.
>Yeah I’ve been talking with ND on their discord and it seems patches are gonna get harder to make. Atari now has say so according to the contract when and what can be patched. Basically they don’t want to put money into patching the game further unless it’s absolutely necessary. That’s Atari’s way of doing business. We all know how that’s been working out for them.

>> No.5794308

>>5794257
Lame, I was hoping for a properly proportioned one.

>> No.5794330

Do people still play quake 3 in 2019?

>> No.5794341

>>5794308
Ah, a fellow hotglue enthusiast I see

>> No.5794346
File: 206 KB, 1600x900, 1543077604399.png [View same] [iqdb] [saucenao] [google]
5794346

Poo in me if you dare....

>> No.5794347

>>5794346

move over i gotta take a shit

>> No.5794356

>>5794346
kinky.

>> No.5794361

>>5794154
Cursed.

>> No.5794363

>>5793479
Unloved

>> No.5794368

>>5794154
It watches you when you sleep.
BLINK BLINK

>> No.5794369

>>5794341
What does a Shelly figurine and the Build engine have in common? They're both held together with hot glue.

>> No.5794371

>>5794369
Demo had some nice glitches. POOF! Teleporting through walls. Now you're dead.

>> No.5794376

Speaking of Build. Does ANYONE care that this exists?
http://advsys.net/ken/buildsrc/build2.htm

>> No.5794402
File: 290 KB, 1280x960, aaliens01d.png [View same] [iqdb] [saucenao] [google]
5794402

What is the "peyote spirit quest in the sonoran desert" of Doom WADs other than Ancient Aliens?

>> No.5794405

Is it just me or is the UI in gzdoom streched/distorted with both UI aspect ratio on and off?

>> No.5794420

What the FUCK happened to Smooth Doom? I can't find a single executable anywhere, just changelogs folders and .txt files and shit.

>> No.5794427

>>5794420
>Smooth Doom
>executable
Whaaaaat?

>> No.5794430

>>5794402
That post apacolypse one

>> No.5794432

>>5794427
How the fuck do I run it? There's no file to drag and drop onto GZdoom..

>> No.5794437

>>5794432
The latest download of smooth doom is a .pk3. Drag that.

>> No.5794438

>>5794376
I thought it was cool, but don't really have a use for it. I know fuck all about build engine design, mapping, or coding.

>> No.5794441
File: 15 KB, 405x368, HA.png [View same] [iqdb] [saucenao] [google]
5794441

>>5794369

>> No.5794447

>>5794430
Ashes 2063?

>> No.5794449
File: 2.54 MB, 1892x958, plutonia screenies.png [View same] [iqdb] [saucenao] [google]
5794449

>>5793582
Good geometry, but in Plutonia, those big gray or brown flat and smooth bricks weren't commonly used (if at all?), the visual calls for much rougher and smaller bricks like these.

A general guide to stone and bricks for Plutonia is that it should usually look like the kind of surface which would be extra uncomfortable and maybe even slightly painful to lean against. Some occasional moss and vines is suitable too.

>> No.5794453

>>5794430
That sure narrows it down..

>> No.5794460

>>5793590
>>5793606
It looks like it could be vaguely traced from Duke Nukem's sprites.

>> No.5794467

Which is the superior DOOM 64? EX or Retribution?

>> No.5794469

>>5794467
EX

>> No.5794475

>>5794438
Shame. General consensus, I guess. Seems like an opportunity to work alongside Silverman.
Getting the man himself to touch up the engine for you based on your needs and all that.

>> No.5794485

>>5794475
It would be cool. I played with the editor a bit and it's not super user-friendly, from a UI standpoint. But it is neat.
Maybe someday.

>> No.5794492

>>5794485
I'll keep hoping and dreaming that you or someone else goes for it. Could be good.

>> No.5794538

>>5791468
>E4M1
All work and no medkit makes Doomguy a dead boy

>> No.5794541

>>5794538
Generally speaking, how well or badly do you think a full mapset based around small, tight encounters with zero health and a tiny margin of error would work?

>> No.5794545
File: 542 KB, 800x600, build24.png [View same] [iqdb] [saucenao] [google]
5794545

>>5794376
I saw that video some weeks ago.
Seems like Ken S. is using it to teach coding.
Besides that, this engine got late to the party IMO, maybe code wizards could extract some magic from it to put it inside their own engines, but besides that, it will not be used outside a classroom ever.

>> No.5794562

>>5794541
Sounds like trial and error city. Some would love it and others wouldn't. 70/30 split one way or the other would be my guess.
I'd play it.

>> No.5794575
File: 117 KB, 220x135, Full_Retard.gif [View same] [iqdb] [saucenao] [google]
5794575

Why do zoomer normies play this with a console control?

https://youtu.be/vo4c21doehI

>> No.5794578

>>5794541
Start it off with a friendly looking soulsphere. BLAP! Floor drops and you get fucked from both flanks. You get the soulsphere at the end of the map. Every other map is just the occasional potion. GOOD LUCK.

>> No.5794580

>>5794575
Why do you keep track of what normies do?

>> No.5794582
File: 222 KB, 449x401, Implaugh.png [View same] [iqdb] [saucenao] [google]
5794582

>>5794575
>That damn video, lmao.

>> No.5794585
File: 1.77 MB, 984x610, Google_and_you_interacting.gif [View same] [iqdb] [saucenao] [google]
5794585

>>5794580
>Why do you keep track of what normies do?
Because I was looking for a good ambient music mod, and that guy had some pk3s mentioned in the description, google tooke me to it so I wanted to know how they sounded I was playing the video.

>> No.5794586

>>5794575
Why do you do this thing?

>> No.5794587

>>5794578
Every map gives you a soulsphere and green armor in the exit room
Das it

>> No.5794592

>>5794586
I wanted to know how UDV_v2.12_C_SFX_Ambient.pk3 sounded.

>> No.5794613

>>5791750
I like the video but it seems to me that he's kinda misrepresenting the difficulty of Plutonia
Mind you that I'm not a skilled player by any means but I've been playing this today and it's not as hard as he makes it out to be
Specially in 13:43-14:03, he talks about the final trap on Onslaught "boxing" you in with monsters but you can just go back to the building and kill them easily, or most of his "evil traps" being more tedious actually than hard
I'm on MAP13 right now btw

>> No.5794614

>>5794613
He's just riding the meme train
>PLUTONIA IS SUPER HARD

>> No.5794615

>>5794268
>Atari
>in 2019
Y I K E S
I
K
E
S

>> No.5794616
File: 165 KB, 686x1024, EVIL DOOM.jpg [View same] [iqdb] [saucenao] [google]
5794616

>>5791468
Is Babel ever going to get updated again, bros?

>> No.5794617

>>5794616
to be fair, what else does it need?

>> No.5794618

>>5794615
People feared Atari might somehow shit on Fresh Supply, but no one expected them to just take ownership of the entire product right back and not long after launch at that, screwing over its future.

>> No.5794620

>>5794575
I honestly won't ever know how this shit can appeal to some. Well, technically I can, but I don't want to get myself in those people's shoes in the fear that I'll adopt their taste and suddenly start taking to shit like awful metal covers of classic 80's tunes or gritty, dark film reboots thinking they're improvements on the source material.

Look at those fucking wall textures. They're too fucking busy and murky to make out anything that's on them. The gore splat SFXs mute out the gunshots. That HUD is atrocious. And some of them take issue with their new titles when their "updated Doom" is looking like this?

>> No.5794623

>>5794617
Smooth doom compatibility would be killer. There's also the supposed issues with GzDoom 3.7.2, but has anyone else actually noticed them? Is something broken internally that I just don't notice?

>> No.5794628

>>5794613
MAP10 can go fuck itself, though.

>>5794614
Plutonia is tricky and kind of a cunt sometimes. That much is fact, don't see an issue with him addressing the sometimes hard sections of gameplay so you can get an idea how it fares if you're looking to play on the higher skill levels. Nothing weird about that.

>> No.5794639

>>5794616
Babel boi does visit these threads. Posted some unofficial update a few weeks (months?) ago.

>> No.5794640

>>5794639
You have a link handy? My current version is like from last may

>> No.5794641

>>5794618
Funny thing is that people would improve it for free. But who wants a good product, right?

>> No.5794642

>>5794639
That's good to know. Babel is without a doubt my favorite mod released for Doom. I just don't want it to die.

>> No.5794646

>>5794640
Nope. You'll have to dig. Sorry.

>> No.5794648
File: 10 KB, 225x225, Brian_Eno.jpg [View same] [iqdb] [saucenao] [google]
5794648

>>5794585
>looking for a good ambient music mod
Off the top of my head:
haextn.pk3 (Extended Hell)
psxmusic.pk3 (The PSX original sountrack)
musicdarkambient3.pk3 (Dark Ambient Music Pack 3)

>> No.5794649
File: 2 KB, 563x20, thereheis.png [View same] [iqdb] [saucenao] [google]
5794649

>>5794640
...or you could contact the guy. He might have something even more recent.

>> No.5794652

>>5794649
I'm too stubborn/lazy to pester the guy on discord, I'm currently going through the archived threads. Unless he posted an even newer version of it elsewhere, I completely forgot he had a neocities page with the download link.

>> No.5794653

>>5794575
Jesus christ, its not even about the controller, this guy just fucking sucks, i play with an 8bitdo when I doom on my phone

>> No.5794660

>>5794653
i meant to type 'i play with an 8bitdo when i doom on my phone and it's nowhere near as bad as this' but my brain shut down halfway through and i just clicked post

>> No.5794662
File: 157 KB, 480x273, undoomcover.png [View same] [iqdb] [saucenao] [google]
5794662

>>5794653
>>5794660
I'd bet those videos are from a pajeet doing shovel content for monetization.
That's the play style of someone totally newb to first person shooters.

>> No.5794664

day xxx
i'm drowning in exactly 500 doom and doom 2 megawads i recovered from doomworld's repo. several 199x isos full of illegally sold gamewads are now menacingly looming over me.

this is the end for me.

i'm not gonna make it, lads.

>> No.5794665

>>5794664
hold on there Doombrother

>> No.5794667
File: 31 KB, 500x227, survive.jpg [View same] [iqdb] [saucenao] [google]
5794667

>>5794664

>> No.5794671
File: 801 KB, 245x200, C4.gif [View same] [iqdb] [saucenao] [google]
5794671

>>5794648
Thanks pal. Looking for those right now.

>> No.5794679

The level in Ancient Aliens "Arachnotron Arrival" is hot fucking garbage and whoever made it should be publicly castrated.

>> No.5794682

>>5794662
>11 subscribers
Yeah, no.

>> No.5794684

What was that community WAD that had the bouncy castle level?

>> No.5794703
File: 7 KB, 247x161, file.png [View same] [iqdb] [saucenao] [google]
5794703

>>5794682
>>5794662
>11 subscribers
My channel is pretty much my personal videos, stuff I did either for posting somewhere, bug reports and some such.
And I sill have 32 subscribers, though I have no idea why would someone subscribe to me.
More than that, last video I did was posted 150+ days ago, and I got a new sub last week.

>> No.5794709

>>5794684
DUMP 3?
https://www.youtube.com/watch?v=RK2HrIhdWyA

>> No.5794760

>>5794575
Arggh my eyes!!

>> No.5794764

>>5794679
Not as bad as MAP31 Grey Dwarf.

>> No.5794768

>>5794585
>>5794648
Have you tried Hell's Ambiance? It's kinda my official soundtrack for Doom now.

>> No.5794769

So I beat Doom Episode 4: Thy Flesh Consumed on Ultra-Violence like it was nothing.
But Plutonia is kicking my ass from the first level. Is it that much harder or what?

>> No.5794782

>>5794768
Hmm, nice, I'll download it, thanks man.

>> No.5794806

>>5794769
Not something you'll be able to just run through blind. Expect getting perforated, a lot.

>> No.5794807

>>5794806
I think I'm just not used to the enemies from Doom 2 since I never played that either. So that might be why.

>> No.5794832

>>5794807
OH SHIT. Yeah. You're in for some serious trouble.

>> No.5794842

>>5794665
>>5794667

bruh, I....

Typhoon got an update, it's too late for me.

just remember.... on my death bed. tell the current bethesda ceo...

that he is a fag who had to take other place's games to even make a dime.

>> No.5794870

>>5794832
Well I'm trying Doom 2 now. I'm at level 9. I don't know who made levels 7 and 8 but it's like a fucking 10 year old thought "good level design" meant shoving as many enemies in a "trap" as possible.

>> No.5794897

>>5794616
>No Doom/Duke3D/Quake evil dead TC

It's a travesty

>> No.5794903

>>5794897
I've thought about this too. It is really weird how none of these existed yet all the Build engine games reference it.

>> No.5794942

>>5794870
It gets worse. Trust me. Skip the "city" map if it starts to wear on you. Big clunky maze. Just isn't worth it.

>> No.5794946

>>5794897
You have a SSG and a chainsaw. That's it. Not much to work with.

>> No.5794952
File: 853 KB, 1366x768, not_so_groovy.png [View same] [iqdb] [saucenao] [google]
5794952

>>5794946

>> No.5794956

>>5794946
>Book of the dead that summons shit/shoots magic shit like the plasma gun

Evil Dead games have used pistols, dynamite, chainguns etc.

>> No.5794960

>>5794952
Jaw too small

>> No.5794974

>>5794942
I took a break so I'm only on map 12 now but it's like every single map is a mediocre arena slaughtermap now. In Doom 1 it felt like I was supposed to kill every enemy. In Doom 2 it feels like the only option half the time is to run around them.

>> No.5794995

>>5793503
>>5793514
Futa shit? Damn. I guess I'll skip it.

>> No.5795001

>>5794974
>doom 2 is slaughtermaps now
you can't possibly be serious

>> No.5795005
File: 65 KB, 1440x310, 7Hyiaop.png [View same] [iqdb] [saucenao] [google]
5795005

https://forum.zdoom.org/viewtopic.php?f=46&t=65560

>> No.5795010

>>5794402
ALT maybe

>> No.5795016

Please give me a gameplay mod to pull me away from High Noon Drifter because it's so good I literally can't bring myself to play anything else.

>> No.5795018

>>5795001
I'm comparing Doom 2 level 10: Refueling Station or level 9: Tricks and Traps to anything at all from Doom 1 Ep. 1. Doom 2 just throws me in a giant room with a clusterfuck of enemies on all sides.

>> No.5795032

>>5793935
That stuff would have been fine if he had made the higher tier monsters bigger threats accordingly, making for an overall harder game.
Instead the difficulty curve is more like a flat-line.

>> No.5795035

>>5795018
episode 1 is ridiculously easy, so if that's your base point, you're going to have a hell of a time playing any user map ever. doom 2 is nowhere near slaughter in any aspect.

>> No.5795052

>>5795018
WELL they want you to feel like a powerhouse with your brand new super shotgun.

>> No.5795057

>>5795016
DRLA + monsters

>> No.5795063

>>5795005
> Lippeth
i fucking love that one song he made

>> No.5795101
File: 576 KB, 1366x768, Screenshot_Doom_20190808_161234_01.png [View same] [iqdb] [saucenao] [google]
5795101

I updated my mod, now it has melee weapons!

https://drive.google.com/open?id=1zbahlZU8e6zrByqTOLCqPbM7D38iP4OW

feedback as always, is appriceated!

>> No.5795103

>>5795101
Well, their replacements for the fists and chainsaw replacement,
The fists replacements has a unique effect for when it has berserk on

>> No.5795104

>>5795035
Well I've played through Ep. 4 of Doom 1 but so far that's all. Ok ok after playing through a few more maps I can agree Doom 2 isn't that bad. But I still think levels 10 is slaughter.

>> No.5795106

I've just finished SIGIL. Started out fine but by the end I felt like it was a bit lacking. Couldn't find the secret level...

>> No.5795108

>>5795052
I was actually having some trouble finding enough ammo for a few levels back there. At least I'm forced to use the more powerful weapons now, whereas in Doom 1 I never really needed them.

>> No.5795109

>>5795106
I thought the end of the last level was fucking weird. Didn't need to kill the "boss" at all and could just walk through and end it.
What lighting did you use? I couldn't help making it brighter in areas.

>> No.5795127

>>5795106
The secret level felt the worse of the lot, barely any effort went into it.
>>5795109
The bosses sat at the end of the last level were just fucking stupid.

>> No.5795129

>>5795109
Softpoly Renderer, so yeah it was dark like a bear's asshole, but I didn't mind it as much as some ppl did.

>> No.5795137

>>5793619
I hear sometimes clay models work the best now that you say it, but I don't know if that's expensive or not.

>> No.5795143

>>5795016
demonsteele, trailblazer, highway to hell, weapons of saturn, guncaster. Just to name some of my other favorites, other than high noon drifter. it's a good ass mod.

>> No.5795147
File: 3.01 MB, 3763x1799, DEEPSTJW_edit_area_at_2019.08.08_16-29-39.420_R2787.jpg [View same] [iqdb] [saucenao] [google]
5795147

>>5794449
I'm currently limiting myself to strictly use DOOM2.WAD resources here, so it might not be exactly Plutonia but it will still be as much of a ballbuster as Plutonia.

>> No.5795152
File: 106 KB, 1000x1286, johann.jpg [View same] [iqdb] [saucenao] [google]
5795152

>>5794460
That's because I directly traced off of Duke Nukem's sprites and modified the anatomy according to the original concept art. Honestly I'd be better off making either clay models or using a basic 3D model.

>> No.5795153

>>5795152
lmao that looks like someone tried to knockoff the outlaws art style

>> No.5795154
File: 1.19 MB, 188x256, jmaahead_wobble.gif [View same] [iqdb] [saucenao] [google]
5795154

>>5793640
You asked, I deliver, sweet boi.

>> No.5795156

>>5795016
Dakka.

>> No.5795157

>>5795152
Bogdanoff?

>> No.5795159

>>5795153
Didn't do it intentionally lmao

It's just how I do it

>> No.5795165
File: 30 KB, 500x500, bog_phone.jpg [View same] [iqdb] [saucenao] [google]
5795165

>>5795157
He bought?

>> No.5795167

>>5795157
Nice meme, I was nearly never aware of it until now.

>> No.5795172

>>5794052
>>5794057
Megawad has always been 15 maps minimum.

>> No.5795176

>>5794096
It almost looks like you're playing it in software without truecolor, but that's not it.

>> No.5795179

>>5794121
You should set her up with a better port, maybe a homebrew one on 3DS.

>> No.5795180

>>5795165
CRASH ET

>> No.5795181

>>5794432
>youth are this retarded

>> No.5795182

>>5794148
Oh, I guess it was, ignore my other post.

>> No.5795189 [SPOILER] 
File: 70 KB, 756x792, 1565277059537.gif [View same] [iqdb] [saucenao] [google]
5795189

>>5794154
>>5794247
>>5794361
>>5794368

>> No.5795190

>>5794942
Just beat the "city" map. It wasn't great but alright.

>> No.5795193
File: 1.61 MB, 906x1409, 1551853900607.png [View same] [iqdb] [saucenao] [google]
5795193

>>5795189

>> No.5795195

>>5794346
I bet a marble toilet would be cold as hell in the morning.

>> No.5795197

>>5795195
perfect to stimulate your bowels and make you cry like a hell baron

>> No.5795203

>>5792257
DOPA is something they made in spare time. It's OK, nothing mindblowing. Plays exactly like Quake

>> No.5795207

>>5792257
It's pretty good. It's made by that team which made New Order, which was by far the best of the new Wolfensteins.
They handed the series over to another in-house dev-team which is why all the sequels suck so much cock.

>>5795203
>Plays exactly like Quake
Well, yeah, it's just a set of levels. They play as well as the original episodes, which means they're good.
Looks damn pretty too.

>> No.5795208
File: 526 KB, 800x587, fellow argentinian.png [View same] [iqdb] [saucenao] [google]
5795208

>>5795189

>> No.5795209

>>5794402
Going Down gets increasingly weird as it goes, down.

>> No.5795212

>>5795208
picarón

>> No.5795217

>>5795203
>>5795207
DOPA on hard was way, way harder than any episode in Quake.

>> No.5795218

>>5795147
If you're not even going to make a passing attempt at making it look like Plutonia, why even call it Plutonia? You should give it your own name and let it stand out, some other people have already made wads called Plutonia 3 anyway.

>> No.5795221

>>5795217
That's why I played it on Medium.

>> No.5795286

So I started pistol starting Plutonia on ultra violence. I'm allowing saves but no carryovers from the previous level. So far I'm on Map 03. Not too bad because Ive beaten most of plutonia on ultra violence without pistol starting...

It's probably going to get so much worse.

>> No.5795318

>>5795286
You're in for a good challenge, but you'll make it.

>> No.5795321

>>5795286
Prepare for more agitated skeletons.

>> No.5795358
File: 70 KB, 500x398, F8FDF3A3-85A2-4CE4-8CA9-6DE80BEE6D3C.jpg [View same] [iqdb] [saucenao] [google]
5795358

>> No.5795375

>>5791468
>Chilly Willy is working on a REDUX of 32X DOOM
>Meanwhile, nobody is working on a 3DO or Saturn DOOM Redux

>> No.5795397
File: 377 KB, 1023x2421, e29eade.jpg [View same] [iqdb] [saucenao] [google]
5795397

Jesus Fucking Christ

>> No.5795401

>>5795397
I don't like this.

>> No.5795403

>>5795397
in awe at the bulk of this lad

>> No.5795406

>>5795397
The 2016 armor design was fucking trash, why on earth people would want it back is beyond me.

>> No.5795412

>>5795286
get ready for MAP10 to fuck you up good lad

>>5795397
the theoretical fuck am I looking at right now

>> No.5795416

>>5795397
Is this achievable natty?

>> No.5795417

>>5795406
How does it compare to the Doom3 armor design in your view?

>> No.5795424

>>5791468
You now the part in Duke 3D at the end of the Second level where you get captured by the Aliens? man, the beginning of Death Row is quite unfair.

>> No.5795436

>>5795424
*know

>> No.5795438
File: 602 KB, 1920x1080, Screenshot_20190804-143111.jpg [View same] [iqdb] [saucenao] [google]
5795438

>>5795424
"WERE GONNA FRY YOUR ASS"

Hehehe how the tables turned on that one

>> No.5795441

>>5795397
>overedesign personified

>> No.5795446

>>5795424
The map would have had more effect if it happened in the middle of the game. Straight up giving you a map that reset you to the beginning in terms of weapons has no real effect when all you've lost is a pistol, shotgun, and maybe a rocket launcher if you found the secret.

>> No.5795448

>>5795446
And chain gun and pipe bombs. Also the secret with the medkit right at the end for no reason always bugged me.

>> No.5795449

>>5795424
How did the Cycloids even get the mutated cops to work for them? Surely the LAPD wouldn't all think its great that they're all mutant pig people now.

>> No.5795453

>>5795448
Either way, DN3D hands out weapons like its christmas in the secret areas. Losing your guns at map three means nothing more than a slightly annoying opening.

>> No.5795457

I never found the gunplay to be much fun in Duke. The gore was really tame and vanished immediately and the weapons themselves were never as satisfying as Doom's, with the exception of the devastator and chaingun. Those are always fun to fire.

>> No.5795469
File: 39 KB, 639x361, ion.jpg [View same] [iqdb] [saucenao] [google]
5795469

ONE MORE WEEK AAAAAAAAAAAAAAAAA

>> No.5795479

>>5791575
Its fine. The main problem is it relies too heavily on cheap traps to be "hard." After playing the later levels of NRFTL its hard to go back to it because I know Doom is capable of being really challenging while still being fun and fair.

>> No.5795506

>>5795469
its still ion maiden in my heart

>> No.5795578

>>5795469
Reminder this is fine to discuss here as it's built on build engine.

If this couldn't be allowed then literally no Doom mods would be allowed.

>> No.5795583

>>5795358
Duke is nerdy as balls though. He's an alpha chad jock, but he drops references like an absolute fucking nerd all the time.

>> No.5795594
File: 793 KB, 1920x1080, Screenshot_Doom_20190808_200529.png [View same] [iqdb] [saucenao] [google]
5795594

>>5795218
It's not exactly called Plutonia 3, but difficulty wise should be on par with the Plutonia types.

Pic related

>> No.5795595

>>5795594
How big do you need your HUD to be, jesus fuck.

>> No.5795596

>>5795406
I like it, but I dislike the idea of mixing it with the Eternal design.

>> No.5795621

Hey folks, I'm trying to use SDL on the latest version of PrBoom+.
I'm having an issue with the sound volume being "linked" with the music volume...
Does anyone know how this fix this?
Besides using PortMidi?

>> No.5795647

>>5795595
He's the HUD developer for Doom Eternal.

>> No.5795686

>>5795594
Looks pretty decent, though your gamma is really high so it washes out the screenshot and makes it look less nice than it could. I assume you still play on an old CRT monitor?

>> No.5795704

>>5795594
Squinting at the thumbnail it looks like he's holding a little chaingun pickup pointed to the side.

>> No.5795719
File: 687 KB, 1009x504, I dont know if anyone has made this edit yet.png [View same] [iqdb] [saucenao] [google]
5795719

>>5791650

>> No.5795724

>>5793962
https://www.youtube.com/watch?v=EmZJZSr2bq4

>> No.5795738

>>5795719
He needs to look more distressed, maybe the OUCHFACE eyes with an angry brow

>> No.5795748
File: 146 KB, 251x288, 1562459818630.png [View same] [iqdb] [saucenao] [google]
5795748

>>5791468
>TFW waiting for Atari's final verdict on Fresh Supply...

>> No.5795752

>>5795358
I vouch for this maymay

>> No.5795753

>>5795748
They don't need to make one, they can just leave it to rot.

>> No.5795790

>>5795748
Its dead jim
No really its dead

>> No.5795814

>>5795397
even less recognizable than the 2016 armor
one of the reasons why the eternal armor looks good is because you can tell it's doomguy, even if it could require a few tweaks without going overboard with that

>> No.5795815

>>5795738
yeah already using the ouchface scream mouth, cant really use the eyes because of the angle though

>> No.5795882

>>5795469
can I make a map for this like for duke?

>> No.5795915

>>5795748
What was left to do on it?

>> No.5795920

>>5795583
Bazinga!

>> No.5795927

>>5795195
But I take hot shits. It's fine.

>> No.5795938

Been out of the loop. What's the go to level editor these days? I see that GzDoom Builder hasn't been updated in years.

>> No.5795948
File: 56 KB, 512x512, blood.png [View same] [iqdb] [saucenao] [google]
5795948

Does anyone know where I can find the original icons for DOOM and other retro FPS games?

I want to arrange everything neatly on my desktop.

>> No.5795976

>>5795938
GzDoombuilder Bugfix

>> No.5795991
File: 605 KB, 1009x504, WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME, YOU LITTLE BITCH I'LL HAVE YOU KNOW I GRADUATED TOP OF MY CLASS IN THE NAVY SEALS, AND I'VE BEEN INVOLVED IN NUMEROUS SECRET RAIDS ON AL-QUAEDA, AND I HAVE OVER 300 CONFIR.gif [View same] [iqdb] [saucenao] [google]
5795991

>>5795719

>> No.5796057

I don't like how Doom 2 isn't as split up like Doom 1.

>> No.5796074

>>5795686
Are widescreen CRTs common?

>> No.5796095

>>5795578
It's never been argued otherwise, it's the modern "retro" stuff on shit like Unity that people take issue with.

>> No.5796097

>>5795948
>original icons
>Doom
You do know what DOS was like, right?

>> No.5796098
File: 82 KB, 800x800, what a shame.jpg [View same] [iqdb] [saucenao] [google]
5796098

>>5795005
>no ammo tally
>tiny ass powerup count that is just completely unnecessary

>> No.5796102

What is the best version of GZDoom? I remember there being a version that most people agree is the most stable and optimized. The latest version is starting to make my toaster chug.

>> No.5796114

>>5796102
341?

>> No.5796119

>>5795948
I would suggest the Doom95 icon

>> No.5796123

>>5796097
Original as in made by the original developers for an official release.

You know what I meant, my dude.

>> No.5796127
File: 1.64 MB, 1782x1002, Screenshot_Doom_20190807_233359.png [View same] [iqdb] [saucenao] [google]
5796127

Sinergy E1

I like this wad
It is fun

>> No.5796129

>>5796127
what are the enemies from?

>> No.5796134

Civvie's favourite Doom campaign is Plutonia

Are you in his league?

>> No.5796136

>>5796134
No.

>> No.5796148
File: 27 KB, 469x469, square discontent.png [View same] [iqdb] [saucenao] [google]
5796148

>Civvie will never do a Pro Doom on TNT: Evilution

How do you cope?

>> No.5796152

>>5796148
Why do I need to cope for a shitty e celeb?

>> No.5796153

>>5796152
>shitty

garbage taste

>> No.5796158

>>5796129
Looks like Realm 667 monsters.

>> No.5796160

>>5796148
By playing it myself and just letting him do as he pleases.

>> No.5796174

>>5796153
Liking Civvie is garbage taste, since he’s shit at every game he plays.

>> No.5796179

>>5796136
>>5796152
>>5796174
Bitch harder.

>> No.5796185

>>5796174
>Stop being entertained by this person cus I'm a tryhard and you aren't allowed to like them cus he's not good!

>> No.5796192

>>5796152
You're so upset, I can't keep my giggling down every single time.

>> No.5796193

>>5796098
> he can't keep track of his own ammo

>> No.5796195

>>5796193
I have installed a second monitor that's exclusively for ammo counts

>> No.5796197

>>5796193
clearly he needs to keep an eye on the more vital items like the radsuit over his cells in the inventory

>> No.5796205

>>5796197
the number of cells you have doesnt change by itself over time
its easy to keep track of when you pick up cells and when you shoot, plus you can just select the weapon
you dont have control over how much of a powerup you have left and there is no alternative to checking them for exact numbers

>> No.5796206

>>5796158
thought he was using this
https://forum.zdoom.org/viewtopic.php?f=43&t=65220

>> No.5796207

>>5796127
Sinergy is real good so far, I just finished E1 today and I hope it gets a Cacoward so more people to play it.
On that note quite if you're looking for more good Doom 1 mapsets I recommend Phobos The Damned Moon, the sequel Deimos, Griefless, and the Hadron series if you never touched it before. I have a soft spot for Doom 1 episodes replacements.

>> No.5796209

>>5796205
I'd much rather just have a tally instead. It's not hard to understand why this would be a bad idea to commit to.

Want a powerup timer? Make it modular. Easy.

>> No.5796220

>>5796129
oh shoot, I forgot to mention that

It's DoomRL Monsters Beta 7.1 on Nightmare Difficulty

>> No.5796242

ever since doom4 was ported to the switch, has anyone managed to rip/extract stuff from it?

>> No.5796251

>>5796242
people have been extracting stuff from it long before it got a switch port

>> No.5796261

>>5796251
but i just wonder about the switch port specifically

>> No.5796283

>>5795724
Just finished watching it. I wasn't even serious about sigil but holy shit. the dude must have been playing doom his entire life.

>> No.5796285
File: 505 KB, 1532x655, 1549117895276.png [View same] [iqdb] [saucenao] [google]
5796285

Added another bench and some special boxes which are scattered around the map.

>> No.5796292

>>5796285
add either a footstool or a coffee table so I can press C and leave my guy there. just in case I have to do something irl and he can chill in the meantime

>> No.5796294

im reminded of whenever someone crouches in zandronum and he just turns into a midget

>> No.5796297

>>5796292
>Making small break rooms with comfy chairs in large maps for players to relax in
Not him, but this is stupid and I'm going to do this when I get around to mapping anyway.

>> No.5796308

>>5796292
>>5796294
these posts made me smile and I don't know why.

>> No.5796321

Any wads inspired by Suguru Tanake or Zdzislaw Beksinski?

>> No.5796328
File: 48 KB, 640x400, splitwolf2.png [View same] [iqdb] [saucenao] [google]
5796328

cool

>> No.5796334

>>5796292
>>5796297
That'd be nice actually.

>> No.5796356

>>5796321
doom64

>> No.5796359

/r/ing that texture filter disabling webm that gets posted every now and then please

>> No.5796385
File: 2.92 MB, 1280x720, putting on doomguy's glasses.webm [View same] [iqdb] [saucenao] [google]
5796385

>>5796359

>> No.5796392

>>5796385
very satisfying

>> No.5796393

>>5796385
noice. ty

>> No.5796397

>>5796328
Oh my

>> No.5796415
File: 1.69 MB, 1782x1002, Screenshot_Doom_20190808_215118.png [View same] [iqdb] [saucenao] [google]
5796415

>>5796207
I will check these out, ty

>> No.5796434

>>5795441
All those poaches, it's like Rob Liefield designed it, except this one has actual feet/boots.

>> No.5796441

>>5795506
To all of us too, anon, to all of us too...

>> No.5796475

>>5796294
My kid calls that "the manlet", we play Zandronum together.

>> No.5796476

Is there a newer version of bolognese available? I just found out that Arch-Viles can revive gibs into invisible monsters and it's definitely throwing off combat I have with them.
https://streamable.com/pyb2w

>> No.5796480

>>5796475
cute

>> No.5796482

>>5796476
Leave it to Mark to fuck up Archvile revives.

>> No.5796496
File: 32 KB, 739x415, 42d31ba1-ca2f-4c0b-8f5a-ab1ae5e74151..jpg [View same] [iqdb] [saucenao] [google]
5796496

>>5796480

>> No.5796539

>>5796496
Now everyone has huge guts.

>> No.5796551
File: 774 KB, 1782x1002, Screenshot_Doom_20190808_224434.png [View same] [iqdb] [saucenao] [google]
5796551

I'm so tired of all these blue floors!!

>> No.5796571
File: 47 KB, 1280x720, what Zandronum crouch does.jpg [View same] [iqdb] [saucenao] [google]
5796571

>>5796539

>> No.5796573

>>5796571
>no argent deep hell

>> No.5796581
File: 534 KB, 1024x768, scr-e6m8[blood.ini]-0015.png [View same] [iqdb] [saucenao] [google]
5796581

Step aside, cyberdemon

>> No.5796589

>>5794467
EX captures the original game, Retribution is a remake more in the vein of Doom 64 for Doom 2.

>> No.5796595

LGR claims Ion Fury took him 9 hours to complete on normal. For reference, Duke 3D Atomic Edition takes him about 5.

>> No.5796604

>>5796581
Nice butt.

>> No.5796609

>>5796581

dat ass

>> No.5796623

>>5796581
im crying rn I won't ever get to be that shapely and caleb won't notice me

>> No.5796630

>>5796623
Don’t worry, he wouldn’t notice you even if you had an ass like that. He only had eyes for Ophelia, and we know how that ended.

>> No.5796685

New thread.

>>5796683
>>5796683
>>5796683

>> No.5796687
File: 202 KB, 432x561, IDDQD_cat.gif [View same] [iqdb] [saucenao] [google]
5796687

>>5796573