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/vr/ - Retro Games


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5786498 No.5786498 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5780889

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5786501

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Pretty much waiting for a final release
-All details and a FAQ can be found in the following pastebin
https://pastebin.com/j8crafJN

=== NEWS ===

[8-3] Assets from id's mobile games exported
https://www.doomworld.com/forum/topic/101479-sprites-and-textures-extracted-from-id-mobile-games-now-with-orcs-elves-2-and-doom2-rpg-brew-resources/?page=2&tab=comments#comment-2013695

[8-3] Golden Souls 3 demo released
https://forum.zdoom.org/viewtopic.php?f=19&t=65056
https://youtu.be/QfJAGY--giA

[7-31]After the Fall - DBP14 RC1 released
https://www.doomworld.com/forum/topic/107872-dbp14-after-the-fall/

[7-31] Daggerfall Unity public alpha release
https://www.dfworkshop.net/projects/daggerfall-unity/live-builds/

[7-27] AMC TC v3.5 released, receives a massive art overhaul.
https://www.moddb.com/games/the-amc-tc

[7-26] Doom 1, 2 (Including Master Levels), & 3 now available on Nintendo Switch, Playstation 4, & Xbox One.
https://twitter.com/DOOM/status/1154788818970714112

[7-21] Mapping contest with $250 prize: make a Prey 1996-themed map within one of numerous games
http://talonbrave.info/?p=1801

[7-20] Quake SM199 - five maps made by teams of two mappers
http://www.celephais.net/board/view_thread.php?id=61754

[7-19] Tim Willits leaves id Software, after being at the company for 24 years
https://twitter.com/TimWillits/status/1151870022421241857

[7-18] Aleph One may be getting better mouse support
https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20190331

[7-17] Copper Quake updates to 1.05
http://lunaran.com/copper/index.html

[7-17] Mapwinch RC1 released - 30 mappers randomly paired with each other to make 15 maps
https://www.doomworld.com/forum/topic/107249-come-eat-the-mapwich-a-collaborative-community-project-rc1-available/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5786507

>>5786498
any Doom mods themed around survival? As in resource gathering and ammo conservation.

>> No.5786509

>>5786507
Shut up and bleed, and Hideous Destructor

>> No.5786606
File: 27 KB, 376x440, 1465293480295.png [View same] [iqdb] [saucenao] [google]
5786606

Any texture artists in these parts?

I'm looking to have a few custom wall textures in a level, they wouldn't be repeating patterns but rather details to expand the "story" of the level such as info on computer terminals or a facade on a temple.

>> No.5786614

Fistful of Doom and High Noon Drifter is a match made in fucking heaven
Fistful's really short though
Are there any other good western mapsets?

>> No.5786615

>>5786614
No

>> No.5786617

>>5786614
There were one or two in development shortly after HND came out but who knows what came of them.

>> No.5786625
File: 878 KB, 1920x1080, kylorenchon.png [View same] [iqdb] [saucenao] [google]
5786625

How many sideways walking enemies are there in the old shooters?

>> No.5786635

>>5786625
I think Descent had strafing enemies but they weren't exactly walking.

>> No.5786642

to any mapper here

if you're one of those subhumans that like putting arch-viles behind a wall of monsters, I hope your whole family get tied and dragged behind a truck until each are two rocket launchers short of being a revenant

>> No.5786643

Fuck the giant OP file.

What are some highly recommended WADs for use with Complex doom?

>> No.5786645

>>5786642
arch-viles were a mistake
most doom ii monsters were actually
i guess hell knights are good, and revenants aren't too bad

>> No.5786647

>>5786645
>arch-viles were a mistake
Those uncanny fellows do exactly what they're supposed to do, it's bad mappers who use them in shit ways.

>> No.5786649

>>5786645
I hate revenants more than any other monster, even archviles. Archviles might resurrect other monsters and flame you, but once you hide behind cover, you don't have to worry about a stray tracer rocket hitting you from behind. And they don't have those annoying fucking sounds like revenants do.

>> No.5786662

>>5785707
Doom 2's maps are a mixed bag, it has some weak maps and most of them are around the middle. There's enough good and decent maps though that it's worth playing still.
Give Doom 2 The Way Id Did a try if you want a somewhat more competent take on Doom 2.

>>5785536
Because they don't own the rights to the Sunstorm expansions, also the port isn't actually that great in itself.

>> No.5786675
File: 3 KB, 84x84, 1564255089665.png [View same] [iqdb] [saucenao] [google]
5786675

>>5786498
>Doom gets a reboot in the form of Nudoom and the soon to be released Doom:Eternal
Few people scream like angry chimps
>SS1 gets that treatment as well, along with a switch from Unity to Unreal Engine
AAAAA REEEEEEEEEEEEEEE ASSBLEED!
WTF!?

>> No.5786682

>>5786675
>nobody

>> No.5786684

where to find proper Quake1 pak files ? for the music and expansion paks

>> No.5786685

>>5785707
>Why do people say Doom II has bad levels?
Dumb zoomers have a bad taste and play without pistolstart.

>> No.5786686
File: 850 KB, 1782x1002, Screenshot_Doom_20190804_085032.png [View same] [iqdb] [saucenao] [google]
5786686

I know what to do
I know what it takes...

>> No.5786691

>>5786686
>removing doomguy's face
Why?

>> No.5786693

>GZDoom keeps all my settings for Reelism
>Except Autoaim: Off
How fucking hard is it to save every setting holy shit

>> No.5786707

>>5786675
SS1 isn't a reboot, it's a remake, and they've taken a hatchet to the story, the one thing the game really had going for it.

>> No.5786708

>>5786691
It's DRLA, none of the characters are straight up Doomguy.

>> No.5786709
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5786709

>>5786684

>> No.5786715
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5786715

>>5786709
oh ya thanks

>> No.5786716

>>5786707
>hatchet to the story
where have you heard that?

>> No.5786727

>>5786716
From the backer stuff (yeah, I was that stupid) and from having played the demo they posted, the same demo they held up during their existential crisis as the true faithful representation of SS1 which they strayed away from and are going back to as their path of now and forever.

>> No.5786736
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5786736

A version of Jupiter Hell EA (which is what happened to Doom Roguelike after it got DMCAd by Bethesda) got leaked to pretty much all major warez sites.

>> No.5786738

>>5786736
Jupiter Hell? More like development hell.

>> No.5786742

>>5786736
Uh-huh. Not like the crowdfunding builds have been floating around forever or anything.

>> No.5786754

>>5786685
It does have a couple of bad levels, even though I think there's more than enough good levels to redeem it.

>> No.5786756

>>5786691
Each class has its own HUDface I think.

>> No.5786757
File: 367 KB, 750x850, truthh.jpg [View same] [iqdb] [saucenao] [google]
5786757

>>5786645

>> No.5786771

>>5786727
I think they did more re-writes than outright removal of of story points. Also, most of the sounds are fitting at the very least. Oh, and the graphics on the enemies are good, though medical deck definitely looks wet in too many places.

>> No.5786775

>>5786771
So a crowdfunded project burned a lot of their budget on a bunch of shitty nonsense. What a surprise.

>> No.5786787
File: 908 KB, 1210x837, kickstarter.png [View same] [iqdb] [saucenao] [google]
5786787

>>5786775
That's the risk with investing.

>> No.5786790

>>5786771
It is mostly rewrites, yeah, but they omit a lot of the original plot for something that just seems worse.

Even at the start of what they showed, Rebecca isn't specifically trying to contact the Hacker, she's just trying to contact anybody, and from that they omit her knowing what the Hacker did and the deal she offers him.

>> No.5786792

>>5786775
>Sounds that fit
>shitty nonsense
Though I agree on the part about Medical deck

>> No.5786798
File: 783 KB, 700x861, needs more neon.png [View same] [iqdb] [saucenao] [google]
5786798

>> No.5786804
File: 401 KB, 336x256, 1564862649139.gif [View same] [iqdb] [saucenao] [google]
5786804

Marathon is so goddamn janky.

>> No.5786807

>>5786736
Plays fine but the surroundings are super meh. Gave up after getting to Io or whatever, it's one generic scifi base after another with few caves mixed in.

>> No.5786814

>>5786798
[carpenter brut intensifies]

>> No.5786828

>>5786798
Unlike most of Medical deck, I don't have as many gripes with their take on reasearch level.Not everything has to be a 1:1 cookiecutter copy.

>> No.5786831
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5786831

>>5786798
I dunno why adding stairs to the slope pleases me so much. Little heavy handed on the colored lighting, though.

>> No.5786850

>>5786831
Details like that make the station more lived in or lived in till recently / more for use by human beings.

So long that they're not overdone, that is.

>> No.5786872

>>5786798
But the future IS neon, anon.

>> No.5786916

So is Doom 64 EX any good?

>> No.5786926

>>5786645
Strongly disagree. They just need to be used properly.

>> No.5786927
File: 1.63 MB, 1784x1031, bent pixels.png [View same] [iqdb] [saucenao] [google]
5786927

How would you like some...
BENT PIXELS

>> No.5786930

>>5786927
>that hand
THANKS DOC

>> No.5786931

There's this switch in Doom E3M7 (it's at 6:07 in this video: https://www.youtube.com/watch?v=8eTGH7SdGNo)) [Embed] that I always used to miss but you can run across the area it makes a bridge for if you get the position EXACTLY right and for years I thought that was just how you complete the level. I'm not sure if many other people even know this.

>> No.5786934

Finished Doom E4 Thy Flesh Consumed on Ultra-Violence. This was actually way better than E2 or E3, and I like E3.

>> No.5786935
File: 97 KB, 1920x1080, john.png [View same] [iqdb] [saucenao] [google]
5786935

>>5786927
>John has seen that FOV slider
>And then, John was a Zombie

>> No.5786936

>>5786804
Yeah I tried it for like 10 minutes and bailed. Shit's not "Doom for the Mac" at all it's just retro shit.

>> No.5786937
File: 1.59 MB, 1768x1021, file.png [View same] [iqdb] [saucenao] [google]
5786937

>>5786927
>>5786935
>>5786930
>magic hand weapon has a COD-style recoil... That takes half a minute to return to normal after shooting 3 times.

>> No.5786939

>>5786937
So you're in the wrong thread. Got it.

>> No.5786942

>brand new game "based on 90s shooters like Hexen and Doom!"
>requires 2019-tier dedicated graphics cards
why the fuck do developers do this

>> No.5786943
File: 391 KB, 1920x2281, victor-salas-hidalgo-kanopeli-crash-and-hunter-quake-iii-arena.jpg [View same] [iqdb] [saucenao] [google]
5786943

bros. i NEED a crash gf

>> No.5786952
File: 1.69 MB, 1784x1031, UNTIY1080ti.png [View same] [iqdb] [saucenao] [google]
5786952

>>5786942
This shit chugs on 1080ti in simple scenes.
This is the power of UNITY.

>> No.5786957

>>5786952
I was thinking of Amid Evil actually but yeah I'm getting tired of this shit. There's a ton of "games like Doom!" like this.

>> No.5786961
File: 363 KB, 543x522, 1563718256496.png [View same] [iqdb] [saucenao] [google]
5786961

Not an fps (mostly why I'm reluctant) but is Heretic 2 worth playing? Corvus is pretty based as far as elves go and I kinda wanna know what happened to him without having to wikiscum.

>> No.5786965

>>5786942
>>5786952
They just don't give a shit, the faux retro thing is just an excuse to put out something that looks like ass and try to capitalize on nostalgia for something that never really existed.

Proteus is a really fucking egregious one right now, nothing ever looked that way, especially not in the fucking 90s.

>> No.5786970

>>5786961
I tried it out for like 2 hours. It's genuinely fun so I'm gonna say yes. It's very, very easy but it was kind of fun and looks really good for its time.

>> No.5786971
File: 61 KB, 602x534, 1541496292189.jpg [View same] [iqdb] [saucenao] [google]
5786971

>>5786936
I'm on level 6. I'm honestly thinking of just stopping and reading the terminals on a website.

>> No.5786972

>>5786961
It's a strange game but it's worth a playthrough just to see how it differs from Heretic.

It's also the one where Corvus gets named, he didn't have that in the original.

>> No.5786974

>>5786971
Last time I asked about that game here someone said I should just play Marathon 2 on Xbox 360 (where it apparently runs at 60fps instead of 30fps on the PC) instead. Apparently as a console game it's actually really fun. But yeah I bailed on Marathon 1 around the third level.

>> No.5786975

>>5786965
I don't mind many of these recent indie shooters, but Prodeus is easily the worst of them all. Don't use shitty textures and models if you're also going to mix it with modern graphical effects and lighting; it makes it all look that much more jarring. Same with Doom, dynamic lights look terrible in GZDoom.

>> No.5786979

>>5786736
It pains me to say it: as of now you are better off playing DoomRL

Its a fucking early access game, wait until it gets some more fucking time in the oven unless you really want to help fund the development

>> No.5786984

>>5786974
That would just make it worse. The low framerate is the least of my problems. Weird mouse acceleration and the fact that I can't look properly up and down annoy me even more. Going for analog stick aiming will not improve this.
Marathon 1 also has some pretty crazy difficuly spikes like the five compilers just spawning in on your ass in the second level or the room that you need to grenade jump out of in the third.

>> No.5786997

>>5786961
It's good for 1 playthrough.
Longstory short: D'Sparil cursed him to walk outerworlds for eternity, (So basically he was like Doomguy/Doomslayer, and all the PWADS are canon) after countless dimensions/slain enemies his Tome of Power starts talking in female voice. Apparently there's fake tomes and real ones. Real ones have Guardians in it, and he got a real one from D'Sparil, then awakened it by feeding it energy.
Guardian of his tome opens a portal back home.
Corvus returns home, but shit's fucked, and everyone has a plague that corrupts their minds and makes them go mad. The Seraph that was supposed to keep things in check performed a ritual of Ascension to Godhood, but he had to use 7 tomes of power for that. Since you took a real one, he used 1 fake one (that he thought was real).
Corvus fights through numerous places, gets infected, tries to find a cure, but finds none, confronts Seraph. Has to complete the ritual with his real tome.
Main badguy gets out of jail free, gets immortality and godhood as a "punishment". Leaves Corvus to deal with the aftermath of all the shit he caused.
Literally worst ending in a videogame I've seen. Even worse than ME3 IMO.


>>5786972
He was named in the manuals IIRC. In old games 98% of the plot and names were contained in the manuals only, never to be seen in the game itself.

>>5786936
>>5786804
>>5786974
Marathon 1 is a generic Doomclone of the time, that just like other Doomclones (sans Heretic) failed to understand what made Doom great - a coherent level design with landmarks and memorable places/encounters.
Marathon 1 has shit level design with clashing textures, samey corridors and rooms, and story that is pretty much completely disconnected from the gameplay and would've had exactly same value if being told in a manual.

>> No.5787003

>>5786936
>>5786804
>>5786974
>>5786997
Marathon 2 improves the level design a bit, but not much. Some color choices for textures are terrible.
Marathon 3 is something approaching Doom 1 in terms of leveldesign quality.
It has some additional "cool" tricks like gravity and non-euclidean space via lineportals, but coupled with shitty leveldesign those work more to the games detriment than otherwise.

>> No.5787004

>>5786975
I guess I just find how most of them are made, marketed and sold to be pretty fucking insulting.

Most of them have a library list of games they're supposed to hearken back to as a selling point, usually without making the slightest bit of effort to lean from the positive aspects of those games.

As for Proteus, they use those terrible textures and models, and then pile on effects to make them look more pixelated and shit, because that's what "retro" looks like, instead of working under similar restrictions to old games to promote creativity.

>> No.5787016

>>5786997
>He was named in the manuals IIRC. In old games 98% of the plot and names were contained in the manuals only, never to be seen in the game itself.
As it so happens, I've got my copy of Heretic and it's manual sat on my desk, no mention of the name Corvus, it's all in a perspective talking about you as the player character.

>> No.5787023

Can I not play Quake 1.5 on Quakespasm?

>> No.5787025

is the quake 1 gog easy to setup for online coop

>> No.5787028

>>5787023
No. Any Quake mod that uses HD textures in any capacity will require Darkplaces. Also look for the 2017 build of Darkplaces, not the 2014 one that looks like it's the most recent build on their website. You'll have to search around a bit in other locations but there's a more recent one out there and there are actually a few mods that require the 2017 one.

>> No.5787035

>>5787028
Shit's still getting updates, m'dude.
https://github.com/xonotic/darkplaces

>> No.5787049

>>5787028
>Any Quake mod that uses HD textures in any capacity will require Darkplaces.
"no"

>> No.5787061
File: 582 KB, 1069x561, 1551992823245.png [View same] [iqdb] [saucenao] [google]
5787061

Some kind of loading bay area with a control room on the right looking over it. I'll probably put an Archvile in there.

>> No.5787085

>>5787061
That center area with the stairs would be a good place to fight one, particularly if you're being chased by a couple of pinkies during.

>> No.5787089

>>5787061
for me that's where the arch-vile shines the most. He's a fast monster whose attack is properly telegraphed but you never know where he is attacking from. Those tight spaces with plenty room for the player and it to run and hide invokes that feeling of a monster in a slasher movie chasing its victim. It's great

>> No.5787097

Why the fuck does neither GZDoom nor Zandronum save whether you want autoaim off? They save EVERY other option, just not that one.

>> No.5787098
File: 72 KB, 469x359, 1561689556254.png [View same] [iqdb] [saucenao] [google]
5787098

Am I not autistic enough for Sunder or is it just shitty?

>> No.5787101

>>5787085
>>5787089
What I was thinking was putting him in this separate room that's overlooking the center area. You could still shoot him if you want or juke him out until you finally gain access to the area he's in. I'll probably put a bunch of pinkies in there like one of you said to chase the player around.

>> No.5787103
File: 790 KB, 1540x652, 1559614250177.png [View same] [iqdb] [saucenao] [google]
5787103

>>5787101
I'm the pinky forgot the image.

>> No.5787104

>>5787098
slaughter gameplay is for a very specific kind of player
I'd suggest you load an overpowered mod and admire the pretty scenery

that cyan map is just unreal

>> No.5787106

>>5787097
It saves it for me.

>> No.5787108

>>5787103
That's also a good idea.
Maybe put a chaingunner in another window if you REALLY wanna be a dick.

>> No.5787109

>>5787097
Also I found an autoaim slider in the Player Settings menu, but it fucking reverts every time I back out of it

>>5787106
bery helbful

>> No.5787117
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5787117

>>5787108
Good idea

>> No.5787118

>>5787109
What else do you want me to tell you? Yeah, it works on my machine, send in a bug report if you have a problem I guess, or try updating.

>> No.5787123

>>5787108
or the arch-ville behind the chaingunner in a manner it's out of reach and keeps respawning the chaingunner

>> No.5787127

>>5787118
Actually I got it to work on Zandronum but not GZDoom
So half-victory I guess

>> No.5787171

>>5786645
you should try heretic because the most non boss enemies put me to fucking sleep and beg for an hitscanner to show up

>> No.5787184

>>5787097
put it in your autoexec.cfg just to be safe

>> No.5787217

>>5787123
You could do that, but mind that's likely to piss a lot of people off (not necessarily bad, mind). This was a mapping trope which was done occasionally in the 90s, but then people just stopped doing it.

I think a more fresh take on it would be if it were a couple of shotgunners up on some pillar, and there's a hidden vile in the core of the pillar that keeps rezzing them. Then the only way to get 100% kills is to reach a certain point which will activate a crusher in there and turn the vile into paste.
They're more fragile, and likely to hit each other, also not maintaining constant full-auto fire, but the vile makes sure they stays a threat until you say so.

>> No.5787228 [DELETED] 

>>5786304
so you admit hl is inferior to system shock?
ok

>> No.5787256

>>5786804
Yep its pretty bad. Besides what everyone else has mentioned, the mouse controls are really fucking weird. It's hard to describe exactly what is so wrong with the way the mouse feels.

>> No.5787260 [DELETED] 

At least marathon is better than movie life and casual strike.

>> No.5787261

>>5787228
Get a lobotomy.

>> No.5787267

>>5786927
What game is this?
Those hand textures actually look significantly lower-res than Quake's weapon textures.
>>5786961
If you do play it, the music doesnt work right on modern OS's, so use a program called _inmm238 to patch Quake2.dll.

>> No.5787268

>>5787109
Edit your fuggin ini file

>> No.5787278

rogged loncher :DDDD

>> No.5787280

>>5787278
guad damge :::D

>> No.5787281
File: 269 KB, 586x676, 1564841621176.png [View same] [iqdb] [saucenao] [google]
5787281

I need some crossover fanart
anything goes

>> No.5787283

SUBER SHODGUN XDDD

>> No.5787289

>>5787267
Exodemon. Played it a little and it's kinda boring.

>> No.5787314

anyone want to play blood co-op? using nBlood. is there a place to go to play etc?

>> No.5787334

>>5786787
An investment is (or at least should be) an informed decision that will make you more money in the future.
Crowdfunding is when you blindly throw money into the air and pray to [DEITY] that you didn't just pay for someone's cocaine habit.

>> No.5787342
File: 116 KB, 640x480, shotkun.png [View same] [iqdb] [saucenao] [google]
5787342

>>5787283
Sober Shot-kun
3====>

>> No.5787345

>>5787334
Your dividend from a kickstarter product are finished product+backer rewards.

>> No.5787364

>>5786642
>he doesn't put his archviles in a cage surrounded by mancubi in an open field with no cover

>> No.5787369
File: 434 KB, 2448x2448, 1564242720530.png [View same] [iqdb] [saucenao] [google]
5787369

How do I git gud at Quake 3?

>> No.5787376

>>5787217
>You could do that, but mind that's likely to piss a lot of people off
of course it will, I wish I could strangle all the mappers that did that through the internet

I remember playing a map a long time ago where it's kind of a rendition of omaha beach, with hitscanner and rocket launchers from across the fucking realm blasting you so you had to keep going from cover to cover. It was basically running on nukage from the start of the map till the end, except typing idbeholdr wouldn't help me

>> No.5787380
File: 1.09 MB, 794x1224, 1498691531155.jpg [View same] [iqdb] [saucenao] [google]
5787380

>>5787281
>Doomguy has zero interest in Vanilla sexually
>stays so Cream has a proper father figure
Man, Doomguy would kick the shit out of Eggman.

>> No.5787381

>>5787334
So be careful about who you fund.

>> No.5787389
File: 476 KB, 930x528, 1503093537165.png [View same] [iqdb] [saucenao] [google]
5787389

>>5787369
Fight the bots on nightmare. That last guy Xareo is a bastard

>> No.5787408

>>5787380
OG Doom is already a Troid.
>Level is a place.
>But you only have access to ~10-20% of the place.
>Need to explore to find a thing that gives you access to more parts of the place
>have to revisit areas you've been sometimes because new things can be accessed in old areas as you progress
>eventually unlock whole place to explore

A good Doom level and Metroidvania map are essentially the same in structure, but Doom level is much more condensed, and keys/switches to open new areas do not give you new abilities.

An interesting take on that would be a Shooter that took the approach literally and substituted key/switch hunting with actual metroid-like abilities (that player has to find anew in each level)

>> No.5787414

>>5787023
Bloodshot said he was working on it but he's also working on Wrath and that Doom Slayer Quake mod

>> No.5787420

>>5787408
>An interesting take on that would be a Shooter that took the approach literally and substituted key/switch hunting with actual metroid-like abilities (that player has to find anew in each level)

I've thought about this. A good way to do this as a gameplay mod would simply be to make keys give players interesting abilities. Like the red skull gives hurtfloor immunity and the blue key gives a permanent blue armor effect for the rest of the level

>> No.5787428

>>5787345
Rarely works out that way.

>> No.5787429
File: 507 KB, 577x665, 1563831075377.png [View same] [iqdb] [saucenao] [google]
5787429

>>5787369
Watch the superior show.

>> No.5787430
File: 158 KB, 917x1280, c34.jpg [View same] [iqdb] [saucenao] [google]
5787430

>>5787380
>>stays so Cream has a proper father figure
That is so needlessly sappy, I like it.

>> No.5787431

>>5787408
Supposedly Wrath is like that

>> No.5787453

How does Quakespasm run on a CPU?

>> No.5787462

will aleph one ever manage to run at 60 fps?

>> No.5787470

>>5787420
To make it actually work, would need to have maps designed around it.

>> No.5787471

>>5787453
I don't understand your question. How does it run on a central processing unit? How does it run on a computer?

It runs fine on my laptop.

>> No.5787476

Marathon is a good game

>> No.5787481

>>5787408
>>5787420
Isn't that what Powerslave / Exhumed was? Haven't played it myself but from what I've seen it's kinda exactly like that.

>> No.5787492

>>5787408
Shut the fuck up. You stupid goddamn idiot. That is the most fucking basic form of progression in a video game possible. What is with these people thinking Metroidvania means "you have to do something somewhere to unlock another area". Wikipedia literally says fucking Dark Souls is Metroidvania-inspired. A Metroidvania is an action-adventure game in which you explore a non-linear, interconnected world and gain new abilities which can be used to reach new areas in old places.

>> No.5787496 [DELETED] 

Marathon is better than crap life.

>> No.5787505

>>5787476
strong disagree.

>> No.5787506
File: 2.73 MB, 2560x1440, thumbnail 1.png [View same] [iqdb] [saucenao] [google]
5787506

>>5786501
So here’s a map I made, I think it's pretty fun and you might like it too. I call it “Lumber Lordosis”, It's map inspired by Blood and back problems. You should play it with a gameplay mod that improves Doom’s jumping controls, such as high noon drifter or z movement.

The map has custom music and textures (from Blood), its made in UDMF so run it in gzdoom or zandronum.

https://archive.org/details/lumberlordosis

>> No.5787525

>>5787505
It has all the components of a good game.

>> No.5787537

>>5787481
Exhumed hasa this, but the metroid-like ability unlocks are "get this thing, to access place in another level", while I'm talking about the progression within a level itself.


>>5787492
chill the fuck up, retard.
>That is the most fucking basic form of progression in a video game possible
Except it's not. Most games use completely different style of progression.

In shooters:
Pre-doom shooters - level a maze, find an exit, or kill x things to unlock exit
True Oldschool shooters (Doom, Duke, Blood, Quake etc) - level is a place, but parts are locked, unlock them and exit (aka Metroid style progression)
Modern (linear) shooters - level is a sequence of setpieces/scenes
OpenWorld-post-Ubishit-homogenization shooters - no levels, its a fuckhuge open landscape full of fucking nothing with scatered blips of "things to do", but those things are same copypasted shit over and over again.
Pseudo-Oldschool-SmashTV - level is a sequence of arenas you get locked into until you kill all monsters (SS, Painkiller, nuDoom), rarely combined with some other form.

>> No.5787541

>>5787525
Except levels.
And guns.
And Enemies.
And anything fun.

>> No.5787550

>>5787537
>but parts are locked, unlock them and exit (aka Metroid style progression)
Metroid doesn't progress through keys, it progresses through moves and resources.

>> No.5787568

>>5787506
I really dont understand the point of making an entire actually solid level and then just ending it with some Terry nonsense.

>> No.5787571

>>5787550
i know that. The progression is similar otherwise, except for that.

>> No.5787573

>>5787568
you fell for the pain elemental trap, didn't you?

>> No.5787576
File: 396 KB, 1360x768, Screenshot_Doom_20190804_130900.png [View same] [iqdb] [saucenao] [google]
5787576

>>5787573
I just walked into a normal-looking teleporter and was transported to this.

>> No.5787578 [DELETED] 

half life and counter strike killed old school fps.

>> No.5787583

>>5787576
Welkommen in der BONEN ZONEN

>> No.5787584

>>5787576
working as intended! go through the hedge maze in front of you and enter the lordosis room, a exciting place where wonderful things happen.

>> No.5787585

>>5787576
I can't believe it's 2019 and people are still making shit like this. Thanks for the heads up.

>> No.5787586

>>5787578
*saved a stale genre

>> No.5787589

>>5787585
you do realize the rest of the map is normal right? I just threw some goofy shit together for the ending.

>> No.5787591

>>5787589
But there were still monsters alive and locked key doors. It didnt feel like a goofy ending as much as a terry trap (considering the only way out is death).

>> No.5787605 [DELETED] 

>>5787586
kys casual.

>> No.5787606

>>5787591
fair enough. My intention wasn't to make a dickish terry trap, I just wanted to make something surreal and weird. The level does end once you die though, since there is no way to end level on crush, I had to scroll a barrel across an end game line, which may not trip until you've been dead for a few seconds.

I hope you enjoyed the rest of the level at least.

>> No.5787610
File: 1.67 MB, 1543x6892, DOOM.png [View same] [iqdb] [saucenao] [google]
5787610

Recommend me some good megawads/packs I've already played just about everything in pic related

>> No.5787614

>>5787610
Evilternity.

>> No.5787616

>>5787585
>>5787576
>>5787591
>>5787506
I just updated the archive to include a version without the lordosis room, It just ends the map once you reach the teleporter. The files called "Lumber Lordosis No Goofs".

>> No.5787634

>>5787616
Cool. Like I said, solid map. Good use of ZDoom 3D stuff. Only real annoyance was unmarked key doors. Andt the filesize is way too big. Theres no need to include mods or GZDoom. Just have a text file explaining what engine is required and what mods are recommended. I played it vanilla personally.

>> No.5787640

any real reason to use crispydoom over gzdoom?

>> No.5787645

>>5787610
moonblood, 300 mins of /vr/, the rebirth

>> No.5787646

>>5787640
Better optimized.

>> No.5787656

>>5787634
I'll keep that stuff in mind, thanks for playing through my map man.

>> No.5787660 [DELETED] 

hl and cs killed fps games.

>> No.5787664

>>5787640
Keeping the experience close to vanilla without having to worry about disabling tons of unnecessary features that creeped their way into GZDoom.

>> No.5787678

>>5787471
As in no dedicated GPU

>> No.5787685

>>5787660
good

>> No.5787689
File: 63 KB, 578x547, 1538295261280.png [View same] [iqdb] [saucenao] [google]
5787689

>want to download a HL mod
>it's an .exe installer
Almost all HL mods have this and I don't get why.
Is it because HL was a normalfag game back in the day and so modders made easy installers for people?
It's easy as shit to just unpack a folder, move it into the HL directory and then starting it either through the game menu in the WON version or from steam in the steam version.

>> No.5787693 [DELETED] 

>>5787685
kys.

>> No.5787695

>>5787689
Kind of was the same for Unreal/UT too.

>> No.5787703

>>5787678
Quakespasm works fine on my integrated graphics card. But you may want to look into Mark V if you don't even have that, because it has a software renderer.

>> No.5787708

>>5787689
watcha playin
They Hunger?
you should play they hunger.

>> No.5787713

>>5787708
who decided it was a good idea to include that headcrab sound

>> No.5787716

>>5787708
I already played through all three, it was pretty good though it really jumped the shark at 3, with the mecha scientist and helicopter sheriff bossfight, I always ran out of health and ammo because you don't ever restock on ammo and medkit charges again.
I still don't understand how the zombies came about, was it a virus, was it voodoo, was it the frankenstein experiments?
I was the same guy that talked about Cry of Fear, managed to force myself through my ammo drought and finished the game with the worst ending, gotta try Afraid of Monsters sometime.

>> No.5787737

>>5787689
An .exe was how they've done it for as far as I remember.

>> No.5787752

>>5787689
Some GoldSrc mods come in zips, others are exes. Never figured out why. Maybe it's how the directories are? Not too knowledgeable on the subject.

>> No.5787756 [DELETED] 

hl ruined gaming. stop playing shitty mods.

>> No.5787762

I have to be honest I'm playing Quake for the first time right now and it fucking sucks

>> No.5787765

Best key bindings for complex doom? There's a lot of shit there.

>> No.5787767 [DELETED] 

>>5787762
fuck off csbaby.

>> No.5787768

>>5787752
I think something changed with the SteamPipe update, but still.
How HL mods work is that there's a base directory for a mod that is loaded, and all missing files are loaded from the basic "valve" folder, the HL folder.
That's how the HD pack works, it's a mod that just contains new models and animations, and everything else is taken from the stock HL folder.
All the .exe installer does is move a folder into your HL directory and put an uninstall pointer into your registry so that you can uninstall the mod through your control panel, it does nothing special you couldn't do yourself by dragging and dropping or pressing the delete key on your keyboard.

>> No.5787769

>>5787767
What the fuck does CS have to do with Quake's single player? The level design is so fucking shit it's unbelievable.

>> No.5787770 [DELETED] 

>>5787769
hltranny

>> No.5787775
File: 286 KB, 912x1024, 1563922153378.png [View same] [iqdb] [saucenao] [google]
5787775

>>5787770
Well now you're just refusing to accept criticism. But if you must now, I do think Half-Life is a better game than Quake.

How could you tell?

>> No.5787776

>>5787775
>that ponytail
Amazing image, fukken saved.

>> No.5787786

>>5787703
Awesome, thanks anon

>> No.5787791

I'm trying to get DoomRPG+DoomRLA to run on my system. I'm using GZDoom 2.1.1, and it's not giving me a chance. I get this error during the loading process.
Execution could not continue.

Unable to load shader shieldwarp:
Init Shader 'shieldwarp':
Fragment shader:
Fragment shader failed to compile with the following errors:
ERROR: 0:410: error(#133) Reserved word: input
ERROR: 0:410: error(#132) Syntax error: "input" parse error
ERROR: error(#273) 2 compilation errors. No code generated


Linking:
Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

I'm using an AMD R9 390. I hope the graphics card isn't the issue.

>> No.5787806
File: 271 KB, 546x458, what kind of man builds a machine to kill a girl.png [View same] [iqdb] [saucenao] [google]
5787806

After HUH we should make an HL mapping project
We shall call it "Refute this"

>> No.5787809

>>5787806
Why indulge him?
How long did HUH even last? HL is my favourite game but I don't know shit about mapping for it.

>> No.5787815

>>5787809
after we voted for two extensions it lasted a month total, it should come out by the end of next week assuming things don't go pear shaped

no fucking clue how easy WorldCraf is compared to TrenchBroom, I assume is not as user friendly but I dunno

>> No.5787819

>>5787815
>WorldCraft
Thank you for your service, sir veteran, but these days you use Hammer or J.A.C.K. for GoldSrc mapping.

>> No.5787825

>>5787768
Steampipe broke so much fucking shit.

>> No.5787835
File: 167 KB, 1878x1562, reloding.jpg [View same] [iqdb] [saucenao] [google]
5787835

>>5787283

>> No.5787842

>>5787775
Half Life is a wannabe Marathon

>> No.5787843 [DELETED] 

Pretty sad hlcucks and csbabies can't defend their games.

>> No.5787846 [DELETED] 

>>5787842
Based. Hlfags will deny this.

>> No.5787854

>>5787842
this statement is probably more true than you know

>> No.5787860 [DELETED] 

Marathon > hl.

>> No.5787870

>>5787835
you should add an archie about to end his blast pose

>> No.5787880 [DELETED] 

Hlfags still deny that their game ripped off marathon.

>> No.5787889

>>5787809
GoldSrc is just a really modified version of the Quake engine, hell, I'm pretty sure you could even load early versions of HL onto Quake. I've never done HL mapping, but it could be a nice learning experience.
Picking a game to map for almost seems harder than mapping itself. This general has already done Doom and Quake, so it seems like the next logical step would be for the next id game, Quake II, but barely anyone likes it, and Quake III is multiplayer only.
Or, you could just sidestep and go back to the Doom engine for Heretic/Hexen, but I don't know if /vr/ projects have already been done for them or not.
Strife's main draw is the story and NPC interaction, but I don't think anyone here has the time or resources to make a fleshed out story or do voice acting.
We could hop over to Build games but I've heard that their editors are about as old as the games themselves.
Some anons were suggesting Thief, but that's a stealth game, and I don't know if its ever really been discussed here.
choices, choices

>> No.5787902

>>5787889
Strife is a nightmare to make content for because everything is so fucking hardcoded and peculiar.
Like there's a few dozen peasant NPCs of various colors, and what ID they are will affect just which NPC they actually are on each map slot, likewise for acolytes.

>> No.5787903

>>5787889
>it seems like the next logical step would be for the next id game, Quake II, but barely anyone likes it, and Quake III is multiplayer only.
i can't map for quake 3 because i'd spend the entire allotted time masturbating to hunter

>> No.5787904

>>5787889
I wish there were more/more popular mods for HL and HL2 that played with the movement somehow. That and tweaked the weapons' damage output values, make some significantly higher. The shooting would prolly be more fun that way IMO.

>> No.5787906

>>5787889
>Build
We'd get maybe two submissions at most.

>> No.5787923
File: 30 KB, 1280x960, corvus.png [View same] [iqdb] [saucenao] [google]
5787923

>>5787889
>Or, you could just sidestep and go back to the Doom engine for Heretic/Hexen, but I don't know if /vr/ projects have already been done for them or not.
I want this. A /vr/ Heretic project would be fun as fuck.

>> No.5787931 [DELETED] 

please not goldsource threads. hl is not retro and it's a shitty game.>>5787880
>>5787860
>>5787842

>> No.5787937

>>5787931
It released at the tail end of 1998 so it's barely retro, good enough for the mods.

>> No.5787940

>>5787889
If we've already done some Quake, we could probably do some Half-Life as well. Doesn't have to be anything advanced, just some levels.

>> No.5787963

>>5787940
I haven't played many HL1 mods, but I'd like to see what someone who's main preferences lie with more "arcadey" FPS games could do with the game. No escorting scientists and having them get stuck on doors, no teleporting AGrunts in your face, no major dialogue. Just a neat level or two with the stylings of games that came before.

>> No.5787971
File: 37 KB, 480x729, cf0.jpg [View same] [iqdb] [saucenao] [google]
5787971

Might as well gauge some interest:

https://strawpoll.com/b8ed9fsz
https://strawpoll.com/b8ed9fsz
https://strawpoll.com/b8ed9fsz


We would need someone new to organize any such attempts, I have clearly shown that I'm a mess

>> No.5787978
File: 28 KB, 300x225, 300px-Pnoid01.jpg [View same] [iqdb] [saucenao] [google]
5787978

What is your favorite Doom mod? For me, it's Paranoid.

>> No.5787991

>>5787923
Dat Elf Gets Pissed intermission screen.

>> No.5787992

>>5787978
Dakka, it's comfy as fuck.

>> No.5788008

>>5787978
MetaDoom is cool.

>> No.5788009

>>5787537
>level is a place, but parts are locked, unlock them and exit (aka Metroid style progression)
Except Metroidvanias are a large, interconnected series of one map or non-linear series of maps, not a linear progression of individual maps. The key is how the map or maps are INTERCONNECTED and areas previously explored open up further as your skills and arsenal expand. The key here is repetitive, iterative map exploration, in Metroivanias you are always EXPLORING.

>> No.5788010

>>5787842
Marathons a book that wants to be a game.
Half Life's a movie that wants to be a game
Get your shit straight

>> No.5788023
File: 2 KB, 48x67, really_activates_my_bfg.jpg [View same] [iqdb] [saucenao] [google]
5788023

>>5787537
>>5787550
>game has backtracking
...THIS is metroidvania
t. Average YouTuber

>> No.5788036 [DELETED] 

half life is a movie game it will never be as good as doom or quake.

>> No.5788054 [DELETED] 

>>5787775
FUCK OFF to /v/, hl was the halo/cod of it's time.

>> No.5788067

half life is a movie game it will never be as good as doom or quake or marathon.

>> No.5788076

Regardless of what you think of HL, i always thought 2 had some comfy water
What retro FPS do you think has the best looking/feeling water?

>> No.5788079

>>5788076
HL

>> No.5788084 [DELETED] 

keep deflecting and pretending your movie game will be respected here.

>> No.5788085

>>5788076
Shadow Warrior probably has the smoothest-animated water of any 2.5D FPS.
Blood's water also stands out because its translucent in some cases, unlike the opaque water in other Build games.

>> No.5788089

>>5787978
Final Doomer and Samsara

any mods like this where I can have multiple weapon classes

>> No.5788091

Half-Life is legitimately very good. I don't understand why you guys hate it. Are you incapable of liking more than one thing?

>> No.5788103

>>5788091
I love half life. The people who dont like it cite some good reasons, but retro FPS is far from dead. HL1 and 2 did not kill the FPS genre, nor did anything else.

>> No.5788108

>>5786804
You can get used to it, but still, the story is the main reason to play Marathon

>> No.5788110
File: 589 KB, 1374x1500, 1531372219138.jpg [View same] [iqdb] [saucenao] [google]
5788110

>>5788091
cope

>> No.5788113

>>5788091
It's literally one autist spamming again and again. How do you not notice?

>> No.5788119

Does anyone have a .ogg of the Doom 1 level end screen music recorded with an SC-55? It's the only track missing from my music pack for some reason

>> No.5788127 [DELETED] 

Marathon still better than half life.

>> No.5788130

ok so basically i'm a massive chump and i bought the steam versions of all the doom games on sale like 4 years ago
anyway, disregard that, all i wanna know is why after i replace dosbox with crispy doom in the steam folder for final doom, it will only ever launch plutonia even when i select TNT

>> No.5788131

Shooting in Quake feels so bad. Movement is top notch but shooting yuck very bad.

>> No.5788139 [DELETED] 

>>5788131
dilate valvetranny.

>> No.5788143

>>5788091

What >>5788113 said, it's just one retard trying to shoehorn/validate their shitty opinion about a videogame, most people here enjoy old FPS games without having a /v/-tier temper tantrum.

>> No.5788145

>>5788139
It's pretty much the exact same in Half-Life too though.

>> No.5788152 [DELETED] 

>>5788143
except people who enjoy retro fps don't like hl.

>> No.5788160

best way to play shadow warrior?

>> No.5788161

Holy fuck if mods don't do something about the hl shitposter his posts will end up taking up a half of those threads

>> No.5788168

>>5788130
or alternatively, maybe it's just named wrong? what should the filename for the intermission song be?

>> No.5788171

>>5788130
>>5788168
and the track IS in the music pack, named "d_e2m3.ogg"
maybe there needs to be a second version with a different name?

>> No.5788186

>>5786798
you're right, they are overdoing it a bit with the neon. sometimes less is more.

>> No.5788189

>>5787640
A better question is: Any real reason to use CrispyDoom over PRBoom+? And the answer is no. Crispy can't even play Boom shit which is the most popular format.

>> No.5788198

>>5788189
default settings?
like for example. prboom+ has different gamma and automap colors

>> No.5788204

wow did gmota's kustam sprites?
because they look so fucking good

>> No.5788205

>>5788152
I enjoy retro FPS. I also like Half-Life and understand why it's superior to previous FPS titles.

>> No.5788207

>>5787369
First you watch the pro's play, then you watch the tutorials and then you sink in thousands of hours gitting guud.

>> No.5788209
File: 61 KB, 315x388, No.png [View same] [iqdb] [saucenao] [google]
5788209

>>5788204
DrPySpy, same guy behind Doom Delta.

>> No.5788212

>>5788209
what projects is he up to now?

>> No.5788215

I didn't think Tricks and Traps was that bad
I mean, it's called Tricks and Traps. You know what to expect. It's like complaining about Sen's Fortress except if Sen's Fortress was called The Fortress of Trickery
And a lot of other Doom levels up to this point had the same type of traps. You get a key, a room of enemies opens. Standard shit.
The only really bullshit part was the meatball demons coming out if you shoot those switches

>> No.5788218

>>5788152

Who gives? I've seen a fair share of people that play quake and hl (myself included), you can play whatever games you want and not get butthurt about it, if you can't hold yourself from going postal on a doom thread it says more about you than about how bad HL is.

>> No.5788219

>>5788212
Tomb Fetus, more Doom Delta stuff, and the Space Pirate

>> No.5788232 [DELETED] 

Keep defending normalfag fps like cs and hl.

>> No.5788234
File: 107 KB, 888x499, 2pdxxr.jpg [View same] [iqdb] [saucenao] [google]
5788234

>>5788110
>SCURP A DE DERP COPE
Nice try, fucktard. I have played Marathon 1 and 3 years ago.
>>5788084
>t.rpgcodex elitst tard.

>> No.5788235

>>5788215
Tricks and Traps is annoying to max from pistol start due to the limited ammo which forces you to route the map and play it in the optimal order. It's a fun map if you're not being a pistol start tryhard.

>> No.5788239

>>5788232
This is you, dear crackkid.
>>5788234

>> No.5788242 [DELETED] 

there is nothing wrong with rpgcodex and elitism, pleb.

>> No.5788253

>>5788242
Found the crackkid who thinks he's smarter by going to RPGcodex.

>> No.5788265

>>5788160
>best way to play shadow warrior?
bump

is there really no good source port?

>> No.5788271

>>5788265
There's Redux or whatever it was called, it's got a few issues like landmines not rendering properly and I don't think you can turn off the HD HUD, but that's about all you're going to get.

>> No.5788274

>>5788265
The classic redux is good.

>> No.5788280 [SPOILER] 
File: 55 KB, 800x600, 1564971339405.jpg [View same] [iqdb] [saucenao] [google]
5788280

>>5786625
PESTIS CRUENTO

>> No.5788282 [DELETED] 

>>5788253
ttlg forums hated your shitty game too.

>> No.5788297

>>5788274
just tried it, felt like shit

also
>no console
>fov slider (can't even see the number)
>can't change HUD

>> No.5788302

Why did Half-Life/GoldSrc have a bigger modding community than Quake? Aren't they basically the same engine? What made GoldSrc more appealing?

>> No.5788307

I love how jannies are quick to remove discussion of recent retro-style FPS but dont seem to be doing anything about the schizo who's been spamming and ruining the thread for days.

>> No.5788314

>>5788282
TTLG is not one person. If you hate Half-life so much make your own damn thread about how its bad in your opinion.

>> No.5788316

I'm not the HL poster, I'm genuinly curious why GoldSrc had a huge modding community but Quake didn't.

>> No.5788318

>>5788307
he must be banned from /v/, not going to lie his anti-cs pro-quake threads on there are pretty funny and based

>> No.5788323 [DELETED] 

>>5788318
so you agree with cs being garbage?

>> No.5788328
File: 63 KB, 744x615, 1558831998579.jpg [View same] [iqdb] [saucenao] [google]
5788328

>he doesn't pistol start

>> No.5788330

>>5787963
Yeah, I think that'd work, Half-Life levels with more of an arcade focus.
Make sure to put in some of the fun weapons too, like the Gauss Gun and the Rocket Launcher, and give you decent amounts of ammo for them so you can enjoy them a bunch.

>> No.5788332

>>5788323
yes

>> No.5788335 [DELETED] 

>>5788332
yet you like half life.

>> No.5788338

Why everyone plays Megaman Wads on on-line Multiplayer?

>> No.5788346

>>5788318
If your mom drank while pregnant, maybe.

>> No.5788347

>>5788215
I think it's one of Doom 2's more fun maps because it picks a gimmick and goes all the way with it.

>> No.5788358

>>5788307
I'm assuming mods/jannies just aren't fucking here right now.
You could fraudulently report it as illegal content, that'd put some fire in their ass and make them actually have to do their job, but the kicker is that you'll get banned for that too, so I'm not recommending that.

>> No.5788368

>>5788335
hl1 is a single player game it being casual doesn't matter as much and hldm is much more skillful than cs anyway

>> No.5788369

>>5788316
Valve supported it longer, and also bought the rights to a few mods and had them published properly, like Counter-Strike, Team Fortress Classic (which was a Quake mod to start with) and Day Of Defeat.
These were good games which held people's attention for a long while, and there was a lot of other good mods too, like The Specialists and Sven-Coop. It was kind of an amazing age of modding and a lot of really cool stuff was made on GoldSource.

It was also a more advanced engine, letting people do more, and things like skeletal animation made a lot of things MUCH easier as compared to the headaches of vertex animation.
Most people if they were looking at the Quake engine at that time, they were probably looking at playing just Quake and Quake maps.

>> No.5788390

https://www.youtube.com/watch?v=6nOKMPyRGCs

closer to quake than cs

>> No.5788393
File: 444 KB, 1366x2048, 1557478090399.jpg [View same] [iqdb] [saucenao] [google]
5788393

>>5788328
>pistol start
i'm so glad that i'm not that level of autism

>> No.5788398

>>5788393
your loss, really

>> No.5788413
File: 54 KB, 680x509, 1549759463002.jpg [View same] [iqdb] [saucenao] [google]
5788413

Guys, I just realized something the other day after rewatching the Doom Eternal speedrun from Quakecon.

The guy on the left at the beginning states some rules for the run. He mentions some basic stuff, get all kills, get certain secrets, but he also mentions specifically, "no gauss jumps, no rocket jumps."

https://youtu.be/mNh_rnos1yE?t=87

I think rocket jumping was accidentally confirmed for Eternal.

inb4 >not retro

>> No.5788425

>>5788413
keep the zoomer shit on /v/

>> No.5788427

>>5788413
nice

>> No.5788441

>>5788413
Neat. Hope there's upgrades to enable it.

>>5788425
So what are you doing here then?

>> No.5788447
File: 2.62 MB, 2410x1356, 1562092336591.jpg [View same] [iqdb] [saucenao] [google]
5788447

Do you think wads like SUNDER are a monument to the hubris of man and a big ol' masturbatory meme, or are you bad enough dudes to actually finish them on Ultra-Violence?

At least for me, speaking as a scrub who can't into slaughter and is having trouble with the second half of Ancient Aliens UV, it feels like they're mapsets made for an elite club of top-tier doomers and no one else. But maybe I'm overestimating the skill required to beat them?

>> No.5788449 [DELETED] 

cs still is garbage.

>> No.5788453

>>5788447
Slaughter is a very certain kind of flavor, you either like it or you don't. Just like a normal map can be good or bad, there's good slaughter, and bad slaughter.

>Ancient Aliens UV
Skillsaw likes cranking up the monsters a lot, consider HMP.

>> No.5788457

>>5788453
What are some examples of good vs bad slaughter?

>> No.5788460
File: 527 KB, 1920x1080, Screenshot_Doom_20190805_064340.png [View same] [iqdb] [saucenao] [google]
5788460

>he got a key
>uncage ze revenants

>> No.5788462 [DELETED] 

hldm and cs are garbage.

>> No.5788485

>>5788462
12 hours a day, every day
get medicated already

>> No.5788489

>>5788457
The New Gothic Movement wads had one or two maps which felt pretty weak and slapdash, along with some pretty damn good ones.

>> No.5788491 [DELETED] 

marathon> crap-life.

>> No.5788494
File: 392 KB, 2518x1024, 1559512977267.png [View same] [iqdb] [saucenao] [google]
5788494

>>5788491
based

>> No.5788524 [DELETED] 

Based jannies for hiding the truth about cs and hl.

>> No.5788529
File: 56 KB, 1500x1400, HL_BAD.png [View same] [iqdb] [saucenao] [google]
5788529

Daily reminder that you should report, hide and ignore the resident hl shitposter's posts.
His post had been deleted and I hope he got banned, but probably he'll return.
Don't feed the trolls.

>> No.5788540 [DELETED] 

>>5788529
Ebic meme my fellow hl redditor. You really show him.

>> No.5788597
File: 119 KB, 767x637, fluff_demons.png [View same] [iqdb] [saucenao] [google]
5788597

What's a good megawad to explore and finish along with my bud on co-op. Not a slaughter mod, something with hallways and tunnels, and less open spaces full of hundreds of sprites ripping and tearing each other.
I'd guess something maze-like as if out of Oblige, but not bland procedural stuff.

>> No.5788604
File: 184 KB, 2400x2017, AV_MAP20_map.png [View same] [iqdb] [saucenao] [google]
5788604

>>5788597
This one is Misri Halek, map20 from Alien Vendetta.

>> No.5788605 [DELETED] 

Hl casualized fps. You can't ban forever jannies.

>> No.5788624

>>5788023
>i'm retarded, can't understand correlations, and able to interpret them only as direct equivalence
ok, retard

>> No.5788642

>>5788009
I did not compare them directly, so that argument is not really valid. You argue about that it's not "literally same", and I agree - I never said that they are exactly same.
However the process of exploration of the opened areas, then returning to the old areas because what you did in the new one unlocked something in the old one is similar enough to draw a comparison on that basis.
The general structure is similar. The gameplay loop goes according to a significantly similar algorithm.
And if you say "all games do that", think again and try to remember any modern FPS that follows similar structure.

>> No.5788647

>>5788604
I've heard there were 2 versions of AV, with some maps replaced. Where do I get which and what's the difference?

>> No.5788665
File: 240 KB, 1200x1508, 1665529130_4_01misrihalekiso.jpg [View same] [iqdb] [saucenao] [google]
5788665

>>5788647
Yes, first version is from 2001, was revamped into the 2002 version because of speedrunning.
Alien Vendetta Black Label from 2016 is kind of a patch only, you still need the alien vendetta 2002, just load the black label one after it. Black Label just replaces MAP01 and MAP02 up to more modern standards.
The 2002 versions changed a lot, from the doomwiki:
>The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.

All versions can be downloaded from the official alien vendetta page at http://doom2.net/av/get.html

>> No.5788682

>>5788316
HL made it easy. Quake made it hard. Simple.

>> No.5788685

>>5788204
Pyspy makes models and turns them into sprites. It's good stuff.

>> No.5788687
File: 38 KB, 900x900, picard.jpg [View same] [iqdb] [saucenao] [google]
5788687

>>5788328
>he gives a shit how other people play sp

>> No.5788712
File: 495 KB, 508x478, bzp.png [View same] [iqdb] [saucenao] [google]
5788712

>>5788687
Some kind of hivemind deal, I bet.

>> No.5788721

Man DarkDoomZ is good stuff. The red filter flashlight makes everything more terrifying. It's like Doom 3 with fast Doom gameplay. And you have to be careful where you put your feet!

>> No.5788723
File: 89 KB, 1131x672, Memento Mori Maps.png [View same] [iqdb] [saucenao] [google]
5788723

>>5788597
Also check Memento Mori 1 & 2.
Great classic maps.

>> No.5788728 [DELETED] 

>>5788721
I want a cute anime girl to put her feet on my face

>> No.5788738
File: 88 KB, 1280x800, Fog_effects_pk3.jpg [View same] [iqdb] [saucenao] [google]
5788738

>>5788721
Ah, I see you you are a man of culture as well.
Yes, DarkDoomZ.pk3 is great. If you liked the DarkDoomZ tweakeable fog settings, you should also look at "Fog_effects.pk3".
It gives you even more control over the fog settings, like a more subtle density slider, RGB color, and color randomizer.
PIC RELATED

>> No.5788739 [DELETED] 
File: 194 KB, 469x200, 8c.png [View same] [iqdb] [saucenao] [google]
5788739

Brother lets keep 4+4chan ALIVE.

#CONQUER4chan

>> No.5788740

>>5788739
God damn it.

>> No.5788759
File: 30 KB, 320x200, Chasm - The Rift_7.png [View same] [iqdb] [saucenao] [google]
5788759

Can anyone recommend a port for Chasm?

>> No.5788760

>>5788738
Looks nice, I shall try it. Reminds of the fog on Doom Legacy, that was the port I used for many years.

>> No.5788761
File: 25 KB, 320x200, dbp14..png [View same] [iqdb] [saucenao] [google]
5788761

>>5786501

DBP14: After the Fall RC3/final release

https://www.doomworld.com/forum/topic/107872-dbp14-after-the-fall/

>> No.5788762

>>5788759
Google can. There isn't much to choose from.

>> No.5788763

>>5786498
anyone interested in an oldschool netquake/qw dm server? Thinking about running one but I dunno if it's worth the trouble. No mods stock with maybe a few extra maps

>> No.5788764
File: 580 KB, 1080x2490, Screenshot_20190805_065813_com.discord[1].jpg [View same] [iqdb] [saucenao] [google]
5788764

Blood Fresh Supply is now abandoned. This was fast.

>> No.5788767

>>5786498
Also anyone have a mod or the quakec code to enable deathmatch 2 mode in netquake? Weapons stay mode

>> No.5788768

>>5788759
PanzerChasm

>> No.5788770

>>5787453
It runs well in software mode, if that's what you mean. It's the same engine as regular winquake with a few things added

>> No.5788771

>>5787689
I'm a mod developer. People always complained about how to install the mod until I finally provided an installer with automatic folder detection. Putting files into folders is hacker territory for most people.

>> No.5788772
File: 120 KB, 304x358, mfw.png [View same] [iqdb] [saucenao] [google]
5788772

>>5788764
Fuck captive IPs.
Fuck corporations.

>> No.5788775
File: 244 KB, 640x400, Descent.jpg [View same] [iqdb] [saucenao] [google]
5788775

>>5788771
Geek hobbies got invaded by normies.
Back in the day you had to know about memory modes and how make a custom autoexec.bat then reboot or shit like that to run a super popular DOS game like DOOM or Duke.

Talking about 90's super popular games, do the Descent mod scene died? I remember the source code became open sourced.

>> No.5788778

>>5788764
So, it is now forever a buggy slightly-off reinterpretation instead of a proper port.
Fuck Atari.

>> No.5788780

>>5788761
>DBP14: After the Fall RC3/final release
Looking sweet, glen.

>> No.5788781

>>5788775
It has 2 sourceports and a few level packs IIRC.

>> No.5788794

>>5788781
Good to know, I'll give it a try.

>> No.5788796

>>5788778
And it will stay as the "definitive" version for nomalfags.

>> No.5788797

>>5788764
Piece of shit cash grab, huh?
Leak the code.

>> No.5788803

>>5788796
I've had people who should fucking know better trying to rationalize it as the best port because it takes a little less time to install and set up.

>> No.5788807

>>5788803
Makes me sad that modern PC people can't be arsed to set up the most basic of things.

>> No.5788812

>>5788807
Steam made things too easy. Back then you had to go on the dev/publisher website, download the patches and install them manually etc. Which actually wasn't that different from modding in some aspects.

>> No.5788816
File: 72 KB, 526x447, fuckem.jpg [View same] [iqdb] [saucenao] [google]
5788816

>>5788771
Fucking hell. Disgusting.

>> No.5788818

>>5788812
"I payed over a thousand bucks for this entertainment rig. Things should just work! I don't need to know things!"
I've seen variations of this statement over the years. It somehow keeps getting worse.

>> No.5788821

>>5788771
Oh man, that's not something I miss dealing with, getting users to lift a finger for anything is a fucking pain.

Keybinds, settings, versions, not updating shit in a dumb way, it's a thankless support task that takes over your development time if you let it.

>> No.5788827

>>5788821
Yet here we are, in this thread, just waiting for another know-nothing to pop in with some basic question. Options? Console? INI FILES?! DIFFERENT VERSIONS?!? WHAT THE FUCK? I DON'T GET IT!
These things COULD be bothersome back in the day but at least we solved that shit. And when we did, we sure as hell got more enjoyment out of whatever game we had trouble running.

>> No.5788828
File: 57 KB, 281x283, ViolenceIn3D-AOC.jpg [View same] [iqdb] [saucenao] [google]
5788828

Pick what you think is the worst from here and say something nice about it.

https://doomwiki.org/wiki/Shovelware_cover_art


I'll start with PIC RELATED:
>Those are some good asterisks there man.

>> No.5788832
File: 293 KB, 705x707, flame_floppy.jpg [View same] [iqdb] [saucenao] [google]
5788832

>>5788828
Thanks for reminding me to refuel my old floppies.

>> No.5788835

>>5788827
Most people's first option weren't to go to somebody else and ask for shit to be done for them.

It's kinda sad, the amount of five second edits you see being asked for in this community, because it's too much work for them.

>> No.5788841

>>5788835
Suppose Internet 2.0 really did manage to dumb people down. Or maybe something else did. I really have no idea what happened anymore. Even using the wiki seems to be too much work these days. Search engines? NOPE. Reading the OP? Absolutely not! NEVER!
Still, people manage to find these threads. Somehow. Weird.

>> No.5788847
File: 802 KB, 768x567, prey_to_play.png [View same] [iqdb] [saucenao] [google]
5788847

Been working on something for that mapping contest, anons?

>> No.5788848
File: 57 KB, 438x429, DoomHeavenIIAlt-IA.gif [View same] [iqdb] [saucenao] [google]
5788848

>>5788828

This has some 90s psychedelic charm

>> No.5788849

>>5788764
You have to be kidding me

>> No.5788853

>>5788828
Lol this is awful stuff yet it fuels my nostalgia for those years. Back in the day having one of those sure was an awesome thing.

>> No.5788857
File: 52 KB, 480x630, COD.jpg [View same] [iqdb] [saucenao] [google]
5788857

>>5788828
>>5788832
>>5788848
Nostalgia as fuck.
I remember buying those kind of CD-ROMs at the magazine stand when kid.

>> No.5788858
File: 220 KB, 641x560, DoomHackersCD.jpg [View same] [iqdb] [saucenao] [google]
5788858

>>5788828
Wow, a ISBN, radical!

>> No.5788861
File: 143 KB, 1080x1920, YIM-YUM.jpg [View same] [iqdb] [saucenao] [google]
5788861

>>5788857
>>5788853
I feel you both.

>> No.5788864

>>5788189
PrBoom+ mouse control feels really bad to me for some reason, and you can't get chunky pixels, unless there are settings I don't know about

>> No.5788865

>>5788857
Funny how people in their 30s or 40s have become the new breed of grumpy old men. I sometimes laugh to myself thinking that the 20-somethings of today will one day get a kick in the back of their heads when they realize that they've gotten old and outdated too. But, some claim that the rise in tech and innovation has reached a kind of plateau. Nowhere to go for a while and no new bust-through-the-ceiling ideas. Could be a decade. Could be a week.
I just want the comfort to taper off some. Put those brains to use and all that.

>> No.5788870
File: 137 KB, 600x600, WadsOfWads-AOC.jpg [View same] [iqdb] [saucenao] [google]
5788870

>>5788828
10/10

>> No.5788871
File: 74 KB, 1280x720, MC_Frontalot.jpg [View same] [iqdb] [saucenao] [google]
5788871

>>5788864
I can play crispy on my potato toaster really-really old linux little note-craptop and with excellent FPS.
It's the kind of thing many linux repositories fetishize, legacy but still maintained code.
Also, Chocolate Doom.

>> No.5788876

>>5788759
PortableChasm (or literally just DOSBox) is probably the best way to play it, considering the state of PanzerChasm, Chasm-Reverse and OpenChasm.

>> No.5788886

>>5788728
i want to be a cute anime girl

>> No.5788887

>>5788876
Chasm-Reverse is a hill isn't it?

>> No.5788892
File: 47 KB, 423x754, BookReaderImages[1].jpg [View same] [iqdb] [saucenao] [google]
5788892

https://archive.org/details/bookofid

>> No.5788902

does Zero Master have autism, i cant believe that motherfucker did Plutonia on nightmare

>> No.5788904

https://doom.fandom.com/wiki/Strategy_and_editing_guidebooks#Final_Doom

Anyone know if these have been scanned?

>> No.5788921

>>5788902
He has an interest. Call it autism if you must.

>> No.5788928 [DELETED] 
File: 390 KB, 600x583, 1483370621525.png [View same] [iqdb] [saucenao] [google]
5788928

So because of that mass shooting, is 4chan going to get shut down now?

I don't want to go back to regular forums, fuck that noise.

>> No.5788937

>>5788928
why are you asking this in a Doom thread?

>> No.5788945

>>5788937
Probably a 8fag because Doom threads are common over there. Either way, it's off-topic and he's a fag.

>> No.5788950

>>5788902
>>5788921
passion and autism are interchangable words for some people it seems

>> No.5788954

>>5788937
>>5788945
Because I like our hobby circle here but we're not in a vacuum, we're sharing a website with people who get us all in trouble.
So that we can continue the train of thought we're on I wanted to know where people will be if that happens.
I didn't know there was even a doom community over there, I remember arguing with anons years ago to not go and form one there as it splits the community.

>> No.5788962
File: 244 KB, 637x355, 16468841_1081574381954369_1007939940_n.png [View same] [iqdb] [saucenao] [google]
5788962

>>5788954
i mean yeah, we are just a thread on a board that's all contained within a larger website, it's just that this thread would get more legitimate responses on somewhere like /b/.
If you really wanna know what i think, i think that the site will remain online like it always has, but we will see more stuff like the 4channel shit in the future, that will purposefully try to hide the more "spicy" boards. Or hey, maybe we will all live to see the day where 4chan no longer represents freedom of speech and is heavily moderated.
In the end, if 4chan goes down for the count, most people will just migrate over to other chin sites and bring their culture with them.

>> No.5788964

>>5787762
>playing Quake for the first time right now and it fucking sucks
I thought the same until I played the second time. It was much better because when I played it for the first time it was right after Doom. Which was a mistake.

>> No.5788967

>>5788962
*this post

>> No.5788968

>>5788954
Deleting a website won't remove assholes from the world. Not like we can do anything about it anyway. Whatever happens happens.

>> No.5788976

>>5788928
It's useless shutting down even a board, let alone an entire site. The posters will just migrate elsewhere. The only thing that could work is the police tracking the IP of some of the most violent posters and paying them a visit, showing them that they aren't as anonymous as they think. But that would be a waste of money and time going after people that technically haven't committed any crime while there's more serious job to do.

>> No.5788984

>>5788928
We'd have to migrate to double-chan I guess
No other place.
Except maybe russian 2ch
We have Doom generals there as well.

But if they go that route why not ban Twitter, Facebook and Tumblr at the same time, those manifestos been posted there before.

>> No.5788995

>>5788984
They don't want to ban Facebook and Twitter and such because they're the members of the elite, why would they go after their primary means of social engineering?
4chan is never going to get banned anyway because it's still relatively tame, 2^3 has been accused of hosting child pornography, bringing 3 mass shooters about and being a harbor for GG, and they managed to find a new host after 48h.
Unless Hiro develops a stronger thirst for advertisers, 4chan will remain.
Sage for politics.

>> No.5788996

>>5788928
8ch is already up and running, calm down.

>> No.5789035

>>5788995
>and being a harbor for GG
Is that still the internet bogeyman because some game journalists got caught with their pants down and overcompensated?

>> No.5789036

>>5789035
Yes

>> No.5789042

>>5788950
I know a retired psychologist who once said something akin to "anyone who has a strong interest in something could get an autism diagnosis." That was a long time ago. He was joking to some degree but I guess the internet had the same idea and just ran with it. Kinda silly.

>> No.5789049

>>5789035
At this point it's ridiculed for being a dead horse on the site. Only weirdos on twitter keep GG relevant and as a result make the threads active again.

>> No.5789064

>>5789042
everything is a fucking mental disorder

>> No.5789065

>>5789064
I scratch my ass when it itches. Must be childhood trauma coupled with OCD.

>> No.5789072
File: 187 KB, 621x480, 5ae.png [View same] [iqdb] [saucenao] [google]
5789072

>>5788950
I do think the two can be related to a degree. Obviously being really passionate about something doesn't always equate to autism, but I've autistically tried to pair different level WADs to WADs that make it so you can move like Quake/Dusk, and be slightly frustrated when I find out the level WADs I use have jumping disabled.

There's definitely more severe cases of it, but I really just wanna bhop and strafejump in Doom, damnit.

>> No.5789076

>>5789072
It's not hard to force jumping on, it's even easier to edit out the line to disable jumping.

>> No.5789082

>>5789076
I'm gonna sound like an idiot but how? sv_jump doesn't work so I assume you have to go into doombuilder or w/e to do so.

>> No.5789083

>>5789072
>search for option
>jump
>allow jumping: yes
Anon, please.

>> No.5789086

>>5789083
Allow jumping IS turned on for me you dip. It works on every other wad that allows it but sometimes I think it's just hardwired.

>> No.5789090
File: 135 KB, 256x384, 1548203706460.png [View same] [iqdb] [saucenao] [google]
5789090

>>5789086
Scratch that, it was set to "Default" which I assumed meant jumping's on by default but oops me stupid

>> No.5789092

>>5789086
sv_allowjump or make a MAPINFO patch

>> No.5789101

>>5788189
Now the real question is: Ist there any reason to use PrBoom+ over Doom Retro or Eternity?

>> No.5789102

>>5789090
Use this wiki for engine shit next time. Not completely up to date but certainly good enough.
https://zdoom.org/wiki/

>> No.5789107

>>5789064
https://youtube.com/watch?v=2e3-c_0WJgo

>> No.5789116

>>5789090
"default" means "on unless the MAPINFO says off"
sv_jump 2 means "always on"

>> No.5789120 [DELETED] 

>>5788870
>that school-shooter outfit
Uh oh.

>> No.5789146

>>5788928
Are you a fucking idiot?

>> No.5789151

>>5788902
He's what we call a master, appropriately.
Maybe it's autism, maybe it isn't and the guy is just crazy good anyway.

The Plutonia Nightmare speedrun is pretty fucking crazy to look at, at any rate.
Sometimes when I'm cooking dinner, I'll put that on and occasionally give it glances between chopping vegetables and stirring pots, just marvelling at some of the wildest SP footage ever captured of Doom.
I'd love to see him do Alien Vendetta on Nightmare sometime, if anyone could do it, it'd be him.

>> No.5789193

https://www.youtube.com/watch?v=fIrTwZjxcQ8

>> No.5789208
File: 30 KB, 405x358, 1473853610341.jpg [View same] [iqdb] [saucenao] [google]
5789208

>>5788887

>> No.5789216

>>5789035
Yes. Literally only people desperate to stay relevant still bring it up. Everyone else moved on.

>>5789082
If a Doom level has jumping or freelook disabled, and you can't toggle it off in-game, then it's been defined in the level's MAPINFO file, in which case you can just open the .wad in Slade3 and go and go erase those lines.

Mind that sometimes things like that are disabled for very particular reasons.

>> No.5789234

>>5789216
>If a Doom level has jumping or freelook disabled, and you can't toggle it off in-game, then it's been defined in the level's MAPINFO file, in which case you can just open the .wad in Slade3 and go and go erase those lines.
what? no, sv_allowjump, sv_jump 2, and sv_allowfreelook all override MAPINFO

>> No.5789262

>Plutonia Nightmare
The decino guest star man might pull that out of his ass if you ask nicely. Commentary and all.

>> No.5789265

Well, here it is.
https://www.youtube.com/watch?v=cVyMsAja5z8

>> No.5789305
File: 77 KB, 585x822, Something that would be great if executed right.jpg [View same] [iqdb] [saucenao] [google]
5789305

>>5787492
John romero and JohnC said once that most of DOOM was also inspired by the OG metroid and Return of Samus
Even Doomguy's helmet and Design were inspired by it because they loved the atmosphere and exploration.
Learn your history about doom zoomerfag.

>> No.5789317

>>5789305
>said once that most of DOOM was also inspired by the OG metroid and Return of Samus
[citation needed]
The influences they've cited have been Aliens, Evil Dead 2, and Dungeons & Dragons

>> No.5789321

>Pulled the expansions for Quake 1 from the OP links because I never got around to them
>You need a command line or a modified shortcut to the sourceport to run them
>Once they are running the music and atmosphere feels more like a crossover with Quake 2.
I wasn't expecting any of this, but its still more Quake I guess. The laser rifle is fun.

>> No.5789367

>>5789317
Even secret hunting as from Wolf3D.

>> No.5789368

>>5789064
Ego is one hell of a disorder. And it will always be.

>> No.5789394

Why does Crispy Doom require you to confirm a load from an IWAD in any folder that's not its own?

>> No.5789402

>>5789394
Probably just overcautious security stuff.

>> No.5789405

>>5789402
Is there any way to disable it? It's very annoying.

>> No.5789406

>>5789321
>You need a command line or a modified shortcut to the sourceport to run them
That's exactly how you did it back in the day, too. You could have also just typed 'game hipnotic' in the console. Please don't tell me you think making a shortcut is too complex to play a mod.

>> No.5789410 [DELETED] 

marathon and goldeneye>half life.

>> No.5789413

>>5789406
Not at all, I'm just used to the easy way its done these days that's all. Creating seperate shortcuts for both expansions and episode 5 was really simple.

>> No.5789419

>>5789413
>I'm just used to the easy way its done these days that's all.
How much fucking easier can it get? Jesus wept.

>> No.5789431

>>5787902
>Like there's a few dozen peasant NPCs of various colors, and what ID they are will affect just which NPC they actually are on each map slot, likewise for acolytes.
That's how they work in the existing game maps, the actual peasants and acolytes are duplicate templates that can be then be made unique using custom dialogue for each one. The various QuestItems used to mimic the game progression flags and the weird line actions for comm unit messages aren't needed to be used when you have ACS available.

>> No.5789436

>>5789265
Well, here something else is.
https://www.youtube.com/watch?v=Nu-wwayULLg

>> No.5789440

Is Peterson responsible for archvile?

>> No.5789448

>>5789265
he needs to do the other doom games.

>> No.5789450

>>5789440
Partially. The way that library in Monster Condo was sorta based on one of his recurring nightmares makes me wonder if he wasn't pushing for a specific kind of monster, or he recognized the monster being designed as fitting for the concept and similar to that dream.
He definitely had input in its design at any rate.

>> No.5789454

>>5789450
>petersen is responsible for both the angry martial and meatball

>> No.5789470

>>5789419
Calm the fuck down, I already said it was an easy process.

>> No.5789471 [DELETED] 

FUCK HL AND FUCK LINEAR LEVEL DESIGN.

>> No.5789478

>>5789471
Your opinion, nothing more. Why don't you make your OWN DAMN THREAD instead of sliding this

>> No.5789482

>>5789471
You're gonna end up in a straitjacket one of those days.

>> No.5789486
File: 4 KB, 96x120, OUCHIE.png [View same] [iqdb] [saucenao] [google]
5789486

>screen's red
What happened, anon?

>> No.5789487

>>5789486
hugged a cacodemon

>> No.5789493

>>5789486
The last episode of Ancient Aliens happened.

>> No.5789494 [DELETED] 

cs and half life are still shit.

>> No.5789498

>>5789448
Doom RPG 1 & 2, yeah.

>> No.5789501
File: 9 KB, 640x400, 1564795050240.png [View same] [iqdb] [saucenao] [google]
5789501

Degrees of Vanilla+

>Smooth Doom/ Dead Marine
>Babel
>Burl Tumd

Whats your favorite?

>> No.5789502

>>5789482
... again.

>>5789486
A baron's fireball came sailing from a long distance and I didn't notice it in time.

>> No.5789503

>>5789501
soundcaulk

>> No.5789504

>>5789501
https://forum.zdoom.org/viewtopic.php?f=43&t=32628
Because I'm a dirty GZDoom bastard.

>> No.5789510
File: 1.14 MB, 1424x842, 1563067447914.jpg [View same] [iqdb] [saucenao] [google]
5789510

>>5789501
I stop one step before your first option.

>Smooth Weapons
>Smooth Doom
>...

I feel like Smooth Doom's smoother weapon animations screw up the telegraphed attacks for enemies, so I prefer only smoothing Doomguy's weapons and nothing more.

There are some people who argue even Smooth Weapons is far too much of a departure from Vanilla because you can use certain frames from the Rocket Launcher to know exactly when to stop firing it, but I'm not good enough to notice that sort of thing.

>>5789504
Oh hey this guy posted it first, cool

>> No.5789513

>>5789510
>>5789501
Fucked up, I meant:
*I feel like Smooth Doom's smoother monster animations screw up the telegraphed attacks for enemies

>> No.5789515

Doom II is harder than Thy Flesh Consumed IMO

>> No.5789517

>>5789501

Dead Marine for me, the ambience in that mod is really good (also that shotgun draw animation hnng), I wish the dev behind it finished it tho, it seems he wanted to implement nightmare weapons aswell :(

>> No.5789521

>>5789501
I enjoy Babel as much as anyone else, but who the hell would call it Vanilla+? It is a pretty significant departure. If Babel is Vanilla+ then Hideous Destructor is a minor overhaul.

>> No.5789525

>>5789521
different degrees while not going full total conversion
Burl Tumd is also a significant departure, waay more than Babel

>> No.5789526 [DELETED] 

cs will never be better than quake.

>> No.5789529 [DELETED] 

doom> movie life.

>> No.5789536

>>5789529
>>5789526
>>5789494
>being this obsessed with bashing HL
https://youtube.com/watch?v=2e3-c_0WJgo

>> No.5789537

>>5789529
yeah playing doom's better than dealing with hollywood bullshit. fuck movies.

>> No.5789538

>>5788768
>>5788759
I tried playing PanzerChasm and it was good until a gamebreaking bug that stopped my progress. Just play it on DOSBox.

>> No.5789546 [DELETED] 

>>5789536
cringe
>>5789537
based

>> No.5789549

>>5789517
I love just how fucking meaty all the guns sounds
But it kinda blows that there isnt an option to play with more powerful weapons to better reflect the extra feedback.

A marriage of Burl and Dead Marine would be intense

>> No.5789552

Is it just me, or does Quakespasm make everything really dark? Its atmospheric but I can't see shit. GZDoom used to do the same thing until the more recent versions.

>> No.5789559 [DELETED] 

>>5789536
how about proving why hl and cs are good instead?

>> No.5789572

>>5789549
Editing damage values is one of the easiest edits you can do.

>> No.5789574

the newest version of GZDoom completely broke Neogothic Movement, the minute you walk into a certain room in the first level the entire game indefinitely freezes.

>> No.5789583

>>5789559
because the onus of proof is on you, since you're the one starting this shit. prove that they're bad.

if you have to post an image of forum post to get your point across i'm going to continue to ignore you.

>> No.5789584

>>5789552
What's your gamma settings? It looks fine to me.

>> No.5789589

>>5789574
Some slaughter is kind of intended around using Boom or a derivative engine, as they handle large masses of monsters with lots and lots of linedefs far smoother.

Try it with PrBoom+ or Crispy Doom and see what happens.

>> No.5789591

>>5789589
Actually why did I say Crispy Doom, it would probably not handle it that well.

>> No.5789601

>>5789584
I'll have to adjust them I guess. Any other game I play looks fine for some reason.

>> No.5789604

>>5789572
I know, but that would also need some proper monster rebalance

>> No.5789606

>>5789486
chainsawing a pinky that, on a chance of 0,00000000000000000000000001%, managed to bite me anyway

>> No.5789612

>>5789546
>>5789537
Samefag

>> No.5789613

>>5789517
>>5789549
Just tried Dead Marine. I have to say I didn't like it. If you guys like the "meaty gun sounds", DoomSFX + Sound Caulking PC already does those better, and Fancyworld does the ambience better. The random KILL and HELL blood scribbles on the walls were too cheesy for me. The HUD was also kind of ugly. Just my 2 cents.

>> No.5789614 [DELETED] 

>>5789612
hlcuck.

>> No.5789615

>>5789613
Ok.

>> No.5789616

>>5789606
Damn, really? The chainsaw is in my experience completely foolproof against at least a lone pinkie, and even a a whole bunch of them if you can bottleneck them through a narrow doorway or something.

>> No.5789618

>>5789613
>The random KILL and HELL blood scribbles on the walls were too cheesy for me.
never noticed those

>The HUD was also kind of ugly. Just my 2 cents.
oh yeah I just edited that shit out and play with my own edited version of Pete's sexy Hud

>> No.5789619 [DELETED] 

even /v/ hates old cs and 8ch dislike hl.

>> No.5789620
File: 40 KB, 300x300, 300px-monster_quake_ogre[1].png [View same] [iqdb] [saucenao] [google]
5789620

played Quake for the first time in a few years, I've forgot how great the animation for the enemies is. It's a treat watching them infighting

>> No.5789625

>>5789616
it took them 21 years but yeah, they finally managed to take a bite out of me

>> No.5789626
File: 62 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5789626

>>5789619
>>5789614
Look upon your arch-nemesis, and despair

>> No.5789630

>>5789626
I feel like that orange background is no coincidence.

>> No.5789632 [DELETED] 

you will never convince me that hl and cs are classic fps that deserve to be along with doom, quake, unreal, duke,blood.

>> No.5789638

@5789632
can you make a trip? I just wanna check something

>> No.5789659

>>5789501
Not super vanilla by any means, but I think Highway to Hell is really good, it's immensely satisfying and has some of my favorite renditions of Doom weapons out there. The shotgun with the flamethrower, the doom 2016 heavy AR, the Doom 3 grenades... just so fucking good.

>> No.5789662

>>5789589
No, it's not an issue with neogothic movement, it's a problem with the new version of GZDoom. Previous versions of GZDoom ran neogothic movement perfectly fine on my machine.

>> No.5789679

>>5788764
https://steamcommunity.com/games/1010750/announcements/detail/1611645072188616319
"For future issues, we will have to recommend contacting Atari about them."
Really hoped that this Discord screencap was fake or something, but now we have an official confirmation.

>> No.5789682

>>5789620
Isn't it great? I love the akward way that shamblers run with their arms forward.

>> No.5789683

>>5786498
What language was the Build Engine written in?

>> No.5789687

>>5789679
>The game will not be abandoned. We are just having to return the game to the company that owns it. Atari will relay issues to us, and we'll work with them on new updates going forwards.

>Daniel NDS

hope the furry is not bullshitting us

>> No.5789691

>>5789574
>>5789589
>>5789662
What room specifically in Neogothic's MAP01 do you mean? Because I just played through it to test your claim on GZDoom, and I got no freezes. Are you using any cosmetic mods on top or something?

>> No.5789694

>>5789682
And the framerate gets better on Sourceports like GLQuake, EZQuake, ReQUiem, and Quakespasm(The latter even more so with Copper installed).

>> No.5789695

>>5789679
>The game will not be abandoned. We are just having to return the game to the company that owns it. Atari will relay issues to us, and we'll work with them on new updates going forwards.

>> No.5789704
File: 74 KB, 1163x417, Eexiyzi.jpg [View same] [iqdb] [saucenao] [google]
5789704

>>5789695
Not too hopeful

>> No.5789705

>>5789691
GZDoom acts all kinds of weird on certain CPUs. Comes and goes with updates.
I remember using some Process Lasso feature to unfuck things for a while. Memory's bad so I can't pinpoint it and now I'm on a new machine so I don't need it.

>> No.5789706
File: 129 KB, 1280x1024, 1533781464898.jpg [View same] [iqdb] [saucenao] [google]
5789706

Now that someone scripted Diablo's sprites and Bosses as monsters in Doom, can we get them in some cool wads?

>> No.5789707

>>5789682
My favourite are the fiends. After Doom you expect melee monsters to be slow and shambling, then these guys hurl themselves at you like a fat person at a buffet and it never fails to make me dance around the room in a panic, especially on hard mode.

>> No.5789709

We should make an Aleph One TC with good gunplay and map design

>> No.5789713

Do any other wads use the brutal doom icon of sin? I dont like brutal doom but i think that new icon of sin is neat

>> No.5789714

Well since Fresh Supply is completely fucked now
Are they still updating NBlood and GDX? because GDX felt janky with the mouse and NBlood made some levels of Death Wish unbeatable for me, had to rocket jump one level because doors would not open even after getting the key

>> No.5789715
File: 51 KB, 853x238, screen.png [View same] [iqdb] [saucenao] [google]
5789715

>>5789687
>>5789695
While I want to believe that the game won't be abandoned, screenshot above that came 10 hours ahead of the official confirmation states otherwise. Guess we'll have to see, but with all the potential projects official powerslave ex when I'm not really counting on it.

>> No.5789716

>>5789709
I think its better to ditch aleph one and just remake the Marathon trilogy in GZDoom

>> No.5789718

>>5789694
The framerate is the same, the animations are just interpolated.

>> No.5789719

>>5789716
Can GZDoom do 5D space tho?

>> No.5789721

>>5789715
aaagh fuck you Kaiser, you could have warned people this port was living on borrowed time

>> No.5789723

>>5789704
But Atari cares, anon! I'm sure they do!
They wouldn't just... nah. Can't keep it up. I don't trust this shit either.

>> No.5789725

>>5789719
yes, it has line portals for that

>> No.5789728

>>5789713
While the idea of fighting a scary wall texture has never done anything for me, BD's Icon doesn't really feel like what the ending text described either and it floating around the place like a child's lost balloon makes it less imposing than the original which left more to the imagination.

>> No.5789729

>>5786498
If FS gets abandoned by Atari through and through after this, all the more reason for not only Nblood to step it up but also for someone to create Chocolate Blood and Chocolate SW.

>> No.5789731

so, /vr/, what is it?
hard quake or nightmare quake?

>> No.5789734

>>5789731
hard
Any other answer is unacceptable.

>> No.5789735

>>5789731
id plays on hard and you should, too.

>> No.5789736

>>5789731
Nightmare is fine. No respawning enemies

>> No.5789737

>>5789706
is it an enemy mod?

>> No.5789738

>>5789731
Hard. Nightmare turns Ogres into stationary grenade turrets that you can outrange easily, ironically their attack speed increase makes this easier to deal with than hard mode.

>> No.5789741

>>5789691
The room you enter that opens as soon as you step on the two buttons on the ground, it has one revenant, a few shotgunners, and a couple imps.

>> No.5789743

>>5789707
Yeah, the fiends are great, because they're a generally kind of low tier monster, except they're actually dangerous as hell and they force you to move a lot.

>> No.5789746

>>5789734
>>5789735
>>5789736
>>5789738


Yeah, just what I thought. I started playing nightmare after I found out that it doesn't have respawning enemies and I realized that enemies were just stationary sv_fastmonters 1 and, since I read on quake wiki that there are no difference between enemy numbers and placement between hard and nightmare, I wish I'd started on hard

also, fuck shamblers and their resistence to explosions

>> No.5789749
File: 34 KB, 637x549, dmapedit.png [View same] [iqdb] [saucenao] [google]
5789749

I got DMapEdit running in a DOS VM, it's able to create fully playable pwads. I'm looking to create a 90s style wad using it. Anyone have suggestions on how to get the pwad off the VM and onto my actual PC?

>> No.5789750

>>5789731
Nightmare removes the unpredictability and movement by making every ranged enemy a stationary turret, which can be easily exploited, but in some instances you might get quickly overwhelmed if you can't maneuver around
I'd say just stick with Hard

>> No.5789752

So I take it Ranger isn't from Earth?
>Their Marines carry fucking axes as sidearms and wear medieval style helmets
>Their computers are gigantic and look like the kind of thing we had during WW2
>The nailgun seems to be from Ranger's world because its on the first map where you're rushing the slipgate, implying they have nailguns instead of assault rifles

>> No.5789754

>>5789749
Why are you doing this to yourself?

>> No.5789757

>>5789604
I don't know about proper but there's always stuff like this flopping around.
https://forum.zdoom.org/viewtopic.php?f=43&t=65220

>> No.5789761
File: 92 KB, 646x471, dmapedit2.png [View same] [iqdb] [saucenao] [google]
5789761

>>5789754

I've got a boner for 90s wads

>> No.5789762
File: 180 KB, 678x490, nailed it.jpg [View same] [iqdb] [saucenao] [google]
5789762

>>5789746
>shamblers

>> No.5789764

>>5789752
He's from the land of fiction.

>> No.5789768

>>5789761
But why not use any DoomBuilder without removing limits? Is it not the same?

>> No.5789769

>>5789749
Just gotta read up on whatever VM you're using.

>> No.5789772

>>5789679
Well, Atari isn't going to be giving a solitary fuck, so that'll mean no more updates.

Did they at least get to fix the undersized hitboxes?

>> No.5789773

>>5789752
No one knows. They certainly speak english though. Seems more like a super fucked up future

>> No.5789776

>>5789752
He got the battle axe from John Carmack

>> No.5789784

>>5789768
not him, but I'd guess because it's too convenient and too easy to make things perfect
working without all the conveniences of modern map editors and still trying for a decent looking map could actually end up with something that feels more authentically 90's

>> No.5789786

>>5789768
Boils down to craftsmanship. Quick and easy can turn into sloppy and uninspired.

>> No.5789791
File: 14 KB, 480x360, win95.jpg [View same] [iqdb] [saucenao] [google]
5789791

>>5789749

I think getting the network working on a DOS VM will be too time consuming/fiddly, I'm going to install win95 on the same VM and use that to access my network shares. Hopefully that works.

>> No.5789792

>>5786498
Why doesn't Quake 1 on PC and Mac have as much texture Warping as Quake for Saturn and N64 do?

>> No.5789803

>>5789731
Hard was the most fun for me. Didn't play Nightmare because I heard it breaks the AI.

>> No.5789805
File: 15 KB, 640x503, videoretro.png [View same] [iqdb] [saucenao] [google]
5789805

>>5789768

The workflow is totally different. Things like aligning textures is a lot easier than having to manually set the offset amount. I think it'd be a cool novelty to release a 90s style wad using authentic tools rather than just design principles.

Here's the download + instructions for anyone else who wants to fuck around with this.

https://www.mediafire.com/file/l4nh8y648ari16t/DOS_6.22_+_Doom_2_+_DMapEdit_+_Mouse_Drivers.7z/file

>> No.5789807

>>5789786
>>5789784
Eh, I've never heard a tradesman complain about good tools, but to each their own.

>> No.5789816
File: 6 KB, 84x66, A.png [View same] [iqdb] [saucenao] [google]
5789816

>>5789805
>I think it'd be a cool novelty to release a 90s style wad using authentic tools rather than just design principles.
YES. (Unless the maps just suck.) Do it.

>> No.5789823

>>5789737
Yes
>https://forum.zdoom.org/viewtopic.php?f=37&t=59543

>> No.5789845

>>5789752
in the old made timeline
The events of the Original Quake Wars led mankind into devolving into a gothic tech rennaisance while learning about the Slipgates, mankind spent almost 200 years rebuilding and learning more about the Strogg technology

Quake 2 Happens in 2245 and Quake IV few days Later, after the Strogg sends a new Invasion against the now solar system populated Terran Coalition of Mankind

>> No.5789848

So where can I get the ROM needed for Doom 64 EX? The OP doesn't seem to have it.
I guess I could just use Retribution instead, but last time I played it a keycard puzzle near the end was glitched.

>> No.5789859

>>5789848
https://files.catbox.moe/pn8lno.WAD

>> No.5789898

>>5788984
Doublechin got taken down instead. We're safe, bros.

>> No.5789902

So how much were you getting paid, Kaiser?

>> No.5789903

>>5789859
I have no idea what this is, but it's not the ROM. Thanks anyway.

>> No.5789906

>>5789859
DOOMSND.SF2?

>> No.5789909
File: 651 KB, 1280x1024, 30db3005f0959e9207c85e61a6f5e3aebaa678af4ef585b2266eaab1e54a8dab.jpg [View same] [iqdb] [saucenao] [google]
5789909

>>5789898
I know you are joking.
Because there is a possibility you are one of them and now you don't have anywhere else to go.
Just go to the bunkerchan or better: use this opportunity to quit imageboards entirely and move on with your life.
The internet is advertiser friendly now, there is no putting the genie back in the bottle.

I lost my reaction image of Tails looking tired with his coffee mug, so have this one instead.

>> No.5789912
File: 91 KB, 532x652, 64c.jpg [View same] [iqdb] [saucenao] [google]
5789912

>>5789909
Nevermind, found it
This is my soul now

>> No.5789949

>>5789805
>>5789786
A lot of old programs were janky and bothersome, you don't know how fucking good Doombuilder was and how it took away a bunch of headaches.

Old nodebuilders could just shit themselves for the stupidest reasons and POOF there's the map you worked so hard on. The more complex your map was, the longer they took to build and the bigger was the risk they would fuck up.

>> No.5789959

>>5789949
sounds like weland on a good day LOL

>> No.5789964

>>5789848
just have the wad file.
https://drive.google.com/file/d/1k44cwtZMIBamQNh3GMasIPzUg_Rf9S0o/view?usp=drivesdk

>> No.5789983
File: 940 KB, 1782x1002, Screenshot_Doom_20190805_183138.png [View same] [iqdb] [saucenao] [google]
5789983

I just the Elephant Gun

It's my favourite early game gun

>> No.5790002
File: 591 KB, 1000x562, 4scrmax1.jpg [View same] [iqdb] [saucenao] [google]
5790002

Turns out this one screenshot i was curious about may came from some article.
I found two more from another that may have not been seen anywhere else before.

>> No.5790026

>>5790002
I like the zombie's pathetic little ripped pants.

>> No.5790030

>>5790002
Why they still bother with the laughably ineffective unarmed zombies I'll never know. Don't they have a possessed gunner variant in the roster now? Why not use that instead of something I won't ever come into contact with during a fight?

>> No.5790031
File: 176 KB, 600x478, 1551225591154.png [View same] [iqdb] [saucenao] [google]
5790031

>haven't saved in a while in Marathon
>get blocked by two security drones
>oh well, guess I can just shoot one
>they blow up killing you immediately when you do
This trilogy is gonna drive me insane.

>> No.5790034

>>5790030
They're just health, ammo, and armor packs with a health bar. During the live demo at Quakecon, Hugo mentioned that they spawn them in groups so you can just hit them all with the flamethrower and get a bunch of armor off of them.

>> No.5790035

I SWEAR TO GOD IF I PLAY ANOTHER FUCKING WAD WITH THE MISSION IMPOSSIBLE THEME I'M GOING TO BLOW MY BRAINS OUT

>> No.5790036

>>5790034
>they spawn them in groups
how enticing.

>> No.5790045

Wanted to upload an imgur link with a few screenshots that were too big for 4chan to handle but for some reason i had trouble posting it.
So i tried using some archive site to save the page but the images don't show up.
Fuck it, i'll just link to the actual article just so you can see the screenshots.
https://www.gamereactor.pt/doom-eternal-novos-detalhes-sobre-battlemode/
It's in Portuguese, also.

>> No.5790048

>>5790035
It's so weird, why would someone use that theme?
Damn, it's not a mystery but it's silly

>> No.5790063
File: 670 KB, 863x532, cultist base.png [View same] [iqdb] [saucenao] [google]
5790063

>>5790045
Also, speaking of stuff i'm not sure if anyone else saw, some guy showed off a poster based off new concept art.
This one being about a cultist base, possibly relating to some of the areas we've seen so far and a pre order extra level.
The last part is something that worries me, if it implies they cut off a part of the game and made it a pre order bonus.

>> No.5790067

is it retro to play fps with no music and a podcast/radio show/recording/whatever playing in the background?

>> No.5790070

>>5790067
sure, why not?
I just finished playing some Plutonia 2 while listening to an interview in the background

>> No.5790092

>>5790067
Retro enough for /vr/

Is listening to a podcast retro? Not really because podcasts are a 2000s thing but you know if you were a young fella in the mid 1990s you could turn on the radio and listen to a talk show while playing some WADz

>> No.5790095
File: 33 KB, 579x426, 1561601496651.jpg [View same] [iqdb] [saucenao] [google]
5790095

>>5786498
How about a BUMP? By that I mean this:
Build
Universal
Mapping
Project

>> No.5790098

>>5790095
Maybe if Ion Maiden's map maker isn't shit.

>> No.5790103

>>5790098
Yeah, but there are already mapping tools for Blood, Duke 3D, and even RN Rampage.

>> No.5790108

>>5790095
according to HUH guy’s strawpoll, people want to do yet another doom/heretic mapset

>> No.5790109

Let me see if it works.
https://imgur.com/a/7zF36R3

>> No.5790115

>>5790109
Woah, the HUD looks much better here. The font's a step up from the last version; still think it could be a lil better but not bad.

Also >Marty Minimart

kek

>> No.5790117

>>5790109
It's so unnecessary to show a number next to the Blood Punch indicator when you can't even hold more than one at a time.

>> No.5790121

>>5790108
11 Doom engine
6 HL
5 Build
5 Thief


I'm a bit disappointed Thief only got 5 votes, but then again DromEd looks a bit clunky, at least at first glance

>> No.5790124

>>5790121
Maybe next time...

>> No.5790129

>>5790121
Not sure why so many people want another Doom set, this general has produced, what, three or four megawads already? Maybe they were voting for Ravensoft.
I think the majority of HL votes were just to spite you-know-who, but I think it’d be neat to see what people could do with a souped up Quake engine.
Build got about as much as I’d expect.
Surprised Thief got that many votes, I wasn’t expecting many here to be familiar with it.

>> No.5790130

>>5790121
Oh, and Quake 2 as well as Build still got more than Marathon.

>> No.5790136

I just remembered Marveller when he used to make videos.
Hoping someday, someone replicates his formula.

>> No.5790138
File: 19 KB, 480x483, IMG_20190531_115755.jpg [View same] [iqdb] [saucenao] [google]
5790138

>>5790109
The entire lower right portion of that HUD is so bad it has to be intentional. It's like they gave up trying to arrange the items in a readable, sensible or presentable fashion. 'Yeah just box the mod icon separately and make it 5px tall. Uhh have the grenade just sitting next to it. Yeah that looks good Ted, good call.'

Oh right, not to mention it's virtually unchanged from last time. Can't you just roll back to the previous one? For Christ's sake.

>> No.5790153

>>5790109
It's like every time a new ingame screenshot of Eternal is released, the HUD has changed in some way. They've said you can add and remove elements just like the last game, but I hope they go above and beyond and let people choose entirely different layouts and styles.
I liked updated 2016 HUD from last year, I hope that's an option.

>> No.5790154
File: 320 KB, 823x528, never forget.png [View same] [iqdb] [saucenao] [google]
5790154

>>5790138
You're not kidding, it's really poorly laid out.

The fuck were they thinking?

>> No.5790160
File: 1.17 MB, 1600x900, hudmockup.jpg [View same] [iqdb] [saucenao] [google]
5790160

>>5790109
wow, so hard

>> No.5790162

>>5790154
It's the same shit as right there, just with different color.

>> No.5790163

>>5788962
it already is pretty heavily moderated and why it's the best chan, cuz you don't have to worry about coming across bad content. I liked /pol/ some years ago but it's attracted too many agitators and retards and they should probably ban for calls to violence before the whole site gets fucked over

>> No.5790170

>>5790109
They may have a good game on their hands but can't design a half-decent UI for the life of them.

>> No.5790172

>>5790162
are you actually a blind person

>> No.5790174

>>5790160
Something that bothers me is how the flamethrower and grenade launcher aren't close to each other, despite being the same tool.

>> No.5790178

>>5790172
People living in glass houses, etc. The layout is exactly the same, the only difference is the color and the fact the flamethrower has its own button press now instead of being a second grenade type.

>> No.5790184

>>5790178
yeah it's not like the grenade indicator was more compact and easier to read, the mod icon didn't make sense being where it was and the color scheme wasn't making me want to sharpen pencils with my ass

>> No.5790185

>>5790184
>yeah it's not like the grenade indicator was more compact and easier to read
It wasn't. It had a tiny bar that blended in with your weapon model. Same problem in 2016, gauging how long the recharge on your grenade was difficult.
People on Doomworld who have actually played it aren't complaining about the HUD.

>> No.5790186

>>5790178
Yeah, your corneas aren't working properly.

>> No.5790190
File: 1.21 MB, 994x761, file.png [View same] [iqdb] [saucenao] [google]
5790190

>>5790186
Surely you're just pretending at this point.

>> No.5790193
File: 159 KB, 446x418, 1563730374950.png [View same] [iqdb] [saucenao] [google]
5790193

>>5790185
well I did also mr secondhand anecdotes and guess what? the entire fucking thing will mesh into the bgs even more now that they did away with the outlines and the game has the same color scheme serious sam 2 did. case in point, the exact same fucking image you posted. not only are you blind but also retarded.

>> No.5790197

>>5790193
>- The HUD is not intrusive at all, and was helpful when I needed to glance at it quickly for info, which is what a HUD is supposed to do. I would love it if people would shut up about how much they don’t like it when they haven’t played it yet. Plus the devs said it’s already been iterated on since this demo was made in April, and it’ll be customizable for turning features on/off and adjusting brightness/opacity...
https://www.doomworld.com/forum/topic/107777-i-played-the-mars-core-demo-a-lot/?tab=comments#comment-2012252

>> No.5790198
File: 28 KB, 500x313, 375655-doom.jpg [View same] [iqdb] [saucenao] [google]
5790198

>>5790193
And it's because the shapes/base of the HUD are transparent.
At this point, just make them bold solid grey blocks with big ass red numbers and symbols like the original game.

>> No.5790201

>>5790190
I'll take top over the new one anytime, it's sleeker and OBJECTIVELY less cluttered. Hoping we can just swap it out for the older layout fully.

>> No.5790202

>>5790201
>OBJECTIVELY less cluttered
How?

>> No.5790203

is there an enhanced hud equivalent from marathon for doom

>> No.5790206

>>5788976
>The posters will just migrate elsewhere
Besides that, they can use the bans/censorship to victimize themselves and make it a case of their free speech being under attack.
Specially if they make a case about some sort of "untold truth" where they claim to have forbidden knowledge and are censored because they can't be proven wrong about their otherwise fucked up beliefs and ideas.
Not that debating them would change their minds (and it's no one's obligation) but you can see that they're just sheltered paranoid lunatics that nobody knows how to actually handle.
Anyone who thinks shutting down 8something or 4chan or related fixes anything are either A: lazy idiots who treat symptoms as causes or B: people who know it won't do anything and might actually want these people to stay a little longer.
Because the person who writes about reactionaries getting mad at the new Star Wars for hateclicks can't live without their "enemies" that they claim are the devil.
It also happens that shit like this can lead to other stuff being shut down or banned because censorship is just a black hole that continues to consume anything in its path.
>Give them an inch, they'll go for an extra mile instead
Most people also only support censorship for personal reasons until it bites them back and it's too late for them to complain.
Off topic as fuck i know.

>> No.5790214

I like how smooth doom makes helmets glow and torches produce colored lighting
can you enable that in stock GZDoom without a mod? cant seem to find an option to do that

>> No.5790216

>>5790197
visibility was very much an issue. they color coded the weapon wheel to display empty weapons but unfortunately forgot a PC player wont be using it ever so you're just switching back and forth between them, forced to peek at the tiny ass ammo tally because in their wise knowledge they ditched the intuitive ammo bar. if you're going to be doing what you do then at least bother to make the numbers chunky and large in size.

plus look at just how fuckin wide the boxes are. thats poor space management and their arrangement makes them all blend together, the flame belch has no reason being next to the chainsaw when it's a shoulder cannon attack. the mod icon is tiny and separate from the ammo counter.

>> No.5790220

>>5790202
I don't know, the way it's about half the size in comparison?

>> No.5790234

>>5790216
I don't know why you're complaining about not seeing how much ammo you have relative to max when the old HUD didn't show you that either.
>they blend together because they're spaced too far apart
Am I understanding this right?
> the flame belch has no reason being next to the chainsaw when it's a shoulder cannon attack
They're both resource attacks. Flamethrower for armor, chainsaw for ammo.
>>5790220
The images aren't even the same resolution.

>> No.5790239

>>5790185
>>yeah it's not like the grenade indicator was more compact and easier to read
>It wasn't. It had a tiny bar that blended in with your weapon model. Same problem in 2016, gauging how long the recharge on your grenade was difficult.
What? How? It was a gray fucking box with an upwards charge gauge, and it turned blue when available. eternal's is a generic meter reading.

>> No.5790247
File: 341 KB, 1920x1080, 20190805213412_1.jpg [View same] [iqdb] [saucenao] [google]
5790247

>>5790239
It was too difficult to gauge at a quick glance when you had a grenade coming up.

>> No.5790250

>>5790234
2016s ammo bar is what I had meant.
>Am I understanding this right?
about as correct as you were thinking this shit looked fine and ready to go out the door. the flame belch and the chainsaw are vital to player resources, so it would be sensible choices that they could be either stacked in a vertical fashion or made a different color. but no man, why do that at all. just make them and the weapon ammo tally the exact same size without any attempt at differentiation. just plop them right on there. we need to make it in time for bethesdacon.

>> No.5790251

>>5790247
Why care at all when you receive audiovisual feedback when ready to use is my point.

>> No.5790256

>>5790250
>so it would be sensible choices that they could be either stacked in a vertical fashion
Why would it matter if it's vertical?
>or made a different color
The chainsaw has an orange bar, the flamethrower has a yellow one.
>the exact same size without any attempt at differentiation
And you're calling me blind? The relevant information for those two is much smaller than the ammo number.

>> No.5790278

>>5790256
>Why would it matter if it's vertical?
it would at least attest to the items' importance at a glance. its about both size and arrangement. I don't know what the fuck i'm even doing trying to get this through to you the fifth time around, i know language barrier is one thing but i swear to god you must be downing a whole jar of glue right now

>the flamethrower has a yellow one.
i don't mean the gauge itself but the outline of the box or the box itself. its all fucking rectangles my dude. it blends together.

>The relevant information for those two is much smaller than the ammo number.
IT'S ALMOST AS IF THE INFORMATION BEING ON SOME TINY FONT WAS AN ISSUE OR SOMETHING
HOW DO YOU PICK AN ISSUE WITH THE GRENADES IN 2016 BUT NOT THIS SHIT I WANT TO KNOW

>> No.5790284

>>5790278
>it would at least attest to the items' importance at a glance.
Either way, they would be positioned next to one another. It literally does not matter.
>i don't mean the gauge itself but the outline of the box or the box itself. its all fucking rectangles my dude. it blends together.
Which are not relevant information. A green bar on the second row from the bottom is your flamethrower, and the orange boxes are your chainsaw, both of which are much smaller than your ammo counter.
>IT'S ALMOST AS IF THE INFORMATION BEING ON SOME TINY FONT WAS AN ISSUE OR SOMETHING
You're complaining about them being too small, but praising the Quakecon 2018 HUD for having its non-ammo information made even smaller and more obscure. Which is it?
>HOW DO YOU PICK AN ISSUE WITH THE GRENADES IN 2016 BUT NOT THIS SHIT I WANT TO KNOW
Because the grenade indicator in 2016 was tiny and a color that blended in with almost every weapon you could hold. The green bar is easier to make sense of at a glance.

>> No.5790295
File: 1.13 MB, 994x761, 1540093011888.png [View same] [iqdb] [saucenao] [google]
5790295

>>5790284
>Either way, they would be positioned next to one another. It literally does not matter.
EXCEPT THEY WOULD, BECAUSE THAT WAY THEY WOULD SIGNIFY THEY'RE SEPARATE FROM THE AMMO COUNTER. THE REST OF IT BLENDS TOGETHER
>Which are not relevant information. A green bar on the second row from the bottom is your flamethrower, and the orange boxes are your chainsaw, both of which are much smaller than your ammo counter.
they are literally the exact same size. my god, anon.
>>5790284
>Because the grenade indicator in 2016 was tiny and a color that blended in with almost every weapon you could hold. The green bar is easier to make sense of at a glance.
it turned fucking BLUE when full.

fuck it and fuck knocking sense into you. here you go, I shat out a better looking thing than whatever your bethesda overlords cobbled up during crunch time.

>> No.5790301

Of all the radical changes they've been doing with Eternal, this argument is about the HUD. November is in 3 months, and like with 2016, they'll probably release a demo sometime before, can't you just wait until you actually get a hands-on?

>> No.5790302

Isn't that a good thing? That the worst thing about a game is the HUD, a 2D image that can easily be modded?

>> No.5790306

>>5790295
That actually does look better somewhat.

>> No.5790307
File: 590 KB, 683x772, file.png [View same] [iqdb] [saucenao] [google]
5790307

>>5790295
>EXCEPT THEY WOULD, BECAUSE THAT WAY THEY WOULD SIGNIFY THEY'RE SEPARATE FROM THE AMMO COUNTER
The relevant part of both abilities is relatively far from the ammo counter, and isn't the same color.
>they are literally the exact same size
They literally are not.
>it turned fucking BLUE when full.
And it was practically invisible any time in between throwing one and having the next one ready. If you had the upgrade that let you throw 2 grenades, then it didn't turn blue unless you had both ready.
What kind of autism do you have to have to scream so hard at a HUD designed for functionality? Do you get mad when people play with HUDs like this too?

>> No.5790308

>>5790307
Do you just have a meter gauge fetish, anon?

>> No.5790312

>>5790295
Not that guy. But going from the grey to blue was really hard for me to notice due to my colorblindness, as garish as Eternal's HUD is, I can actually pick out and read the colors. So I'm grateful that. Though there could have been much better ways to do this rather than what they did.
Also with your mock up, wouldn't that make the right side of the HUD taller than the left? I've found making HUDs that have vertical symmetry to be easier to read.

>> No.5790315

>>5790308
Not that guy either. But yes.

>> No.5790316

>playing plutonia 2
>having fun
>its one of those levels that is just you vs Archviles

oh no

>> No.5790321

>>5790307
>The relevant part of both abilities is relatively far from the ammo counter
>relatively far
and you're relatively breathing in and out from the same hole on your face
>isn't the same color
oh.
ok i'll break this to you right now: it isn't called greentext because moot lives in a greenhouse. it literally is green colored text, just fyi
>And it was practically invisible any time in between throwing one and having the next one ready. If you had the upgrade that let you throw 2 grenades, then it didn't turn blue unless you had both ready.
audio feedback, you deaf nigger.
>What kind of autism do you have to have to scream so hard at a HUD designed for functionality? Do you get mad when people play with HUDs like this too?
oh im really not screaming at a still image so much as i am exasperated at someones perpetual state of bewilderment in the face of someone explaining how UI design works. eternal's HUD being "functional" is about a sorry an excuse you can find for poor stylization and the game has none on the interface front, but yeah just chalk it up to the first insult you can take out of the ballot. das it mane
>Do you get mad when people play with HUDs like this too?
uhh not really given how people can play whichever way they like in classic doom where you have plenty of options to choose from. have fun with your opacity bar in your 2019 AAA shooter tho

>> No.5790323

If you have never played Marathon before, download the 1.3b3 aleph one release, it has fixed mouse

>> No.5790341

>>5790321
>audio feedback, you deaf nigger.
Good luck hearing that generic sci-fi beep over every other sound in the game.
>you have plenty of options to choose from
Same in Eternal.

>> No.5790351

>try to remove droplets and some unnecessary shit from a Shut Up And Bleed monsters-only pack
>everything fucking breaks because it's a nightmare of interwoven things that break without one another

>> No.5790359
File: 76 KB, 1904x1080, Sin título.png [View same] [iqdb] [saucenao] [google]
5790359

>>5790323
not sure what this is about

>> No.5790373

>>5790341
damn dude you really had a hard time using 2 of your senses to play a doom game. fear not the dev team looked at sesame street for inspiration with their UI so they could help ya out
>Same in Eternal.
yeah man you're correct. i'm literally looking through the color customization options in the full retail game and it's all there. can even swap out the boring black my dragon dildo has for eternal's badass green

>> No.5790381

>>5790373
>2 of your senses
But you're the one who can't differentiate colors here.

>> No.5790386

>>5790381
at least i could tell my parents aside by their genders

>> No.5790396

>>5790386
At least I can make relevant metaphors.

>> No.5790416

>>5790396
that's gotta come in handy in your life as a working adult

>> No.5790456

>>5790307
Not a fan of that at all, but more power to the people. Weapons of Saturn's HUD has stood by my side since as early as the mod launched. It's clean, sleek, easy to read, and it's inline with the old HUD design, even keeps around the nice, chunky red numbers.

Eternal's HUD doesn't look *too* bad imo, all things considered. Could be a grey dull blob sitting at the sides of the screen like the 2015 E3 Doom 4 demo, but they really need to kick the green one or two notches down. I get it's functional, but there needs to be a compromise between it and style, and Eternal has one of the two... to a certain extent. I can agree the items on the lower right portion of the HUD could pop out more. Something like >>5790160 or even >>5790295 do a much better job at what Eternal shoots to do in a more instantly recognizable, easy to read fashion.

>> No.5790470

>>5789683
It was written fully in 90's action-packed one-liners and a text editor.

>> No.5790508

>>5790307
>And it was practically invisible any time in between throwing one and having the next one ready. If you had the upgrade that let you throw 2 grenades, then it didn't turn blue unless you had both ready.
I never had issues telling it apart from the rest of the environment. I mean, I knew that if I keep my gun out then the background stops being translucent, so... yeah. You could also just assume that the meter being filled again means you have one all ready to go.

Then again I honestly just kind of forgot they were there at all, so no skin off my nose what they end up doing with them.

>> No.5790534
File: 91 KB, 850x714, 1555077671039.jpg [View same] [iqdb] [saucenao] [google]
5790534

>>5790109
kek

>> No.5790635

>>5790470
I believe it was actually written in "Kick-ASSCII"

>> No.5790685

Theres already a new Golden Souls? But no update on The Crimson Deed in almost a year? I hope its not ded

>> No.5790710

>>5790685
>The Crimson Deed
Man, that looks quite interesting.

>> No.5790713
File: 69 KB, 564x768, 1384711978766.jpg [View same] [iqdb] [saucenao] [google]
5790713

>>5790121
>11 Doom engine
You fuckers better make a Heretic set. Doom already has enough.

>> No.5790720
File: 1.55 MB, 903x960, MUG.jpg [View same] [iqdb] [saucenao] [google]
5790720

>>5790713
Do it yourself if you want it that much, pathetic choosing beggar freeloader.

>> No.5790730

>>5790121
A Half-Life set could be neat. Not sure how much more work it is though.

>> No.5790735

Carmack on Joe Rogan Show when??

>> No.5790740
File: 32 KB, 500x329, soon.jpg [View same] [iqdb] [saucenao] [google]
5790740

>>5790735

>> No.5790760

>>5790740
When the date is confirmed someone should add it to the op

>> No.5790765

Is a source port or Doom TC the way to go when it comes to playing Wolfenstein?

>> No.5790768

>>5790765
ECWolf.

>> No.5790780

>>5790765
>Wolfenstein
Depends on your tastes.
If you're going that much retro, why not use DOSBOX and get to the closest og experience, including the command line and all that.

>> No.5790783

>>5790780
I want something that plays smoothly (or at least as smoothly as Wolfenstein can play) while not being monkeyed up too much. From what it looks like, ECWolf is probably my best bet?

>> No.5790786

>>5790783
>ECWolf is probably my best bet?
Looks like so.

>> No.5790792

>>5790765
Wolfenstein is about as engaging as Pong.

>> No.5790796

>>5790792
Pong is great my dude.

>> No.5790806
File: 60 KB, 640x400, flamethrower.png [View same] [iqdb] [saucenao] [google]
5790806

>>5790783
I played this standalone total conversion some weeks ago called Unsung, it was good for a classic wolfenstein modern mod.
The whole thing runs fine at modern windows without any issues out of the zip.
It's wolfenstein but instead of WWII it's WWI.
https://www.moddb.com/mods/unsung/downloads/unsung-v11-pc

>> No.5790817

>>5790806
Didn't know about that, looks pretty interesting.

>> No.5790823

>>5790817
>looks pretty interesting.
Yes, It certainly was refreshing to play it back then, specially if you'd played lots of wolfenstein and you want something new but not too different.

>> No.5790831

>>5790806
>>5790817
>>5790823
https://youtu.be/uuVSaOkzQVA
Some gameplay

>> No.5790847
File: 122 KB, 667x622, 1504710971691.png [View same] [iqdb] [saucenao] [google]
5790847

>>5789619
>un-ironically citing 8ch

>> No.5790851

Know any good WADs with small levels? Not as absurdly tiny as 1024, but still pretty small.

>> No.5790865

>>5790163
Yeah, but compared to any other forum we still have massive amounts of freedom.

>> No.5790867 [DELETED] 
File: 225 KB, 1347x690, top of exhentai.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Currently the top of exhentai.
https://exhentai.org/g/1459075/e055f7fb0e/

>> No.5790868

Best way to play Final Doom on Linux?

>> No.5790870
File: 219 KB, 1347x690, top of exhentai.jpg [View same] [iqdb] [saucenao] [google]
5790870

Currently on top of exhentai.

https://exhentai.org/g/1459075/e055f7fb0e/

>> No.5790871

>>5790868
all the standard doom ports ((g)zdoom, zandronum, prboom+, chocolate/crispy doom, and eternity) are linux compatible, so just pick the one you'd use normally

>> No.5790874

>>5790851
Zone300

>> No.5790875

>>5790870
Fucking hell, man.

>> No.5790876
File: 1.29 MB, 557x605, 1454385088001.png [View same] [iqdb] [saucenao] [google]
5790876

>>5790870
exhentai is actually pretty great with some SFW things, like artbooks. Got each of the MH Illustrations series books from there.

>> No.5790879

>>5790870
Hope nobody will rip and tear their dick by mistakenly read the doom comic thinking it's hentai.

>> No.5790885

>>5790851
The scythe series (1, 2 & X) has smaller than usual maps and are considered by many as some of the best wads ever made.

>> No.5790886

>>5790885
Doesn't the last episode of Scythe 1 and pretty much all of Scythe 2 get absurdly large pretty quick?

>> No.5790887

>>5790885
Sorry, scythe 2 are larger maps, only scythe 1 are smaller.

>> No.5790889

>>5790886
>>5790887
This.

>> No.5790901

>>5790876

It is THE place for weeb artbooks, magazines, and game guides. They chose that place because it's sorta under-ground but everyone in the JP loving media community knows about it. They have (unironically) over 9,000 Artbooks on there.

https://exhentai.org/tag/artbook

>> No.5790907

>>5790871
Which port is best? Want mouse work and unlocked FPS.

>> No.5790915

>>5790907
Damn, son. I'm gonna say GZDoom so you can complain about performance.

>> No.5790918

Dumb question, when did classic doom officially get mouse look? I know I beat them all as a kid on Ultra Violence but going back to them now it seems like it would be insane to do that with KB look

>> No.5790921

>>5790918
Always had it.

>> No.5790928
File: 1.11 MB, 2560x1440, sodmap25.png [View same] [iqdb] [saucenao] [google]
5790928

>>5790918

If you mean horizontal mouse look then from the start

https://www.doomworld.com/forum/topic/106697-debunking-the-myth-that-doom-is-meant-to-be-played-keyboard-only/

If you mean vertical then never.

>> No.5790940

>>5790928
Officially, never.

>> No.5790949

>>5790907
For multiplayer, its zandronum in my opinion. Strikes the sweet spot of great and fast netcode along some not-so-old zdoom compatibility, so you use some great gameplay mods on the server. Gzdoom it's just unusable for multiplayer, even local lan is awful. And performance is great on old computers, software render and opengl.

>> No.5790953
File: 832 KB, 1918x1079, Screenshot_Doom_20190806_032352.png [View same] [iqdb] [saucenao] [google]
5790953

>> No.5790960

>>5790063
>This one being about a cultist base, possibly relating to some of the areas we've seen so far and a pre order extra level.
>The last part is something that worries me, if it implies they cut off a part of the game and made it a pre order bonus.
The preorder level is a "remixed" version of an in-game level. It says so on the store page.

>> No.5790994

>>5790851
Deathless. Best WAD 2018-2019.

>> No.5791015
File: 121 KB, 376x416, 1565006086545.jpg [View same] [iqdb] [saucenao] [google]
5791015

>>5790870
How the shit did the Doom comic end up a hentai site?

>> No.5791052

>>5790870
Amazing.

>> No.5791062

>>5790879
That would only happen if they’re huge.

>> No.5791117

>>5788460
what's the map?

>> No.5791126

>>5789715
IIRC rights for assets and IP are split between entities. Asset rights holder gave permission to Kaiser to release it for free, but revoked it when NightDive got Kaiser onboardn swiped IP rights and wanted to sell IP+assets for cash. Now it's in legal limbo again.

>> No.5791134

>>5789706
>>5789823
>isometric sprites
eugh...
Why nobody would make sprite rips out of demon/monster models from WoW/Diablo3? Asset extractors/model viewers are available for a long time, and those would look better since they can be positioned for normal perspective

>> No.5791136

>>5791117
Dimensions of the Boomed bonus map.

>> No.5791140

>>5790002
thet middle zombie looks eerily similar in design to Quake's zombies

>> No.5791165

So I've been watching Decino's Serious Sam videos, and he said the Revolution client for The First Encounter is crap. Anyone know what's specifically wrong with it?

>> No.5791185

>>5786498
https://www.doomworld.com/forum/topic/107986-dws-old-hosted-sites/
Useful.

>> No.5791201

>>5791165
Look it up.

>> No.5791239

>>5791201
google does nothing

>> No.5791245

>>5791134
Diablo's sprites aren't really true isometric
blizzard uses tricks ingame to make it look so, just looks at the diablo doom mod

>> No.5791247
File: 138 KB, 228x406, ismoertic.png [View same] [iqdb] [saucenao] [google]
5791247

>>5791245
looks pretty damn isometric to me
The frontal sprites may look okay to inattentive eye
But many details give off that they are taken from an overhead perspective

>> No.5791250

>>5789721

>>he should have warned people
>he did warn people
>>he should have warned people MORE

>> No.5791253

>>5791250
>he did warn people
when? Where? On obscure discord with 3.5 users?

>> No.5791273

>>5791247
lemme see them 3/4 angled tits girl

>> No.5791340

which redneck rampage is the best?

>> No.5791359

>>5789983
Also some info about the Difficulty in doomRLA
apparently there is gonna be a new update for the monster mod, because the adaptive difficulty wasn't working properly for numerous reasons along with "danger level" not being fully functional.

>> No.5791367

>>5791340
Bubba

>> No.5791392

does DRLA have dual wielding?

>> No.5791395

>>5791392
Only for uzis.

>> No.5791397

>>5790214
Torches should give off colored dynamic lights if you toggle dynamic lights on, yes.
GzDoom also has something called Brightmaps, which will render select parts of sprites and textures bright in darkness, so you get eyes glowing on some monsters in the dark, and some switches glowing in the dark too, etc.

Another feature I like is GzDoom's bloom, because it's subtle and barely noticeable unless you're looking at something really bright.

>> No.5791402

How are the expansions for Quake? I've played the main game a few times over now and love it, but now I want to finish the official content before trying some map packs and mods.

>> No.5791427

>>5791402
Malice is pretty neat, the X-Men one is weird.

>> No.5791432

>>5791397
Speaking of dynamic lights, what's the difference between the hardware and software dynamic lights options in GZDoom?

>> No.5791446

>>5791247
SMOOTH CRIMINAL

>> No.5791447

>>5791427
What?

>> No.5791452

>>5791340
The one wasn't made yet.

>> No.5791453

>>5790994
Not counting Sigil and Eviternity.

>> No.5791457

>>5791446
>what did he mean by this

>> No.5791458
File: 81 KB, 640x770, XMen_Ravages_Apocalypse.jpg [View same] [iqdb] [saucenao] [google]
5791458

>>5791447
Commercial modding in the 90s was weird.

>> No.5791462

>>5791447
Malice, Shrak and Ravegers of the Apocalypse are commercial standalone Quake TCs. Some consider them expansion packs, but they are not.

>> No.5791465

>>5791458
Ah. I was talking more about the two main expansions. Scourge of Armagon and Dissolution of Eternity. Are those any good? I hear the music is more like Quake 2s.

>> No.5791471

New thread.

>>5791468
>>5791468
>>5791468

>> No.5791557

>>5786498
Anyone here familiar with Qrack and TyrQuake. I recently got the former of the two.

>> No.5791969

>>5790806
>>5790817
>>5790831
Here's another good one:
https://www.youtube.com/watch?v=RZtkK8mJnkI
It's probably my favorite take on Wolfenstein 3D ever, and one of my favorite Wolfensteins over all, it's right up there with Return To Castle Wolfenstein and The New Order IMO.