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/vr/ - Retro Games


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File: 35 KB, 275x275, terranigma.jpg [View same] [iqdb] [saucenao] [google]
5771201 No.5771201 [Reply] [Original]

Just finished Terranigma for my third time.

Let's discuss our favourite/least favourite parts of this game and how it compares to Illusion of Gaia and Soulblazer.

>Story
I really enjoyed the story of this game and the resurrecting of the Earth from the underground is really cool with neat visuals. The ending is amazing and it explains everything very well.

>graphics
Lots of cool enemy designs and some cool bosses.

>gameplay
The gameplay is a little shallow because you spend most of the combat just doing dash jumps but you do encounter a couple enemies that require you to use a different technique to do more damage (or you just power through them with dash jumping). You don't have much choice for weapons other than the spear in the next area is stronger than the one you have. It felt like they were missing something here because they tried to use Staffs/Rods and tried giving you different benefits to each item but in the end it's just choose the newest one.

>world building
This is fun at first but unless you are just curious to see what happens as you progress the towns I didn't feel the need to do anything because you don't get much for rewards and a lot of the quests are cryptic and require one specific item that you may need to talk to somebody over and over until you get it.

Overall I love this game but with each playthrough I find little things that could be improved and I would love a remake/remaster/sequel with similar visuals.

>> No.5771589

>>5771201
my least favourite part is the game because it's shit but I like the artwork. whoever did it is one talented gook.

>> No.5771789

>>5771201
Weakest in the Quintet "trilogy". It wasn't directed by the same guy that did the first 2 and it shows.
Everything is inconsistent. The graphics in the first village are amazing then most of the rest of the game looks pretty bad. The towers are extremely dull and the endless caves are drab.
Combat is ok but extremely repetitive and the level design is weak compared to Blazer/Gaia.
It's a decent game, probably a 6 or a 7/10. Glad i got my cart fairly cheap about a decade ago.

>> No.5771793

Got my first playthrough underway at the moment! Just reached South America after the boat trip from Spain. Annoyed with myself I've taken so long to play this :sob:

>> No.5771875

>>5771793
Just a heads up that for the final boss (You are still a ways away) you need to be at least level 30-31 or you won't be able to do more than 1-2 damage (you would have had similar issues with the Bloody Mary fight if you were underleveled).

How are you liking the game so far? Did you have to reference a guide at any point to know where to go?

Even though I've beaten it twice before I always forget how to enter one of the towers in the underworld and end up looking it up in a guide (about talking to Elle) and then getting mad at myself.

>> No.5773306

>>5771201
It's good. The ending sequence is 10/10 and honestly the high point of the game for me. The translation was weak and definitely deserved some more care and the pacing isn't the best but otherwise it's a solid game.
Unlike other anons, I think it's the only decent game from the "trilogy".

>> No.5773523

>>5771789
>Everything is inconsistent. The graphics in the first village are amazing then most of the rest of the game looks pretty bad.

They had some odd priorities.
IIRC those in between cinematics took up like 1/4th of the cartridge space.

>> No.5774502

>>5773523
Those cinematics were amazing though.

Did anybody else feel like the world was kind of empty? You had a handful of cities to explore but for the most part they didn't add anything to the gameplay and became useless. There should have been more small towns with sidequests or more world building before the humans come along.

What are your favourite areas?

For me it's the Zombie Town, the Poison Tree and the ice mountain.

>> No.5774514

It’s far and away the best of the Quintet games. Amazing story, good dungeon design, fun bosses, and engaging combat.

I wish Terranigma had a larger presence. It’s one of the best games on the SNES.

>> No.5774762

>>5771789
>weakest
That's not Illusion of Time/Actraiser 2

>> No.5774976

>>5771789
I dislike that you can't revisit old areas in IoG. I last played SB nearly 30 years ago and remembered not caring too much about it at the time, but don't recall why. Terranigma is easily my favourite of the three. If we're considering the cross-console tetralogy rather than the SNES/SuFami trilogy, I really fucking hated Granstream Saga. No idea why it's so highly regarded.

>> No.5775064
File: 131 KB, 600x600, map.jpg [View same] [iqdb] [saucenao] [google]
5775064

>>5774502
>Did anybody else feel like the world was kind of empty?

Can't help but think that they once DID plan more for it and one thing that was always peculiar to me was that octagonal area in the Atlantic Ocean next to North America.
In the old game guide that area also had what looked like a skull in the center of it.

>> No.5776327

>>5775064
I feel like the towns they did have didn't really add much to the world, you just spent time in the four major areas and you really had no reason to make airports because it was faster to travel by boat. Would have been cool to have a lot more smaller towns and have certain items only available from them or some special weapons available from sidequests inside those towns.

What did you guys think of the Magic Rock system? Kind of lame you can't use it in a lot of boss fights and it's cumbersome so you might as well jump and dive into the enemies anyways.

>> No.5776832

>>5776327
>What did you guys think of the Magic Rock system?
Severely underdeveloped and also poorly explained in certain translations.
The German one for example makes it sound like the rocks are an extra currency for magic instead of "containers" for it.

>> No.5776838

My favourite parts were resurrecting the world and developing the towns.

The atmosphere in the first world was dark and interesting, I liked the idea with the menu system with the demon.

There were some touching scenes like with the goats.

Great game overall, but I never replayed it completelly.

>> No.5777052

>>5774976
Granstream is highly regarded? First time I've heard that. I did give it a go during my Quintet marathon. The battle system was a neat concept, but I eventually stopped because I have ADD and decided to play something else.

>> No.5777065

So is Shade a namechange or a different company?

>> No.5777310

Terranigma is a good game that could have been greater if it had a bit more polish. Like others have said the world is pretty empty and the magirock system is not explained very well. For me the beginning part of the game up to where the humans are revived hooked me in, but then middle of the game got a bit boring for me, but the ending is what really saves it

>> No.5777348

Never really botheret me that there weren't that many cities, it felt like enough content for snes standards.

>> No.5778228

>>5777348
On my first playthrough it felt like a good amount of content but on my second and third playthroughs I really noticed how limited the towns were and how expanding them didn't really do much for you. It was cool that you could talk to certain vendors in each town and try different foods and drinks but you couldn't keep them in your inventory as healing items and you couldn't bring most of them to other towns (I think the burger was the only one and the wine?). I still really enjoyed the game up to the human resurrection and the ending cinematic is amazing.

>>5776832
On my first two playthroughs I thought Magic was limited and couldn't be refilled (Similar to the healing herbs in Illusion of Gaia) but somebody on here explained to me how it worked but it still felt cumbersome and not intuitive to use the magic rings.

>> No.5779483

The fight with the dark queen whatever was the worst part of the game and the final boss the second worse. Just really boring slogs of a battle where you have to spam rings if you want to finish it in a reasonable amount of time.

>> No.5780697

>>5779483
Yes, I felt the same way. The big issue is how they determine damage based on your level. I was stuck at the Witch Queen on my first playthrough for along time until looking at a guide because I figured there was something I was missing. Turns out you needed to be another two levels higher to actually deal any damage to her. I figured I was using the wrong weapons and maybe missed something. I think if they fixed the leveling issues the game would be a 9/10 instead of a 8/10 and if they added more depth to the towns or more towns in general to explore then it would be a 10/10 game for me.
How long did it take you guys to realize the ending scene was Only after you went to sleep? For me I beat the game twice without seeing it, I thought they just wanted the player to explore the starting town in your own mind as the ending.

>> No.5780708
File: 104 KB, 600x371, 1555212370108.png [View same] [iqdb] [saucenao] [google]
5780708

>>5774976
I thought the inability to revisit old areas really added to the spooky mystic feel of the game. It added a sense of finality to progression you don't really get elsewhere. It felt a lot like life, how has you grow and move through various stages in life many things are just gone forever.

>> No.5781395

Meilin was a thot who wanted Ark's dick too much without knowing that nigga's taken. Her whole whiny butthurt arc annoyed me. Yet Ark is kinda screwed anyway when his world's Elle turns evil.

That whole last chapter of the game is reason this needs a retranslation as lots of impactful stuff happens but the translation struggles to fully explain it. As far as I gather Ark was manipulated by Dark Gaia to ressurect the world and advance society enough to cause its downfall, via science advancing to the point of nuclear madmen. DG however didn't bet on a light Ark being born to defeat him. Was Dark Elle just another sting in the tail to fuck up Ark's progress? If the village was run by DG all along, why are the townspeople all cool with Ark? The freezing of the townspeople was obviously a ploy for Ark's beginning of the ressurection. Yomi's also the first lifeform that ever existed and I'd assume a protoform that life may evolve and continue to take shape, locked in a box in DG's basement. But it's also mentioned there was a war that destroyed the world previous to Ark's ressurection and...agh. Maybe it's just plotholey but I assume quite a bit has been lost in translation.

>> No.5781820

>>5781395
This is my understanding of the storyline.

Two forces exist in the world, dark and light also known as god and the devil. They are both necessary for the world to exist because people need to live and die. So you get this cycle of the earth being born and after many years it dies and is reborn again?

So you start off inside the world in the dark area. On the surface there is another city that reflects Ark's world. DG tricks Ark into resurrecting the world because he wants to conquer it after it is resurrected. Ark ends up learning all about the world and how it works and then you find the mirror village and realize Ark is from the dark world. The world evolves and Beruga is an evil scientist (maybe not evil?) that wants people to live forever and rule it with the Dark Gaia. But he ends up dying and then you go back into the dark world where you came from and defeat Dark Gaia. By defeating him the 'good' world is able to continue evolving and your world ceases to exist. Light Gaia lets you live out your last days in the town of Crysta and you are resurrected as a bird that flies to see Light Elle.


It does get a little screwy but I think I have an understanding of what they were going for. Does anybody else have anything to add that I missed or got wrong?

>> No.5781869
File: 20 KB, 506x735, 1159410620918.gif [View same] [iqdb] [saucenao] [google]
5781869

>>5781820
But did he really get resurrect as a bird or was it simply a dream? Or was his will so strong, he made his dreams into reality? Ok, I'm just tossing shit out for shits n giggles, but the ending really does get me every time I think about it.

>> No.5782802

>>5781869
So was the whole purpose of the game that DG wanted to control the world so he sent you up there? Or does the world go through cycles of destruction and resurrection so it was fate that DG would send you up there and then he wanted that extra grab for glory to conquer the world but you became too smart for him?

I don't really remember character names or storylines very well when it comes to anything (movies, books, games, etc...) so I try and complete something within a few days but I took a break after Beruga's laboratory for a month and then came back but didn't remember all the fine details.