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File: 119 KB, 1024x768, jagged_alliance_2 main.jpg [View same] [iqdb] [saucenao] [google]
492202 No.492202 [Reply] [Original]

Jagged Alliance 2 thread! We had the last one 404 at over 500 posts yesterday.
Someone might want to suggest a few links for the OP of any future new threads, like popular mods or community sites. That or a better detailed OP in general, since I'm rather new to this series.

What have your mercs been up to in Alrulco recently?

>> No.492219

Who is the woman on the cover supposed to be, anyway?

>> No.492241

>>492219
>Woman
I was going to ask the same thing.
Also, what gun is he using? MPL-something or other?

>> No.492297

Oh god had so much fun with this game as a child. I'm installing it right now, can you recommend any mods?

>> No.492302

>>492241

>Woman

Looks like tits to me.

>> No.492507

i played the game on release back in the day, and tend to reinstall it every couple of years.
i never went through that game without hiring lynx.
also, in 80% of the cases, my self created character (IMP?) becomes insane ...

>> No.492636

>>492507
What? I don't know what you mean by your IMP going insane. Did you just get his morale so low that he left or something?

>> No.492664

>load up wildfire mod content with new mercs (came with 1.13)
>contact one on AIM
>nope at their voiceovers
>never use these mercs
am I in the wrong here?

>> No.492676

>>492219

I always thought it was a guy.... But now when I look at the cover...

>arms not muscular enough, looks like a muscular female rather than a male
>A/B cup tits
>longish hair

oh crap it's a female...

>> No.492695

>>492241
>>492676
How the FUCK do you not see it's a woman?

>> No.492705

>>492507
You just took all the crazyhead answers in the survey didn't you?

>> No.493342

>>492695
It just looks like a guy with really buffed out pecs.

>> No.493447

>>492219
>>492241
>>492302
>>492676
>>492695
>>493342

The guy is on the cover of the Install Disc. The woman is on the cover of the Game/Play disc. Or it's the other way around hang on let me go check.

>> No.493459

>>493447

Ok it's the other way around. Girl is on Install disc and guy is on Game disc. Guy is firing like a Type-85 or something. Install disc is blue, Game disc is purple.

>> No.493471

>>492664
no. sirtech games have excellent voice acting and you can't except modders to achieve the same quality.

>>492241
>MPL-something or other?
yeah

>> No.493478

I really wish i understood what Ivan was swearing about.

>> No.493483

>>493478
there are plenty of places where you can read the translations.

i wish they didn't fuck him up in JA2.

>> No.493537

>>493483

God damn it man you're right!

Been using the internet all this time and it never occurred to me to look up if anyone had translated them now!

Man last time i played JA2 was like i think 1.06 and i was just trying to download the patch then to stop the game crashing and glitching.

>> No.493578

>>493537
>>493483

Not being sarcastic btw it's just 4am and I'm sitting here and it didn't even occur to me.

>> No.493862

How do I build a melee or hand to hand IMP merc, has anyone had experience with it before? I've always wanted to try messing around with that.

>> No.494126

>>493862
max dex/str/agi/health, expert hand to hand

>> No.494672

>>494126
I'll choose athletics as well, seems like it would benefit him most out of all choices.

>> No.494710

>>494126
EOD suit
Ambidextrous
Double Katanas

>> No.494869

>>494710
Dude what, you can dual wield bladed weapons?

>> No.495442

Should I bother with using shotguns at all? Even a USAS loaded with flechette rounds doesn't seem to be doing nearly as much damage in close quarters than with assault rifles.

>> No.496180

>>495442
Shotguns are useful if all you have is pistols.

Otherwise, rifles are the way to go.

>> No.497626

>>492202
so, I've owned JA2 (gold, and gold unfinished business, don't know what that means, assuming it's an expansion pack) on steam for a while, I never got to play it because when it was relevant, my parents were in control of my life, and I forgot about it since then until.... Now! Thanks /vr/!

What should I expect, and what should a newbie scumbag do to have a good time their first roll through? X-Com (new or old)-esque game, or what am I in for?

>> No.497730

>>497626
just figured out that it's not compatible with W8, which I'm unfortunately stuck with...

Which version? Vanilla, or 1.13, for those of you who've played both?

>> No.497854

>>497626

>what am I in for?

"Elliot, you idiot!"

>> No.497959

>>497626

Vanilla, but there's a mod somewhere that increases the resolution without doing anything else.

I wouldn't use 1.13 for the first run through because it adds a shitload of complexity to an already complex game.

>>494869

You can, but I'm pretty sure you can only attack with one at a time.

>>495442

Shotguns are useful for suppression fire if the wielder has low marksmanship.

>> No.497974

>>497959
I'm having trouble getting JA2 vanilla or 1.13 to play nice with W8, so, any insight there would be wonderful

>> No.498092

>>497974

Sorry, no idea. I'm on W7.

Have you been looking on the Bear Pit forums?

>> No.498969
File: 382 KB, 640x480, ja2 2013-04-20 16-51-53-99.png [View same] [iqdb] [saucenao] [google]
498969

bumping

>> No.498986

>>498969
>SKS in ~60% condition
>absolutelydisgusting.jpeg
"Flippin gun doesn't wanna work!"

>> No.499164
File: 401 KB, 640x480, ja2 2013-04-20 17-23-12-66.png [View same] [iqdb] [saucenao] [google]
499164

>>498986
didn't find a toolkit yet.

that's what happens when you don't hire a mechanic

>> No.499716
File: 12 KB, 106x122, IMP_Portrait02[1].jpg [View same] [iqdb] [saucenao] [google]
499716

TIME to take out the trash.

>> No.499736

>>499716

>Not using Krieger

What.

>> No.499829

Ok guys I've just discovered this game. How could I have missed it ?

So I just download JA2 V 1.13, started a new campaign and ... wtf I don't understand shit. No tutorial, nothing.

I have absolutely no clue of what I need to do.

How do I learn to play ?

>> No.499846

>>499829
read the manual

>> No.499863

>>499829

>1.13

No. Stop.

Don't use 1.13 for your first go. It adds complexity that you don't want or need yet.

>> No.499865

>>499846
Where can I find it ?

>> No.499874

>>499863
But there is no resolution/window mode for the 1.12

>> No.499932

>>499865

It's a PDF that should be in the main folder.

>>499874

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698#Post298698

>> No.499993

>>499874
you want straciatella, not 1.13

>> No.500006

>>499993

This works too.

>> No.500087
File: 150 KB, 1024x768, ready to move.jpg [View same] [iqdb] [saucenao] [google]
500087

Meduna guy here, spent about 20 days in game just training my mercs while auto resolving squads of enemies coming into the sector with the help of 50+ militia. Now even my worst mercs can hit the broad side of a barn (except Shank, he sucks).
We're attacking some sort of colliseum, the squad on the left is blowing up that wall and on the right I'm going to send in some mercs under some smoke and tear gas that the enemy tried to throw through their door.

>> No.500098
File: 151 KB, 1024x768, I was hoping there would be guys on the other side.jpg [View same] [iqdb] [saucenao] [google]
500098

>>500087
That piece of C4 sat in my inventory for 3/4 of the game too.

>> No.500135

>>499993
get straciatella continued
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/315908/JA2_Stracciatella_Continued.html#Post315908

>> No.500213
File: 164 KB, 1024x768, eat rockets.jpg [View same] [iqdb] [saucenao] [google]
500213

>>500098
>Walking through the doorway, hear a growl
>'That's cute, they made their doorbell sound like a bloodcat'
>Oh shit they were real bloodcats

Luckily Razor is here to save us, starting with an appropriate use of anti-tank weaponry.

>> No.500224

>>500213
There was a soldier back here that ran away from that explosion.

>> No.500227
File: 166 KB, 1024x768, nobody runs from razor.jpg [View same] [iqdb] [saucenao] [google]
500227

>>500224

>> No.500235
File: 171 KB, 1024x768, another challenger.jpg [View same] [iqdb] [saucenao] [google]
500235

>>500227
We'll find out if Razor is badass enough to duel a bloodcat with a knife.

>> No.500262
File: 157 KB, 1024x768, your friend is next.jpg [View same] [iqdb] [saucenao] [google]
500262

>>500235
I never doubted you for a second.

>> No.500269
File: 168 KB, 1024x768, I can't believe this is happening.jpg [View same] [iqdb] [saucenao] [google]
500269

>>500262

>> No.500320

>>500135
Thanks, it actually works.

>> No.500634
File: 390 KB, 640x480, ja2 2013-04-20 20-30-54-09.png [View same] [iqdb] [saucenao] [google]
500634

rip in piece SKS

>> No.500869

It is amazing to me that there's no porn of Fox. Of any of the girls (or guys! God, I'd even take yaoi of the I-Team),

>> No.500884

>>500873

It'll be out of breath, yeah? It shouldn't have any AP next turn.

>> No.500873
File: 168 KB, 1024x768, please die before I run out of AP.jpg [View same] [iqdb] [saucenao] [google]
500873

>>500269

>> No.500891
File: 168 KB, 1024x768, thank fuck.jpg [View same] [iqdb] [saucenao] [google]
500891

>>500873
That was the last enemy in the area anyways.

>> No.500978
File: 290 KB, 640x480, ja2 2013-04-20 22-15-41-26.png [View same] [iqdb] [saucenao] [google]
500978

rip in piece knife

>> No.502710

>>500978
I've never managed to use a knife enough that it broke.
What happens to things like reflex sights or rod & spring when they get to low condition?

>> No.502842
File: 1.74 MB, 360x359, 1350866141070.gif [View same] [iqdb] [saucenao] [google]
502842

>mfw doing v1.13 on my first real run because I'm a MANLY MAN (not doing iron man mode though, fuck that)
Marching into Meduna was a mistake, (I've taken every city except Alma with a fair amount of militia in each area, and loads of m.milita) I only made it to the airfield by sneaking all 18-ish of my mercs past the tank checkpoint. I haven't played in a little while but last time I checked I was about to try to hold the airfield sector against enemies on all sides with no m.militia backup since they didn't follow me.

>> No.502863
File: 11 KB, 174x265, i like your style.jpg [View same] [iqdb] [saucenao] [google]
502863

>>500227
>>500235
>>500262
>>500269
>>500873
>>500891

>> No.502959

>>502842
Good luck, sounds like it'll be hell trying to hold it off without any other sectors in your control.

>> No.503736

>>502842
>>mfw doing v1.13 on my first real run because I'm a MANLY MAN
playing modded game on your first run doesn't make you manly man, but a huge faggot.

>> No.504574
File: 324 KB, 640x480, ja2 2013-04-21 01-20-25-35.png [View same] [iqdb] [saucenao] [google]
504574

>>502710
i think it gives you penalty to aiming.

>> No.504587

>>503736
>>502842
I did my first run on 1.13 as well. It wasn't that bad to overcome the learning curve, but I see your point that it isn't the original JA2 experience.

I would still recommend a new player to start with 1.13.

>> No.504968
File: 351 KB, 640x480, ja2 2013-04-21 06-39-58-94.png [View same] [iqdb] [saucenao] [google]
504968

>>504587
>voluntarily rob yourself of an amazing game
why? is this oblivion syndrome that people think you need to download several mods to make a game playable?

it's a fucking disgrace to take something a great series like jagged alliance and decide that from the 2 essential vanilla games (JA1 and JA2), you'll just play JA2 with mod that completely changes everything to the point that it's almost a different game and call it a day.

you're no better than people whose only jagged alliance entry is back in action. in fact, you're worse because, unlike them, you actually decided to play a good game, only to shit all over it with mod that completely breaks it.

>> No.505584

>playing JA2 scaractteleaa(sp)
>play novice difficulty
>make swimming progress
>notice the gun progression is slow as fuck
>have 3 mines
>best gun found so far is mini-14 and MP5s

I think i heard somewhere that the difficulty level has to do with gun progression. Will I ever get top tier guns at novice difficulty?

>> No.505613

>>505584

(cntd)

like 14 days in and bobby ray's selling nothing better than a mini-14. Is this normal? Or is this because I'm on novice?

>> No.505686
File: 383 KB, 640x480, ja2 2013-04-21 07-24-42-32.png [View same] [iqdb] [saucenao] [google]
505686

>>505584
>>505613
there are random stashes which have fixed loot. as far as drops from enemies, i imagine it'll take a while for them to get really good gear but they should have it in meduna. bobby rays tends to be quite behind so that sounds pretty normal.

did you capture alma? you can usually find some nice rifles there. also if you want better odds of getting more rifles, you can steal them from enemies by ctrl+clicking on them. keep in mind it's pretty dangerous and costs lots of AP, so ideally steal gun with 1 merc and immediately kill the enemy with second merc. this way you can get their weapons even if they wouldn't drop them normally. another tip is to remember the 5.56mm ammo sound (you have mini14 so you know how it sounds by now), and if you see enemies that have full auto capability or guns that sounds differently, focus on them when trying to steal their guns.

of course, stealing guns from elites will get you better shit, although it's somewhat harder.

>> No.505749

>>505686

ok. thanks
assaulting cambria hospital right now. good times

>> No.505935

I've played two playthroughs, one 1.12 and one 1.13. I'm pretty much a noob, so I got a question, which might seem stupid for the veterans:

How do I properly stealth? I mean, when I activate stealth mode (so, walking slower/needing more TUs) I can't approach enemies fast enough to H2H them without them spotting me, as they turn around in their turn.
Knives somehow don't do much damage, even if no one spotted me yet.
Best results I had was with the silenced guns, like suppressed Uzi and so on, but even then it's not completely silent.
Oh, and just to be clear, of course I'm talking about night battles and with my mercs having NVGs equipped.

>> No.505983

>>497730
Generally I'd say 1.13, the downside to more/different features is, that some are a matter of personal preference, so you'd probably should use the ini configurator, but for a first run you don't even know what does what.

So, maybe do a 1.12 run first and if you enjoy the game, install 1.13, deactivate Drassen counterattack (which is a hell of a pain in the ass, especially for newer players) and read bit through the settings.

>> No.508154

What should I equip my snipers with armor-wise?
I see that a spectra vest with ceramic plates reduces accuracy, but is it worth it to go without any armor on them so they can make even better shots?

>> No.509514

>>508154
ghillie suit

>> No.510048

>>509514
By itself or attached to a vest?

>> No.510221

>>492676
she has tits. like normal woman-size breasts.

you been playing too many jrpgs son

>> No.510261
File: 481 KB, 141x141, GM274[1].gif [View same] [iqdb] [saucenao] [google]
510261

>>504968
preach

>> No.511842

What does everyone's merc list look like at the end of the game in terms of cheap or expensive mercs?

I'm nearing the end and I got 3 guys from MERC, 4 cheaper (and now badass) ones, 2 in the mid range, and 3 expensive mercs, as well as Ira, Hamous, and Shank.

>> No.513293
File: 310 KB, 640x480, ja2 2013-04-22 07-53-45-77.png [View same] [iqdb] [saucenao] [google]
513293

backstabbing with machete is a different league it seems.

>> No.513440

>>505935
>I can't approach enemies fast enough to H2H them without them spotting me, as they turn around in their turn
You gotta get really lucky. Even with the Stealth skill. You can't go ninja in this game.

>> No.513470

Anyone wants to play multiplayer with 1.13?

>> No.513489

>>505935
as the matter of fact, using stealth you have to be sure that enemy is looking at the other direction. in order to stab him you have to have high agility char, be in sneak mode and approach him ONLY when he's standing. you should approach only at his back. this way i wiped out entire Chitzena with only Cardboard Knife, Shadow and NVG-I in 1.13 (expert difficulty)

Oh yeah, and your first hits should be in neck, if you have another turn of fighting - stab in torso.

>> No.513521

>>505935
>>513489

oh btw i forgot to mention one more important thing

If you play 1.13 you can choose in options "Sneak in Real-Time". This way it's very easy to do stealthy kills. Just wait for the enemy to turn his back to ya, crouch+sneak to him, maybe 1-2 tiles away, press CTRL+X to engage combat and you will have your first turn. Stand up to have more AP to hit him and go for it.

>> No.513938

>>505935

Because nobody's mentioned it:

Stealth and melee is a pain in the ass and luck based as fuck.

Stealth and throwing knives, on the other hand, is tons of fun. A headshot should be a kill, unless they're ranked. If the knife lands in the corpse, you can retrieve them. (If they miss, not so much.)

>> No.514270
File: 395 KB, 640x480, ja2 2013-04-22 08-29-13-26.png [View same] [iqdb] [saucenao] [google]
514270

more scum edition

>> No.514510
File: 424 KB, 640x480, ja2 2013-04-22 08-35-47-38.png [View same] [iqdb] [saucenao] [google]
514510

>>514270
now with more explosions.

>> No.514528
File: 412 KB, 640x480, ja2 2013-04-22 14-13-40-69.png [View same] [iqdb] [saucenao] [google]
514528

>>514510

>> No.514550

>>514528
>NVG at daytime
doesn't this limit your viewing range at day? or is that only in 1.13?

>> No.514551
File: 3 KB, 203x210, 1339518059842.png [View same] [iqdb] [saucenao] [google]
514551

The best thing 1.13 ever did was actually let me create my own character the way I want it. Why the fuck game developers think they're so clever making these psychology tests is beyond me.

>> No.514558

>>514551
and molotows

>> No.514562

>>514551
Probably to circumvent people powergaming the shit out of it, but an IMP merc really isn't all that more powerful than an AIM merc. It's best to simply use them for niche shit, like explosives, electronics, and leadership. A support specialist rather than a combatant.

>> No.514583

>>503736
Hardly, I did 1.13 on my first run because the vanilla game is rather unstable.

>> No.514623

>>514550
1.13 only

>>514551
not saying it's better than just picking traits, there's really no point in complaining about it now when you can google what answer gives what trait though.

>>514583
>what is straciatella
not mentioning 1.13 hardly improves stability, quite the opposite

>> No.514630

>>514623
>straciatella
You're using this? FRAPS isn't picking it up for some reason.

>> No.514798

>>514630
i'm playing vanilla, no idea why fraps wouldn't work.

>> No.514907

>>514798
I use a reshack so it must be doing something funky.

>> No.515646

What mods would you recommend after playing an outdated version of 1.13?

>> No.516573 [DELETED] 

>>515646
Get a new version of 1.13. It's been continued bi-weekly since that version from 3 years ago.

>> No.517042

>>516573
I had no idea this was being updated still. Looks like I'll be reading the changelog for a really long time.

>> No.517326

Stop fucking promoting the new jagged alliance remake, you putrid pile of EA corporate waste!

>> No.517347

>>517326
Not gonna lie I actually like the plan -> mechanic. Too bad they built it around something so terrible.

>> No.517435

I've never played BIA, but the thing that bothered me most from the gameplay I saw was how lifeless the character portraits were.
That whole game just looks like a mess.

The only thing I want from a new Jagged Alliance game is some high quality sprites that show more detail for the extra immersion.

>> No.517529

>>517435

>The only thing I want from a new Jagged Alliance game is some high quality sprites that show more detail for the extra immersion.

You might well get that in the new TBS remake they're coming out with, but given that it's multiplat, my expectations are through the floor.

>> No.517907

>>517435
>>517347
if you want a good tactical game with rtwp combat, play 7.62mm high calibre instead.

back in action is trash.

>> No.518023

So I got 1.13, started up a game and noticed there's an INI config editor. Do I have to start a new game before changing anything, and what are some good things to edit?

>> No.518093

>>518023
Make damn sure you turn off the counter attack unless you want your game ruined.

>> No.518102

>>517907
Wow this is like a turn-based Arma. I wonder if the Arma III engine supports this kind of gameplay.

>>518023
Drassen counter-attack is like using a condom full of fire-ants in 1.13. If you feel like your body isn't ready for it I'd switch that.
And you can basically change EVERYTHING in 1.13 with that INI editor. It's really amazing.

>> No.518114

>>517907
yup, this once you get a hang of the mechanics, try the hardlife mod. it's in russian and it's all menus but it adds a lot to the game.

>> No.518151

>>518093
>>518102
for the first time, yeah, turn off the counter-attack and aggressive AI. it wasn't in vanilla, but it adds difficulty/realism but once you get a hang of it turn it on.

i'd recommend playing on Novice, if you are trying to play a "short" game. it's not really babby mode. the harder difficulties just take more planning.

>> No.518182

>>518023

these are my short game settings

>turn off food, overheating, inventory management APs, play on novice, item progress very fast, bobby ray's 10.

>> No.518218

>>518023
>>518182
if you're playing for the first time, uninstall 1.13 and install straciatella instead.

>>518151
1.13 doesn't add really add difficulty, AI is mostly broken since you get tons of new shit to use that enemies can barely use while killing the vanilla balance. so to achieve any difficulty you have to resort to bullshit like counterattacks, which are more like an AI exploit testing grounds than legitimately difficult challenges.

and any sense of realism is killed when enemies drop obscure or expensive as fuck guns while something you'd except within the setting is almost impossible to find.

>> No.518258

>>518218
>when enemies drop obscure or expensive as fuck guns

Always hilarious to see a half dozen Lugers after each battle at the beginning of the campaign. Though, I think AFS or something kinda fixes that by restricting the enemy's gun choices to that of a specific nation(s) (Russia, US, Germany, Other are what I remember off the top of my head.)

>> No.518265

>>518218
>if you're playing for the first time, uninstall 1.13 and install straciatella instead.
I've only played JA2 with 1.13.

I didn't like that it felt really imbalanced. There were piles of guns, most of them just slight variations on the same thing, which I didn't really care for.

On the other hand, vanilla JA2 seems to start everybody off with shitty pistols. I'm not sure that's what I want.

What is straciatella?

Also, I hate how my guys always get wounded and then I have to spend days healing them. I'd like if my mercs were a little more expendable like in X-Com so that it isn't so devastating to lose one.

>> No.518346

>>518265
>On the other hand, vanilla JA2 seems to start everybody off with shitty pistols. I'm not sure that's what I want.
buy a merc that starts with a rifle. there, problem solved. not to mention, depending on the difficulty, you can easily get low tier rifles (mini-14, sks, shotguns) in drassen, and you'll easily have full squad or two of rifles once you capture alma, which is pretty much just second town.

>What is straciatella?
pretty much unofficial patch that fixes some bugs and allows you to increase resolution and windowed mode, without changing the whole game like 1.13.

>> No.518371

>>518265
>I didn't like that it felt really imbalanced. There were piles of guns, most of them just slight variations on the same thing, which I didn't really care for.
INI editor. Plus it gives you the option to change it at the beginning of the game. 1.13 fucking showers you with weapons. In fact I'm 95% sure they have every single AK variant in that mod. All 20,000 of them.

>> No.518392

>>518218
1.13 is a general add everything we possibly can so that people can use it sandbox mod. you CAN have class specialized loadouts and AI but the team can't be arsed to tailor it to every players specific needs so they just make it available.

try AFS, it's a specialized realism mod.
http://www.bears-pit.com/board/ubbthreads.php/topics/317593/Alrulco_Folding_Stock_Bug_Repo.html#Post317593

>> No.518403

>>518392
>1.13 is a general add everything we possibly can so that people can use it sandbox mod.
yep, which is the reason why new players should avoid it like a plague.

>try AFS, it's a specialized realism mod.
i will.

>> No.518406

>>518392
>try AFS, it's a specialized realism mod.

I really just want explosions, melee kills, and other over the top action adventure.

>> No.518420

>>518406
good news, those are all present in vanilla, see >>514528
>>513293

>> No.518427

>>518420
Honestly it's probably easier to do in vanilla too.

>> No.518438

>>518406
you can turn up the values for each damage type. i find that more realism lends itself to more exciting action when it happens (Grizzly & Blood knocking out an entire platoon HtH, the last enemy getting an interrupt point blank shot off and missing right before Blood Jet Li's his head off)

plus AFS has fixes to the NCtH so it actually works

>> No.518448

>>518438
>recommending a person who never played the game to tweak damage output
that will end well, surely.

>> No.518503

>>518448
[Item Property Settings]

;******************************************************************************************************************************
; Changes the values and behavior of weapons. Most of these settings are simply workarounds to avoid having to change
; all the individual entries in Items.XML or Weapons.XML.
;******************************************************************************************************************************

;------------------------------------------------------------------------------------------------------------------------------
; Percentage modifiers for weapon damage. Use it if you don't want edit the datafiles.
; Range: 0-1000
; 100 means 100% (no change in damage)
; maximum damage (internal) is 255
;------------------------------------------------------------------------------------------------------------------------------

>EXPLOSIVES_DAMAGE_MODIFIER = 100
>MELEE_DAMAGE_MODIFIER = 100
>GUN_DAMAGE_MODIFIER = 100

it's not too much ask someone to read, is it? i can understand if english isnt your fis language. there are a bunch of chinese german & russian players.

>> No.518534

In Vanilla, is it better starting off to hire a couple expensive mercenaries or several cheap ones?

>> No.518536

>>518503
>what is context
you still don't get it, do you? how the hell is he supposed to mess with balance options if he didn't fucking play the game in the first place?

>> No.518538

>>518534
Cheap ones. Go for niche. Strength/Medic/Mechanical. Use your IMF as the marksman powerhouse.

>> No.518543

>>518406
if you want over the top action, hire over the top mercs. Steroid, Haywire, Razor, Fidel, Malice, Meltdown are a totally viable team.

>> No.518563

>>518534
cheap with high Wis, you'll keep them forever and they'll outclass the best and still be cheaper. MD, Barry, Igor & Flo especially. Bull is cheap and good at first but doesnt improve much. Buns has a lot of personality issues with some of the better mercs. Ira is free but has an annoying voice.

>>518536
I don't. ive never not played JA2

>> No.518651

>>518265
im playing a long game with AFS and not save scumming, I just lost Bud in the Big Drassen Counter after renewing his contract and not insuring him. it fees great.

>> No.518679

There isn't really a non-tedious way to use a lot of the new features. They are there for micro-managing. If you don't want to spend time constantly making sure your team isn't starving, turn food off.

none of the features are essential to the full experience, they are all add-ons. That said make sure you update to they latest version, so they are at least available and there are bug fixes and engine improvements.

>> No.518758

>>518438
How can I get my squad to melee effectively?

Is it ever going to be more effective than a point-blank burst?

>> No.518807

>>518758
Just punch someone if you have good strength and dex, and perhaps the hand-to-hand skill or martial arts. Melee is a very viable weapon in close range, and knocking a guy down will keep him down.

>> No.519481

>>518758
think about what you are asking Gun>Fist always.
someone with a gun is always lethal, you only need HtH if you are trying to keep quiet or have a jammed gun/no ammo or are trying some hollywood shit.

The Martial Arts spin-kick will pretty much make an enemy unable to move next turn so it is possible to run into a group and kick them all down faster than you can get a bead on all of them. but if they were that close you could just use a molotov if you had one.

it's all a matter of preference and planning.

>> No.520010

>>518758

If you're facing one enemy, punching a dude repeatedly will knock their breath out, meaning they have no AP on their turn. So then you beat the shit out of them next turn until they're dead.

>> No.522898
File: 23 KB, 298x89, j2.png [View same] [iqdb] [saucenao] [google]
522898

Why is Ira so unlucky in every playthrough I do? Just this past one, while crouched behind a pair of trees, she somehow managed to catch three uzi bullets with her face from the edge of visual range and wound up coming home in a box.

Time before that? Let an elite round a corner and run back and forth without interrupting despite having ~60 ap left before she ate a six round AK burst to her chest during the Drassen Counter attack.

Every time I play, she finds a new way to under-preform and die.

>> No.522976

>play jagged alliance 2
>almost finish it in like 3 or 4 hours.
>ask /v/ if there's something wrong since I heard it's kinda hard
>get told to install patch 1.13
>get raped everywhere after drassen airport
holy shit, I wish hadn't

>> No.523385

>>522898
that's not unluck, that's her being shitty merc.

the reason why it's usuall Ira is, that unlike JA1, it's much harder to actually find a shitty merc like her in JA2

>> No.523453

>>522898
I use her as stealthy scout/militia trainer/medic. She does fine.

>> No.523839

>>522976
>tfw it takes me 3 - 4 hours to just decide what weapons to use

>> No.524000

>>523839
I know that feel
>spend an hour after each sector comparing weapons and ammo types even though I just think i'll take 5 minutes

>> No.524689

>>522898
>>523385
Morale has a huge effect on performance. pair her up with Dmitri and keep them close. once morale is maxed they'll pull off some lucky shots.

>> No.524893

>>524689
Does leadership affect how much morale others in the squad get or how slowly it declines?

I noticed at the end of the game once I captured everything but Meduna my mercs were constantly at full morale, and I'm guessing it had something to do with someone having high leadership in each squad.

>> No.524964

>>524893
the Deputy/Squadleader trait does and has a leadership requirement. otherwise it depends on the mercs personality.

>> No.524997

Third counter-attack. Im thinking of pulling back into the ruins and letting them take the mine.

>> No.525003
File: 585 KB, 1280x1024, pullback.png [View same] [iqdb] [saucenao] [google]
525003

>>524997

>> No.525058
File: 484 KB, 116x116, 1341905228874.gif [View same] [iqdb] [saucenao] [google]
525058

I never really played much of the first two JA's, so I haven't been in these threads, but I saw this and thought you guys might be interested. Could be cool.
www.kickstarter.com/projects/2079547763/jagged-alliance-flashback

>> No.525179

>>525003
That's what I would do, heal up everyone and come back with some high-tier mercs for one day.

>> No.525180

>>525058
This is looking better than BiA already.

>> No.525187

>>525058
>In addition we have built up a strong team of highly skilled professionals who have worked on various popular titles, illustrated below:
>mediocre to shit first/third person shooters
>not a single strategy title
i don't know how i feel about it, but it's not like you can rape the franchise any more than back in action did.

>> No.525204

>>525187
Judging from their actual website they seem to have some turn based games.
Granted, I've heard of none of them, and the graphics on them seem a bit basic, but they don't look all that bad.

>> No.525205

>>525058
> No mention of any original members of Jagged Alliance 2 Dev team, or any remote connection

I dunno...

>> No.525243

>>525204
That Frontline Tactics game is free to play on Steam. I might have to check it out.

>> No.525302

Why is there "Mature Sexual Themes" on the ESRB? I never found that out...

>> No.525296

>>525058
Bank acount already in negative... and anyway, I need some guarantee this would have as much depth as JA2, which, these days, would be very surprising

>> No.525309

>>525302
Porn shop, magazine, video tape, as well as the brothel.

>> No.525369

>>525302
Because Fox wants to give everyone the D

>> No.525389

>>525369
I didn't know Fox was a trap.

>> No.526547

This game is raping me in the farm/field areas.

Not sure what to do, tactics-wise.

>> No.526737

>>526547
I usually get everyone to go prone and take shots at them from a distance.

>> No.528138

>>526547
imagine trying to have a gunfight in a cornfield.
take cover in a barn or something.

>> No.528253

>>526547
go prone/crouch behind trees or rocks, try to avoid battles in open field until you get rifles.

>> No.529161

>>497730

I messed around a bit in Vanilla but after trying 1.13 went straight in and never looked back. I wouldn't even bother trying to complete a run on Vanilla, 1.13 adds a lot of AI improvements and depth. The Vanilla game is essentially a lot of "grind mercs to max Marksmanship, find a roof, and snipe everything." 1.13's suppression system and other changes actually makes the game play much more tactically diverse and the AI isn't *quite* as braindead.

You can keep the experience pretty "vanilla" too - just select Reduced Guns and the old trait system. The only "change" you need to get a hand on is the suppression system, which is easy enough to understand: if you shoot a lot of bullets and a guy, he might cower and lose APs on his subsequent turn. It makes firefights feel like actual firefights, with lots of lead being sprayed while moving into flanking position.

>> No.529176

>>526547

When you enter the farm area, get low and stealthy, then try to get to the farmhouse on the map - there's usually a house or barn.

If you have a scoped rifle (or if you're playing 1.13 and have binoculars or a scope handy) make sure to have one person looking through it as a spotter to get an idea of where enemies are in the field and move accordingly.

Try to set up around the structure - on the roof, behind the corners, ducking under windows, etc. Then draw the attention of the soldiers - fire a few shots to draw them to your location and get behind cover. Keep taking potshots and ducking behind cover and force them to assault.

Finally, note you can bypass field encounters entirely if you stealthily sneak all the way to the map edge and exit. Sometimes it's worthwhile not getting into firefights and burn more ammunition - especially with stationary platoons that guard road checkpoints; and you can always come back later with more firepower.

>> No.529194

>>495442

Full length shotguns are rarely useful as a primary weapon, although on 1.13 buckshot gives a hell of a suppression effect and if you're using the new trait system shotgun specialists can be quite effective with them.

Otherwise, a sawed-off or a Super-Shorty fits into a pack and makes a very good lockbuster if loaded appropriately and/or close quarter backup (a load of buck from a sawed off is much better at dropping a guy than a pistol). If you're the sort who likes using the KO+loot exploit shotguns can make things a lot easier too.

>> No.529220

>>511842

Usually I stick with a core of "starter" mercs - Steroid, Barry, etc. that level up very quickly and reliably and are cheap enough to be employed for long periods. Mid-tier mercs are usually rotated in until they get very expensive to hire; those along with the high price mercs tend to be hired for only a day or two for critical operations and/or emergency reinforcement.

>> No.529231

>>529194
I gave Igor a Saiga with a kobra sight and he's ripping shit up at medium ranges with buckshot but im playing on very slow, so the enemies are just getting armor.

>my new Sniper Kit gun, maybe i should've just gotten the 417 or SR25

>> No.529239
File: 99 KB, 253x592, blk.png [View same] [iqdb] [saucenao] [google]
529239

>>529231
>forgot my hat

>> No.529603

>>529239
what mod is that? not only 1.13 i guess.

>> No.529632

Jagged Alliance is one game/series that needs a modern reboot... But.... Why did they have to dumb it down?

I get "streamlining", but there was (is!) a certain charm about all the little fucking details in this, all the... Damn it! Why is this not the standard anymore?

>> No.529648

>>499932
none of those links work. does any one have a working link?

>> No.529760

>>529603
Looks like AFS

>> No.530747

>>529632
>Jagged Alliance is one game/series that needs a modern reboot...
no it doesn't. both games are perfectly playable today. what we need is tactical game (whether jagged alliance or something else) with similar amount of depth.

>> No.530895

What are general tips for creating your own character? I'd like to make a sniper guy, but I don't really understand the stat system. Do agility or dexterity affect your aim? Should I just focus on marksmanship? What does wisdom do? Are there strength requirements for certain guns?

>> No.530958

>>530895
wisdom, marksmanship, strengh, agility, dexterity.

that's the most important ones.
wisdom so the merc learns fast, strenght to carry a good load of shit around, if agility is bad then you won't have as much movement points.

about dexterity: it seems to be somehow linked to marksmanship. my guess is that this gives better ability to hit moving targets.
probably helps lockpicking aswell.

>> No.530992

>>530895
strength effects how much you can carry, melee and throwing. you can use any gun with any strength.

wisdom affects how fast your merc increases his stats so it's one of the more important stats. you should always have 85.

if you want sniper:
85 wisdom
75-85 health
75-85 dex
75-85 marksmanship (people will probably suggest to max it, but you'll increase it to 85 really quickly since you'll be shooting whole game)
85 agi
0/35 explosives
0/35 mechanical
35 medical
35 leadership
rest of point into strength (or get at least 65 and balance above stats around it).

dexterity affects hitting agile target, while agility makes you harder to hit. you'll want agility more as a sniper since it affects movement speed.

>> No.531027

Where can I find cows?

I wish to punch them to powerlevel my strength and dex.

>> No.531103

>Try to set explosive
>Blows up in his face and he dies
>Game gets stuck in infinite thinking

Well fuck you too

>> No.531173

>>531103
This game fucking cheats. How can some guy gutshot 3 times have enough AP to burst-fire two of my guys to death.

>> No.531182

>>531027
Farms, obviously.

>> No.531206

>>518543
Meltdown is viable in any team. Give her a pair of good handguns, and she will genocide.

>> No.531212
File: 367 KB, 1366x768, Ira Is Badass.jpg [View same] [iqdb] [saucenao] [google]
531212

>>522898
>unlucky
BORSCHT! Her beastly dexterity and some time investment turns her into one of the best shooters in the game.

>> No.531359

>>531103
the "infinite" clock will stop eventually. it has something to do with figuring out new pathing.
also wear an EOD suit.```

>> No.533456
File: 234 KB, 800x600, whyboner.jpg [View same] [iqdb] [saucenao] [google]
533456

>> No.533505

>>530747
Well, maybe I misspoke or you misunderstand.

I mean remake, or, hell, I don't care, make a new IP, with this level of depth and complexity with modern tech. That's all, no more no less.

Closest I've been able to find is X-Com: Enemy Unknown, but it's more a management and economic challenge than a battlefield one.

>> No.533815

>>533505
Just use 1.13 and give it a higher resolution...that's all I'd want, really.

>> No.533937

I checked out the TV Tropes Jagged Alliance page...

Groin Attack: With v1.13, locational damage generally results in hits to the legs, shoulders, arms, or head that can inflict stat damage and knock opponents down. But very, very rarely, you get a hit in on the groin, and the pain pretty much paralyzes the target completely as if they'd been dropped by a stun grenade. For some reason, Razor seems to have a much higher chance of scoring groin attacks than other mercs.


I've never seen a groin attack...I should hire Razor...

>> No.533939

>>533456
If you leave her on the line long enough she asks if you're even wearing pants.

>> No.533958

>>533937
I saw that once during my entire playthrough, I had no idea there were groin hits until then.

>> No.533986

>>533939
I actually wanted to dismiss her and take Spider instead...but my dick won't allow it. Every single one of her lines is a sexual innuendo...

>> No.534039

>>533505
>Closest I've been able to find is X-Com: Enemy Unknown, but it's more a management and economic challenge than a battlefield one.
i hope you don't mean the new one.

look up silent storm, xcom apocalypse and 7.62mm high calibre for games like JA

>> No.534072 [DELETED] 

How do I deal with hallways and doors. There's this dick just sitting in the hallway with a crazy good gun and whenever I open the door he interrupts and kills whoever I send through.

>> No.534076

How do I deal with hallways and doors. There's this dick just sitting in the hallway with a crazy good gun and whenever I open the door he interrupts and kills whoever opens the door.

Don't have anything to blow through the wall either.

>> No.534143

>>534072
Set up a smokeshell when entering...or a congo line of your guys...or use TNT to blow up the whole facade while waiting way behind with a sniper.

>> No.534254

>Starting a new campaign on expert, make two IMP mercs and hire Fox, Hitman, and MD.
>Getting my ass kicked when taking over Omerta for a second time, injuries everywhere.
>Start traveling down the road to Drassen, suddenly Fox and MD are complaining about how their gear is shit.

I've never had this happen before. Not really too pleased with them since I have no method of getting some decent weapons and armor until Drassen is taken care of.

>> No.534306

>>534039
Both. Old XCom suffers from the same compatibility bullshit as JA, even though it's a much better and deeper game. Haven't looked into 7.62mmHC, but I will.

>> No.534312

>>534306
**Much deeper than X-Com:EU, the new one.

Although Enemy Unknown, among modern games, was rather deep.

>> No.534317

>>534306
>Old XCom suffers from the same compatibility bullshit as JA
you can just use dosbox.

>> No.534350

>>534317
Haven't had issues with XC in dosbox, JA doesn't get along with my shit no matter what I try. Seriously about to set up a virtual machine.

>> No.535070

If they run away.

>Whoa, where are they. They pulled out early.

Oh man, I just love that foxy girl.

>> No.535076

>>533937
I see one every few battles - Ira usually scores them for me.

They don't seem as powerful as good leg hits. The enemy usually gets on and uses AP moving/shooting on their turn if you don't kill them when they're down.

>> No.535120

>>533937
you need the malicious personality

>> No.535223

>>535120
Well, I suppose targetting the enemy groins is pretty malicious.

>> No.535364
File: 55 KB, 478x699, Biffmaster.jpg [View same] [iqdb] [saucenao] [google]
535364

why is Buns such a bitch? She gets more hate than Biff.

>pic by Cagemonkey

>> No.535441

Are there any mods yet that make BIA more playable/more like JA2?

>> No.536047

>>535441
the game will never be playable like JA2 because the combat system is rubbish

>> No.536954

>>535441

Back in Action's underlying engine and mechanics will never translate into a turn-based mode.

>>534076
This is why carrying C4 is a good idea. If there's someone holed up in a room, try dropping a smoke grenade at the door before attempting entry; it may prevent you from being seen or at the very least make any incoming fire a little less accurate. Make sure you have a number of guys set up with guns readied. A grenade launcher is great, so are guns that can spit out a lot of bullets.

If you somehow manage to open the door without getting ventilated but still cannot see anyone, chuck grenades in the general direction you expect enemies to be then cover behind the door corners.

If it's a long hallway, trying spraying a few bursts then taking cover, or try throwing more smoke.

Also, you can draw AI attention in certain directions by having someone noisily walk around on the roof (only an option if you've secured the rest of the area). Changing an enemy's facing this way helps a lot with reactions.

>> No.537020

>>531027

You mean "crows"? That's what most guides talk about when powerleveling. They tend to appear over corpses after every battle. Generally I've only heard of them used to power-level marksmanship; I'm not sure how you could get close enough to hit one.

>> No.537952
File: 327 KB, 640x480, ja2 2013-04-25 13-22-49-64.png [View same] [iqdb] [saucenao] [google]
537952

>>537020
>>536954
can't you just increase str+dex by throwing things?

>> No.538063

>>518218
>while killing the vanilla balance.
What vanilla balance? it's a pretty easy game.

>> No.540685

>>537952
Holy shit, I haven't seen the old interface in years...

>> No.542041

>>535364

She gets more hate because she hates Fox, and Fox is the best.

>> No.542468

>>542041

Fox is really a no-brainer pick for a starting team. Dawson is the cheapest Doctor, but Fox is still the second-cheapest medic and a lot more competent at fighting.
Her near maximum agility at the start of the game means she gets more actions overall due to better AP recovery, and her ambidextrous skill means a lot early when all you can use are mostly pistols.

Buns has superb marksmanship but is nowhere near as useful early game.

>> No.543356

>>542468
I'd say fox's best trait is her 100 dexterity. It helps her make an insane number of miraculous shots just like Ira.

Wisdom could be higher but with her physical stats generally being high it doesn't matter much.

Though yes, one of the best choices for a starting team.

>> No.543434

>>542468
im trying to get out of that habit. my opening team is usually Buns, Fox, Grizzly, Ice, or Scope or Reaper for 1 day but Buns hates a lot of people.

>> No.543453

>>542468
she has high wisdom, so she's a good long term and you have to hire her before Fox but if she quits it's impossible to get her back.

>> No.545223

>>543434

I wouldn't say Buns is bad either. You can make any team work, and like >>543434 mentions, Bun's high wisdom + high marksmanship score means she'll be an impressive sniper in no time. She's also a fairly good militia/marksmanship trainer for how cheap she is.

Fox has the disadvantage of disliking Steroid as well, which slightly reduces the amount of cheap repair specialists off the bat (although Steroid himself doesn't like a lot of people), and doesn't get along well with Haywire (who is probably going to be an early cheap recruit).

You can hire incompatible mercs, just make sure to do it in the right order, like >>543453 says, and don't keep them in the same squad for longer than necessary (otherwise they'll actually grow to loathe each other more).

You can easily avoid most repercussions by keeping mercs that dislike each other in separate town sectors, and having them travel to locations in separate squads, only combining them into a team right before the actual battle. You can avoid quite a few intrapersonal conflicts this way.

>> No.545482 [DELETED] 
File: 11 KB, 273x184, 1347130376158.jpg [View same] [iqdb] [saucenao] [google]
545482

Might sound a dumb question but last I played 1.13 was a few years ago, what are the main changes since then?

Played it all the way to the end but I always felt like it was not hard enough. Did they ever improve the AI?

>> No.545710
File: 1.59 MB, 1280x1600, almacounter.png [View same] [iqdb] [saucenao] [google]
545710

Alma counter-attack. Im excited to see how this team works out. Sidney & Meltdown would really lock it down.

>Grunty, Igor, Buns
>Stephen & Conrad
>Numb, La Malice, Spider
>Red as the Wild Card

>> No.545736

>>545223
Fuck Steroid, Pucckis all day
It would be cool if you couldn't unleash some mercs true murder potential unless you piss them off.

Like if you put Hitman & Raider together they do better trying to one-up each other.

>> No.545750

>>545736
>two mercs trying to one-up each other

I really, really like this idea.

>> No.545751

>>545710
i regret not having mortars overnighted.

>> No.545832
File: 2.03 MB, 1280x1600, alma2.png [View same] [iqdb] [saucenao] [google]
545832

>>545710
>>545751
i really wish i had just one mortar shell right now
>That's Grunty on the roof.
>Spider is about to treat Buns for a minor wound but she's calling to Numb for drugs.(he's got her strung out. soon she'll be injecting Crepagen into her eye.)
>Red is marching out in an EOD suit to tell the enemies to fuck off so he can get back to repairs.

>> No.545881 [DELETED] 
File: 81 KB, 256x344, 1336201371053.jpg [View same] [iqdb] [saucenao] [google]
545881

>>545736
>hitman

Fuck, have not played JA in years and still remember

"looks like we're gonna be seein' some aaaction, aaaaace"

Hitman was a bro. Had him from start to end.

>> No.546119

>>545710
Which mod raises squad size from 6 to 10?

>> No.546173

>>546119
1.13, it's in the trunk

>> No.546237
File: 378 KB, 640x480, ja2 2013-04-26 13-54-58-04.png [View same] [iqdb] [saucenao] [google]
546237

>>545750
>>545736
>one-up each other
you now realize putting mercs that hate each other in JA1 will often end up with one killing another.

>> No.546281

>>545832
Windowed mode? How did you do that?

Are you running stracciatella?

>> No.546340
File: 3 KB, 80x92, Hitmanhennesy.jpg [View same] [iqdb] [saucenao] [google]
546340

>>545881
>maybe we should fire a couple a shots just to let them know we're here
merc of the year, all years

>> No.546347
File: 304 KB, 640x480, ja2 2013-04-26 14-11-30-89.png [View same] [iqdb] [saucenao] [google]
546347

>>546281
he's running 1.13, but straciatella works too.

>> No.546367

>>546347
Do you still need to set your color depth to 16-bit if you want to use windowed in 1.13?

>> No.546404

>>546367
yes

>> No.546624

Let me preface this by saying i've played and beaten JA2 ages ago, and if this is the case then as well, i'm retarded for not rembering.

In front of Drassen's Airport, there is a sign and the guardpost. It's lit. Is that area considered Bright Light for NVGs? Because my IMP went from deadeye to "oh jesus, who let Ira take a shot across the map?" and then I got burst fired to death.

Obviously this happened at night, and after my imp got popped it went downhill from there.

TL;DR does the guardpost outside the airport count as bright light? Is there a way I can tell what would set off NVGs besides just daytime?

>> No.546647

>>546624
Protip: Light makes you visible

>> No.546681

>>546647
It's not the light that's confusing me, it's what sets off the penalty on NVGs.

Any light at all? is it looking at it, or being in it?

>> No.546868
File: 347 KB, 640x480, ja2 2013-04-26 16-25-13-42.png [View same] [iqdb] [saucenao] [google]
546868

>mfw traitorous piece of shit near me

>> No.546969

>>546681
hold down del/end (the one for your merc's visibility) and see your field of view for yourself

>> No.546978

>>546868
Funfact, Mike is the single-strongest entity in the entire game. All of his stats are maxed out.

>> No.546989

>>546868
Always sucks how you can't hire him, then again, the Queen is fucking rich. She's probably paying him 10k/day in salary.

>> No.547121
File: 279 KB, 640x480, ja2 2013-04-26 16-41-19-37.png [View same] [iqdb] [saucenao] [google]
547121

>>546989
i was never fan of mike anyway, he's overpriced prick. scully was always way cooler (although he's expensive as hell as well in JA1)

oh, and he's getting more than 10k/day for sure. his salary in JA1 was 12k a day and he left AIM because he wasn't getting enough money.


>>546978
i don't know what stats endgame elites have, but he would most likely be strongest enemy even if they kept his JA stats since everything was 95+

>> No.547994

>>546681
i have the same question. like if you are wearing NVGs and the enemy throws a break light, are you blinded. what if the bright light is between you and them what about inside a building looking out. I ususally just stick woth the auto-goggle toggle but i have a feeling it's not working to full potential.

>> No.548694

>>547994

You can check vision by pressing END.

>> No.549139
File: 7 KB, 166x204, irritated_mexican.jpg [View same] [iqdb] [saucenao] [google]
549139

>mfw I quicksaved (my only save) while a merc was picking up an item that makes the game crash
fucking buggy-ass IoV
Whatever, I was thinking about starting over with new mercs anyway.

>> No.549910

>>549139
>Not making 16 different saves in any game
You've learned your lesson I guess.

>> No.549996

I've never played a Jagged Alliance game. They look a lot like Fallout Tactics, which I didn't really like.
Are they similar? I know JA2 is on GoG, and I could use a new game to play.

>> No.550097
File: 238 KB, 1024x768, ja2 2013-04-20 14-32-05-03.jpg [View same] [iqdb] [saucenao] [google]
550097

Meduna guy here, made slow progress and was too lazy to post my progress on the last stretch of the game.

This tank took 6 rockets to destroy, 4 of them missing because my guys cant aim for shit apparently. The entire sector has guys hiding in buildings and behind sandbags which really made it a pain and slowed my progress quite a bit.

>> No.550104
File: 5 KB, 259x194, 1.jpg [View same] [iqdb] [saucenao] [google]
550104

>"Forgive me for taking life"

>> No.550121
File: 210 KB, 1024x768, ja2 2013-04-20 14-16-19-83.jpg [View same] [iqdb] [saucenao] [google]
550121

>>550097
This bastard was popping up from behind a window over and over, and Ivan had enough of his shit. A rocket sorted him out and provided an entrance too.

>> No.550169

>>550121
rip

The guy at the bottom looking out the window I didn't see until it was too late, he shot Danny with about 30 rounds from an LMG, did about 130 damage so there was nothing I could do for him.

>> No.550172
File: 228 KB, 1024x768, ja2 2013-04-20 14-50-45-92.jpg [View same] [iqdb] [saucenao] [google]
550172

>>550169

>> No.550180

>>549996
Jagged Alliance 1/2 are some of the games that defined the turnbased genre and the series probably has the best combat system of anything in the genre.

There's a somewhat steep learning curve but once you get the basic mechanics down and learn to take cover whenever possible and keep your head low unless moving it's not that difficult.

Don't go for 1.13 until you've played through vanilla at least once. You're expected to fine tune 1.13 to your exact tastes and you can't do that if you have no idea what half the features in it do.

One more thing; Never use more than one IMP at a time, the various mercenaries and their personalities are one of the best things about the game.

>> No.550181
File: 188 KB, 1024x768, ja2 2013-04-21 23-52-58-36.jpg [View same] [iqdb] [saucenao] [google]
550181

>>550172
Now we're ready to invade this bitches palace, but first there's something I must do.

>> No.550189
File: 209 KB, 1024x768, ja2 2013-04-21 23-53-53-41.jpg [View same] [iqdb] [saucenao] [google]
550189

>>550181
Maybe I should have signed it from Danny.

>> No.550194
File: 211 KB, 1024x768, ja2 2013-04-21 23-54-09-36.jpg [View same] [iqdb] [saucenao] [google]
550194

>>550189

>> No.550202
File: 211 KB, 1024x768, ja2 2013-04-21 23-54-37-03.jpg [View same] [iqdb] [saucenao] [google]
550202

>>550194

>> No.550237
File: 259 KB, 1024x768, ja2 2013-04-22 00-00-29-99.jpg [View same] [iqdb] [saucenao] [google]
550237

>>550202
There was more dialogue for that cutscene but I didn't screencap all of it.

My full compliment of mercs in tactical urban camo is ready.

>> No.554163
File: 331 KB, 640x480, ja2 2013-04-26 17-21-22-45.png [View same] [iqdb] [saucenao] [google]
554163

>> No.554394
File: 377 KB, 640x480, ja2 2013-04-26 17-22-19-71.png [View same] [iqdb] [saucenao] [google]
554394

>>554163

>> No.557520

bump

>> No.561014

>>550180
>One more thing; Never use more than one IMP at a time
I can't really agree with this with 1.13. If one of them is totally noncombat - like, say, if they're a repair monkey or a militia training monkey or even both at the same time - you can get away with two just fine.

>> No.561642

alright then. My monitors are 24" 1080p. I have been playing JA2 stretched to fit the aspect ratio of the screen, works fine, however the alt key becomes sticky sometimes when you alt-tab out, forcing a restart of the game. Any fixes?

Playing with the standard resolution windowed would just make me blind.

>> No.561670

>>561642
Just pressing Alt again in game undoes it for me.

>> No.562771
File: 17 KB, 214x152, 1327203955534.jpg [View same] [iqdb] [saucenao] [google]
562771

>>561670
I've fallen victim to a stuck down alt key many times.

You wanted to move that really expensive weapon from the sector inventory onto a merc? NOPE, just sell it for $1000 instead.

Did you also want to run behind cover? NOPE, lets slowly moonwalk and stop in a direct line of fire.

>> No.563295

Completely new to this game, but I'm wondering something before I start...can I build my own team rather than having to recruit everyone for the 'story'/campaign mode?

>> No.563310

>>563295
Definately use the A.I.M. mercs. They have personalities, unique voice actors, relationships with other mercs. The mercs you make yourself are soulless.

>> No.563325

>>563295
if you're playing vanilla (as you should be), you can have 1 IMP merc and rest you have to hire.

>> No.563314

>>562771
>having alt sell on
you only have yourself to blame for leaving on completely retarded shit that makes no sense within the game.

>> No.565015

>>563295
you do build your own team
out of recruitable mercs

>> No.565028

>>563295

1.13 adds in the ability to recruit more than one I.M.P., but I'll echo the recommendation not to.

IMPs only cost $3,000, have no upkeep cost, and can be custom tailored to any role. You'll blow through the game fairly easily with them as you don't ever really need to worry about money.

If you want just a purely tactical combat RPG experience where your 6 commandos blow through everything you can give it a shot, but a lot of the fun in the game comes from the witty quips between your mercs, cringing when one of them bites it, and managing the cost/employment tradeoffs.

>> No.565851

>>563310
The IMP mercs are there solely as a safeguard against a "You lose" situation where it becomes impossible to hire anyone from AIM or MERC, because you got them all killed.

You can remove any alive or dead IMP merc you create from the squads pane of the map window, and then go back to the website and recreate the previously dead IMP you made. The only cost is $3000, the loss of gained stats, and time.

If you make the cost of IMP mercs $0 if you're using 1.13, you remove the only game over condition; running out of money to hire mercs with. Infinite quantity of free specialized mercs, limited to 7 at a time only.

>> No.565925

Is it true that if you kill the Kingpin all of San Mona eventually becomes hostile?

>> No.566009

>>565925
only his henchmen, so "all" if you don't count civilians.

>> No.567352
File: 429 KB, 321x1056, 1364175870562.png [View same] [iqdb] [saucenao] [google]
567352

>Decide to see what happens if I max out SPECIAL_NPCS_STRONGER
>Time comes to assassinate Kingpin
>Barry, Ivan, Flo, and Razor were slaughtered like lambs as I sat there doing 2 damage a bullet for what seemed like an eternity before he finally dies.

To be fair, the moment I first hit him I realized that I'd fucked up bad but decided to tough it out anyways.

>> No.568629

I don't suppose anyone knows how I would go about editing AP costs, removing the penalty for moving with a backpack on in particular.

>> No.568653

>>568629
I'd imagine it's somewhere in abbp constants.ini but I haven't dicked around with the ap system in forever.

>> No.573043

>>568653
Thats where it was, thanks. I just couldn't get used to my medics only being able to carry one medical kit in their inventory with Arulco Folding Stock without using a backpack.

>> No.573243
File: 66 KB, 573x264, ~zxc.jpg [View same] [iqdb] [saucenao] [google]
573243

Shouldn't these settings result in each town I control shitting out 32 mobile militia every 6 hours? Shit wasn't working earlier... or ever... Will try again.

>> No.574285

>>573043
actually, it's by design. there's a medic m-lbe that fits a large kit. Im a bit perturbed by the gun bag and other small backpacks causing AP malus when in the shoulder or hand slot. making them pretty useless compared to rucks.

>> No.574305
File: 49 KB, 480x360, 597_4.jpg [View same] [iqdb] [saucenao] [google]
574305

>>567352
Steyr AUG's a bad motherfucker

>> No.574524

>>573243

Mobile Militia need to be trained just like regular militia. IIRC you select "Mobile Militia" from the train militia option.

>> No.574574

>>567352
> 2 damage a bullet

try dropping C4 on him and see how it barely phases him.

that's why I set my special NPCs stronger == 0

>> No.574784

>>574285
That's good to know, I haven't seen that in Bobby Rays yet, maybe it'll pop up soon.

>> No.576345

do you keep shit-tier mercs.

now that Im getting some decent money now (3 mines and selling to Tony), should I keep Hamous, Carlos, Dmitri, Shank, Dynamo, Maddog?
Shank has high Wis. so will eventually get decent and Dmitri, Dynamo and Maddog are pretty good for repair duty(it sucks having to pay someone for that) but im trying to do more hiring this time. Carlos & Hamous are just meat and im thinking of getting rid of them.

>> No.576480

>>576345
I never kept Shank myself, he just has shit everything but high wisdom, so I never really bothered training since he would need alot of work to become better.
I would only get rid of one of the lower wisdom ones if your team is capped out.

>> No.577165

>>576345
I just noticed that Carlos has the scouting trait and high AGI, which makes him great as a spotter with some binos. I guess everyone has a use.

something else neat in my game, is my medics keep quitting. First MD, now Spider...Im thinking of getting Danny next. Buns keeps you rotating your stock.

>> No.577191

1.13 is 50% genius and 50% "we don't know what the fuck we're doing"

>> No.577285

>>577191
implementing new ideas into a 15 year old game isn't easy.

>A few days after taking the central SAM, the Queen is launching a strong counter offensive all over the country. Im intercepting enemy reinforcements from my base in Estoni.

On the plus side, I've standardized most of my loadouts.

>> No.577287
File: 739 KB, 1280x1452, ctrstr.png [View same] [iqdb] [saucenao] [google]
577287

>>577285
oops

>> No.577323

>keep Raider
>renew contract
>Raider declines because he has training schedules coming up
any other random schedules like this for your mercs? I thought it's pretty fascinating how they add all this character in them.

>> No.577403

>>577191

I play 1.13 for WYSIWYG drops and disable mostly everything else, including alt-selling. I wish I could have the enemy equipment being dropped either damaged/destroyed or only having a higher chance of dropping though.

>> No.577457

>>577323
Barry has some lectures to speak out iirc

>> No.577469

>>577287
what item mod?

>> No.577514

>>577323
some games i use one day contract to up the turnover rate.

>MD has a heart/lung operation at Mount Sinai.

>>577469
AFS

>> No.577554

>>576345

Depends on what you've set your max limit to. At 24 mercs, yeah, it's hard to justify keeping duds if you have a lot of cash sitting around.

>>577165

Note mercs with the Scouting skill also prevent ambushes on the world map; this is near essential when playing on higher difficulties and/or on a no save-scum run.

If you're ambushed your mercs start out usually surrounded by enemies. With some luck (and sufficient firepower) you can fight your way out sometimes, but on tough difficulties a night ambush against a blackshirt commando team is near impossible.

>> No.577562

>>577323

It's usually fixed what they say I believe. There's simply a random chance that if you try to re-hire a merc near the end of their contract window they will be unavailable and give that text - but it is a nice little detail they try to flesh out the mercs with what exactly they will be doing.

>> No.578091

>>574524
But if MUST_TRAIN... Is set to FALSE, they should automatically generate for free every X hours in every controlled town, and that doesnt seem to happen.

>> No.578332

>>577287
I realize ranger gives a boost to shotguns...but why would anyone use them anyway?

>> No.578471

>>577323
Len will say he's already wrote a letter to his wife that he's coming home for some time off.

>> No.579192
File: 21 KB, 201x393, igor.jpg [View same] [iqdb] [saucenao] [google]
579192

>>578332
because I use a mod with a working NCtH.

they do over 100 damage, cause a lot of suppression if you miss and fire quickly. He usually gets 2-4 kills a turn.

>pic related

>> No.579235

>>579192
What shotgun is he using? I'm in the process of making an entire squad equipped with shotguns, and I'll do the same with pistols.

>> No.579278

>>579235
not the guy
a Saiga12k with a barrel extender, 2x scope and a reflex sight is pretty boss

>> No.579547

>>579235
Benelli M3, though im thinking of switching to something with at least a 20rd magazine.

reloading shells takes an entire turn.

>> No.579692

>>579192
how the does the NCtH work. i just reinstalled the 1.13 and cant seem to hit shit. is there anything special to pay attention? i have ironmanned the vanilla i couldnt be that bad...

also how the hell does the spy/covert ops trait work? i understand the guards spot if you have any equipment which is not "hidden", but running around naked is not going to accomplish anything...

>> No.579860

>>579692
the reticle represent the aperture that the bullet will pass through. Anywhere in a circle that size.

In 1.13 the wepons haven't been tweaked for balance/range/cover/skill/RNG, so pretty much any shot can be scummed to hit or miss.

the covert ops trait lets you, walk around in sight of the enemy without them engaging. If you need to sneak through a sector. or get close to an enemy to silently take them out.

I dress my spotters up as soldiers for scouting at night. they wont get engaged if they arent to close so you can line up your shots with snipers and get the rest of your team in position.

You can also use it to sneak into top-right Alma to block "the switch" or plant a bomb in a SAM controller. I'd like to see someone solo assassinate the queen with it though.

>> No.579891

>>577287
>100 wisdom

>> No.579893

>>577403
i don't know why would any one in his mind keep alt-selling on. it doesn't make any fucking sense.

>> No.579902

>>579893
It means you sell to the locals and get some change out of it.

>> No.579903

>>578332
also ammo is cheap and can be found in stores all over the country . Plus it's a surefire lockpick.

Though im thinking of changing to an AR with a masterkey instead but i dont know if that uses the Heavy Weapons skill.

>> No.579925

>>579893
>>579902
i think of it as selling on Gunbroker/Ebay.
military surplus is a huge market but i only use for cleaning up sectors of items that can't be sold in stores. some added guns arent in store inventories, the american-180 for example.

some people have the discipline not to abuse exploits.

>> No.580024

>>579860
thanks it makes sense now, it seemed pretty strange that my guys missed from 3 tiles away twice in a row with maxed aim clicks.

covert ops sounds now kinda boring, i want my imp to kill shit not just stand around and provide vision like a fag

>> No.580827

>>580024
well if you are stuck alone, starving, getting your ass handed to you, it's worth it to be able to sneak into a hositle sector to buy food.

Enemy camo is hard as fuck to deal with guys will just disappear at the end of their turn. and there will be a guy standing 45 degrees right next to you but you can't see him without turning. It's really noticeable when you use a spotter with the good Binos. you'll see guys running around that are greyed out to everybody else

>> No.580893

>>580024
>my guys missed from 3 tiles away twice in a row with maxed aim clicks.
Some scopes have a minimum range. If you shoot at something closer than that range you get a penalty for using the scope. It makes sense to carry a 2x scope and switch your battle scope or just use a smg or pistol as a sidearm. I have read that in some recent builds you can use iron sights instead of scopes to aim but I haven't tried that feature yet.

>> No.583512

>>580893
it happened without scope, with the starting makarov (or some other equally useless handgun), so scope wasnt the issue, guess i managed to find the thin end of the bell curve (probability sucks)

>> No.583558

>>583512
My mercs with ~60 marksmanship will regularly miss point blank shots, its unfortunate.

>> No.583707

>>583558
to be honest 60 marksmanship is terribad, so its not really a wonder

captcha: cathedral onalien (no capthcha im not playing scifi mode)

>> No.583969

>>583707
it didnt used to be is the point. 55 is supposed to be average 80, exceptional. now you need at least the marksman trait to hit anything. it's supposed to extend gunfights/make them more realistic but the enemies dont really have the same problem.

you can shoot them and make them drop their gun. the next turn they pick it up and shoot you 3 or 4 times with a pretty solid chance of hitting.

>> No.584140

>>534317
the OpenXcom project should be ready soon which will be amazing.
>>534350
get the GOG version, works flawlessly.

>> No.586212

I recently managed to conquer Alma and get the rocket rifle thanks to Raven and a silenced P90, although I had to save scum like a motherfucker since the game kept crashing almost every turn as I got closer to the room with the Rocket Rifle.

>> No.586381

Has anyone attempted to make a mod that changed the characters' appearance based on the armor they wear?

>> No.586529

>>586381
has anyone told you you're an idiot?

>> No.586758

>>586212
I also managed to do that yesterday, but now I don't see the point of holding onto it. You only get ammo for it in Orta, and the rocket rifles are there too.

>> No.587690

>>586381

That would be a LOT of work for rather questionable gain. A vest is a vest; spectra/twaron/kevlar have different icons to make it easy to tell them apart, but they're simply different synthetic fibers; there's not a big difference.

>> No.591105

>>583969
55 isn't supposed to be "average" in the same way that 55 explosives wouldn't make you an "average" explosives technician, it'd make you a dead one.
Even in 1.12, 55 marks is pretty much spray-and-pray level.

>> No.591458

>>591105
>>583969
average in JA was always around 70s. definitely not 50.

for "main skills" (marksmanship, agi, dex, wisdom), it would go like
90+ excellent
80+ good
70+ ok/average
60+ serviceable as long as merc excels in something else, otherwise poor
50- shit

>> No.592917

>>591105
>>591458

>Stats go from 35 to 85...
>55 is average, math isnt that hard but you dont just make up numbers.

>> No.592961

>>592917
>>Stats go from 35 to 85...
no, stats go from 0 to 100.

>>55 is average, math isnt that hard but you dont just make up numbers.
what is context?
i can almost guarantee you that if you average stats of mercs you can hire, you won't get anything close to 50

average marksmanship of JA1 AIM is 68

>> No.593049

>>592961
no...stats go from 0, 35-85.
35 is serviceable, 85 is expert.

you don't need 70 Med to be a doctor or 80 leadership to train max militia. 55 is the default for all stats. it already takes into account that rolls below 35 will more than likely fail. so 55 is around 50% success rate.

if you use guns that aren't broken within their effective range, with appropriate ammo 55 is fine, not good but fine.

If you are can't stand losing at games and savescum every time you miss. you will be reloading a lot with less than 80.

Mean & Mode are both skewed by the amount of data.

>> No.593164

>>593049
>no...stats go from 0, 35-85.
no they don't. you're fucking retarded

>cherrypick 2 skills where your logic might apply
35 health isn't serviceable
35 marksmanship isn't serviceable
35 agility isn't serviceable
35 strength isn't serviceable
35 explosives isn't serviceable
35 dex isn't serviceable

>If you are can't stand losing at games and savescum every time you miss. you will be reloading a lot with less than 80.
wow, this is pretty relevant to the discussion, can you tell me more captain obvious? i thought with lower marksmanship i will hit more. what's next, will you tell me that with higher explosives i'll have higher chance of disarming a bomb?

>Mean & Mode are both skewed by the amount of data.
great. 70 is average in the context of the game, ie. value that is neither great but neither poor and a number you can be content with

source: i played the game past IMP creation

>> No.593236
File: 31 KB, 802x704, GameReviewsChart.png [View same] [iqdb] [saucenao] [google]
593236

> lets design a system where stats are numbed 0 to 100, and 50 is NOT the average!

this is nearly the only thing that pisses me off about JA2.

>> No.593283

>>593164
he probably means imp creation stats, which effectively go from 35 to 85

>> No.595982

>>593236

55 *is* average. It's just not *serviceable*, because many modifiers go into shooting, like lighting, range, etc. As a result your actual effective marksmanship is reduced due to all the penalties.

>> No.596064

>>593164
i meant serviceable as in can be improved.
>15 is uninitiated
~30 is novice
~55 is average
~70 is trained
~85 is expert
~100 is master

for some reason people think average should be good. It's average not good, average is average, mediocre.

Flo's Mrk starts at 39 and she has a hit average of around 43% in my game using an MP5k

>> No.597581

I'm using the normally shy Flo with the promiscuous Fox. Flo killed someone and muttered something comparing the experience to an orgasme. Does she normally say that? Or is it because she's working with Fox?

>> No.599053

>>597581
I think she normally says it, since I've seen her use that line when fox wasn't hired yet.

>> No.599140

>>596064
every skill that isn't 100 can be improved.

>~70 is trained
you're right. and average merc you can hire is trained, thus 70 is an average.

>for some reason people think average should be good. It's average not good, average is average, mediocre.
70 isn't good within the context of the game. it's average. is merc that has 55 in all skills average? no, he's fucking horrible.

>Flo's Mrk starts at 39 and she has a hit average of around 43% in my game using an MP5k
that's completely irrelevant, your hit percentage will mainly depend what kind of shots with what gun are you using.