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/vr/ - Retro Games


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5763168 No.5763168 [Reply] [Original]

Thought we should have a dedicated /vr/ fighting game thread up for the day.

What's your favourite /vr/ fighting game? Do you still play it today? Any fond arcade memories?

>> No.5763204
File: 444 KB, 635x447, lelo.png [View same] [iqdb] [saucenao] [google]
5763204

>Capcom
HftF

>SNK
LB2

>random
YYH: Makyo Toitsusen
Gundam Endless Duel
Astra Superstars

>> No.5763214
File: 60 KB, 787x540, advancedvg2.png [View same] [iqdb] [saucenao] [google]
5763214

Love fighting games, hate the fighting game community.

>> No.5763245

>>5763214
Couldn't have said it better myself.
If 6th gen was allowed smashfags would be allowed in this board

>> No.5763251

>>5763245
They already are with smash 64

>> No.5763382

>>5763251
yeah but smash 64 fans aren't the troublesome ones

>> No.5763418
File: 756 KB, 850x1187, 1555392144855.jpg [View same] [iqdb] [saucenao] [google]
5763418

I love retro fighting games, just hate that despite how few claim new fighting games are better than retros ones, yet the same people just play new ones because the genre revolves around ecelebs and tournament money.
Now retro games are hard to get into for the few that haven't been playing them for decades already.

Anyone have SFC recommendations?

>> No.5763435

>>5763418
Nobody is playing either. MK11 is doing okay, everything else is dead.

>> No.5763450
File: 495 KB, 1920x1080, e098fe3c3edc5890909b53a894599831.jpg [View same] [iqdb] [saucenao] [google]
5763450

Friendly reminder that you can boot Street Fighter: Third Strike at 240p on your Dreamcast by holding down START+L. IMO, it looks better in 240p playing on a CRT TV.
Also, Makoto best grill.

>> No.5763457

20 years later and MAME team still refuses to implement savestate support for CPS3 games because they got angry chinese were putting their emulator in pandora box cabinets. Pathetic.

>> No.5763464

Can we play any against each other?

What's the solution for playing CvS2 online?

>> No.5763465

>>5763464
Fightcade.

>> No.5763467

>>5763464
You can use fightcade for CPS and NeoGeo fighters.

>> No.5763491

>>5763435
Smash, Tekken and SF are active.

>> No.5763497
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5763497

What are the best /vr/ fighting games for cute girls and why was Mai's butt so fat?

>> No.5763502

>>5763491
SF V is very dead.

>> No.5763504
File: 269 KB, 159x245, garnet-rumblefish-stance.gif [View same] [iqdb] [saucenao] [google]
5763504

>>5763497
Rumble Fish 2 Fuck off it's retro.

>> No.5763505

>>5763168
>favorite
You posted it. Everyone says SFA2 is better and SFA3 is busted because of v-ism, but I don't care. I love the characters, I love air guarding, I love the guard crush meter, I love the music, everything about SFA3 is just top notch.

Other favorites include CVS2, Garou and KOF2002.

>> No.5763521
File: 400 KB, 1920x1080, b8d2d37e-85b1-47f4-906d-5ccaf2413fce.jpg [View same] [iqdb] [saucenao] [google]
5763521

RPG mode in a fighting game. That will never sell.

>> No.5763526
File: 188 KB, 321x281, 60746220-f5ef-42e7-ba06-47e81f9462b8.png [View same] [iqdb] [saucenao] [google]
5763526

>>5763521
The game is called Flash Hiders SFX you can play as any character in story mode if you fiddle around with the options. There's a SNES version and a PC Engine CD which is essentially one long anime OVA with fights breaking up the movies.

>> No.5763549
File: 80 KB, 750x1024, chad372.jpg [View same] [iqdb] [saucenao] [google]
5763549

>Yes, I main Dan, how could you tell?

>> No.5763575

How are the Marvel Vs Capcom games on Dreamcast? and also Capcom vs SNK?

>> No.5763584

MUGEN is the best fighting game* so far. Your very obscure dreams shall be satisfied.

>> No.5763585

>>5763575
DC version is the best console port, better than Xbox and PS2. This applies to both MVC2 and CVS2

>> No.5763669

>>5763575
It's "arcade perfect" but the pirate CDs everyone is using has terrible loading times.

>> No.5763685

Do you sometimes feel like the genre has unrealized potential? Like Psychic Force, Virtual On, Senko no Ronde, Destrega were going into interesting directions but then it was largely ignored.

>> No.5763692

>This board
>Fighting games
Good one. This board thinks a fighting game 1cc is actually something to be proud of, they know nothing

>> No.5763702

Take Astra Superstars, I always hear it's a bad game. Why is that?
>>5763692
I doubt anyone legitimately cares and it's more of an elitist punchable character they are playing, it makes some people really angry I guess, at least it keeps discussion alive.

>> No.5763720

>>5763382
If 6th gen got a vr knockoff this coming tragedy could be avoided

>> No.5763721

>>5763457
That makes no sense. Who would want save states on a cabinet?

>> No.5763725

>>5763692
I really have a hard time imaging an adult caring this intensely about videogames or even worse, the way other people chose to play their videogames.

>> No.5763734

>>5763725
Posts like this remind me why this board is on the same quality as /v/

>> No.5763738

>>5763721
Read
https://mamedev.emulab.it/haze/2018/10/02/little-changes-part-2/
Haze admits he dropped development on CPS3 emulation because of "due to unwanted attention and misuse of MAME for commercial bootlegs". That's why every other emulator has perfect CPS3 support, except for MAME. Because they are petty.

>> No.5763748

>>5763734
I know you're playing a board clown to make people angry. Everyone pretends to be hardcore tourneyfag on 4chan but as soon as we make a fightcade room as a formal challenge all the tough guys mysteriously vanish.

>> No.5763750

>>5763748
Yep, anyone who actually knows about games is an elitist gatekeeping clown and real adults don't play games. This board is a fucking joke

>> No.5763758

>>5763750
I still have to see any obscure 90s knowledge that's not already covered in the SRK wiki.
You know what I wanted to see, someone explore the EX character's movesets from Guilty Gear.

>> No.5763765

>>5763758
To clarify, nobody ever plays EX characters because they are banned from tourneys.

>> No.5763782

3rd Strike, Alpha 3, MvC2, and MKII are my favorites
>>5763505
Agreed. Some of the console ports of SFA3 had a bunch of characters, stat enhancements, extras like World Tour mode. I had the PS1 version. It's one of Capcom's finest PS1 ports from CPS2. Is the Saturn version still the premier way to play the game?
I used to have SFA2 for Saturn and it felt perfect with Model 2 controllers.

>> No.5763804

>be poor
>arcade had SFZ3 and SF EX2, and I could get like an hour of play time from a dollar
good times

>> No.5763814

>>5763464
Get parsec.

>> No.5763823

>>5763575
MvC2 is arcade perfect since the game was on the SEGA Naomi board, which was extremely similar to the Dreamcast

>> No.5763829
File: 77 KB, 134x232, ralf gif.gif [View same] [iqdb] [saucenao] [google]
5763829

My favorite retro fighting game is KOF 98, but I don't know the general opinion on it

>> No.5763832

>>5763829
The opinion seems to be vanilla game is fine but Unlimited Match is better.

>> No.5763838

>>5763832
Never played Unlimited Match, but I really don't care for the new characters, if Terry, Ralf and Kyo are avaliable, all is good for me

>> No.5763843

>>5763838
The only "new" character is Orochi, Goenitz and some other tourneybanned bosses.

>> No.5763848
File: 419 KB, 1122x1600, MV5BZDU5ODZiMDEtMTU2MC00MWI1LTg1MmEtNTRjY2M5ZTU3NzgxXkEyXkFqcGdeQXVyNjA5MDY0Mw@@._V1_.jpg [View same] [iqdb] [saucenao] [google]
5763848

Still the best fighting game ever.

>> No.5763851

>>5763692
You've triggered a lot of people but you're right, this board is completely clueless.

>> No.5763863

>>5763848
Not even close, the fact you think Capcom shit is good again shows how clueless this board is.

>> No.5763869

>>5763863
So what do you think is a good game

>> No.5763875

>>5763851
Then point out the mistakes, let's correct them together. The only way we can improve as individuals is by being often wrong and getting corrected.

>> No.5763876
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5763876

Does /vr/ use fightsticks?

>> No.5763892

>>5763869
Queen of Heart '98

>> No.5763937

>>5763876
I have that same Astro City RAP4 from Arcade Shock. I'm thinking of getting the pink one for 2 player shiz too.

>> No.5763952
File: 1.16 MB, 1920x1080, tokido.png [View same] [iqdb] [saucenao] [google]
5763952

>>5763214
>Love fighting games, hate the fighting game community.
FGC is a meritocracy,play to win

>> No.5763986

>>5763758
I can write about EX Jam in GGXX. I thought she was more fun to play than the original Jam when friends were around.

Gains: Command overhead (f+k), command launcher (f+HS), command throw, projectile.

Changes: qcb+k is now jumping dust. Divekick now costs meter. Command dash is gone. Command dash followups are now their own moves. This makes them a bit easier to use. The super animations are different.

Losses: all her kick specials that didn't get converted into normals. Some of her normals that get overwritten by her moves (f+HS, d+HS).

Why she's broken:
IMMENSE options at point blank. Overhead, mid, low. Low, mid, low. Overhead, mid, dust. Low, mid, mid, overhead. Tick command throw. Jump cancel IAD overhead with dust. If your attacks hits, you can almost always convert to S, d+HS, happo shinshou. Also throwing so many chained attacks grants a lot of meter, so you can almost always roman out of a failed entry to throw more bullshit.

Your opponent might as well just spam DP, at which point you learn to parry and punish.

Any time you're point blank mid-air, you can combo S, HS, S, HS, S...

Weaknesses: Her range is crap. Her parry and dodge is vulnerable to lows. She's capable of doing tremendous work once she's in the pocket, but lacks the tools to maneuver into the space safely without meter.

Feel free to correct mistakes. This was off my memories from a decade ago.

>> No.5763987
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5763987

Was this the only actually good western-developed fighting game?

>> No.5763990
File: 323 KB, 1280x1280, 39429-VR_Troopers_USA_Eur__37448.1476286211.jpg [View same] [iqdb] [saucenao] [google]
5763990

Wasn't no Street Fighter, but it was somewhat decent.

>> No.5763991

>>5763987
Well it wasn't shit like Primal Rage and Clay Fighters, but it wasn't leagues ahead of the mediocrity of Mortal Kombat.

>> No.5763996

>>5763991
>but it wasn't leagues ahead of the mediocrity of Mortal Kombat.
At least KI controls better, more like Street Fighter and actually uses some stuff from Darkstalkers too (air blocks). I'd say it's much better than MK, and the only western fighter that at least followed more closely the japanese school of fighting games. Other western fighters feel way more clunky, MK included. Having a block button in MK while being able to block by pressing back on KI just makes a huge difference.

>> No.5764103

>>5763996
I agree that KI did more right in that it mimicked what the good fighting games were doing whereas the Western games just threw together movesets with little logic, but I still fell like something is missing in the execution.

>> No.5764137
File: 40 KB, 320x224, AOF3--Art of Fighting 3 The Path of the Warrior Art of Fighting Ryuuko no Ken Gaiden_Apr13 5_42_34.png [View same] [iqdb] [saucenao] [google]
5764137

Art of fighting 3 is such an underrated classic. Everything looks great and it's pretty fun and unique game play wise. I always felt like it played like a 3D fighter with juggles and execution.

>> No.5764151

>>5763952
High level play is fucking boring in how limited your options become. Every uses the same strat over and over expecting different results.
Intermediate level where you understand the game and there are plenty of options to improve but not low enough that you have no idea what you're doing is where the fun really lies.

>> No.5764184

I have played some fighting games, though not many since i don't really have anyone close to me that plays them, still, i have enjoyed Street Fighter Alpha 2, the first two Marvel VS Capcom games, Waku Waku 7, the King Of Fighter games up till 2002.

Though my only experience with fighting games recently has been Dragon Ball FighterZ since i like that franchise, and yep, as a guy who hasn't played a lot of experience with the genre and even less experience playing multiplayer, DBFZ matches just end with me getting so wrecked after trying to train and get better that i start playing something else, feel bad for giving up on the fighting game genre, try again, and get destroyed online as the cycle repeats itself.

>> No.5764190

Is it true that the retro Mortal Kombat games just aren't that great nowadays except for maybe the Trilogy game?

Even looking at some videos, it doesn't seem to be that good, though they look more fun than the PS2 games.

Though i hear Mortal Kombat 9 was when the series actually started to be good gameplay wise.

>> No.5764196

>>5764184
Playing online is like coming in a blow up doll.

>> No.5764198

>>5764190
I like Deception, it tries to be Soul Calibur with a lot of single player bullshit like an RPG mode, chess mode, puzzle kombat, motor kombat and collectibles. A product of its time.

>> No.5764202
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5764202

This.

>> No.5764217

>>5764202
Supposedly someone from the MAME team owns it but they still haven't dumped it. I heard it's pretty underwhelming.

>> No.5764269
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5764269

>>5763876
Yep, I love my RAP. I'd have preferred Lorenzo buttons, but those sonsabitches are too long for the case, so I ended up settling for Seimitsu.

>>5763848
Agreed. Been getting back into it by putting in a couple hours every day and it feels extremely rewarding working around the technical aspects and jank. Not to mention you can pretty much top 8 with anyone with enough work.

>> No.5764298

>>5763245
Just make threads about Melee autosage and it'll solve itself.

>> No.5764307
File: 956 KB, 304x127, 2141.gif [View same] [iqdb] [saucenao] [google]
5764307

>>5763168
I've loved fighters since before they were even really a thing, I got deeply obsessed with Budokan and then Street Fighter 2 and MK hitting was crazy. Though unpopular as this is to say I always dug MK more even though I could tell it was less good. Then I played KoF and it blew everything else out of the water. My favorite is still probably KpF98, though I like all of them to some degreeband 02 is pretty great as well. I used to play daily but hardly ever do anymore. The last fighter I really invested time in was Injustice which wasn't anywhere near as good but was solid fun and no one but me ever seemed to catch on to how broken Wonder Woman is.

>> No.5764319

>>5763168
>Drill
Karin needs more lewds.

>> No.5764357

How the fuck can i play MvC2? It's in my local arcade but they charge $10/hour and don't let you use quarters on the machines

>> No.5764516

How do i unlock all characters on DC version of MVC2 or get a version with them all?

>> No.5764523

>>5764357
Download Demul, download MvC2 iso, download vmu save file that unlocks all characters. I don't think you can buy digitally anywhere because Disney licensing

>> No.5764526

>>5764516
Go to gamefaqs, MvC2 Dreamcast page, Saves and copy that shit to your vmu. I don't think the DC browser still works though, you'll figure it out.

>> No.5764538

>>5763575
MVC 1 is a fantastic port and has a 4 player mode i've been begging to try for years.

MVC2 is the best, probably the best way besides the XBLA and PSN port but DC port beats that in every aspect.

>> No.5764592

>>5764523
>>5764526

fuck why wouldn't they put in an unlock code fuck

>> No.5764664 [DELETED] 

>Jill and Shuma were blocked behind DLC bullshit in MvC3

>> No.5765097

>>5763521
>RPG mode in a fighting game
Literally Red Earth/Warzard.
>>5763832
Don't talk about things you don't know.
>>5763838
People prefer vanilla 98, no one plays UM. For 02, the second most popular KoF behind 98, people use UM though.
>>5763848
Sounds like something only a newfag to the genre would say. It's a fine game but there are far better games in terms of gameplay, balance, and mechanics.
>>5764137
Sadly everthing by SNK beside maybe Garou is forgotten due to KoF. Not anyone's fault, it's natural SNK would focus on KoF since it's their biggest series, but it's a shame they're other series kind of died over time. The new SamSho is pretty fun I feel, hopefully it's a sign that there's interest in these other series.

>> No.5765167

>>5765097
Flash Hiders is not at all like Red Earth

>> No.5765212

>>5763214
>fighting game community.
Many of these guys are pure cancer.

>> No.5765318

>>5764196
Either that or playing solo for me, but so far my experiences can be summed up as this:

"Oh boy, found someone to play with me, maybe i can do those moves i was training, get some experience and WHAT, how the fuck is this guy dealing so much damage and that many big combos, please stop blocking or avoiding everything, why can't i predict or do anything as fast as these guys!?

Well, some of those matches were just embarassing...well, off to play something else where i stand a chance!"

>> No.5765426

I've just gotten started with Fightcade
How do I get the classic costumes and not the recolours?
Where the hell do I find working roms? I can't finding working copies of SF3 3rd STrike or SF2 Turbo.

>> No.5765446

>>5765318
You can still practice hit confirms and execution on a cpu opponent, or record the AI doing some jumping setup or whatever to train your gut reaction. How do you think Daigo parried those chun li kicks? By practicing her super over and over.

>> No.5765473

>>5765212
t. streamboar

>> No.5765543

>>5765318
>WHAT, how the fuck is this guy dealing so much damage and that many big combos, please stop blocking or avoiding everything, why can't i predict or do anything as fast as these guys!?

You've made the first step, but now it's time for the second step to really begin. Humans play completely differently from AI and like >>5765446 points out it's good for practicing combos and reaction timing, but it's not good for much other than that. So when you first start going online look at it as the next phase of practice. You learned the basics of how the game works, but now it's tine to learn strategies and how to deal with the various kinds of players.

When you're getting mashed into the ground and then destroyed on wake-up every time, don't just get frustrated, look at what they're doing and learn from it. Expect to lose a lot at first because you're still learning and try to come away from each match having learned something. It might be rough at first, but you will get it. And the good news is that if you liked fighting games before, you're in for a real treat because this is where the fun of the genre really starts.

>> No.5765875

>>5763549
Actually I main Hugo.

>> No.5765932

>>5763502
It is fairly popular.

>> No.5766181

>>5763875
Good job explaining this to anyone with an IQ lower than 130. Seriously.

>> No.5766483

>>5766181
Fighting games are not that smart.

>> No.5767085

>>5766483
Not against AI, but with good human opponents it's strategy plus reflexes and a test of your skill in a way no other retro genre can match.

>> No.5767510

>>5767085
Preach. It's weird how few people agree with this sentiment, though.

>> No.5767514

>>5767085
Even against humans there's a lot of guess work the FGC doesn't want to admit

>> No.5767515

>>5767514
Poker's a lot of guess work but there's still regular champions

>> No.5767549

>>5763987
>first few hits do more damage than the rest which do shit damage

Combos are overrated

>> No.5767562

>>5767515
Poker is a perfect analogy because while playing semi seriously can be a lot of fun only an idiot would consider going professional.

>> No.5767604

This >>5765097 is the culmination of what significant time investment in fighting games amounts to if you aren't someone connected. You get to make twat-y long-winded answers to questions no one asked with an air of smugness rivaling a brachiosaurus in the company of giraffes.

Now, playing to learn, that's where it's at. If you're someone who enjoys finding new ways to "break" games--to find exploits--fighting games are a hotbed. But you'll be hard-pressed to find company of other fighting game players who aren't weirdly macho-threatened by an opposing ideology that yields similar results.

>> No.5767658

>>5767604
>Now, playing to learn, that's where it's at. If you're someone who enjoys finding new ways to "break" games--to find exploits--fighting games are a hotbed

But are you talking about learning gamebreaking multiplayer strategies or cheesing AI opponents? Because the two are totally different.

>> No.5767661

>>5767658
Let the AI thing go man

>> No.5767692

>>5767514
There's some guesswork in your first couple of matches with soneone new, but that's feeling out and learning your opponent. It's that way in any decent competitive competition.

A good example is fireball spam. A lot of players, if they have a character with decent projectile moves when meeting a new opponent with spam them with fireballs (or whatever). In large part it's to suss out what kind of player they're against. If the dude crumples under the pressure they get an easy win and move on. If the dude pushes through/counters etc and shows that the fireball spam isn't going to do much good, they try out something else and see if that's successful. It is guesswork, but it's also purposeful and hopefully leads to finding your opponent's weak areas.

As a result you'll see people complain about Ryu players for example who do nothing but throw fireballs. The ones who bitch were the ones who didn't know how to handle it and lost.

>> No.5767696

>>5767661
They're basically two totally different kinds of games is the point. If you have fun cheesing AI that's super cool, have a blast. Just understand it's not the focus for most players and people playing against live opponents which is really the heart of the community don't really care about how well someone can exploit AI.

>> No.5767706

>>5767696
Nobody is disagreeing with you, of course multiplayer is always better. But none of this matters, nothing really matters because it's a 20 year old dead game in a dead unpopular genre.

>> No.5767725

>>5767706
Unpopular??? Fighting games are one of the most active retro genres there is. They're massive these days. And just to be clear I'm not saying you should get into multiplayer if you don't care about it, just not to expect the multiplayer dudes to care about your stuff. That's natural and obvious though.

>> No.5767729

>>5767725
Anyone can brag and be elitist on 4chan but the reality is nobody is playing these games.

>> No.5767751

>>5767729
Who is even bragging about anything? We're just talking about how we play the games. Why do you care what players ypu give no shits about think about the way you play games? That's the only problem here.

>> No.5767760

>>5767729
? Fightcade is huge nowadays

>> No.5767863

>>5763168
>favorite
KOF98. I don't play it enough anymore.
it's a bit rough on Fightcade -- it's easy to beat people with brazilian flags because there are so many ordinary new players coming on from there
but holy fuck the worst fucking match I've had in my entire life was coming from some fucker (might have been from Argentina) who played Mai and I've never been pressured so badly before or after
never fought his other characters
it was the worst beating I've taken ever, period

other shit I enjoy even if it's busted and it's hard to scrounge up people to play with are Karnov's Revenge (that stun system is retarded given the kind of multi-hit moves the game has, and FUCK WHEEL KICK, FUCK RAY, WHY THE FUCK DO I PLAY THIS SHIT, also Karnov himself is absurd, it's fun though) and Breaker's Revenge (a much more solid game, but it's still full of dumb shit, Sho's a little fucking busted)
playing either online will either be a: someone who knows absolutely fuck all or b: someone who's really, obnoxiously good
mostly the latter, because they scared off all of the former, nothing like getting 20-0'd with Zazie

>>5764137
AOF3 is extremely pretty.
that game just feels really jank though and I don't get it at all

>>5763832
no one really bothers with 98UM, if largely because original 98 is pretty solid
02 really needed 02UM, but people don't play that as much I've seen either because you can't use fightcade for it and the Steam release of the game has terrible netcode (I think I've had one fight that ran at full speed in 02UM, once)
but 02UM is dramatically better than original 02

>>5763504
the animation in Rumble Fish has always been really unsettling to me

>>5767604
what is this post even

>> No.5767879
File: 522 KB, 1920x1280, 1564166975390.jpg [View same] [iqdb] [saucenao] [google]
5767879

>>5763214
>the fighting game community
The FGC is without doubt the strangest clique of video game players out there by a mile.

>> No.5767896
File: 44 KB, 800x450, brainlettttt.jpg [View same] [iqdb] [saucenao] [google]
5767896

>>5767514
>predicting a human being's actions involves guess work
Damn, fighting games btfo....

>> No.5767906

>>5767658
I mean finding tech.

>> No.5768049

>>5767604
>You get to make twat-y long-winded answers to questions no one asked
>one sentence
>long winded
Calm down there pal, maybe try r/kappa or /fgg/, seems like you would fit in there.

>> No.5768078

>>5768049
Oh and be sure to anticipate being condescended onto and deemed fit for a lesser community for calling them out on their live blogging masturbatory faggotry. /fgg/ is full of bigheads like you who think playing one kind of game a lot makes them a superior breed of human. I think you're better off there yourself.

>> No.5768089

>>5767879
those are too white to be part of the FGC

>> No.5768098

>>5768078
Nice projecting.

I didn't mean to sound that condescending, I just told the one guy he was wrong about KoF98UM being played. I guess the way I phrased it sounds meaner then I intended it. People can play and enjoy whatever.

>> No.5768114

>>5768098
Projecting, "don't talk about stuff you don't know," "sounds like something a newfag would say"... And you don't see this as an intentional outlet for arrogance or condescension. Uh-huh. Are all the people you play fighting games and circlejerk with suffering from the same kind of asperger's?

>> No.5768286

>>5763692
>This board thinks a fighting game 1cc is actually something to be proud of
Citation needed

>> No.5768379

>>5767879
Looks like polcucks

>> No.5768464

What are the best ways to enjoy SF3: Alpha, MvC2, SNK vs Capcom, Tetso vs Street Fighter?

Thanks!
Some nigga kept reocmmending a Pi & dreamcast.

>> No.5768471

>>5763848
Good taste

>> No.5768482

>>5764190
MK II i still good to me. UMK 3 is ok but never was the best.

>> No.5768487

>>5768464
Dreamcast is actually the best for MVC2 and CVS2. SF Alpha is probably best on MAME, but the Saturn and Dreamcast ports are both quite good. Tatsunoko is a Wii game I think

>> No.5768495

>>5763418
Weaponlord

>> No.5768549

>>5768286
It is something to be proud of.

>> No.5768554

>>5768549
Is it though?

>> No.5768560
File: 218 KB, 929x600, 1222181124.jpg [View same] [iqdb] [saucenao] [google]
5768560

>>5763876
This + fightcade is always a good time.

People keep bullying me for using CvS art while using the SF II logo, but fuck that, it just looks best this way. My mate designed it.

>> No.5768830
File: 166 KB, 500x382, 7bvp4Et.png [View same] [iqdb] [saucenao] [google]
5768830

>>5768560
Should have used this art.

>> No.5768865

>>5768560
looks dope

>> No.5769282

>>5767863
The adobe flash motion tweened animations are really bad if you pay close attention but in-game they look fine. You get used to it. It's like Gundam Batlte Assault on Playstation except smaller characters .

>> No.5769287

>>5768830
I second this.

>> No.5769331

>>5763502

SFV is less popular than other SF games were, it's not dead.

>>5767514

True guesses are almost non-existent in fighting games and those cases are rare enough that even if you guess right 100% of the time it will hardly affect your win rate.

>> No.5769337

>>5769331
That's a load of shit, strings in Tekken or playing against Angel in KOF is all about guessing high, low strikes

>> No.5769368

>>5769337

These are literally not 50/50s, they have different outcomes and players have different tendencies. If you actually understand what you're looking at then you'll be thinking about what your opponent wants, not which side of the quarter is going to land up. You are also ignoring the fact that you put yourself in that situation and, again, someone who values winrate wouldn't do that.

>> No.5769371

>>5769368
Sure you can get better at guessing but it's still guessing. Might as well play an RPG

>> No.5769403

>>5769371

You don't understand and this is why you lose. The mixup after you got knocked down doesn't exist in a vacuum, the part where your opponent guessed you were doing a fireball, jumped over it with good timing, and instead of doing a max damage combo instead did a combo that lead into a knockdown with a mixup afterwards is what happened. That's not "a guess", that's a situation that has multiple factors where you, the human have more than one point to react to it (and many games will create entirely new systems to give you more options to deal with it like burst or a parry or whatever). It is in fact not just a guess, and again you're ignoring the part where you put yourself in the situation by throwing the fireball at a bad time.

And you're trivializing it all to "guessing". Actual guesses in fighting games are usually so arbitrary that even the guy making you guess doesn't know what the outcome is, like 3S Chun doing super, hitting you out of the air, and then doing a sneaky EX birdkick just as you're about to land. He won't know what side it's on. And even in this situation it's not so one-sided because there are other game mechanics that can affect the outcome, like parries and uppers.

>> No.5769406

>>5769403
That's a cute way of saying you have no idea what you're talking about

>> No.5769414

>>5769406

Ah, the intentionally ironic post, a good play.

>> No.5769419

>>5769337
>>5769371
If some dipstick throws out a normal with a 6 frame startup then you have 6 frames to block it. That's not predicting, that's plenty of time to respond.

>> No.5769426

>>5769419
I'm not sure you understand what a frame is but ok.

>> No.5769432

>>5769419

Uh, no it isn't, otherwise low forward would never connect.

Even IRL quickdraw champions have a response time of 150ms (over 9 frames), and they're literally only reacting to one thing in a pre-planned manner. Prediction predicates reaction and there can be issues on that side as well for fighting games. Your average person is hopelessly slow by your apparent standards.

>> No.5769436
File: 657 KB, 642x919, Screenshot_2019-07-27 Over The Hill After Age 24, Your Brain Slows Down 1% Annually.png [View same] [iqdb] [saucenao] [google]
5769436

Let's ignore the inconvenient fact adult reaction times start decreasing each year past age 25.

>> No.5769442

>>5769426
>>5769432
>can't move your wrist in 1/10th of a second
Ya'll niggas are to slow.

>> No.5769453

>>5769442
Try 1/60th.

>> No.5769454

>>5769442

That's right you can't either.

http://www.teyah.net/milliablocker.html

>> No.5769457

>>5769453
6 frames in 60 is 1/10th, idiot. No wonder you can't do it. You're too stupid.

>> No.5769465

>>5769419
>6 frames (which is under human audio-based reaction time) not including lag from processing what you're seeing and hearing or inputs is plenty of time

Fuck off with this retarded shit, guessing's a part of any direct competitive game but because you're not doing a couple of random guesses and moving on but rather play a large amount of matches where you have time to understand the other player's habits and plan appropriately, any luck elements become mostly irrelevant and the better player comes out on top. Even fuckin mostly luck based games can minimize luck and determine the better player by taking the best score from a long string of attempts.

>> No.5769471

>>5769465
The catch is luck based games try to trick you into thinking it's not luck based. Gambler's fallacy

>> No.5769478

>>5763168

What's a good KoF to play? I have the roms from 94 to 2003. I've always been interested in KoF but was never good at it. At the time, it seemed to me like you'd need to spend a lot of money just to get good.

>> No.5769484

>>5763450
does 240p fix the shittastic scaling that all the 2d fighters on dreamcast have?

>> No.5769494

>>5769471
Having some luck elements =/= being luck based. The better player will always win sets, it's not like slot machines where the best you can do is just rely on probability, though even that is a skill component to an otherwise luck based game. And what's the alternative? You can't remove guessing from PvP unless you turn it into a side-by-side single player competition, even though humans are predictable you can never be 100% sure.

>> No.5769496

>>5769494
You probably think you're getting "gooder" at predicting enemies when in fact you're not. You're just being lucky.

>> No.5769509
File: 82 KB, 640x718, 7C7B438C-5FD1-4A4C-950C-D8968FB5640F.jpg [View same] [iqdb] [saucenao] [google]
5769509

>>5763168
My favorite pizza place had a Samurai Shodown Neo Geo machine. I played that thing after work every day. One day, the pizza place closed. As they were getting ready to wheel away the arcade machine, I ran up and asked the owner if I could purchase the machine. He said he already sold it and put it in the back of the moving truck.

I try not to think about that machine, it makes me kinda sad and nostalgic.

>> No.5769510

>>5769496
So do the better players just get lucky more often? Is it like a fucking rpg where you build up your real life luck stats and things go in your favor? Cope.

>> No.5769524
File: 951 KB, 2100x2570, FightersMegamixOfficialGuide_Book_JP.jpg [View same] [iqdb] [saucenao] [google]
5769524

Never again will a gem like this be brought into existence...

And it should have gotten an arcade version too...

>> No.5769540
File: 462 KB, 680x750, file.png [View same] [iqdb] [saucenao] [google]
5769540

>ctrl+f "garou"
>only 2 mentions
Let's fix that. Who is your main, anon? For me it's Gato. Great moveset, easy to learn but hard to master, flashy as fuck moves. For fucks sake, his punch supers have him break his opponents' neck with his legs. How is that not awesome?

>> No.5769541 [DELETED] 

>>5769510
Even pro players lose to scrubs sometimes, it's the reason games are decided by better of 3 or 5 matches

>> No.5769547

>>5769510
Even pro players lose to scrubs sometimes, it's the reason games are decided by best of 3 or 5 matches

>> No.5769568
File: 49 KB, 300x344, a360a55d6af05ae76a593e5c0ae289a7.gif [View same] [iqdb] [saucenao] [google]
5769568

>>5769540
May top tier nigga. Bonne is my favourite. This game always makes me sad for Tizoc though.

>> No.5769790

>>5769547
That's extremely rare outside of the first match or if the pro wasn't paying attention or trying super hard. A decent player against a real scrub might lose one round but that usually makes them take notice and destroy them on the next round. And if they can't either the guy's not a scrub or the "pro" sucks.

>> No.5769796

>>5769790
It tends to happen ALOT in Namco games and modern fighters with overpowered comeback mechanics like SFV and KOF XIII

>> No.5769804

>>5769796
https://www.youtube.com/watch?v=Gca2gAUyybA
jajajaja

>> No.5769807

>>5768554
Given how cheap these AI bosses were, yes it is.

>> No.5769808

>>5769804
That's a case of being too good to win.

>> No.5769810

>>5769796
Ahh. I've never liked Namco fighters much and haven't played SFV much and hate KoF13 already.

>> No.5770003

>>5769282
I like how Gundam Battle Assault looks.
Rumble Fish just has some really weird looking movement.

>> No.5770007

>>5770003
Yeah like cheap adobe flash

>> No.5770020

For me, Vampire Savior is still the goat /vr/ fightan game

>> No.5770190

>>5769478
The most popular games are 98 and 2002UM, 98 is more beginner friendly though. both games have a relatively solid player base on fightcade, they can go as far as having around 100 people on weekends, but all of them are Spanish speaking faggots that are unwelcoming to newcomers.

>> No.5770201

>>5770190
Correction, they are unfrienldy to english speaking newcomers.

>> No.5770209

Why do number notations even exist? It's easier to say QCF that it is to say 2, 3, 6.

>> No.5770240

>>5770190
>>5770201
Who cares about them being welcoming? You're there to fight. Half the fun is making fun of some dipshit you schooled.

>> No.5770253

>>5770240
Matchmaking doesn't exist on fightcade so enjoy your obvious 60 hit combo macros with 8000ms ping. At least when playing in person your bro wouldn't abuse infinites too much out of respect and if he does you can at least punch him.

>> No.5770326

>>5770253
Yeah I don't use fightcade but have had a lot of fun on xbl. It's not as good as in person but I love the variety you get.

>> No.5770351

>>5769804
>4 bars + HD with shit loads of scaling does less damage than 5 bars + HD with an unscaled Super into neomax

Wow no way, somebody call the game police

>> No.5770354

>>5770209
Because the Guilty Gear scene and how something like "qcf" means jack shit to a Japanese player who's sharing tech to other parts of the world

>> No.5770358

>>5770354
But I don't speak to Japanese players. It's always Americans that try to shoehorn that dumb shit into Super Turbo during a casual conversation.

>> No.5770360

>>5770358
You asked why they exist.

>> No.5770363

>>5770360
You're right. I'm just looking at this from a very small scope, I suppose.

>> No.5770370

>>5770363
idk. It's really weird with something like SF2 where you don't really need combo notation in the first place. Best guess is, they sit in the certain niche of fighting game one-upmanship where they have to use the random knowledge they've accumulated on a frequent and casual basis to stave off the realization of all the brain space they've wasted.

>> No.5771092

>>5770358
>>5770363
>>5770370
Most likely for newer players who are paying attention to Japanese players, that's just the code they picked up so it feels natural to them.

>> No.5771321

>>5771092
He said they use it for ST though. Why do you even need advanced notation for that game. Like there's highly situational ToD combos, but SF2 is so universally known you can just use special move names.

>> No.5771347

>>5771321
If it's the notation they learned, it would just make sense to them to keep using it. I dunno, I'll always think in 'qcf-hcb+punch' terms but I get that newer generations might learn different. I certainly don't see a problem with it.

>> No.5773236
File: 2.25 MB, 2304x1728, Charge_characters_mains.jpg [View same] [iqdb] [saucenao] [google]
5773236

>>5763168
What's your favourite /vr/ fighting game?
Don't exactly have one in particular. I like almost all of them, except MK and Tekken. Probably worked on my SFA2 game the most since I hung out in GGPO there for a while. Also countless hours on CVS2, MVC2, and SSF2X. SNK and Arc System Works games are amazing to me, but I also really like those odd ones like the Asuka, V.G., Gotetuzi Itizoku, and various anime Super Famicom fighting games.

Do you still play it today?
I would like to, but my work tires me out and my days off are dedicated to cleaning and getting things ready to go back to work. By now with the ravages of time, my reaction times and agility with the controllers may have diminished significantly.

Any fond arcade memories?
Tons. I remember making it far in a well publicized fighting game tournament in my youth. I regret not taking bets on my play. There was a time when there were test locations for some fighting games before they were rolled out to the rest of the world/country for some fighting games, and we all had to try the newest greatest fighting games. I remember the #capcom IRC channel and SRK.com didn't believe me when a mall arcade had MVC2 set up before its supposed "US debut" at SHGL in California just because it was California, but 'lo we were unlocking different characters and had proof, even remembered telling the mall arcade operators the wrong thing ni how to set up the buttons, cus neither of us knew at the time (was it 123 across, but in the game the magic series is 1425). It was an amazing time back then for arcades and fighting games, watching combo videos to J-pop/J-rock of the day. Exciting great new games. Great friends to share in the experience.

>> No.5773251 [DELETED] 

>>577323da6
It's a toss up of Samsho VS or Garou. I started getting back into Samsho as I wait for PC release of VI. Though KI has really taken a lot of my attention recently,

>> No.5773260

>>5773236
It's a toss up of Samsho VS or Garou. I started getting back into Samsho as I wait for PC release of VI. Though KI has really taken a lot of my attention recently,

>> No.5773304

>>5769436
I'm 35 now, I'm still playing in tournaments, Hell I even won a major last year for one of the games I do play. It's so fucking hard to keep up with the young guys now, Thinking of giving it up, My hands hurt all the time and my brain just can't process information like it used to anymore.

>> No.5773321

>>5768379
looks more like /mu/. /pol/ is mostly spics.

>> No.5773763

>>5773236
Hard to say, probably Alpha 2, I really like SamSho II a lot too.
>>5773260
SamSho V:S isn't retro anon, it cane out in 2004.
>>5773304
>Hell I even won a major last year for one of the games I do play
What game?