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/vr/ - Retro Games


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5751229 No.5751229 [Reply] [Original]

What are some retro games with exploration and progression as open-ended as Metroid 1? Even something like Super Metroid feels linear by comparison.

>> No.5751237

Jet
Set
Willy,
Mother
Fucker

>> No.5751254

>>5751237
Any good games though?

>> No.5751264

>>5751254
Jet Set Willy 2

>> No.5751268

>>5751229
Castlevania series, Guardian Legend.

>> No.5751372

>>5751268
>retro Castlevania
>open-ended exploration

>> No.5751430

>>5751372
well, 2 is that way, and MSX Castlevania as well IIRC.

>> No.5751438

>>5751229
OP check out Dragon Slayer IV, released in west as Legacy of the Wizard. It's pretty damn open-ended.

Also, not really retro by /vr/ standard, but an excellent emulation of them, the original freeware La-Mulana is just fantastic. I can't comment on the paid one because I haven't played it, but the first version is just great.

>> No.5751468

>>5751229
I recommend Rogue and it's children. Endless exploration, danger and strategy. Delicious.

>> No.5751472
File: 435 KB, 1280x907, 633191547_orig.jpg [View same] [iqdb] [saucenao] [google]
5751472

>>5751229
>exploration and progression as open-ended as Metroid 1
Try the first legend of zelda, it's very similar in that respect, if you don't mind that's it's not side scrolling

>> No.5751504

>>5751430
2 is a shitload of fuck though

>> No.5751506

>>5751504
Is there a good fan-edit that fixes things?

>> No.5751593

>>5751268
>Guardian Legend
Now we're chatting. It even have the buggy expansion like Metroid.

>> No.5751646

>>5751504
Retarded faggot.

>> No.5751650 [SPOILER] 
File: 18 KB, 566x279, 1563653088203.png [View same] [iqdb] [saucenao] [google]
5751650

>>5751506
Yeah, here.

>> No.5751846

>>5751229
Exile on c64/amiga (not the aga version)

>> No.5751943

>>5751229
>What are some retro games with exploration and progression as open-ended as Metroid 1?

Resident Evil 1/Remake

>> No.5752697

>>5751650
fucking rekt

>> No.5752782
File: 729 KB, 1241x1775, NES_-_solstice__46764.1560536738.jpg [View same] [iqdb] [saucenao] [google]
5752782

>>5751229
Solstice, kind-of, it doesn't really have metroid-like character ability upgrades but check the other two boxes. Its snes sequel equinox is also good but unlike solstice its not one interconnected huge maze, instead there are multiple separate dungeons, with each one having multiple entrances connected via world map(which connects to other dungeons, but its not open world and goes linearly from one to the next), and each dungeon gets progressively larger and larger. It also adds weapons, magic/abilities and more stuff to collect. Both are worth checking out.

>> No.5752790

Is the Famicom Disk System version of Metroid worth playing over the NES? I've got a local seller with one of those, and I was thinking of getting it.

>> No.5752791

>>5751229
Try Duke Nukem 3D usermap, called WGCity. It's a very interesting and non-evident spin on a Metroid-like concept. Don't wanna spoil it, as Metroid 1 itself, it can only be appreciated for the first time once. One tip: try to fuck around as much as possible and to reach everything you can before sticking any keycards into their corresponding locks.

>> No.5752805

>>5752782
Solstice is such ab intriguing game, I really have never found any others similar to it and even among NES games it's relatively unknown. I love the puzzle and exploration aspect of it and the game does so many things well, but what stopped me from finishing it was the isometric platforming. It's really unforgiving, is hampered by the weird perspective and lack of depth and only gets harder as the game progresses. It's the kind of game which would really shine in a 3D remake with analogue controls and a better save/continue system.

>> No.5752871

>>5752805
>Solstice is such ab intriguing game, I really have never found any others similar to it
Nigga it's a pretty standard isometric adventure game.
Head Over Heels tends to be brought up a lot as one of the best games in the genre, give that a go:
https://www.youtube.com/watch?v=ornJoqJD1Ks

>> No.5752915
File: 101 KB, 1075x840, cgo40.png [View same] [iqdb] [saucenao] [google]
5752915

Kirby's Great Cave Offensive

>> No.5753161
File: 239 KB, 800x1135, Faxanadu_NES_US_box.jpg [View same] [iqdb] [saucenao] [google]
5753161

Faxanadu also counts... I think?

>> No.5753284

>>5753161
Faxanadu is a great game but it's pretty linear.

>> No.5753332
File: 217 KB, 640x877, Blaster_Master.jpg [View same] [iqdb] [saucenao] [google]
5753332

>>5751229
Blaster Master maybe ?

>> No.5753351

>>5751438
>Legacy of the Wizard
I had no idea what to do in that game as a kid, felt like I never really made much progress. I watched a speedrun years ago and was blown away.

>> No.5753426

>>5751229
Too bad this one didn't have a save system and better bigger boss battles. Also would have liked to have seen a perfect framerate on it. Anyone out there ever make a good rom hack of this game?

>> No.5753519

>>5753426
It would be cool if someone made a 1:1 recreation of Metroid 1 in Super Metroid but replaced the boss fights with their Super Metroid versions. The only Super Metroid romhack I can find that attempts to recreate Metroid 1 is Retroid, but it makes lots of garbage changes like requiring the high jump boots to enter Norfair and other stupid restrictions/gates.

>> No.5753534

>>5753519
Super is pretty much a reboot/remake of Metroid anyway so I don't really see the point.

>> No.5753567

>>5753534
The point is being able to explore the original NES map without shitty slowdown and with the ability to do things like aim at an angle. Super Metroid is actually pretty linear compared to Metroid 1; unless you know sequence-breaking techniques (which can be satisfying in their own right), the game kind of guides you along a certain path. The map mostly just makes a circular path that you simply double back on at one point to search for secrets. Metroid 1 is far more open in how much you can explore at one time. Once you have the morph ball bombs you can go almost anywhere in the map; throw in the ice beam and you can access every room in the game (only exceptions being the purple door in Ridley's boss room and the yellow door in Tourian, which simply require more missiles). Metroid 1 is actually a pretty different experience from Super Metroid, so it would be cool to play a 1:1 remake in a better engine.

>> No.5753585

>>5753567
Hmm, I've never thought about that but you're right. Super Metroid feels just as open while you're playing it, but if you step back a bit the player is being constantly guided to the next area-unlocking power-up. I suppose that's one of the reasons Metroid is my favourite of the series, I could never really articulate it. Unfortunately the only way we're ever going to get that kind of experience again is some really dedicated romhacker, because even if Metroid or Super were remade today they'd have Fusion levels of handholding.

>> No.5753603

>>5751229
There are plenty of games with a great sense of exploration and discovery, may I also suggest dungeon blobbers? Might and Magic 3 is Kino in that aspect.

>> No.5753612
File: 449 KB, 8192x4608, Saboteur2.png [View same] [iqdb] [saucenao] [google]
5753612

>>5753603
Forgot pic related, one of the many games with kino maps.

>> No.5753686

>>5752871
>Head over Heels
Best isometric game of that kind easily. Amiga or spectrum 128k versions are both great

>> No.5754053

>>5751229
Someone correct me on this if I'm wrong since it's been a long time, but battle of the olympus felt fairly open-ended. Definitely has exploration though.

>> No.5754249
File: 30 KB, 480x320, gfs-52848-2-22.jpg [View same] [iqdb] [saucenao] [google]
5754249

>>5753585
>even if Metroid or Super were remade today they'd have Fusion levels of handholding.
Yup, that actually happened already.

>> No.5755713 [DELETED] 

>>5752790
Yes. The RNG is much more generous with health.

>> No.5755714 [DELETED] 

Captain Comic II for DOS. Made by the company that became Wisdom Tree.

>> No.5755723

>>5752790
FDS Metroid is the better version. Not only is there saving, but it has true RNG instead of generating a single random seed on each spawn, meaning the enemy patterns aren't broken and the health/missile drops are truly random so you can't get fucked by a low-health-drop seed or something.

>> No.5755757 [DELETED] 

Universal Hero and the Dizzy games.

>> No.5755890

>>5754249
That was 15 years ago. Today would be worse.

>> No.5755906
File: 172 KB, 720x1280, the-expanse_1b29_720x1280.jpg [View same] [iqdb] [saucenao] [google]
5755906

>>5755890
>Zero Mission was 15 years ago
Fuuuuuck

>> No.5756298

>>5752915
literally my childhood holy fuck i wanna go back

>> No.5757597 [DELETED] 

Pitfall

>> No.5757606

>>5755890
>Today would be worse.
Fuuuuuuuuuuck

>> No.5757641

>>5751229
Can't believe nobody has said Clash at Demonhead yet.

>> No.5758238

>>5757641
i came in here to say this

>> No.5758280
File: 288 KB, 900x1200, DtMYsCVWsAANXnz.jpg [View same] [iqdb] [saucenao] [google]
5758280

>thread of people supporting loose open ended NES Metroid/LoZ gameplay
>Mentioning Guardian Legend and Dragonslayer IV, Exile, isometric adventure games
Goddamn heartwarming is what it is

>> No.5759327

>>5753567
>>5753585
Super Metroid is outright a linear game if viewed in terms of the boss order and major upgrade order. The only non-glitch sequence break is wall jumping up the red tower to get early power bombs, which opens up progression. But that's hard as fuck and not something a first time player would ever do.

>> No.5759342

Anyone ever played Thexder? Played it on the iigs. Had a similar theme to metroid.

>> No.5759646

>>5759342
ya, I played that when I was kid, been years, was on a tandy 1000tx.

>> No.5759658
File: 142 KB, 800x1016, 37289-ultima-underworld-the-stygian-abyss-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5759658

Ultima Underworld

>> No.5759668

>>5759327
>The only non-glitch sequence break is wall jumping up the red tower
That's not true, though. Off the top of my head:
You can wall jump into Kraid's hideout without the high jump boots.
You can shinespark into the wrecked ship to get to maridia without the grapple beam and skip the entire section with Crocomire.

>> No.5759669

How about the game that started it all, Jet Set Willy.

>> No.5760450

>>5753332
This. Very similar.

>> No.5762075 [DELETED] 

The Wonderboy in Monsterworld games.

>> No.5762117

>>5751229
blaster master bro!

>> No.5762185

>>5751504
>2 is a shitload of fuck though
Castlevania 1 and 3 are great classic Nintendo games - but for Castlevania 2: Simon's Quest, the game designers obviously were not thinking straight.

>> No.5762191

>>5753567
>The point is being able to explore the original NES map without shitty slowdown and with the ability to do things like aim at an angle.
Finally, someone who SEES!
Super is shit and Zero Mission is even more shit.

>> No.5762193

>>5753585
>feels just as open while you're playing it, but if you step back a bit the player is being constantly guided to the next area-unlocking power-up.
the illusion of choice, used all the way up through shitty modern games like bioshock or nu-D00M

>> No.5762228
File: 33 KB, 541x541, 1564015518404.jpg [View same] [iqdb] [saucenao] [google]
5762228

>>5755890
>>5755906
>>5757606
What do I have then? Axiom Verge? Is there any game truly like Metroid 1 made in the last 30 years?

>> No.5762260

>>5762228
I liked Deadcells and momadora, but momodora is more like megaman zero.

I got some others I havent played yet. I beat axiom verge and didnt like it that much. I played rabi rabi and it's kinda garbae

>> No.5762974 [DELETED] 

Zillion for the Master System.

>> No.5764327 [DELETED] 

Mega Turrican

>> No.5764883

>>5762260
Dead Cells can eat my ass. I adore Metroidvanias and roguelikes and this game combined the two into insufferable, random shit that is broken by a fucking lightning whip.

0/4 bretty shite

>> No.5765396 [DELETED] 

>>5762260
>>5764883
"A Robot Named Fight" did rogue Metroid pretty well.

>> No.5765501

>>5764883
>>5765396
Metroidvania and randomized maps don't go together, imo. Metroidvanias are all about exploring a map, becoming familiar with it, remembering where a power can be used and backtracking there, etc. But when you randomize the map on every death all that goes out the window. In some ways, I'd say that randomizing the map disqualifies a game from even being considered a metroidvania in the first place.

>> No.5765528

>>5762185
All NES Castlevania games are crap because of controls.

>> No.5765552

>>5751229
I played original Metroid only once. Why is it considered more open than Super Metroid? If I remember right you still have some sort of linear upgrade progression. Does not having a map have something to do with it?

>> No.5765569

>>5765528
Stop with this meme.

>> No.5765573

>>5765569
It's not a meme.

>> No.5765641
File: 141 KB, 1080x1223, 1562445327169.jpg [View same] [iqdb] [saucenao] [google]
5765641

How good does the original Metroid itself hold up?

>> No.5765661 [DELETED] 

>>5765641
The FDS version is great, but the NES version will do in a pinch.

>> No.5765663

>>5765641
Terribly.

>> No.5765665 [DELETED] 

>>5765663
t. some baby in his little baby pants

>> No.5765669

>>5765528
you're just outing yourself as a shitter, you realize that right? Some games have legit bad controls CV isn't one of them.

>> No.5765717

>>5765669
It is by modern standards.

>> No.5765720

>>5765552
In Metroid 1 there are only 4 power-ups you actually NEED to complete the game: Morph Ball, Bombs, Missiles, and Ice Beam. With these four power-ups you can enter every room in the game (a few extra missile upgrades need to be acquired to pass the yellow door in Tourian, though) and face every enemy and boss, and Ridley and Kraid can be defeated in any order. The entire map opens up to you very quickly, and even the path leading to that point is quite open and explorable, and you're never blocked from backtracking.

Compare this to Super Metroid, where you NEED 11 items to complete the game: Morph Ball, Bombs, Missiles, Super Missiles, Power Bombs, Ice Beam, Speed Booster, Gravity Suit, High Jump*, Grapple Beam*, Space Jump*. I asterisked the items you can skip by learning to wall jump and shinespark, but that's not going to happen your first time through and it still leaves 8 required items for completing the game, which means that Super Metroid has 2-3 TIMES as many progression gates as Metroid 1. As you collect each item, you slowly gain access to more of the map and in the first half of the game that progress through the map is very linear, to the point where you are even locked out of backtracking on two separate occasions (the one-way door in green Brinstar and the Red Tower). The progression in the first half of the game largely involves finding the only path forward and following it, and outside of some serious shenanigans you can't really beat the main bosses out of order due to the more linear design of the game. The second half of the game is more open, but it takes a while to get to that point and by then you have most of the required power-ups.

Metroid 1 is a huge labyrinth that you can fully explore very early on. By comparison, Super Metroid practically feels like a guided tour for most of the game. It's guided more discreetly than many other games, with map design rather than NPCs and event triggers, but it's still very guided.

>> No.5765854

>Hebereke/Ufouria: The Saga (NES/Famicom)
>Adventure Island IV (Famicom)
>Super Adventure Island II
I haven't played the first two games yet, but I've read they are pretty good. As for Super Adventure Insland II, it's a cool Monster World clone.

>> No.5766037

>>5765720
>a few extra missile upgrades need to be acquired to pass the yellow door in Tourian, though
You get 75 missiles every time you defeat a boss.

>> No.5766052

>>5766037
Ah, shit, yeah I forgot about that. So yes, you don't even technically have to find more than one missile tank.

>> No.5766070

>>5765717
Not modern standards held by smart people, who understand that a good control scheme is matched to the game itself, and Castlevania's control scheme (at least for CV1) is perfectly appropriate for the game's content.
If you are a dumb person who only evaluates player movements in isolation with out respect to the rest of the game, then you might think modern standards dictate that a platformer's protagonist should have more sophisticated physics and momentum and and all that. But that's just fashion, and the games have to be designed around that new control scheme to actually be any good.

>> No.5766275

>>5766070
Platformers are about *controlling* your character. Castlevania doesn't let you do that. And people think it's a "challenge" and not a poor design or tech limitations (then again we have other platformers of that gen that do allow you to control your character).

>> No.5767753

>>5754053
>olympus
am i retarded or was that game confusing as fuck for a pre teen?

some of those old games were so unintuitive

>> No.5769824

Rygar.

>> No.5769857

>>5767753
The Crete level was impossible without a map, the rest of the game was pretty straightforward

>> No.5770889

Solar Jetman: Hunt for the Golden Warpship

>> No.5770913

>>5766275
Sounds like a giant excuse. Maybe you're just terrible at videogames.

>> No.5770984

>>5770913
>Sounds like a giant excuse
Why? Cause you don't agree?
>Maybe you're just terrible at videogames.
I wouldn't be playing those games if I sucked at them.

>> No.5771254
File: 81 KB, 1040x1400, LotW.png [View same] [iqdb] [saucenao] [google]
5771254

>> No.5772573

Anybody said Zillion yet?

>> No.5772614
File: 238 KB, 800x1151, 65721-dungeon-magic-sword-of-the-elements-nes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5772614

This is open world exploration.

>> No.5772619
File: 128 KB, 640x711, 168BF9C0-F3B1-B392-EB87C15299AFBBFE.jpg [View same] [iqdb] [saucenao] [google]
5772619

Nobody put this?

>> No.5773076
File: 30 KB, 250x352, 250px-Goonies_II_NES_box.jpg [View same] [iqdb] [saucenao] [google]
5773076

>control+f
>goonies
>no results
But yeah both goonies 1 and 2 are decent, 2 is bit janky at times(mostly the first-person rooms), and 1 is little basic but Id say they are worth playing

>> No.5773102

Ever play Elder Scrolls: Arena? I'm playing it for the first time so far and it's very open after the starter dungeon and allows you to go to randomly generated dungeons all over the map. I just got to the second quest and I love it so far.

Also, like someone else mentioned, Zelda 1. I would try the randomizer which turns the game into a 3rd quest+ with new locations for any place you want randomly placed on the map. It's the best way to play zelda 1 nowadays when you have played the original so much.

>> No.5774601

LORD OF THE SWORD for The Master System

>> No.5774760

The Divide: enemies within is a game to get lost.

>> No.5774783
File: 210 KB, 753x1036, 96978-exodus-ultima-iii-nes-front-cover[1].jpg [View same] [iqdb] [saucenao] [google]
5774783

If it doesn't have to be a platformer, then this is a great one.

>> No.5775601

What did everyone think of bloodstained?

>> No.5775947

>>5751229
Dwarf fortress is made in /vr/ style and is literally endless in exploration

>> No.5776787

https://www.myabandonware.com/game/metroid-redemption-bwx

>> No.5778462

Millon's Secret Castle.
Fite Me.

>> No.5778479

>>5770913
Other than stairs bullshit, NES Castlevanias don't have control issues.

>> No.5778485

>>5762228
Hollow Knight.

>> No.5779891

>>5772619
Based

>> No.5781218

>>5771254
Falcom made a bunch on the Master System.

>> No.5782819
File: 24 KB, 300x381, Sorcerian.jpg [View same] [iqdb] [saucenao] [google]
5782819

>> No.5782987

>>5751650
kek
based