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/vr/ - Retro Games


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5749373 No.5749373 [Reply] [Original]

Americans fuck off

>> No.5749398

>>5749373
Where can I buy?

>> No.5749572

>>5749373
Eh? But it's a Burger machine? Weird OP.

>> No.5749845

>>5749373
I don't understand. My grandmother had an Amiga. I have no hate for it. Explain.

>> No.5749967

>>5749572
The Amiga was far more popular in Europe than the U.S.

>> No.5750228

>have to choose between either "music" or "sound effects", can't have both playing at the same time

no thanks

>> No.5750272

>>5750228
not only that

>most games used only 1 button to be compatible with the most common joystick
>games would come on several stacks of floppies
>long as fuck loading times
>shit at 3D

>> No.5750426
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5750426

>>5750228
Go fucking back

>> No.5750429

>>5750228
Amiga has four voice sound, that's usually enough for music+sfx.

>> No.5750430

>>5750429
It's enough for SOME of the music. Those banging Amiga tracks use all four tracks.

>> No.5750431

>>5750429
Have you ever played the thing? Very few managed both concurrently.

>> No.5750434

>>5750431
The "pick music or sfx" thing usually happened in British shovelware games because the programmers were used to the C64 which had only three voice sound so they just kept doing things the same old way.

>> No.5750443

Too bad it's sample-based hardware and lacks a real character of its own like the SID.

>> No.5750475
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5750475

>>5750443
>quickly looks at post on Lemon64
>post that here near-verbatim
>the need to make irritant out of self complete

>> No.5750495

>>5750443
8 bit samples with variable audio rates is a character in and of itself. Just like early samplers like the Emulator and Fairlight CMI.

>> No.5750545

>>5750475
Where's the Lemon64 thread it was pasted from? Link?

>> No.5750559

>>5750272
Only having one button isn't a negative in itself. If the game is well designed around one button, it's a good game

>> No.5750610

The problem was when they ported games that used more than one button like most arcade games at the time and had to change the controls around it with it many times not working out, or having to adapt the game to one button but having way too many moves leading to some awkward directional+button controls to do quite a few moves.

Not enough to be a deal breaker all the time, but the Amiga could have benefited from it's most popular joystick having had more than one button.

As for being far more popular in Europe, it's odd since the Vic-20 and the C64 were popular in America as far as i can tell, and the Amiga beat the crap out of IBM PC's and many others at the time in terms of specs and design, but maybe it was too pricey or not advertised enough, which, considering the executives of Commodore, would not suprise me at all as only the UK division really seemed to know what it was doing.

>> No.5750625

>>5750610
>it's odd since the Vic-20 and the C64 were popular in America as far as i can tell
Yes.
>and the Amiga beat the crap out of IBM PC's and many others at the time in terms of specs and design, but maybe it was too pricey or not advertised enough, which, considering the executives of Commodore, would not surprise me at all as only the UK division really seemed to know what it was doing.
Commodore's marketing and hands-off approach to supporting their machines was a huge liability. The business model they'd followed since the VIC-20 amounted to selling computers in retail chains and leaving it entirely to the user to decide how to use them. This was ok for a VIC-20 but not for a far more sophisticated machine like the Amiga, which at its launch was the most powerful and expensive machine Commodore had ever sold.

The Amiga had many other liabilities such as the custom chip design making it relatively inflexible compared to PC compatibles or Macs. It wasn't adaptable to a wide variety of situations and uses, it was only useful for a rather narrow group of tasks. The architecture also made it difficult and expensive to upgrade or modify very much, it wasn't simply a matter of adding a faster CPU or some more RAM like on a PC. The OCS Amiga was also poorly suited to application software with its low-resolution graphics and lack of a true character/text mode. Hard disk support was also lacking which led to games ending up coming on 12 disks by the early 90s.

>> No.5750627

As an example of this, some Amiga software broke on the 32-bit models because dumb people used the upper six bits of memory pointers to store data although Commodore's manuals warned against it. Since Commodore lacked the same means Apple did of enforcing the law and proper programming practices on software devs.

>> No.5750667

At this point a massive amount of the Amiga's game library has full hard drive support for some time now thanks to WHDLoad that includes new features that reprogram games to use more than one button if they were so limited so you can happily have e.g. a dedicated jump button in platform games etc. This all runs perfectly on real hardware and fixes all known compatibility issues with older games on more modern hardware.
That said fuck Amiga threads, and especially FUCK YOU

>> No.5750692

Interesting to hear that the Amiga was not that flexible, i grew up with PC's but listening to some podcasts like The Retro Hour makes it seem like the Amiga was the perfect machine that was finished by marketing.

I hear how it was the last computer with a soul, i hear how it was so much better than PC's and how they took so long to catch up that some former Amiga users still hate PC's and even using anything that was not made by Commodore, i see people still talking about how they wish the Amiga was around.

It kinda gives one image of a computer that could inspire a lot of loyalty and love from it's users that was borderline perfect, actually hearing some criticism suprised me, hell, i think The Retro Hour even had one episode talking to a guy who still makes music on an Amiga and goes to events based on that and they talk about how the Amiga had amazing sound and how they are still making new software for music and coming in seeing someone actually mention the sound on the Amiga wasn't perfect suprised me.

As for this thread...sorry, i didn't grow up with an Amiga, never had one nor even tried or used one in my life, the closest i came to was trying to use an emulator to play Turrican and that's about it.

>> No.5750701

>>5749373
HAAAAAHHHH HAAAAA look at the europoors and their shit gaming system

>> No.5750720

>>5750692
It's not flexible at all, it's based around custom chips with some very tight timing requirements. They make a lot of tasks especially graphics easier but they also make it harder to do tasks outside of the chipset's specific functions.

A Mac or PC is just a CPU attached to some RAM with a couple of supporting chips to tie everything together. It's very easily upgraded to higher specs and get it to do all kinds of jobs from gaming to utility tasks like operating machinery.

>> No.5750730

Amigafags are a weird cult, some of them spent absurd amounts of money trying to keep their A4000 going into the late 90s when it could barely touch a mid-90s low-end Mac for performance.

>> No.5750863

>>5750692
The Amiga is difficult to understand in retrospect and if you're new to it now I just wouldn't bother. It was a jack of all trades machine with a lot of ground breaking and interest facets but it quickly got left behind by the start of the '90s and all that kept it going was its fanatical userbase. Experiencing that at the time is one of the reasons why it is remembered so fondly as with the likes of Aminet, if you put in the effort you could usually find solutions to keep up with what was happening in the wider world of computing at the time, it was a hobbyist's dream machine. This was a double edged sword as you get all the stupid hyperbole about it being "perfect" as a result and the sillyness of die hards still clinging on to an Operating System that has long since been 95% homebrew hacks and claiming its anything but a curiosity.

Furthermore the Amiga was also not terribly popular in the USA but was very popular in mostly European countries, which is explicitly why it is such a hated system here and you won't get any kind of informed discussion as a result.

>> No.5751101 [DELETED] 

It's hated because its fanboys acted like it was this profound, groundbreaking supercomputer that ruled everything else but we have the Youtube videos to prove otherwise.

https://www.youtube.com/watch?v=6RDgt26Zcio
https://www.youtube.com/watch?v=kxef66P3Z3g
https://www.youtube.com/watch?v=mbbkDEeolYg
https://www.youtube.com/watch?v=ucTL8AZkPFI
https://www.youtube.com/watch?v=ucTL8AZkPFI

>> No.5751108

It's hated because its fanboys acted like it was this profound, groundbreaking supercomputer that ruled everything else but we have the Youtube videos to prove otherwise.

https://www.youtube.com/watch?v=6RDgt26Zcio
https://www.youtube.com/watch?v=kxef66P3Z3g
https://www.youtube.com/watch?v=mbbkDEeolYg
https://www.youtube.com/watch?v=ucTL8AZkPFI
https://www.youtube.com/watch?v=uIjDBmz9ndU

>> No.5751173
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5751173

>>5749373
>Americans fuck off
Why are you so hostile though?
Of of course, this is a false flagging thread.

Reminder to report and ignore shitposters.

>> No.5751180

>>5750730
Macs and Amigas were able to use the same CPUs till the G4, so till the late 90's, they were pretty much equal. So what you're saying is pretty stupid.

>>5751108
I don't know, I don't like it because of the bedroom games or lack cluster ports, but for the price it delivered some serious performance and hardware, don't think anything at the time came even close as far as microcomputers went.
I myself prefer Japanese micros though, but for a period, the Amiga sure was a true multimedia computer that was affordable.

>> No.5751198

>>5750610
Hmm, let's see, I could get an Amiga 1000 with some powerful hardware but no software whatsoever, or for less money I could get a Tandy 1000 which plays games AND runs Lotus 1-2-3 and zillions of other PC programs. Add to that the lack of expandability and poor marketing resulting in the perception of Commodore being a maker of cheap toys for kids, and it's little wonder the Amiga wasn't a runaway success. They dropped the price later, but PC clones were rapidly dropping in price too, and the Amiga never did get much in the way of productivity software or peripherals.

>> No.5751201

>>5751173
>like amiga
>never even talk about it in /vr/ though
>see thread by american insulting other americans to have an excuse to shitpost
>a thread full of americans samefagging and insulting each other just so they can shitpost about something they don't like
>tfw I haven't even said a word and just make this post and go back to playing games with a chuckle
I just can't imagine being so bitter, quite amazing

>> No.5751278

>>5750431
Name one game that isn't Xenon 2 and did that.

>> No.5751284

>>5751198
You could also buy a Mac, which although it was expensive, had a high resolution monochrome display, a GUI that actually had some thought and design effort put into it, and top-tier business software, especially for desktop publishing. As well as top-tier tech support and service from the manufacturer.

>> No.5751292

>>5751201
It's just some autists seething because the board's biggest shitposter is an Amigafag, they think they'll trigger him with enough shitting on the Amiga.

>> No.5751305

Can the /v/ crossposting fucking quit already? I'm sick of people posting garbage in threads just so they can trigger one random fucking dude. Here, I'm angry. Look at my post. I'm mad. Are you satisfied now? This is supposed to be a place to talk about video games not lead your faggy post wars with people online. Stop living life so disingenuously and quit trying to anger everyone in the world you stupid faggots. We just wanna talk about video games.

>> No.5751310

>>5751292
Australia-kun? Didn't he stop posting after his mom died and he got evicted?

>> No.5751343

>>5751310
He moved in with his gay partner and they adopted a child together.

>> No.5751502

>>5751180
lack cluster

>> No.5751592
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5751592

>>5749373
imagine thinking up should be jump outside of fighting games.
imagine having to choose between having only music or sound effects.

>> No.5751972

Since the Amiga was made in the States, does it have any American games like the C64 did? Are the Americhad games more acclaimed than the Euro games as well?

>> No.5751992

>>5751592
honestly fighters should have a jump button too.
hate how you have to buffer 360/720 moves because up makes you jump.

>> No.5752035

>>5749373
>Americans fuck off
not until you apologize for the deluge of shit you unleashed upon the world

>> No.5752057

>>5750863
Ahh, that makes sense, it's just that hearing some podcasts or reading some forums, you really see some people describing Amiga as the best and most magical computer ever but every time i looked at it i felt like there wasn't that much that was special aside from some of the games.

>> No.5752148

>>5751972
>Since the Amiga was made in the States, does it have any American games like the C64 did?

The early Amiga games from 85-86 were all US-developed and mostly just Apple II stuff with more color. EA and Microprose were the biggest Amiga supporters with LucasArts maybe being third. Sierra were indifferent to the Amiga and their games were rather shoddy ports.

>> No.5752281

>>5752057
It was pretty cutting edge in 1985, although even then I'd still argue it could have used more than eight sprites and more than four sound channels but it became obsoleted pretty fast and even the C64 has aged better than the Amiga.

>> No.5752289

>>5752281
Eight sprites was probably a reasonable number at the time especially since Amiga sprites span the entire height of the screen and you can use multiplexing if you need more.

>> No.5752562

>>5751180
this
they are amazing as computers, never thought of them as gaming machines but they do have a few dozen great games

>> No.5752752

>>5749373
>i'm an very mad you child

>> No.5753028

I actually can't think of any Amiga games where you have to choose between music or sound effects, and I used to own several hundred of them. Not sure where this meme came from, it was certainly the case in some C64 games.

>> No.5753087

>>5749373
>Americans fuck off
you can keep your glorified speak-n-spell. No PC for you.

>> No.5753096

The Amiga was designed by ex-Atari people so it had a lot in common with the Atari 8-bit computers particularly the sprites that were as tall as the entire screen.

>> No.5753513

>>5753087
You're implying people who owned Amigas didn't own PCs?

>> No.5753520

>>5753096
Fun trivia.

The Atari ST was designed by ex-Commodore people at the same time and shares some designers with the C64.
So Amiga was made by Atari guys while Atari ST was made by Commodore guys.

>> No.5754441

Ah, James Pond 2, now that was a game.

>> No.5754738

>>5754441
If it was bad then it wouldn't be ported to other computers and consoles.

>> No.5755571

>>5754738
>autism: the post