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/vr/ - Retro Games


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5726070 No.5726070 [Reply] [Original]

Is it pleb to use the improved controls hack for Castlevania?

>> No.5726079

>>5726070
Playing Castlevania is pleb.

>> No.5726081

Hard to say but it didn't make much of a difference in x68k and Adventure Rebirth so probably not

>> No.5726087

>improved

>> No.5726089

>>5726070
Control schemes and mechanics directly related to control are the only thing that can truly age with vidya, so I think it's a reasonable change.

>> No.5726114

So fucking pleb. Castlevania was designed to have those controls if you need air control it's cause you're a fucking shitter and should go play something else.

>> No.5726117

>>5726070
The controls are fucking fine.

>> No.5726119
File: 97 KB, 320x287, winnie the pooh.png [View same] [iqdb] [saucenao] [google]
5726119

>>5726070
Yes, everyone is going to judge the way you play this ancient game alone in your basement while your mom is busy cooking the next batch of tendies.

>> No.5726557

>>5726114
This basically. It's scrub which is worse than pleb. A pleb would just accept that Castlevania is too hard for him.

>> No.5726563

>>5726114
This

>> No.5726947

>>5726070
Honestly, yes. The games were explicitly designed so you COULDN'T correct your jump height after you dedicated yourself to a jump, and so getting hit was more punishing (and to encourage the player to stand in positions where they don't plummet to their death upon being hit). Some games change the rules a bit by letting you turn around while jumping to attack (but not changing your momentum) or giving you control while jumping but keeping the lack of control when being hit, and the level design in those games are made accordingly, but if you do it in one of the games with the classic restrictions like 1 or 3, you're going to make the game much more casual than the devs intended.
Unironically, it'd be less pleb to use save states.

>> No.5726959

>>5726070
>zoomie mode

>> No.5726960

>>5726070
Yes, obviously. It's pleb that you even had to ask.

>> No.5726972

>>5726070
Yes. You're basically playing a different game by altering something that fundamental. It would be better to just use save states if its too hard.

>> No.5727019

while we're add it let's add a hack that removes the flying medusa heads. Maybe also make Igor not shoot fireballs.

>> No.5727036

>>5726972
>It would be better to just use save states if its too hard
Save state abuse turns Castlevania from a tightly designed, fair challenge into a fucking nightmare.
There's really no reason to not just play it the way it was intended.

>> No.5727121

>can't beat this game without using save states
Am I just shit?

>> No.5727125

>>5727121
yes

>> No.5727129

>>5727121
Yes but being shit doesnt mean anything since you can always get better. Just learn the levels and use holy water for bosses

>> No.5727415

I don't think it was designed so delicately so such mod would ruin the challenges.

>> No.5727416

>>5727415
Congrats, you're retarded

>> No.5727614

>>5726070
>Wanting to change a tightly controlled game that got produced to the nines

Yeah. Castlevania is one of very few nearly perfect games. The controls are fine.

>> No.5727617

jesus christ

>> No.5727718

>>5726070
Yeah it's pleb, but if you're not enjoying the game as-is you might as well give it a try. Remember you're playing to have fun, not to impress /vr/. They would never believe you anyway.

I think having to commit to your jumps is a big part of the challenge of the game and you get better at it the more you play. Memorization was a pretty common trick to make older video games last longer.

>> No.5727720

>>5726070
sotniggers should stay away from the classics desu

>> No.5727753

>>5726119
They actually will though, you have no idea how many people there are today’s whose singular accomplishment in life is being above average at a video game. This of course means they will take every opportunity to shit on everyone who isn’t as good as them. FROM was able to sell an entire genre due to this alone.

>> No.5727784

>>5726070
>"improved" controls
Such arrogance. These romhackers have no shame.

>> No.5727797

>>5726070
I would say it makes a pretty big difference. You're basically giving yourself a huge advantage that was never really considered in the original design. You might as well give yourself 8-way whipping or free subweapons at that point.

It's like that speedup hack that exists for castlevania 1 and 2 on game boy. They increased the character movement speed, but didn't change the timers on things like platforms falling out or the enemy speed, so suddenly you just get this huge advantage which you were never meant to have.

This whole thing just smacks of people being too unwilling to learn how a game works, and who just want everything to play the same way. Those people I think are not at all in the right, they don't have any respect for what makes games unique or important in their own right. At the very least, I can't recognize this as a legitimate hack in any sense. Furthermore, I can't approve of anyone who would be so close-minded as to call it "improved".

>> No.5727954

>>5726070
Since Castlevania was designed around those controls, you're basically changing the difficulty from "Hard" to "Easy". The equivalent hack of this for Castlevania 3 is changing the difficulty from "Extreme" to "Normal" since there's still a lot of bullshit platforming that even this patch won't give you an edge with.

Using this ROM hack as your first experience of the game is terrible though.

>> No.5727969

>>5726070
Why would it be pleb to play a mod that makes a crappy game somewhat good?

>> No.5728493
File: 1.01 MB, 1559x1613, 1561033813522.jpg [View same] [iqdb] [saucenao] [google]
5728493

But is it pleb to use the "HELP ME" code in Castlevania 3?

Seriously asking, I got to 6-1 without it and I'm feeling like I might need to use it because this stage is fucking destroying me and it only gets harder from here.

>> No.5728542

>>5728493
>But is it pleb to use the "HELP ME" code in Castlevania 3?
Why do you care what anyone here thinks about the way you play for your own enjoyment?
The answer is yes btw, git gud

>> No.5728550

>>5726947
>hurr durr game devs created and fine tuned perfection that cannot be improved upon
Most of these games were thrown together in a way they thought was ok. The devs later chabged their mades and made the following games diferent because they realized they didny make the best decisions

>> No.5728581
File: 30 KB, 546x546, 1557181066759.jpg [View same] [iqdb] [saucenao] [google]
5728581

>>5726114
Imagine being this serious about shitty retro sidescrollers

>> No.5728607

>>5726070
>Used a turbo controller to beat Igor and Frankenstein's monster
Is my win still legit?

>> No.5728682

>>5728607
Doesn't the game limit your whip hits anyway? I found myself mashing A and never being able to stun Igor and Frankenstein.

>> No.5728694

>>5727784
The hacked doesn't use that wording though

>> No.5728695

>>5728682
Yes, it doesn't stun and the whips are limited. I'm's just that the turbo button made the attacks slightly faster than I could mash and I didn't think I could dodge Igor's fireballs long enough.

>> No.5728707
File: 120 KB, 1076x274, Untitled.png [View same] [iqdb] [saucenao] [google]
5728707

>>5728694

>> No.5728725

>>5726070
Seems like it'd be too easy to cheese the game even more, I wouldn't use it.

>> No.5728728

>>5728707
ah, disregard that, I fuck in my eyeballs

>> No.5729401

>>5728581
>castlevania
>shitty
Pick 1 retard

>> No.5729413

>>5727720
muh sotn boogeyman

>> No.5729416

Yes it's pleb you're basically breaking the physics of the game which the levels were designed around. Strict jumping controls are such a fundamental part of the game. It's like if you doubled mario's jump height in a hack and asked if it was pleb.

>> No.5729424

>>5729401
I'll take both actually.

>> No.5729439

>>5726070
The game was designed to make you commit to a jump. Don't be a faggot.

>> No.5729447

>>5727121
Just use the holy water dude, the holy water is the answer for everything.

>> No.5730254

>>5727121
If you're playing the American versions, no. What /vr/ struggles with is realizing CV 1-3 are artificial difficulty when it comes to the American releases. It's a well-known fact that Japanese developers didn't want kids renting their game and beating it within a single weekend, so they made everything unnecessarily harder. The Japanese versions are the ones to play because they're the real versions in a sense.

>> No.5730574

>>5729447
Except Dracula. For him it's the boomerang.

>> No.5730675

>>5726079
This.

>> No.5730696
File: 489 KB, 1024x736, arthur-gng.png [View same] [iqdb] [saucenao] [google]
5730696

>>5726079
fpbp

GO PLAY GHOSTS N GOBLINS

>> No.5730702

>>5728581
Why even play a retro game if you're just going to mod it to be something else? The only reason to pick up Castlevania is because you're interested in those kinds of gameplay restrictions. There are countless games that don't have a lack of control over the movement and are designed around it so you'll get a better experience than modding Castlevania.

>> No.5730779

>>5730574
Holy water turns the cookie monster into a joke. The boomerang is best used for Dracula, but you should be able to beat him pretty reliably whip only no damage.

>> No.5730785

they're called improved controls for a reason

>> No.5730789

>>5730785
What's the reason?

>> No.5730794

>>5730785
>improved
Funny way of saying degenerated.

>> No.5730798

>>5730789
they aren't shit

>> No.5730804

>>5730798
no, they're good controls. you just think they're shit because you're a shitplayer who can't handle no mid-air movement

>> No.5730808

>>5730804
or it could be that I have sex

>> No.5730814

>>5730808
prove it

>> No.5730826
File: 2.85 MB, 854x480, havesex.webm [View same] [iqdb] [saucenao] [google]
5730826

>>5730814

>> No.5730850

>>5730826
stop being garbage at games

>> No.5731057

>>5730798
You're shit

>> No.5732492

>>5726070
Yes. If you beat the game using this hack, you didn’t beat the game.

>> No.5732506

>>5730779
I've never made it that far. I've gotten to death but haven't beaten him.

>> No.5732639

The fact that Grant has way more control in Draculas Curse tells us that the controls for Trevor & Simon were intentional
This is just as lame as the alternate controls in REmake remastered. It breaks the game

>> No.5732775

>>5730254
There is nothing artificial about the difficulty of castlevania it's a well designed game with nothing unfair

I just beat it the other day on the ps4 collection so I was able to do it with "input delay" ridden emulators so you need to git gud

>> No.5732780

>>5730254
One of the weakest baits I've seen yet. Literally desperate for replies.

>> No.5732805

The first Castlevania is the easiest in the entire Classicvania series. Theres one hallway and two boss fights that are actually difficult but the rest is pretty normal for a NES game

>> No.5732898
File: 18 KB, 460x374, w4unx78ovgq11.jpg [View same] [iqdb] [saucenao] [google]
5732898

>>5730254
>artificial difficulty
you mean video games?

>> No.5732935
File: 54 KB, 512x416, 1558491786943.png [View same] [iqdb] [saucenao] [google]
5732935

>>5726070
Levels in the game were designed around these restrictions. This mod undermines that, and you're effectively playing a completely different game. It might be an entertaining way of exploring what particular challenges become trivial when these restrictions are lifted, but that's about it.

>> No.5732939

>>5730254
I know CV3 was harder for some reason, I didn't know about US changes for 1 and 2 though. What changed for those US releases?

>> No.5733030

>>5728581
>>5729424
>called out on being a shitter so he resorts to calling the game shitty

turbo lel, a story as classic as time itself

>> No.5733148

>>5732805
i find getting to dracula through the clocktower in the next level harder than that hallway, not the first part across the bridge though cause thats easy as shit

>> No.5735025

>>5732506
In 1 or 3?

In 1 you can just stunlock him with holy water in the top right as he spawns and in 3 you can just stun him with holy water. Took me around 25 attempts but I discovered he will always drop down into the middle of the floor so you can trap him there for half his health and once he breaks out he'll move back into the middle of the screen and then to the bottom right and you can trap him there as well. I only had level 1 holy water so you could probably destroy him if you somehow had level 3.

You just need to dodge his scythes for like 10 seconds.

>> No.5736061

I heard they were adding the jap versions to that recent Anniversary Collection release, can't seem to find confirmation whether it's been done though, anybody know? I might pick it up on switch if so.

>> No.5736186

>>5726070
Just play the vanilla game with rewind bound to a left shoulder button. The controls are supposed to be clunky, and that nintendo tape is supposed to take you months of intermittent play to finish. You wouldn't be playing it every day, because you'd often be outside with your friends

>> No.5736189

>>5730826
Are you telling me to have gay anal sex? I can, as much as I want, but I usually prefer to be alone with my vibrator, hobbies.

>> No.5736359

>>5726070
Wouldn't say pleb but the levels of Castlevania are deliberately designed around the controls being somewhat stiff. CV2 on the other hand did not have such good design and would benefit from this kind of hack.

>> No.5736367

>>5726070
Yes, it would be similar to removing the stamina bar and input ques from souls games and calling it an improvement