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/vr/ - Retro Games


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File: 616 KB, 244x156, rad.gif [View same] [iqdb] [saucenao] [google]
5699038 No.5699038 [Reply] [Original]

Without resorting to and hiding behind memes like soul vs soulless, why do you play retro games?

>> No.5699072

Cause they're not a hodge podge of different ideas and genres that try to please everyone bloated with garbage progression systems, unlockables, gambling, story, cinematic elements, endless load times, dlc, etc. like the games the industry shits out. And they actually have good production values and a lot of top talent working on them unlike indie games so you get both good gameplay and good presentation instead of sacrificing the latter to get the former.

>> No.5699089

Good games are still being made, but all the best (to me) genres are dead, thus forcing me to resort to retro games to get my fix. Modern games also never really talk to me anymore, I'm not the target audience.

>> No.5699092
File: 1.56 MB, 480x368, 1561524741288.gif [View same] [iqdb] [saucenao] [google]
5699092

their better

>> No.5699093

>>5699038
politics in new games

>> No.5699102

Because they're different from current games, either in style, content and genre.
I'm not even saying they're objectively better.
They just offer something that you cannot find anymore.
Also nostalgia, of course.

>> No.5699105

>>5699038
Same reason I play any game. I don't really make a distinction when I'm picking out a game, it's just either older or it isn't.

>> No.5699107

>>5699038
I have never enjoyed 3D games.
Last one I remember finishing was Super Monkey Ball 2 in 2003 or something, and I shortly after traded the gamecube for an ounce of weed.

Around this time I had a pentium 2 toaster that could run everything older than PlayStation perfectly and a usb controller and free roms just made more sense for my tastes than $50-$70 games I didn't enjoy.

>> No.5699110

>>5699093
have sex

>> No.5699115

Smaller and easier to get hold of, and they work on my toaster of a machine.

>> No.5699121

plain and simple escapism based on nostalgia

>> No.5699127
File: 2.49 MB, 640x360, fun.gif [View same] [iqdb] [saucenao] [google]
5699127

>>5699038

>> No.5699138

>>5699038
Idk honestly. Over the years i just found myself enjoying them more and more. I do still play new vidya frequently but it's mostly indie games and sometimes something from japan.
I hate AAA shit tho.

>> No.5699145

>>5699110
perform intercourse

>> No.5699148

>>5699138
Also mods. I've spent hundreds of hours playing Doom and Quake because of that.

>> No.5699186

>>5699038
Because like anything else that capitalism gets its grubby mits on, game development went from turning a profit by making best possible product and letting it speak for itself, and devolved into manipulating the market and trying to jew people out of money with the minimum effort. The result is that retro games are simply more fun, because they're designed that way, with the philosophy that a good enough game with adequate marketing will turn a profit. Modern games are designed solely for profit without regards to fun.

>> No.5699227
File: 3.21 MB, 2576x1932, 20190629_060619.jpg [View same] [iqdb] [saucenao] [google]
5699227

games were just better then. notice how a lot of big games coming out rn are just remakes/reboots/remasters. gaming is dead.

that being said, I do prefer to play these games in their original form, even to the point of playing on a crt, admittadly because the nostalgia is comforting for me.

hence why I'm playing pic related; the ads for the remake are driving me insane.

>> No.5699330

>>5699038
I was alive then. I only play (retro) things that I wanted to play when I was a child.

>> No.5699341

Why even come here? It's like asking /sp/ why they like sports or /pol/ why they're interested in politics. Every newfag who comes here makes this thread, it's just a waste seeing this over and over again. Everybody will have a different answer but the fact is if you don't "get it" without asking you don't belong here in the first place. There's no point to these threads other than fodder for shitposters to use against retro games.

>> No.5699346

>>5699341
W O K E
O
K
E

>> No.5699373

>>5699038
They're more fun, they have more focus on gameplay and content instead of graphics and honestly, there was just more variety of genres and greater deviation of gameplay and overall style within single genres.

As an example; back then Resident Evil, Legend of Zelda, Super Metroid, Tomb Raider and Megaman Legends were all the same genre. All action/adventure, but all had different gameplay, controls, camera and etc.
Now Final Fantasy XV, GTAV, MGSV and Horizon are all different genres. Yet they all have the exact same camera controls, nearly the same graphics, very similar controls, all are mission based open world games, I can go on. Their differences exist, but not enough for me to considder them actual different genres.

And yes, I cherry picked the examoles. but I did it to highlight my reasoning. Obviously not all new games are literal clones, but often times they may as well be.

And aside from ports and remakes, you'll never see games like Parapa the rapper, IQ, Sonic Spinball, or a plethora of other actual unique games anymore. Snd no, lame ass, miningame tier indie games and phone games do not count.

>> No.5699380
File: 14 KB, 368x248, Matrix2.jpg [View same] [iqdb] [saucenao] [google]
5699380

>>5699038

>> No.5699424

>>5699038
Source?

>> No.5699442
File: 600 KB, 929x1200, __hinohara_utsuro_and_usui_mishiro_kohaku_no_yume_drawn_by_hikari_niji__d1878519d6a419d24fbfeecabdc975e1.jpg [View same] [iqdb] [saucenao] [google]
5699442

I play retro games when they're good
I play modern games when they're good
I avoid the shit ones, no matter when it was made.

>> No.5699447

>>5699227
"gaming is dead". No

But the remaster is even better

>> No.5699449 [DELETED] 

>>5699110
dilate

>> No.5699454
File: 180 KB, 677x678, 1561078663427.jpg [View same] [iqdb] [saucenao] [google]
5699454

The only modern games I play are X-Com 2, and Dragon Quest 11. I'm in the middle of KH2 but I honestly would rather play a traditional turn based rpg or bloggers anymore.

>> No.5699457

>>5699442
faggot

>> No.5699461

>>5699454
>blobbers
And I apparently can't proofread either.

>> No.5699474
File: 168 KB, 600x600, 53486609_p6_master1200.jpg [View same] [iqdb] [saucenao] [google]
5699474

>>5699457

>> No.5699489

>>5699038
Escapism and memories of metter times when I was happier.

>> No.5699492

I actually play modern games more, but /v/ is a shithole where you can hardly ever discuss anything seriously.

>> No.5699496

>>5699092
ha, horrible English, I think you mean "there better"

>> No.5699530

>>5699038
I just play good games and at some point some dumb kids started calling them "retro"

>> No.5699839

Nostalgia. Sadly, even the games of my childhood dont feel that great anymore, I guess i just dont like videogames all that much.

>> No.5699857

I just think that they are fun

>> No.5699883

I just like playing games in general. I play lots of modern games and I play lots of retro games. I don't care in general if it's modern or retro. I care if it's interesting.

>> No.5699889

I like how they are simple and straight forward. Modern games have too many cutscenes, dialong scenes and other convoluted elements which I feel bog down the experience.

>> No.5699917

>>5699038
Because I like video games, and the best old ones are better than almost every new game. Every artistic medium has its strong and weak eras.

>> No.5699929
File: 8 KB, 256x224, tmziriasc.gif [View same] [iqdb] [saucenao] [google]
5699929

>>5699038
Just to experience an era that's ended. 20 years from now I'll probably be nostalgic for the PS4/Xbox one era as well

>> No.5700040

>>5699038
To see how genres grew

>> No.5700053

>>5699038
There's a lot and is free.

>> No.5700073

>>5699038
because they are good, for what other reason nigger?

>> No.5700159

>>5699038
Because they are still just as fun now as when they were new.

>> No.5700167

>>5699110
dial8

>> No.5700223

both the hardware and the software seemed to be meant to last forever, as opposed to todays planned obsolescence


also i really like sprite art

>> No.5700232

>>5699038
when i put superC or metroid in my nintendo, i dont have to be online, i dont have to wait for an update, i dont have to buy extra content for them.
i hate the new shit so much

>> No.5700242

>>5699496
they're

>> No.5700265

>>5699038
i don't only play retro games, i play all games. i enjoy video games.

>> No.5700274

>>5699038
"Soul" is only a meme to autistic nerds because they're genetically unable to feel it.

>> No.5700304

They good

>> No.5700368

>>5700274
Autists are capable of feeling nostalgia, and often get attached to random shit for seemingly no good reason besides feeling like it.

>> No.5700398

>>5699072
fpbp

My biggest complaint about modern AAA titles is that, generally speaking, they're very unfocused. It's comparatively rare to see a game built from the ground up to be the best platformer, RPG, or FPS that it can be (stuff like racing games and fighting games seem to be relatively unaffected by this). At the same time, while the mechanics of these games can get cluttered, I also believe that level design has suffered tremendously, at least if we're comparing the best games from both periods. There are exceptions, of course, and certainly some of my all-time favorites are from the past ten years, but those are the trends that I've noticed.

One other area where I think retro games compare favorably is art direction. I can't think of too many AAA titles released recently that didn't mainly feature realistic looking humans (with maybe a few shades of stylization at most) in their main cast. Similarly, a lot of the outlandish scenarios you'd see in the 80s-early 2000s are relegated to indie games nowadays.

tl;dr More focused, more variety, better level design

>> No.5700412

>>5700398
Open world has basically destroyed any concept of level design in gaming.

>> No.5700419

>>5699127
Fuck off

>> No.5700420

>>5700398
I wouldn't call fighting games AAA, the vast majority of them are niche and are made on relatively small budgets. Racing games suffer from the lack of focus too, the most popular series right now is Forza and it's a mix of open world, car collecting and straightforward racing with online social elements and customization. Comparatively the more focused sims are niche and harder to get into, while outside of kart games arcade racers are made by indie developers now. It's hard to imagine discrete genres will even be a thing in AAA games 20-30 years from now.

>> No.5700421

>>5699424
wondering this too

>> No.5700424

>>5699038
Honestly because most people on this site are broken adults and potential pedophiles clinging to the prime time of their lives, when they were young and full of never to be realized potential.
I wish I could kill every single one of you.

>> No.5700426

>>5700398
They were focussed because they had to be. I think there's merit to the idea were limitations force creativity.

>> No.5700427

>>5699038
The music is a product of its time and hardly any modern games are anything like it.

>> No.5700430

I never had a console growing up, only the family PC. I'm still mainly a PC gamer, but now that I'm older with my own disposable income, I want to play all the cool, old console games that I only new feom magazines or friends' houses.

>> No.5700435

>>5700421
Japanese crash commercial

>> No.5700439

The only games I like are RPGs and there are a ton of good old RPGs.

>> No.5700443

>>5700424
>I wish I could kill every single one of you.
We do to.

>> No.5700445

>>5700427
I think Alec Holowka's music has a "modern retro" vibe with how "layered" it is. Pity his music is always attached to shitty games.

>> No.5700450

>>5700435
thanks, this is brilliant
https://www.youtube.com/watch?v=6CzX2JUqDuI

>> No.5700454

>>5700420
You've got a point, fighting games tend not to be big titles on the AAA stage. But they're definitely not small-time indie games either: They still generally maintain a high professional standard and have large enough teams to facilitate playtesting/quality control. Really, fighters and sims might be the last bastions of those AA, mid-budget games that were such a big source of creativity for most of the medium's history. As far as racing games go, I actually had no idea. That's not really a genre that I play, so I guess I was just talking out my ass.

That said, I'm also not convinced that this trend will continue forever. I think that there's merit to a comparison between the vidya and film industries: In my opinion, they're both suffering from this problem where their biggest titles are trying to capture huge audiences by casting super wide nets, in order to make a return on their bloated budgets. But that's proving unsustainable for Hollywood, and we're starting to see a return of more creative films with budgets that are modest yet still large enough to be ambitious (like John Wick and Hereditary, two of my favorites from the past decade). Streaming services are also making it easier for smaller producers to compete, though time will tell if anything similar comes around for video-games.

>>5700426
I also agree with this, though I wouldn't say that it completely explains the trend.

>> No.5700456

>>5699093
Of course, there were no politics in old games

>> No.5700458

>>5700426
It doesn't just have merit it's absolutely true, the tech that's available heavily shapes the design of games. It's a black pill of sorts because it makes you understand that no golden age will return because the reason games were good in the first place is because the natural inclinations of game designers were held at bay by tech, once those limitations are lifted there is no going back.

>> No.5700468

>>5700458
Feels really bad, man.

>> No.5700469

cause
old = good
new = bad

how many times does one have to say this

>> No.5700475

>>5699038
For the same reason I still watch movies or read books made before the last few years. Because they're still good, and still worth experiencing.

>> No.5700487

>>5699038
>>5700450
chad westabro orientals no can resist

>> No.5700493

>>5700412
This is very true. Too many publishers/developers push open worlds on games that would benefit far more from focused linear game design, which means the "open world" just wastes the player's time. Also a ridiculous amount of AAA games are more cutscene than game.

>> No.5700496

>>5700493
And they fill the open world with tons of grinding copy paste quests, because otherwise there would be nothing to do. What used to be a game world connected by a small paths, or just warps, is now a wide open world full of... nothing at all.

>> No.5700532

>>5699038

Was really poor growing up, could only afford a NES with a few games. Used to borrow magazines and read about all these cool games that I could never play. Feels bad man.

I play modern games too but a lot of time it's much more mental energy you have to invest in it.

>> No.5700538

>>5699038
New games are too easy. They hold your hand to the point it's boring; literally walk around to win or follow an arrow to win.

>> No.5700568

Good games, easy to access, little to no money barrier if you're on PC. It's simple really.

>> No.5700763
File: 1.29 MB, 1690x1400, 4C9C5B31-1E3A-490F-8C8D-10DBB398FC76.jpg [View same] [iqdb] [saucenao] [google]
5700763

I love 240p aesthetics and music of the era. Also retro is enjoyable to pick up and play for 30 minutes at a time. I’m too busy for games with a long story arch or infinite achievements.

>> No.5700773
File: 69 KB, 320x240, Final Fantasy VIII (Disc 1).bin.2019_05_28_05_05_52.png [View same] [iqdb] [saucenao] [google]
5700773

>>5699038
reminder of a time when they were still alive

>> No.5700812

>>5699038
Because companies find my tastes to be unprofitable/in the minority and rather make some gay simulator with 24k graphics.

>> No.5700849

>>5700763
It's not just the size of the image, but also the color limitations.

>> No.5700926

>>5700849
Great point

>> No.5700990

>>5700458
>>5700468
there is also breaking new ground and pushing boundaries tends to appeal to the kind of driven visionaries that made the best games. That's where some of that 'soul' comes from.

>> No.5700996
File: 1.43 MB, 1944x1458, 061C6D66-7465-43D7-913D-1FAA28E28930.jpg [View same] [iqdb] [saucenao] [google]
5700996

Like many my retro hobby has also turned into a crt hobby. I have a half dozen consumer sets that I enjoy trying to get the best possible picture out of despite their limitations. For example pic related is a 20” rf-only Mitsubishi from the early 80s.

>> No.5701038

>>5699373

t. Has never looked beyound the front page of Steam.

When I look for a game I'm not thinking "What's a good SNES game to play"? I'm more so looking by genre, as I look on at my backlog of shit that caught my eye at one point or another and play what looks good. That's often a retro game.

>> No.5701124

>>5700450
How can Japanese mascots even compete?

>> No.5701134

>>5699038
For the same reason I watch 1930's movies, I guess. There's a charm to their age. It's not just that either. A lot of the older stuff holds up. I like being able to feel that an old game can stand the test of time.

>> No.5701139

>>5699038
You can see her thigh gap during 1sec there

>> No.5701406

>>5699038
Because emulators are ubiquitous

>> No.5701591

>>5700412
>Open world has basically destroyed any concept of level design in gaming.
Yep.

And any AAA single player game will be open world these days, since you can pad out gameplay time with collectibles and side quests. I enjoy the genre for what it is, a proverbial "sandbox," but gameplay is pretty shallow in most of them.

To answer the OP, I more appreciate the retro design philosophy where the 10-20 hours or whatever you spend on the game (in a game that is 30 min to an hour long) is spent getting good at the game, intimately learning the levels, enemy patterns, and working controls/movement into your muscle memory. It's a rush when it finally clicks and you beat your high score, beat the game, etc.

Modern AAA games can last 30-60 hours, sure, but you can sleepwalk your way through most of them, even at harder difficulties. Modern AAA single player games are built more around exploration, discovery, and narrative. You don't necessarily progress though the game by getting better, but by getting better equipment or becoming more powerful through leveling up. There's exceptions. All I've read/heard about Sekiro is that it's a game where you need to "git gud," and Horizon Zero Dawn had a relatively "deep" combat system compared to most in the genre.

>> No.5701614

>>5699038
A good game's a good game regardless of when it came out. Usually. There's no shortage of anything to play and you could easily step into an older obscure game completely blind

>> No.5701939
File: 191 KB, 649x707, 1550223004128.jpg [View same] [iqdb] [saucenao] [google]
5701939

Because I like arcade games, and modern games are not arcade nor do they have that serious difficulty that makes beating it feel like mastering a craft.

>> No.5701964

my computers too shit for anything new

>> No.5701968

>>5699038
Because I can play them while the internet's down. Fuck always-online DRM.

>> No.5701970

>>5700456
Name some pre y2k games with politics in them.

>> No.5702126

>>5699038
Because just because they are old doesn't mean they cannot be good.

>> No.5702426

>>5699107
GameCube for a zip is a horrible deal, that’s like heroin addict-tier

>> No.5702674

Score.

I like getting a numerical score and I like having a ranking system that rewards all aspects play rather than just rushing to the end as in speedrun. Of course, not all retro action games have this, and there are plenty of modern games that do satisfy this (Platinum), but that's why I play retro the most. I can't think of any action game that wouldn't benefit from a scoring system.

>> No.5702734

>>5699038
The amount of censorship that’s taking place with modern consoles like Xbox One and PS4 are the reason why I’m getting back to playing old school games from the Dreamcast, PS1 and fat XBOX.

I might just get back to playing old PC games because of it.

>> No.5702765
File: 246 KB, 958x1514, america daitouryou senkyo.jpg [View same] [iqdb] [saucenao] [google]
5702765

>>5701970

>> No.5702773

>>5701970
Socks the cat
Age of empires

>> No.5702920

>>5702426
Re-read the part where I was deeply disappointed by the ngc

>> No.5702949
File: 108 KB, 383x364, 1559942126448.png [View same] [iqdb] [saucenao] [google]
5702949

>>5699038
some of them are good
I like playing good games

>> No.5702960

>>5702765
I was amazed this even exists. Then I remembered this is from a country with super detailed train games so it stopped surprising me.

>> No.5702971

Having thousands of games at your fingertips and being able to load up and go through them as you like is better than installing/downloading 10 gigabytes every time you want to play is one reason. I've tried to like modern games but they just feel irrelevant to me.

When people reach a certain age, they also slow down from watching new movies or listening to new music and will almost never consider them one of their favorites. So yeah, there is likely a bit of that bias to it as well, not anything like the extent that zoomers ignore retro though.

>> No.5703050

I like retro games because they're easy to learn and hard to master. The story, if there is one, isn't bogged down by long cutscenes. There's not a lot of handholding in retro games either. That's why I play them. Unironically one of my favorite modern games is Fortnite. I can turn it on, be in a game within two minutes, play a few matches, turn it off.

>> No.5703067

>>5699038

There are a lot of games I never played when I was a young, so why not play them now even if it's via emulation?

>> No.5703071
File: 17 KB, 256x220, cyan3.png [View same] [iqdb] [saucenao] [google]
5703071

>>5703050
>The story, if there is one, isn't bogged down by long cutscenes.
It also forced a degree of brevity. Imagine this scene from FF6 made today, and all the lines of fully voice acted dialogue they'd have.

>> No.5703130

>>5703071
The other side of that is that even the most intelligent adult material has middle school level writing.
I shouldn't find more compelling stories in Pixar movies than games developed for grown men.

At least when final fantasy was on snes, video games were still considered kid's toys, there was some excuse for YA novel tier writing

>> No.5703134

>>5703130
that's because you missed the opportunity of learning second language through infantile jrpgs
even the shittiest story sounds more compelling when your brain is working in another language

>> No.5703197

>>5699038
Because AAA releases back then weren't just pretentious walking simulators with the same camera angles, boring UIs and annoying radio-buddies. Oh and there wasn't a leftist agenda being pushed in every big western release.

>> No.5703234

fun

>> No.5703246

>>5700242
get out

>> No.5703254

>>5703134
I learned english that way, still doesn't make those "games" any better tho

>> No.5703265

>>5699038
They were made by male nerds who love games for male nerds who love games. Not by leftist cucks who love corporate cock for trannies and tumblrinas who love to read their own blogs. I'm not even a huge retro gamer, I just find myself playing them more and more lately because you just can't escape the male-hate and leftist propaganda in new releases.

>> No.5703290
File: 836 KB, 1920x1080, 1516915698032.jpg [View same] [iqdb] [saucenao] [google]
5703290

I like them more.
I like how fucking wacky some of the RPGS can get. I like the 16-bit graphics for SNES games more. I like that games don't tell me I have to pay again to get the full game.

>> No.5703306

>>5703290
Download doom shareware faggot

>> No.5703379
File: 10 KB, 241x227, 1398153593548.jpg [View same] [iqdb] [saucenao] [google]
5703379

>>5703306
Make me.

>> No.5703563

>>5700456
'politics in games' is code for representation of minorities.

>> No.5703569

>>5701970
Any Cyberpunk game. Shadowrun, Snatcher, whatever else

>> No.5703575

>>5703563
Life is Strange 1 was minority representation done right.
Then Life is Strange 2 just turned into a parody of leftist preaching. ORANGE MAN BAD

>> No.5703605

Gaming today is just awful. DLC, MicroTransaction and loot boxes are absolute cancer. Game Devs are more interested in how they are going to milk money out of you and showing off their wokeness than actually making great games with solid gameplay.

Like most technology, the golden age is great, then the industry grows and the money starts rolling in and corporate greed takes over and ruins it. You can witness this currently with Streaming services.

>> No.5703625

>>5699038
They're short, sweet, simple, and generally have good production values. It's easier to pirate older games. Some of the /vr/-era stuff I play regularly has nostalgia value, even if most of it doesn't.
There's game genres and visual styles that are all but dead now. If it still exists in indie form, the result is often not as polished as it should be.
I don't really spend that much time playing games, so when I do, I want something that gets right to the action, and /vr/-era games largely do that.

>> No.5703874

>>5699038
Aesthetics. Simplicity. Little bit of nostalgia. Certain series (Mega Man X, Quake, Castlevania) or genres just haven't been made quite the same way since the 90s/early 2000s, and I need something to satiate that hunger. In general though, I don't discriminate based on age, and like to explore all a medium can offer.

>> No.5703965

>>5699093
only fags like (You) care so much about this
>dilate
why do you guys spend so much time thinking about trans pussy dude

>> No.5704140

>>5699110
have fun

>> No.5704202

>>5703965
yes goyim allow the children to become corrupted by our agenda


merchant.gif

>> No.5704225

>>5699038
The user experiences are streamlined to the point that you cannot do anything except what developer intends, ever. Everything has to be "balanced" because, who the fuck know. It is hard to fuck yourself up, but it take away the unique feeling of game.

I find that finding a "broken combination" in the old games is a unique experience that cannot be replicated.

>> No.5704584

>>5699530
>I just play good games and at some point some dumb kids started calling them "retro"
this

>> No.5704601

>>5700469
more like
good=good
bad=bad
that's because gamers play old games

>> No.5704602

>>5700458
this is also true for movies

>> No.5704623

>>5704601
Wrong, most of you don't give a fair chance even to indie games that try to imitate old design. You know it to be true, shitposter.

>> No.5704639

>>5699038
I play everything, be old or new, it doesn't matter

>> No.5704646

>>5699341
Heres a different question from a different newfag then, whats the point of this board when you could just discuss old games on /v/,/vg/, and /vp/

>> No.5704647

>>5699442
The objectively correct answer

>> No.5704667

>>5704646
I'd rather become a tranny and die of estrogen poisoning than browse /vg/

>> No.5704680

>>5704646
what's thje point of any board on this website when you could literally post anything on /b/ anyway, you niggerfag?

>> No.5704691

>>5699038
I have no money and they're free..and my PC is a shitty vista laptop, so it's not like I can just pirate modern games. If I had cash flow I'd have a PS4 and wouldn't need to come here to hope to find new things I can pirate. I was generally done with the generation of games once the new one came out and I had a large enough library to not need to hook up old systems. My NES and SNES have not seen the light of day in like 5 years.

>> No.5704886

>>5704623
>seething hipster detected

>> No.5704947

>>5703575
Life is strange 2 is such a shitpost its like a fucking parody
Premium lines like
>I should call ice on you
>your the reason we need to build that wall
>everything is political

>> No.5704951

>>5704646
What's the point of any board where you can post on any of your favorite cool friendly wacky subreddit of your choosing

>> No.5705042

>>5699038
Because I never have to pay $100 for 50 'magic orb dust' and then spend 10 orb dust per spin on a loot crate for a 2% chance to get the item/character/cosmetic I want every few weeks. I just play the game, and unlock them.

>> No.5705057

Modern games are too bloated in general. Needlessly long, crammed with unnecessary systems and sub-systems, plagued by hour-long tutorials, installment periods, separate DLC packs and online requirements. Lack of local co-op/multi-player. Tendency to be rushed out incomplete. There's a myriad reasons for an adult to not be interested in modern AAA games.

>> No.5705073

>>5705057
10s of GB for something no more complex than what used to fit on a DVD. It takes my shitty internet days to download a single game. Going back to older games was just easier.

>> No.5705087

>>5699038
I find them genuinely more enjoyable, namely that I enjoy the NES Castlevania trilogy, as well as the original Bionic Commando. You just DON'T get that kind of stuff nowadays.

>> No.5705232

>>5699038
I enjoy some newer games, but theres so many older ones that have been reviewed to death by other people that I know what to try, what to avoid and whether i should buy it physically or just emulate it. Its like the ultimate back catalogue.

>> No.5705240

>>5699038
I'm 52, and these are the games I play
They aren't retro to me

>> No.5705310

>>5703130
I wouldn't say so. Looking at games like FFVI, I would put it on the level of a decent fantasy novel. I'm not gonna say that it competes with Tolkien or anything, but the characters are fairly compelling and the world oozes atmosphere (bearing in-mind that it was made before steampunk became so overdone). I'd certainly put it above some bog-standard YA novel.

I'll also add that, by and large, the longer scripts and fully voiced cutscenes didn't exactly raise the average level of writing. And retro games tended to take better advantage of their medium to at least give the player an experience that couldn't be replicated by a film or a book. Most games I can think of nowadays that are praised for their storytelling just wind up being mediocre movies that let you manually take the protagonist from one scene to the next.

>> No.5705338

>>5705310
It also relied more on evocation rather demonstration. Like the example earlier of Cyan on the mountaintop, it's basically a still frame, and there's three lines of dialogue, but the composition of the image, the misty forest below, all what came before it...Modern video game directors would struggle to come up with something like that.

>> No.5705353

I'm tired of micro-transactions, day-1 DLC, always online bullshit DRM, developers pandering to SJWs and PC culture, every game needing to have some kind of message or agenda, movie games, shitty gameplay, etc. There's still good games coming out, but not many.

By playing retro games I can avoid pretty much all of it.

>> No.5705445

Aesthetics, sound and visuals, and I just find the 16bit console hardware and the limitations more interesting. And because each machine has its own quirks a SNES game looks and sounds like a SNES game, and a Mega Drive game looks and sounds like a Mega Drive game.

Also I can download a rom pack, and play them on my shit-tier laptop.

Oh, and fuck loading screens.

>> No.5705451

>all these people listing having a shit computer as the reason
So it's true after all, a good chunk of /vr/ is just late millennials/zoomers who are too poor to afford a modern console or computer so they can only play /vr/ games. It's no wonder the games that are discussed the most are very modern style shit. Sad.

>> No.5705461

>>5705451
A shit computer and a computer too shit for games are two different things. My computer is more than good enough for everything besides games, where it has a cut-off at about 2010. And from what I've seen of games made since then they're not so good that it's worth spending money just to play them.

>> No.5705512

>>5699038
I play them because of family members. I wouldnt have ever gotten to enjoy deus ex, the original fallout games and jagged alliance 2 without my uncle compiling a list of pc games thatd work on my shitty desktop, but were also good. He divorced my aunt, but i see him on occasions. Im not 21 and i would rather play old games than any of the shit that comes out now.

>> No.5705806

>>5705310
One of my favorite anon quotes:
>Knowledgable writers write historical novels, Creative writers write scifi. Writers of little knowledge and little creativity write Fantasy

Which is to say that even Tolkien is YA tier compared to Mark Twain or Herman Melville.

But yes, voice acting stuff that's juvenile in the first place makes it turbo cringe.

>> No.5705820

>>5699038
I didn't have a lot of games as a kid, and as an adult I've been trying to catch up on beloved and iconic titles that I missed out on when they were new. Out of love for gaming as a whole, I guess? Wanting to experience things that so many people who share my hobby consider to be landmark titles is what drives me

>> No.5705860

Nostalgia:
>Still liking ALTTP despite objectively it not having much newer clones do.

If it ain't broke, don't fix it:
>Sometimes you want a quick side scrolling platformer. Mario still does that.

Good stories
>Chrono Trigger, FFT

Mechanics are actually better than newer versions and/or the art is:
>Diablo One

>> No.5705902
File: 39 KB, 280x239, beyond.png [View same] [iqdb] [saucenao] [google]
5705902

>>5705338
My favorite "little spoken but much said" moment.

>> No.5705921
File: 64 KB, 777x544, 1553368608686.jpg [View same] [iqdb] [saucenao] [google]
5705921

>why retro
Because they're better. Video games have reached their peak and will now just devolve into low quality mobileshit. Sincerely someone who grew up playing call of duty.

>> No.5705971

>>5705806
What exactly is that quote based on? Tolkien was extremely knowledgeable (he was an Oxford professor who drew from a huge variety of literary sources) as well as highly creative (he made a world complete with its own history and languages). Plus, some of the seminal works which even the stuffiest of academics consider proper literature are fantasy in all but name. A fair few of the great epics, for instance, contain *many* of the genre's conventions. It also ignores the fact that there could be some other quality that a writer could possess that would allow them to write a good story.

I will agree that most fantasy is bargain bin trash, but that's true of every genre. Hell, I'd bet anything that there were countless trashy epics and tragedies written that just didn't stand the test of time.

>>5705445
>And because each machine has its own quirks a SNES game looks and sounds like a SNES game, and a Mega Drive game looks and sounds like a Mega Drive game.
This is a subjective point, but I definitely agree. There's just something so lame about the two main competitors providing such extremely similar products (and really, PC is generally the same as well, just prettier looking).

>> No.5705981

>>5705451
I have a good computer for games.
I re-played Dark Souls and then bought Dark Souls III which I have barely played. I have a few games on my wishlist but even when they go on sale I don't find myself getting the urge to play them.

But usually I just play retro games because they're quicker and easier to pick up and let go. In some cases that's due to familiarity and I don't feel like learning a new game. But in many cases it's just the design.

I've been playing Master of Magic. You fire up Dosbox. The game starts. You click "new game," create your wizard, and then you start playing. No story bullshit, no cutscenes, no poz, you just dive right into the gameplay.

Many retro games are like that.

>> No.5705994

>>5705451
>pretending this wasn't common knowledge

>> No.5706025

>>5705971
You're mistaking world-building for storytelling.

And I think you'd also like the 3-volume recent translations of Ramayana and Bhagavata Purana by Bibek Debroy. Amazing stuff.
I like Tolkien for those reasons as well, but Joseph Campbell's reduction of all mythological lit was apt, also see Vonnegut's reduction of lit into line graphs.

At any rate, I said I like ffvi. Don't get rustled by lit critique

>> No.5706053

They are usually easy to pirate, and they tend to come in small filesizes, so you can have a lot of them.

>> No.5706126

>>5699038
Older games were full of heart, new games are heartless

>> No.5706459

>>5705971
>What exactly is that quote based on?
Personal biases.

>> No.5706624

>>5699038

I never stopped playing these since the late 80's. To me its not retro but an ongoing thing.

>> No.5706652

>>5706459
SEETHING

>> No.5706658

>>5699038
A lot of newer games have a long start to really get going to them. Take Horizon Zero Dawn. The game has like a 2 hour intro but once you get past that you have more freedom. That intro sometimes can be daunting because I'm not sure if I even want to dig my teeth in that long and if I stop mid way through I feel like I need to start over.

With retro, it's hit start and go. Obviously with certain rpgs it's not but most of the time it's just a quick pick up and play session and it feels great to just not have to care about a huge story etc.

>> No.5706667

>>5706652
Come on, drop the maymay snorting, making sweeping generalizations and then acting like they universally apply is not something you want to do. Even as anon you just look retarded.

>> No.5706901

>>5699038
Because just because they're old it doesn't make them bad. Plus, I like to be "well-read" when discussing games, so classics are a must-play.

It's also interesting to see how game design has evolved over the years, and certain things are either assumed of the player or not assumed of the player.

>> No.5706956

I’m not the target audience for high budget games anymore. The last time I was, was the retro eras when big budget games were still being marketed towards their actual fanbasss instead of copping out for mass appeal, slapping in genres and mechanics that don’t belong, DLC and lootboxes, barely functional day1 releases that take months to patch together, and many modern sequels show that the leads in charge had no fucking idea what made the originals so special and why people love those games.

>> No.5706964

I don't. I just come here to shit post.

>> No.5707030

Until 2005 they used to make really weird games, taking so many risks by today's standar. Today you can encapsulate almost any game with a few tags, but there are so many games prior to 2005 that even if you find a way to categorize them you can never imagine how that game would exactly play out. For good or bad, every old game feels unique.
Nowadays games feel like just a reskinned version of a game that came months before but, maybe, with better lighting, more polygons, bigger textures, all shallow things, all with the same gameplay, sharing the same ideas, the same plot points, the same scripting, the same big producers, the same "cinematic" feel, that fucking retarded blur and lens flares, and of course, all the dlcs, because now you can't play a full game if you don't pay every few steps. Is really tiresome and fake, only light shows to numb the mind and empty pockets.

>> No.5707115

I play retrogames because beeing born in 1986 and having only a nes untill 1994 whats called retro today where my childhood. Got a 486 pc in 94 played jazz jack rabbit and doom on it. Then got a snes. I mean whats called retro today was my reality back Then. I didnt sell my games either so still have those games. I still have my win xp 2003 pc to hooked up. Maybe i have a Hard time to ler go of The past. But i rather fire up bucky OH hare on nes than newer games to be honest. Excuse my english im from sweden

>> No.5707668
File: 43 KB, 150x150, megalad.jpg [View same] [iqdb] [saucenao] [google]
5707668

>>5699038
>a lot of them still hold up
>run well and responsive
>poorfag that can't afford new consoles
>comfy

>> No.5708263

>>5706025
Ramayana is actually the next fictional work that I aim to tackle, followed the Mahabharata. Of course, those seem like such daunting tasks that I'm almost hesitant to even think about what I'm going to read after that, but it might as well be another massive Indian work.

As far as world-building versus storytelling, while I recognize that those are distinct skills, I also would say that they both require creativity. One could say that the mark of a good fantasy writer is their ability to channel those creative juices and vast knowledge into crafting a believable world, even if the stories themselves tend to fall into similar patterns. My point regarding the quote is that it's unreasonable to consider one genre inferior just because it tends to focus on something that most others generally don't need to bother with.

I'll also point out that, for as thoroughly as the central elements of the monomyth have been explained, it still seems like most of the people who attempt it manage to screw the pooch in some way.

>>5706658
Man, I can't believe I forgot to mention this in my initial post. One thing I definitely miss is the ability to pop in a game, turn my console on, and play my fucking video game, even if I'm starting a new file. Even RPGs of past eras would typically hand you control quicker than most games do now.

>> No.5708332

>>5699038
I find the technology and limitations interesting to spot and analyze in playing the games, and mastering a typically tight series of mechanics sates my autism. Even when I play modern games, I seek ones that have textbooks of information and fun movement mechanics that feels like mastering a craft. The physical playing of the game needs to be fun and retro games had that shit on lock down. Blood especially I'd point out as a great example with bunnyhop strafing then crouching while spinning your mouse 170 degrees and landing a clean double-barreled blast.

>> No.5708338

>>5700412
I enjoyed breath of the wild, but my biggest complaint is that the dungeons were too few and too short. The series had been about dungeons and puzzles up until then, but now they seem to have just fallen on open world to pad it and put in dungeons because they had to. So yeah, I see your point about abandoning level design

>> No.5708350

>>5699038
I play exclusively 2D games. 3D games make me want to vomit.

>> No.5708672

>>5708338
It being about puzzles was smothering the series to death, I'm glad they pretty much divorced them from the actual game so the devs could heard loud and clear "nobody likes the shitty puzzle parts".

>> No.5708843

>>5708672
Too bad that they kept the puzzles and scrapped the proper level design that there used to be between them.

>> No.5708903

People have said a lot about other aspects (which I agree with), but I want to add that I consider the 16bit era to be the artistic high point of video games. I don't mean that is the "are games art?" sense, but that the visuals and music were the most artistic that gaming ever got.