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/vr/ - Retro Games


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File: 98 KB, 640x480, 636244-might-and-magic-vi-the-mandate-of-heaven-windows-screenshot.jpg [View same] [iqdb] [saucenao] [google]
5688830 No.5688830 [Reply] [Original]

I see a lot of love for HOMM3
What about MM 6/7/8
Mandate of Heaven
For Blood and Honor
Day of the Destroyer

These are 100% my goto comfy games. I wish they never stopped making them. Same engine, same graphics, same gameplay.

>> No.5688841

>>5688830
Those prerendered characters are like Donkey Kong on SNES. Very ugly and you're stupid for liking it. Only these games were years later so they have less of an excuse for being so ugly.

>> No.5688849

>>5688841
>Very ugly
I know, isn't it great?

>> No.5689007

>>5688830
MM6 is in my top ten. Terrific gameplay, dungeon design, combat, magic and music.

>> No.5689016

>>5688841
>not liking prerendered kino
Pleb

>> No.5689019

>>5688830
I like 6-8.
I HATE the artstyle. It's plasticky, cluttered and all over the place. The UI is just ugly. I guess this was the general problem with 3DO games. Call me a pleb.

>> No.5689020

>>5689019
As you wish, pleb

>> No.5689031

>>5688830
I love IV and V, but never really got into VI - VIII. I think I should give them another try.

>> No.5689054

>>5688830
3-5 are the golden age of the series, imo. 6-8 are pretty good too, although story-wise I think 7 should've been the end of it.

>> No.5689058

I am addicted to highly illegal nigger weed

>> No.5689073

>>5689019
It's charming but I think it says something about how good the games are despite the ugly graphics

>> No.5689081 [DELETED] 

>>5689054
>story-wise
The story is not a big part of why I like these games, I just like the exploration and mechanics, the story in these games is goofy [SPOILER]with throwaway sci-fi endings[/SPOILER].
I still like the nerdy medieval fantasy cheese though.

>> No.5689082

>>5689054
>story-wise
The story is not a big part of why I like these games, I just like the exploration and mechanics, the story in these games is goofy with throwaway sci-fi endings.
I still like the nerdy medieval fantasy cheese though.

>> No.5689657

>>5688830
>Massacres 500 black people
Yep, this truly is the game for a patrician.

>> No.5689667

>>5689657
Is Jon Van Caneghem a racist?

>> No.5689674

>>5689667
I feel like they accidentally made the sprites without realizing they were going to copypaste like 10000 of them all over a map and make them the only enemy. Makes it *kinda* weird for some of the enemies.

>> No.5689682

>>5689082
Yeah, that's fair. I'm a bit of an autist when it comes to storylines... I prefer new IPs or at least completely unrelated stories to endless sequels, especially when the narrative has been nicely resolved. You're right though -- in games a solid formula is more important.

>> No.5689689

>>5689682
>I prefer new IPs
Can you imagine if NWC had made games with this same format set in a sci-fi/dystopian/cyberpunk setting. I would have loved that.

>> No.5689710

MM6 is one UGLY game, but it's charming as a motherfucker, the music is gorgeous, and the amount of content is nuts.

>> No.5689726

>>5689689
That would've been awesome. I'm imagining something low fantasy+steampunk -- like a first-person Arcanum -- but futuristic would've worked too (especially dystopian, where the technology exists but isn't easy to come by).

>> No.5689759

>>5688830
I just found out that someone is attempting to clone these games in ZDoom which is awesome.
https://forum.zdoom.org/viewtopic.php?f=19&t=61221

https://www.youtube.com/watch?v=Lv66_KxV1PU

Could be great for someone attempting to make a spiritual successor to 6/7/8

>> No.5689817

>>5689082
>I still like the nerdy medieval fantasy cheese though.
AHHHhhh Yiiissss

>> No.5689845

>>5689817
GREETINGS AND SALUTATIONS

>> No.5690078

>>5688830
I totally agree OP, I'll bring up those games whenever possible, a surprising number of self professed RPG fanatics have never heard of them and I like to spread awareness. I think MM6 is the best game overall but MM7 is more replayable with different combinations of parties and alignments.
I'm just finishing up a melee-heavy MM7 light run, K/K/R/C. The combat, exploration and levelling up is just amazingly satisfying. The cheesy story is simply an excuse to partake in those activities

>> No.5691470

>>5690078
I'm playing through MM7 2

>> No.5691547
File: 44 KB, 256x303, MightAndMagic6Box.jpg [View same] [iqdb] [saucenao] [google]
5691547

Recently playing MM6 i did notice there is not a single black or any non white looking portrait option for playable characters. There were various ethnicities and also some non human looking ones for portraits of npcs throughout the game though.

I dont think they were being racist per se but the pc gaming space, especially western rpg genre probably seemed so white at that time, the thought of race or attempt at so called inclusion probably didnt occur to the devs at all.

Or was it a conscious decision, to portray a fantasy world of a european basis?

MM6 came out in 1998, i think other PC games around then probably had options for various ethnicities where character customization was available. Like baldurs gate.

Was new world computing racis? Ignorint? Prejudised?

Or were they just a bunch of people who were white as fuck, who just created a game that seemed most natural to them?


Were there non white portraits for other games in the series? Ive only played 6 and some 7. In 7 i think there were some darker or swarthier pc portraits

>> No.5691554

>>5691547
>portray a fantasy world of a european basis
I think this is it

>> No.5691597

>>5691547
two of the male options in 6 were vaguely oriental/azn

>> No.5691606
File: 435 KB, 640x480, might-and-magic-7-for-blood-and-honor-12.png [View same] [iqdb] [saucenao] [google]
5691606

>>5691547
MM7 had people of color
See pic related

>> No.5691628
File: 427 KB, 1024x768, 36_control_center.jpg [View same] [iqdb] [saucenao] [google]
5691628

Has anybody been able to clear the control center in MM6?

I did bare minimum to grab all blaster rifles and gtfo, which still took endless lloyd beaconing to heal.

Maybe a minmaxed party can wipe out those robot enemies that eradicate you and are tanky as fuck?
Speaking of which is there a good guide for most overpowered party possible and how to distribute skills

>> No.5691635

>>5691628
Just edit your save?...

>> No.5691641

>>5691635

I guess..

But i wanna kill those robots fair and square

>> No.5691651
File: 28 KB, 320x200, might-and-magic-world-of-xeen_13.png [View same] [iqdb] [saucenao] [google]
5691651

>Try to play world of xeen
>Move one square
>Make a single turn
>Instantly become disoriented as to which direction im facing, where i am, cant tell for shit
>There is no auto map to help with any of this

Same goes for older wizardry games, etc first person rpgs that you move one square at a time

How do you achieve the spatial awareness to play these games

>> No.5691654

>>5691651
yeah this is why I like 6/7/8, I can't stand grid based dungeon crawlers

>> No.5691719

>>5691651
but you do have an automap and a compass

>> No.5691726
File: 544 KB, 1024x640, wox.png [View same] [iqdb] [saucenao] [google]
5691726

>>5691651
Oh sweet summer child...

One of your characters needs to learn the 'cartographer' skill (sorcerors start with it). Then the panel that says 'might and magic' turns into an automap, with the party as a red arrow so orientation is easy.

Such games are called 'blobbers'. Almost all such games possess an automap or compass, but even without those there are navigable landmarkers/patterns if you have a functional short term memeroy. Super-oldfags used to make their own maps on grid paper, it was part of the fun.

>> No.5691732

>>5691726

Oh wow. Thanks

>> No.5691734

>>5691654
That's a shame, you're missing out on some excellent games.

>> No.5691780
File: 44 KB, 695x463, squeeze.jpg [View same] [iqdb] [saucenao] [google]
5691780

>>5691651
That's why old wizardry is cool though, if you don't make a map or take really good mental track of where you're going you're going to die horribly. It's like spelunking, except you can reload your save instead of getting wedged upside down in a foot tall hole until your heart gives out from all the blood that's been pooling up in your head over three days.

>> No.5691862

>>5691547
>Or were they just a bunch of people who were white as fuck, who just created a game that seemed most natural to them?
I think this is the case. Also PC gaming was very niche, and 'nerdy' MnM was even more niche than that

>> No.5691867

>>5691606
foooookin greennergs!!

>> No.5691875

Why do old western (particularly PC) games look so fucking ugly? Old Japanese games certainly look dated, but they tend to have an art style that still makes them look appealing even today.

>> No.5691887
File: 22 KB, 320x240, KF3_Shot_002.jpg [View same] [iqdb] [saucenao] [google]
5691887

>>5691875
this is what a japanese game from the same genre looked like at the time

>> No.5691936

>>5691887
Looks better than this >>5691606

>> No.5691939

>>5691936
MM6/7/8 are definitive proof that good graphics != good gameplay

>> No.5691947

>>5691875
because
a - you are cherry-picking
b - devs give their target audience what it needs. pretty pictures for weebs, real gameplay genocide of black people in traditional african attire for MnM 6 fans

>> No.5691956

>>5691947
Don't you think the "video" (seeing) aspect of video games is important though? I would never argue that good graphics makes a game good, but I expect games to look appealing to me, to have an art style that I enjoy looking at. I don't want to look at something ugly.

>> No.5691969

>>5691956
Maybe they just cared more about making a game and graphics just came secondary

>> No.5691975

>>5691887
Also runs like ass.
MM3 has a lot of good qualities to it, combat is not the strongest suit of the game tho unlike those games, even if they do run like ass.

>> No.5692000

>>5688841
Look at the character portraits, man. It's the best graphics you've ever seen in your life. MM6 is a mystery and a marvel. The thing just clicks together visually in this impeccable and unique way.

>> No.5692003
File: 87 KB, 640x480, might-and-magic-vii-for-blood-and-honor-image169947.jpg [View same] [iqdb] [saucenao] [google]
5692003

are you niggas serious?
mm6 is pretty ugly but the art and spritework in mm7 is fucking amazing

>> No.5692015

>>5692003
My opinion is the opposite. I fucking love the visual collage style of VI, while VII is just ordinary nineties stuff.

>> No.5692032

>>5692015
I really like mm6 style too,but I can see why people would call it ugly,tbf all Might and Magic games look incredible to me

>> No.5692064

>>5692015
Yeah with all the photographs of people that looked like they just got back from a renaissance fair

>> No.5692068

>>5688830
>Irish headbanger that isn't impressed by your favorite metal album
>Javier from the cover of your mother's last romance novel
>The middle-aged waitress with rosacea that took your order at Wafflehouse last night
>Steve the lead singer of your local Journey cover band

>> No.5692093

>>5688830
Why are you attacking great members of our society ?

>> No.5692101

>>5688830
>Sarah Goldberg hits Cannibal for 9 damage

>> No.5692104

>>5692068
LMAO

>> No.5692281

>>5691628
I clear it on every playthrough, but it does take time.

Most OP party I have tried so far was 3 sorcerers and 1 cleric. Get shadow magic, level it up and spam shrapnels. Nothing will stand in your way.

>> No.5692295
File: 2.19 MB, 1920x1080, mm7cimpletion.png [View same] [iqdb] [saucenao] [google]
5692295

From last month

>> No.5692306

>>5691547
there aren't any blue eyed blond portrait for baldur's gate, i feel misrepresented
who gives a shit

>> No.5692371
File: 104 KB, 640x480, mm72.jpg [View same] [iqdb] [saucenao] [google]
5692371

I still have this pic from the late 90s when I finished it for the first time

>> No.5692419

>>5692371
this makes me happy

>> No.5692430

>>5692419
This was also kinda pre-internet, so the ONE OTHER KID I knew who was playing at school and I exchanged tips and good loot locations

>> No.5692450

>>5688830
Nazi game?

>> No.5692478

>>5691547
They didn't have any black people around the office for photo reference ;)

>> No.5692512

>>5691936
You've gotta be kidding. Incipient 3D graphics were the worst ever. Games that used sprites for detail in that era looked way better.

>> No.5692517

I love MM6. Best RPG of 1998.

>> No.5692550

>>5691734
Getting into grid based dungeon crawlers after MM6-8 and Wizardry 8.

Is it worth it playing world of xeen and do you have any other recommendation?

>> No.5692602

>intro done in a style that's unlike anything else in the game which looks like as if it was made for a completely different game and they just changed the dialogue
>polygon environment
>pre-rendered sprites for characters
>photoshopped/painted images for objects
>real life character portraits that are either the devs or hired sex workers
>real life stills for NPCs that look like someone just typed in random shit into Google and shopped some stuff onto them
>rendered and semi-animated stills for shops and house interiors with the occasional digitized character on them
>sudden live action fmv
>you're in a high tech computer room, a huge black screen, the legendary Oracle, comes down and shows you a swirling image of stars and... just kidding, here's some cozy living room with a cheap golden souvenir hanging above a burning bowl because fuck you
>that awesome but completely out of place track during character creation that sounds like they took the arena music as placeholder but never bothered to include the actual track

MM6 is a visual mess where nothing fits together to the point where it forms a kind of coherency on its own.

>>5691547
On the other hand, a surprising amount of enemies were black.
Cutpurses, assassins, pickpockets, cannibals, brute warriors, insane fanatics...

>> No.5692620
File: 58 KB, 138x201, CutpurseMM6.png [View same] [iqdb] [saucenao] [google]
5692620

>>5692602
The cutpurses were funny, basically just a middle eastern woman. Clearing them all out of Mist is satisfying.

>> No.5692654

>>5692000
this guy gets it

>> No.5692691

if i want to start my adventure with M&M which one should i pick?

>> No.5692704

>>5692691
I like 6 but I'm biased towards the 6/7/8 engine and experience. I would start with 6 and then play 7 and 8 if you like it and want more.

>> No.5692725

>>5692550
yes, world of xeen and isles of terra (mm3) are IMO the high point of the series

>> No.5692913

>>5692550
Absolutely worth it. I would recommend starting with 3 (Isles of Terra) as this based anon recommends >>5692725

Wizardy 6 & 7 are excellent blobbers. I'd also try Eye of the Beholder 2 and Lands of Lore: The Throne of Chaos. Start with those classics, and if you like the formula there will be many more to discover.

You can use this site as a guide
http://www.dungeoncrawlers.org/
The 'Top 100' category is a good ranking of the best of the genre.

>> No.5692927

>>5692550
Oh and if you really like free movment, and there some odd but great hybrids that blend free movment with tactical combat... Stuff like Albion, Betrayal at Krondor, Realms of Arkania series.

>> No.5693264

>>5692927
>Albion
Now there's a strange game

>> No.5693370

>>5692620
more like Indian

>> No.5693372

>>5689759
this could be fun, strife-style
though I doubt it can go beyond that

>> No.5694130

So I've been playing MM6, but after finishing all the missions you get in New Sorpigal I'm kind of stuck and without a clear direction.
I can go to different areas and clear some of dungeons if they are easy enough, but there's no indication of how the main quest is supposed to continue from there.

>> No.5694161
File: 180 KB, 642x503, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5694161

>>5694130

>> No.5694184

>>5694161
Ah. Didn't think of that.

>> No.5694336

God I love might and magic,possibly the greatest rpg series ever

>> No.5694339

>>5693370
Yeah, very odd.

>> No.5694643

>>5691875
they had to generate absurd amounts of assets at a modest budget and they way you did that in the 90s is rendering the sprites instead of drawing them. since 90s cgi was ass you got these results, probably made extra garish by the fact that the people making them were more like technicians than artists.

>> No.5695224
File: 638 KB, 1010x671, mapping.png [View same] [iqdb] [saucenao] [google]
5695224

>>5691651
As other anon's say there is an automap in later M&M games. As for early Wizardry games, you are supposed to make your own map. It's one of the challenges of the game and there are floor tiles designed to disorient you by turning you around and making mapping easier. Check-out this stuff from Wizardry 6 manual.

>> No.5695383

>>5695224
*harder

>> No.5695670

>>5695224
Fuck Verdnas return

FUCK THAT GAME

FUUUUUCKKK

>> No.5695807

>>5692550
Play the gold box games

>> No.5696798

>>5692620
how goofy

>> No.5697220

>>5694161
why do they mix this awesome moody prerendered scene with a bunch of badly lit people they hired from the local bowling alley with costumes on

>> No.5697289

>>5691726
>One of your characters needs to learn the 'cartographer' skill (sorcerors start with it). Then the panel that says 'might and magic' turns into an automap, with the party as a red arrow so orientation is easy.
Incorrect. The Wizard Eye spell is what gives you the automap. Cartographer just enables the creation of the static map that you can pull up at any time.

>> No.5697374
File: 95 KB, 472x316, 1469348022311.png [View same] [iqdb] [saucenao] [google]
5697374

The characters look like cosplaying porn-actors, and that's just the way I like it

>> No.5697468

>>5691628
I clear it every playthrough, either using a hasted blaster fire in real time, abusing no weapon speed cap in base game, or if I use a fan patch, just running up to them and doing skill rank 15-20 shrapnel. But yeah, you either savescum the eradications ever room, or TP to Free Heaven and Lloyd's back in every other fight. It's clearing all of Dragonsand that I can't be arsed with on most playthroughs.

>> No.5697860

I beat the crap out of MM8 and am now working on 7. I always liked the games, sue they look like ass but they're fun to play. All my juicy loot.

>> No.5698792
File: 584 KB, 960x800, word of xeen art.png [View same] [iqdb] [saucenao] [google]
5698792

>> No.5698828

>>5697374
maybe it was a local theater troupe

>> No.5698859

>>5697860
mm8 had a lot of potential, shame it was so small compared to all others.

>> No.5699057

>>5698792
it always amuses me how those characters look cool on still images, but ingame they open their mouth and the voice acting is all ridiculous

>> No.5699172

>>5698859
The thing that struck me on 7-8 was the progression with party. Turning into a litch that was bad ass. and the magic at high levels was just godlike. It is just a lot of gun. Unlike many RPGs you can actually see your party turn into Demigods and lay waste to to everything.

>> No.5699237

>>5692003
never understood why did they simply tint the sprites when using directx instead of using the already available software mode's sprite variations
it's ugly as hell

>> No.5699247

There is no CRPG that would not be drastically improved by having anime art.

>> No.5699254

>>5698792
The full version of the World of Xeen ending is still one of my favorite pixel-things ever:
https://www.youtube.com/watch?v=H2q7mUNRbhE

>> No.5699259
File: 190 KB, 1600x800, shindol-just-made-darkest-dungeon-art.jpg [View same] [iqdb] [saucenao] [google]
5699259

>>5699247
this

>> No.5699490

>>5688830
My dream is that they never stopped making these games. Same 6/7/8 engine, same mechanics, same structure. Imagine if it got to a point where you could have expected a new entry every year or so. Maybe little things here and there would be improved each time like balance, maybe making the graphics more cohesive. But as the technology got older the cost of making entries in the series would go down down down so they could focus more on content creation and making bigger and better worlds (bigger in a GOOD way not just in a sloppy Daggerfall sort of way). Deeper lore, story, world, literature etc.
By the year 2005 it would have become passe and people would be laughing at the series for being so behind the times.
>Are they still making those? wtf lol
But by the year 2010 it would have become an institution and become well respected.
By 2020 the series as a whole would be regarded as a masterpiece and people would do Twitch streams playing through the entire series.

>> No.5699508

The 3DO-era MM/HoMM games might honestly have the ugliest art styles in human history. The games are obviously good (HoMM3 is one of the all-time best) but for fucks sake there might not be a single good CG sprite in any of them.
>>5698792
But this still looks great. The pixel art of HoMM2 also looks really nice.

>> No.5699537

>>5699237
it would have been better as full palette swaps rather than tinting

>> No.5699725

>>5699237
>>5699537
I always thought it's to save VRAM by only loading one texture for each sprite. That or it might be faster to just load one and perform hardware-accelerated tinting instead. Not sure if it's the actual reason but I'm not bothered enough to check.

>> No.5700034

>>5699508
bro you tripping homm3,4 and might and magic 7 and 8 look great

>> No.5700035

>>5700034
>not 6
oof

>> No.5700042

>>5700035
dammit anon do we need to go over this again,from a subjective standpoint I enjoy the looks of mm6,but from an objective standpoint the game looks like shit

>> No.5700045

>>5700042
I'm with you anon, just giving you a hard time

>> No.5700070
File: 291 KB, 640x480, mm7.png [View same] [iqdb] [saucenao] [google]
5700070

imagine thinking this doesn't look good

>> No.5700080

>>5700070
This is an exceptionally cherry picked example

>> No.5700081

Can't we just agree that it's ugly, but we like it that way?

>> No.5700105
File: 394 KB, 640x480, 2327203-mm7_18.png [View same] [iqdb] [saucenao] [google]
5700105

>>5700080
no it's not,most of the cgi backgrounds look great,and this image is excluding the great sound effects and movements

>> No.5700358

>>5700105
I didn't say I didn't like them

>> No.5700463

>>5688830
I think those are pretty well regarded.

>> No.5700906

>>5688830
Back in the day I found Arena and Daggerfall nearly unplayable, but these games were immediately fun.

>> No.5700975

>>5688830


MM7 is still the most popular game in the series. I wish I could run it without making my GPU try to reach escape velocity for no reason though.

>> No.5700982

>>5692003
Thats cause the models were reused from HOMM3 which is pretty much the high point for western sprites of the pre-00s

>> No.5700989

>>5700070
I'm confused about Celeste, is it a floating city or just high up in the mountains?

>> No.5701161

>>5700975
>I wish I could run it without making my GPU try to reach escape velocity for no reason though.
I wonder if the grayface patch could help

>> No.5701412
File: 3.74 MB, 480x270, DeepAncientFossa-size_restricted.gif [View same] [iqdb] [saucenao] [google]
5701412

>> No.5701417

>>5701412
thank you merchants

>> No.5701650

Rot in Hell you penny pinching misers

>> No.5701708
File: 4 KB, 59x79, MALEA33.png [View same] [iqdb] [saucenao] [google]
5701708

>>5701650

>> No.5702458

>>5701650
see you later... cheapskate

>> No.5703045

>>5691887
I think its a good comparison.
Thats a jap game, at peak 3D, on a machine with specialized hardware to run 3D. And it runs like complete shit, at the least framerate stability.
While Might and Magic 6 is more fluid and impressive realtime, praising what is possible with some scale and effort.
I would argue Mm6 has the graphical fidenlity of what a lot of PS2 launch titles managed to achieve, once no longer limited by the 3D stutter of the first Play Station.

Early 3D was for the most a terrible shithow. With a few exceptions where the hardware(n64) or the art managed to salvage it(Soul Reaver).

>> No.5703076
File: 375 KB, 1700x760, Mightandmagic_Minotaurs.jpg [View same] [iqdb] [saucenao] [google]
5703076

>>5697220
Because as you can see in MM7: The tech to do the portraits at the same level isn't there yet.
Its also for the same reason why most important NPCs are actors instead of FMV. Meanwhile for MM7 more of the shops and important NPCs are FMV, since they figured out more of their render pipeline as its their third game with that setup.

I think the PC sprites look a lot worse in 7 and 8. But since they figured out how to do FMVs for all shops, inns, locations and stuff, that looks amazing.
Even in 8 a lot of it is really impressive. Such as the faction leaders FMV portraits.
Its just a shame nobody has ripped and converted them all to webm, since most of them is REALLY impressive.

>>5700989
Celeste is suppose to be a floating city. It neighbors a mountain where Castle Lambent is.
Its basically a entire town built using "Portal of Glory" from HOMM3, which is a awesome concept.
The problem is that the game is unfinished, so there is no snow region to be below castle Lambent, so it just looks completely out of place.

>> No.5703547

>>5703076
The game is unfinished? Its funny, it always felt like the most polished one to me.

>> No.5703629

>>5703547
I love it, scars and all

>> No.5704036

>>5688830
This game is ugly in a weird sort of way. Like, it's ugly, but it's not bad looking.

>> No.5704760

>>5703547
Game being unfinished is what it is. I would argue its in better state than Dark Souls, thats missing every endgame area except Dukes Archives(meaning its still missing Crystal Caves full version).
Meanwhile for MM7 its felt in several ways. One of them is that there is no sidequests beyond the initial areas. Another is that the faction setup/tileset for HOMM3 is incomplete.

Then again, after 7 comes 8. And 8 barely has dungeons or overworld.

>> No.5704839

>>5695224
Not having an automap makes M&M even more amusing.

>> No.5704931
File: 244 KB, 960x1200, 52333544.jpg [View same] [iqdb] [saucenao] [google]
5704931

>>5688830
these games are the epitome of comfy. some times, i go absolutely mad and consider even playing MM9 but i know about how terrible and unfinished it is and it doesn't even look aesthetically pleasing from a visual and atmosphere sense from what i've seen. don't know what they were thinking going back to tile-based movement for MMX as well but that game looks like its definitely killed hopes of another MM in this style for another decade or two.

>> No.5704994

About to play 7 for the first time. Anything I should know?

>> No.5705219

>>5704994
(Mostly how important the thief is. Is he essential?)

>> No.5705264

>>5704931
Your pic looks like something they might choose as an enemy for these games lmao

>> No.5705289

>>5705219
>(Mostly how important the thief is. Is he essential?)
not really, others can learn thief skills like Disarm Trap too. They do have really nice speed, my lady thief was a walking blender in the end game.

>> No.5705309

>>5703076
It's crazy to think that MM6 came out before HoMM3

>> No.5705619
File: 522 KB, 640x480, 243380_screenshots_2013-08-22_00001.jpg [View same] [iqdb] [saucenao] [google]
5705619

>>5688830
those games have lotsa problems but I love them

>you really need to read the guide before playing, because those games have really cryptic shit going on; this is not a typical RPG game it's very specific on its own; lots of useless skills and spells be careful in investing your skill points
>no completed quests in the journal so you can be confused especially after a long break
>healing potions are useless because they are too weak, MM7 tried to fix that with different ingredients but still they are too rare in the early game when you need them and then later in the game they are still too weak to be useful
>no tags on maps so you walk around like an idiot whole game, you have to switch between the game and map on the internet which is annoying
>those games feel unfished because of greedy 3DO that rushed NWC

>> No.5706082

>>5705289
>Disarm Trap
It's called saving and loading until you eventually don't lose any party members, then you rest

or telekinesis

>> No.5706214

>>5705619
what do you mean with the journal? There's a list of completed tasks in character history

>> No.5706280

>>5706214
but it's not very handy to click from there and there

it's not like in other rpg games where you have everything in your journal

>> No.5706283

>>5705619
literally beat it as a 11y old, without english being my first language. And I'm a brainlet

>> No.5706365

>>5701650
how rude

>> No.5706731

>>5688841
opinionated much, trollboi?
your animu pixelated trash is imprinted on your brain cells?

>> No.5706972
File: 110 KB, 1280x720, ShrekRobinHood.jpg [View same] [iqdb] [saucenao] [google]
5706972

>>5688841
Considering that humans in movies like Shrek looked as bad as Might and Magic I don't think anybody at the time thought it looked that bad. If anything it was like "WOW"

>> No.5706989

>>5688830
fav class for 8?

>> No.5707085
File: 346 KB, 640x480, mm6.png [View same] [iqdb] [saucenao] [google]
5707085

>>5692015
I find MM6 really artistic and unique

>> No.5707692
File: 747 KB, 2316x3119, 9TheLastResort.jpg [View same] [iqdb] [saucenao] [google]
5707692

>>5707085
I love prerendered 3D crap

>> No.5707956
File: 91 KB, 640x480, might-and-magic-vi-the-mandate-of-heaven_29.jpg [View same] [iqdb] [saucenao] [google]
5707956

>one of the easiest enemies are muslims
what did they mean by this?

>> No.5708689

>>5706972
Thats just dreamworks. Even in the dragon movies humans look horrific.

>> No.5709342

>>5708689
It took a long time before people realized that humans in CG movies could be stylized.

>> No.5709542
File: 132 KB, 593x726, HoMM4_HoMM3 artifact burning.jpg [View same] [iqdb] [saucenao] [google]
5709542

>>5699508
NWC wimped out on importing the precursor technology aspect into these games, so they had to rehash monsters and units ad nauseam.

>> No.5709562
File: 204 KB, 1920x1080, System Shock.png [View same] [iqdb] [saucenao] [google]
5709562

>>5699508
I always thought Might and Magic 6 would look better with pixeley graphics instead. 3D environments, 2D sprites.
Like if MM6 had the same engine and gameplay but all the textures/sprites had more of the HoMM2 look it probably would have aged better (even if it would have been less impressive at the time).
It would probably look something like System Shock 1 (But medieval of course)

>> No.5709568

>>5709562
Let me clarify: if the art/textures/sprites in the game were REALLY good pixel art rather than prerendered janky photoshop shiz then it would look a lot better

>> No.5709624

>>5707956
they're just harmless old men you monster!

>> No.5709676

>>5709624
scary old men

>> No.5709689

>>5709624
Old men
Warning
Warning

>> No.5710061
File: 163 KB, 1280x720, mm7.jpg [View same] [iqdb] [saucenao] [google]
5710061

>>5688830
License and registration please

>> No.5710498
File: 71 KB, 175x378, VampireFemale_MM8.png [View same] [iqdb] [saucenao] [google]
5710498

>>5706989
favorite? Vampire
most used? Dark Elf (specifically the freebie master you can get very early)

>> No.5710693

>>5710498
Good thing you can dismiss them if you don't like them

>> No.5710906
File: 1.61 MB, 1039x779, necromancer tax.png [View same] [iqdb] [saucenao] [google]
5710906

Pay the Necromancer Tax

>> No.5711007

>>5710906
that would be the weak man's way out

>> No.5711037
File: 108 KB, 800x600, might-and-magic-ix_33.jpg [View same] [iqdb] [saucenao] [google]
5711037

Once you get all the patches and fixes installed I'm not hating 9 anymore.

It's pretty awesome actually.

>> No.5711305

>>5688830
I'd love to play the classics, but I just find them hard to get into. I grew up with shit like Dark Messiah, really loved HoMM 3 despite only playing it for the first time like 3 years ago, and tried MM8 but kinda failed horribly at it.

How do I into MM?

>> No.5711310

>>5711305
I can only recommend MM6 first because it's what i started with and I loved it. And if you like that then 7 and 8 are more of the same. They're some of my comfiest games.

>> No.5711312

>>5711037
huh, I might try that one again. which patches btw? I heard the GOG version (which I "have") already came with the unofficial 1.3.

>> No.5711320

>>5711305
Problem is that I have no knowledge of the mechanics, which skills to pick, how to do that, how to skill them, and what to pass up. How do?

>> No.5711342

>>5711320
I probably play different from other people but I always try to get everyone pretty good at archery, so you can kill enemies from far away. Then it's also important to have air magic and water magic because you'll learn some spells that make the game more fun. Other than that I don't worry about things too much. I always have fun no matter what party I make, but there's probably people who will autistically insist on different things so just do what you want.

>> No.5711448
File: 340 KB, 640x480, mazar1234_4f7f4a4f78870.png [View same] [iqdb] [saucenao] [google]
5711448

>>5711320
to add to this anons post >>5711342 i would also recommend having at least a cleric on your team as they can heal/revive dead party members, and yea a sorcerer is good too for learning air magic (fly, wizard eye for seeing enemy and item locations on the map and, at least in MM7 and MM8, invisibility which makes a lot of tougher quests and dungeons trivial) and water magic (teleportation spells which is again handy for immediately teleporting out of dungeons after completing a quest/getting a key item to save you fighting your way back out)

skills like disarm trap and repair item are handy to know from the start/asap. and it certainly helps to be willing to have a pen and paper by your side as well as be okay with plenty of alt+tabbing to look up dungeon maps online if you get stuck or lost.

MM8 is a decent one to start with as it is without a doubt the easiest of the 3 (the end of the game is incredibly easy to cheese with invisibility, you can hire dragons on your party who are pretty OP), but its the worst of the 3 likewise. MM6 is the best (and in my opinion, comfiest ), but the hardest. MM7 is the inbetween.

>> No.5711493

>>5699247
Agree, but only if by "anime art" we are talking "anime humans". I like anime characters but I don't like the outlandishly retarded clothing they usually have.

>> No.5711642

>>5699247
anime artstyles are fucking dogshit garbage,I can't stand jprgs

>> No.5711721

>>5711037
So how much patch fix this buggy shitfest?

>> No.5711725
File: 1.30 MB, 2560x1600, Screenshot_20190704-164847_Magic DosBox Free.jpg [View same] [iqdb] [saucenao] [google]
5711725

MM6 gets boring quite fast - there are just too many enemies.

Returned to mm4 instead. Just entered the Nightshade.

>> No.5711739

>>5699247
but anime style is shit
all faces looks the same

>> No.5711751
File: 101 KB, 640x480, chimera-s.jpg [View same] [iqdb] [saucenao] [google]
5711751

>>5703547
there were supposed to be manticores as enemies for in this game but ended up as arena enemies exclusively(rare to generate them)

weird

>> No.5712231

>>5711642
>>5711739
Agreed.
It won't stop me from liking a good game, but given the option I'd always prefer western art styles. The examples of anime I do consider aesthetically pleasing always feature more realistic proportions and less childishness.

>> No.5712337

>tfw the emerald isle theme is still stuck in my head after all this time
>I havent played MM7 in almost two decades

this is some wizard shit

>> No.5712348

>>5712337
>>I havent played MM7 in almost two decades
you're not living your life correctly.

>> No.5712360

>>5711721
There's only 3 patches you need and it seems to run perfectly fine. Note I'm running the GOG version.

>> No.5712370
File: 54 KB, 1024x674, C5F6q6p.jpg [View same] [iqdb] [saucenao] [google]
5712370

>>5712231
the only animu style I can tolerate is Hokuto no Ken

>> No.5713537

https://www.youtube.com/watch?v=qVqbnGWqf6c

>> No.5714041
File: 23 KB, 409x409, comfy.jpg [View same] [iqdb] [saucenao] [google]
5714041

>>5713537
based,also my favorite track from the game

>> No.5714140

My biggest mistake during play MM6

I didn't invested skill points in armor and bow but saved them to invest in dark & light magic later in the game

game was more slow and annoying because of that

>> No.5714218

>>5714140
What's even the point of investing in armor in MM6? It only slows your attacks and adds to defense not that much compared to higher tier helmets/cloaks/boots, even with massive burning of skillpoint on it (10 ranks for whooping +10 defense and no speed penalty? wtf?) not to mention shit like master level HoP with Guinevere and ring of Light Magic.

>> No.5714745
File: 1.33 MB, 2560x1600, Screenshot_20190705-222550_Magic DosBox Free.jpg [View same] [iqdb] [saucenao] [google]
5714745

>>5711725
Cleared up Nightshadow streets, but the Count Draco appeared to be too tough for me.

Returned to Red Dwarf Mines and remembered, that I need a swimming skill to proceed there.

Travelled to RIverside by boat for swimming skill - picreleated is a bench at Riverside park.

>> No.5714820

>>5714140
>game was more slow and annoying because of that
Did you do side quests?

>> No.5715179

Fuck, I'm gonna play some MM7 right now

>> No.5715860
File: 1.27 MB, 2560x1600, Screenshot_20190705-223416_Magic DosBox Free.jpg [View same] [iqdb] [saucenao] [google]
5715860

>>5714745
Entrance to the Dwarfs Mines

>> No.5716576

MM7 is one of my fave games I've ever played.

You can play it anytime with any party, and you'll find something new. My only downside is the lack of useable loot

>> No.5716834

Do you even use wells that gives resistnces?
I completely forgot about them because of no tags on map and never properly used

>> No.5717376

>>5716834
they are very useful for specific enemies,if you stack up several shrines you become a powerhouse

>> No.5717414

>>5691651
After a while you just memorize the amount of keystrokes necessary to reach a point in a city that you backtrack to. Same for the interface, having separate hotkeys for everything means that after a while the gameplay becomes as intuitive and fast as typing in a word processor.

Tiled M&M games in particular I actually consider some of the best examples of responsive, fluid gameplay in an RPG. One of the most infuriating aspects of modern blobbers is when you press forward, and you sssslllloooowwwwllllyyyyy slide onto the next tile in front of you just because muh fancy fluid grafix in a fucking tile blobber. I see that shit, and if one trip to the options menu doesn't fix it, I reach for uninstall.exe. Imagine playing fucking Nethack if every move was accompanied with a 2 second animation.

>> No.5717715

>heard mm6,7 and 8 are good
>started playing 6
>addicted to it already

>> No.5717964

>>5716576
>My only downside is the lack of useable loot
Yeah it feels like it's 99% trash items in chests, I think it's because the overall selection of items isn't diverse enough so there's very few good ones to begin with

>> No.5717980

>>5715860
I didn't know Terrence McKenna was in this game

>> No.5718395

Are there any open source engines for making M&M clone game?

>> No.5718412

>>5718395
I've been hoping for something like this. It doesn't seem like a whole lot of options atm.
Might have to make something from scratch.

>> No.5718449

>>5717964
Yeah for sure. I know for me personally. I tend to hit Titan's Stronghold early on to get a few power items, then the rest of the game is kinda easy

>> No.5718586
File: 461 KB, 640x480, Crusaders of Might and Magic.png [View same] [iqdb] [saucenao] [google]
5718586

>>5688830
How is Crusaders of Might and Magic?

>> No.5718609

>>5718586
pretty boring

>> No.5718798

Which part should I start MMMerge with? I'd like to do 6-7-8, but 6 has no liches...

>> No.5718937

3-5 > 6 >>> 7 >>>>>>> 8

>> No.5718956
File: 724 KB, 1920x1080, 54678546234.jpg [View same] [iqdb] [saucenao] [google]
5718956

>>5718937
Any part where you can't become a lich automatically loses points.

>> No.5718980

>>5688830
6-8 are the most comfy games of all time. There's just nothin like them.

>> No.5718983

>>5718956
>MM8 lich and party in MM6 world
what is this?

>> No.5718989

>>5718983
https://www.celestialheavens.com/forum/10/16657

>> No.5718992

>>5692003
Minotaur: "DIE"
One shots entire party.
Might and magic is so based.

>> No.5718994

>>5692101
Cavalier? You lazy bastard

>> No.5719000
File: 645 KB, 1920x1080, 54735623.jpg [View same] [iqdb] [saucenao] [google]
5719000

>>5718983
MMMerge is love, MMMerge is life.

>> No.5719003

>>5692620
What the fuck is up with ghosts or poltergeists in this game. They hit like a fucking truck. That valley of the dead or whatever it's called is full of the pricks.

>> No.5719006

>>5711305
Get bows. Left click to win on trash mobs until you can train up, then start nuking enemies with air magic or fire magic. Once you get into the flow of the mnm first person games they're incredible. The VO work, the soundtrack, the constant cheesing of OP enemies, it's glorious

>> No.5719232

>>5719000
How the fuck. Did you do the lich promotion with a dragon?

>> No.5719254
File: 617 KB, 1024x640, xeen.gif [View same] [iqdb] [saucenao] [google]
5719254

>>5689031
>I love IV and V
KHELL YEAKH

>> No.5719257

>>5718989
just tried this but the sound is choppy.

>> No.5719406

>>5691547
>the thought of race or attempt at so called inclusion probably didnt occur to the devs at all.
they created the game filled with characters indigenous to their culture.
what's wrong with that?

>> No.5719440

>>5719254
sekxsy

>> No.5719464

I want to love mm6 but its too difficult, I have to walk out of the dungeon after every battle and camp/sleep at the inn. not much fun in that desu.
not to mention that bats in 1st dungeon you're introduced to are bitchslapping me in 5 seconds

>> No.5719470

>>5719464
get bows you fag

>> No.5719473

>>5719470
I admit I play in real time all the time. should i do battles only in turn based mode?

>> No.5719494

>>5719473
get far away from enemy
switch to turn based
shoot your bows until they get close to you,don't let them hit you
switch to real time and run away
when you're far at a safe distance repeat the same shoot and run tactic
it's basically doom with bows

>> No.5719517

>>5719494
btw this only works in the beginning,bows are pretty shit mid and late-game

>> No.5719534

>>5719494
>>5719517
damn, turn based combat is actually great.
I have double knights, a cleric and a fire/water mage. works pretty well in turn base combat

>> No.5719560

>>5719534
the best team is cleric and 3 sorcerers or just 4 sorcerers

>> No.5719625

>>5719534
my protip: never press Enter
stay in real time mode, turn-based mode only gets you hurt. When entering turn-based you typically end up losing a turn to archers throwing shit at you. Also, you are unable to move.

Instead press right click on things.
You can "freeze" time by holding right click. Do this frequently: Hold right click, do your thinking and execute actions in real time.
In real time compared to turn based youo can:
kick ass
do hit-and-run tactics
avoid ranged attacks
stun attackers before their attacks connect

>> No.5720153

>>5719625
There's plenty of opportunities where turn-based is good.
You can also specify which enemy your spells are flung at in turn-based by mousing over the target when the spell is fired.

>> No.5720363

>>5719625
Turn based makes it easier to hit enemies with arrows

>> No.5720786

>>5691887
kek this

>> No.5720790

>>5699259
I'd rather have Sindoll

>> No.5720792

>>5719494
This sounds like a horrible way to spend time. Which game is best for someone who just wants straight forward gameplay without tedious workarounds? I like a challenge, but I don’t want to have to play like a complete pansy faggot.

>> No.5720865

>>5720792
it's just for the first 1/3 game

>> No.5720941

>>5711721
can you like, stop insulting the game? your /v/ is leaking

>> No.5720946

>>5688841
Well, thank you. I did my best.

>> No.5720958

>>5697220
Hi,
most of these came from commercial picture libraries and we heavily retouched them..
Some are from the NWC team itself.

>> No.5720980

>>5719625
>stay in real time mode, turn-based mode only gets you hurt
you clearly don't know what the fuck you're talking about, if you have fast weapons (those who either expert/master say "skill reduces recovery time" like daggers) with fast modifiers (increased attack speed) and the haste spell you can hold the A key and you will never stop attacking until the enemy damage animation ends or he dies (also works with bows).

>> No.5721419

>>5720980
that's until way later in the game, and in MM6 it's still way better to attack while retreating (which you can't in turn-based, enjoy staying near those 6 cuisinarts)

>> No.5721434

>>5720792
when you buff up and use close combat magic like Sparks, you can disregard bows in early game. You just gotta play cautiously and avoid getting surrounded.
>>5720153
I only did that for the occasional fireball/dragon breath, but overall it's much more MP efficient to use aforementioned close range spells. At least in early game, mid late game you can use lloyd's indefinitely anyway.

>> No.5721523
File: 2.62 MB, 1920x1080, 2019-07-08 19_11_05-Might and Magic® VI.png [View same] [iqdb] [saucenao] [google]
5721523

I like that it's actually connected to homm2 story. I've played some homm2 campaign missions not long time ago

>> No.5721650

>>5721523
mm6 is a sequel to homm2. then homm3: restoration of erathia, then mm7, then homm3: armageddon's blade.

>> No.5721681

>>5721650
It's a shame they destroyed the entire world in SoD. Although at least it means Ubisoft can't shit all over the OG universe

>> No.5721723

>>5688830
>HOMM
Gabe Newell said the fact that he had to buy HOMM three or four times because he kept breaking it is a reason to give him a donation for a download.
https://www.eurogamer.net/articles/digital-overtaking-retail-for-valve
>This is just a more reliable and dependable situation. I mean, I bought Heroes of Might and Magic four different times now, I swear."

>> No.5721979

>>5721723
Things would be so much better if Valve had bought up all the New World Computing IPs instead of Ubi Soft

>> No.5722165

Loved 3, played a buncha 4/5 on the Mac double CD, but by then I was already kinda over these games. 3 was a MONSTER in terms of puzzles. That big math cave puzzle was fucking awful. A friend had the guidebook, and it was just essential.

No one in here has mentioned 9 or 10. They are supremely terrible games... I'm told... I never got anywhere in them I know. Anyone here actually played them for any significant amount of time?

>> No.5722337

>>5705619
your screenshot is giving me ptsd

>> No.5722725

>>5721979
Things would be much better if Valve were boycotted into bankruptcy after they launched Steam.

>> No.5722757

>>5722165
I personally think 10 is okay, though it got a bit stale towards the end.

>> No.5723051

>>5722725
I mean it would be a different world sure

>> No.5723316
File: 2.41 MB, 1920x1080, 2019-07-09 12_07_20-Might and Magic® VI.png [View same] [iqdb] [saucenao] [google]
5723316

I got humiliated by Andrew in front of my whole party, I am so mad right now

>> No.5723629

>>5722725
How so? Videogames would still be an overpriced trash hobby for virgin manchildren

>> No.5724039

>>5722757
I think if they'd made 10 in a similar fashion to 6,7,8 it would've been a much better game.

>> No.5724437

>>5721681
>They had the balls to blow up the most memorable and beloved world in the shitty Heroes Chronicles that are literal who expansions nobody played
what was New World Computing thinking

>> No.5724675

>>5724039
Yeah, I don't know why they got rid of free movement

>> No.5725021

>>5718395
Unity

>> No.5725061

>>5722165
9 after the patches is playable, but it is more like a skeleton of what could have been a good game. The magic and class systems are massively overhauled and simplified, and the polygon npcs are really really bad. Overall 9 is bad, but not the absolute disaster it was at launch.

10 is mildly interesting and works well at times, but it is far too linear for M&M and it uses the awful Ubi setting. Neither are really worth your time, but they aren't terrible so if you want to give them a shot go ahead.