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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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5682743 No.5682743 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5677562

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5682746

=== NEWS ===

[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS
https://pastebin.com/j8crafJN

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)
http://lunaran.com/copper/index.html

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes
http://celephais.net/board/view_thread.php?id=61745
https://www.youtube.com/watch?v=Yu_p8iwL2Vw&feature=youtu.be

[6-15] Guncaster 3.3 released
https://www.youtube.com/watch?v=xcUHPmb76do

[6-15] Doom the Golden Souls 3 announced
https://www.youtube.com/watch?v=rivZEQ2mNFg

[6-15] MetaDoom player feedback survey
https://docs.google.com/forms/d/e/1FAIpQLSfRZWx1kN9FpAShfjXcmS9Co9MNTYWLwD-hupYfhAduD5334g/viewform

[6-13] FUNC- Sm197 Six Textures released
http://www.celephais.net/board/view_thread.php?id=61741

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated
http://www.celephais.net/board/view_thread.php?id=61740
http://www.celephais.net/board/view_thread.php?id=61739

[6-9] SUNDER released a new update
https://www.doomworld.com/forum/topic/46002-sunder-update-is-here-four-new-maps-not-a-joke/

[6-9] Doom Eternal shown at E3
https://www.youtube.com/watch?v=2HOClc6Svg4

[6-9] New MetaDoom update
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1590#p1107375

[6-9] Mr. Friendly updated
https://jp.itch.io/mr-friendly

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port
https://www.youtube.com/watch?v=r9vXz9-C-AY

[6-8] Q2 RTX Models for Q2XP
https://www.moddb.com/mods/quake-2-xp/addons/q2rtx-models-for-q2xp

[6-8] Anon updates Smooth Doom Lite
https://mega.nz/#!f5MAmQ5J!ADzufTEZ2COW5xRlblSrxZ42Qw3h-UU-Jjbe5wGN3iI

[6-7] GZDoom 4.1.3 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64964


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5682751

doom is gay

>> No.5682754

>have to rename Soldiers of Fortune exe to mohaa.exe for it to work
Why???

>> No.5682757

https://www.youtube.com/watch?v=npsV5vGTujg

>> No.5682759

>>5682743
> M E G A S P H E R I C A L

>> No.5682763
File: 239 KB, 800x600, 1561250191058.png [View same] [iqdb] [saucenao] [google]
5682763

SCREENSHOT SATURDAY/SUNDAY
YOU GET THE DEAL
AAAARRGH

>> No.5682773
File: 519 KB, 1360x768, Screenshot_Doom_20190622_221819.jpg [View same] [iqdb] [saucenao] [google]
5682773

>>5682763
Finished this place some mins ago.

>> No.5682783
File: 41 KB, 1280x960, cat3d_005.png [View same] [iqdb] [saucenao] [google]
5682783

Oh, I guess I beat the game. I missed half the scrolls though and only found the ones that helped me through two major mazes, so maybe there were some secrets to find. Neat game for something that came before Wolf3D though.

>> No.5682791

Any Doom mapsets that have some good verticality or at least a good sense of verticality?

>> No.5682797

>>5682791
only build games can provide you that

>> No.5682801
File: 2.63 MB, 2560x1440, dimensionsmap01.png [View same] [iqdb] [saucenao] [google]
5682801

uhoh

>> No.5682802
File: 208 KB, 550x796, wut.jpg [View same] [iqdb] [saucenao] [google]
5682802

>The Blessed Engine is an optional DeHackEd patch which can be used separately from The Sky May Be

Wait, I though the wad was SUPPOSED to be run with the patch, or does the current revision of the Doom wiki article get something wrong?

>> No.5682803

>>5682743
>Is Quoffee worth my time?

Episodes 1-2 are great. Episode 3 goes from great to bad to utter dogshit. Lava Pit broke me and I deleted the entire mod after. I understand that they had to make something in a limited time but it turned into:
>Fiend
>Vore
>Shambler
>Ogre
>Death Knight
>Pick 4 for any map and expect them to be spammed.
Quality control was not a top priority here.

>> No.5682810

>>5682803
yeah the slaughtermaps are not the strongest point of the whole thing

Episode 4 has some really neat levels though

>> No.5682813
File: 50 KB, 500x449, 1543121851455.jpg [View same] [iqdb] [saucenao] [google]
5682813

>>5682754
Well, evidently the graphics drivers will enable certain driver level fixes depending on the name of the EXE being opened, and mohaa.exe would be the name of the EXE for Medal of Honor: Allied Assault.
Not exactly sure why it would work for the first Solider of Fortune, since that one was id Tech 2, but SoF2 and Allied Assault are both id Tech 3.

>> No.5682827

I just played the original Operation Body Count, and even though I didn’t pay for it, I still want my money back. How did they fuck up this badly? Why did they did they put a Galil in the game, but make the icon a MP5? How did they get away with selling this garbage?

>> No.5682837

>>5682827
capstone
the pinnacle
of
entertainment
software

>> No.5682858

>>5682837
I’m just glad they shut down

>> No.5682871

What's the lightest loadout I can use for Hideous while still having plenty of punch for the big bads?

Slayer, blooper, revolver with like 12-18 rounds, a stim and green armor?

>> No.5682884
File: 64 KB, 640x480, e223r23.png [View same] [iqdb] [saucenao] [google]
5682884

tfw 1 hp

>> No.5682885

>>5682743
Just came in here to say that that image is beautiful.

>> No.5682887

>>5682884
is that winquake or DOS?

>> No.5682892

>>5682887
winquake

>> No.5682905

>>5682871
Try Eric's patented Dogfighter loadout
https://github.com/MatthewTheGlutton/HideousDestructor/wiki/Custom-Loadouts-(Light)#dogfighter
He claims it's the most punch you can pack in the lowest weight possible, pretty neat build.
He uses it here
https://www.youtube.com/watch?v=SLStS63K6ck

>> No.5682910

>Quake mapping project
>putting Hell (which is much more associated with Doom) in the title not once but TWICE
What's wrong with you lot?

>> No.5682914

>>5682910
HUH

>> No.5682915

>>5682910
Quake has plenty of satan in it

>> No.5682917

>>5682915
So does my local Spencer's Gifts, but that doesn't mean it's Hell, it just means it uses its imagery.

>> No.5682924
File: 72 KB, 513x536, d9722bfd2531861f05972071b38f388b251f1819.png [View same] [iqdb] [saucenao] [google]
5682924

>>5682910
I mean there is a dimension with a blasphemous image of jesus so

plus its catchy, it suggest that there are things beyond hell we should be worried about, it hits the lovecraft vibe nicely
I did prefer Hunted Unearthly Halls tho

if enough people bitch about it we can do another vote anyways

>> No.5682930

>>5682924
Humorously Underwhelming Habitats

>> No.5682963

>>5682813
Oh ok. Well thank you for the answer.

>> No.5682964

>>5682905
Huh, I'm guessing the extra Bronc bolt is for the off chance you find one in a backpack

>> No.5682965

>>5682910
>>5682915
You people should have chosen some other Lovecraft area or monster and called it that, honestly. That's what many modders have done and it usually works out great.

>> No.5682971
File: 104 KB, 604x865, ranger.jpg [View same] [iqdb] [saucenao] [google]
5682971

>>5682965
or we can just call it HUH and drop the meaning entirely

>> No.5682973

>>5682964
No, that loadout has a Bronc built into it. As soon as you find a backpack, you dump the Bronc and bolt in it

>> No.5682976

How do you convert quake's movement physics to quake 3 again

>> No.5682985
File: 202 KB, 563x885, 1561261050753.jpg [View same] [iqdb] [saucenao] [google]
5682985

>> No.5682986

>>5682976
You just play Quake 3? You can't replicate Q3A movement just with vanilla console commands.

>> No.5682991
File: 196 KB, 288x334, unknown (1).png [View same] [iqdb] [saucenao] [google]
5682991

>>5682985

>> No.5682994
File: 712 KB, 1244x1444, hunter_enters_the_arena_by_sergiroth-dch0h8v.jpg [View same] [iqdb] [saucenao] [google]
5682994

Hunter's Untouchable Handfuls

>> No.5683000

>>5682986
because quake 3 doesn't have levels or singleplayer or the atmosfeels or anything like that

>> No.5683003

>>5682973
Ha, I just read it as "Brontoris Bolt (1 spare bolt) and got mildly confused.
Wow, that is a huge amount of hitting power for such light weight with the rest of the loadout.

I'm gonna try that one out after toying around a bit more with a modified cowboy build, except with a double barrel as a sort of sheriff or wells fargo shotgunner kind of thing.

I think I'm gonna call it the "Hell's Fargo" build.

>> No.5683021

>>5682976
Are you getting Quake 3 confused with CPMA?

>> No.5683037

>>5682751
fpwp

>> No.5683050

>>5682991
U.U

>> No.5683061

>>5682991
*notices quad* Qu.uQ what's this??

>> No.5683062

>>5683021
CPMA movement in quake 1 would be retarded but in a fun way
I'm talking about friction and air accel values, quake 1 and 3 are polar opposites in how speed is gained

>> No.5683065

>>5683062
CPMA is Quake 1 air control mixed with Quake 3 strafejumping and speed gains. It's supposed to be the best of both worlds but it's for babbies who can't handle one or the other

>> No.5683220

Are Hexen and Heretic in the same series?
Wikipedia says Hexen is just Heretic 2. I want to know because of the way I organize my games.

Also, do you guys prefer to play Hexen or Hexen 2 more?

>> No.5683225

>>5682976
I found this for darkplaces: https://pastebin.com/8Hxz66b1
/sv_cheats 1
/exec Q3physics.cfg
It doesn't feel much like quake 3 and makes low grav really annoying, but it's strafejumping.

>> No.5683232

>>5683225
>darkplaces
well fugg

>> No.5683251 [DELETED] 
File: 90 KB, 768x1024, chad.jpg [View same] [iqdb] [saucenao] [google]
5683251

>Do you play Quake?
>Oh, that silly DOOM imitation? No, sorry. I'm not a faggot

>> No.5683259
File: 80 KB, 750x1024, 1560494239723.jpg [View same] [iqdb] [saucenao] [google]
5683259

>>5683251
>Yeah I only play Doom with keyboard controls. How can you tell?

>> No.5683270 [DELETED] 

>>5683251
Play original Quake and original Doom, the DOS versions of each back to back. Doom is fucking dogshit compared to Quake. Doom is Blake Stone compared to Quake.

You're comparing modern source ports. Not the same thing.

>> No.5683276
File: 216 KB, 1080x1331, 1560494349064.jpg [View same] [iqdb] [saucenao] [google]
5683276

>>5683270
>t. pic related

>> No.5683286 [DELETED] 
File: 254 KB, 680x680, DOOMCheers.png [View same] [iqdb] [saucenao] [google]
5683286

>>5683270
The most virgin and onions post ITT. Damn, just neck yourself.

>>5683259
fucking based. Arrow keys and ctrl only, swapping weapons is for pussies.

>> No.5683312

>>5683270
how about enjoying both modern iterations of these games and not sperging out over a shitpost

>> No.5683313
File: 172 KB, 653x658, 1561242965533.png [View same] [iqdb] [saucenao] [google]
5683313

My HUH level is shaping up nicely.
I'm sure once people actually play it they're going to call it jank and shitty and it probably is but its still looking ok to me.

>> No.5683316

I wonder what it'd have been like if John Romero stayed for Quake 2, and it was a true sequel to Quake 1.

>> No.5683319
File: 99 KB, 200x270, 1548139850047.png [View same] [iqdb] [saucenao] [google]
5683319

>>5683316
I don't know of that would necessarily be good.
When he left Id he made daikatana.

>> No.5683323

>speak to some zoomers
>topic of Doom comes up
>stress how cool it is, especially after the update mods such as Brutal Doom
>they give it a shot
>they're unimpressed

So... I'm... I'm out of touch now. I feel like these kids are rejecting video game equivalent of Shakespeare, or maybe some other classic author, because it's not following any of the current decade's publishing-house style guides.

"ACKSHUYALLY, Dracula has a lot of plot holes and is objectively inferior to more sensible portrayals of vampires like Anne Rice."

>> No.5683338

>>5683319
Daikatana was the result of him having full creative control.

>> No.5683341
File: 146 KB, 500x500, e5d6b02dede2b31b82bebbd94644a54934a2b2f0.png [View same] [iqdb] [saucenao] [google]
5683341

>>5683270
They play quite differently, and have pretty different level design philosophies as well.
Sure, technologically, Quake is the more advanced game, that's only obvious, but they both have their strengths.

>>5683323
Zoomers just have shit taste, I wouldn't worry about it too much.

>> No.5683347

>>5683323
Brutal Doom is a meme. Don't use that to introduce people.

>> No.5683357
File: 22 KB, 102x106, mokouwut.png [View same] [iqdb] [saucenao] [google]
5683357

>>5683323
This totally happened and isn't the delusion of some fucktard who'd unironically use the "term" "zoomer" and would use FUCKING BRUTAL DOOM to introduce people to classic doom.

>> No.5683369

>>5683341
>Zoomers just have shit taste

But isn't that what every out of touch "old" generation says about the young new one? How isn't this just an oldfag cope?

>> No.5683373

>>5683357
I've been playing Doom since it came out in 1993 and frankly it is an improvement. It's basically a much-needed suite of updates. It makes the game playable in 2019

>> No.5683375

Oh boy, here we go again.

>> No.5683379 [DELETED] 

>>5683375
don't acknowledge, just report

>> No.5683384
File: 240 KB, 1000x952, Bossofthisgame.jpg [View same] [iqdb] [saucenao] [google]
5683384

>Bait The Thread
Still stuck on Shamblers Bait

>> No.5683386

>>5683379
report for what

"i disagree with this post" is not a bannable offense, you dumbass

>> No.5683387

>>5683386
>low quality posts
>trolling outside of /b/
>this user is underage

>> No.5683389

>>5683387
>this user is underage
so i can report you, right

>> No.5683391

>>5683389
no that means i can report you

>> No.5683392

>>5683391
i report u huehue

>> No.5683394

>>5683392
no u

>> No.5683395

>>5683387
>>5683379
Expats were a mistake.

>> No.5683397
File: 156 KB, 290x272, 1558429051082.png [View same] [iqdb] [saucenao] [google]
5683397

>>5683373
>It makes the game playable in 2019
Chocolate Doom does that just fine. Source ports do it even better if you don't mind stepping outside the classic experience. The base gameplay of Doom is still a ton of fun today.
t. person who played Doom 1 and 2 for the first time this year

>> No.5683402

Stop playing fucking video games.

>> No.5683404

>>5683395
>call out blatant shitposting for what it is
>EXPAT DURRR

Mental illness.

>> No.5683408

>>5683395
who cummed in your foams?

>> No.5683410

>upgraded my system
>can now use ultra textures in quake champs to fap to every pore on slash's face
>can't tell anyone 'cause /arena/ is dead, only /doom/ is left
HUH

>> No.5683428

>3 Shamblers
>Secret QUAD damage
I hate this trope

>> No.5683456

>>5683404
>I don't like these opinions
>ergo it must be underage shitposting

Ah, I love these egocentric self-absorbed cuntpunters. Only was a matter of time until S'arais' brand of arrogance rubbed off on someone else.

>> No.5683467
File: 356 KB, 1214x1239, the ever-brilliant butthurt tester.jpg [View same] [iqdb] [saucenao] [google]
5683467

>>5683456
>actually associating someone with /vr/'s local RMD because someone hurt your no-no hole by implying your bullshit story was indeed bullshit and that you're a trolling ree-ree incest baby who needs to go the fuck back to /v/eddit and stay there

>> No.5683472

>>5683467
Not even me, faggot. Try again next time.

>> No.5683489

Anyone know of a way to use the quake 1 text format and style?
Like a website converter or something similar.

>> No.5683498

Why are there so many shitty fucking games based on the Quake 2 engine, but almost none based off of the Quake 1 engine, even though Quake 2 was fucking shit and Quake 1 was the last ID game ever made with soul?

>> No.5683501

>>5682773
What map/mod?

>> No.5683506

Best sourceport for Wolf 3D? Also, got any websites that have tons of wolf 3d mods? Not ModDB or Nexus, something that's dedicated to Wolf.

I'm pretty much done with Doom (It got boring) and want to go for Wolf, just finished the campaigns and really really enjoyed it, even more than DOOM.

>> No.5683507

>>5683506
Ecwolf. Wolf 3D is not as fun as Doom.

>> No.5683513

>>5683428
Would you rather four Shamblers?

>> No.5683516

>>5683489
https://www.dafont.com/quake.font

>> No.5683523

>>5683507
For me it is, depends on the taste I guess. Any good websites that I can get mods from? Thanks for the sourceport.

>> No.5683525
File: 6 KB, 614x55, file.png [View same] [iqdb] [saucenao] [google]
5683525

>>5683516
Thanks,anon!

>> No.5683527

>>5683501
Hunter's Moon

>> No.5683546

>>5683373
Some of the stuff in BD looks very good, but alot is very ugly too (gameplay and art).

>> No.5683550

>>5683373
Just because it adds a bunch of modern FPS tropes like ADS and reloading doesn't mean it's an improvement. Not saying Brutal Doom is a shit mod, I like it (though some may disagree), but it didn't add any "much-needed updates" or "make the game playable in 2019". Vanilla DOOM 1&2 hold up exceptionally well even today

>> No.5683560
File: 238 KB, 615x434, file.png [View same] [iqdb] [saucenao] [google]
5683560

What the fuck was his problem?

>> No.5683616

>>5683527
thanks anon

>> No.5683629

>>5683560
Doomed too much

>> No.5683634

>>5683629
More like domed. 'cause he's BAAALD

>> No.5683657

>>5683634
You're a funny guy...
Let's see who's laughing when me and the boys put you six feet under,SUCKA!

>> No.5683664

Heretic 2 deserves more love than it gets. It's a good game.

>> No.5683668

https://www.youtube.com/watch?v=Z5pATG031x4
i found the source of that gif that was posted last thread

>> No.5683680
File: 569 KB, 734x476, Doomplayer.png [View same] [iqdb] [saucenao] [google]
5683680

>typical Doom player in 2019

>> No.5683683

>>5682791
Way too many dead guys (still not finished)

>> No.5683685

How do I install mods on ECWolf?

>> No.5683726

How do you just draw a new fucking entity in Trenchbroom? Like a box. How do you add a box. The tutorial goes over copying, dragging, rotating, texturing, pulling, chopping, fucking, slicing, dicing, ripping, tearing of the existing brush cube then he goes on and draws a new one without ever mentioning how.

>> No.5683727 [DELETED] 

Okay, so I am making some kinda ghost seeker missile. It is invisible until it hits the enemy and kill him right away.
I tried to make it home as aggressively and fast as possible, but for some reason it won't always do that.
Anybody got more experience with homing missiles and such?

Here's the code


Default
{
Speed 5;
Projectile;
Damagetype "Divine";
+SCREENSEEKER;
+SEEKERMISSILE;
+FORCERADIUSDMG;
+FOILINVUL;
+EXTREMEDEATH;
+NODAMAGETHRUST;
+STEPMISSILE;
+BLOODLESSIMPACT;
+BRIGHT;
+NOCLIP;
-SOLID;
MaxTargetRange 32;
VisibleAngles 0,0;
}
States
{
Spawn:
TNT1 A 1 A_SeekerMissile(80,90,SMF_LOOK|SMF_PRECISE,256,32);
Loop;
Death:
HAGO A 1 A_PlaySound("hago",0,1,false,ATTN_NONE);
HAGO AAAAAAABBBBBCCCCCDDDDDEEEEEEEEEE 1 Bright
{
A_SeekerMissile(80,90,SMF_LOOK|SMF_PRECISE,256,32);
}
HAGO F 1
{
A_Explode(9999,1,0,0,1);
A_PlaySound("zap",0);
}
HAGO F 2 A_PlaySound("thunder",0);
HAGO F 3;
HAGO E 48;
HAGO DCBAA 5;
Stop;
}

>> No.5683734

>>5683726
Press exit to go back to default mode
Drag with the the mouse

>> No.5683735

>>5683726
click and drag with nothing selected and no tool enabled

>> No.5683757

Okay, so I am making some kinda ghost seeker missile. It is invisible until it hits the enemy and kill him right away.
I tried to make it home as aggressively and fast as possible, but for some reason it won't always do that.
Anybody got more experience with homing missiles and such?

Here's the code


Default
{
Speed 5;
Projectile;
Damagetype "Divine";
+SCREENSEEKER;
+SEEKERMISSILE;
+FORCERADIUSDMG;
+FOILINVUL;
+EXTREMEDEATH;
+NODAMAGETHRUST;
+STEPMISSILE;
+BLOODLESSIMPACT;
+BRIGHT;
-SOLID;
MaxTargetRange 32;
VisibleAngles 0,0;
}
States
{
Spawn:
TNT1 A 1 A_SeekerMissile(80,90,SMF_LOOK|SMF_PRECISE,256,32);
Loop;
Death:
HAGO A 1 A_PlaySound("hago",0,1,false,ATTN_NONE);
HAGO AAAAAAABBBBBCCCCCDDDDDEEEEEEEEEE 1 Bright
{
A_SeekerMissile(80,90,SMF_LOOK|SMF_PRECISE,256,32);
}
HAGO F 1
{
A_Explode(9999,1,0,0,1);
A_PlaySound("zap",0);

}
HAGO F 2 A_PlaySound("thunder",0);
HAGO F 3;
HAGO E 48;
HAGO DCBAA 5;
Stop;
}

And how do I make it stop moving after the explosion frame?

>> No.5683784

Can anyone here recommend a good twitch shooter that's fast and has a lot of movement with a single player mode?
Besides Quake or Doom, of course.
Anyone know a good game like this?

>> No.5683795

>>5683784
Dusk has great movement

>> No.5683812

>>5683795
no
Dusk has shitty emulated bunny-hopping

>> No.5683817

>>5683812
Well it's fun you elitist grinch.

>> No.5683821

>>5683784
Wolf 3d.

>> No.5683824

>>5683795
>>5683812
>>5683817
I actually already played all of Dusk. I like it. That's exactly the kind of thing I'm looking for, regardless of what year it was made. I just can't think of any others and I want more... Playing mods is an option, yes, but I'd like another game like that if there are any.
Anyone have any others?

>> No.5683827

>>5683821
Wolf 3D isn't really about the fast movement and circle-strafing though, since it's mostly hit-scanners. I've played through the first few levels and it's good but not really what I'm looking for right now.

>> No.5683830

>>5683824
>.. Playing mods is an option
I take you are aware of the dusk movement mod for Doom?

>> No.5683831

>>5683812
>emulated bunnyhopping
Please elaborate.

>> No.5683835

>>5683824
If you enjoyed Dusk you'll propably also like amid evil. The movement is not quite as fast and dynamic as in Dusk, but still pretty fun.

Also RTCW has rather fast movement iirc.

>> No.5683837

>>5683830
>Settling for something that emulates a knockoff.
Disgusting.
http://git.jinotra.in/ijon/quakemovement

>> No.5683842

>>5683830
I am. That's what I'm going to do next if I can't find another good game here.
>>5683835
I actually just downloaded this yesterday and was excited to try it. Unfortunately it won't run on my computer.
RTCW has kind of fast movement, yeah.

>> No.5683847

>>5683835
>>5683824
Also I just tried Hexen 2, Heretic 2, Hexen, and Heretic today as well. Overall they weren't bad.

>> No.5683850

>>5683824
Painkiller has bunny hopping that's a little harder than dusk.
Or try some quake engine games, the jedi knight series is one that keeps strafe jumping in.

>> No.5683853
File: 400 KB, 488x519, 9879797.gif [View same] [iqdb] [saucenao] [google]
5683853

>stuck on DOOM 2 M10
I'm completely dry on ammo after M9 and there's a billion enemies with jack shit for pickups. These maps feel like a slog after DOOM.

>> No.5683859

>>5683831
BH in Quake works as a combo of several old movement glitches, and requires some finesse to use properly.

Dusk adds "bunnyhopping" as a separate deliberate mechanic that requires no finesse at all, piss easy to control and can be achieved just by diagonal jumping.

>> No.5683860

>>5683850
I downloaded Painkiller 2 days ago, too. I'm sorry if I seem like I'm being dismissive of all the suggestions here but it's true. Painkiller has this awesome bunny hopping but weirdly slow running and something about the enemy placement just feels like it's all slaughter maps, like Serious Sam. Just waves of enemies spawning for no real reason. I appreciate the suggestion though.

>> No.5683863

>>5683859
>accessible bad

>> No.5683869

>>5683863
>trivializing advanced mechanic that gives player advantage so significant, most encounters in the game become piss easy
>intentionally lowering skill ceiling
gee, i don't know why that would be bad
why not also give a fighting game player an ability to execute infinite combo by just mashing a button while we're at it

>> No.5683878

>>5682858
>>5682837
>>5682827
They best bit is one of the developers made a load of Capstone stuff open source a few years ago, but it was riddled with 90s and early 2000s malware.

He put up a disclaimer on his website saying 'lol sorry this shit is infected, but its' all old malware so just scan with your antivirus'

>> No.5683880

>>5683869
Dusk is a fun game. Do you not think so?

>> No.5683885

>>5683880
retro purists are retarded, just ignore him.

>> No.5683887

>>5683869
The "exploit 5 bugs at the same time to execute basic movement" and memorizing long extremely specific inputs to perform over basic level in fighting games is the same shit, literally artificial skill floor/ceiling inflation. Unreal Tournament was infinitely superior to the Quake series, because the movement mechanics were actually intentionally designed and there were more usable weapons than le balanced onehit lazor.

>> No.5683889
File: 286 KB, 1600x900, Screenshot_Doom_20181212_142115.png [View same] [iqdb] [saucenao] [google]
5683889

>>5683869
It's the sort of shite you get with people who want to have a key to do SR50 for them.

Though lets be fair, Dusk isn't aimed at people who played Quake, and certainly not at people who played it competently it's aimed at people who vaguely recognize the name and want on the nu-"retro" bandwagon.

Anyway Dusk isn't the least bit retro so here's something that is.

>> No.5683890

>>5683869
>making an exploit easier to accomplished for more players and designing the game with it in mind as an intended mechanic
accessible bad

>> No.5683896 [DELETED] 

>>5683889
>nu-retro bandwagon
I've got Dusk and Amid Evil but it won't play on my computer. Please give me more titles from the "nu-retro bandwagon" because I actually kind of enjoy them and nothing else I can find is any good. Wrack was ugly shit. Everything else I found is in Early Access on Steam. What else is there?

>> No.5683897

>>5683896
Ion Maiden’s pretty good.

>> No.5683904
File: 105 KB, 521x680, 3FD7ED9A-9F7C-40FF-B569-94E05C9A8CD6.jpg [View same] [iqdb] [saucenao] [google]
5683904

>> No.5683908

>>5683316
If he'd stuck around the Quake 2 enemies would have been a lot more memorable.

Probably the gorepunk would have been increased, like in Quake 4.

>> No.5683914

>>5683897
I've heard good things about it. I'll check it out even though it's still Early Access.
>>5683908
Something about Quake 2 being really ugly and forgettable makes me not want to play it, and for some reason every game that's based on it is a disappointment for me. Games based on Quake 1 are usually great, if they're single-player, but there's almost none of them I can find.

>> No.5683915 [DELETED] 

>>5683824
For new games, Amid Evil comes to mind.

Ion Maiden doesn't have the same movement but it's fun.

Otherwise... go back over the classics. Try the Duskmove and Quakemove mods for Doom.

>> No.5683920

>>5683904
> i killed a dark god. you?
> almost. i think

>> No.5683921

>>5683860
painkiller is basically serious sam, but with much more compelling environments and atmosphere, cooler weapon designs, and far fewer monsters
also I think it varies up the arenas better than serious sam does, and the tarot cards are neat (even if they trivialize the game)
imo it's serious sam's good counterpart

>> No.5683925

>>5683921
To be honest I only played 2 levels of Painkiller before deciding the enemies are generic and randomly placed and I missed Quake. I'll give it another shot when I get the chance.

>> No.5683927

>>5683890
>>5683887
Imagine getting a BFG and a steady supply of ammo at the start of every Doom level

>> No.5683929

>>5683927
imagine continuously making bad analogies to justify your position.

>> No.5683930

>>5683925
well if you don't like "get locked in a room until everything is dead", you won't really like painkiller, because that's the majority of the gameplay
I just think it pulls that gameplay off a lot better than serious sam

>> No.5683936

Is Doom mapping scene still active after all those years? Ever since I was a kid I wanted to make some doom maps, but never got around learning how, and now I feel there might be no point if there's nobody to show them.

>> No.5683937 [DELETED] 

>>5683915
>>5683896
Amid Evil visuals really confuses me. I can understand not having texture filtering - that's the right thing to do. But not having mip-mapping an anisotropy, combined with amount of PBRd textures make so much shimmer it makes impossible to make out things in the distance anyway.
And the only way to remedy this is to use shitty ass antialiasing that blurs the fuck out of the whole picture.

Otherwise the game is good, but I definitely won't be replaying it.

>> No.5683942

>>5683936
Yeah, new megawads pop up all the time.

>> No.5683943 [DELETED] 
File: 32 KB, 400x400, R9bv_4zq_400x400.jpg [View same] [iqdb] [saucenao] [google]
5683943

>>5683896
Project Warlock

>> No.5683945

>>5683936
Anon, what do you think this thread is for

They even have the equivalent of the Oscars but for Doom maps every year (Cacowards).

>> No.5683947

>>5683936
check the OP

>> No.5683951

>>5683929
imagine not understanding the need for higher skill ceiling
that's main reason 'DmC' (the one with dOnte) and SF5 sucked so much ass

>> No.5683954
File: 545 KB, 800x800, Icon of Tit.jpg [View same] [iqdb] [saucenao] [google]
5683954

>>5683951
Imagine bringing up DmC in a retro fps thread.
The absolute state of you.

>> No.5683959
File: 1.25 MB, 1366x768, Hedon.png [View same] [iqdb] [saucenao] [google]
5683959

>>5683896
you get to play as a futa in Hedon

>> No.5683960

>>5683954
>big tiddy romero
NO WHY

>> No.5683961

>>5683943
>flat samey wolf-like levels
yeah, no.

Why the hell every time a noname indie tries to make "Old shootar inspired by... like Dewm!", they end up making primitive Wolfenstein clone instead?

>> No.5683962

>>5683954
>imagine lacking capability for abstract thinking
we get it, you're retarded, no need to prove it further

>> No.5683963

>>5683959
I played Hedon 3 days ago too though, the first 3 levels anyway. Not even kidding.

>> No.5683967

>>5683951
>DMC sucked because of the skill ceiling
lmao no, that game had way more problems than skill level.
>SF5
The difference being that SF5 is a competitive multiplayer title as opposed to a single player shooter.

>> No.5683968

>>5683937
>tfw I still don't know how visual effects work beyond Bilinear and Trilinear bad, pixels good
I can't see a difference with AA and have no fucking clue what ambient occlusion is. Also "nearest" and "mipmap" and "none" all look exactly the same. What's the difference?

>> No.5683969

>>5683961
It's all about selling off of misdirected nostalgia using a game they intentionally make look like shit.

>> No.5683970

>>5683963
my only complaint is that I wish I couldn't immediately tell the artist drew porn of his game just by looking at the sprite for the main character.

>> No.5683971
File: 584 KB, 1080x1101, 24bc5f934bfbb4b4ee9ccbec26517abffc181ce0.jpg [View same] [iqdb] [saucenao] [google]
5683971

>>5683962
>abstract thinking
>DmC
Yeah,i'm the retard here.
Do us all a favor,and blow it out your ass.

>> No.5683974

>>5683967
>that game had way more problems than skill level
Yes, but skill ceiling was a maor problem as well, and much easily demonstrable

>> No.5683975

>>5683961
>flat samey wolf-like levels
You didn't play it.

>> No.5683976

>>5683961
i think the worst part is that it actually had 3d stuff and even slopes, but never used it for anything other than visuals and a transition area or two

>> No.5683978

>>5683970
Yeah that was noticeable. But it was also just really slow as an fps game...

>> No.5683981

>>5683943
The trailer makes this game look great. This is the first one suggested to me so far that I haven't heard of. I will definitely try it at least.

>> No.5683992
File: 88 KB, 663x181, aniso.gif [View same] [iqdb] [saucenao] [google]
5683992

>>5683968
antialiasing smooths out the edges of 3D faces
ambient occlusion adds shadows where faces intersect
mipmaps are progressively smaller versions of a texture, used when the texture's small enough on your screen that using the full-size version is not only pointless, but would create nasty moire patterns with nearest neighbor interpolation

here's what the various mipmap options do: https://imgur.com/a/ETSgfp1
pic related: what anisotropic filtering does

>> No.5683997
File: 62 KB, 880x440, AA vs no AA.png [View same] [iqdb] [saucenao] [google]
5683997

>>5683968
Normally, AA supposed to smooth out edges of polygons. Shitty AA smoothes out everything.
Here's a gallery for mipmap/anisotropy options https://imgur.com/a/H7uNE

>> No.5684001
File: 276 KB, 633x356, wolf.png [View same] [iqdb] [saucenao] [google]
5684001

>tfw no one wants to talk about the chad of video games

>> No.5684008

>>5684001
He comes up pretty often, anon

>> No.5684009

I have a bit of trouble with downloading mods for ECWolf. So, some of the mods are SDL, what does this mean? Will it run on ECWolf? So far I've downloaded ECWolf compatible mods but they're only a few compared to SDL.

>> No.5684012

>>5683997
>>5683992
So linear mipmap texture filtering smooths the textures and makes it look kind of blurry while AA only smooths the edges of polygons. Is that correct?

>> No.5684015

>>5683920
He almost killed Caleb

>> No.5684017

>>5684001
We talk about trees all the time.

>> No.5684018

>>5683920
Didn't Duskdude merge with Nyarlathotep, essentially becoming the baddie?

It's like if Caleb had been possessed by Tchernobog at the end of Blood.

>> No.5684024
File: 13 KB, 210x240, B07DB893-7632-4484-ADA3-A58B1845DC3E.jpg [View same] [iqdb] [saucenao] [google]
5684024

>>5684001
Not anymore.

>> No.5684028 [DELETED] 

>>5683896
Wrath: Aeons of Ruin looks promising. Not out yet though.

https://www.youtube.com/watch?v=fJ1wXRrkC6Y

>> No.5684029
File: 173 KB, 456x359, file.png [View same] [iqdb] [saucenao] [google]
5684029

>>5684001
But that's not a chad,pic related is.

>> No.5684032
File: 1.04 MB, 1360x1536, Screenshot_Doom_20190623_113914.jpg [View same] [iqdb] [saucenao] [google]
5684032

>>5682763
>>5682773
Not Saturday anymore, but here... more pics:

>> No.5684039

>>5684012
>So linear mipmap texture filtering smooths the textures and makes it look kind of blurry
no, that's what happens when you use linear/bilinear/trilinear filtering for all textures
mipmapped textures are only used for textures that appear small on the screen, and exist to get rid of the shimmering patterns that get created by faraway walls

link to what I'm referring to: https://files.catbox.moe/iye3v5.mp4
first half is with mipmapping off, second is with it on

>> No.5684042

>>5683402
Show me an appealing alternative.

>> No.5684049

>>5684012
Completely different things.
When you present a texture at a great distance, there are many texture pixels (texels) that can be present at a screen pixel. GPU has to decide which one, and with your every movement its decision shifts, so you get shimmer when lets say, gray pixel of a stone becomes black pixel of a crack back and forth rapidly. Add gloss or other visual effects applied to texture and you get grey, black and white pixels "fighting" for a spot.
This results in a very unpleasant noisy shimmer and "moire" effect.

(AMID EVIL example) https://files.catbox.moe/ftkb4v.webm

Mipmapping: makes a set of smaller (divided by factors of 2) textures to present at the distance so that you don't waste processing power. Also there's less pixels fighting for a spot and thus much significantly less shimmer. All modern games use it. Results in angled surfaces being mucky.

Mipmaps can be created with different filtering applied to them. For some reason in GZDoom linear one is the sharpest (but only when used for Mipmaps).

Texture filtering: smoothes textures
Nearest - "no filter"
Linear - fastest, sharpest up-close, but in the distance everything becomes increasingly blurry.
bilinear - fast
trilinear - bit sharper and better, still blurs out
Both Bilinear and Trilinear have basic mipmapping as a sideeffect but it's not very good and blurs shit out too much. Bilinear is pretty much obsolete. Trilinear is used in every modern game.

Anisotropy - creates additional subdivided versions of mipmaps to show on angled surfaces, significantly reduces muck that results from mipmapping. Anisotropy x16 results in best quality.

So - nearest filter mipmap linear results in best looking mipmaps, that eliminates shimmer, and Anisotropy fixes everything that could be wrong with mipmaps. - this results in clearest, sharpest picture with least noise.

(cont)

>> No.5684062

>>5684009
Anyone pls?

>> No.5684063

>>5683784
https://pastebin.com/FSZQVQV6
I made this list weeks ago with most of these mobility shooters off the top of head. However it's not completely accurate and has some non-retro games in there.

>> No.5684065

>>5684039
>>5684049
Thank you for the explanation, really.

>> No.5684068

>>5684063
Awesome thanks

>> No.5684080

>>5684049
(cont)
FSAA/MSAA - antialiasing. Works within the game, affects polygon edges.
FSAA processes whole picture at higher resolution to get necessary data, then renders polygons with edges at higher res, and scales down.
MSAA - optimized technique, precalculates only edges, only renders them at higher res, and scales down.
Can preserve sub-pixel details , so if a stick, cable or other small detail got reduced to a thin interrupted pixel line, MSAA/FSAA will detect them and present them in picture in a smoothed fashion


SMAA, TXAA, FXAA and so on are image filters instead,
SMAA tries to find polygon edges on already rendered image and blend them with surrounding surfaces. Some times fumbles, but is much, much faster than FSAA/MSAA. Next best thing to use after MSAA.
Can not preserve sub-pixel details since it never actually gets real data about it, so if without AA a cable or a stick or other small detail got reduced to a thin interrupted pixel line, it will still be thing and interrupted.

TXAA and FSAA are shitty smoothing filters than try, but usually fail to find edges and instead smooth out everything in the picture, resulting in a blurry vaseline effect.
(AMID EVIL example) https://files.catbox.moe/bvh0jg.webm
Coincidentally, blurring whole picture also blurs out the shimmer, but the vaselinated tradeoff is shit anyway.

IDK why Amid Evil did not include "no-filter, but with mipmap" option like pretty much every sudo-oldschool shooter and sourceport has.

>> No.5684086

How do you guys feel about really tall rooms which you'll have to visit again and again on different heights? Would it be annoying or fun?

>> No.5684091

>>5684086
The idea itself is good. Whether it's annoying or fun depends on your execution of the idea.

>> No.5684094

>>5684086
put in railings or i'll call osha

>> No.5684101

>>5684086
>Joy of Mapping 6
>E2M14
You tell me.

>> No.5684105

>>5684086
If you are going with it make sure to put teleporters for convenience

>> No.5684141

Before I start properly learning to make doom maps, I need to know if my dream can be realized.

Can I or can I not make a platform that rises several times after different switches are triggered? So far I only found info on lifts, I need to know if should start looking forward towards something else.

>> No.5684146

What source ports are recommended to play Q2? Looking for something like QuakeSpasm for Q1.

>> No.5684149

Should I disable crouching and jumping in gzdoom Heretic, or would that not affect the original experience too much?

>> No.5684154

>>5684149
Don't jump or crouch, but leave bindings to control flight up/down via Wings of Wrath.
Hexen = no crouching, but jumping is allowed.

>> No.5684156

>>5684141
the vanilla doom format has "raise to next highest floor" specials, but only has "lower to lowest" and "lower to highest" for the other way around
boom extended the doom format to add "lower to next lowest" specials (among many other things)
hexen/UDMF format never had to worry about that in the first place

>> No.5684157

>>5684146
>What source ports are recommended to play Q2?
It is not recommended to play Q2 under any circumstance

>> No.5684159

>>5684149
jumping is for hexen and strife
crouching is for quake 2
if you want to have the intended og experience, keep them off
i don't remember if it was hexen or heretic that gave us mouselook

>> No.5684163

>>5683936
I'ts more alive than even in fact

>> No.5684167

>>5684156
So as long as I intend to only raise platforms, it will work for regular doom?

I feel like gradually raising bridges would give players a good sense of progress, the way lowering them would not.

>> No.5684169

>>5683914
>Something about Quake 2 being really ugly and forgettable makes me not want to play it,
People really blow this out of proportion.

>>5684157
You're just being silly now.

>> No.5684174

>>5684167
even if it didn't, it's not like targeting boom compatibility would stop anyone from playing the maps
the group of people who are so anti-port that they won't even use boom (not even prboom+, DOS boom) is an extreme minority

>> No.5684180

>>5684146
It runs fine on modern systems, but Yamagi is probably what you're looking for.

>> No.5684187

>>5684154
>>5684159
Cool, I've been wanting to play Heretic and Hexen for a while. I've always had a soft spot for those dark fantasy settings that are really simple, like think Diablo 1 and 2. It's the fact that everything isn't fleshed out adds to the dark atmosphere if that makes sense.

>> No.5684213

Can I use ECWolf with mods that are made in SDL?

>> No.5684225

>>5684063
Was the lack of 6DOF shooters in this list intentional? I know you don't exactly go HUH HUH HUH all over the place, but still.

More people really ought to try out Descent & Overload, imo

>> No.5684235

>>5684187
I know it's not a shooter, but I'd encourage you to look into Soul Reaver, if you enjoy dark fantasy settings that don't flesh out everything.

>> No.5684241

>>5684235
Yeah I played Blood Omen a couple years ago and I enjoyed it. I was working my way through Soul Reaver but my controller I was using janked out.

>> No.5684242

Remember when these threads were about retro FPSes?

>> No.5684246
File: 2 KB, 93x96, what is this idiot saying.png [View same] [iqdb] [saucenao] [google]
5684246

Quake is now 23 say something nice to our hero.

>> No.5684251

>>5684246
huh

>> No.5684253
File: 158 KB, 560x350, sectoid.jpg [View same] [iqdb] [saucenao] [google]
5684253

any TCs or doom clones where I can shoot some ayys?
I guess Duke counts but I was hoping for more traditional xenos to blast.

>> No.5684254

>>5684246
HUUH!

>> No.5684258

>>5684246
heurgh

>> No.5684278

>>5683347
>>5683357
>don't use one of the most mainstream doom mods to introduce people.
are you serious?

>> No.5684283
File: 1.45 MB, 400x225, 1561230756079.gif [View same] [iqdb] [saucenao] [google]
5684283

>>5684246
HUH

>> No.5684284

>>5684213
I would think so, but you should get Wolf4SDL just in case it doesn’t work with ECWolf.

>> No.5684286

>>5684246
EENF?

>> No.5684295

>>5684225
It wasn't intentional. I was mostly going off what I played at the time. I did later play a bit of Descent though and didn't like it it because the lack of texture variety compounded how much of a mindfuck 6DOF is to navigate.
>>5684253
I haven't seen much talk about Alien Breed 3D, maybe try that out.

>> No.5684302

>>5684278
Exactly. Just use the actual freaking game, no?

>> No.5684316
File: 1.09 MB, 1435x1079, end.png [View same] [iqdb] [saucenao] [google]
5684316

>>5683373
>It makes the game playable in 2019
No? gzdoom with WASD movement and horizontal-locked mouse aim works fine.
If I want to play doom its because I want to play doom not some mod that changes the base gameplay entirely.
t. zoomer

>> No.5684321

>>5684284
Thank you! Too bad that mods are created on two separate source ports. I don't know the difference between them but I'll give it a shot.

>> No.5684325

>>5684321
You can and should look these things up yourself, you know.

>> No.5684328

>>5684246
> pentagram pickup sound

>> No.5684330

>>5684246
A, HEUH, A, A, A, A, AGH
https://www.youtube.com/watch?v=c_nfH-HTOWw

>> No.5684331

>>5684328
At last, someone who knows how to please Mr. Ranger.

>> No.5684332

>>5683853
In the big white room with brown vines, the center pillar is usable.
Also, NEVER go right to the large open center area if you're having trouble with ammo.

>> No.5684348

>sgdq on one monitor
>trenchbroom on the other
*sips water*
ahhh this is the life

>> No.5684351

Ok, I might be dumb as hell, but how can I get a friendly monster to roam right from the beginning of the map?
I have it set in GZDoom Builder as friendly(MBF), but before I shoot something, it won't move at all.

>> No.5684373

>>5684321
No problem. The difference is that ECWolf is based off of the ZDoom ports, while Wolf4SDL is more accurate to the original Wolf3D, but with a few improvements.

>> No.5684374

>>5683784
Rise Of The Triad

>> No.5684376

>>5684351
Have the beginning of the map force you to shoot a switch to proceed, maybe?

>> No.5684378

>>5683853
>18 secrets
The important ones are in the big barracks room. You'll want all of those.
Shoot the big UAC logos.

>> No.5684386

>>5683943
The character movement sucks, the weapons are mediocre, lots of cheap encounters, you restart the whole level and it runs like crap.
What a waste of good sprite animations.

>> No.5684398

>>5684373
So...Should I go for Wolf4SDL instead? I want it as close to vanilla as possible.

>> No.5684406
File: 1.59 MB, 1920x1080, the final frotnier.png [View same] [iqdb] [saucenao] [google]
5684406

good god why does this game feel like having a fish eye lens strapped to your face?
I think I'm going to be sick

>> No.5684409

>>5684029
this,
>nu-b.j shoot nazi soldiers, androids & space marines all the while complaining bout "muh past"
>this motherfucker shootin up nazi soldiers super soldiers, undead & literal demons trying to stop the end of the world.

>> No.5684410

>>5684406
Change FOV?

>> No.5684412

>>5684406
It's still a solid FPS, anon...

>> No.5684413

>>5684398
Sure. It’s pretty good.

>> No.5684414

>>5684406
go to your aleph one folder, open up the "Scripts" folder, make a text file with ".mml" at the end, and put this in it
><marathon><view><fov normal="110" extra="150" tunnel="70" /></view></marathon>

the FOV is measured based on the width of your monitor, so while the default is probably bearable with a 4:3 montior, it's absolutely horrible for 16:9

>> No.5684417

>>5682746
Everything Doom has really dead lately, I thought the Eternal hype would help alleviate that.
Are there any megaWADs coming soon or something? I'm fucking bored.

>> No.5684425

>>5684417
Just play wolf or something similar to doom.

>> No.5684426

>>5684417
BTSX3 baby

>> No.5684428

>>5683220
Both are great, but for some reason Hexen 2 seemed more "hollow" or empty to me

>> No.5684431

>>5684428
Every time I start Hexen I quit right after finishing the first hub

are there any mods that alleviate the tedium a bit?

>> No.5684432

>>5684032
>screenshot doom
what the FUCK
simply a question but why not map for quake 3? did you want to see what all you could do? looks great regardless, is it a singleplayer level?

>> No.5684436

>>5684426
Well shit, how soon?

>> No.5684439

>>5684436
Hell if I know
SUNDER also updated with new maps recently and its going to add more

>> No.5684442

>>5684431
Try Hexercise if it's the combat that bothers you. Not much to be done about the maps but to play custom hubs, though. Oddly, Hexen mappers don't ever seem to bother with full megawads.

>> No.5684454
File: 138 KB, 640x480, XcomFPS.jpg [View same] [iqdb] [saucenao] [google]
5684454

>>5684253
I knew this image would come in handy someday

>>5683357
wow was legit going to introduce my nephew to Doom using the Windows 95 Odyssey CD, has a shareware copy of Doom95 on it, do I have your blessing /vr/?

>> No.5684456

>>5684442
shame it's not optimized for widescreen, playing as the fighter you can see the cutouts of your arms

is there a way to get the first piece of the BFG so I dont have to do the first hub again?

>> No.5684460

>>5684456
summon fweaponpiece3 (or mweaponpiece3 or cweaponpiece3, depending on your class)

>> No.5684461

>>5684454
why not crispy?
if he finds the crunch too spooky you can give him PRBoomGL

>> No.5684463

>>5684414
thanks that seems to have helped a bit. There's a really odd warping effect when moving with the camera at a vertical angle, was the original not meant to have vertical aim?

>> No.5684465

>>5684432
> screenshot doom
> looks like quake 3
blatantly zanieon
so yes, hunters moon is sp

>> No.5684468

>>5684328
BRRRUUUUUUAAOOOOOMMM

>> No.5684476

>>5684454
I recall Doom95 being absolutely inacurrate, you could just use Choco, Crispy, or PRB+

>> No.5684491
File: 120 KB, 626x850, 1455807111538.jpg [View same] [iqdb] [saucenao] [google]
5684491

>>5684253
>>5684454
If only there was X-COM Doom mod

>> No.5684495

>>5684491
X-Piratez has Doom monsters. Reversed but close enough.

>> No.5684509

>>5684476
>>5684461
to be honest its the one I grew up with and any issues it has doesn't get in the way for a first time player

>> No.5684514

with people complaining about there being too many slaughterwads, does idgames categorize which wads fit the criteria and which don't?
also, i like how moonblood has had more than 3 skyboxes
reminds me of jenesis
>>5682994
in qc when?
she could save the game if they don't fuck her up

>> No.5684534

>>5684351
there is an action that alerts monsters that you could use in a script that runs when the map begins

>> No.5684548
File: 186 KB, 1023x758, 596F7C15-1F97-4248-A916-7A0D21B1DB92.jpg [View same] [iqdb] [saucenao] [google]
5684548

This feels more like a /wip/ question but I felt like the game masters here could give their opinion.
The original Baron sprites don’t really give him eyes, but rather an “outline” of them with dark shades of red. However, the Reaper mini gives him a clear and detailed face with eyeballs. Should I:
>make them the same red as the rest of him so they blend in
>make them a lighter shade of red, or even orange, so they pop out just a little
>go the D44M route and give him green eyes so they complement his hands

>> No.5684564
File: 95 KB, 335x217, cacoblue.png [View same] [iqdb] [saucenao] [google]
5684564

>>5684548
Hm

>> No.5684584

>>5683220
Hexen and Hexen 2 are the next steps in the proper Serpent Riders trilogy, where-in you fight the other two riders, Korax and Eidolon. However, there's also Heretic 2 which continues the story of Corvus, the player character and epסnymous Heretic from the first game.

>> No.5684586

>>5684246
Happy birthday Ranger and happy birthday Sonic

>> No.5684587

>>5684564
damn, now that’s quite out of the blue, I quite like it.

>> No.5684592

>>5684548
How about bright white?

>> No.5684601
File: 51 KB, 275x214, OH FUCK TURN IT OFF.gif [View same] [iqdb] [saucenao] [google]
5684601

>>5684548
Pick your poison

>> No.5684603

>>5684601
> baron on drugs

>> No.5684609

>>5684548
make them obscure or shadowed by its eyebrows

>> No.5684613

>>5684601
>Caco, this isn't weed!

>> No.5684617

>>5684564
That’s a very interesting choice. Looks good but might be a bit of “artistic liberty”
>>5684592
Dunno, I never got that vibe from looking at him.
>>5684601
Nice. I like the orange.
>>5684609
That’s the safest bet, probably.

I decided to go the D44M route at first, and it doesn’t look half bad. However, I actually own the D4 Baron, and I want them to be a little differentiated, so I’m probably going to go with dull orange. If that doesn’t work, I’m going to shadow them under the eyebrows.
Thanks for the suggestions.

>> No.5684618

Can i open a map in trenchbroom from somebody else to see how shit works and how youres supposed to have a proper functional level?

>> No.5684619
File: 97 KB, 335x217, whiteboy.png [View same] [iqdb] [saucenao] [google]
5684619

>>5684592
Sloppy edit is sloppy

>> No.5684624

>>5684564
he looks like he’s crying because someone called him a walking door
>>5684619
>baron picks up the invul sphere

>> No.5684625

>>5684618
if you're talking about the BSP file, no; you'd need a tool to convert the BSP files back to MAP format

>> No.5684628
File: 986 KB, 1025x1025, 1561118625933.png [View same] [iqdb] [saucenao] [google]
5684628

>>5684618
absolutely
You are strongly advice to open your favore id levels too and prod around to see how everything works

most people include the map source when they upload their stuff nowadays, so no one is going to yell at you

>> No.5684632

>>5684463
This was one of the earliest games to have vertical aim. If you wanna get rid of the weird warping effect go to the graphics option and set it to OpenGL(Shader) if you're using the stable version of A1 but if you're using the newest beta build of A1 set it to OpenGL and check the 3d effect on

>> No.5684642

>>5684609
Faking shadows on a statue probably isn't a good idea

>> No.5684665
File: 87 KB, 289x196, PROBLEM SOLVED.png [View same] [iqdb] [saucenao] [google]
5684665

>> No.5684670

>>5684417
Golden Souls 3 got announced though.

>> No.5684683
File: 601 KB, 532x593, boranofheck.png [View same] [iqdb] [saucenao] [google]
5684683

Here's the poor bastard after a very, very rough first pass. The green eyes popped out a bit too much, so I turned them back into the base red. Will try anons' alternatives.
>>5684642
I've heard that since miniatures are at such a small scale, light reflects off of them differently, which is why people use shades and washes to fake them. But I'm a newfag to this, so I can't say anything for certain.
Anyways, /wip/ makes more since for this stuff so I'll be dipping out.
>>5684665
based

>> No.5684695

Which is currently the best version of GZDoom for modding? I am currently using 3.4, but I feel like I'm way behind the times.

>> No.5684697

>>5684683
Mmmmm. I love meat jerky.

>> No.5684704

Would you recommend Sunder to a new player?

>> No.5684706

>>5684704
I remember listening to an episode of Doom radio where the guest was talking about it was their introduction into slaughtermaps
so maybe

>> No.5684717 [DELETED] 

Reminder valve drones
>>5682738

>> No.5684786
File: 364 KB, 396x800, Galena.png [View same] [iqdb] [saucenao] [google]
5684786

>>5684584
I know it's Quake Champions, but where does Galena come from in the Heretic/Hexen setting?

>> No.5684806

>>5684786
Hard to tell. She has a VERY similar looking insignia to say the least, but her story doesn't directly connect her to the lands of Parthoris, Cronos, or Thyrion as far as I know.

>> No.5684836
File: 93 KB, 1678x889, rtxon.jpg [View same] [iqdb] [saucenao] [google]
5684836

>>5682746
I somehow made that list.

Well, here's one of my Quake 2 maps with RTX on.

>> No.5684838

>tfw no Doom 3 RTX
That game sucks ass but the engine still looks fantastic

>> No.5684839
File: 248 KB, 1580x889, rtxon2.jpg [View same] [iqdb] [saucenao] [google]
5684839

>>5684836
And here's another.

It looks best in the thumbnails for some reason, I think it is the textures.

>> No.5684860

>try making a quake map
>a platform at a height -8 works properly
>at -9 the level doesn't even load
I probably shouldn't be begging for help, but this is busting my nuts and I really don't know what's broken, here's the file if you want to check it
http://www.mediafire.com/file/zrdr437b86oo0nj/huh.map/file

>> No.5684867

>>5684839
Grainy shadows. Untrained AI something something RTX.

>> No.5684874
File: 440 KB, 200x200, 1499926993515.gif [View same] [iqdb] [saucenao] [google]
5684874

>>5683373
Instead of calling you names im gonna try this. Why do you think its improved? I'm talking about bd, not default gzdoom features

>> No.5684876

>>5683373
Obvious bullshit lul
Take this (You) for effort

>> No.5684889

>>5684806
So I guess her cult must've been a world that was conquered by the Serpent Riders.

>> No.5684921
File: 30 KB, 781x420, DD815nw.jpg [View same] [iqdb] [saucenao] [google]
5684921

DOUK KNIFEM

>> No.5684926
File: 221 KB, 1070x801, temp.png [View same] [iqdb] [saucenao] [google]
5684926

>>5682763
I work on Saturdays.
random texture work

>> No.5684932

>>5684926
chonky

>> No.5684937

>>5684860
can't help you with that but If you dont get an answer here you might want to try in func _msgb

>> No.5684949
File: 42 KB, 1024x576, tmp_32130-1555190097992m994893032.jpg [View same] [iqdb] [saucenao] [google]
5684949

>>5683970
Hedon's awesome once it gets going, though, the atmosphere is darn good and the music is also really nice
Can's say I disagree with the dev's taste either

>> No.5684950
File: 249 KB, 1070x801, temp.png [View same] [iqdb] [saucenao] [google]
5684950

>>5684926
yeah i prolly shoulda taken a screenshot closer up, but i didn't.
or in a different engine, but i 99% of the time test in chocolate doom so that's how my setup is set up.

>> No.5684970

>>5684950
wall too bright for an otherwise such dim place

>> No.5684997
File: 1.84 MB, 1920x1080, blacastle1.png [View same] [iqdb] [saucenao] [google]
5684997

>>5682763
Pretty basic, but this is the entrance to my level I'm working on for HUH.

>> No.5684998

These threads get a lot more comfy when there's more going on with releases. When people have nothing to do they just bait hard as fuck and try to start arguments.

>> No.5685002
File: 12 KB, 194x114, WOOOSH.png [View same] [iqdb] [saucenao] [google]
5685002

>> No.5685006

>>5683936
use google more.

People have been making new shit for doom constantly since it came out, it has never even come close to stopping.

Also, read the sticky.

>> No.5685012
File: 1.33 MB, 1920x1080, blacastle2.png [View same] [iqdb] [saucenao] [google]
5685012

>> No.5685014

any of ya'll tried playing Dakka with colorful hell? I just got through playing for about 30 minutes and it is a ton of fun so far. I turned on all the monster spawns to really give it some variety.

every level of Doom II I've played so far just feels like a brand new level.

>> No.5685015
File: 457 KB, 215x194, 1560913086273.gif [View same] [iqdb] [saucenao] [google]
5685015

>>5684997
>people already posting progress on their HUH levels

neat
I should post my shit but right now its all textureless while I get the rough outline of stuff

>> No.5685019

Is the Plutonium PAK for Duke Nukem 3D really just levels and assets that didn't make it into the original game that they decided to sell as an expansion pack? The levels seem extremely disjointed and overly gimmicky compared to the first three episodes, and the two new enemies are pretty underwhelming. The Pig Cop Tank in particular is just horrible, it feels like some kind of placeholder enemy.

>> No.5685030
File: 531 KB, 1288x3200, 1548081841995.jpg [View same] [iqdb] [saucenao] [google]
5685030

>>5682746
>[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS
>https://pastebin.com/j8crafJN
how many people is participating?
only one week?
>deleted my reaction folder yesterday

>> No.5685043

>>5685014
I did and it was fun until i met some enemies that were a bit too strong for Dakka.

>> No.5685046
File: 14 KB, 369x300, computer.png [View same] [iqdb] [saucenao] [google]
5685046

>>5685030
Fuck I forgot to change the deadline
my bad, we had decided on two weeks last thread

DEADLINE CHANGED TO JULY 7th
my apologies

I'm not sure how many are participating as of now, so if you are reading this please give me a (you)

>> No.5685049
File: 245 KB, 500x609, drugs.jpg [View same] [iqdb] [saucenao] [google]
5685049

>>5685046
I am participating
>>5685012
>>5684997
is me

>> No.5685052

>>5685019
Sort of, they obviously retooled the levels to work with the finished game and the new stuff they added.
Derelict is based on a Lameduke map which they basically completely reworked and made into one of the best levels.

>> No.5685053

>>5685046
If I figure out how the fuck to use TrenchBroom, I might throw something together.

>> No.5685056

>>5685046
i'd say i'm in, unless my map turns out to be major dogshit

>> No.5685060

I love Onemandoom's detailed Sigil review. The guy certainly understand quality mapping more than the random anon in /vr/ginchannel.

>> No.5685064 [DELETED] 

>>5685046
(You)
>>5685046
(Me)

>> No.5685065

HUH?!
https://www.youtube.com/watch?v=sEJCos59ZxM

>> No.5685070

>>5685046
(You)
>>5685030
(Me)

>> No.5685072

>>5685064
>>5685070
wat

>> No.5685076

>>5685072
delet

>> No.5685085

Is Ion Maiden a vaporware project? Based on that early access level, I feel they played all their cards regarding this game.

>> No.5685086

>>5684417
You've already played The Ultimate Torment & Torture, right?

>> No.5685096

>>5685064
huh?

>> No.5685101

>>5685072
>>5685096
anon accidentally tagged the same post twice

>> No.5685120
File: 215 KB, 1560x801, qek.png [View same] [iqdb] [saucenao] [google]
5685120

guys look, it's baby steps

>> No.5685128

>>5682743
can't believe my borderliner six year old photoshop is still around

i really should've made josh's shirt green to match doomguy's armor

>> No.5685130

What's the better way to study doom builder? Do small excercises to learn specific elements or start making proper map checking manual when I need something?

>> No.5685131
File: 136 KB, 700x622, sorlag friend.png [View same] [iqdb] [saucenao] [google]
5685131

>>5685120
ganbatte anon
I believe in you.

>> No.5685135
File: 1.74 MB, 1126x1315, 1559010594939.png [View same] [iqdb] [saucenao] [google]
5685135

>>5684997
>>5685120
u can do it!

>> No.5685137
File: 89 KB, 283x244, MAPS.png [View same] [iqdb] [saucenao] [google]
5685137

>>5685130
Click and swear! CLICK AND SWEAR AT LINES!

>> No.5685160

>>5684970
It's not an actual level, just a test area. The room brightness is 192 iirc.

>> No.5685172
File: 82 KB, 873x655, shambler.jpg [View same] [iqdb] [saucenao] [google]
5685172

>>5685046
I'm gonna start tomorrow since I have off. Will be my first time using Trenchbroom, so wish me luck, lads.

>> No.5685178

>>5685172
and people said the cyberdemon had an impressive ass

>> No.5685179

>>5684997
When I get back home from work I'm gonna start my own HUH level, probably gonna be a techbase because they're always my favorite but we'll see.

>> No.5685189
File: 171 KB, 560x620, 1561172512831.png [View same] [iqdb] [saucenao] [google]
5685189

>mfw Quake Eater

>> No.5685194
File: 99 KB, 597x600, 597px-TNT_MAP18_map.png [View same] [iqdb] [saucenao] [google]
5685194

This level is fucking awful in Evilution. I am not looking forward to Plutonia if it anything like this map as one of the mappers for that made this.

>> No.5685195

>>5685046
>>5685053
maybe you would be interested in the quakepasta https://pastebin.com/cpjZmazY

>> No.5685196
File: 7 KB, 48x48, sweetass3.gif [View same] [iqdb] [saucenao] [google]
5685196

>>5685178
They're both good asses.

>> No.5685201 [DELETED] 

Anyone know if trenchbroom is able to load .bsp files? I'm trying to get to the compile menu but am unable to, so I figured I'd have to load a compiled map first. I grabbed a quoffee map .bsp but it doesn't show up in the open menu.

>> No.5685206

>>5685194
TNT hasn't aged all that great imo, Plutonia gets a lot of shit for being a 24/7 Skeleton and Chaingunner festival, but it's actually pretty damn good, I'd at least give it a try.

>> No.5685208

>>5685172
>>5685196
Recycled ass?

>> No.5685212

>>5685046
I'm going to be working on a map, here's your (you) friend.

>> No.5685214

>>5685206
I think TNT is mostly good for most of the game, most of the weak maps are in the last third.
Has strong atmosphere.

>> No.5685223

>>5685208
Yeah,i think that's a recycled ASSet

>> No.5685224
File: 720 KB, 1110x957, Bertha.png [View same] [iqdb] [saucenao] [google]
5685224

>>5685196
step aside stick figure.

>> No.5685228
File: 2.10 MB, 1920x1080, sweet back and ass.png [View same] [iqdb] [saucenao] [google]
5685228

>>5685224
Buff is better than a disgusting sack of lard.

>> No.5685230
File: 5 KB, 529x204, PUNish.png [View same] [iqdb] [saucenao] [google]
5685230

>>5685223

>> No.5685245

>>5685228
why is he smudgy and glowing

>> No.5685259
File: 62 KB, 700x600, file.png [View same] [iqdb] [saucenao] [google]
5685259

>>5685230

>> No.5685261
File: 2 KB, 360x360, 1514555901659.png [View same] [iqdb] [saucenao] [google]
5685261

>>5685259

>> No.5685264

>>5684018
That's kinda accurate though, he DID absorb Tchernobogs power and hes still an immoral and sadistic man,

>> No.5685265

>>5684836
That one looks very nice
A proper use of RTX (doesn't need that everything must be raytracing/pathtracing) would look quite impressive.
I'd love to see Quake 1 with that too

>> No.5685269
File: 201 KB, 631x512, file.png [View same] [iqdb] [saucenao] [google]
5685269

>>5685261

>> No.5685283

>>5685264
Fair enough.

>> No.5685347
File: 210 KB, 540x421, 83e.png [View same] [iqdb] [saucenao] [google]
5685347

How do you deal with being stuck anons?
I have a project I've put aside for a week now, and I really want to get it done it so I can at least begin mapping for HUH guilt free
Yet every time I sit down for it I get this dumb mental wall and then I get easily distracted

At first I imagined it was burnout but leaving it for a couple of days did nothing, plus I feel rather guilty when I'm not working on it, and I have some people I don't want to disappoint, so I can't rush it or take too long to deliver

fucking hell I feel like that guy in Punisher MAX that got his balls chopped off and carried them around in a paper cup

>> No.5685348
File: 37 KB, 490x497, -8YpcKP1hsWTmquGxZPstYpFvnDElAU_rsg0g2JjHFQ.jpg [View same] [iqdb] [saucenao] [google]
5685348

>>5685228
upscaled cyberdemon ass

>> No.5685385
File: 69 KB, 960x720, file.png [View same] [iqdb] [saucenao] [google]
5685385

>level has a switch blocked off by a wall, enough room behind the wall to move around
>level is filled with teleporters
>level has three keycards, all of which are needed to clear the level

>there are no teleporters that take you to this area
>>>you have to SHOOT the switch to open the door to end the level
Is this acceptable level design? I feel like it isn't. I know SIGIL did this shit but it telegraphed to the player that you needed to shoot the eyes and made it a recurring element while this is a standalone map.

>> No.5685387

Am I the only person who thinks that The Inmost Dens is pretty much the perfect Doom level?

>> No.5685398

>>5685046
I'll try to do something, how many maps are we doing anyways?

>> No.5685402

>>5685228
way to talk to your mother like that, mister.

>> No.5685405

>>5685398
each person? as many as you want

>> No.5685416

>>5684514
>if they don't fuck her up
lmao

>> No.5685461

>>5685228
>disgusting sack of lard
Hey, you better suck it down

>> No.5685468

>>5685347
I work on something else, having a single project and nothing else usually means it's real easy for you can get yourself into a rut like this.

>> No.5685542

>>5682743
Jedi Engine Sourceport WHEN!?

>> No.5685551

>>5685194
Yeah, it's fucking boring. I reach that map today almost made me want to quit the whole evilution

>> No.5685569 [DELETED] 

should THIEF downloads be included in the MEGA links?

>> No.5685683

>>5685131
damn, how do i geta sorlag friend

>> No.5685692

>Doom has a million doom clones
>Quake has none

>> No.5685707
File: 55 KB, 680x510, dang.jpg [View same] [iqdb] [saucenao] [google]
5685707

>>5685683
you do like the rest of the degenerates of every kind imaginable: wait for VR to get more popular so more people make obscure waifus

>>5685692
Quake does have an impressive legacy with the different iterations of its engine, just look at HL, CoD, RTCWolf, the Jedi games...the list goes on

>> No.5685716

>>5685707
Don't forget Elite Force.

>> No.5685718

>>5685692
Chasm: The Rift is pretty good

>> No.5685719

>>5685707
If I remember correctly, wasn’t TF2 originally a Quake mod?

>> No.5685726

>>5685719
indeed it was
If I recall correctly so was Counter Strike

>> No.5685734

>>5685726
You might be thinking of action quake 2, CS was for goldsource

>> No.5685749
File: 448 KB, 1031x707, DOOM0002.jpg [View same] [iqdb] [saucenao] [google]
5685749

Opinions on Deus Vult (the first one)? I think that it is sublime.

>> No.5685787
File: 13 KB, 219x241, beat.jpg [View same] [iqdb] [saucenao] [google]
5685787

>try to setup a door to trigger open once you kill the monster guarding it
>Instead it pops every single trigger on my map, including secrets.
>mfw
Im so close to having my HUH level function, but this shit is weird.

>> No.5685812

TNT run is starting.

>> No.5685823

>>5685787
Something is getting activated that has a target field added, but no actual target. When that happens it'll trigger everything in the map.

>> No.5685830
File: 37 KB, 562x600, 597.jpg [View same] [iqdb] [saucenao] [google]
5685830

Is it just me or did T2Fix install some modern bloom like lightning into Thief 2?

I don't recall lights looking like that, plus it's running unreasonably slow for such an old game while the original Thief patched with TFix runs fine

helb

>> No.5685831

>>5685812
Hope you like chaingunners

>> No.5685838

>>5685812
God this commentary is so monotone and sleep inducing.

>> No.5685848

>>5685830
nevermind I'm just plain old retarded
changed it with the cgf

>> No.5685858

>>5683316
you mean if Carmack wasn't a passive aggressive bitch and just put Romero in a choke hold and made him his bitch?

>> No.5685870

>>5683319
>>5683338
except for gamebreaking turboretard AI pathfinding and many many things that are flat out non functional, can you name one (1) thing wrong with daikatana?

>> No.5685885

>>5685831
TNT has roughly more than double the amount of not only Chaingunners, but also Shotgunners. Same with Barons of Hell, Revenants, and Archviles, albeit not hitscan.

>> No.5685890

>>5685870
>if you remove the things that make this game nigh unplayable, it's not so bad

>> No.5685891

>>5685402
What's wrong with calling my mom buff?

>> No.5685893

>>5685891
the buff clan were bastards

BUFF CLAN MEEEE

>> No.5685902

>>5685890
The concept's solid, the execution is a well publicised mismanaged mess more than a decade before star citizen

>> No.5685903

>>5685551
Honestly, I don't think it's that bad, but if it's two maps people seem to mostly agree on is awful it will be Habitat and Baron's Den.
Baron's Den is just not that good, and is needlessly cryptic, and Habitat is just outright myfirstwad.wad tier, nobody would hold it against you if you just typed nextmap or noclipped to the exit.

>> No.5685908

Which Final Doom wad is the harder of the two? I never got far in either but if this run is any indication TNT looks nuts.
>>5685870
The weapons are absolutely horrific. Episode 1 has a ricochet pistol that is highly likely to hit you, a shotgun that fires six shots sequentially every time, and a proximity mine launcher whose range is so short the mines usually land right at your feet and start the fuse unless you exclusively do jumping upward shots

>> No.5685914 [DELETED] 

Reminder that hl will never be a retro fps. Valve drones.

>> No.5685927

>>5685914
Might want to take your shit bait to /v/

>> No.5685938 [DELETED] 

Fuck hltards and bloodfags.

>> No.5685940

>>5685914
it was released in 98 tho. go back to /v/

>> No.5685953

>>5685927
>>5685940
dont even reply to him, that nigger doesnt deserve any attention

>> No.5685970
File: 42 KB, 318x503, 270_FlareStar1.jpg [View same] [iqdb] [saucenao] [google]
5685970

>>5682743
Can anyone post a rip with all of Marathon's midis? Can't find one anywhere on the net.

>> No.5685979

>>5685749
Very great and memorable mapset. Was definitely a game changer and inspired many more great mapsets. Was my first slaughtermap.

>> No.5685987

>>5685908
Plutonia is much harder, being designed to be a serious challenge on UV.

>> No.5686004

>>5685979
Among other things, I am amazed by how it tells a story.

>> No.5686013

>>5685970
If they're really a rare commodity, I'll post them when I get home from work.

>> No.5686019

>>5685385
I feel by this point everyone knows Sigil pioneered shooting switches in Doom THE RIGHT WAY.
Every other attempt was flat out horse shit and that's why it was such a game changer.

>> No.5686027

>be me
>play Wolfenstein 3D for some time
>get back to DOOM to have a bit of variety
>Can't familiarize myself with doomguy's walking
>weapon goes left and right constantly
Can't he hold the fucking gun still?

>> No.5686037

>>5686027
that movement is what makes it feel like someone running instead of being a tank with a pistol taped on

>> No.5686042

>>5686037
It's just weird now, lol. it feels a bit funny, that's all, I'm pretty sure I'll "regain" the ability to DOOM in no time.

>> No.5686052

>>5685385
I don't mind shooting switches, but the mapper should set a discernible visual difference between those that need hand or shooting activation, and the latter should only be a thing if it's reasonable to do so.

>> No.5686053

>>5685823
Thank you, that was driving me crazy.
Now I'm back on track.

>> No.5686058

>>5686042
It’ll feel natural soon.

>> No.5686060
File: 74 KB, 640x480, 35C634ED-C419-44D1-B843-2823B80015CE.gif [View same] [iqdb] [saucenao] [google]
5686060

>> No.5686062

>>5686060
>gif
>those eyes
don't fuck with me

>> No.5686064

>>5686042
FWIW, GzDoom lets you actually change and set that up, even turning it off if you want.

>> No.5686067

>>5686064
I'm using ZDoom, that's what I downloaded first, that's what I stick with, even if I had the option to do so, I still wouldn't but thanks for the heads up!

>> No.5686069

>>5685838
I'd really prefer if you be quiet.

>> No.5686070

>>5686067
it's been in zdoom for as long as I've been playing
just put "movebob 0" in the console, or "0.02" if you still want weapon bobbing but don't want your view to bounce around like you're in the middle of the ocean during a storm

>> No.5686096

>>5686070
Thanks!

>> No.5686131

>>5684683
THIN YOUR PAINTS

https://youtu.be/m3p_VuPIS2c

>> No.5686136

>>5682743
I've been trying to get my shitty pc to run doom, the fucker can run gz doom and when i try chocolate or crispy doom the fucker just opens and then instantly closes what the fuck is a man to do?

>> No.5686137

>>5686070
differnet anon, but maybe you can explain why my gzdoom install keeps defaulting to "smart" autoaim
every time I launch it I have to go into gameplay options and set allow autoaim to off

>> No.5686146
File: 157 KB, 481x394, BY THE EMPEROR.png [View same] [iqdb] [saucenao] [google]
5686146

>>5686131
Is this the best meme to come from /tg/?

>> No.5686157

>>5686136
also i meant can't run gz doom

>> No.5686161
File: 561 KB, 663x618, dk all smiles.png [View same] [iqdb] [saucenao] [google]
5686161

Alright, my HUH level is more or less done.
It could use polishing with lighting but I'm a shitter who picked up quake mapping a little less than a week ago.
Still, I'm proud of my first level I made.

>> No.5686165

>thought Doom bores me quickly
>play vanilla
>have fun
>realise it's the gameplay mods that bore me
why is the doom modding scene so shit

>> No.5686186

>>5686165
Yeah, I always get bored of gameplay mods very fast. I tend to stick to vanilla/boom/mbf mapsets.

>> No.5686191

brutal doom perfected doom

>> No.5686195

>>5684001
because he's a jewish selfinsert. No joke they made him half-jewish just to stick it to the "Nadsees"

>> No.5686198

>>5686195
seething

>> No.5686201
File: 175 KB, 500x390, tumblr_owrbddiFUX1r2to8go1_500.png [View same] [iqdb] [saucenao] [google]
5686201

>>5686165
>yfw you realize Sigil is the only Megawad worth playing in all of Dooms modding history

>> No.5686202 [DELETED] 

>>5686198
have sex

>> No.5686204

>>5686202
dilate

>> No.5686205

>>5686202
I fucked your mom

>> No.5686218

>>5686201
I would pay John Romero 666 more fats to have Buckethead license more of his music for Doom. It's really epic and makes me run around screaming while I shaking my hands furiously and almost angry at my life's frustrations that you'd vent it to a general on 4chan that doesn't even care since its made up of dissolutioned autists.

>> No.5686224

>>5686201
sigil blows

>> No.5686237

>>5686224
Sigil will win a cacoward because its made by Romero so that means its good

>> No.5686240

>>5686224
It both blows and sucks
at the same time

>> No.5686241

>>5686224
dude, you don’t get it, it’s slow paced gameplay makes it feel like a dungeon crawler but without any of the staples of a dungeon crawler. occasionally strafing and shooting a baron with a shotgun is challenging because there’s a small chance you get parkinsons and get hit. you better have bought that sweet, sweet original mp3 soundtrack produced especially for the game that isn’t vanilla compatible too bro.

>> No.5686261
File: 2.29 MB, 1920x1080, blacastle3.png [View same] [iqdb] [saucenao] [google]
5686261

>>5682763

>> No.5686260

>>5686201
>when you have a brain aneurysm

>> No.5686275

>>5686237
It's probably going to win a bunch of awards this way, which is pretty fucking lame.

>> No.5686276

>>5686261
>keyhole is above the door
only villains do this

>> No.5686281

>>5686276
The keyhole is on that door though, look at it.

>> No.5686306

Is it possible to play Quake campaign with AD enhancements? I know that there is an older versions of AD and modified QSS that do that, but I was wondering if it's possible and how to do it with latest versions of QS, QSS and AD.

>> No.5686314

>>5686306
You can play the normal Quake campaign with any mod, the mod contents are sideloaded on top of the original .pak files (replacing selectively if new files exist). Just open the console and type e1m1 or whatever. Note that AD largely adds entities, not replaces (unlike most Doom enemy mods)- you'll get things like projectile shotguns, but the maps won't magically gain breakable windows or rocketeer Grunts.

>> No.5686320

>>5685046
Doing it.
>>5685085
I wouldn't be suprised desu. Also, did you play one of the more recent builds that has another level?

>> No.5686326

>>5686314
Makes sense. Just thought that it might replace too much for original campaign to work. And I was expecting HUB to have some way to access the OG campaign.

Another question. Can I load multiple "games" at ones? Like AD + some other map pack like expansions or dopa?

>> No.5686329

when is pillownigger gonna update Trailblazer?
I wanna play as a badass ex special forces operator not some faggot ass furry dragon

>> No.5686331

>>5686326
No. Some ports like Quakespasm support it in a very small way- using the -hipnotic, -rogue and -quoth flags to load one of those specific mods, then the -mod flag to load another mod on top of that (very few mods use this, though); other than that, it's one mod at a time, and no, you generally can't just combine the folders and hope for the best if both mods have actual codebase changes instead of just maps.

>> No.5686334

>>5686329
For now there is a small patch made by one of the users. You can find it in TB thread, in one of the last pages.

>> No.5686338

>>5686331
Meant -game, not -mod. You get the gist though.

>> No.5686342

>>5686338
Got it, thanks!

>> No.5686353 [DELETED] 

Got a "warning" from a mod for saying I've played Dusk before in this thread because it has interesting, "retro" movement controls. Fuck this board and fuck all you pieces of shit.

>Doom is a great game guys you should totally play it!! I'm a fucking retard who only plays Doom and games made before 1995! Graphics bad! Pixels good!

>> No.5686358

>>5686353
oh, so the mods *do* do stuff here
just fucking stupid stuff

>> No.5686360 [DELETED] 

>>5686353
zdoom forums are not much better
faggotweasel abusing his gay admin powers
I would pay solid gold to have the chance to break his face in with my steel pipe

>> No.5686363

>>5686161
Now make another and see if it's any better

>> No.5686384

>>5686360
is this a euphemism owo

>> No.5686391

How come Chasm - The Rift wasn't mentioned as a good recommendation for a game with similar movement and style to Quake? Is there something wrong with this game I should know before getting it?

>> No.5686398
File: 1.47 MB, 1920x1080, sauce_pawt.jpg [View same] [iqdb] [saucenao] [google]
5686398

>>5686391
Always slips my mind. Just kind of generic and bland in a way.

>> No.5686408

>>5686353
that seems unnecessarily strict

>> No.5686409

>>5686398
Is Soldier of Fortune more interesting? I tried only a few minutes but it felt like a primitive Call of Duty game.

>> No.5686412 [DELETED] 
File: 167 KB, 560x620, 1561168851946.png [View same] [iqdb] [saucenao] [google]
5686412

>>5686353
>Doom
Quake is superior in every way. Doombabies need a reality check.

>> No.5686418

>>5686409
Just play them all, man. I can't tell you what you think will be good.

>> No.5686426

>>5686412
Quack is slower and more boring

>> No.5686431

>>5686426
>rocket boosting and bunnyhopping is slow
Nah man.

>> No.5686435

>>5686412
fanboying is lame dude, they're both great and that's all that matters

>> No.5686441 [DELETED] 

>5686412
Here's your you

>> No.5686442
File: 181 KB, 1159x719, 2019-06-21_21_43_37-ZANDRONUM_3.png [View same] [iqdb] [saucenao] [google]
5686442

someone should add to the news that Brutal Doom Monsters Only got updated to v21

https://www.moddb.com/mods/brutal-doom/downloads/bdv21-monsters-only-version

>> No.5686443

>>5685734
You forgot about Navy Seals
https://www.youtube.com/watch?v=PFVBRwYzLGs

>> No.5686451

>>5686391
Here's ZRift in case you want Chasm guns and enemies in your favorite Doom maps. It's pretty good.
http://www.mediafire.com/file/r0zs0cz9qu6scf2/Pan-ZRift_v0.5h.pk3/file

>> No.5686453

>>5686442
Didn't it got updated to v21 like couple of years ago though?

>> No.5686457

>>5686451
Whoa thanks. I haven't even gotten to try Chasm yet but I'll download this for later.

>> No.5686467

>>5683560
A good map designer but in no way good enough to be a creative director. Like the Casali brothers he was lucky to be at the right place at the right time.

>> No.5686485

I love getting my ass kicked in Plutonia.
https://youtu.be/0iWueK8lzII

>> No.5686493

>>5685347
Music, good drink, swear a bunch and then get to it.

>> No.5686496

>>5685347
>>5686493
Are you people NEETs or how do you have time for making Doom maps? It sounds like the dream.

>> No.5686502 [DELETED] 

I got ANOTHER warning from the mod of this board for making my previous complaint about him in this thread.
Fite me asshole my post was on point and clearly stated that Doom was a great game that everybody here should play. You can't be this fucking limiting about what we say here.

To drive the point, this post is to declare that Quake is officially the greatest FPS game ever made (alongside Doom). Fight me you fucking faggot.

>> No.5686503

>>5686496
Pretty much. It's great until you realize that people in functional society wouldn't mind seeing you dead. What a dream, right? Nothing but video games and the internet. Wow. Fantastic.

>> No.5686507

>>5686496
Work a job that requires you sitting behind PC.
Make it look like you are doing your job.
Do other shit instead.

That's what every office worker does, anon.

>> No.5686509

>>5686502
Dont forget to take your pills on a regular basis, anon

>> No.5686513

>>5686507
>Boss key for Doom Builder
Now that's retro

>> No.5686515

>>5686507
I had a great office job but was fired. Now I'm working as a teacher and it's awful.

>> No.5686518
File: 1.02 MB, 400x300, JAAACKIIIIIE.gif [View same] [iqdb] [saucenao] [google]
5686518

>>5683369
We miss the stages of thought when we compare ourselves to those that are younger. It's not that they don't understand, it's that their world and their thoughts dominate their mental state. You are an outside influence. From that standpoint you're set to be ignored from the get-go.

I can't tell you how many times I didn't want to watch westerns with my dad when he was alive... And now I've seen almost every good Western released from the 40's to now.

>> No.5686524
File: 50 KB, 640x400, gWKEIIIl.jpg [View same] [iqdb] [saucenao] [google]
5686524

Why is this game so good? I like the original, SOD and the mission packs more than DOOM. It has that vulnerability of your character, 2 bullets can kill you and whenever you see a mutant/officer you must shoot on sight, otherwise you'll get killed instantly.

>> No.5686525

>>5686507
>computer has a tracking software
>boss remote watch you doing shit
>can't complain because boss actually works more hours than you because his wife hates him and he doesn't want to go back to his home
>also does cocaine for that motivation boost
I'm writing this from my phone btw

>> No.5686531

>>5686524

I'm really surprised you like it that much. The level design in Wolf 3D is my bloody nightmare... It's still kinda fun, and I like to play it from time to time. But I REALLY have to play with a mod or port that enables a map or it just drives me insane.

>> No.5686532 [DELETED] 

>>5686524
Those muddafuggin mutants. I keep catching wanting to see their goofy shooting animation and that gets me killed.

>> No.5686542

>>5686507
>>5686525
Never assume your every action isn't being tracked on a workplace machine.

>> No.5686553

>>5686515
How did you get fired?
I once was fired for doing my job too well. The other guys began slacking too much and overall productivity fell down. As a new employee I was the one to blame and they got rid of me. the company fell apart 3 months later

>>5686542
My employers are too technologically inept to for tracking, and I learned my lesson - only do as much work as expected of you. so 3/4 of the time I sit on /vr/ or play Doom/Quake (this PC can't handle much more)

>> No.5686558 [DELETED] 

>>5686553
I literally can't post without talking about how great Doom is. It's so great that I'm here talking about it. That's why the mod has decided to temporarily ban me just now in response to my post above. Doom is such a great game I really can't get enough. E1 is my favorite, followed by E3 and then E2. I think E3 isn't all that bad. I was fired just because the project I was working on went away and I was no longer needed. Man guys Doom is such a perfect game oh man oh man.

>> No.5686564
File: 54 KB, 197x190, 1504441375566.png [View same] [iqdb] [saucenao] [google]
5686564

>>5686553
>I sit on /vr/ or play Doom/Quake
Based

>> No.5686567

>>5686507
how to get one when every job offer is some kind of manual labor because you live in bumfuck nowhere

>> No.5686592

>>5686567
build your own office and be the first in the area

>> No.5686608

>>5686592
what do people in offices even do, aside from either being overworked and dying or playing videogames and shitposting

>> No.5686609
File: 9 KB, 199x181, dfga.png [View same] [iqdb] [saucenao] [google]
5686609

>>5686136
maybe put them in C:?

>>5686161
now it's time for polishing, making it prettier, and playtesting

you can post your map here or in func_msgb and we can record demos for you so you can see how other people play your level

and of course you can always start a new one since you have plenty of time
and another one
and another
oh god when does it stop
I'ts the mapper curse

>> No.5686614

>>5686326
you can load any mapset with copper for example
if you got mark v things will be easier since you can load user levels from the menu

all you have to do is put your usermaps in the maps folder inside your copper folder NOT the maps folder inside id1
then you start with a shortcut and the -game copper command or you use SQL if you are not using Mark V

>> No.5686638

>>5686567
>>5686608
I work at a photocopy/printshop booth, and also do photos for IDs and other documents like that.

It's piss easy to set up.
You need very basic photoshop skills, and manuals are everywhere. Takes 3-4 hours tops to learn how to fix cracks on old photos and brush over wrinkles and shit on ID photos, which is pretty much 75% of what you gonna do.

You also need:
Find a place near a school, college, governmental departments that work with paper, documents or IDs, Police department, driving school, notary - things like make people IDs of various kinds or demand copies of papers. The more of them around you, the better.
You need a room/booth with a white wall at least 3x5m to set everything up, and have a place to take photos.
Find out about nearby shops/services where you can purchase consumables you need (ink, photo paper - gloss and matte, photocopier paper and toner)(or find if you can have them delivered to you). Find local organisations that can deliver printed merch (t-shirts, mugs, bags etc) on demand to partner with.
PC, a decent photo printer, an MFU (photocopier+scanner).

Whole thing will cost you about $1000-1500 to set up, all things included, and is one of the cheapest buisnesses you can open and requires little to none prior experience.
The revenue may be low at the start, but make sure to print out ads and put them near relevant establishments, as well as register yourself in google maps/2gis/whatever else mapping services, and as more people know about you, you will acquire some constant clientelle.

People come in waves, often with 30-40 minutes of absolutely fuckall inbetween that you can devote to anything of your own chosing including Dooming, mappin, reading or watching movies.

>>5686608
People in offices keep the burocracy of big companies running - every event that happens to actual buisness needs to be logged, verified, catalogued, calculated, analysed and have all other sort of ungodly horrible things done to it.

>> No.5686647

>>5686638
Oh, you also need to register your fucking buisness lol.

Alternative- when looking for a job search for "PC Operator" vacancy.That may be anything, from being a Call-center operator (shitty job) up to being paid for doing literally fucking nothing. Or it may be HR trying to find office workers that way, if so - ask for higher wage - they do it to find suckers who are willing to work for lower wage than average.

>> No.5686687

>>5686608
codemonkeying
I'm in the overworked and dying side
I'll probably have a stress peak and quit anytime soon
I'm going to cook empanadas

>> No.5686696

>>5686638
sounds interesting

>> No.5686706
File: 20 KB, 400x250, 1546660923309.jpg [View same] [iqdb] [saucenao] [google]
5686706

>>5686687
>empanadas
yes

you know what's a good trick
a lil' bit of cinnamon
sometimes a bit of tree onion
and then you can squeeze some lemon directly into your empanada while you are eating them if you like
but the secret is cinnamon


and love

>> No.5686708

>>5686237
Sigil will win a HM because the Cacoward guys already sucked Romero's dick by giving him the "11th Cacoward" for E1M8B and they will feel too embarrassed to give him another full one. mark it now

>> No.5686728

Ey

Half a year past the deadline, but we did done finished it https://www.doomworld.com/forum/topic/107137-hexmas-community-project-rc2/

>> No.5686731

>Joy of Mapping 6
>E3M1
This is some spooky ass mindfuck shit

>> No.5686736

>>5686728
So it's an accurate depiction of Australia right now.

>> No.5686768

>>5686218
Psst. You can just like buy Pikes. All 275 of them. Like something like 130-150 hours maybe? And listen riiiiight throooouuuugh theeeem, without ever rewinding either bad OR good stuff.

Actually the entire set is on sale for 223 dolla, apparently.

>> No.5686770

What's the command for no texture filtering?
Replaying Arcane Dimensions and it's absolutely WAX

>> No.5686771

>>5686241
Only one song is specifically created for the wad, if I am not mistaken?

>> No.5686774

>>5686770
gl_texturemode "3"

>> No.5686776

>>5686774
Thank you speedy anon

>> No.5686781

>>5686776
play with these other ones:

fov "110"
r_particles "2"
fog "0.02" "0.8" "0.6" "0.4"
gl_texturemode "3"
crosshair "1"
r_wateralpha "0.4"
r_slimealpha "0.8"
r_lavaalpha "1"
r_telealpha "0.6"
r_shadow "1"
v_idlescale "0.5"
r_viewmodel_quake "1"
gl_flashblend "0" //to disable light globes around the light sources
gl_ztrick "0" //to disable distant objects flickering
gl_keeptjunctions "1" //to remove white dots on the polygons edges
gl_overbright 1
gl_overbright_models 1
v_gunkick 2

//gl_shadows "0" //better to disable shadows to speed things up
//r_lerpmove 0
//r_lerpmodels 0
//r_scale 4 //scales video output

>> No.5686816

>>5686781
why do you play with such longass models

>> No.5686827

Hey people.

I'm back to Doom after a break, could any of you please remind me what to do with "wads" that are just a bunch of pk3 files?

Like I wanna play Knee Deep in ZDoom and it's two folders - one called "kdizd_12" and the other "kdizd_mu" and they contain pk3 files. So how do I play that?

>> No.5686854

>>5686827
load them the same way you would with wads, i suggest downloading and familiarizing yourself with zdl since it makes loading wads, mods and using multiple sourceports much simpler

>> No.5686857

Veteran here. Been playing doom for about 30 years now.

I know there are plenty of mods with cool weapons and such but has anybody actually beaten the original ultimate doom (especially thy flesh consumed) on ultra-violent difficulty?

>> No.5686859

>>5686857
are you serious?

>> No.5686864

>>5686859
I mean admittedly my reflexes aren't so good these days but I've beaten a couple of first levels and this gives a perspective that some of the later levels are clearly impossible with these conditions.

>> No.5686865

>>5686857
no that's like asking if anyone can play through the fire and flames. It's practically impossible.

>> No.5686869

>>5686864
Well maybe you just eventually get better.

>> No.5686874

>>5686827
Play something better for starters. Hot damn, those maps are ass.

>> No.5686875

>>5686864
I'm not gonna go like e4m1 and e4m2 are not designed to rape you right in the anus but they are completely achievable in ua for anyone with enough practice and patience

>> No.5686882

>>5686857
Much to my shame I only beat Thy Flesh Consumed recently after finishing SIGIL, I remember getting super frustrated long, long ago when I was little and using IDDQD to see the end of the fourth episode

After getting thoroughly manhandled by SIGIL I figured TFC could not be so bad so I went back and finished it legit in UV with CrispyDoom.
And old wound to my pride was finally healed.

I don't remember having any trouble beating anything else in UV though.
there is another wound to my pride, a darker, yet darker shameful secret
I finished TNT and Plutonia with Final Doomer
mostly because I didn't want to replay both wads twice once for vanilla and another for FD

>> No.5686884

>>5686864
Also try playing on ultra-violence WHILE starting each level with your fists and pistol only (so called "pistolstart"). All of the Doom1/2/Ultimate/Plutonia/64 levels are playable that way, sometimes requiring you to do interesting moves in order to be able to proceed. Also, you can like for every level you do that way, make a lookup on doomwiki or somewhere like, as to who made that level. That way (provided you "pistolstart"), you'll start picking on individual mapping styles, which might end up being pretty fun actually.

>> No.5686885

>>5686857
You should play Plutonia, veteran.

>> No.5686892

>>5686885
He should pistolstart Plutonia without manual vertical aiming (on UV, naturally), more like.

>> No.5686905

PLUTONIA ON BUCKETHEAD PIKES

>> No.5686907

What does /vr/ think of Ricochet?

>> No.5686912

>>5686907
It was pretty fun, technically not retro though.

>> No.5686916

>>5686905
THANK ROMERO FOR SHOWING US MUSIC FOR PLUTONIA GROOVING
You died.
Again.
Immortal chaingunner squad over yonder.
Your measly auto-aim does not apply.
The hidden archvile.
Four revenants spawing behind you.
Such is life.

>> No.5686934

i'm new to doom, is there any point to play doom 1? doom 2 seems to be just an upgraded version of the original

>> No.5686949

>>5686934
Yes anon. Doom 1 has a bunch of really good maps. Besides, you won't really get a feel for what Doom 2 adds in enemy variety/SSG unless you play the original first.

>> No.5686950
File: 280 KB, 1600x900, Screenshot_Doom_20190624_181207.png [View same] [iqdb] [saucenao] [google]
5686950

So what's the button or rather action name that let's you activate things in Knee Deep in Zdoom? Normal "use" that works on doors and switches does nothing and I haven't found anything in the menu that would help...
I also get stuck later after getting yellow key and then not knowing what to do (I guess you need some seismic bomb... where is it?)

>> No.5686972

>>5686950
Wait... are you actually supposed to jump in this wad to get through? FFS....

>> No.5686976

>>5686972
That's kind of part of the point of kdizd, remaking kditd specifically for zdoom and not including jumping/crouching/freelook etc would be kind of pointless.

>> No.5686984

>>5686972
The entire point of the wad was a ZDoom tech demo, with mixed results.

>> No.5686992

>>5686972
KDiZD is shit. Don't even bother.

>> No.5687004

>>5686972
Doom One is better.

>> No.5687005

>>5686992
>>5686984
>>5686976
Well I actually kinda like it so far - it's not amazing or anything but it's fun and why the fuck not.

Though I do prefer them wads not to have any extra stuff

>> No.5687018

>>5687005
Give it a few maps and it'll start getting painful.

>> No.5687024

>>5687005
Pick one.
https://doomwiki.org/wiki/List_of_notable_WADs

>> No.5687025

>>5687004
This, in it's own way it tries a bit hard to reinvent the wheel but it's an awful lot more faithful to the original maps.

Most of these projects end up being shit because you get mappers who think they know better with what works and what doesn't work.

>> No.5687085

Hey! What do you think of Ultimate Doom 2 ??

>> No.5687086

>>5687085
i'd much rather play BD senpai

>> No.5687104
File: 163 KB, 310x486, highfive.png [View same] [iqdb] [saucenao] [google]
5687104

Holy shit I just spent half an hour making a gradient map for Doomguy's hand. And it even works, but holy shit, I really don't want to do it again. Fucking GIMP man.
But imo it looks pretty good. The color, I mean, this is a quick mockup and the hand hasn't been cleaned fully etc.

>> No.5687107

>>5687104
>GIMP
There's a reason why most industry professionals won't touch that thing, everything is a nonstandard nightmare.

>> No.5687109

>>5687086
Even Recurring Nightmare?

>> No.5687113

>>5687107
I have to work with Adobe stuff, I hate that shit. Especially Indesign. I'd rather drag my balls through all of Plutonia before I use that shit in private.

Also: That reason is because they could establish themselves and fucked everyone else up, not because they're good. Same with SAP.

>> No.5687115

>>5687104
Why use GreenIsMyPepper when you can use Krita

>> No.5687138

Has anybody here made some new level to play? I love anon maps.

I remember fanta factory and some other one that was pretty cool

>> No.5687159

>>5687104
Needs more glove

>> No.5687165

>>5686201
No anon, No Rest for the Living worth playing too. But that's about it.

>> No.5687168

>>5687115
Krita's stable and reliable now? Used to have a bunch of problems.

>> No.5687169

>>5687115
Because I'm not a linuxfag anymore

>> No.5687171

>>5687168
I hear it just werks and that many people prefer it to Adobe's stuff.

>>5687169
Shame

>> No.5687172

>>5687138
I made this some time ago. Recently took up again Doom modding and revisited this map.
Changed some stuff. Make sure you play it on UV, otherwise you will miss a bunch of stuff.

https://www.dropbox.com/s/7dp722iv26qfudl/technotomb.wad?dl=0

>> No.5687187

>>5686241
>butthurt edgelord from Doomworld who envy the fame of Sigil, and frustrated by the fact his mod is shit and noone cares

>> No.5687195

>>5687187
What's up, bait poster?

>> No.5687196

>>5686781
Please ignore 90% of this.

>> No.5687197

>>5686241
why does every complaint about sigil boil down to 'WAAH I WAS LOCKED IN A ROOM WITH A BARON'
just fucking shoot at it until it dies, you idiots

>> No.5687198

>>5686781
Please, test everything in this and make your own choice.

>> No.5687232
File: 1.56 MB, 498x181, patiently waiting.gif [View same] [iqdb] [saucenao] [google]
5687232

>>5686013
Thanks anon.

>> No.5687236

>>5687113
>That reason is because they could establish themselves and fucked everyone else up, not because they're good. Same with SAP.
Not really, Adobe were kind of late as shit to the party for establishing standards, even EA was there before Adobe got going with Photoshop.

>> No.5687239

>>5687197
Because being locked in a room with a demon is very good gameplay and fun. Though Sigil's biggest problem apart from having to shoot doors of health with a shotgun for 90% of its gameplay, the level design is literally only confined hallways and corridors. Rarely are there any interesting, open rooms with more mobility than going back or foward.

>> No.5687243

>>5687168
>>5687171
I've heard Krita is increasingly popular with artists, can't say much more than that.

>> No.5687248
File: 108 KB, 383x364, 1558984051324.png [View same] [iqdb] [saucenao] [google]
5687248

>>5687196
>>5687198
>>5686776
>>5686781
I'd recommend checking out this autoexec.cfg found in the second MEGA link instead:

https://pastebin.com/TDBScEMQ

It's commented so you actually can know at a glance what everything does. The common sense things are on by default, and everything else is commented out until the user decides they want to try them.

>> No.5687270
File: 1.94 MB, 1473x726, tutorial test.png [View same] [iqdb] [saucenao] [google]
5687270

look daddy
I'm learning

>> No.5687272

>>5687270
At first glance I thought that wall was calling us all n------

>> No.5687280

>>5687270
we're proud of you, son

>> No.5687287

Man Scythe 2 is so great...

Also... TFW can't remember which wads you already finished... FUCK!

>> No.5687303
File: 313 KB, 1600x900, Screenshot_Doom_20190624_205904.png [View same] [iqdb] [saucenao] [google]
5687303

>>5687172
Eh it's cute the only thing is you appear to be fucked once you get in the acid

>> No.5687308

>>5687287
It's not quite brutal doom but it's up there for sure.

>> No.5687315

Anybody wanna play mega man doom? It's so hot right now...

>> No.5687316

>>5687303
DId you try the other side?

>> No.5687319

>>5687270
godspeed, anon

>> No.5687323

>>5687315
Only if it had a single player campaign that is not botmatch
also light level variation

>> No.5687324

>>5687316
Well once you're on the side of the suit you're fucked

>> No.5687327

>>5687324
Because you lose so much energy until then? I must admit, I didn't quite test the suit route when I restarted it recently. I mainly just put it there so you aren't actually dead when you go the wrong way.

>> No.5687338

>>5686391
It's only aesthetically a Quake clone. The movement is really not similar, and besides that the level design is very different (since it's a 2D, Wolfenstein-like engine).

>> No.5687353

>>5683970
>>5683959
Where can I find the devs porn?

>> No.5687354
File: 2 KB, 120x120, quad face.png [View same] [iqdb] [saucenao] [google]
5687354

>>5686609
>>5686363
I'll be tacking a break from quack stuff for now because for the past 4 days I've pretty much just been waking up, working on my map, and going to sleep.
That said, I'll upload it so people can test it.
Should I just put it on quaddicted?

>> No.5687356

>>5687287
I make a special "(completed)" folder to store all the wads I've beaten.

>> No.5687364

>>5687308
>complementing brewtal dewm

>> No.5687372
File: 19 KB, 379x871, 1560547396787.png [View same] [iqdb] [saucenao] [google]
5687372

>>5687354
you should upload it to quaddicted once it's "done"
for now post it here and where the quake mappers hang out for feedback

I'd say to put it on quaddicted after HUH comes out but you do you, your first map can be used to gather feedback and apply all the things you learned on your second map, and then we can put that one on HUH
or maybe both if you want

>> No.5687376

>>5686195
he always was
people talked about this whether or not it was canon
it's tnc that messed it up

>> No.5687382
File: 1017 KB, 1826x2410, 1561089208798.jpg [View same] [iqdb] [saucenao] [google]
5687382

Is UV -fast the ascended way to play Doom?

Have any of you gotten gud enough to reliably do well with the -fast flag turned on? Are projectiles exactly twice as fast in this mode or by how much are they faster?

>> No.5687384

>WARNING: Leaf portals saw into leaf
my level runs despite getting a lot of these, is it a benign error or is this something that actually need to be fixed?

>> No.5687389

>dad saw into leaf
bros i can hear him yelling downstairs help

>> No.5687391

>>5687384
Sounds like your level is overrun by Canadians.

>> No.5687392

>>5687364
Ignore the baitposter

>> No.5687396

You ever play /vr/ shooters on a handheld?
Vita has a surprisingly decent homebrew ports of ChocolateDOOM, Quake 1, Duke3D, and a handful of other games I'm forgetting.

>> No.5687397

>>5686195
There’s a chance he was Jewish in the id timeline too, since both of his parents were Polish immigrants, but who knows.

>> No.5687402

>>5687391
>ogres, scrags, and vores are canadian
At last it all makes sense.

>> No.5687403

>>5687396
I’ve played them before, and they’re pretty good.

>> No.5687408
File: 95 KB, 1010x713, 1558949245381.jpg [View same] [iqdb] [saucenao] [google]
5687408

Smarty-pants doom modders, I have a question

How could I make this mod (IDCLEVER) https://forum.zdoom.org/viewtopic.php?f=43&t=61079#p1060800
compatible with a wadsmooshed Doom Complete.pk3 ?

The pistol starts bit works fine, but the level menu functionality is borked, it shows no maps on the list.

Is there some clever workaround to this, or is it impossible for GZDoom to display both E1-E5 and then MAPs01-32 and then TNT+Plutonia+NRTFL+ML?

>> No.5687427

>>5687354
Always let people playtest your stuff before calling it done. Put it on mega or mediafire for now.

>> No.5687436

>>5685043
if you think any of the demons are too strong for dakka you're playing wrong. dakka is rediculously OP

>> No.5687437

how are you guys doing your quake maps? are you just doing them as they go or had something aldready planned? I'm sketching something before trying to do it on trenchbroom

>> No.5687441
File: 225 KB, 1326x778, quakestart.jpg [View same] [iqdb] [saucenao] [google]
5687441

>>5687437
I start with a base concept and build from there, though I only just started this morning.

>> No.5687442

>>5687437
Ayyyy! Post those sketches, anon. Always fun to see.

>> No.5687449

>>5687441
are you doing a level select map?
>>5687442
I'm sketching them right now, so I'm not even finishing the first two rooms, maybe I'll post it later

>> No.5687460
File: 374 KB, 680x383, 1496593736889.png [View same] [iqdb] [saucenao] [google]
5687460

>>5687427
>>5687372
https://www.mediafire.com/file/a81dgivl782pdl4/blacast.zip/file
please enjoy

>> No.5687470
File: 124 KB, 540x246, 7e7.png [View same] [iqdb] [saucenao] [google]
5687470

>>5687449
not him but I would advice anyone against doing a level select map until all entries are submitted, so as to not make too many or too few portals

I can take care of that once I get all of your maps or leave it up to a volunteer dedicated to churn out something pretty

>>5687460
I'm going to give it a spin when I get home
congrats anon! you are a quack duckling now, Trent Reznor would be proud of you

>> No.5687479

>>5687449
No, just a map that starts in a tomb and then opens up to Quake-y lovecraftian halls.

>> No.5687480

>>5687470
HAHAHAHA that's actually funny picture

>> No.5687487

>>5687408
Probably by removing mapinfo and some other shit from there.

>> No.5687494
File: 999 KB, 1920x1080, 2019-06-24-143926_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5687494

>>5687460
Just finished it on Skill 2 (Hard)
I don't know if I got lucky, but I was able to avoid almost all fighting. The only monster I killed was the knight at the top, everyone else got ded from infighting or was ignored

The room with vores and shamblers seemed menacing but I was able to reach the elevator without fighting any of them, and the elevator platform enabled me to LoS the shamblers safely

Neat first map

>> No.5687496
File: 933 KB, 1920x1080, 1531309333641.png [View same] [iqdb] [saucenao] [google]
5687496

my first anything in quake
I'm not lying guys, this was like a rite of passage, I don't know how many hours wasted trying to put this shit inside the game

>> No.5687503
File: 331 KB, 736x563, 1547434902107.png [View same] [iqdb] [saucenao] [google]
5687503

>>5687460
Cute map, but I feel like you should put some ambient lights in, shadows like these feel tad unnatural, but maybe only I feel like this

>> No.5687504

>>5687494
>>5687460
Oh and one suggestion: make the exit portal on the roof bigger/grander - I had to squint to look for the exit, but maybe that's just me

>> No.5687514

>>5687436
Dakka comes more off as "slighty OP", though.

>> No.5687515

>>5687460
Rooms are pretty massive, and it's easy to run past everything without consequence. Also, just a nitpick, but some textures, like the pentagram button and a few of the stained glass windows, are placed upside down. Good work so far regardless.

>> No.5687516

>>5687494
Not even the knights that ambush you at the entryway?
I don't have much knowledge on how enemy AI works, and what causes them to start infighting.
Did you ignore secrets from just trying to speed through the level or did you search for them a little bit?
>>5687503
yeah I knew my lighting was weird. Lighting is something I don't have a solid grasp on yet.
>>5687504
yeah, I'll fix that.

>> No.5687517

>>5687496
Is that a face on there?

>> No.5687526
File: 337 KB, 1554x794, sheit.png [View same] [iqdb] [saucenao] [google]
5687526

I've slowly come to the realization that I'm making a Wolf3D level but with varying height

>> No.5687528

>>5687496
You made a kettle. Why?

>> No.5687529

>>5687514
You're not only wrong, you're stupid.
Go play the newest version of Dakka and realize your mistakes.

>> No.5687530

>>5687515
I knew that button was off, but I didn't know how and it was driving me crazy.
Thanks for pointing that out.
I'll shrink the room sizes a little bit too.

>> No.5687531

>>5687526
you can always open one of the original id levels and study the layouts

>> No.5687536
File: 22 KB, 449x491, 1530527113710.png [View same] [iqdb] [saucenao] [google]
5687536

>>5687437
>how are you guys doing your quake maps?
first i make a small set piece or idea, then i stick it in the pile with the rest and never look at it again

>> No.5687537

>>5687526
That’s not exactly a bad thing.

>> No.5687545

>>5687437
I had a general gameplan of a dark castle level, and I worked it room by room.

>> No.5687549

>>5687530
Not that anon, but you don't need to shrink everything too much either. I would say, try to have variety in room size, so that when you want to have a big room it actually feels big, but not empty. Add things like columns/obstacles/props, to give rooms some identity, instead of just "Stone Rectangle #2". I liked your idea for the second floor of the castle, where you have little rooms connected to a big central room and you find the silver key behind some boxes, but I thought the first floor could use some rethinking

>> No.5687553

>>5687496
is that a motherfucking spawn kettle?

>> No.5687561
File: 300 KB, 1920x1080, 1555817913333.jpg [View same] [iqdb] [saucenao] [google]
5687561

>>5687517
>>5687528
>>5687553
it's the 3ds teapot, it's a model, guys

>> No.5687563

So, how unoriginal is it to make my parent's house? And what is the translation of map units to real life distances?
And will people hate me if I put rocket jump parts in?

>> No.5687567

>>5687549
Huh, and I thought my second floor was lame while my first floor was acceptable.
Thanks for the feedback, i'll try to make my first floor more compact and give them a little bit more personality.

>> No.5687568

>>5687553
I want this to be a thing now

>> No.5687572

>>5687561
look at this dude already making his own progs
you won't be able to use it unless the whole mod does

>> No.5687574
File: 32 KB, 272x372, 1560549801326.gif [View same] [iqdb] [saucenao] [google]
5687574

Anyone have the text screen for beating map 11 on Doom 2?
I've been screencapping them all as I get them but my program stopped working for an update.

>> No.5687576

>>5687563
myhouse levels fucking blow.

>> No.5687578

I think I'm geting a hang on Doom builder, so I want to run my idea for a proper level past you before I build something stupid.

The core of the level is a large room with a very tall pillar in the middle. On top of the pillar is the exit, and around the pillar is the rising platform.
Adjacent to the pillar is a rising platform, and adjacent to it are 8 catwalks connecting to 4 rooms on each side (layout pending) of the core room at different heights.
Inside each side room is a switch that rises central platform connecting another pair of catwalks on the different sides of the room.

So you go into a room on lower catwalk, raise the platform, go back on higher catwalk, cross walk across the lift to the other catwalk, into a different room, repeat 4 times. Originally I wanted to make each catwalk into curved stairs connected to the rooms via bridge, but that would make the ground below into 8 separate segments which seems excessive.

>> No.5687581

>>5687563
>So, how unoriginal is it to make my parent's house?
Most people make a 'myhouse.bsp' at some point. They're rarely good gameplay-wise, though.
>And what is the translation of map units to real life distances?
There is no exact scale. The closest estimation is usually around 64 units to 2 meters, but there's all sorts of asset variation in the game so nothing really matches. Some enemies look like midgets because they're supposed to be stretched vertically, Doom-style, along with most arch textures and round stained glass windows; other textures and items are supposed to be displayed 1:1. The player's own height is around 56 units, but the player's point of view is considerably lower so if you build everything to that scale it'll still seem too big.

Basically, eyeball it all so it looks good and no one's gonna split hairs about realistic door sizes in a game with Elder Gods.

>> No.5687589 [SPOILER] 
File: 34 KB, 800x448, 1561407632763.jpg [View same] [iqdb] [saucenao] [google]
5687589

>>5687572
LOL

>> No.5687592

>>5687563
Make the rocket jump parts lead to secrets or potential sequence breaks, don't make them necessary just to finish the map. I think that's a safe rule of thumb

>>5687567
I liked the arena type situation with lots of enemies chasing me around infighting around the fountain

If I were you, I would also look into maybe expanding upon the outside of the castle. Maybe make raising the drawbridge a goal instead of starting with it raised. I would prefer it if the moat wasn't made of acid and it was just regular water, but that's your decision.

Don't feel pressured to add a bunch of weapons to all your maps, specially when they're short and enemy counts are low. If I was able to breeze through with just the double barrel shotgun, I think you're offering too much with the rocket launcher in the secret and grenade launcher. If you're gonna add those, I think you can increase enemy density by a lot

>> No.5687594

>>5687496
Gotta have that standard 3D model

>> No.5687595
File: 36 KB, 636x475, 66141-Chibi_Robo-1.jpg [View same] [iqdb] [saucenao] [google]
5687595

>>5687576
think they could be made better by scaling the house way up?
being a mouse sized marine blasting tiny monster while running across a stove or cluttered cabinets seems kind of neat.

>> No.5687598

>>5687572
>>5687589
jokes aside, I actually wanted to put a model for reference

>> No.5687601
File: 154 KB, 1920x1080, Screenshot_Doom_20190624_232248.png [View same] [iqdb] [saucenao] [google]
5687601

>>5687574
Wha-huh? Your what stopped working? Nevermind. This took half a minute.

>> No.5687602

>>5687595
that could be cool. when they're one-to-one scaled replicas, it never really makes for an interesting map.

>> No.5687604
File: 218 KB, 1152x864, nXBeFyC[1].jpg [View same] [iqdb] [saucenao] [google]
5687604

>>5687595
Rats maps are another old FPS staple.

>> No.5687605

>>5685265
only in 2 years or so when someone makes its own fork of Quakespasm using Q2RTX tech

by then, all of /vr/ may own RTX capable cards

>> No.5687606

>>5687598
there should be a simple tutorial for props like that, which I didn't find, I still don't understand many things I did and I did a lot of trial and error

>> No.5687607

>>5687561
>>5687594
Feels bad that so many people don't get the significance of the teapot.

>> No.5687608
File: 2.89 MB, 1280x720, that one robocop parody.webm [View same] [iqdb] [saucenao] [google]
5687608

a forgotten technique, thought to be lost forever after the slayer's quadshot bug got fixed
turns out i was just aiming too high

>> No.5687609

>>5687516
>Not even the knights that ambush you at the entryway?
No, they're easily dodged too
>>5687516
>and what causes them to start infighting
I'm no wizard, but I guess it just works like Doom in-fighting. If an enemy projectile hits another enemy for enough times/damage, they start fighting with each other while you slip by
>>5687516
>Did you ignore secrets
When I'm playtesting a map, I first want to see if it's completable without secrets. I believe maps should always be completable from a pistol start (or pump shotgun start on Quake) on Hard even without secret hunting (i believe this for Doom and Quake), But that's just me.

I think secrets are neat and fun to find, but when they are mandatory for finishing a level coughROMEROcough I think that's lame.

>> No.5687613

>>5687608
How do you spawn enemies in the HD shooting range? Is there a separate command for them to remain passive?

>> No.5687614

>>5687607
Suppose messing around with 3D shit wasn't for everyone

>> No.5687615

>>5687604
Doom's even got some really fucking weird ones.

https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/ratsol

>> No.5687618

>>5687613
i just used summon and notarget
they might wander off from where you want them though so use freeze too if the exact positioning is important

>> No.5687619

>>5687601
Thanks a lot

>> No.5687621

>>5687609
>If an enemy projectile hits another enemy for enough times/damage, they start fighting with each other while you slip by
Infighting in Quake happens whenever one enemy damages another enemy of a different type. No minimum damage requirement and it works for melee, too.
e.g. if a Death Knight gets tagged by the splash of an Ogre's grenade, it'll turn around and go after the Ogre, but if an Ogre hits another Ogre with a grenade, they won't go after each other.

>> No.5687624

>>5687592
*lowering the drawbridge I meant, but you get what I mean

>> No.5687629

>>5687614
Even with not knowing it from personally dicking around with 3D stuff, it's basically become the equivalent to the Wilhelm scream.

>> No.5687636

I wonder if anybody did beat master levels on hurt me plenty... Seems like it was designed for first 2 levels of difficulty.

>> No.5687639

>>5687604
Hard to do in vanilla doom due to draw limits and not being able to scale textures

>> No.5687650

should I drop down to HMP for episode 4 of doom?

>> No.5687652
File: 614 KB, 1600x900, Screenshot_Doom_20170503_171535.png [View same] [iqdb] [saucenao] [google]
5687652

>>5687004
>>5687025
Doom One is perfect because it doesnt go full pharaonic and retard like KDiZD.
i kinda wish that someone could make an fork of it using Romero's EP1 maps, or Make DOOM TWO with the same concept for each areas in the game which means make justice for the Industrial maps.

also the only thing that is stupid in Doom One is the additional music, buit that can be changed by using SM Norfair and TNT music that fits with the ambience of the maps

>> No.5687657

What's the best Quake source port to play coop in? I tried QS, QSS and MV so far. From what I understand, they use P2P. So I encounter mostly same problem when I try to play GZDoom coop. Weird lag spikes that honestly make it unbearable after some time. For me that is, as a client.

What are my next options? Preferably compatible with AD.

>> No.5687658
File: 238 KB, 369x342, 1557371096666.png [View same] [iqdb] [saucenao] [google]
5687658

>>5687636
I wonder if anyone ever beat E1M1 on "Hurt Me Plenty"...I don't see how any non-pro-gamer could do it beyond "Hey Not Too Rough". Maybe if you use IDKFA it can be done...but even then that's a maybe...

>> No.5687661

>>5687650
If you're stuck in UV on E4, sure. Do whatever is fun for you.

>> No.5687662

>>5687658
I wonder if anyone beat installing Doom on I'm Too Young to Die.

>> No.5687672

>>5687657
As far as I know, the only sourceport compatible with AD's McFuckingHuge levels is Quakespasm.

>> No.5687674

>finally beat the first 2 missions of Thy Flesh Consumed after years of getting mad
>the rest of the episode is way easier
God fu'●■●>`¿

>> No.5687675

>>5687657
>From what I understand, they use P2P.
You understood wrong. The lag you're getting is because either you or your buddy (whoever's hosting the local server) have a shit connection, and because even a good connection will feel like shit as all those ports use the old NetQuake protocol which is really only meant for LAN play. Quake basically created the modern server-with-clients over TCP/IP multiplayer setup used by games to this day; no peer to peer nonsense to be found.

If you want netplay- coop or otherwise- you're gonna want a port that uses the Quakeworld protocol instead, like ezQuake.

>> No.5687679

>>5687592
I've revised alot of small stuff on the map
Originally there was going to be a biosuit on the second floor as a hint to go check the slime moat, and the rocket launcher was a Thunderbolt, but i didnt like that because it means you also find the secret button on the stairs. I like the slime moat as it is because of the RL secret. I like the trade off of taking damge for a better weapon. There used to be a lot less ammo pickups too so conserving ammo for each weapon and swapping between them depending on the situation was more important.
As for the entryway, doing terrain is hard so I wanted to make sure I focused on the castle, because I ended up deleting the first version of this map due to too many fuckups in attempting to make a proper terrain cliff and moat for the player to start on.

>> No.5687681

>>5687652
You mean Romero’s E1M4b and E1M8b? Because that sounds like a good idea.

>> No.5687683

>>5687658
Game's only been out for 26 years, anon. Please! Give it some time. It CAN be done. Someone. Some day...

>> No.5687691

>>5687674
You can thank American and Romero for that.

>> No.5687692

>>5687679
>I like the trade off of taking damge for a better weapon.
Fair enough
>here used to be a lot less ammo pickups too so conserving ammo for each weapon and swapping between them depending on the situation was more important.
It may be wise to tweak down the ammo counts a tad or add more enemies then, because I never felt the intended shortage
>>5687679
>doing terrain is hard so I wanted to make sure I focused on the castle
that's fine too, don't worry, was just spitballing ideas

I also think it may be possible that many of these issues correct themselves by giving the player less wiggle room at certain points. If some shmuck like me could just walk past every enemy without using any advanced techniques, then perhaps the encounters need to be tighter

>> No.5687693

>>5687652
what the fuck are you doing with this filtering.
stop it.

>> No.5687715

>>5687674
I thought Romero’s second map in E4 was harder personally. The surprise cyber demon at the end fucks me up

>> No.5687719

>>5682743
>FAQ/PASTEBIN
>http://pastebin.com/hzDnLpct
Someone really needs to go and update this
Especially the links, some of them don't even work anymore

>> No.5687727
File: 683 KB, 1920x1080, 2019-06-24-155444_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5687727

>>5687679
oh by the way I don't know if this is intentional but I'll show it to you regardless

also i found that the ogre at the entrance can throw a frag grenade at the knights that ambush you at the entrance, thus making at least 2 of them go attack him instead - was kinda funny

>> No.5687743

>>5687396
The GBA ports of Doom are passable, notably the second one is a much better port.

>> No.5687749

>>5686195
>American Pollack
>Blazkowicz
>Early 20th century
It's very likely he is.

>> No.5687760

>>5687672
>>5687675
Thank! Do any of them have stuff like NAT punchthrough or something that overcomes port forwarding issues? Port forwarding never worked for me.

>> No.5687763

>>5686195
>blonde haired, blue-eyed giga chad that embodies all the ideals of the aryan race
>is a half-jewish pollack who hates nazis
I thought it was supposed to be irony

>> No.5687764

>>5687743
First got ruined by Carmack forcing the developers to scrap their completed purpose-built engine and use a shitty port instead.

>> No.5687771

>>5687674
I really wish TFC actually stayed that hard.

>> No.5687772
File: 986 KB, 1920x1080, 2019-06-24-160932_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5687772

>>5687494
I went back and saw all the sights
>>5687460
Fun times, thanks anon

>> No.5687773

>>5687763
That’s exactly what it is.

>> No.5687774

>>5687693
NOPE faux boomer

>> No.5687779

Fun Fact: Milwaukee, BJ’s hometown, has a significant amount of Polish immigrants.

>> No.5687782

>>5687658
I feel like I'm becoming trolled.
Please don't humiliate or bully, I'm just an old master of this game from Kazachstan searching for answers... I'm new to AIB

>> No.5687783

>>5687760
I don't believe so, no.

>> No.5687785

>>5687764
Wasn't that the Saturn port?
Like, they both play at about the same framerate, but the first port is missing levels and the big bosses.

>> No.5687786

>>5687779
That's right, Mike.

>> No.5687789

>>5687763
Yes, this was the original intent.

>> No.5687792

>>5687785
I think Carmack found the Jaguar port and forced them to work with that way late in the GBA Doom development.

He definitely did this with several of the ports of Doom though, he sure was an egotistical fucker when it came to ports of Doom.

>> No.5687850

>>5687496
reminds me of this
https://www.youtube.com/watch?v=dB4RP6cQK-Q

>> No.5687861
File: 2.93 MB, 320x200, controlling the crowd.webm [View same] [iqdb] [saucenao] [google]
5687861

>>5686524
There's a certain art to the combat that you wouldn't expect from how primitive it all seems.

>> No.5687868

Test

>> No.5687869

>>5687861
Now that you mention it, it actually is.

>> No.5687870
File: 56 KB, 151x200, Ranger.gif [View same] [iqdb] [saucenao] [google]
5687870

>>5686191
bait
>>5686195
bait
>>5686224
bait
>>5687496
nice

>> No.5687875
File: 645 KB, 1503x821, 1540003421220.png [View same] [iqdb] [saucenao] [google]
5687875

The CHAD imp

>> No.5687878

>>5687861
It shouldn't be all that surprising, in numerous ways it's heavily based upon arcade games.

>> No.5687882

>>5687861
That's very true. It's a simpler game than Doom for sure, but it's by no means mindless.

>> No.5687884

>>5682743
anyone has the link to a wad for doom1 where cyberdemons are in all levels?

>> No.5687887

>>5687553
>Pour yourself a cup of *SPLAT* *SPLAT* *SPLAT*

>> No.5687936
File: 296 KB, 1356x758, 3PjteK.jpg [View same] [iqdb] [saucenao] [google]
5687936

I made an arena mod for Quake a while back, just make sure to use something like Quakespasm or Mark V.
https://epiplon.itch.io/the-colosseum

>> No.5687943

Has the doom guide been updated to v9 yet?

>> No.5687954

Did Nazis in-fight in Wolf3D, or is that exclusively a Doom and beyond thing?

>> No.5687957

>>5687954
Doom was the first to feature it. Enemies in Catacomb 3D or Wolfenstein would just shoot straight through each other.

>> No.5687973

New bread?

>> No.5687976

>>5687943
it should be v10 at this point

>> No.5687982

>>5687943
at this point, just split it in different sections

>> No.5688004

Metadoom's weapon line up order could have been more like this
>1 - chainsaw then axe
>2 - pistol
>3 - SSG then shotgun
>4 - machinegun then chaingun
>5 - RL then GL
>6 - PR then LG then Gauss cannon
>7 - BFG then SC then Unmaker
>8 - HWP/FE as a slot dedicated to these lost soul insta killing tools

>> No.5688007
File: 84 KB, 640x629, d44906a917ff5dc0adf8468ff93e4927.jpg [View same] [iqdb] [saucenao] [google]
5688007

>>5685970
To the anon who wanted the Marathon Midis
Sorry it took me so long, I was kinda certain someone would post it before me but oh well.

https://mega.nz/#!IPgASQZb!j-PInXzNtFKoUWqHiVkLUduYx6kwVz0-owUyzvgYAkQ

>> No.5688014

>>5688004
It's not hard to edit this yourself.

>> No.5688024

>>5687954
They didn’t fight each other in Wolf3D, because that wouldn’t make any sense. Demons are demons, so of course they hate each other, but Nazis know better than to shoot each other. The Cyberdemon will blast the SS soldiers in Doom 2 to pieces though.

>> No.5688039
File: 191 KB, 1703x1731, 1508910567991.jpg [View same] [iqdb] [saucenao] [google]
5688039

>>5687936
That sounds awesome, I need to check it out

>> No.5688045

The truth is the plasma rifle is the best gun in Doom. Yes even better than the SSG.

>> No.5688046

Is it theoretically possible to beat plutonia 2 on hurt me plenty or higher ? I'm looking into difficult doom challenges to spice things up after 30 years of this game

>> No.5688058

>>5688046
Are you a mentally challenged boomer?

>> No.5688067
File: 777 KB, 250x250, peter griffin suffers a stroke.gif [View same] [iqdb] [saucenao] [google]
5688067

>>5688046
>Is it theoretically possible to beat a video game on higher difficulties

>> No.5688072
File: 133 KB, 984x888, 1531247122834.png [View same] [iqdb] [saucenao] [google]
5688072

>>5688046
nice copypasta
you got the romerog doom one?

>> No.5688078

>>5688072
God I miss /arena/

>> No.5688083

>>5688072
... what?
>>5688067
except it's an unofficial custom map set (and yes I know it was kinda released under Romero's command) - so anything goes.

>> No.5688084

>>5688046
what the fuck are you talking about? even frustration-oriented games can be beaten so why wouldn't Plutonia? unless severily bugged which is not the case.

>> No.5688089
File: 756 KB, 664x960, 36668757_246351555949660_3270967554134245376_n.png [View same] [iqdb] [saucenao] [google]
5688089

>>5688078
too bad qc was made on a poor imitator of a good engine
> ZERO
> DAMAGE
> AIRSHOT
> ROCKETS
as a tf2 pub veteran, that shit is just inexcusable, unforgivable and unacceptable

>> No.5688097

>>5688089
I never had an issue with rockets not registering back when I tried it. granted I was playing at 100+ ping so nothing seemed out of the ordinary.

>> No.5688098

>>5688089
What do you mean? They are op or useless in your opinion? Cause it sure seems like a niche thing - totally taking up your first slot for a no damage weapon leaving you with some shotgun or whatever

>> No.5688103

>>5688046
God damn, it must be bait week.

>> No.5688104

What's the opinion on Doomsday? How is it?

>> No.5688105
File: 50 KB, 433x469, 1471216526275.jpg [View same] [iqdb] [saucenao] [google]
5688105

For those who played my blacast map, should I upload my edited version? I don't want to spam the thread and I don't want people to get burnt out playing the same level.
I took feedback into account and I tightened my areas and made the map a bit harder overall.

>> No.5688108
File: 39 KB, 182x318, 1545412810788.png [View same] [iqdb] [saucenao] [google]
5688108

>>5688098
i don't think we are talking about the same thing
what are you referring to?
because i'm talking about how direct rocket hits in QC would way too often not deal any damage, despite visually making contact and fucking exploding
because the sabre engine is garbo

>> No.5688109

Perfect Dark up on GDQ now!

>> No.5688118

>>5688108
oh and also i shot a doomguy square in the chest with a railgun once and it did nothing
despite him standing completely still
no, no damage resitances either
the railgun slug piercing his fucking sternum and spine just refused to register as a hit

>> No.5688119

>>5688105
Go ahead and post it. As long as you aren't flooding the thread with screenshots, you're fine.

>> No.5688125

Has anyone tried using QC Doomguy to create a new classic Doomguy sprite?

>> No.5688131

>>5688108
oh I thought you meant those orange training rocket launchers from TF2

>> No.5688171
File: 158 KB, 479x730, rangerfu.jpg [View same] [iqdb] [saucenao] [google]
5688171

>>5688119
Threads about to die, I'll button up a few more things and post it next thread.

>> No.5688172
File: 815 KB, 642x1400, 5DF8C879-D9E1-44A4-A107-7E7DB9CEB75A.jpg [View same] [iqdb] [saucenao] [google]
5688172

>>5688125
No, but it needs to happen. Especially for the variant with all the attachments.

>> No.5688193

>>5688172
Those bent bullets look SO GOOD. Quality work there.

>> No.5688196

is there a way to play music in the main menu of quake? quakespasm's readme doesnt tell how unless I'm blind as fuck and I missed it

>> No.5688241

>>5688045
Why are we even comparing the plasma rifle and BFG again?

>> No.5688247

>>5687973
OP has no internet on his PC
Somebody else pls do it

If you haven't made threads before please watch out for the [embed]s

>> No.5688273

>>5688247
Dun did it, don't think I fucked anything up
>>5688271

>> No.5688292
File: 35 KB, 720x685, JCGuy.jpg [View same] [iqdb] [saucenao] [google]
5688292

>>5688007
Thank you.

>> No.5688648
File: 139 KB, 383x364, 1551236102075.png [View same] [iqdb] [saucenao] [google]
5688648

>>5683959
>you get to play as a futa in Hedon
Is that what the gun is both representing and probably hiding?