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/vr/ - Retro Games


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5681307 No.5681307 [Reply] [Original]

Is this a gimmick or is it worth using? I heard it's achieved through frameskipping which can cause issues with games

>> No.5681317

>>5681307
>I heard it's achieved through frameskipping
you are wrong
it is achieved through savescumming

>> No.5681338

>>5681307
Yes, it's a gimmick. It skips lag frames to make it look like there's less latency.

>> No.5681359

>>5681307
It works very well for most 8bit/16bit games but is very CPU intensive.
Its not a gimmick, but it's also not a silver bullet for every game.
Its literally fucking free anon, why ask questions about it just fucking download it and try it out with a game that you're very well familiar with, one that you'd know you'd feel the difference on if there was any changes.

>> No.5681364

It speculatively executing all possible inputs and then picks the path for the input you actually did.

>> No.5681438
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5681438

>Better Latency Than Real Hardware
If you believe that I have some fine caviar I'd like to sell you.

>> No.5681443

>>5681307
It runs several instances of the game and uses save-states to move between them.

>> No.5681518

Maybe stop being a retarded console user, read what it does, try it and see for yourself?

>> No.5681521

>>5681438
It's true though.

>> No.5681527

>>5681438
You don't understand anything. Refrain from posting again.

>> No.5681769

>>5681307
Retroarch is fucking cancerous garbage, play on real hardware or kill yourself immediately.

>> No.5681805

>>5681769
Not OP but I live in PAL region so retro hardware that runs NTSC games at full speed is incredibly inaccessible. Even if you region free consoles, the internal clock will run at the wrong speed (PS1 for example). Emulation is basically a necessity.

>> No.5681882
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5681882

>>5681769
mad as fuck boomer living in the stone age

>> No.5681883

>>5681805
Not that anon, but don't you guys have access to 50/60 CRTs in PAL land? Or was that aussie only?

>> No.5682018

>>5681307
It's a gimmick that's worth using if you're an emubaby that needs a gimmick to help you hate yourself less for being poor and stupid. That's nearly all of them.

>>5681805
I live "in PAL region" and NTSC shit is easy as fuck to find and cheap so you can't blame PAL. Being poor in a 3rd world shithole is probably your actual problem.

>> No.5682060 [DELETED] 

>>5681883
yep. He's complaining about the fact that most PAL consoles don't output 60Hz (but some like the N64 do) so he would have to mod it or buy an NTSC.

>> No.5682069

>>5681883
yep. He's complaining about the fact that most PAL consoles don't output 60Hz (but some like the N64 do) so he would have to mod it or buy an NTSC. A PAL SNES modded for 60hz would require a whopping €56 on ebay right now.

>> No.5682079

>>5681882
broke zoomer cope

>> No.5682089
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5682089

>>5681882
Boomers are people born during the so-called "baby boom", i.e. the time right after the war when many men suddenly returned from overseas. In other words, boomers were born in the fifties and are over eighty years old now.
"Boomer" is not a catch-all term for "an older person". People in their early 30s, i.e. born int he 80s, are often called millenials (although "millenial" is also separately applied to people born around the year 2000).

>> No.5682217

>>5682089
The idea of "30 year old boomers", as dumb as it was to begin with, is that they're a 30 year old that's acting like a boomer. And you could be a 30-40 year old and not a boomer if you didn't act like one, which goes over the head of everyone in that age group calling themselves a boomer.

Internet idiots have now taken it to a whole new level of retardation by shortening it to "boomers", so now we have two completely different categories with the exact same name. It's like having the exact same name for two different tv networks and relying on other things to know which one you're talking about.

>> No.5682273

>>5681307
It's absolutely worth using. It only works for up to generation 4 though.

>> No.5682281

>The year: 2099
>Latency is entirely eliminated in retro emulation
>Posters in /vr/ say that the latency was actually a good thing because 'it's as the developers intended'

>> No.5682292

>>5682281
You don't have to wait until 2099, they actually claim that now, it's sad.

>> No.5682308

>>5682281
I saw someone the other day claim that the input lag in CRTs made playing games more enjoyable
If all latency were entirely removed on the hardware level then it's not a big leap that these sorts would also patch it back in to 'improve the gaming experience'

>> No.5682591

>>5682217
There are no actual boomers on 4chan so it wouldn't matter if it wasn't just so damn stupid

>>5682281
Extrapolating the decline in intelligence seen in recent generations, by the year 2099 no one will be capable of pressing the start button let alone posting on /vr/

>> No.5682698

>>5681364
lmao no

it takes your current inputs and runs the emulator the selected number of frames ahead and shows you that

>> No.5682701

>>5681438
you can take off 6 frames of latency in games like star fox and doom for snes, which is more than the emulator and operating system is going to add.

>> No.5682724

>>5682281
Effectively original hardware doesn't have latency because it's in a state of looking for the input or not. The idea of original hardware having input latency is something emutards came up with so they could claim original hardware had input latency as well.

Having "better latency" than retro games involves breaking into the game somehow to receive the input faster than it's supposed to.

>> No.5682736
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5682736

The real question is who the hell cares?

>> No.5682745

>>5681364
Dr. Stephen Strange didn't create retroarch.

>> No.5682838

>>5682217
That isnt the idea. How is it acting like a boomer to drink monster or still think bitcoin will make you rich? There was no idea, that's the joke.

>> No.5682846

>>5681307
Helped me a lot at playing kaizo mario romhacks

i don't know if it works great for everything though

>> No.5682849

>>5682736
Well you’ve come to a place on the internet specifically about this niche topic so probably most people here.

>> No.5682859

>>5682724
Maybe not “input” latency, but original hardware certainly “effectively” has latency. It doesn’t matter where the latency comes from, or how deep-rooted in the hardware it is. These are points only retarded collectorfags try to cope with. All that matters is how long it takes between when the user presses a button, and the user sees the change being made on screen. I don’t know why this is so hard to understand. Less latency is better. No the developers didn’t intend for a certain amount of latency, especially since different revisions of hardware models have different latencies.

>> No.5683253

>>5682859
The only people trying to cope here is you and the rest of the emubabies. If nothing mattered except what you say you wouldn't be constantly shitposting in a desperate attempt to dull your asspain. Clearly it's hard for you to understand even that simple bit of psychology.
From a technical aspect, the exact right amount of latency is absolutely critical in certain games. A casual like you couldn't comprehend how fucked up a fighting game is with the wrong frame data so just imagine the horror if the deepest lore text didn't display long enough to read while emulating Earthbound.
Or don't. No one gives a fuck what a casual poorfag wants to do in the discomfort of his own parents basement. But repeatedly parroting poorfag memes to try to make yourself feel like less of a loser is pathetic. And it doesn't work. How many people have you convinced with your shitposts? Not a single one. Not even yourself. Because you still come here, day after day, shitposting the same shit.

>> No.5683314

>>5683253
First off, you're talking to someone who has more original hardware than you.
> A casual like you couldn't comprehend how fucked up a fighting game is with the wrong frame data
A common misconception when arguing about latency. You're such a dumb piece of shit, let me dumb it down for you. This has nothing to do with latency. In fighting games, the timing that matters is the pauses BETWEEN button presses. Seeing the effects onscreen are a whole different matter, however having less latency is a benefit to pull these moves off. Additionally, if your retarded hypothesis was correct, the developers of fighting games would change the gameplay of the arcade version which has let's say 3-4 frames of latency, when they port to the console version which might only have 2 frames of latency. Again, any amount of latency doesn't have to do with the player's ability to give accurate spacing in between button presses, so your entire argument is brain-numbingly stupid.

>> No.5683519

>>5681769
>play on real hardware or kill yourself immediately.
May as well consider suicide since I'd go broke from buying the real hardware to make up for that 0.5% accuracy difference

>> No.5683769

>>5683314
I'm talking to a retarded emubaby who has no idea what I have. You also don't have a clue about fighting games and are just embarrassing yourself. So don't stop now. Tell me more about how you think it works.

>> No.5684526

>>5682724

you don't understand the trick then

>> No.5684654

>>5684526
False and you don't understand how these consoles work.

>> No.5684938

>>5683769
And yet you didn’t even know there was a latency difference between arcade and console versions of games. Embarrassing.

>> No.5684969

Run-ahead can only get rid of the lag present in the game itself. Not the lag produced by the emulator, controller or display.

>> No.5685182

I just came here to say, using RA on a 120hz monitor and Runahead with games that can handle it is pretty fucking neato. I would care about it being the real deal if it weren't for the fact that I have a similar experience input lag wise on this than fucking using a pstwo on a CRT.

>> No.5685221

>>5684526
the trick is the emulator is constantly emulating every possible input before you do it

>> No.5685254

>>5682724
No, the original hardware does have real input latency depending on particular games, i.e. a game may have a 4-frame input latency hardcoded into it (i.e. the game is programmed to react to input a few frames after it has received and processed it, an example being SMW and its two-frame latency). No amount of hardware setup tweaking can overcome this, but run-ahead literally can and does accomplish this.

>> No.5685287

>>5685221
>>5684654

not the same person, and i already explained it here

>>5682698

>> No.5685297

>>5681307
just use FPGA

>> No.5685313

>>5685254
> i.e. a game may have a 4-frame input latency hardcoded into it (i.e. the game is programmed to react to input a few frames after it has received and processed it, an example being SMW and its two-frame latency).
>a game may have a 4-frame input latency hardcoded into it
>hardcoded into it
Exactly, so that's how the game was made and is meant to be, it was coded like that. Hence you can only change it by fucking with the code in some way which is opening a can of worms. The fact that you fuck up games very easily when you do this show that all isn't right. Keep in mind that not noticing a flaw =/= it doesn't exist and isn't messing it up.
>>5685287
You didn't explain shit and I don't know why you tagged me. Your post doesn't even make sense and is why everyone ignored it.

>> No.5685404

>>5685313

that's literally what it does. it runs the emulator ahead (# of frames is set in the menu) using the current input. you see the future frame instead of the current one. then it goes back to the next real time frame and runs ahead again. it's not that complicated

>> No.5685478

>>5685313
>meant to be!!!!
C O P E

>> No.5685507

>>5685404
You haven't the slightest fucking clue whatsoever what you're talking about.

>> No.5685518

>>5685507
lmao
why does the guy who wrote it agree with me then

https://www.reddit.com/r/emulation/comments/886ucq/novel_method_to_reduce_emulator_input_lag_beyond/dwj3chb/

it's showing you x frames ahead based on your current frame input

>> No.5685562

Does anyone know how to make Retroarch pick up all my roms? There are some missing for some reason, mostly rom hacks/fan translations

Like the GBA Final Fantasy V with sound restoration/colour correction patches. I can play it by going through menus and manually playing it through beetlegba on retroarch, but I can't make it appear in my romlist.

>> No.5685712

>>5684938
What makes you think that? Your defective brain?

>> No.5685725

>>5685712
No, because you seem unaware at how retarded "IT'S WHAT DEVELOPERS DID ON PURPOSE, I THINK" sounds.

>> No.5686369

>>5685562
Can't be reliably done because RetroArch compares the CRCs to an internal database of known releases to collate the ROMs into a playlist and very few hacks are in those databases. I know some are but only very few.
Easiest way is to just add the playlist files in \RetroArch\playlists\ manually via Notepad++ or whatever text editor, only takes a few seconds. RetroArch Playlist Buddy is an alternative if you somehow struggle with that though (and is essential for MAME collections because RetroArch is notoriously iffy for creating any sort of playlist for those).

>> No.5686543

>>5685725
I'm aware that all kinds of stuff sounds retarded to a retard like you. I guess your ears are as retarded as the little thing between them.
If developers didn't introduce "lag" on purpose every move for every character in every fighting game would have identical frame data and the difference would be strictly cosmetic. It isn't, so they did, and you're dumb as a sack of rocks.