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5659702 No.5659702 [Reply] [Original]

How innovative and influential was GoldenEye really? Is it fair to say it was the first major 3D FPS game after Quake 1 released?

>> No.5659708

>>5659702
Turok came before goldeneye. Goldeneye had fun local multiplayer and a neat single player as well. Not that influential but pretty good for a movie based game

>> No.5659714 [DELETED] 

>>5659702
>GoldenEye
>influential
Holy shit nintendrones are retarded

>> No.5659717

>>5659708
Mission objectives
Vehicles
Body/limb damage
Stealth
Important NPC's
Etc

It was an innovative game, accept it. Developers on Thief and Deus Ex called it an influence.

>> No.5659741

>>5659717
add that it completely created the console party / multiplayer style genre

>> No.5659746

>>5659741
>completely created the console party / multiplayer style genre
Considering Bomberman has been around for long, Golden Eye did not invite 4 player multiplayer.

Don't make things up

>> No.5659787
File: 695 KB, 761x423, will never be not mad.png [View same] [iqdb] [saucenao] [google]
5659787

>>5659702
It was a console FPS that looked great, was actually playable with a controller, had an awesome single player campaign, which carried over to quick and enjoyable 4 player MP. It was a revelation.

>> No.5659796

Pretty overrated bond movie to be honest

>> No.5659810

>>5659717
About stealth, what Goldeneye introduced was the modern system of it, that is used to this day. Previously, games worked stealth strictly as a "see you, don't see you" affair. Goldeneye introduced noise to the equation, making so that enemies would react to loud sounds.
The convention that walking makes less noise than running, and crawling makes less noise than walking was first seen on Goldeneye. Also, the concept that certain weapons make more noise than others, GE introduced silenced weapons.

About mission objectives, although it was seen much before in games, what Goldeneye brought to the table was real interactivity. Consider a "photograph something" or "plant a bomb" objective. In earlier games, these objectives would involve a specific, disguised switch or button that the player had to press. In Goldeneye, the player was able to open the inventory, select and equip the camera or the bomb, and then use it on the objective, it wasn't required for the player to be on an specific spot and interact with an specific trigger to complete the objective.

Also, Goldeneye was the first game with zoomable sniper scopes.

>> No.5659814

>>5659702
>doomlikes
>innovative
>ever
First person shooters have been stagnant since their inception.

>> No.5659818
File: 889 KB, 450x191, Bond Tank.gif [View same] [iqdb] [saucenao] [google]
5659818

>>5659708
>Not that influential

>> No.5659829

>>5659814
They're called Wolfvanias you casual cunt.

>> No.5659841

If you were living in America and was in elementary, middle, or even hs/college when this game came out it was huge. 4 player splitscreen, fps, cool, guns...it was the first time the mainstream could battle against each other in a shooter. Yes they had lan games before like doom and quake, but the only people back then playing those were nerds bc the majority of the population wasn't doing anything with computers except email and aol chatrooms. Internet was still dialup and most homes only had 1 single computer in them, if that, so internet gaming was still not mainstream. Yes they had things you could hookup to play more then two players on a home console, but n64 came already set up for it all u needed was the controllers. Was it crazy revolutionary, prob not, but for a generation it was really really big. Everytime you went over someone's house if they had a n64 they prob had this game and it was inevitable that people were going to start playing it sooner or later. No matter how cool the kids were, guys would still crowd around and watch and take turns. I can't remember how many times I heard girls at parties bitch about this game and how pissed they were bc the guys didn't give a fuck about them and all they cared about was, "this stupid game."

>> No.5659853

>>5659841
I had a PC in 1998, and playing Goldeneye on my friends' N64s was a better experience than playing Jedi Knight online multiplayer with several second lag.

I never liked FPS controls on the N64 controller though.

>> No.5659857

perfect dark > 007

>> No.5659858

>>5659857
Perfect Dark was a slideshow. Borderline unplayable.

>> No.5659863

>>5659858
>im retarded
yes you are.

>> No.5659868

>>5659863
Literally drops to single digit framerate with bots. Came out in 2000, a few months before Timesplitters.

>> No.5659917

>>5659841
I remember girls actually playing it with us
and how it was impossible to rent from blockbuster because everyone wanted it

>> No.5660023

>>5659702
It came packed with every N64, so it must have redpilled at least some people on the FPS genre.

>> No.5660065

>>5659702
It popularized FPSes on consoles. It also invented the whole "difficulty settings change objectives instead of actually making shit harder" concept. Also popularized (maybe even invented?) the concept of "headshot = instant kill". Also see: >>5659810 for an explanation of its influence on stealth mechanics.

>> No.5660081

>>5659857
007 was more memorable

>> No.5660085

>>5659702
GoldenEye was the first spy FPS. Prior to GoldenEye, FPS games were about being a space marine or something like that. The primary verbs were "kill" and "kill more shit". GoldenEye is a game where you spend the first mission planting bugs, disabling mainframes, and generally doing "spy shit". The Frigate Mission was a mission where you had to get to the engine room to disarm the bombs, while also rescuing hostages. The hostages themselves were being held at gunpoint, and failing to neutralize their captors would result in their death. Oh, and you also had to locate the Tiger EMP-hardened helicopter and throw a tracking device onto it.

In the Bunker mission, you start out in your cell. Bond and Natalia begin discussing their situation as you walk around your cell. At any point, you can equip your magnetic watch and snag the key from the wall. Then you escape the cell, neutralize the guard, and thus seamlessly begins an escort mission with an AI companion who assists you and makes remarks about the current situation.

There was NOTHING like GE on the market at the time. It was a completely new paradigm for FPS design that blew people's minds. Its design ideas are still relevant today.

>> No.5660087

>>5659810
Another innovation GoldenEye made was the use of alarm buttons and cameras. Sometimes enemies who spotted you would run to press the alarm button. (They typically do this on Secret Agent or 007 Agent difficulties.) Also, if you were spotted by a camera, the alarm would sound. Where have you seen this mechanic before? Oh, right, Deus Ex. The alarm buttons and cameras in Deus Ex are copied straight from GoldenEye. The only real difference is that you can hack cameras in Deus Ex wheras you just shoot them in GoldenEye.

This gave GE a level of sophistication far beyond "waves of enemies spot you and try to kill you, and the core pillar of gameplay is killing them".

>> No.5660097

>>5660085
Not really accurate. Oldschool PC shooters were often more like labyrinths that you'd keyhunt in. Not saying that is incredibly sophisticated, but you'd spend as much time in a game like Doom mapping out a level and looking for keys as you would shooting things.

>> No.5660115

>>5660097
The primary verb in Doom is kill. Tom Hall wasn't happy with how Doom was turned into what he saw as mindless violence after he got kicked off the project. He wanted Doom to be focused on characters and goals. He wanted meaningful reasons for the player to go from A to B to C.

In Doom, your options when interacting with the demons consist of killing them and nothing else. One remembers the "Why can't I talk to the demons?" bit. GoldenEye introduced non-lethal melee attacks in keeping with the game's spy theme. Walk up behind someone, karate chop to the neck, and they go down. Perfect Dark took this even further by allowing players to disarm enemies, and having enemies surrender spontaneously under various circumstances. Sure, you spent a lot of time shooting people in GE, but it leaned towards humanizing its enemies in a way you hadn't really seen before in FPS games. Again, Perfect Dark took this even further with enemies doing their "Please, don't..." and "Why... me?" and such.

>> No.5660128

>>5660115
the voice work for Cassandra's bodyguards post-surrender is pretty fapable.

>> No.5660130

>>5659741
If you had said changed it, we might've been able to work with something. As it stands, you're an idiot

>> No.5660236

It was bigger than Final Fantasy VII, both in terms of sales and cultural impact, but because nerds overpopulate the internet they've popularize a myth that FF7 was "the biggest game of the 5th generation" when it wasn't even top 5.

>> No.5660489

>>5659810
>Goldeneye was the first game with zoomable sniper scopes.
I distinctly remember Turok having a zoomable bow of some sort

>> No.5660504

>>5660489
Are you thinking of Turok 2? Because Turok 2 released a year after GE.

>> No.5660546

>>5660489
That's the Turok 2 Tek Bow. The Plasma Rifle also had a scope.

>> No.5660672

>>5659717
The vehicle sections weren't much in Goldeneye, Terminator: Future Shock had them before.
Not a bad game though still, and driving the tank is fun, but you almost never get to use it.

>The convention that walking makes less noise than running, and crawling makes less noise than walking was first seen on Goldeneye.
It did? It's been a while, but I don't remember movement speed factoring into detection. Maybe I never noticed.

>> No.5660697

>>5659702
My brothers who were big pc guys loved to play this game 4 players when they came over. It just was that damn good.

>> No.5660713

>>5660236
Final Fantasy VII sold more and was huge, don't downplay it. Goldeneye was a huge phenomenon though, pretty much everybody loved it.

https://vgsales.fandom.com/wiki/Best_selling_games_(fifth_generation)
Super Mario 64 (N64 - 11 million)[43]
Gran Turismo (PSX - 10.85 million shipped)[108][109]
Final Fantasy VII (PSX - 9.8 million, includes Final Fantasy VII International)[110]
Gran Turismo 2 (PSX - 9.37 million shipped)[108][109]
Mario Kart 64 (N64 - 8.47 million approximately: 6.23 million in US and PAL region,[56] 2.24 million in Japan)[46]
GoldenEye 007 (N64 - 8 million)[57][58][43]
Tomb Raider II (PSX - 8 million)[43]
The Legend of Zelda: Ocarina of Time (N64 - 7.6 million)[44]
Metal Gear Solid (PSX - 7 million)[111]
Tomb Raider (PSX - 7 million)[112]

>> No.5660717

>>5660115
>One remembers the "Why can't I talk to the demons?" bit
That guy sounds hella gay.

I liked Goldeneye, by the way. It compared very favorably to PC shooters at the time. By the time Perfect Dark came out, though, stuff just ran so much better on PC and internet speeds were faster. Tech moved so fast back then that the N65 was cutting edge in 1997 and completely obsolete in 2000.

>> No.5660719

>>5660713
> Goldeneye outsold Zelda
> Leh butthurt weebs 'OoT is the best game evar'

>> No.5660727

>>5660719
weebs don't exist, and if they did they wouldn't care about oot

>> No.5660730

>>5659858
>>5659868
Did you have the expansion pak?

>> No.5660738

>>5659741
You mean for shooters, right? There were plenty of multiplayer games of other types before this.

>> No.5660748

>>5660713
>Final Fantasy VII sold more

Their post makes it pretty clear that they were talking about in America, where Goldeneye outsold Final Fantasy VII by a wide margin.

And if you exclude "Final Fantasy VII International" (whatever the fuck that is) then that alone would probably drop Final Fantasy VII below Goldeneye 007.

>> No.5660752

>>5660713
>excluding portables because "Pokémon doesn't count as a real game"
>excluding PC because you were a child then and didn't play PC games so only the games you played count

>> No.5660754

>>5660713
Try adjusting those for the west alone. Like half of Final Fantasy VII's sales were in Japan, which everyone fucking forgets. It wouldn't even be worth mentioning among the biggest games of that generation if it were for western sales alone.

>> No.5660757
File: 10 KB, 321x157, index.jpg [View same] [iqdb] [saucenao] [google]
5660757

>> No.5660759

>>5660752
PC games never sold that well, don't get insecure about it. It's always been a small platform full of scraps.

>> No.5660762

>>5660752
Of course Pokemon sold more than anything. I remember getting game magazines back then and Pokemon was always around the top of their sales charts for years.

>> No.5660767

>>5660754
According to this, the PSX version sold over 3 million in America alone, which is still a ton.
https://vgsales.fandom.com/wiki/Final_Fantasy
JP: 4 million[66]
US: 3.09 million[67]
Other: 2.91 million[n11]

>> No.5660768

>>5660489
>>5660504
>>5659810


The first game with zoomable sights must be MDK. It was released sooner in the same year as Goldeneye.

>> No.5660775

>>5660768
that's a manual zoom, not automatic

>> No.5660887

>>5659702
First mainstream FPS with objectives that included more than collecting keys, pushing switches, and killing shit.

First mainstream FPS that incorporated stealth components and allowed the player the freedom to approach problems in multiple ways.

First console FPS that supported multiplayer.

One of the first if not first mainstream game that used achievement unlocks for cheats, adding replay value.

One of the first FPS game that weaved a narrative and NPCs into the gameplay.

A lot of what modern FPS games do today started with GoldenEye.

>> No.5660986

>>5660887
It was the first console fps people actually played multiplayer, but it was not the first multiplayer console fps.

>> No.5661018

>>5660887
I think that Dark Forces and Marathon did some of these things first.

>> No.5661050

>>5660887
Zero Tolerance did half of those things first.

>> No.5661995

>>5660115
He was eventually accepting of Doom's violence, but you're right in that he wanted more characters and story.

When he got kicked and got a job at Apogee, he became the lead dev of Wolfenstein 2, eventually morphing into Rise Of The Triad, which used a lot of his discarded ideas from Doom's development.
Not a very story heavy game though, in fact it's more like an arcade shmup but viewed from the first person, contrary from ID Software moving away from arcade stuff with Doom.
Arguably more violent than Doom, depending on who you ask.

>> No.5661997

>>5660757
After seeing the original pic, I will never unsee this again.

>> No.5662025

>>5659702
Goldeneye also had dmg specific to different parts of the body: shoot guns out of hands, make enemies stop running with leg shots, shoot hats off (lol). This was pretty unheard of til the

>> No.5662028

>>5662025
Then*

>> No.5662351

>>5660236
why the fuck are you bringing an unrelated game into it? just some sort of hateboner?

>> No.5662420

>>5659810
>Also, Goldeneye was the first game with zoomable sniper scopes.
Outlaws had this as well

>>5660087
>Sometimes enemies who spotted you would run to press the alarm button.
Quake 2 had this as well

all '97 games

>> No.5662470

the best feature (and most unconsciously important for satisfying play) that GE had, per polygon hit detection, was sadly not influential as it was never achieved again

>> No.5662540

>>5659818
Other than Rare itself, it had no influence in the industry.

>> No.5662789

>>5662025
you can't shoot weapons out of the hands of NPCs in GoldenEye. if you hit an enemy weapon you'll hear the "bulletproof" metallic sound.
maybe you're thinking of Perfect Dark.

>> No.5662817

it made multiplayer FPS mainstream.

>> No.5662981

>>5662540
>Other than Rare itself, it had no influence in the industry.
GoldenEye was a major source of influence on Thief, Deus Ex, System Shock 2, was the sole reason Medal of Honor was created, was the reason Syphon Filter was created, and the list goes on. GoldenEye redefined what FPS games could be in tone and pacing.

A group of devs in Norway played GoldenEye and they love it so much they made a GoldenEye clone for PC. That game was called Project IGI. When you play something like STALKER, you can trace a lot of the design DNA from STALKER back to IGI back to GoldenEye.

No-One Lives Forever is a BLATANT GoldenEye clone.

GoldenEye is the archetype of how a spy game should be built. You play any modern spy game, and it plays like GoldenEye. GoldenEye's ideas around objective design, pacing, storytelling, stealth, combat, etc -- they're all present.

>> No.5662992

>>5662470
Did perfect dark have that too at least?

>> No.5663023

>>5660759
PC games routinely sold in the millions in the 90s. Try again, retard.

>> No.5663079

>>5663023
Some PC games. The FPS genre was relatively conservative. You'd be lucky to break a million. That's why GoldenEye selling 8+ million sent shockwaves through the industry. It's worth noting that the PS1 only had one FPS game that sold over a million. The N64 had five of them.

>> No.5663094
File: 1.88 MB, 500x356, 8KN1.gif [View same] [iqdb] [saucenao] [google]
5663094

>>5661050
That was a crazy ambitious game.
>first person shooter
>on a tiny little 16 bit machine
>yet they still put in the effort for all manner of neat attention to detail, things you'd expect ports of such games on PC to machines like these to sacrifice for expediency

I mean, compare to SNES Doom, which while impressive for all of its own reasons (that it actually runs), cut and simplified so many features and details, while ZT has shit like blood splatter on walls (that gradually slides down, like in fucking Duke Nukem 3D), destructible objects and walls, different death animations for some weapon types (some quite violent), jumping and crouching (not so much for navigating levels, but more for combat, like doing flying jumpkicks), and enemy snipers on the rooftops as part of the goddamn skybox texture (seriously, I've never seen THAT in any other game), along with all kinds of inventory items, and being able to shoot guns as fast as you can hit your fire button.
Hell, it even had multiplayer (requiring two consoles, TVs, and a link cable accessory, but still).

One can only imagine the shit these guys would have done if they were making it for PC.
(Apologies for the downsampled .gif, I couldn't find one that showed the smooth effect and was under the file size limit).

>> No.5663096

>>5662540
That's blatantly untrue.

>> No.5663098

>>5662789
True. I think you could shoot a grenade in someone's hand though.

>> No.5663102

>>5659702
I don't know if you could call it all that influential, but it definitely had a lot of innovation compared to to Quake, which came out about 18 months prior.

The reason why it might not be too influential is that it is a console game and a British game, whereas most FPS developers at the time were PC focussed and in the USA.

>> No.5663103

>>5660768
I'm pretty sure Dave Perry, who developed MDK, said he took the zooming from Goldeneye. Although MDK was released sooner, Goldeneye had been shown prior at tradeshows and the like.

>> No.5663104

>>5659796
Your mom is overrated.

>>5660085
>>5660087
Strife had a little bit of stuff like that (alarms and stealth), but didn't do it nearly as well, and nobody played it.

>> No.5663110

>>5663102
Quake's innovations was more graphics. It was a fully texture mapped software 3D game (instead of "2.5D"), which Terminator Future Shock had done a few years prior, but with extremely limited draw distance, whereas Quake would show you whatever you could see. A big thing was then Quake's hardware acceleration, which would come just a while after release.

The game was also REALLY fun, but that's not so much a technical achievement.

>> No.5663115

>>5660115
>Why can't I talk to demons?
I don't think it was Tom Hall who said that.

>> No.5663326

>>5663079
A bit of a false comparison. The PSX wasn't designed to be a 'true 3D system,' it usually did faux 3D by superimposing polygon characters onto JPG backgrounds.

As the first system designed from the ground up to run 3D games, the N64 naturally had more FPS games that took advantage of this.

>> No.5663742

>>5659702
It was innovative for normies, that being said it was fun. I played goldeneye a lot with my normie friends when they came over or I went over to their house. When I was at home alone I would play quake 1 online because I was one of the few people I knew that had a computer and Internet. Quake 1 was innovative. I can't express how awesome the online scene was back then. Playing goldeneye was like playing on a toaster after you spent hours online in quake 1 deathmatches.

>> No.5663770

>Playing goldeneye was like playing on a toaster after you spent hours online in quake 1 deathmatches.
Then how come Goldeneye is a lot more fun than Quake 1 for deathmatch today? I love Quake as much as the next guy but Goldeneye is more fun. You'll never win the battle to try to say Goldeneye is a bad game and I think you should just ask yourself why you're even doing this.

Also you're really going to have to come up with something better than this low fps meme, Goldeneye is an excellent game and the low framerate barely even matters. I have zero interest in playing a contrivance of goldeneye on pc with a better framerate.

>> No.5663775

>>5659702
The type of game existed, but GoldenEye was accessible. They could have played Doom or Quake on PC, but only if their PC was good enough, and even then they could only mult-player over networks. GoldenEye was on a console, so it "just works", and everyone was already familiar with split-screen local multi-player games.

>> No.5663815

>>5663770
Goldeneye isn't more fun and I never said it was a bad game. I enjoy goldeneye but Quake 1 is still the gold standard of death match. There's nothing that even remotely comes close to the speed, mechanics and strategy. There's no comparison between the two games. Quake 1 on pc at the time was a generation ahead in every way.

>> No.5663829

>>5663815
>Quake 1 on pc at the time was a generation ahead in every way.

No it isn't. Goldeneye has more advanced level design, more advanced ai, more advanced geometry, hit detection, and animation (including hit reactions).

>> No.5663838

>>5663829
I know for a fact you've never played quake. Anybody that's played would not have your opinion.

>> No.5663850

>>5663838
Those aren't opinions. Enemies in Quake do not have body part based hit detection or reaction, or advanced AI. They attack you till they die and have one stunned animation that can sometimes be triggered by hitting them hard enough. The levels have no objectives beyond find the key and reach the gate.

I played this game regularly because I pirated it from a friend and it ran well on my Pentium 90.

>> No.5663870

>>5663850
I'm talking about multiplayer. Nobody plays quake for the campaign. I'll agree that the Goldeye campaign is funner but as a competitive multiplayer game it's not even close.

>> No.5663883

>>5663870
god, you are just dumb.

As that guy was explaining to you Goldeneye is significantly ahead technically, which makes sense because it was released later.

Quake and goldeneye are completely different games. I have played a lot of Quake single player and multiplayer and I love the single player, the deathmatch is imo only ok. It's just ok. I prefer Goldeneye multiplayer by a long, long way. Now if you're thinking of responding back saying I didn't pour hundreds of hours into quake just kill yourself instead.

I do prefer Quake 3 arena multiplayer significantly better than goldeneye multiplayer and it remains my favourite multiplayer game to this day. Original quake multiplayer is nothing special and noone claims it to be.

>> No.5663896

>>5663883
>the deathmatch is imo only ok. It's just ok. I prefer Goldeneye multiplayer by a long, long way.

>I don't have the motors kills or hand eye coordination to be good at quake 1

Just admit you sucked at it and that's why you don't like it.

>> No.5663953
File: 2.92 MB, 800x450, CityRocket.webm [View same] [iqdb] [saucenao] [google]
5663953

>>5663883
He's dumb but it really depends on what you're talking about. Quake was about 2 decades ahead in terms of movement mechanics and netcode and it's the reason why it still holds up today. Goldeneye is a technically impressive game and really what sets it apart is the dedication to immersion, which FPS games hadn't really done yet.
>>5663742
>>5663770
You're both really just talking over each other like retards. Anon is just saying playing goldeneye multiplayer after quake multiplayer made GE feel like shit, which is a fairly reasonable point given the framerate issues.

What's sad is that all the innovation FPS games like Goldeneye and Quake brought us was for nothing because the FPS genre got homogenized by the mid 2000's into a stagnant bland soup.

>> No.5663959

>>5663953
Out of scope here, but by the mid 2000s we were getting fps games with incredible attention to detail like Dark Messiah. 90s were filled with shovelware Doom clones, don't act like it was all innovation.

>> No.5663964

>>5659702
I think its realm of influence is limited to showing that FPS could be done on consoles. It really didn't do anything new outside of that

>> No.5663967

>>5660713
Based Super Chadrio 64.

>> No.5663990

At least its not as bad as half life. And it didnt ruin the genre.
You dont get banned for shitting on this game unlike hl. FUCK JANNIES.

>> No.5664009
File: 759 KB, 640x360, 1430390943216.webm [View same] [iqdb] [saucenao] [google]
5664009

>>5663959
>Dark Messiah
I'm not trying to split hairs anon but that's more of a First person RPG/Action game. Obviously like another anon pointed out, other genres like stealth and RPGs benefited greatly from games like goldeneye.
I'm talking purely about FPS games.
>don't act like it was all innovation.
I didn't.

>> No.5664515
File: 29 KB, 2326x167, goldeneyeinfluence.png [View same] [iqdb] [saucenao] [google]
5664515

So, I looked it up and apparently, it's true that Goldeneye was responsible to moving the FPS genre from Doom-style "find the keys and go to exit" gameplay to something more realistic.

>> No.5664531

>>5664515
yep. People have very, very stupid belief systems that I've come to think sort of goes some hazy logic like "Goldeneye was a fps game, however it was on console, therefore it couldn't have been that innovative or technoloically advanced".... and they call that their "opinion" and will argue that point to their death. Maybe Nintendo and Rare lucked out with how their SGI workstation came together, maybe they just happened to hit the right technology at the right time, but exceptionally for a console, this FPS was both the most advanced and innovative at time. Trying to get people to believe this is like.... I dunno, trying to teach evolution to evangalist creationalists in their 60s, you can explain and explain but it just doesn't seem to get through. .

>> No.5664650

>>5663326
What I meant was that the N64 was an FPS beast. Selling 8 million copies of an FPS title was unheard of. Perfect Dark was released 3 years later and in the twilight of the system's life, and it sold 2.5-3.2 million. Deus Ex released a month apart from Perfect Dark, and it only sold a million copies in its first few years. The first two Turok games both sold around 1.5 million. That was crazy good. The World is Not Enough sold a million copies in the US alone. And that's considered a relatively obscure N64 FPS game.

Of course stuff like HL1 eventually sold heaps of copies on the back of Counter Strike and such but the N64 send shockwaves through the FPS community. The idea that PC FPS developers ignored GoldenEye as you see some PC master race weirdos protest is just plain dumb.

>> No.5665445
File: 861 KB, 1413x1219, golden_half.jpg [View same] [iqdb] [saucenao] [google]
5665445

>> No.5665831

>>5663883
Goldeneye multi-player is broken the moment you memorize spawn orders.

>> No.5665837

>>5664650
All those teenagers duped into buying a kiddie console were hungry for mature games.

>> No.5665869

>>5663770
>Then how come Goldeneye is a lot more fun than Quake 1 for deathmatch today?
That's a subjective matter.

>> No.5665872

>>5663870
>Nobody plays quake for the campaign
Eat shit, Quake's singleplayer campaign is loads of fun.

>> No.5665882

>>5663990
You get banned because nobody likes you.

>> No.5665892

>>5665445
Hah. Maybe it wasn't all jokes, they did change things pretty significantly during development.

>>5665837
I had good times with both Bing Bing Wahoo and violent shooters back then, don't be such a console warring dipshit.

>> No.5666027

>>5665892
Actually... was Valve joking? Half-Life was completely scrapped and rebooted roughly within a few months of GE's release. I always found the timing to be suspect. And I always found HL's approach to NPCs to be suspiciously similar to GE's. The main difference was that Bond talked to NPCs wheras Gordon was silent. The scripted set pieces in GE are really suspiciously similar to GoldenEye's, too.

>> No.5666040

>>5665892
>>5666027
The definition of joking is "humorous or flippant" not a lie. All Doak is saying is that Valve jovially admitted to him that they delayed the game to meet a higher standard for the FPS genre Goldeneye set.

>> No.5666046

>>5666040
>Goldeneye: AM I A JOKE TO YOU?!
>Valve: Yes.

>> No.5666102

>>5659702
considering shooters have only added a jump button and increased the fps from 20 to 60 while removing lots of innovative ideas of goldeneye because it would be too hard... i would say goldeneye is the only authentic console shooter out there

>> No.5666218

>>5659810
>The convention that walking makes less noise than running, and crawling makes less noise than walking was first seen on Goldeneye.

Goldeneye had no such mechanic. Guards only reacted to seeing you and gunshots.

>> No.5666272

Its biggest legacy is that it cemented the FPS as viable genre on consoles. There had been other FPS games released on consoles, but nothing had ever been a top-tier must-play, and virtually all those that were successful at all were inferior ports of PC games from several years prior. Goldeneye, on the other hand was a much tougher competitor for the PC games of '97.

Beyond that, the mission-objective based gameplay influenced a lot games that came after it. Medal of Honor and Timesplitters both have really heavy Goldeneye influence.

>> No.5666416

Am I the only one who think Perfect Dark improved everything that GoldenEye did? After PD was released I dont think I ever played GE again.

>> No.5666429

>>5666416
It didn't improve the FPS, that's for damn sure.

>> No.5666694

>>5660065
But the game also becomes harder, enemies have better accuracy and damage on Secret and 00 Agent as well as having more objectives.

>> No.5667032

>>5659702
GoldenEye still gives off a shimmer of sophistication and detail that was a lot brighter back in the day and when I was little. It is not remembered as well as it deserves.

>> No.5667052

Before there was GoldenEye there was Doom but it was so limited due to the jaggedy graphics it was kinda hard to play

>> No.5667098

>>5659841
Lived through the era. As a PC guy, I had no idea what was going on in consoles nor did I care. Console FPSes were sort of frowned upon because the PC master race attitude was strong back then (still is). I "knew of" Halo only because the console kiddies wouldn't shut up about it but that was the extent of my knowledge of console FPSes at the time.

>> No.5667109

>>5667098
That's crazy
You missed out

>> No.5667115

8/10 game back then
4/10 game now
6/10 Bond movie
3/10 Bond actor
10/10 Bond song
SEE REFLECTIONS ON THE WATER

>> No.5667118

>>5667115
It's a 7/10 game and a 9/10 movie.
The song IS pretty great, and the rest of the soundtrack is memorable too.

>> No.5667119

>>5665445
This is actually quite interesting to me. Half-Life definitely has a lot of special AI, but I always imagined that Duke Nukem 3D was the very biggest influence of all on Half-Life when you consider how much was taken for that game (too lazy to elaborate right now, but it's pretty evident). It may seem that GoldenEye is a very undervalued and important influence?

>> No.5667125

>>5667119
There was definitely some Duke Nukem 3D in Valve's heads when they made Half-Life, but yeah, one wonders how much they were thinking about Goldeneye at the time.

>>5667115
MORE THAN DARKNESS IN THE DEPTHS

>> No.5667127

>>5659829
I thought they were Belt Shooters.

>> No.5667130

>>5659814
>make changes in something established, especially by introducing new methods, ideas, or products.

Goldeneye was the definition of innovation

>> No.5667150

>>5667127
Belt shooters is a meme and noone calls them that. The correct term is fuck 'em ups.

>> No.5667159
File: 1.06 MB, 226x236, 1531654855407.gif [View same] [iqdb] [saucenao] [google]
5667159

>>5662540
It may have aged like warm milk, but ya don't need to lie

>> No.5667168

>>5659787
>was actually playable with a controller
not really, took some fucking practice. not something id ever want to go back to either, the controls where really the weakest part of the game

>> No.5667186

>>5663770
>fun
you keep using that word like it has a meaning, its subjective and your argument means nothing

>> No.5667218

>>5667186
Every fucking thing about whether games are good or not is "subjective", good graphics is subjective. A complete fail of a post, try again zoomer, or are you gonna say calling your post a fail is "subjective".

And I used the word "fun" once in this entire thread. My use of it in the argument was valid, legitimate and constructive.

>> No.5667253

>>5667115
>6/10 Bond movie
The movie is a masterpiece. One of the greatest spy films ever made, with pitch perfect writing and performances, backed by a soundtrack that deliberately avoided the Bond cliches.

>> No.5667259

>>5667168
It had a good few dozen control schemes, and it plays far better with the auto-aim turned off, as it's real easy to be faster than it.

The N64 controller isn't excellent (I heard Nintendo neglected to apply mechanical grease into the analog sticks when selling the system in the west), but as long as the stick isn't worn down from years of playing, it's very precise, and in my opinion Goldeneye made the best with what they had to work with.

>> No.5667274

>>5667253
It is definitely the best non-Connery Bond movie.

>> No.5667297

>>5667115
Pierce Brosnan wasn't a bad Bond, in fact he was pretty good, as you see in Goldeneye, it's just that most of the Bond films he did had terrible fucking scripts (yet he still does some good scenes in them here and there).

>>5667274
I almost want to agree, but I'm really biased in favor of Roger Moore and Timothy Dalton.

>> No.5668579

>>5667125
SEE HIM SURFACE IN EVERY SHADOW
ON THE WIND, I FEEL HIS BREATH

>> No.5669061

>>5660115
>Walk up behind someone, karate chop to the neck, and they go down.
You know, in all these years I never knew that. I loved sneaking around in Goldeneye missions, but I always took out guards with a silenced pistol headshot, thinking that was the only efficient way to take them out without being spotted.

>> No.5669076

>>5669061
That IS for all intents and purposes a headshot. As far as the game is concerned the enemy is dead. That anon is full of shit about slaps being non-lethal.

>> No.5669083

>>5669076
I just never even considered that a slap to the head would be a one hit kill in the first place, though.

>> No.5669102

>>5667168
>waahh mommy the controls are bad
lmao git gud zoom zoom

>> No.5669114

>>5669102
Eat me n*gger

>> No.5670213
File: 125 KB, 350x352, 910462176_preview_350px-Demoman_taunt_laugh.png [View same] [iqdb] [saucenao] [google]
5670213

>>5660713
>Tomb Raider 2 outsold OOT

>> No.5670214

>>5659702
It really was a huge deal and for a time it made owning an N64 mandatory.

>> No.5670252

>>5669076
When Bond did the exact same thing to Xenia in the film, nobody thought Xenia was dead. Karate chopping people is aesthetically non-lethal. There's a reason Thief stole the idea with whacking people from behind with the blackjack. Perfect Dark built on GE's foundation so that if you punch people out they're clearly not dead. PD distinguishes between unconscious and dead enemies. GE doesn't really have to because people fall to the ground and then fade away shortly afterwards.

>> No.5670275

>>5659702
nah
unreal amd half life were much more important
goldeneye really do enough different

>> No.5670284

>>5670275
Half-Life was completely scrapped and rebooted because GoldenEye came along. Counter Strike was influenced by GoldenEye. (As was Action Quake 2 before it.)

>> No.5670303

>>5659702
Goldeneye proved that you could make a decent FPS on console, but that's really all it did. It's the Wolfenstien of console FPS games.
Halo blew it out of the water as a singleplayer and local multiplayer game, and Halo 2 fucking annihilated the dinosaurs with it's online multiplayer implementation that was so fucking good and revolutionary that it ripples spread BACK to PC's and killed server browsers.

>> No.5670323

>>5670303
>Halo blew it out of the water as a singleplayer and local multiplayer game
Halo is an entirely different breed of FPS. It's basically fancier Marathon with loose squad combat. Halo is a literal space marine game. GoldenEye is a spy game. Their design priorities are completely different. When you play something like No-One Lives Forever 2, which released a year after Halo, it plays more like GoldenEye than Halo. Halo's design descendants are largely the opposite of the "thinking man's shooter" ala GE/Deus Ex/System Shock-likes.

>> No.5670492

>>5669061
Popping them with a silent weapon works, but yeah, if you smack them in the back of the head and stuff they drop like a bag of potatoes, it's funny.
You can also slap them on the ass and they'll jump in surprise.

>> No.5670503

>>5659702
Why does he have a gun sticking out of his malformed face?

>> No.5670513

>>5659702
>FOR CONSOLE
That is the important element you forgot to include

>> No.5670515

>>5667168
Use 1.2 and it plays exactly like a modern FPS.

>> No.5670516

>>5670513
Quake was on consoles, though.

>> No.5670519

>>5660115
Does this have to do with Doom starting as an RPG before becoming an FPS?

>> No.5670520

>>5662540
T.Retardus

>> No.5670543

>>5660087
>making so that enemies would react to loud sounds.
Shadowrun. Non-silenced guns would set off alarms, silenced guns/spells would alert security to check out your prior position and patrol but wouldn't set off the alarm.
>Also, if you were spotted by a camera, the alarm would sound. Where have you seen this mechanic before
Also Shadowrun.

>> No.5670564

>>5670543
GoldenEye's implementation uses volume multipliers. It's not some binary silenced vs unsilenced gun thing. When you fire a gun, it has a certain loudness value. Every subsequent shot in close succession increases the radius of the sound. Different enemies have sharper hearing. Firing a single shot won't necessary attract attention. Firing multiple shots will. This mechanic is how modern games handle stealth.

>> No.5670579

>>5670543
uh shadow run isn't close to being as sophisticated as goldeneye.. it doesn't even have real graphics or physics

>> No.5670589

Isn't Shadowrun a rpg?

>> No.5671161

>>5659702
It was revolutionary. You never saw headshots being instakills before that.

>> No.5671180

>>5670519
That's Quake you're thinking of, which Tom Hall had no involvement with.

>>5670579
2D graphics aren't graphics?
I haven't played it, but I don't think it was a MUD.

>> No.5671186
File: 252 KB, 965x717, space ctf.png [View same] [iqdb] [saucenao] [google]
5671186

>>5659841
Accurate, also lived through this era. Every normie played goldeneye. I considered the game unplayable due to the controls. Luckily knew 3 nerds and we held LAN parties; q2, half-life, q3, diablo2, starcraft were the items of choice. Basically, very fond memories of the goldeneye period... doing literally everything except goldeneye.

>> No.5671195

>>5671186
>"I considered the game unplayable due to the controls."
>too casual for Goldeneye 64

>> No.5671213
File: 33 KB, 613x360, 1729.jpg [View same] [iqdb] [saucenao] [google]
5671213

>>5671195
>WASD +mouselook
is all you're able to think about if you are forced to muck around with controllers

>> No.5671214 [DELETED] 

>>5659841
>Yes they had lan games before like doom and quake, but the only people back then playing those were nerds bc the majority of the population wasn't doing anything with computers except email and aol chatrooms. This is very inaccurate, shit tons of normies played doom and quake. RPGs (especially wrpgs) were considered for nerds, sure as shit all kinds of people were playing fps games though.

>> No.5671218

>>5659841
>Yes they had lan games before like doom and quake, but the only people back then playing those were nerds bc the majority of the population wasn't doing anything with computers except email and aol chatrooms.

This is very inaccurate, shit tons of normies played doom and quake. RPGs (especially wrpgs) were considered for nerds, sure as shit all kinds of people were playing fps games though.

>>5671213
Plenty of people including me have spent tens of thousands of hours playing wasd with mouselook and like controller fps games as well. You're an idiot.

>> No.5671238

>>5671213
Sure, you play Goldeneye with mouse and keyboard. Just ignore that the enemies were designed with the controller in mind. Easy mode the whole way!
>LOL THIS GAME IS EZ WTF

>> No.5671274
File: 11 KB, 199x253, 1552165075018.jpg [View same] [iqdb] [saucenao] [google]
5671274

>>5671218
>Plenty of people including me have spent tens of thousands of hours playing wasd with mouselook and like controller fps games as well.
>You're an idiot.

>> No.5671459

>>5671274
You have the mental capacity of someone who thinks posting a Japanese children's cartoon image of someone looking baffled is a good argument. Stop posting meaningless images with your posts.

Look, I get it, being retarded you come to 4chan because you have nowhere else to go, but c'mon man stay quiet, you have nothing to contribute.

>> No.5671493

>>5670303
Yea but server browsers are better than 'match making'. MM was only implemented due to consoles inability to host servers.(this doesn't take into account host advantage either, a huge fucking problem in MM).

Match making should only ever be done on dedicated servers. It's also inferior to server browsers because you're forced into a server you have no control over anything.

>> No.5672508

>>5660713
Gran Turismo didn't sell that much.
It's dogshit and boring.

>> No.5672526
File: 91 KB, 675x767, 829.jpg [View same] [iqdb] [saucenao] [google]
5672526

>>5670303
>Halo 2 fucking annihilated the dinosaurs with it's online multiplayer implementation that was so fucking good and revolutionary that it ripples spread BACK to PC's and killed server browsers.
And I will never EVER forgive it for that. Literally ruined the fun of online gaming for me in every way.

>> No.5672571

>>5671213
Honestly, if you can't work your way around both WASD+Mouse and a gamepad, you're probably a casual.

>> No.5672824

>>5671218
You didn't read my statement correctly. Yes they had doom and quake and alot of people played them, but very few of them played against other people in those games back then bc the internet was shit. GoldenEye was special bc normal people who wanted to play a fps could play it against their friends without a lan setup or internet. Just plug and play. The AVERAGE usa household back then didn't even have a computer that could play quake and the AVERAGE person back then didn't know how to do anything online except check their email on AOL. The AVERAGE 13 year old back then did have a n64 and a friend who could bring over a controller for a mp GoldenEye deathmatch though.

>> No.5672864

>>5660713
These charts are useless. Pack in games are always inflated.

>> No.5672874

GE 007 was more influential to the console market than Doom every was to the PC side.

>> No.5673550

>>5672874
Why do you post lies?

>> No.5675871

>>5659702
What donkey Kong game was this?

>> No.5675882

>>5660672
nobody played terminator future shock and for good reason, it was really really bad. It's rarely about what did it first, but what did it right.

>> No.5677532

>>5675882
It's by no means great, it IS rough around the edges, but Skynet did most of its things better the next year.
You're right in "who did it well first" is more important, but I still think "actually did this first" counts for something.

>> No.5677546

>>5672874
thats a big lie considering everyone described GE as a doom like or a doom clone at the time

>> No.5677580

>>5677546
>thats a big lie considering everyone described GE as a doom like or a doom clone at the time
Literally nobody described GE as Doom-like.

>> No.5677587

>>5659702
It was so good when it came out that it temporarily united the world and caused a momentary world peace it was so good. Not a huge exaggeration.

>> No.5677591

>>5675871
Crazy Bong

>> No.5677747

>>5677580
An anon once posted a magazine scan of a review where someone literally described Goldeneye as a Doom clone.