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/vr/ - Retro Games


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5650671 No.5650671 [Reply] [Original]

So both BG games are on sale in GOG right now and I'm planning to get them to get into this.
Any tips to avoid savescumming through the whole game while still keeping a level of customization and inmersion?
Any other tips to make the original versions playable with certain QoL features? I've heard the Enhanced versions are universally hated.

>> No.5650678

Also, is Planescape supposed to be set in this same D&D universe? Should I get it too?
What other similar games should I get?

>> No.5650684

>>5650678
yes, planescape is d&d based.

If you don't wanna savescum you'll need optimal builds. And on BG you better not roam around before you level up your army.

>> No.5650716

>>5650684
Are Icewind Dale 1 & 2 and Neverwinter 2 as good as Baldur's Gate?
I always see BG more than the other games here.

>> No.5650741
File: 1.00 MB, 1920x1080, baldur_s_gate_party_time_by_sirtiefling-d8i6nev.jpg [View same] [iqdb] [saucenao] [google]
5650741

>>5650671
>Any other tips to make the original versions playable with certain QoL features?
To emulate most of EE functionality you take these:
BGTuTu or BGT
BG2 Fixpack
Widescreen Fix (I find it kinda janky myself but it's there)
1pp
The Tweaks Anthology (specifically: components "Increase Ammo Stack Size", "Add Bags of Holding")

I don't think there's a mod that lets you add the zoom-in functionality, the "loot bar" and the new journal, although most anons don't consider these to be good features (zoom-in makes the game look "blotchy", loot bar is potentially exploitative by allowing you to pick up loot from beyond LoS of monsters beyond fog of war), they're still QoL that I'm not aware is replicated in any BG2 mods, but I've not been hanging around SHS/G3 in a while.

To "downgrade" the EE to remove loathed story content, download these mods:
BGEE Classic Movies
Disable Enhanced Edition NPCs

>>5650716
Yes, they're well worth playing. Base-game of NWN2 is probably the worst of this bunch, but still servicable. NWN2: Mask of the Betrayer in particular strikes a positive chord with people who loved Planescape: Torment.

>> No.5650748

>>5650741
Thanks for the tips.
I take it modding the original games is still the more advisable move rather than downgrading the EE.

>> No.5650751

>>5650716
>I always see BG more than the other games here.
The reason for this is that NWN games aren't retro and Baldur's Gate games have the greatest legacy of them all. The media are singing peans about that series and multiple games explicitly marketed themselves as "the Baldur's Gate successor".
Also, BG has by far the biggest community and the most mods, so it has the most discussion.

>> No.5650765

I'm an idiot. Just bought BG2 but don't know how to activate the original game.

>> No.5650767

>>5650748
I don't care either way what you do; there are honest benefits to both approaches (notably, neither BGTuTu, BGT or BGEE is the "true" vanilla BG1 experience, because it ports the engine to BG2 along with all of its quirks, so if you care about being a purist, you might want to just play the original game unmodded) and if you're buying it in the first place, you're still supporting Beamdog in their never-ending crusade of ensuring the downfall of western civilization. To be clear in 4chan's conscience, you would have to pirate the original GoG installers and not give money to the s0i industry.

If you're a complete noob and already planning on buying it legally, however, downgrading the EE compared to modding the vanilla through WeiDU will save you a little bit of time, mostly because installing EasyTuTu or BGT can take a little while.

Compatibility troubleshooting is another thing altogether, too; I know some people who can't run the originals on their Win10 machines (and I haven't supervised their install to adjust for potential computer illiteracy), and I also know some people who complain of insane load times and other issues in the EEs.

So tl;dr is that if you're already buying the EEs instead of pirating the originals, just downgrade the EEs; the intricacies associated with it likely do not matter to you.

>> No.5650769

>>5650671
I've played BG1 way more than BG2 (and i assume you're planning on playing it first) so here are some tips that are generic as possible:

-Ranged weapons are EVERYTHING in BG1. Don't even bother trying to melee even crappy enemies early on (until your AC is below 0, at the very least). Use bows when you can, slings for the rest (darts and others are fun too but bows/slings are bread and butter). Make sure to always carry enough ammo. Also, shooting enemies while one "tank" kites them around is a viable and often necessary strategy. Note that bows in particular are pretty OP in BG1, especially with someone who has specialization.

-Damage dealing spells (e.g. magic missile) really aren't useful in the beginning. Crowd control is much better, e.g. sleep, horror, and so on. Of course you'll probably find this out fairly quickly by being on the other end of it. Playing a Mage PC is fine but be prepared to be totally underwhelming for quite some time.

-Don't underestimate your consumables. They may seem sparse at first but overpowered potion, scrolls and ESPECIALLY wands are game-changing.

-There are OP monsters/encounters everywhere you turn. Sometimes you can savescum/brute force your way through, but don't be afraid to leave/come back later.

-You are way better off stacking AC on a single "tank" than trying to keep everyone's AC down. Enemy AI is mostly pretty dumb so with proper positioning you can keep enemies on your "tank" while everyone else stays away.

-Play what you want, but don't hesitate to roll 1000 times for good stats (85+ total roll), the game is super RNG-heavy.

>> No.5650771

>>5650671
Keep your finger above Q. Smaller party the better

If you dont like it, you are probably gay.
And play bg1 first

>> No.5650773

>>5650771
>Smaller party the better
You've been proven wrong in the last thread. Begone.

>> No.5650775

>>5650765
Nvm I just found out how.

>> No.5650776
File: 101 KB, 1200x675, 1535595973236.jpg [View same] [iqdb] [saucenao] [google]
5650776

>>5650716
IWD is just baldurs gate without as much dialogue. So its the better game imo.

>> No.5650780

>>5650716
Personal preference I guess, but IWD 1/2 is mostly combat focused and basically assumes you will minmax a party. Its fun in that regard but the linearity is a turnoff for me.

>> No.5650783

>>5650773
Not true. You dumbdumb!
4 size is optimal. 2 is even better.

I played the first time with a full party and regret it. Maybe a full party in IWD but Bg? No

>> No.5650787

>>5650783
I wasnt in the last thread but I dont understand what your reasoning could possibly be. More bodies = more damage, more spells, etc. If you are referring to XP gain, there's more than enough XP to level a full party to max in BG1, or if you're impatient you can powerlevel at basilisks before recruiting NPCs.

>> No.5650790 [DELETED] 

they fucking suck real rpg gamers like rpgcodex posters recognize it as the beginning of the end.

>> No.5650792
File: 417 KB, 907x515, rozwaz.png [View same] [iqdb] [saucenao] [google]
5650792

>>5650783
>4 size is optimal. 2 is even better.
You reach level cap extraordinarily quickly in a game where Fighter (and Warriors in general) are among the best classes that scale better off gear than off of levels, and after you reach that level cap you're gimping yourself because each party member you bring means better action economy.
Any survival woes where you're liable to die instantly to a lucky arrow are eroded the moment you hit level 2, which is very easy to do with a 6 man party.
In BG2, smaller parties can be argued for due to the potential of hitting high-level spells and HLAs faster, but in BG1, they're not "categorically" better.

>> No.5650794

>>5650767
I see. Oh well I guess downgrading the EE is better then, I'll just do that. Thanks anon.

>> No.5650795 [DELETED] 

>>5650790
Ebin XDD

>> No.5650797 [DELETED] 

>>5650795
cope bgcuck

>> No.5650798

>>5650790
I rate this post "retardred"

>> No.5650813

I just finished playing through some NVN modules, and tired the beginning of Icewind and BG1, but do melee classes play the same with all of them? I've just right clicked to auto attack until everything dies, do I not get any skills?

>> No.5650815 [DELETED] 

>>5650798
you know its true

>> No.5650819

>>5650813
Well, nope. You can play a Paladin or one of the Ranger kits for something more involved, but most martials just hack'n'slash. All the micromanagement and decision making will be down to consumables and the like. More sophisticated martials are gishes (multiclass Fighter/spellcasters) and the like.

>> No.5650834

>>5650671
What's so great about Baldur's Gate? I can't seem to get into other isometric computer RPGs, but I've never played this one. Would they appeal to a non-fan of the genre?

>> No.5650840

>>5650834
>Would they appeal to a non-fan of the genre?
i mean the genre is kind of quirky, especially by today's standards, so probably not honestly if you didn't like similar games.

>> No.5650862

>>5650834
Nothing is a rpg for people who dont like rpg. Popamole.

>> No.5650869

>>5650671
>sale in GOG
i don't have CC. how do i pay GOG?

>> No.5650904

>>5650869
w uśmiechach bombelka

>> No.5650905

>>5650869
Paypal.

>> No.5650926

I'm on my first playthrough of BG1 and I feel like all of my melee characters keep on missing their attacks way too often. I've taken the right proficiencies + 18 STR and I still get the impression that I'm doing something wrong.

>> No.5650939

>>5650926
Might need some level ups.
Better switch to bows.
In BG1, bows are the best weapons.

>> No.5650942

>>5650939
You only need 1 tank to distract the enemies while the others pelt them with ranged weapons (bows, xbows, slings).

>> No.5650982

>>5650926
Melee is borderline useless in BG1 until late-ish in the game. The reason everyone is suggesting range (especially bows) is because bows get a free bonus to hit. Between that natural bonus, some proficiency and not being in melee range yourself, they make the game way easier. On top of that, there are items that add bonuses for bows/weaps in general, magic arrows add more, and elves also get an innate bonus for bows. In short, BOWS

>> No.5651020

>>5650982
Melee works well when you get the first artifact weapons and start getting lower thac0 than with bows. Then you have enough health to go melee if needed.

>> No.5651048

>>5650671
the enhanced versions are great for noobs since it has several of the best mods made by other people built into the game's design.

just play whatever. if you're new and are a worrywart, play paladin or fighter. they're the easiest. for save scumming? just don't do it until you hit a part that really fucks you. the game autosaves when you hit a new map. but there will be spots where you'll be save scumming because you'll realize traps are a bitch.

>> No.5651960

>>5650926
Avoid melee until level 3 or so. By then, fighters will start to hold their own with proper support. Before that, a single wolf can BTFO a fighter if you're not careful.

>> No.5652179

>>5650748
I may be the odd one out - but for me downgrading BG:EE is simply more time-efficient. If you want to mod BG:T with all bells and whistles, it's gonna take quite a while to mod everything correctly. And if you mess up, you may have start all over again. Because in a way BG:T is constructed, you have to install every mod you want from BG1 and 2 (like Ascension, Banter Pack, UB2) in correct order (if you don't, something might break) and this takes a while. Then you have to biff it, because otherwise the memory leak will slow the fame down to a crawl.
For me it's more efficient to simply run the BG:EE with Disable NPCs mod, BG:EE Classic Movies, BGNPCProject and Unfinished Business.
But again, I'm the odd one out.

>> No.5652282

>>5652179
Bro, not to nitpick, but you kinda set two different expectations for two different installs. OP wants to play mostly the vanilla experience and you tell him that it will be hard to add Ascension / Banter Pack / UB / everything else onto BG2 (something that's decidedly not vanilla), but you just add a couple of mods on top of BGEE.
EE installations also need proper install orders to work. That's why BWS was a big deal and why people have hopes for Project Infinity.

>> No.5652761

>>5650982
Sufficiently high dex also grants a bonus.

>> No.5652889

>>5650926
>I feel like all of my melee characters keep on missing their attacks way too often.
That's just low-level D&D. It's actually kind of funny casting Sleep on an wolf and surrounding it with fighters and just watching everyone whiff for 10 seconds straight until somebody finally manages to stick their sword in the unconscious body

>> No.5652901 [DELETED] 

>giving money to ((((((((beamdog)))))))))
>ever
>contributing in crimes
ISHYGDDT

>> No.5653128

>>5651020
Yes but that takes a reasonably long time (assuming you are playing blind or blind-ish and not just rushing certain areas for levels and specific equipment). Generally speaking high dex + thac0 gloves will always make bows grant lower thac0. I find it's not until chapter 5 and later that melee starts to become more useful (and even then bows are still safer, its more you start encountering some enemeis that are immune to missiles, i think davaeorn is the first one you usually encounter who has the buff up).

>> No.5653324

>>5650939
>>5650982
>>5651960

I'm seriously thinking about the "1-2 tank / 4-5 archer" strategy, because it really feels like this >>5652889 and it's no fun at all...

>> No.5653381

>>5650792
>>5650787
I was referring to xp gain and also navigating dungeons with a full party due to pathfinding is aids

>> No.5653396

>>5653381
>pathfinding is aids
Just use the "line" party formation (you can right click the formations at the bottom to cycle through various ones) and you will have no problem fitting in anywhere.

>> No.5653860

Can someone recommend some games similar to Baldur's Gate?

>> No.5653943

>>5653860
Similar in which ways?
Have you tried the Icewind Dale games? Same as BG, but more combat focused. There is also the Neverwinter Nights series.

Pillars of Eternity touts itself as a spiritual successor, but it's got some flaws and is somewhat boring. Also, not retro.

Arcanum is also pretty great, but the unofficial patch is almost mandatory. I prefer to play it in turn based mode though, instead of real time.

The Dark Sun games are supposedly good, but I haven't tried them.

>> No.5654921

>>5653860
This anon's got it:
>>5653943
also:
Pathfinder: Kingmaker is not retro, but the best of the modern Baldur's Gate emulators out there. It's janky as hell, but they seem to have finally fixed the gamebreaking bullshit. Another decent non-retro recommendation would be something like NWN2: Mask of the Betrayer or Dragon Age: Origins.

Planescape: Torment is great. A bit more story-leaning, but the RTwP combat with a fully controlled squad is there, though it's certainly not the focus.

If you like real-time squad-based combat, Robin Hood: Legend of Sherwood is a bit of an unorthodox recommendation, but fun nonetheless. Not really an RPG, though.

You can gather up nerd cred by playing something like Fallout, Ultima 7 or whatever, but while they certainly are RPGs it's hard to say they're particularly similar to Baldur's Gate or will scratch a similar itch.

>> No.5654928

>>5650741
shouldn't the drow be the shortest

>> No.5654938 [SPOILER] 
File: 604 KB, 1276x1566, 1560318111637.png [View same] [iqdb] [saucenao] [google]
5654938

>>5654928
you and I know perfectly what the artist wanted to capture most with this drawing

>> No.5655296

MC as support cleric/mage is nice.

>never in harm's way
>good use of wis/int tomes
>expanded party options
>more gear options
>all spells for all situations
>can do everything
>is a help helper

>> No.5655315

First time player here. I've always been a fan of necromancers. After checking the wikis it seems like I can't learn the animate dead spell as a sorcerer because of the level cap in BG1 and as a wizard I need to find the scroll to learn it, or did I misread that?

>> No.5655403

>>5655315
In Dungeons and Dragons, if you want to summon skeletons, you should be a cleric, not a mage.

>> No.5655498

>>5655315
>I've always been a fan of necromancers
School specialization in Necromancy doesn't actually make you specifically much better at raising skeletons (they do make your horrors and some instant-death effects harder to resist), so if you want to be a lord of death starting in BG1, roll a Half-Elf Cleric/Mage. You even get a lot of other Cleric spells that confer that "drain someone's entire life force in one touch" feel, like Slay Living and Harm.

>> No.5655514

>>5655403
>>5655498

I've read on the wiki that with the enhanced edition the cleric version of the spell has been changed to 1 skeleton max, whereas the mage spell has a limit of max skeletons as high as your caster level?

>> No.5655535

>>5655514
Baldur's Gate Wiki is notorious for being a poor source of game knowledge because it isn't consistent and often adds information that pertains only to mods.
They're wrong - both Animate Dead versions are the same, except Mages get theirs later.
Anyway, the only time where you could really have a horde of skeletons was vanilla BG1 (without the EE, TuTu or BGT), because BG2 introduced a summon cap to 5, and Animate Dead could only summon 1-2 skellies at a time.

You can still have an army of up to 5 skeletons in the EE, you just have to keep recasting Animate Dead. It seems like the EE's version of Animate Dead was created as a buff, because the vanilla BG2 rework to AD made the spell horrible until the caster reaches level 15, wherein your weak skeletons turn into Skeleton Warriors right out of the gate. The EE version summons a skeleton apiece, but it scales better with levels.

>> No.5655553

>>5650716
>>5650776
>>5650780
IWD is also 3rd edition, right?

>> No.5655554

>>5655553
IWD1 is AD&D 2e
IWD2 is D&D 3e

>> No.5655998

>>5655535
This post contains factual information.

Animate dead is identical for mages and clerics. Difference is that clerics get it at circle 3 and thus get many more casts and access at lower level.

All EE does is rebalance the stats so the 1 you summon per cast is useful at low level. If you want Diablo 2 style hordes you need to play unmodded OG BG1.

>> No.5656585 [DELETED] 

I downloaded BG1EE out of curiosity (already own the original versions of both games), and I can't find a config.exe in the install folder, or an even an .ini to edit manually.
I'd like to increase the game speed, but I just don't see a way to do it. Is it possible for this version of the game to just not have a config.exe or .ini? Can I somehow make an .ini from scratch?
I got the game from freegogpcgames.com.

>> No.5656714

Is the Baldur's Gate Wiki at least right about how attributes work? I'm trying to min/max the perfect Fighter/Mage.

>> No.5656767

>>5656714
It's somewhat accurate but if you want those, you're better off looking towards PlayItHardcore. They have all the attribute and spell progression tables on one page so it's much easier to access. I don't agree with some of the powergaming estimates they have on the page but the raw game info they post is pretty much always factual and I have autism anyway, so who cares what I think.

https://pihwiki.bgforge.net/Baldur%27s_Gate:_Tales_of_the_Sword_Coast

The articles on the subject of attributes and spell progression on BGWiki are correct, but I also hate navigating that wiki, as it is poorly formatted. Really the only time BGWiki shits the bed completely is their articles on NPCs and items, because no one double-checks article edits pertaining to some mod (particularly BG1 NPC Project or some custom NPC mod) that you're not obliged to use at all.

>> No.5656796

>>5656714
Also if you're trying to min-max the "perfect" Fighter/Mage then here are my suggestions:
>roll Berserker
Kensai->Mages are a bit of a passing fad because the scaling THAC0/Dmg benefits are offset by losing gauntlets (Enrage also gives you bonus THAC0) and Kensais are also pure cancer to play BG1 with; Enrage, in the meantime, can save your ass; the only real use for Kai is to be able to measure exactly in how many attacks you can kill someone while under Time Stop, but Kai also consumes an aura and that's a problem). IMO Kensais are better as Thieves.
>dual out at 9
Most comfortable level to dual out of because Fighters level from 9->10 at the same pace as Mages level from 1->10, so you regain mage quickly. Dualling out at 13 is technically superior statwise but you have to stay a pure Mage for longer, which might or might not be bad depending on how big your party is (if you have one at all) and how skilled you are at metagame abuse.
>what if I want to multiclass
You can and F/M multi is still a high tier class, but I don't believe it's better than the dual, the math simply doesn't give you many favors; you lose Enrage and Grandmastery (doesn't matter that much in vanilla BG2 but it is buffed with either the popular True Grandmastery fix or the EE) and you make up for it at a snail's pace with your slowly gained Fighter levels, Fighter HLAs are mostly pretty redundant for a Mage (you spend an action using them and Magic spells mostly allow you to replicate them), you lose a lot of caster levels (weaker spells overall, you lose high-level spellslots) and you take forever unlocking the good Mage HLAs.
You do get to be a Gnome for much better saving throws and you get to use wands in BG1 compared to most F->M dual builds,and it's much easier to play one without all that metagaming dualing bullshit that a lot of people find intrusive, plus multi F/Ms are still strong, but if we're talking pure powergaming, I think dual wins.

>> No.5656835

>>5656767
Thank you.
>>5656796
Thanks, I appreciate the information.
I'm not exactly powergaming, I didn't mean "perfect" in that regard.
I'm rolling an Elf F/M and I just wanted to hit all of the softcaps I could think of.
I settled on:
13 Str, 14 w/Tome for 120 Weight (Figure I'll be wearing Girdles of Strength later anyway)
17 Dex, 18 w/Tome, for the -4 AC bonus
14 Con, 15 w/Tome for +1 HP/L
18 Int, 19 w/Tome for removal of leaned spell limit
15 Wis, 18 w/Tomes for using Wish
And 13 Cha, 14 w/Tome for getting 20 using Friends for shop discounts.

Probably not a great spread, but I had to roll a 90 for it, so I wasn't going to push any farther.

>> No.5656871

>>5656835
Ah, okay, I vastly misunderstood your appeal for a "perfect" Fighter/Mage.
I'm sure your F/M should be fun and competent at what they do (they're a Mage after all), but I'd like to point out that you can reach consumables to achieve some of those soft caps if you'd prefer; particularly Wisdom will be useless to you for a long time in the saga, and you can imbibe a +Wisdom potion when you do need a strong wish result.

Interesting, somewhat unorthodox, thought experiment, although the lack of bonuses to Strength and Constitution's combat functions for quite a while might be a bit annoying until you get items. You do get -1 THAC0 to bows and swords from being an elf, so that should help.

Remember that BG2 also has some stat increases, a place where you will lose a stat point, and a place where you might lose a stat point.

>> No.5657482

Where is the best place to download mods?

>> No.5657490

>>5650671
Buy a physical copy or pirate them.

>> No.5657507

I want to be hype about console releases, but I can't find any info on them, except that I think they're dropping in September. I want to know if they'll somehow support custom portraits or soundsets, or even mods. I'm also curious how they're going to handle the controls.

>> No.5657532

>>5657507
Custom portraits is a pretty big deal. I'd imagine Switch will support touch screen like the tablet versions (which work very well). Though Switch screen is really tiny compared to a decent tablet.

>> No.5657546

>>5657532
It sounds easy to me. Have the portraits and soundsets hosted on a website, and have the game just use them through there, and do mods basically like FO4.
I guess the question is how much effort did Beamdog actually put into the port. It's too easy to assume it'll be as low-effort as possible, with nothing but base-game content, no customization, and a godawful 'consolefied' menu interface like Diablo III got.

>> No.5657554
File: 74 KB, 632x601, no.jpg [View same] [iqdb] [saucenao] [google]
5657554

>>5650671
Adding an extra race, extra kits and PRCs will unbalance the original campaign, the combat encounters were not designed with those changes in mind, therefore if you go with casual shit EE, BGT or Tutu you are a retard who belongs in /v/, you will never experience the game as it was originally intended. Do not listen to faggots like >>5650741 who advice using cheats like bags of holding and increased ammo stack through the "Tweak" pack, his first game probably was BG2EE.

For Baldur's Gate
https://www.gog.com/forum/baldurs_gate_series/a_conservative_modders_gui/page1
Install the widescreen fix and the GUI mod, ignore the rest.

For Baldur's Gate 2 you can just get the EE or mod the Complete release from GOG, up to you. If you want to mod it:
- Install BG2 Complete
- Install http://www.gibberlings3.net/bg2fixpack/ the fix pack
- Install http://www.gibberlings3.net/widescreen/ the widescreen patch
and you're good

Avoid BGEE, avoid BGT and avoid Tutu. That's all.

>> No.5657636

>>5657554
Go to bed, Lilura, you have the most prestigious Infinity Engine blog to maintain.

>> No.5657676

>>5650751
>>5650716
Neverwinter Nights suffers from being bundled with an absolutely terrible vanilla campaign. Expansion packs are so much better, but no new player starts with them.

NWN however has absolutely brilliant module maker, and has a great deal of amazing fan-made campains, which IS it's greatest legacy, while BG series only have some mods that arent even nearly as all-encompassing as some of the better NWN modules.

>>5650834
>I can't seem to get into other isometric computer RPGs
Try getting into H'n'S first - I too wasn't into RPGs at first, but Diablo (especially Diablo 2) and Revenant eased me into liking them for the sense of porgression, and then I played through Fallouts and all InfinityEngine games and had a great fun where I had none before.
THEN I went into Dungeon Crawlers.

>> No.5657686

>>5657554
Any good fix-up mods for EE on Android?

>> No.5657897

So I wasn't gonna ask, but I'm really puzzled now. I downloaded BG:EE from freegogpcgames, and the install is really fucking weird. There's no Override folder, Portraits don't work, there's no config.exe and the 'goglog.ini', that is the only .ini, doesn't have anything in it. There's no Saves folder or Characters folder, but I can use EEKeeper, so that data is *somewhere*. Anyone have any experience with this, I don't know, 'version' of the game? Is there anything I can do to find out where it's putting my saves, .chrs, and portraits?

>> No.5657918
File: 6 KB, 120x120, lilura.jpg [View same] [iqdb] [saucenao] [google]
5657918

>>5657636
Not an argument.

>> No.5658397

>dual class a fighter to thief in BG2 at level 9
>have 19 CON
>reach level 10 thief
>get all my fighter abilities back
>only get 6 HP instead of 8 HP (from CON) at level 10
Can anyone confirm if this is intended? And yes, I know you don't get any HP gains until you are a level above your previous class, that's not my question here. It's only 2 HP, but I wanted to be sure.

>> No.5658450

>>5657482
shs

>> No.5658538

Just bought BG:EE and I see a code for Baldur's Gate: The Original Saga. Does it differ very much from an install of Baldur's Gate: ToSC, as far as modding goes?

>> No.5658806

Well my post gut buried in five seconds on /v/ so I guess I'll post here even though no one's even answered >>5658538.

So I downloaded a copy of this game.
I couldn't get custom portraits to work. I eventually had to install EEKeeper and force them onto my character.
It's amazing EEKeeper managed to find my .CHR file, because the install folder doesn't have a Character folder like ToSC and BGII.
The game ran like garbage so I looked in the install folder for a config.exe like BG:ToSC and BGII have. Didn't have one of those either. Nor an .ini, nor an Override folder, nor a Save folder, or even a Sounds folder.
I thought this had to be because the game was some kind of fucked up 'portable' version like a portable version of BG:ToSC I've had before.

I saw the game was on sale, so I bought it.
Uninstalled the one I downloaded. Installed the new one. New install folder.
Now this one crashes on character creation. And, somehow, has my save files from the other version of the game, that were deleted and uninstalled, and in an entirely different directory.

Where the fuck does this garbage game keep all this shit? How could it possibly have saves from a different install?

>> No.5658868

>>5658806
I don't understand your issue with portraits. 210×330(it auto scales to this) 24bit bitmap image (bmp) in your documents/[bgee]/portraits directory.

As for saves you probably accidentally enabled cloud saves.

>> No.5658874

>>5658868
>documents
That is so fucking goddamn retarded.
>cloud saves.
I haven't even seen that option. They're also in my Documents for whatever retarded goddamn reason.
Is there no way to have all the game's shit in the game's install folder, like literally every other IE game?
Still no sign of a config.exe. They don't want you tweaking graphics settings, framerate, or hotkeys?

>> No.5658889

>>5658874
Baldur.ini is replaced with .lua in EE. Config options are done ingame in EE.

>> No.5658916

>>5658889
>Config options are done ingame
There's nothing for framerate, graphics, or resolution in-game.
Not that I could look now anyway, because ironically, the version of the game I bought crashes on character generation.

I'm just going to go back to TuTu. This shit isn't worth a fucking zoom feature.

>> No.5658923

>>5658916
EE has dynamic resolution, the mouse wheel changes game resolution at will. UI resolution has an option.

BG is animated at 30 fps. No you can't change that but changing in the original was dumb.

>> No.5658928

>>5658923
The original had to be played at 60 FPS unless you enjoy watching your characters move in slow motion.

>> No.5658930

>>5658928
Modify the appropriate lua file entry for 60fps fast forward mode.

>> No.5658985

>>5655535
>>5655998

Thanks! 5 skellies seems nice, so I'll just try the EE version and see if I like it.

>> No.5659469

>>5656796
>Kensais are also pure cancer to play BG1 with
This isn't entirely true. You get a staff, two points in two-handed weapons, and you pretty much hit before enemies can tell you're even there. You can kit enemies like this, which, in BG1, is a very solid strategy for the majority of the game.

Loosing access to armour makes you a little bitch when any archer or similar shows up, but you can still remedy that by using the bonus AC vs. missile weapon boots and other stuff.

And if you mean "having to micromanage every move" as cancer, well, you're probably right then, but I wouldn't know better since I have fun playing like that.

>> No.5659474

>>5657482
Different mods are hosted on different sites. 98% of the time you'll get your stuff from SHS, G3 and PPG, but there's others. And there's a lot of mods that only get posted on the Beamdog forums, so you might want to check that out, be warned most are for the EEs.

>> No.5659482

>>5657897
BG:EE saves portraits/characters to your Documents folder, and by default it has no override folder. It also puts the baldur.ini (or baldur.lua in the more recent version) in your Documents user folder as well.

>> No.5659487

>>5658397
Non-warrior classes only get CON boni to HP till 16 CON (+2 bonus). Working as intended.

>> No.5659491

>>5659469
I like pure Kensais in BG2, but lack of armor and helmet just isn't my cup of tea. I know of the "melee kite" tactic (it's the only reason I can stomach playing Monk) and I enjoy micromanaging, it's just that overall nothing about the kit is that exciting in BG1 and that most players will struggle to play the class. Dying to a single arrow on Insane difficulty sucks ass.

You can also go with Thrown Axes or Daggers instead of the melee kite route, although your way is much more in spirit of the kit.

>> No.5659501

>>5658538
No. It's just a differently named version of it when they republished it after ToB. Same shit as TotSC for all you could care about.

>>5658806
>The game ran like garbage
google "disable baldurs gate enhanced edition shaders"
If you have a toaster that might be it.
I used to have a MASSIVE toaster running with an intel gma 950, ran fine after you turned that off
>>5658928
45 is alright.

>> No.5659507

>>5659491
>Dying to a single arrow on Insane difficulty sucks ass.
I don't use enhanced damage on difficulty. I keep things at Core Rules and use the tb#tweaks component to modify the in-game difficulty checks.
Also, it's not like there's an HP difference between a Kensai and other Warrior classes. If you get hit once, you get hit once, it's nothing. Getting pelted because you're level 9 and have 3 AC is the real problem, not dying to a single 40 damage arrows. Mages still do that in BG2 if you leave your prots down for a sec.
>although your way is much more in spirit of the kit.
It's just much more fun and the only way to actually make it work without ending up with shit proficiencies or stuck with garbage weapons for half of the game. Staves are one of the best weapons in the entire game, and it works out great if you dual into Mage.

>> No.5659517

>>5659507
>It's just much more fun and the only way to actually make it work without ending up with shit proficiencies
Hey now, Axes are legit for the entirety of the game (and in BG2 they get really good), and fit dual-wielding (best weapon style overall for both damage and utility, and also very synergistic overall with Kensai because more accuracy and damage works best with as many attacks as possible) better than Staves.
Kenthieves can also benefit from Staff points though, for those Staff of Striking / Ram backstabs.
>I don't use enhanced damage on difficulty.
Fair enough; I do, and getting hit at a natural 20 in the soft helmetless face is just a bit annoying. Of course, Insane isn't anyone's baseline.

The one thing I can also add to that is that a quick purchase of the Shield Amulet is downright mandatory to any Kensai in BG1; arrows can still be very dangerous at a natural 20, but with a high Dex bonus and the bonus AC against missiles you should be much more resilient against bandits 'n' shit.

>> No.5659537

>>5659517
Axes suffer from an availability problem, meanwhile, if you're running a kensage, by the time you're halfways into SoA you already have a weapon that strikes as +5, and you can get a +3 very early in BG1 if you use your gold for that, while in BG1 the best you can get is a +2 that's locked behind the Cloakwood questline.
This won't affect you if you're running with the Randomiser, but otherwise you'd probably benefit from running Staves, since ApR isn't that important to you because you are mostly just going to kite enemies and not strike as soon as you can.
Also, iirc the Staff of the Rynn is a +4, and you can get it right out of Chateau. I don't recall any axe being better than a +3 being available in SoA, but Azuredge is a +3, cheaper (not so sure about this) and arguably much more useful.

I forgot about the double damage from not having a helmet, that's always been a big bummer in BG1, but mods introduce some items that can help in that regard.

Also, the Claw of Kazargoth is very useful for a Kensai in BG1 because of how you can play out melee fights (by that I mean not even taking enemy misses, just having run after you all the time), that one is another must-buy for me when I play, well, when I play pretty much anything, it's a great item.

>> No.5659567

>>5659537
>ApR isn't that important to you
Well, killing things ASAP is great and it also maximizes my THAC0 (I hit things more than other Fighters pre-Critical Strike and my off-hand penalty is lower!) and any benefit I might have from Kai, too. I generally rely on heavy melee to do as much damage as possible, and APR is the easiest way to increase that.
Yeah, Azuredge and the other axe are just a really good pairing; also Axe of the Unyielding makes for a good weapon to help survive fights (particularly modded) due to its regeneration, and again, self-Improved Haste scales well with the vorpal property.
Ofc, Axes are somewhat rare in BG1, but the ability to throw them (with Strength bonuses to damage) is nice, and just the Battleaxe +1 from Taerom is a good enough weapon, especially considering that I also get scaling dmg/Thac0 anyway.
I don't pay that much attention to magical enchantment outside of fights that actually require you to have one to even harm the enemy; Archers don't have problem racking up a massive body-count throughout SoA with just a Tuigan and a bunch of low-enchantment arrows until they get Gesen or Firetooth.

Staff Kensai certainly has a ton of flair to it, though. And yeah, I like the Claw a lot.

>> No.5659817

>>5659501
>google "disable baldurs gate enhanced edition shaders"
I'm definitely running the game on a toaster, but, I'm not finding much on "shaders". "Disable baldurs gate enhanced edition shaders" returns exactly 0 results.

I found this,
https://forums.beamdog.com/discussion/49759/disable-alternate-renderer-out-of-game
but I don't have the problem he mentions and I also don't have a .lua, and the mentioned string (SetPrivateProfileString('Graphics','Backend','0')) doesn't exist in my .ini.

>> No.5659834
File: 735 KB, 852x481, TOEE.png [View same] [iqdb] [saucenao] [google]
5659834

>>5653860
Temple of Elemental Evil anon thanks me later

https://www.youtube.com/watch?v=hnSVmJAhObk

https://www.youtube.com/watch?v=8wymfy_lsps

>> No.5659931
File: 314 KB, 640x480, Ranger.png [View same] [iqdb] [saucenao] [google]
5659931

Should I go with skelly's or orgres guys?

>> No.5659932

>>5659931
Hot take: gnolls. They have an obnoxiously low AC. Ogres are easy to hit, skeletons go down fast against blunt weapons. Spiders are easy to hit by the time you face them as you have more levels.

>> No.5659961

>>5659817
>I also don't have a .lua
The version of the game you're using is OLD!
https://forums.beamdog.com/discussion/comment/460952/#Comment_460952
third spoiler on this post

that did it for me back in the day.

>> No.5659963

The version of BG:EE I bought from GoG is still crashing on character load.

Someone reported the same problem while they had cloud saves enabled, but I can't find anything anywhere regarding how to actually enable/disable cloud saves.
Help?

>> No.5659969

>>5659963
>what OS are you on
>does your ~/documents/baldurs gate - enhanced edition folder exist
>exactly what do you mean by 'character load'
also, remember this isn't a support forum. two companies behind the product you've purchased have them and I suppose you might get better info off them

>> No.5659981

>>5659969
XP(I know), yes, the game crashes right after the Friendly Arm BGM starts when trying to load my save.

>> No.5659990

>>5659567
>Well, killing things ASAP is great
It's not necessary if you're not getting hit, after all, you're only wasting time, which under SCS is productive because it reduces the amount of active enemy buffs.
While your arguments are on point, it's probably due to the difference in playstyle and me thinking ApR is horribly overrated compared to making the enemy waste time.

Discussing what item build is superior is kind of pointless, so I'm not going to try to delve into it further, since your point is pretty good and I don't have anything else to say.

I think magical enchantment is important because it allows you to forget about having specific weapons for specific fights, which is rather important when dealing with some mod-added monster and you're playing no-reload. It's not as important as people make it out to be. It's probably much more overrated than ApR even, but if I'm playing a pure warrior, it's one of my major concerns actually, even if not proficient with it nor deal good damage, I always try to have at least one item with high enchantment on my inventory at all times, until I get one that fits my character better.

>>5659981
Any crash log output or stuff like that? does starting a new game work? Does importing a character off that saved game while starting out a new game work? What version of the game are you on? Was the save you're using created on the version you're currently playing on?

>> No.5660015

>>5659990
>Any crash log output or stuff like that?
Maybe, but I can't read it. It created an Infinity Engine - Enhanced Edition folder in My Documents and put a crash.dmp in it, but if I open it with a text reader it's just walls of gibberish.

>Does importing a character off that saved game while starting out a new game work?
Just clicking the 'import' button crashes it.
>What version of the game are you on?
Whatever version GoG is selling.
>Was the save you're using created on the version you're currently playing on?
No, which obviously sounds bad, but the game also crashes when selecting gender on creating a new character, which I guess I should also have mentioned, but my nerves are a bit frayed from dealing with this shit.

>> No.5660168

>>5660015
>my nerves are a bit frayed from dealing with this shit.
Just play the original then anon, it'll be a better experience and you won't have to deal with that shit

>> No.5660170

>>5650671
Please don't go for EE, BGT or Tutu if it's your first time playing Baldur's Gate.

>> No.5660226

>>5660168
Yeah. I was just hoping it would run better than the one I downloaded.

>>5659961
I did this, and the game works, so I guess I didn't fuck up the .ini, but it also doesn't seem to have helped anything, so I guess my toaster is just too shit to run EE smoothly.

Tutu it is.

>> No.5660321

>>5659487
No, I think you misunderstood what I said.
Rogues get 1-6 HP per level, with 16 CON they can get 1-8.
I have 19 CON because I leveled a fighter to 9, and I am 100% aware only warrior classes get extra CON bonuses past 16.
I then dual classed to thief at fighter level 9.
When I reached level 10 as a thief and regained my fighter abilities and started to get HP gains again
I only got 6 HP, when I should have gotten 8 HP.
Rogue hit dice is 1d6 + 2 if their CON as at 16 or greater.

>> No.5660340

>>5660321
Don't you stop receiving your Con mod bonus after level 10? I think I remember seeing something about that in the cdtweaks QoL cheat list.

>> No.5660347

>>5660340
Yes, warriors and priests receive their HP + bonus up to level 9, and for the other classes it's up to level 10. Then all classes past those levels just receive a small flat HP gain per level (3 for warriors, 2 for rogues/priests, and 1 for mages).
Searching the internet is only giving me a few vague sources at best, and I'm confused why the CON bonus wasn't applied at level 10 at all once I regained my fighter abilities back. Best I can find is some forum post saying that since I received all my CON bonuses up to level 9 fighter, the game just doesn't apply it when your new class exceeds fighter level 9. In my case, thief level 10, so I only got 6 hit points.

>> No.5660350

>>5660347
>Best I can find is some forum post saying that since I received all my CON bonuses up to level 9 fighter, the game just doesn't apply it when your new class exceeds fighter level 9. In my case, thief level 10, so I only got 6 hit points.
That sounds fair.

It got poo-pooed a little bit earlier in the thread, but I'd be surprised if it wasn't in Constitution's Baldur's Gate wikia page.

>> No.5660847

>>5660321
>I think you misunderstood what I said
Yeah I did.
>>5660340
>>5660347
I don't remember any particular table reigning over when you stop getting your CON bonus HP/level, so it might be arbitrary at 9 except for the few classes that get it at 10 as well (Thieves, Bards and Wizards). Dual-classing might be wrecking that. IE at work my friend.

>> No.5661423
File: 89 KB, 283x195, Confused Angel.png [View same] [iqdb] [saucenao] [google]
5661423

>>5650671
>mfw hobgoblins give 35 XP each

how are you supposed to level up when your starting cap is close to 2000 from wolves & other blue guys that barely give any XP?

>> No.5661446

>>5661423
The large bulk of your XP comes from killing named NPCs (various bosses, minor villains, and sometimes murdered upstanding citizens) and completing quests. Case in point: in FAI, Joia asks you to wipe out a group of Hobgoblins and bring her ring back. The hobgoblins by themselves are only like 140 XP tops, but the quest itself will grant you 400 XP and Reputation. Killing Joia grants 900 XP and no Rep penalty.

And you can also cheese some game mechanics to farm Ankhegs, Basilisks and other mooks that are considerably more lucrative, but also dangerous. The BG1 equivalent to a "Navarro run" is the Mutamin's Garden rush.

>> No.5661509

>>5661423
Greater Basilisks are 7000 EXP each.

>> No.5661601

>>5661423
Beregost quests give you from 400 to 900 (!) XP and there's like 5 of them. Same for FAI quests.

Otherwise just use sleep on ankhegs.

>> No.5661636

Basilisk are risk free xp. Their AI almost never attempts melee.

Ankhegs are risky, they frequently resist sleep and can hit for over 30.

>> No.5661762

>>5661423
Kill firebead and phlydia in candlekeep. Free 3500 experience points.

>> No.5661781

>>5661636
You're right but, there's still another big difference between the two—Ankhegs endlessly respawn. Basilisks don't.

>> No.5661881

>>5661636
>>5661781
Another thing you can do is: charm one basilisk, make it petrify creatures that'd give you good XP, use a scroll of stone to flesh on them, petrify them with the Basilisk again, scroll, basilisk, scroll... You get the idea. It's a low level version of the imprisonment exploit basically.

>> No.5662135

what's the dark knight build? (not batman but evil warrior that uses magic)

>> No.5662175

>>5657490
/thread

>> No.5662778

there's something I'm kinda confused about can I class-change the NPC character's that can join up?

I tried changing Imoen into a paladin or fighter but it's greyed out I know she should have enough stats at lvl 4 but only the mage is available?

>> No.5662794

>>5662778
You can't dual-class to a Paladin and you need 17 STR to dual-class into a Fighter. Enchantments or equip bonuses don't count for that.

>> No.5662796

>>5662778
You need to learn how dual-classing works.
You have to have the necessary stats to dual into a thief, fighter, or cleric.
1) You can't dual into a paladin.
2) Imoen doesn't have the strength to dual into fighter. She only has the int to dual into mage.

>> No.5662903

I downloaded the widescreen mod from gibberlings3, but after using it on BG:ToSC, it just puts the game at its usual resolution up in the top-left corner of the screen, and fills the remaining 75% with empty blackness.

I sort of doubt that that's the intended effect, but I have no idea what to do about it.

>> No.5663113

>>5662903
1600x900

>> No.5663128

Why are you retards so triggered by the EE? Because of that dilating tranny? The shit npc's you can safely ignore? Why?

>> No.5663323

>>5663128
Speaking of dilating... Bad day?

>> No.5663330

>>5663128
>it's another "retarded undercover beamdog tranny gets buttblasted at legitimate criticism of his piece of trash edition" episode
getting real tired of those tbqh

>> No.5663534

>>5662778
RTFM

>> No.5663985

>>5662778
Her strength is too low to ever be a fighter and she lacks the wisdom and alignment to be a paladin, but dual class to mage is such a perfect fit for her that the second game made it canon.

>> No.5664029

>>5650671
It's the type of game where you're expected to savescum. Unless you understand this particular implementation of AD&D mechanics really well, you have no chance of playing through the game without saving every few minutes. It's the playstyle the games were designed in mind with. They even tell you so on the loading screens.

>> No.5664660

Can you stop Imoen from joining you after you get ambushed by Sarevok at the beginning?

>> No.5664723

>>5664660
If you kill her before she talks to you, yes.

>> No.5664756

>>5664660
Just run to the nearest edge of the map and escape the location before she catches up to you to talk.

>> No.5664771

>>5664660
You can also cast Charm on her, that'll put her under your control but she won't join your party.

>> No.5665071

>>5664756
If I escape and come back when I'm lvl 5 will she be leveled up? Or is she lvl 2 forever?

>> No.5665090

>>5665071
Never attempted. Best way to check would be to make a save beforehand. Use the console to increase your level, check, then revert.

>> No.5665096

>>5665071
If you never recruited her, she should match your level, although files to satisfy this behaviour might not exist (it IS meant for her to join your party right away anyway).

>> No.5665621

>trying to run widescreen mod on tutu
>if i set my x/y to my actual monitor (1440x900), the game is zoomed out and everything is too tiny to read and enjoy
>if i set it to something smaller in the same aspect ratio, the game doesn't start
reeeeeee i just want to play at a low resolution without the screen stretching

>> No.5665626

>>5665621
>falling for the buggy Widescreen fix in perpetual beta meme
this is what happens when you listen to 4chan

>> No.5665631

>>5665626
well i mean otherwise i either don't play it at all or play it with the screen stretched.

>> No.5665774

>>5665631
Just get the EE retard.

>> No.5665775

>>5665774
EE doesn't run on my toaster.

>> No.5665834 [DELETED] 

How hard is it to use a Keeper program to give characters custom abilities?

Specifically, I want to put Tiax in my IWD party, and I'd like to give him his Summon Ghast ability if I can.

>> No.5665935

>>5665621
Use bigger font or 1pp
>>5665626
>>5665774
kys shill

>> No.5665984

>>5665935
>bigger font
That's not really the problem. It's just too zoomed out. Like I can see the entire first floor of the Friendly Arm, and my character is about 3cm tall.

>1pp
Looks like a really nice overhaul, but I don't see a single mention of widescreen anything in its Spellhold Studios page. Actually most discussions I see about it through google say to pair it with the widescreen mod and Tutu.

>> No.5665994

>>5665984
1pp increases font size which I understood as your problem
Otherwise I dunno, do a clean install with BGT rather than tutu (it works better anyway) indeed get the EE, a non meme 16:9 screen or anything.

>> No.5666161

>17 fps on windows 8.1
How to fix?

>> No.5666528

>>5666161
baldur's gate runs on one core only, what kind of toaster do you have

>> No.5666547

>>5666161
DirectDraw (the graphics API used in these games) is deprecated on Win 8/10, so you'd need a wrapper like this one for example. Otherwise the performance is going to be horrible.
http://bitpatch.com/ie_ddrawfix.html

BTW have fun modding the old version. You'll eventually give up, stop being a contrarian retard and buy the EE on Steam.

>> No.5666553

>>5666547
I downloaded a 10gb repack from rutracker which is already modded

>> No.5666925

>>5666547
ddrawfix is included and installed by default in the original gog versions you dirty shill

>> No.5666931

>>5666547
also there's nothing tough about modding the original, and there's nothing contrarian about using you fucking moron

>> No.5666945
File: 348 KB, 877x638, gRmfnLY.png [View same] [iqdb] [saucenao] [google]
5666945

>>5666931
Actually it can be tough because some links are dead and many mods depend on other mods. But I tried this app maybe manual installation is better idk.

>> No.5666946

>>5665774
>just buy the unbalanced version of the game
You are the retard.

>> No.5666964

>>5666945
no relevant links are dead, period.
BWS hasn't been properly maintained these past years, it's technically functionnal but it can lead to troubles, manual installation is always the best bet and has nothing difficult if you follow a somewhat logical install order
Ascension first, then fixpack, then unfinshed business and tweaks, then comes any content mod you like (questpacks, NPCs, 1pp, etc.), then SCS.
Widescreen and generalized biffing always come at the very end.

>> No.5667141

>level imoen from 1 to 4
>14hp
>'that sounds fine, but let's try again just for shits'
>21hp
I hate that shit. HP rolls shouldn't be one large die, they should be 2-3 smaller die. The difference between rolling a 10 and rolling a 1, iterated over multiple levels, is way too high.

>> No.5667146

>>5667141
Its annoying, but if you realize that the game can be beaten even if you roll the absolute minimum you'll be fine with it. HP also doesn't really matter on non-fighters.

>> No.5667163

>>5667141
cdt tweaks, NWN style rolls component, stop bitching about retarded shit

>> No.5667181

>>5666161
Be sure you have 3D acceleration enabled.

>> No.5667564

>>5667141
Casual shitter tier complaint.
Die, pip-squeak.

>> No.5667681 [DELETED] 

>>5659931
> Rangers are canonically racists pricks

LMAO
How a team of faggots and trannies were allowed to take over this based game?

>> No.5668191

>>5667141
Just turn Max HP on Level on and stop worrying about it. The original BG 1 release had it, so even if you're a purist, it should be A-OK.

>> No.5668227

>>5668191
>The original BG 1 release had it
It didn't, not without a small mod or homemade file alteration (that went beyond editing a line in baldur.ini).

>> No.5668251

>>5668227
Seriously? I could swear that I remember using it long, long before the Enhanced Editions were even thought of. Maybe it was in Icewind Dale?

>> No.5668274

>>5668251
>Maybe it was in Icewind Dale?
nta, but I'm pretty cerain IwD has it, and, I'm not sure, but you I think you can get max HP in BG1 by lowering the difficulty, unless that was introduced in BG2.

>> No.5668278

>>5668251
Yep. IWD had a checkbox in gameplay options to enable max HP on lvl up. Just checked.

>> No.5669251

>>5650671
You can beat BG without savescumming pretty easily. Just don't Quicksave spam, and only reload if Ward of Gorion dies.

Getting resurrections is pretty cheap unless you wipe your entire party, but realistically until you've experienced a bunch of party members to form your own team, might as well just collect their gear and move on unless you really like them already.

>> No.5670245

>>5667163
>>5667564
Faggots.
>>5667146
>>5668191
If it bothered me that much, yeah, I'd either turn on averaged HP rolls, or max HP rolls for all creatures.
I was just expressing that it's a fundamentally weird, if not bad, rule.
Like, investment in Dexterity pays at basically every integer. You get bonuses to AC, bonuses to Thief skills, and eventually bonuses to ranged to-hit.
Strength isn't really worth any investment between 10 and 16, but after 16 you get bonuses to hit and damage. And even though combat in general is based on RNG, you're going to be making many, many d20 rolls, and so missing one attack roll doesn't really mean anything; your attack and hit bonus will be worth the investment over time.
Constitution's different. It isn't worth investing in unless you get 15+, but you only get to make the important roll that the bonus even matters for once a level, rather than several times a combat.

>> No.5670408

>>5650671
They're not universally hated. Most of the grog rage comes from here. If all you're going to do is play the games, they're fine. If you want to do a crazy ass hyper-personalized modded run, then the originals are better. It's a matter of taste.

>> No.5670497

Is there a way to override character sounds like you can their portraits?

>> No.5670634

>>5650671
tldr if your playing bg1ee and want to use the same char in bg1/2
you can get the addon to remove the xp cap for bg1 and the lvls carry over
tbf thats a bit much for bg1 but unless you got a full party you will hit the cap pretty quickly, I did solo, so it was very early but anyways strategy

you want it easy?
>pick any multi (none human) class with fighter
>reroll stats until over 85, 18/00 str is best before 19
>save consumables use them on harder fights

>hate challenges?
>kill the ankhegs in the farm near start for a few lvls
>get ankheg armor
grats now most things can barely hit you, and youre overleveled for most content

im a bit biased because I like fighter / druid but for wep profs club/scimitar are fine although for bg1 I usually go dagger/scim unless I kill drizzt but that doesnt matter since that multi has extra prof to spread
but that is biased towards the restrictions from druids
for most in bg1 fighter/X longswords are solid

and if you want to rp as a pure fighter I would suggest going fighter/thief it makes it very powerful late game from the umd
nothing is wrong with going pure caster but they have more of a learning curve, fighter/X can solo with little game knowledge

>> No.5670645

>>5670634
>you can get the addon to remove the xp cap for bg1 and the lvls carry over
don't fucking do this, the cap is there for a reason

>18/00 str is best before 19
don't bother rolling for 18/00 STR, shit takes forever and is ultimately not worth it

>> No.5670669

Is Icewind Dale 2 any good?

>> No.5670673

>>5670669
Not really. The dungeons are all samey and circular. I've never been even able to get through it; too boring.

It is playable though, as all infinity engine games are. Graphics and controls and music are all fine.

>> No.5670712

>>5670669
It's pretty good. The 3e is implemented well - perfect for multiclassing munchkins and casuals alike - and it has rather interesting setpieces and dungeons. I always interpreted it as the developers wanting to give the IE a nice, big sendoff on its way out.

>> No.5670995

So I'm thinking about replaying these games and I have a question about party composition.
I plan to play the hero CHAD THUNDERCOCK and I want my companions to double as my harem.
So the question is who should I have in my party?
Assume I'm planning on going through BG1 and 2, who should I take with me and which of them would be worthy enough to recive my, or even your, THUNDERCOCK?

>> No.5671119

>>5670995
All the males because you're obviously a gigantic faggot.

>> No.5671569

>>5670497
ra% cat sndlist.txt
Custom Sound files

The following is a list of the wav files for the custom sound sets.
Replace each 'XXXXXXX' in the filenames with the name of the sound set (MAX 7 CHARACTERS).
All the wav files should be 22 khz, 16 bit mono sounds.


XXXXXXXa.wav : Battle Cry
XXXXXXXb.wav : Becoming Leader
XXXXXXXc.wav : Tired
XXXXXXXd.wav : Bored
XXXXXXXe.wav : Badly Wounded
XXXXXXXf.wav : Selected 1
XXXXXXXg.wav : Selected 2
XXXXXXXh.wav : Selected 3
XXXXXXXi.wav : Action Acknowledgement 1
XXXXXXXj.wav : Action Acknowledgement 2
XXXXXXXk.wav : Action Acknowledgement 3
XXXXXXXl.wav : Being Hit
XXXXXXXm.wav : Dying
XXXXXXXn.wav : In Forest
XXXXXXXo.wav : In City
XXXXXXXp.wav : In Dungeon
XXXXXXXq.wav : Daytime
XXXXXXXr.wav : Nighttime
XXXXXXXs.wav : Rare Selected 1
XXXXXXXt.wav : Rare Selected 2
XXXXXXXu.wav : Rare Selected 3
XXXXXXXv.wav : Rare Selected 4
XXXXXXXw.wav : Reaction to Party Member Death

Copy the .wav files to the Sounds directory located in the directory that Baldur's Gate
was installed in.

>> No.5671583

>>5671569
M8...

I mean OVERRIDE NPC soundsets. As in using the Override folder. Like you can do with their portraits.

>> No.5671602

>>5671583
Sorry, just woke up and I misread your post.
You need to find the filename of whichever sound you want to change. For example, if you were to replace some of Ajantis' you'd just place a new ajant17.wav in your override. Same goes for every other sound, but you'll need to find out which to replace.

Mind you that you'll have to edit the dialog.tlk if you want to update the things that show up in the log so that they match with what the say after you've changed their soundsets.
If you want to do this, you should refer to http://www.weidu.org/~thebigg/README-WeiDU.html#sec58 and http://www.weidu.org/~thebigg/README-WeiDU.html#sec28 so you learn how to use SAY to set the appropriate strings. You should look into an NPC mod for a better example anyway, but the readme might help you.

>> No.5671610

>>5671602
Thanks. I thought you were just being a dick.

This is ah... way over my head already. Never mind. Thanks again anyway.

>> No.5671757

>>5671610
>This is ah... way over my head already.
If you want I can do it for you, it's just matter of copypasting two things around.

>> No.5672486

I beat vanilla bg1 with a mage and after a break came back and did a playthrough on bg:ee with a f/m/t solo. Why do people say not to play bg:ee? It has an insane amount of quality of life features and I actually liked dorn and neera.

>> No.5672539

>>5672486
>Why do people say not to play bg:ee?
Why do retards skip reading any fucking thread in existence then ask this retarded question again and again just to reignite once again this meaningless "debate" about Beamdog being a piece of trash company with shit ethics writing absolute fucking garbage that doesn't mix well with the orignal
>but i liek it
Who gives a shit

>> No.5672559

I've played through BG1 before bit i ended up rushing through it and skipping all the TotSC content because I made a fighter/mage (was using tutu at the time) and that only gets good in BG2. What should I do this time that I might have missed out on my first vanilla playthrough?

>> No.5672596

>>5672486
>Why do people say not to play bg:ee?
Because this is the most contrarian board yet on this whole website. People here literally just say the opposite of common sense and pretend to be proud of it.

>> No.5672617

>>5672596
Fuck off you dumb nigger

>> No.5672640

>>5672596
Well beamdog IS guilty of a number of a crimes. There's no way around it
You're completely free to not give a single fuck about it, but dismissing those who do as muh contrarians is retarded.
And simplistic over generalization about a websites population is the same dumb reasoning as simplistic contrarianism. You're guilty of the same shit you pretend to denounce.

>> No.5672654

>>5672486
>quality of life
You care about that, I don't. Simple as that.
Same reason why old bobbers are good despite not having automapping. The game being easier does not mean more enjoyable.

>> No.5672660

>>5672654
Stacking arrows to 80 instead of 20 does not make the game easier in any meaningful way. Being able to quickslot a longsword and shield with a longbow in a different slot does not make the game easier in any way. Learn what quality of life means.

>> No.5672673

>>5672660
Not him but who gives a shit
And aside from the offhand in quickslot everything for quality of life was already done by the tweaks antholgy anyway

>> No.5672690

>>5672660
>making inventory management less relevant doesn't make the game easier
This is what you're saying. Next time you have to choose what to drop so that you can carry what you loot, I'll be here to hear about it.
And don't come tell me "the game has Bags of Holding anyway" since BG1 doesn't and I don't need to use them either in BG2 (Except solo for Potions).
If you do, you're keeping too much garbage in your inventory or are not using area containers to store what you're currently not using.
>arrows to 80 instead of 20
That can be easily modded. Why use the EEs for something like that?
And the quickslot thing, eh, you can technically save up an inventory slot which does make the game even easier since you already miss the opportunity to forget to equip a weapon, which actually never happens anyway, to me at least.
>Learn what quality of life means.
Honestly, if shit like this troubles you, I wonder why the fuck you're even playing games. Next you're gonna tell me "but doing this so many times feels like a chore!"

>> No.5672975

Bros I want to make an edgemaster party in BG1 I already got Montaron and my nigga Edwin but I need recs for more dudes. I'm playing a mage and I'm about to do the Nashkel mines part for context.

>> No.5672987

>>5672975
Shar-Teel, Kagain and Viconia. You could also pick up Tiax if you don't mind him joining in late, or Eldoth (mind you that Shar-Teel will cut him down).

>> No.5673048
File: 926 KB, 1024x768, why2.png [View same] [iqdb] [saucenao] [google]
5673048

Can someone explain to me why can't I dual class? I wanted to dual to thief but it's greyed out. I'm a fighter

>> No.5673050
File: 10 KB, 106x122, meirl.png [View same] [iqdb] [saucenao] [google]
5673050

nvm i just figured it out, i'm LG
fuckkkkkkkkkkkkk

>> No.5673095
File: 17 KB, 210x330, lelf.jpg [View same] [iqdb] [saucenao] [google]
5673095

>>5673048
Ah, the old powergaming move of starting with 12 Reputation.

>> No.5673421

So I've got some random childhood memory from what I'm pretty certain is BG or BG2, but I can't find any confirmation.

There's some overgrown stone ruins, kind of like the ones in the southern region of the Bandit Camp, and there's three or four druids or 'hedgewizards', ...or 'hedgedruids'? there, and after a brief talk they turn hostile. I remember making it a point to kill them on every character, because one of them dropped a good ring.

Sound familiar at all?

>> No.5673424

>>5673048
>INT 3, WIS 6, everything else 18
Roleplaying to the max I see.

>> No.5673431

>>5673421
All I can think of are Red Wizards in Spider Wood in BG1. The leader has Ring of Energy IIRC.

>> No.5673438

>>5673421
There's such a scene in BG1.

>> No.5673442

>>5673431
Oh man I think that's it. Thanks. This shit's been bugging me like an earworm for like ten years.

>> No.5673502

>>5673048
Thieves can't be Lawful Good.

>> No.5674302

>>5673424
I'm role playing as a faggot

>> No.5674469

>>5666964
Fixpack comes before ascension v2.0.

>> No.5674479

>>5674469
nta, but it just came out like, two weeks ago. People have been using the Weimer version for well over 15 years.
You can't expect people to catch on that quickly on something that's been settled for so long. I didn't even spot the mistake you've pointed out when I read it, and it still feels unnatural not to install Ascension first.

>> No.5674492

True. I recently moved to a new PC so I had to reinstall from original disks an redownload mods. That's when I discovered the new Ascension version.

>> No.5674683

Can I become fallen as a Cleric/Ranger if my reputation gets low enough? In the original Baldur's Gate.

>> No.5674771

>>5674683
Yes.
If you're originally a Ranger and become Fallen, you can actually dual-class into anything a Fighter is able to (but, you loose all of your abilities, so there's not much difference anyway).

>> No.5675182

>>5673095
Classic Paul Dano

>> No.5675831

>>5650776
I agree with u anon, just feels way better to jump into

>> No.5675980

>>5650741
Who's that middle character?

>> No.5676013

>>5675980
I would assume it's the artist's CHARNAME.

>> No.5676314

Never played BG1 and always played as a cleric or thief in BG2. Which character is not very hard to play in the first game?

>> No.5676367

Thief is fine and you get nice backstabs.

>> No.5676414

Did EE rekt basilisks or were they shit in the original game, too? I genuinely can't remember. I was doing a play-through with a fighter-mage character. As long as I use Protection from Paralysis on myself and another character, I can massacre unlimited basilisks without taking any damage whatsoever.

>> No.5676545

>>5676314
>Which character is not very hard to play in the first game?
Probably Fighter/Cleric. I don't think there's anything stronger in melee while having as many defence options for BG1.
>>5676414
They rarely if ever use their melee attack in BG1. The damage they hit for is pretty irrelevant unless you're farming them at level 1 solo. I think the Greater ones have potions. The problem is they never make much use of it in either game. So, yes, Basilisks sucked in the vanilla game as well.

>> No.5676570

>>5676545
>I think the Greater ones have potions.
I'm not sure how ended up typing that; I meant that Greater Basilisks' melee attack applies a Poison effect, so watch out for it (if they ever actually use it, that is).

>> No.5676604

>>5676545
>Fighter/Cleric
But is it good in BG2?

>> No.5676640

>>5676604
Definitely. It's a multi-class that shines thorough the whole game. While there's others that are stronger at times, that's only their respective peaks.
You might want to take Flails for FoA, unless you plan on using hammers. I suggest you make your PC a Dwarf as well if you want, since it gives you the shorty saves bonus and reduced DEX doesn't matter since you're gonna stack AC like crazy anyway. The extra CON is also great.

>> No.5678140

>>5673048
Thieves can't be lawful.

>> No.5678384

>>5676604
the only non-mage class that matters in BG2 is the monk, nothing else has good scaling

>> No.5680134

>>5678384
>monk
Nice bait

>> No.5680334
File: 183 KB, 341x329, Aura of Death Artifacting.png [View same] [iqdb] [saucenao] [google]
5680334

>>5672486
>>5672596
I'll give you a honest response because I believe that copy pasta image is very outdated and I need to vent my autism since I was stupid enough to start up a play-through of BG2EE rather than classic.

Yes you do get nice QoL features but at the cost of basic features. Some of which are so basic I have no idea how they forgot them.
>can no longer combine hot keys with ctrl
>forced to play with 1pp ( Should be optional imo though I do think it works quite well with BG1EE )
>Awful artifacts on special effects ( see pic related and NO nearest neighbor doesn't fix the issue completely )
>No options to adjust brightness/gamma and no I am not joking
>GUI that was made with mobile in mind
>No options to adjust brightness/gamma in game holy shit why
>no EAX
>nerfed poison weapon for assassins because there DONUTSTEEL shit class could abuse it
>shadow dancer can attack in shadow indefinitely lol

I really can go on and on with a bunch of shit they just did flat out wrong. People who played classic notice shit like pic related and a ton of other shit that makes them just say fuck this shit.

>> No.5680838

>>5680334
>I really can go on

can you though?

>> No.5681176

>>5680838
Not him but yeah, he can, and so can everyone who played this shit and has a hard on for the originals, everyone has his quirks on top of the very long list of thingsvand features they handled poorly.
Also you really have to hammer in your head that for many, the added content alone, even only picking up the license and writing politicized fanfic is so fucking unforgivable that no amount of quality of life trash will ever make them sway. And no amount of passive aggressive rhetorical questions will change that.

>> No.5681180

>>5680134
Late game P O W E R H O U S E

>> No.5681940

>>5681180
Most other classes perform much better than Monks, and have a decent early-game.

>> No.5682118

>>5680334
>no EAX
lol, of all the things to be mad about

Who the fuck still has EAX capable hardware? Does it work on even Windows 7?

As for your visual issues you can literally just turn off the zoom feature and set it to be pixel perfect. This will give you the exact same experience as using the fan made widescreen patch on the old version.

>> No.5682149

>>5682118
>of all the things to be mad about
nta, but it could have gotten reimplemented. Shit shouldn't be too hard to pull off, and it'd be nice to have.

>> No.5682154

>>5682118
>turn off the zoom feature and set it to be pixel perfect
The game is still unplayable on monitors larger than 1080 if you do this, unless you enjoy playing Age of Baldur's Gate.
>but don't play retro games on new hardware
Except that'd be the entire point of having a new version of the game released?

>> No.5682162

>>5682154
>zoomed in
>waaah it's all blurry
>no zoom
>waaah it's the same as the old version
What the fuck is your point?

You can turn off the zoom and play at 720p, this will upscale EVERYTHING with no artifacts, but will still give you the wide aspect ratio.

>> No.5682172

>>5650671
> giving SJW incompetent devs your money.

Just pirate original GOG versions.

>> No.5682180

>>5682162
This. People are retarded. GPUs can scale low res games automatically. No one is forcing you to install the fan made HD mods.

>> No.5682202

>>5650741
you are missing the blue dungeon skip

>> No.5682209
File: 1.71 MB, 1400x752, cool.png [View same] [iqdb] [saucenao] [google]
5682209

>>5682118

Imagine browsing a retro image board, Now imagine being so stupid and vain that you assume no one has a retro PC.

Doesn't even matter since you are still missing a feature that I found and still find quite nice.

>As for your visual issues you can literally just turn off the zoom feature and set it to be pixel perfect. This will give you the exact same experience as using the fan made widescreen patch on the old version.

Look at pic related. Look at the image of my first post you moron.
Pixel perfect my ass and shows you have no idea what your talking about. Want to know how to fix the visual bugs?
Applying sprite outlines and linear scaling. You have to make your game look even worse to fix bugs that make the game look awful.

TLDR; The nice quality of life features do not make up for the poor quality of the enhanced editions.

>> No.5682224

Going to play IWD for the first time after putting it off for years because I thought it was a diablo wannabe. Should I use 3E sneak attack mode or no?

>> No.5682240

>>5682209
You can literally turn off the zoom feature in the options and it will look exact same as the original, with no scaling of any kind. No idea what you're sperging about.

>> No.5682253

>>5682240
muh authenticity and crap like that. just ignore those kinds of people

>> No.5682254

>>5682240
if you get glasses you can see the issue he is displaying in the picture

>> No.5682262

>>5682254
yeah but it has options to turn off. also it doesn't effect gameplay.

>> No.5682369
File: 3.26 MB, 400x200, cipher.gif [View same] [iqdb] [saucenao] [google]
5682369

>>5682240
>>5682262
>>5682253
>about to post a cropped image of artifacts on spell effects without linear scaling
>remember that I already stated in my first posts how nearest neighbor doesn't fix the issue in it's entirety
>realize I am talking to literal brainlets
Look I don't give a shit that you like to take it up the ass from dorn every playthrough.
My point was and still is about how if you enjoyed classic you will most likely find the enhanced editions a downgrade in more areas than one.

>> No.5682404
File: 2.51 MB, 3360x2100, Screen Shot 2019-06-22 at 7.02.36 PM.jpg [View same] [iqdb] [saucenao] [google]
5682404

>>5682162
>>5682180
Fucking retard can't even understand what I mean
Look at pic related and tell me
Can you play Baldur's fucking Gate like this? Fucking shill retard.
The point isn't that it looks blurry, it's that there's motherfucking monstrous lines in the middle of every single fucking animation and that makes the game look atrocious. And, the other thing is, the zoom lock doesn't help a single fucking bit since the EE devs just tested it on potato hardware and 1080p monitors.
>>5682180
retarded pointless shillpost off yourself
>>5682240
>it will look exact same as the original
This is a fucking giant lie and you know this. Kys shill scum.
>>5682262
retard shill learn what's actually happening before commenting you brainless faggot.

>> No.5682515

>>5682404
dude it's just a video game calm down. go outside and talk to a girl.
>>tghotline have you tried not playing dnd

>> No.5682606

>>5682515
>hurr durr le mad
Stop being a shill then.
>go outside and talk to a girl.
Will do later, already have a date tonight.

>> No.5682615

>>5682606
good for you anon :). pro advice don't get mad at her for not liking thing you like

>> No.5683481

>>5682615
Not him but fucking kill yourself
>hurr durr stop disliking things I like, if you do is because you incel
You passive aggressive moron can't process people giving a shit about things he ignores
Fucking stop posting if nothing matters to you and you don't give a shit, surely you have places to go, people to see, a healthy social life to entertain amirite?

>> No.5683568
File: 37 KB, 600x556, cats2.jpg [View same] [iqdb] [saucenao] [google]
5683568

How do you play your rangers?
In pen&paper it's a pretty cool class but in BG I always felt them a little lacking compared to fighters and paladins. I also remember them being the weakest class in NeverwinterNights, but that should have little to do with this.

>> No.5683898

>>5683568
>How do you play your rangers?
I roll an Archer and enjoy having extremely high DPR throughout the entire series. The idea that they're bad in ToB comes from misinformation; proponents of the idea forget Gesen and Firetooth strike as +4 weapon and the fights where that isn't enough are so few that by that point you can pick any highly enchanted hunk of steel and fight someone with just a regular proficiency point. Also, Greater Deathblow or Smite are hilarious when applied to range.

In vanilla BG1 - if that's what you're asking about, where there are no kits to speak of - I would play a Ranger as a Fighter that can do the following:
>charm an animal
Every little bit helps.
>go into stealth
This is actually underrated; really helps survival in no-reload, allows you to recuperate losses easily and it also allows you to have the first strike against an enemy who would otherwise get off a shot against you. Also, you can put on armor before engaging in combat and unstealthing, although you might of course find the idea of putting on plate right before leaving stealth to be cheese. Stealthy hit'n'run tactics can be done by non-Thieves, too, of course they require micro.
Your choice of racial enemy in BG1 is also sorta limited, I guess I'd pick Gnolls due to their relative ubiquitousness and low AC, or maybe Ogres to deal with the named Magi and with occasional Berserkers.

Aside from that there's not much else to write home about when it comes to BG1 Rangers. Vanilla BG1 doesn't have Armor of Faith and that spell is mostly great at the level where it grants 20% damage reduction, which in BG2 stacks with Hardiness and Defender of Easthaven; still a flimsy reason to specifically roll a Ranger.

Generally Rangers always suck in D&D adaptations because it's hard to translate the class into cRPGs, their entire pen and paper is non-existent, so they're almost always gimped Fighters.

>> No.5684130

>>5683898
Almost in every map I leave the party in some corner and clean all the fog with the ranger, then I kill everything worth killable with arrows all by myself. Since it's still a fighter you can pretty much play the game just doing that.

I was thinking more about BG2, it's good to know arrows can still be decent in ToB but I was thinking about dual-welding since it looks badass and I can use both drizzt scimitars for some time (not too much since I'm playing vanilla for BG1), but maybe it's shit after all?

It sucks because I always loved the class from a roleplaying point of view but there seems to be little mechanical reasons to choose it.
Now compare paladins with all their shit and add motherfucking Carsomyr if you didn't have enough.

>> No.5684173

>>5684130
>but I was thinking about dual-welding since it looks badass and I can use both drizzt scimitars for some time (not too much since I'm playing vanilla for BG1)
No dual-wielding mechanic at all in vanilla BG1.

If you want a dual-wielding Ranger, it will be valid and viable, if not the most powerful; you could also consider rolling a Stalker. You lose comparatively little (you're a tiny bit easier to hit, but you have Armor of Faith and initiate from stealth) and you get to actually leverage your stealth better by initiating fights with a backstab, plus you get some minor spellcasting. Not a top tier class, of course, but the top tier is populated entirely by arcanists, dual- and multi-classes anyway.

Ergo, anything is possible, doable, and if it's fun to you, you should roll it - years ago I read about the exploits of a solo Beast Master where the player had cleared the entirety of Watcher's Keep with the SCS mod and she imposed a no-reload challenge on top of it.

Unless you're playing some bonkers shit like Improved Anvil, it's better to think about what your class can do rather than what it can't do, and embrace the limitations; if playing a stealthy dual-wielding commando with a nature theme is your fetish, go for it. If you insist on something with a higher power level, roll a Fighter/Thief and pretend you really like forests.

>> No.5684421

if bg1 is like iwd, rangers get a bonus attack per round when wielding a one handed weapon

>> No.5684565

>>5684421
It's specifically an IWD1 thing.

>> No.5684615

>>5683898
>Greater Deathblow
Yeah, I remember having fun in Beholder's lair with arrows of detonation. BOOM - dozen dead beholders.

>> No.5684623

>>5682404
I'm not shilling anything. I don't want anyone buying anything from beamdoge. Just use fanmods, but just let your own damn GPU auto-scale up in fullscreen. I don't care about your fucking muh /v/ modern 4K or 8K monitors.
Get >>>/v/ .

>> No.5685036

>>5684623
EE doesn't auto-scale, that's the main problem here. It goes straight to your native resolution because whoever programmed it has brain problems, as you seemingly do, telling me to let it auto-scale when that's exactly what causes this motherfucking problem, because the game doesn't let the GPU handle it.
>i'm not shilling
then why the fuck are you replying to me you goddamn retard
Do you not fucking realise that I'm saying the originals are better than the EEs because the widescreen mod lets me play at 1280x800 and not some monkey resolution that's the maximum my monitor supports?
>Get >>>/v/ .
retard newfag kys

>> No.5685414

>>5683568
Ranger/Cleric in the original BG is completely busted. Single classed Ranger sucks.

>> No.5685485

How are pure rangers in IWD? Should I do some sort of multi or duel class?

>> No.5686102

>>5650671
>hey guys both games are on sale on GOG right now

everytime its on sale you come here to make this thread gog shill.

>> No.5686116

So from my understanding the EE version of these games are good if you use a mod that removes the added NPC's, right? Why wouldn't I use the EE otherwise?

>> No.5686228

>>5686116
To stay as objective as possible:
>if you want to play pure vanilla as EE basically has forced TuTu/BGT, so you can't play BG1 (or IWD1) as it was originally intended at all
>if you remember that each of the EEs started off being barely playable (very slow, multiplayer worse than vanilla, reload times up the ass, plain not working on some platforms) and some features are still stripped off (IWD's Character Arbitration button), although this admittedly got better in the later years
>if you are boycotting Beamdog for their questionable practices (pulling all the originals from GoG and bundling them with the EE, releasing the EEs in a borderline early access manner)
>if you are boycotting Beamdog on the grounds of identity politics
>if you already own the originals and they work fine for you and you don't see any reason to buy the EEs
>if you are tech-savvy enough with the Infinity Engine to notice where Beamdog's coders use worse solutions and it derails your enjoyment of the game (there's at least one anon around who seems to know their shit and claims that); e.g. the widescreen debacle above ("the bigg" fix vs the EE)
>if you're one of those people with a specific hardware setup that causes insane loading times and buffering that Beamdog still hasn't fixed but the originals work fine
>until patch 2.5, if you're basically any player who likes to play in a different language (Poland has probably the 2nd biggest IE community that's still alive, and they went and focused on their own WoBG big world setup when Beamdog wouldn't support their favourite version of the game, and then they fixed & ported it to EE themselves)
>if you are a big fan of some specific, outdated mod that hasn't been ported to the Enhanced Editions, and won't be; mostly failed and unsupported big mods like The Darkest Day, or some fan NPCs

Not even Beamdog developers believe they have the ultimate product as one of them stated the choice between EE and originals is personal.

>> No.5687258

>>5686228
Also there's currently a legal debacle between Beamdog and Google Play where Beamdog's EEs were deemed unfit under Google's new standards for tracking features on apps, which means that people who bought the Android versions of the EEs have just lost the ability to redownload them. Beamdog is currently working to solve this issue, but nevertheless that's a strike against them, even though I presume no one on /vr/ plays the games on mobile.

Also if you're Lilura you hate Beamdog because they ignored all of your shit ideas for NWN:EE xD

>> No.5687443

>>5687258
not enough ching chang bing bang engrish to be lilura

>> No.5687485

>>5686228
Didn't IWD EE destroy any semblance of game balance?

>> No.5687573

>>5687485
Yes, kits don't really translate well into IWD (Cavalier is a kit that grants immunities that the Pale Justice sword also grants, making either / or redundant) and dual-wielding obviously powercreeps on all the other weapon styles. It's more tolerable in BG1 mostly because BG1->BG2 is a logical progression and because of mods like SCS/Ascension counterbalancing the power creep from kits and multis, but still.

Forced "BG2ification" of BG1 and IWD is a massive disadvantage of these adaptations in my book, although some people don't care as much.

>> No.5687671

>>5687573
They remove the ranger attack bonus from IWD as well don't they?

>> No.5687845

>>5687671
Well, I suppose they do, since that was never implemented into the mechanics of any Baldur's Gate game, and the ranger attack bonus was entirely a fabrication of the p&p dual-wielding mechanic; the original iteration of IE apparently has no animation at all for a dual-wielding character; even Drizzt in original BG1, who does have two swords, is actually just a custom sprite and one of his swords is in his inventory, where it's pickpocketable

>> No.5688769

I didn't remember you could hide in shadows with Drizzt chainmail, that's a great advantage for a ranger. I guess you can't use it as an stalker later in BG2 though?

>> No.5688781

>>5688769
If you disable the dude that steals Drizzt's equipment from you or cheese him I don't see why not. If you drop the chain mail after he spawns but before he talks to you, which needs to be done extremely quickly, I think you might be able to keep it, but I don't exactly remember.

I don't remember either if Stalkers in particular can wear it, but it's great for F/Ts, that's for certain (although some BG2 studded leathers are just are good or even better).

IIRC the white dragon scales (the ones from WK) also lets you hide in shadows but I'm not sure if Stalkers can use it. Shadow dragon scales works great on them anyway.