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/vr/ - Retro Games


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File: 30 KB, 271x266, !!eB(Er!CWM_$(KGrHqIOKpEE0VDsRkP9BNQpM(,kMg___1.jpg [View same] [iqdb] [saucenao] [google]
5632690 No.5632690 [Reply] [Original]

what a great game this was.
I just finished replaying it, and it feels so strange knowing the full canon just how simple things were back then, how this story literally wraps up by riding off into the sunrise.

I picked the Meryl ending, and I regret it. I much prefer the Otacon one, but still both are great. I feel weird, I can't really describe it, it's like returning to that childhood game you loved so much, finding that were just as simple and cool as you remembered them, and how much more complicated they got later. Feels analogous to life itself. Being reminded of the great times, and finding comfort in going back and realizing that it's all still there.

I know /vr/ isn't exactly super hot on Metal Gear, but playing it again brought back a lot of good feelings and reminded me of why I loved it in the first place. It still holds up in my book.

>> No.5632834

>>5632690
>I know /vr/ isn't exactly super hot on Metal Gear
Then Why even make a thread at all? Do you expect genuine discussion in the worst place on the internet to talk about that game? All you'll get is flame wars are bait. OP you knew it wouldnt work but you did it anyway. Thats almost worse than the MGS haters, youre just giving the bad guys more opportunity to worsen the biggest problem the board has

>> No.5632843

/vr/ only hates it because it's the game that paved the way for modern AAA games

>> No.5632847

>>5632843
also because the actual gameplay portions are poorly designed and a step down from both metal gear 2 on msx and the gbc mgs

>> No.5632853

>>5632847
at least explain why

>> No.5632874

>>5632690
Please tell us you at least played the PC version instead of the washed-out fuzzy PS1 garbage

>> No.5632876

>>5632874
hot new meme of the summer

>> No.5632895

>>5632847
>preferring Ghost Babel to MGS
Now THIS is contrarianism.

>> No.5633001

>>5632690
good thread OP, don't listen to the haters.

>> No.5633007

>>5632843
I hate it because it's a Carbon copy of MG2 but with a dumber plot and uglier aesthetic, every MGS fan owns MG2 via MGS3 yet they don't fucking play it.

>> No.5633008

>>5632843
/vr/ doesn't even hate it in general. Just the loud and persistent trolls. If you click on any of the /OGG/ threads before they get deleted it's mostly people making fun of OP.

>> No.5633023

>>5633007
>any opinions that arent mine are wrong
just admit you dont like metal gear

>> No.5633063

>>5633008
Just because the majority of /vr/ doesn't agree with /ogg/poster doesn't mean he's wrong.

>> No.5633113

>>5633007
>uglier aesthetic
alright, you're fucking wrong there mate. the general art design and look of MGS1 is absolutely stellar.

>> No.5633270

>>5633007
>I hate it because it's a Carbon copy of MG2
MG2 must be a really shit game then

>> No.5633272

>>5633063
While that is true, he's still wrong regardless.

>> No.5633279

>>5633023
>>5633113
>>5633270
Normie Hivemind faggotry

>> No.5633291

>>5632690
>>>>>>/tv/

Wrong board my man.

>> No.5633294

>>5633291
Kek

>> No.5633303

/vr/ hates hl too and every late 90's game.

>> No.5633468

>>5633007
MGS2 is a good game but people who gush over the story are retarded. MGS writing is for spastics.

>> No.5633547

>>5632895
He's right in the sense that GB keeps a much tighter and more consistent focus on sneaking. This is the biggest difference between MG2 and MGS1 and even MGS2 and MGS1 as well. I don't think GB has better boss fights, but I prefer it to MGS1 overall as a game too.

>> No.5633551
File: 119 KB, 350x491, batrider.jpg [View same] [iqdb] [saucenao] [google]
5633551

>>5633303
>and every late '90s game
Wrong.

>> No.5633594

>>5632690
Yeah the late 90's was a pivotal point in the development of vidya tech and that title was a groundbreaking cinematic experience at the time. The industry would struggle to replicate the spark of that era and may still do so.
I guess 5th gen titles were also an experimental phase and later gens became more complex and larger scale affairs.

>> No.5633631

>>5633551
Man I hate that game

>> No.5633637

MGS1 is one of those games where if somebody calls it overrated you instantly know they're a retard.

>> No.5634224

>I just finished replaying it, and it feels so strange knowing the full canon just how simple things were back then, how this story literally wraps up by riding off into the sunrise.
Really, though. MGS diehards say that MGS1 and MGS2 are this combined work that go hand-in-hand with one another but for me they're night and day. MGS1 is a fun homage-laden action thriller that's there to have fun and was clearly made by a team that was enjoying themselves, MGS2 is this mostly-bleak surreal commentary on games and a few other things with a thoroughly miserable tone up until the very end where they throw in some positivity to close the game out on.

>> No.5634249

>>5634224
I do think they go together really well, as well as the theme of GENE and MEME. But you're right that they're quite different in tone.
But they undoubtedly feel very connected. Going from the ending of MGS1 into 2 feels like such a logical step forward, you immediately feel growth in Snake and Otacon during the tanker mission, they're closer and more confident in themselves. Obviously with the plant things get subversive and weird but it still very much feels like part of a duology.

>> No.5634326

>>5633279
>normie
Go back to where you came from wanna be Normalfag scum, MGS1 is great and a way better designed game than MG2.

>> No.5634330

>>5632895
Ghost Babel abd MGS2 shit on the other installments.

>> No.5634934

>>5634224
MGS2 relies on and invokes MGS1 as much as any sequel, but MGS1 itself doesn't really demand MGS2 as a response. Even the stinger with Ocelot and Solidus was nothing more than that; the story could have went in all kinds of directions with that or not followed up on it at all and I doubt people would have been that bothered.

>> No.5636684

>>5632690
I played it for the first time recently after having already played 2,3, PW, and 5 and I was blown away by how well it's actually aged. The atmosphere and characters are peak for the series and it actually controls great. Theres a few flaws like the endless staircase leading up to the Hind D fight and forcing you to rewatch the same long-ass cutscene of Fox getting killed every time you fight MG, but overall the game was incredible. I was surprised to be able to say its not overrated.

>> No.5636698

>>5632690
I love and still play the original 5 MG games. MG, MG2, MGS, MGS (gameboy color) and VR Missions. Everything afterwards is just shit.

Kojima was over it and MGS was meant to be the final entry. VR and GBC were both a nice bonus, but it should have just stopped there.

MGS2 is pretentious trash with decent gameplay but horrid level design, MGS3 was good, but could have easily been an unrelated game, 4 was an unabashed train wreck, PW was an OK TPS for a handheld with a halfway decent base management aspect that carried the damned game, and V is just a sad excuse for 2 games. Don't even get me started on TTS or any side games.
But those original 5 games are all solid gold. MG1 is archaic, but has that 80's game charm that makes it great in spite of it's shortcomings. The other 4 are genuenly great from top to bottom.

MGS1 is the overall highlight of the series. It's not as good as MG2 in some aspects, but is so fucking good across the board, and surpasses the rest in so many ways.
Easily the best bosses, plot and music of them all.

>> No.5636706

>>5636698
MGS2 has great level design. It's just not as aesthetically interesting as Shadow Moses or as varied as MGS3's. It's my favorite in the series alongside MG2 and GB.

>> No.5636714

>>5634249
That's just a trick, anon. The tanker is intentionally made to seem like the best sequel possible, and manages to be every bit as good as MGS1. And then they toss you into the big shell and spend the rest of the game "subverting your exlectations" in every way that matters.
It's no Last Jedi, or Danyris burning down Kings Landing, but it's up there.
It sets up a formula, baits you good, then gives you shit, because "subversion"

MGS2 has moments of not sucking, but it is in no way a complimentary game to MGS1.

Kojima wanted to end the series, Konami likes money and made him make another, so he made a "fuck you" game. The entire purpose of it was to poke fun at sequels and game design, while sucking it's own cock about how clever he thought that was.

If you find that entertaining, fun or worthwhile on any level, you are a literal lemming.

>> No.5636719

>>5636706
Agree to disagree. I found MGS2 fucking dull on a basic layout level. The fact that every area looks exactly alike helped very little.

>> No.5636721

>>5632690
Good. Now go read "In the Darkness of Shadow Moses".

>> No.5636723
File: 383 KB, 800x800, 8BF7AAA5-3ACB-4D52-A531-16AA224DCC8B.png [View same] [iqdb] [saucenao] [google]
5636723

>>5636714
>sucking it's own cock

It’s is a contraction for it is or it has.
Its indicates possessive.

>> No.5636727

>>5636723
Have sex.

>> No.5636731

Does anyone else immediately feel their blood pressure rising when they see that picture open a thread

>> No.5636734

>>5636719
MGS2's level design does a great job of pulling things together to counteract the player's options and keep things tense and fast-paced. First-person aiming is still overpowered, but the fact guards move quickly, the rooms are dense and often narrow, and status checks are frequent means popping off a shot risks exposure. You're better off getting out of an area as quickly and efficiently as possible. If MGS2's stealth/level design has a problem it's in how little crawling is utilized when MG2 and GB made such great use of it (MGS1 also utilizes crawling, but it barely cares about sneaking to begin with). The Tanker feels more organic in its layout and details, but in terms of structure it's never seemed that much better than what follows. The Plant is undoubtedly a more boring setting, though.

>> No.5636774

>>5634330
MGS2 is a lost cause. For my liking, it tries too hard at almost everything and I feel like the intentions of Koji are misguided.

I honestly believe he wanted people to like it in spite of themselves, which is rather redundant for a sequel to an already beloved game.
Like, he sets us up with the tanker, letting us think it's this perfect MGS sequel, then takes it all away. And the resulting game was supposed to keep setting us up similarly, and yanking that carpet from beneath us over and over again. And amidst all this, we're supposed to go "man, this game is GREAT" because the enherently great game beneath the bullshit would just win us over.

The problem is that he got lazy where he shouldn't have, and put too much effort in where he shouldn't have. So the totality of the experience ranges from boring to exausting for many of us. With moments of greatness peppered in, here and there.

The core gameplay and graphics are solid, but never ending codec calls, bland areas, nonsense riddled plot and so on and so forth just ruin it.
If he toned down the codec and plot BS, but put more time into making the areas more fun and engaging, he could have been on to something. Just as one example.

But despite all that, it was an easy sequel situation. He could have extended the tanker to be 5-6 hours long and ended it with a duel between liquid ocelot and snake, and it would have been the most beloved game of all time. Easy, no brainer, etc.
But nope. Gotta make this convoluted mess instead, and hope people like it anyway.

Obviously many still did, and enough to make their money on it, but it could have been so much more, and with so much less effort on their part.

We could have had the perfect sequel, but instead we got an easy excuse to spend the next (almost) 20 years arguing.

Thanks kojima.

>> No.5636776

>>5636774
You actually think the tanker is a GOOD part? Retard. Easily the worst part of the game.

>> No.5637137

>>5636706
I actually love the aesthetic of MGS2. It’s not as compelling in atmospheric sense, mgs1 really has that mood going for it. But the use of color and contrast is really beautiful in mgs2, sure it’s conservative in its use of color but that is what I love, the use of orange and gray looks so clean and aesthetically pleasing to me. I think mgs2 has the strongest visual aesthetic in the series.
>>5636734
Good taste. MGS2 is incredibly underrated from a gameplay standpoint.

>> No.5637156

>>5636774
lmao retard. Stick to MGS3 and V.

>> No.5637167
File: 2.13 MB, 3466x1355, 2a7ac49ffda714ce9ca523159fd746e1bb95d5c829a882ae02dcd2b6e50bd3d5.jpg [View same] [iqdb] [saucenao] [google]
5637167

>>5637137
I like it too. The ambient music adds a lot also.

https://www.youtube.com/watch?v=qkX2GDl9Uo8

>> No.5637238
File: 34 KB, 800x450, bigshell.jpg [View same] [iqdb] [saucenao] [google]
5637238

>>5637167
For sure. MGS2 has godly gameplay music. The various sneaking themes for the different struts are also fantastic
https://www.youtube.com/watch?v=ko5JMgmIaQI

I fucking love the Big Shell, man. It makes me sad how underrated it is, fans seem pretty much in unanimous agreement that it is "boring" but that couldn't be further from the truth. Aesthetically it looks so sharp and clean, the futuristic look of it and the way you navigate it, the metroidvania-like progression feels so organic. The whole issue of backtracking is a contentious topic with Metal Gear, but aside from the big offense like the PAL key, I actually love it, I love how MGS1 and 2 really forces you to become familiar with the setting, makes the place seem that much more real, gives everything more weight when things do start going to hell, you couldn't really have had a moment like the Arsenal Gear reveal if that just happened in some barely tangential location.

MGS3 is a little too linear for its own good, that game is literally walking in a straight line for the most part, thankfully it forces the player to spend some real time in Grozny Grad before the big climax but I must say I much prefer the way MGS1 and 2 progress to it.

>> No.5637360

REEEEEEEEEEEEEEE STOP DISCUSSING MGS2 ITS NOT RETRO

>> No.5637370

>>5636698
https://www.youtube.com/watch?v=IdQUbYPGNo4
https://www.youtube.com/watch?v=Cwc1cb6uQ6Y
https://www.youtube.com/watch?v=Wn-ht6qU2_s

>> No.5637389

mgs2 was god tier. I played it as a kid and it literally blew my fucking mind, up until that point I had no idea what games could be.

I played it again, and yeah the story is really wtf ish but its still one of the greatest games of all time and perhaps the first post modern video game

>> No.5637412
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5637412

>>5636684
Nice. Always good to hear that somebody coming into it later is able to enjoy it.

I think there's a real quality to the simplicity of the stealth in MGS1 (and 2), I don't really expect most people to agree on that, but I love how they're designed and just how straight forward the stealth is, there's no reliance on crawling or camouflage, it's a simple game of cat and mouse more or less. I actually enjoy playing 1 and 2 way more than I enjoy playing 3. The flow of the gameplay was kind of ruined with 3, there's virtually no close-quarters sneaking in that game, you simply can't do it, it wasn't designed for it, good luck sneaking into an area like Rassvet head on and trying to navigate it without crawling or tranquilizing the guards, the game just wasn't made with that in mind. There's a reason that game gave you the science outfit, because sneaking inside of interiors just isn't possible in that game, it's a completely miserable experience. MGS3 is all about keeping a great distance from your enemies, and even that gets undermined by the overpowered tranquilizer gun.

MGS1 you had no tools to really deal with the enemies, there was no first person shooting, and you couldn't aim at weak spots of enemies, so you were left in tight spots having to navigate around the enemy, and this to me is a hell of a lot more fun than crawling around on the ground at a snails pace, or picking your enemies off at a distance. This is also why I think MGS2 doesn't get enough credit for its gameplay, it is actually designed in a very smart way, narrow hallways, and a lot of corners and objects obfuscating enemies, that and the guards reporting their status, you're constantly kept on your toes in that game, sure it is incredibly straight forward and looks almost banal compared to MGS3 on the surface, but the gameplay on a moment to moment basis is just so much more engaging to me.

>> No.5637434

>>5636714
MGS2 is my least favorite of the trilogy, but I still really like what it did. My only real complaint with it is that I don't find Big Shell a very interesting environment.

3 was where they really hit the nail on the head in my opinion. I think that game is truly fantastic.

>> No.5637701
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5637701

MGS1 really captured a rugged, grimy and raw aesthetic that none of the other games ever really did, not that they were trying but it is interesting just how different MGS1 feels from 2, 3 and the rest.

MGS1 is almost a horror game at times. It's a bit of a shame that Kojima never really explored that again. I love the industrial feeling of it, I love the reverb, and the cement cracks in the walls, the huge tankar hangars and the pitch black skies. Despite the fact that I've played 2 and 3 more than I have 1, I think 1 may be my favorite in the series, it isn't as profound as 2 is, I respect 2 a lot more, it is a very artistic game in every sense, and it plays a lot better, but 1 just slightly edges it out.

>> No.5637854

>>5637412
The stealth in MGS1 is great, it's just extremely light and gets lighter the deeper you go. If it had as much sneaking as the other games I'd like it a lot more.

>> No.5637985
File: 288 KB, 1200x1730, 094.jpg [View same] [iqdb] [saucenao] [google]
5637985

>>5637701
Yoji Shinkawa is a dang god

>> No.5637989

Stop embarrassing yourself /vr/ mgs just like hl1 ruined gaming forever. They dont belong on /vr/.
Not retro, never will be.

>> No.5637994

>>5637989
based+redpilled

>> No.5637996

>>5637989
>a thing I don't like is popular so you will never hear the end of my crying about how much it ruined everything for me.

>> No.5638002

>>5637996
kys zoomer
>>5637994
someone sane

>> No.5638025

>>5637989
Did you get anally gang raped by a rogue pack of MGS fanboys or something? Because you seem anally devistated.

>> No.5638026

>>5638025
>muh movie games
go back

>> No.5638028

>>5637994
Look everyone, a 12 year old who just makes this exact post all day, every day, on every board because he's too chickenshit to speak his own mind.

>> No.5638030

>>5638028
keep defending cinematic games faggot

>> No.5638045

>>5632690

Only thing I hated about MGS1 was that once you unlocked the Tuxedo, there was no way of getting rid of it in favor of the sneak suit.

I'd always have to start a fresh save again without my infinity bandanna and stealth camo.

>> No.5638416

>>5632834
So let me get this straight.
OP should make a tread about a retro game on a retro discussion board about a topic he's interested in discussing because some idiots might get triggered?

If that's so, what's even the point of this board ??

OP it's a good thread and altho I don't have the time to contribute right now to you topic, know that I'm one of the anons here who genuinely enjoys MGS for what it is.

>> No.5638485

>>5632895
Ghost Babel is closer in spirit and an improvement to the MSX titles. It’s not contrarianism at all.

>> No.5638519

>>5638030
MGS has always been very gamey games, they just also happen to have a lot of cutscenes. I don't think it's fair to call them "cinematic games" because that gives the impression it plays like a fucking David Cage title.

MGS has arcade like gameplay, it has boss battles with health bars, it has metroidvania-like progression, it has characters in the game itself acknowledging that you are playing a game.

>> No.5638545
File: 154 KB, 1024x1024, 1549400887771.jpg [View same] [iqdb] [saucenao] [google]
5638545

>>5632834
Look at this shitty butthole, triggerdefender

>> No.5638551

>>5638416
Yeah the point at which we stop talking about the game is when the trolls would actually win. It's one of the most popular games of it's era with very good reason.
But at the same time there are always folks trying to win cool points by shitting on something widely appreciated. It's a time honored tradition of the insecure, it's just funnier on an anonymous board. Hence why he tries to meme it into generals and stuff. I say bask in the effort he sinks into it and dine on it's delicious butthurt.

>> No.5638558

>>5632895
I'm actually kind of with him. I really like MGS and think it's a real solid game. But Ghost Babel is truly fantastic.

>> No.5638559

>>5638551
Fuck off cinematic garbage like mgs, ff7 and half life dont belong here.

>> No.5638574
File: 80 KB, 351x135, tumblr_mm4xigJ0FU1rjq9h3o1_400.gif [View same] [iqdb] [saucenao] [google]
5638574

>>5638559
Just because you don't like them doesn't make them not belong, sweetcakes. :)

>> No.5638695

>>5638551
True. The moment we give up is the moment they win.

>>5638559
Kindly fuck off.
If you can't act civilized then take your shitposting habbits back to /v/.

>> No.5639137

>>5637412
I agree about the simplicity of the stealth and lack of camouflage. The lack of ability to just freeze the world and change into a new outfit on the spot draws you into the evironment/scenario and whatnot way more compared to later games. The environment really excels in 1, it feels much more like your infiltrating this real location instead of going through a series of designed encounters.

>> No.5639195

>>5632690
this game needs a remaster, and no, twin snakes doesn't count

>> No.5639198

>>5639137
Interesting, to me 1 always felt like a series of set pieces and 3 was the most like going through a real area. Though I would have liked the camo mechanic to be more realistic.

>> No.5639262

>>5639198
>1 always felt like a series of set pieces
It is. But that's also what helps it feel like a real place; the game kind of wraps around its set pieces like a movie does, and they all come out of Shadow Moses as a place somewhat naturally. I wish the game had more stealth than it does, but there's no denying that the flow of bosses and set pieces is what gives the game the pacing of an action movie.

>> No.5639275

>>5639262
I don't disagree with that it feels like an action movie, just doesn't feel as much a real location than 3.

>> No.5639410
File: 390 B, 64x120, NASA SPACE NINJA.png [View same] [iqdb] [saucenao] [google]
5639410

MGS1 doesn't have a single NASA space ninja, though.

Supposedly this was inspired by a Timothy Zahn novel, but I haven't read it and know nothing about it.

>> No.5640124

>>5639410
Which games do have space ninjas in them?

>> No.5640249

>>5637989
>>5637994
>>5638002
Half Life and MGS will always be better than that piece of shit called "Thief". Its a well accepted fact on this board.

>> No.5640267

>>5633007
>every MGS fan owns MG2 via MGS3 yet they don't fucking play it.
I never understood this.
Mg2 is probably the best game in the entire series yet very few people have played it.

>> No.5640285

>>5640267
shamefully I'm in that category. I've played every game in the Kojima canon but MG1 and 2.
I really should play it.

>> No.5640289

My favourite game of all time. Must of completed it dozens of times. Far ahead of its time.

>> No.5640328

>>5640289
Nice shitpost. "Ahead of its time" doesn't really mean much since modern games are so trash.

>> No.5640550

was the white box art for this game some kind of fuck you to america back in the day? I'd be curious to hear if there is an actual story behind that.

>> No.5640661

>>5640328
You don't like modern games because many are similar to MGS in some ways. But your opinion on both is irrelevant.

>> No.5640928

>>5640285
Same here.
And I wanted to play the MG2 but since I have the MGS3 for ps3 the game looks like crap on a hdtv

>> No.5640975

>>5640661
Back to your walking simulators, Anita Sarkeesian.

>> No.5641000

>>5640550
I genuinely don't believe so. Metal Gear Solid at the time of its release was very different from most of its contemporaries, and the games it did have similarities with really felt like a new genre to explore because that's basically what stealth was at the time. Not saying stealth games didn't previously exist, but they were definitely given brand new life when 3D technology caught up to them. The first MGS (much like the previous Metal Gear titles) feels like a rejection of what you would come to expect out of action games, and being so intently focused on dialogue and cutscenes was mostly unheard of outside of RPGs in the western market. I think the white box art stands out just as much. Nothing else really looked like it on shelves. I get that people think it's shitty or whatever because it's so barren and simple but I think it's fine for what it is, and I think it represents what the game stood for at the time more than what the game actually is.

>> No.5641029

>>5638485
Saying MGS, one of the most well recieved playstation games ever, is a step down from Ghost Babel is indeed a contrarian thing to say.

Next time just say Ghost Babel is good without having to tear down MGS in order to draw attention.

>> No.5641045

>>5641029
>you have to think MGS is the best in the series because it's the most popular entry
Yeah, just fuck off. MGS2 warned you about the dangers of echo chambers, or did you forget?

>> No.5641051

>>5641045
It's contrarian regardless of how good MGS actually is in retrospective. That's what the word means

>> No.5641063

>>5641051
In any case, calling someone a contrarian isn't an argument. Anons ITT provided many reasons why they prefer Ghost Babel to MGS, yet MGSfags just ignore it.

>> No.5641068

>>5641063
That's the thing. It isn't enough that people agree with your opinion on why Ghost Babel is good. No. We all now have to collective agree that MGS is a step down, as well, in order to talk about Ghost Babel.

Fuck off you contrarian shitter

>> No.5641073 [DELETED] 

Contrarians and populists are two sides of the same coin.

>> No.5641078

Fuck people that can't just enjoy one game without having to shit on another. It' just polarizes the conversation and doesn't leave middle ground for people that actually generally just enjoy video games.

>> No.5641084

>>5641068
Nobody's trying to make you change your mind on how you feel about the games, anon. Just admit you're upset that some people actually think the PSX game is inferior to the GBC game and we can move on from this silly discussion.

>> No.5641085

>>5641084
Sure I can admit there are contrarians that think they have an interesting opinion when they don't.

>> No.5641090

>>5637989
What about Medal of Honor? Why dont HL haters ever even mention it?

>> No.5641092

/v/ has better mgs discussions.

>> No.5641109

>>5641085
Not him but I freaking love Metal Gear and think Ghost Babel is at least as good if not slightly better than MGS. I think 3 is the best though so maybe that makes me a contrarian right out of the gate.

>> No.5641110

>>5641092
Then go back and never return here.

>> No.5641115

>>5641085
See, you still can't come to terms with the merits of the GBC game and why some people would like it more than PSX MGS.

That's pretty pathetic of you, anon. You can like MGS best but saying nobody can like the GBC game more is pure prejudice.

>> No.5641117

>>5641115
This is funny coming from the guy who can't bring up ghost babel without mentioning MGS

>> No.5641137

>>5641117
Well, this is a Metal Gear thread, is it not? Are there rules that say we can't compare and contrast the two games or something?

>> No.5641150

>>5641117
Not him but GB is basically a remake of MGS. It's natural to discuss them at the same time. Especially when most of this discussion has been comparing them.

>> No.5641151

>>5641137
If the way you want to talk about Ghost Babel purely by contrasting it with MGS, then you will be call a contrarian because that is what it is. If you want to bring up the merits of Ghost Babel and Metal Gear 2 (and honestly Metal Gear 1 on the MSX because that is still fun and overlooked), then let's do it. In fact, Ghost Babel is an improvement from the MSX games (as you would hope for a later installment).

>> No.5642636
File: 270 KB, 800x620, CommTwr.jpg [View same] [iqdb] [saucenao] [google]
5642636

Been playing the PAL version my whole life, finally bought the NTSC version off the ps store last week and I've been pretty blown away by how much better it plays. I always found playing MGS1 kind of miserable, but not any more, now I'm having a ton of fun with the game at its correct speed.

Just listen to the audio alone for the difference in speed between the two versions
https://streamable.com/xpzl0

>> No.5642663

>>5641151
This is a thread for the PSX MGS, not the MSX games. If you can't quit whining and deal with others not liking the PSX game best then I suggest you kill yourself.

>> No.5642680

>>5642636
old news

>> No.5642691

>>5641151
>s-s-s-stop bringing up how ghost babel is better than mgs y-you contrarian

lmao mgscucks are pathetic

>> No.5642706

>>5642691
no one cares about ghost babel, sorry

>> No.5642713

>>5642706
yo momma does

>> No.5642717

>>5642706
Speak for yourself.

>> No.5642786

>>5642680
I was fooled into thinking MGS1 had a good PAL version, and sure to some extent it does, but the difference in game speed is pretty massive, completely changes the flow of the game.

>> No.5642987

The Substance version of MGS2 specifically is my favorite. It comes with all those VR missions that are just pure gameplay fun. On top of the already good base game. MGS2 feels like it was peak gameplay of classic MGS. MGS3 and onward lost the soliton radar, and the tight corridors and areas in favor of more open areas and an introduction to the camouflage system

>> No.5643015

>>5642987
Hell yes, The VR Missions in MGS2 are so much fun. I love the arcade-like stealth of MGS1 and 2, especially 2 since it controls so fluidly.

>> No.5643028

>>5642706
This.

>> No.5643102

>>5642786
The game speed in ticks is noticeably slower, yes, and I too prefer to play the 60Hz variant. The PAL version though has an extra 32 lines of 3D rendering to spare bumping the overall resolution to 320x256 (this also applies to the menus with bigger 2D assets); the codec screen is also bumped from the original's 320x224 to 384x256, to keep the portraits' aspect ratio consistent.
The game also noticeably drops less frames (should be obvious since it's internally gimped to run at 25fps and update way less). So yeah, it's a pretty solid conversion, but not as solid as something Naughty Dog would have done.

Fortunately the sound runs asynchronously from the refresh rate (so you could even run the PAL version at 60Hz and most of the game would still behave fine), the cutscenes though have been manually interpolated from 30 to 25 so they run very fast with slight pauses on 60Hz as it's constantly trying to keep up with the audio.

>> No.5643296
File: 34 KB, 736x534, 1fad461530b427c4a7f45c7e8634664f.jpg [View same] [iqdb] [saucenao] [google]
5643296

>>5638558
>MGS
>it's a real solid game

>> No.5643497

>>5643296
A real Diamonds game.

>> No.5645654
File: 24 KB, 544x424, CAD4EEEC-09C3-453E-B7AD-4B1DCE3116C4.gif [View same] [iqdb] [saucenao] [google]
5645654

>> No.5645975
File: 323 KB, 1280x1280, 79245B.jpg [View same] [iqdb] [saucenao] [google]
5645975

>>5641000
I do like the japanese cover.

>> No.5646082
File: 971 KB, 2490x650, MGS1_box_art.jpg [View same] [iqdb] [saucenao] [google]
5646082

>> No.5646086
File: 219 KB, 888x695, SLPM-86247-F-ALL.jpg [View same] [iqdb] [saucenao] [google]
5646086

Best cover coming through.

>> No.5646179

>>5636774
The western voice actor for Raiden sounded like a wuss. I feel like that was largely responsible for the codec conversations being unbearable and most of the Raiden hatred in general. The Japanese voice actor for Raiden sounds sufficiently badass so they didn't have that problem.

Di you get the special edition of MGS2? It had a bunch of added missions that took place on the tanker and lots of fun VR missions. I played those way more than the actual main game.

>> No.5646225

>>5633637
Only when they are old. MGS is a game you had to be there for at that time. It was so influential that it is impossible to be blown away by it nowadays as you would have been when it was released.

>> No.5646232

People like the game OP, it's just this one guy that keeps bitching about it on this board and bores everyone about it.

>> No.5647354
File: 26 KB, 220x190, Metal_Gear_Solid_cover_art.png [View same] [iqdb] [saucenao] [google]
5647354

>>5646086

>> No.5647484

>>5632874
The PC version plays horribly with controller.

>> No.5647664

Then use the superior keyboard. Controllers are for little kids.

>> No.5647819

>>5647484
It plays the same with a controller. No analogue movement even in the PS1 version anyway.

>> No.5647829

>>5647819
>No analogue movement even in the PS1 version anyway.

Are we resorting to straight up lies now? PCfags are the fucking worst.

>> No.5647875

>>5647829
He's right. There's no analog move speed like, say, Spyro or Mario 64 has.

>> No.5647890

>>5647829
There's no analogue movement, retard. Even if you have an analogue stick it's no different than the D-pad. Naomi or someone even makes a comment about it on the codec at the start of the game.

>> No.5647909

>>5647875
>analog move speed
Hope you didn't have a hard time moving that goalpost.

>>5647890
>Even if you have an analogue stick it's no different than the D-pad.
Except it is, and makes a hell of a difference when aiming in first person or just looking around. Your turning becomes smoother, and you're able to get finer-tuned movements.

>Naomi or someone even makes a comment about it on the codec at the start of the game.
Falsehood.

>> No.5648036

>>5647909
>Hope you didn't have a hard time moving that goalpost.
Not moving the goalpost. I said "analogue movement," not analogue stick movement. You can use the analogue stick as if it's a d-pad in both the PS1 and PC versions of MGS.
>when aiming in first person
You can't aim in first person in MGS1, you can only look in first-person.
>Falsehood.
Give me some time to play the start of the game and take a screenshot.

>> No.5648040

>>5648036
>You can't aim in first person in MGS1, you can only look in first-person.
Except with the rockets of course. But the analogue stick is not any smoother. In fact, I had an easier time using the d-pad to track the hind in a recent PS1 playthrough.

>> No.5648153

>>5642636
Yeah NTSC-J releases often have higher bit rates too.

>> No.5648241

>>5648036
>I said "analogue movement," not analogue stick movement.
You didn't specify and opted to encompass all things analog, at least pay up to it.

>You can use the analogue stick as if it's a d-pad in both the PS1 and PC versions of MGS.
D-pad only has 8 directions, analog stick has 256.

>Give me some time to play the start of the game and take a screenshot.
Naw dude I know pretty much the entirety of dialogues and there's nothing regarding analog sticks, only vibration. Save your trouble.

>>5648040
>Except with the rockets of course.
And the fucking PSG-1. Plus, you can cook the missiles far easier with the Nikita.

>But the analogue stick is not any smoother. In fact, I had an easier time using the d-pad to track the hind in a recent PS1 playthrough.
You're probably messed in the head or are using "analog" as in d-pad mapped to analog.

>> No.5648342

>>5648241
>D-pad only has 8 directions, analog stick has 256.
None of which matter since the game interprets your analogue stick as if it's a d-pad.
>You're probably messed in the head or are using "analog" as in d-pad mapped to analog.
Nope, I used dualshock mode in retroarch which gives me analogue movement in other games. It's no different than using the d-pad in MGS. No difference in movement speed from how far you tilt the analogue stick, which makes it impossible to control since I'm used to it actually mattering..

>Naw dude I know pretty much the entirety of dialogues and there's nothing regarding analog sticks, only vibration
I'll admit I couldn't find the line I was thinking of. It probably doesn't exist or only occurs if you play the game without an analogue stick.

>> No.5648365

>>5648241
>>5648342
Okay, I checked there is a slight difference in controls with the analogue stick for the Stinger and PSG-1. It's not full analogue but only two speeds. IMO the PSG-1 is better with the analogue stick but the Stinger is worse. The Nikita is the same.
Also you can only move in 8 directions. Both for aiming and for actual movement. So the analogue stick is pretty useless except for the slight nudge ability it gives you for the PSG-1. You either get a slight nudge or full movement speed. Very awkward implementation.

>> No.5648389

Speaking of utilizing a full analog range for movement, how come that wasn't done very often for PSX games? Did they go with D-Pad support first and foremost since that's what the console originally shipped with?

>> No.5648479

I could fucking swear in Twin Snakes there's a codec joke about the analog. In the original Campbell says something like 'snake, you dont have to crawl, try walking slowly' and Snake's like 'I can't!', but in TS he says I know.

>> No.5648480

>>5648365
>Also you can only move in 8 directions.

No.

>> No.5648485

>>5648479
That was Master, and he also said something along the lines of "try putting your socks on your shoes". The general gist of that call is that you can indeed walk slowly, by doing a slight movement and then stopping right away, but the pros just equip and unequip weapons.

>> No.5648486

>>5642706
I do. Keep crying about it.

>> No.5648504

>>5642663
This thread is talking about all the MGS games. Who the fuck are you to say what’s what? Are you really throwing a tantrum that some people like 2D Metal Gear over MGS?

>> No.5648528

>>5648485
I never knew that, I thought it was running or crawling.

>> No.5648536

>>5648480
I literally just opened the game. There are only two speeds for weapon aiming, and you can only move up, down, left, right and on the diagonals. It's impossible to move in other directions due to the fact that they just digitize the analogue stick movement and only have two thresholds.

>> No.5648539

>>5648479
Yep, you're right. That's exactly what I was thinking of. I just didn't play far enough into the game to get a screenshot for >>5647829 >>5647909

>> No.5648541

>>5648536
What emulator are you using? Consider using a better one or enabling the analog function in case it needs waking up.

>> No.5648547

>>5648541
Retroarch. I did enable the analogue function. Analogue movement works exactly as it did on the PS1, there are only two speeds. It's obvious that analogue mode is working correctly because I can nudge the PSG-1's reticule by slightly pressing the analogue stick. This is not the same as full analogue aiming.

>> No.5648552

>>5648547
Ok, let me record a video, because I hate that we're having this conversation.

>> No.5648563

>>5648552
You're just going to find the exact same thing I did by opening the game, which is that there's a sudden cutoff that changes the aiming speed rather than a smooth transition. This is pretty common for walking even in modern games, but is absolutely terrible for aiming. This makes the stinger easier to adjust by pulsing the d-pad because the sudden cutoff on the analogue stick doesn't feel right and is extremely hard to use.

>> No.5648578
File: 2.43 MB, 638x478, snake hit the analog button.webm [View same] [iqdb] [saucenao] [google]
5648578

>>5648536
>you can only move up, down, left, right and on the diagonals

psycho mantis up to his tricks, even today

>> No.5648585

>>5648578
Snake is just turning. Try walking in a straight line in a direction that isn't one of the eight. You can't.

>> No.5648594

>>5648578
>>5648585
And more importantly, I'm absolutely right about the lack of real analogue aiming for the stinger and psg-1. Analogue movement speed for walking and aiming is far more important than directions. And the game is missing both.

>> No.5648621

>>5648585
>>5648594
I'm having trouble recording and I don't really want to waste time right now, I'll put them up tomorrow.

>> No.5648634
File: 54 KB, 1101x925, SCPS-45320-F-ALL.jpg [View same] [iqdb] [saucenao] [google]
5648634

>>5647354
I like the japanese one more. Looks better in persion too, the white and reflective silver is a very clean look.

>> No.5648641

>>5648621
Of course you're having trouble recording what you want, because you're wrong and you can't. It would be extremely easy to hold the analogue stick in a direction other than the eight and record snake walking in a straight line, if it were possible. Instead you recorded a video that only proves that the game animates turns.

>> No.5648828

>>5648641
>>5648578 is not me and fucking shut up, why do you have to act like a petty bitch. I have literally nothing to record with except obs and PGXP hates my fucking guts and now I don't fucking want to troubleshoot all the shit and choose the best place to prove my point. Be silent and wait for it.

>> No.5648901

>>5648828
Sorry, I didn't realize there were two people who thought mgs had proper analogue controls. Maybe the other anon is just a troll posting an unrelated webm.

>> No.5649780
File: 1.81 MB, 638x478, snak.webm [View same] [iqdb] [saucenao] [google]
5649780

>>5648901
I am a troll, webm unrelated

>> No.5649828

>>5632690
>I just finished replaying it, and it feels so strange knowing the full canon just how simple things were back then, how this story literally wraps up by riding off into the sunrise.
This is why I keep coming back to MGS1 more than the other games in the series. It's just an incredibly Solid package.