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/vr/ - Retro Games


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5630875 No.5630875 [Reply] [Original]

Videogames used to be similar to music. Sometimes you have one genius or "band". (Miyamoto, Ed Boone, John Romero, Etc.) The credits are no more than a dozen people usually angsty artsy 20 somethings.

Need some Sprite art? I know a guy who does psychedelic album covers (Doug Tennaple)

Need music? I know a garage band that can help. (Skate or Die 2)

Going through a breakup? Losing your faith? Hate your boss. It'll all show in your story. (Panzer Dragoon Saga)

It's all a corporate formula now. Behavioral scientists know the drop rate to keep you addicted. Even non-rpgs are level-up collectathons. You'll play till you hit the last achievements. The story is focus grouped to either be Incel fan service or virtue signalling SJW propaganda. The credits are over 500 people. The game is on a bi-yearly cycle.

Games are no longer an art. They are a science now. Dopamine based Skinner boxes.

>> No.5630880

OP, you sound like sissy boy.

>> No.5630917
File: 9 KB, 240x160, all_your_base_are_belong_to_us.png [View same] [iqdb] [saucenao] [google]
5630917

its a golden age for indie games. its easy to find good stuff. some of them are even free!

and if you think for one second Every Game Made Before 1999 was a masterpiece, well, there was tons of shovelware bullshit back in the day and awful arcade games that did nothing but eat quarters.

shitty games are a constant. good games are harder to find. it has always been this way. it always will be. welcome to life.

>> No.5630945

That's why you play/listen to indie. All the magic is still alive and well.

>> No.5630952
File: 249 KB, 510x380, egypt.png [View same] [iqdb] [saucenao] [google]
5630952

>>5630875
Every generation had shit games. Look harder or just play the old games.

>> No.5631561

>>5630875
>I personally seek out shitty AAA games
>therefore every game released must be like them
What did he mean by this?

>> No.5632497
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5632497

OP is gay.

>> No.5632510

>>5630875
It's just too big now. Games cost so much to produce and the teams are so big that there's less room for soul. If you look away from AAA games it's better though.

>> No.5632532

>>5630875
Stop playing western games.

>> No.5632538
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5632538

>>5630875
Money/capitalism basically.

Theres a proven formula to sell games production/distributers only want shit that sells.

Theres very little room to experiment now. Hence why only indie games sometimes try new things...

What a shitty time to live in.

>>5630952
True but if you look at games pre 2000 and hell pre 2009
It was like 80% great games 20% shit

Compared to now thats 5% great games 95%shit

>> No.5632545
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5632545

Summer can't end quickly enough

>> No.5632663

>>5632538
It really wasn’t. I’m 37 and the NES, SNES, Genesis, Game Boy and Game Gear libraries were absolutely littered with a shitload of long forgotten awful licensed TV and movie games. It’s just that over time that stuff gets filtered out and forgotten. The 16-bit era was far from this amazing golden age of quality that you young kids think it was.

>> No.5632680
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5632680

>>5632663
Hell, awful garbage like this was clogging up Walmart bargain bins well into the late 00s.

>> No.5632692

>>5632680

GBC had an even larger library of shovelware titles than the DS.

>> No.5632696

>>5632663
You're so right. There's over 700 games in the SNES library and maybe like 20 are actually worth playing.

>> No.5632706

>>5632663
The same thing happens with movies. From the 20s to the 60s there were thousands of awful or horrible pictures, yet plenty calls it a golden age because the good movies were really good and classics that continue to influence modern movies.

There's no point in denying there wasn't a golden age of videogames because obviously there was it, and shitty games can't overshadow the milestones and classics that were created almost yearly in the 80s and 90s.

>> No.5632717

Stop pirating games so companies with more soul than money can make it.

>> No.5632718

>>5632706
True. The good stuff was really, really good. I just wanted to point out that we still got plenty of awful games back then. Especially in the mid 90s with all the horrible Mortal Kombat and Street Fighter clones.

>> No.5632740

>>5632718
Yes, but I'd say that even some bad stuff or mediocre consoles like the 3DO or Atari Jaguar were part of the golden age because the creative energy and excitement was so high that even a lot of mistakes had charm and were memorable in tis own way.

Also, big developers like Capcom or Sega weren't spending 5 years to make a game, so they could try a lot of things and concepts. Sometimes they failed in the process, but at least they had the chance to fail.

>> No.5632750

>>5632740
>Also, big developers like Capcom or Sega weren't spending 5 years to make a game
Fair point. It does seem like medium budget games are pretty few and far between nowadays.

>> No.5632752

>>5632750
mostly because you cant sell medium budget games full priced now compared to the past

>> No.5632780

>>5632752
The past was great for full-price game sales, considering how absurdly high the costs were for cart games, and how even stuff that would now barely constitute a free download game were being sold at full price. Also, you could pop out a "AAA" game (or comparable to "top of the line" products) in a year or two instead of the many years it takes now.

Perhaps the lesson then is that we need to follow more small releases and get better coverage for them.

>> No.5632804

>>5630875
>soul
The better question is when will this meaningless buzzword fall out of favor with you zommers?

>> No.5632812

>>5632804
Just because you can't see why kids love cinnamon toast crunch doesn't mean soul doesn't exist

>> No.5632823

>>5632692
You meant GBA, right?

>> No.5632863

>>5632804
>Soul is a buzzword
>Zoomer is not
Top kek

>> No.5632886

>>5630875
>The credits are no more than a dozen people usually angsty artsy 20 somethings.

Yeah because there's totally not a resurgence of independent games being made these days. Those don't count though because reasons lol

>> No.5632936

>>5632863
>kek
Pot calling the kettle black.

>> No.5632943

>>5632936
I never said kek was not a buzzword, but oh well

>> No.5632951

>>5630875
Soul is a /v/ buzzword. Lets stop giving a shit about /v/tard concepts

>> No.5632968

>>5630875
>Genius
>Ed Boone
LOLOLOLOLOLOLOLOL

>> No.5632985

>>5632951
OP is from /v/ what do you expect? He shills this soul/souless meme here practically every day and the threads just keep getting stupider.

>> No.5633029

>>5632968
Mortal Kombat certainly didn’t have the deep mechanics of Japanese fighting games but you can’t deny how influential it was. Gotta at least give him some credit.

>> No.5633218

>>5632538
I will admit it was 70% shit, but when something new broke out it was something really meaningful and unique.

>> No.5633223

>>5632886
They may count, but most will not be played.

You don't shop by gnarly box art and cool back of the box pitches anymore.

You only ever see the big names.

>> No.5633374

>>5630875
I think Zniggy has the potential to bring soul again.

>> No.5633814

>>5633223
Plenty of people play those games, that's part of why so many get made. If you only pay attention to the top 10 most popular games, that's on you. If you need box art to enjoy them I don't think it was ever games you really liked in the first place.

>> No.5633852

>>5632750
japan still makes them.

>> No.5633874

>>5633814
I played one big indie game recently that blew my mind.

It was a ninja stealth game called Aragami. Seriously better than Tenchu. Highly recommended. It was like Mark of The Ninja made 3d.

>> No.5633893

>>5633874
Huh, my gf bought that game and proceeded to never play it.
I should give it a try, thanks anon.

>> No.5634031

>>5632692
gb, gbc, and especially gba had a fuckton of shovelware

ds beats them all. it was practically designed for shovelware

>> No.5634163

>>5632936
Anon, wow is 15 years old now..

>> No.5634207

>>5630875
The upper ceiling on how much games cost to make is literally thousands of times higher than it used to be, and the investors expect every single game you make to be more profitable than every other game that has ever come before it or they will pull their money out and burn your company to the ground. When that's the economic model you're locked into, you DON'T TAKE RISKS. So yeah no shit you're not going to find anything interesting in the AAA space; stop looking there.

>> No.5634408

>>5632663
True, but these days I'd rather play shit like Bart vs The Space Mutants than the latest Tomb Raider.

>> No.5634541

>>5634207
How does one invest in video game productions by the way?

>> No.5634574

>>5634163
Still not retro. *insert random emoticon to trigger other anons*

>> No.5634601

>>5634408
There was mystery to 8 and 16 bit games. Now is the same overloaded formula over and over. And thats telling because old games are mostly 2D platformers.

>> No.5635231

>>5632717
Are you self projecting or something? I've not stole a new commercially available game since I was underage in the 90s. I do my part by buying games with SOUL, even if I don't play them. I have tons of modern games with SOUL but there's no time to play them when revisiting older games with SOUL. Now, I'll rom the fuck out of old stuff because used copies don't pay the devs, and double dipping ones trying to sell old shit can get fucked.

>> No.5635337

>>5630875
There are still some exceptions from time to time. A lot of people missed some really good games that came out on the last generation of consoles because they just weren't marketed well (or at all). If you can't stand newer games though, just get a Dreamcast and collect for it for a while. You won't be disappointed.

>> No.5637693

independent developers (not to be confused with indie garbage of today) who pushed the boundaries of gameplay mechanics, graphics and such

>> No.5637732

>>5634601
Dude there is so much more variety and experimenting in indie games now than there was back then. The difference is you're older now so everything doesn't seem new and shiny.

>> No.5637737

http://archive.is/woYe7

I want people 20 years from now to know that nothing really changes What they call soulful was once called soulless.

>> No.5637750

>>5634601
>>5637732
There's so much more information now. You can easily follow the development of games from start to finish. Back in the 90s we only had gaming mags and the early internet so games and obscure consoles still had a mystique to them.

>> No.5637759

>>5637750
You can, but that doesn't mean you have to. It's the same with guides. Ever since gamefaqs really you can play almost any game with a complete guide telling you were to go and how to min-max everything. It doesn't mean it's the best way to experience them though.

>> No.5637763

>>5637759
Oh sure. I'm just saying it's different now. Back in the 90s, the Neo Geo was this mythical console that I'd only ever seen in magazines. Now with emulation I can experience its full library for free.

>> No.5637776

>>5637763
Agreed then. That's one of the many reasons I love the era of gaming we're in right now.

>> No.5638073
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5638073

>>5632663
Im 26 and can still view all the libraries and the PC had hit after fucking hit

So eat shit

>> No.5638096

>>5638073
Because you're looking at the cream of the crop. PC has a metric fuckload of shovelware garbage from that era.

>> No.5638097

>>5630875
>it's a corporate formula now
Teebeeach fjåmmë, that's all that's there. Corporations are literally designed around expunging soul, individualism and the human element. They're the result of machinating the work, turning it into routine and formula.

Soul doesn't sell anymore, or rather costs of life just don't get bucked up by that kinda money anymore.

>> No.5638108

>>5638096
I can still see the bad game.

The point is nowadays theres not even a good game out of the slew of shit.
Whereas the 90s you can continuously name off good games

>> No.5638309

>>5638108
>The point is nowadays theres not even a good game out of the slew of shit.

Lol