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/vr/ - Retro Games


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5594737 No.5594737 [Reply] [Original]

Kart racing sucks because it isn't about how well you play, it's how lucky you are that someone behind you doesn't have a really strong weapon.

>> No.5594753

That's the consensus, yes. It's almost like it's an entertainment medium for children and young adults and not a heavily sanctioned competition.

>> No.5594759

It's resource management and you're a chump. MK64 is insanely well balanced.

>rubberbanding!
is why it remains one of the best not just for mp but for sp

>> No.5594760
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5594760

>>5594753
But why play that when you could play something that puts winning or losing solely on how well you handle your car and the course?

>> No.5594764
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5594764

>>5594760
So... you're saying there's different types of racing games for different types of interests? Damn I thought everything was Gran Turismo

>> No.5594854

>>5594764
Nope, I am the final decider of quality here on /vr/.

>> No.5594860

>>5594737
MK64 features some of the most ineffective items of the whole series. Unlike other MK games, if you get a solid lead in MK64 you're probably going to win, especially against your friends

>> No.5594954

>>5594760
Because not everyone is a carfag. Are you one of those shitty scrubs with cars in their steam profile picture?

>> No.5594971

>>5594737
Isnt it arcade racer?

>> No.5594978

Who cares, faggot?

>> No.5594991

Yes, there's some luck to it. But it's still really important to drive well and use the items at the right times. But also who cares. Not every game has to be perfectly balanced and "competitively viable"

>> No.5595029

>>5594991
>Not every game has to be perfectly balanced and "competitively viable"
Yes it does.

>> No.5595035

Get good and don't get hit by shells, simple as that.
Also you can use items yourself too, play that at your advantage.
The most important thing in MK64 is knowing how to exploit the mini turbo at its fullest, items aren't that big of a deal if you're a good player.
tl;dr get gud.

>> No.5595057

>>5594737
No true at all. There isn't hardly any gain to be had from luck in that game. If you're shit you will consistently lose and if you're good you will consistently win.

>> No.5595090

>>5595035
lol I love when a nintoddler tells others to get good. if you were any good you wouldn't play psuedo racing and fighting games made for babies like mario kart and smash

>> No.5595097

>>5594759
>rubberbanding!
>is why it remains one of the best not just for mp but for sp
You are a retarded person.

>> No.5595106

>>5595090
I'm an idort. My favorite consoles are mega drive and snes.
Maybe stop console warring like a /v/tard zoomer and get good.

>> No.5595112

>>5595029
You're the kind of nigger who is ruining video games. I know you're just trolling though.

>> No.5595156

>>5594737
>he hasn't played SMK

>> No.5595203

>>5594737
>this faggot cant dodge blue shells.
It is almost as if you never played the game.

>> No.5595208

>>5594737
Just admit that you're bad.

>> No.5595272

>>5594759
>defending rubberbanding

>> No.5595336

>>5594737
That's correct for mario kart 64 yes because it's awful. But the other ones are good.

>> No.5595341
File: 40 KB, 625x468, 45a722fee364d13f8e823052c6f75359.jpg [View same] [iqdb] [saucenao] [google]
5595341

>>5595112
>I know you're just trolling though.
Yeah...

>> No.5595342

>complaining about cpu ai not even pvp
Shame on you

>> No.5595371

It's an explicitly anti-skill series that attempts to lower the skill gap in any way it can to allow shitters to have fun with no practice, what do you expect? Play a real racer.

>> No.5595374

>"MK is all luck"
>good player beats shitter 99/100 times

>> No.5595380

>>5594759

I don't know why everyone always mentions rubberbanding when it comes to MK64. I always found Super MK to be much, much worse when it came to that.

>> No.5595383

>>5594954
I want to RACE.

>> No.5595384

>>5595272
There comes a point where rubberbanding is the only way to provide a challenge for a player who has reached a certain skill level.

>> No.5595386

>>5595374
Yeah just play against scrubs and never challenge people around your skill level and its a skill based game then!

>> No.5595392

>>5595386
mario kart is a pretty flowchart game but it isnt as random as people always make it out to b

>> No.5595394

>>5595392
Depends on whether you get ahead early or not, the middle is always a luck based clusterfuck but whoever gets ahead right away wont suffer from any of it

>> No.5595421

>>5594954
You're entirely missing the point, I don't like racing games where your failure doesn't depend on you.

Even Split/Second lets skilled drivers survive explosions if they react properly.

>> No.5595459
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5595459

>--Speaking of the music, was there a reason for the absent BGM while on 4-Player mode?

>Taro Bando: That was actually our programmer's request. They'd spend playing on that mode more than in the other modes, and at one point they'd like to be able to listen to other music, while still being able to hear sound effects. So we removed the BGM in those modes so that people can play their own CDs or tapes. That was the idea.

>Shigeru Miyamoto: I was skeptical about it, but when they invited me to join one of the games, and loud rock and heavy metal music was blasting from the speakers on a stereo, I understood that playing this game in 4 players is something that makes a lot of different people gather together and spend countless hours on it. It's natural that no matter how good the music is in the game, there will never be enough variety. In this case, I'd allow it (laughs).

>Hideki Konno: During long play test sessions, BOOWY and Complex would play really loud and get everyone in the right spirits for playing the game with enthusiasm. I became quite fond of their music because of that.

>> No.5595468
File: 106 KB, 1280x720, mk64.jpg [View same] [iqdb] [saucenao] [google]
5595468

>caring about racing
Throwing down in battle mode was the best.

>> No.5595545

>>5595468
>battle mode will never be good again
Thanks for reminding me.

>> No.5595579

>>5595459
Isn't that kind of pointless considering you can mute the music or quiet it in any mode with the L button I think it was?

>> No.5595647

>>5594737
>kart racing sucks
nah dude i think you just suck at kart racing

>> No.5595769

>>5594759
Mortal Kombat has always been very well balanced. All of the fighters can kick, all of the fighters can punch, and all of the fighters can jump.
FINISH HIM!!

>> No.5596212

64 battle mode is as good if not better than actual racing

>> No.5596239

>>5595384
Rubberbanding is a sin because it’s just a fucking lazy illusion. If you want to increase the challenge level and don’t know how to actually make dynamic AI or tracks, just change the goal to “beat the time.”

If you make the CPU nip at the player’s heels, they’ll play just well enough to stay ahead.
If you give the player increasing constraints on time, they will always be working on technique because time is a constant.

You’d think they’d fucking learned this by now but I just played a shit ton of Forza Horizon and even that game has it.

>> No.5596242

>>5594954
Hey fuck you those guys are BASED

>> No.5596243

>>5594737
Then how come I always win?

>> No.5596253

so turtle in 2nd place idiot.

>> No.5596261

>>5596239
>just change the goal to “beat the time.”
That's a solution, but that's not what the game is. The game mode is a race against other racers, that's the challenge to overcome. Having the goal just be time is just time trials mode. Rubberbanding allows any player, no matter how skilled they are, to have the threat of a CPU racer beating them, it's a solution that works and I don't really know why it's supposed to be that bad of a thing. It's better than having a game that you're so good at that it's boring because the challenge is gone. It provides replayability. I never really thought of it as "the ai is cheating" I just thought of it more as "that's just how the game is".

>> No.5596273

>>5594737
>WHY HUMAN BEINGS NEED FANTASY AND FUN IN THEIR LIVES? GOSSH!

Dude if you want realistic shit then buy a real cars and fuck some girls on it. Fag.

>> No.5596280

>>5596261
Rubber banding don't make the AI particularly more challenging, they simply remove your room for error when you're leading, which time trials already do. And even with heavy rubber banding it gets very easy after you get to a decent level, unlike time trials which will always be hard. AI in racing games is just shit, it's never anything like racing with players, and it doesn't give the satisfaction of overcoming deliberate challenges like other single player AI do. The best solution for single player racing challenges in my opinion is to hand craft them, make very specific kinds of races, with specific objectives, and script the AI to make it work well with that challenge, requiring the player to use new tactics. Using the same AI you'd use in custom races just leads to the worst of both worlds.

>> No.5596305

>>5596280
>The best solution for single player racing challenges in my opinion is to hand craft them, make very specific kinds of races, with specific objectives, and script the AI to make it work well with that challenge, requiring the player to use new tactics. Using the same AI you'd use in custom races just leads to the worst of both worlds.
That works, and would be a great game. But that time of game is different than what Mario kart is. Mario Kart races are by nature just generic "come in first" races, and they have to be that way because they're designed with multiplayer in mind. Given the nature of that type of race, rubberbanding is the best possible solution. I wish there was a better solution, but there isn't, given the context. Like you said, for a game purely designed around the single player mode, the AI could be programmed in a much better way than rubber banding due to the more specific scenarios and such.

>> No.5596345

>>5594759
what an absolutely moronic post

>>5595380
64 being better doesnt make its rubberbanding excusable, its still there and detrimental to the fun of the player

>> No.5596579

>>5594753
fpbp

>> No.5596614

>>5594759
rubberbanding is the ultimate pleb filter.

>the virgin 'wah fuck rubbebanding i was twying my hardest and got pipped at the post right at the finish line and my autism can't handle coming second ever wahhh

vs

>ha even though i have basically mastered this game and all tracks i can still have the enjoyment of a close race, and my superior genes can handle a second place here or there due to rubberanding because i understand it's just a game and it's all about fun.

Without rubberbanding it would essentially be like putting Usain Bolt in the special olympics, there's no fun in lapping literal retards multiple times within one race.It's not fun for the tards and it's even less fun for Bolt.

>> No.5597097

>>5595468
Im amazed how they haven't made a battlemode nearly as fun since. Everyone I knew tried the battlemode once in double dash and never again. I don't even remember if they included one in the later games.

>> No.5597408

>>5596614
>Without rubberbanding it would essentially be like putting Usain Bolt in the special olympics, there's no fun in lapping literal retards multiple times within one race.
Literally a non issue in a properly balanced racing game.