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/vr/ - Retro Games


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5585857 No.5585857 [Reply] [Original]

Been thinking of finally getting into classic PC RPG's.

Which of Beamdog games do I start with? Their whole catalogue is on sale right now.

>> No.5585861

>>5585857
BG
BG2
IWD
NWN
PT

>> No.5585869 [DELETED] 
File: 39 KB, 661x245, beamniggers.png [View same] [iqdb] [saucenao] [google]
5585869

>>5585857
>>462592659
Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

6. >>/vr/thread/5402232#p5408278

>> No.5585969

Planescape Torment is by far the best one.

>> No.5585970
File: 113 KB, 471x411, 1527744899610.png [View same] [iqdb] [saucenao] [google]
5585970

>>5585857
>buying games

>> No.5586004

>>5585857
Any of them really, except NWN, 3e is a trainwreck of a system and it's mediocre as far as cRPGs go.

>> No.5586047

>>5586004
i find it superior to 2e

>> No.5586061

Those are not "Beamdog cRPGs", they are Black Isle and Bioware cRPGs. Beamdog did nothing but haphazardly slap a few existing mods and sell it.

>> No.5586069

I'd say torment or neverwinter are the most accessible.
Don't get BG or BG2 enhanced edition, get the originals. It's one of those cases like silent hill remaster where they completely butchered the original games. Not only did they add fanfic characters and changed dialogue like the copypasta documents >>5585869 but they added and changed gameplay related things, like items that completely fucked up the balance of the game.

>> No.5586114

>>5586004
>2019
>still evaluating NWN1 on the basis of solely its original campaign and not the expansions and the modules
>still believing 3e instantly makes a video game adaptation bad even though all your knowledge of the system comes from /tg/ shitposts

>> No.5586115

>>5586069
>get the originals
>he doesn't know

>> No.5586132

>>5586115
>paying for games
>he doesn't know

>> No.5586401

>>5586132
>pirating online games
NWN EE is the only way to play multiplayer you know

>> No.5586447

>>5585857
Don't give Beamdog your money. They literally rewrite history to shove their SJW agenda down your throat.

>> No.5586448

>3e is bad

When did this meme come out? I've been out of the loop, and am only familiar with ad&d and 3e. I thought the third edition was great.

>> No.5586454

>>5586401
If I wanted to play an online game I'd be playing something with a large userbase instead of some amateur shit for roleplay

>> No.5586458

>>5586448
When it was released I enjoyed it because you get tired of cliches but then everybody wants to be unique so the cliche became a retarded character. To the point seeing a halfling thief feels fresh

>> No.5586464

>>5586448
There's always been a contingent of people who loathed 3E.
3E fanboys used to deride those as rose-tinted nostalgiafags right up until they got the same treatment from the newer crowds.

>> No.5586489

Baldur's Gate and Baldur's Gate 2 are among the best RPGs, easy recommend. Infinite replay value and over a hundred hours of awesome content combined (real content, not padding or grinding shit like in a modern openworld game)

Planescape Torment is a unique experience. This game does not have the replay value of BG, but the storytelling, audo-visual design, and experience make this an easy recommendation.

IWD is "I've played Baldur's Gate and want more" territory. Not nearly as well designed, but still a good game in a genre. It does have better graphics than BG though.

NWN is pretty ugly and the single player blows. This is a game designed for multiplayer and should only be played that way. If you want multiplayer D&D and user created modules, this is the game to play.


Also, these aren't "Beamdog Games". They just ported them to a modern engine and publish them.

>> No.5586490

>>5585869
>>5586447
Unless you got a drive link, you aren't helping anyone here.

>> No.5586495 [DELETED] 

>>5586490
If you're such a lazy nigger you can't even figure out where to find free video games on your own then you don't deserve a damn thing not even the money you give to these stupid SJW shitholes. Also you fucking dickweasel requests belong on another board.
>>>/wsr/
Death to all newfags.

>> No.5586506

>>5586495
>says these grandstanders aren't helping
>proceed to screech about things you should and shouldnt do

Alright, I'll just spend the cost of the coffee and buy my game then. You aren't helping your cause here by screeching like a faggot.

>> No.5586508
File: 115 KB, 800x304, bwaauugcf2kg8tyx0szf.png [View same] [iqdb] [saucenao] [google]
5586508

>>5585869

> “I consciously add as much diversity as I can to my writing and I don’t care if people think that’s ‘forced’ or fake. I find choosing to write from a straight default just as artificial. I’m happy to be an SJW and I hope to write many Social Justice Games in the future that reach as many different types of people as possible. Everyone should get a chance to see themselves reflected in pop culture.”


OKAY, vanilla version here I come

>> No.5586513 [DELETED] 

>>5586506
Either fuck off to /wsr/ where you belong or find another website to beg for links you redditspacing newfag. If I fucking catch you giving beamdog money you're in for the ass licking of a lifetime do not test me kid.

>> No.5586542

>>5586513
cry some more faggot. Dragonspire wasn't that bad.

>> No.5586571

>>5585857
Buy them all, they're all worth playing.

>> No.5586578
File: 36 KB, 300x296, yao-ming-pirate-memebase-com-39517733-300-296.jpg [View same] [iqdb] [saucenao] [google]
5586578

>>5586571

>> No.5586590 [DELETED] 

>>5586542
You need to go back to tumblr right now son. You're not welcome here. Everyone report this clown.

>> No.5586605

>>5586590
>MOMMY PLEASE MAKE THE BAD MAN GO AWAY MOMMY PLS

>> No.5586632

>>5586114
I ran it for five years. Believe me, there is nobody on this earth who hates 3e more than someone with encyclopedic knowledge of it.

>> No.5586681

>>5586632
I ran it for eight. I have since stopped, but its strengths (build / multiclass diversity and loads of available content) transfer fairly well to a cRPG adaptation, and dismissing the game solely on the grounds of being a part of the 3E system smells of /tg/ parroting. None of the 3E video games on the market (ToEE, IWD2, NWN to name a few) are bad.

>> No.5586691

>>5586681
IWD2 borders on bad, sorry. The dungeon design is atrocious (big, repetitive circles) and nothing about any other aspect of the game is good.

NWN2 is also bad. Horrid clunky engine, boring dungeons, boring story.

3e always felt super linear to me due to how saving throws work compared to 2e.

>> No.5586719

>>5586691
>3e always felt super linear to me due to how saving throws work compared to 2e.
I have no idea what this is supposed to mean, because "linearity" for most RPGs is a term used to describe how the game handles the story and engages with the player's choices. System itself hardly affects "linearity" in that sense, especially if talking about saving throws. Please, elaborate.
>IWD2 borders on bad, sorry. The dungeon design is atrocious (...) and nothing about any other aspect of the game is good.
Says you. IWD2 had excellent dungeon and quest structure. Dragon's Eye is a great dungeon. The ability to tinker and customize with your party members is much greater than in IWD1. The game isn't a straight improvement over IWD1, but "borders on bad" is radical.
>NWN2 is also bad.
Mask of the Betrayer called, it wants to talk about the royalties it is owed for successfully carrying the Planescape: Torment torch. The vanilla campaign is meh but Storm of Zehir is a decent romp. Rule for NWN is simple, don't go vanilla, play the addons and user-made content.

>> No.5586727

>>5586719
Put simply, DC in 3e is based on caster level. In 2e, saving throws are flat.

>> No.5586743
File: 60 KB, 480x360, ar6051.jpg [View same] [iqdb] [saucenao] [google]
5586743

>>5586719
I've tried getting through IWD2 multiple times, and the forest maze and ice dungeon are never not terrible. Not to mention this fucking disaster. The samey design reminds me of a lazy SNES rpg. IWD1 certainly didn't have this problem.

>> No.5586784

>>5586727
I know. Doesn't really impact a whole lot in terms of linearity and seems doubly dubious as an argument against considering that in BG2, tons of stuff (spell damage and level at which you can dispel magic) also scale with the caster's level. PF:KM is done on 3.PF and it certainly has no issue with linearity in combat encounters, however one would outline it. I don't see the point of this argument. A lot of 3E games (particularly NWN) give you items that outright make you immune to certain effects that would normally involve saving throws; does that fact contribute to this sense of "linearity" (which is still not self-evident to me) in any way?
>>5586743
I don't dislike Ice Temple at all, it's fairly innovative in some ways. Really, the most flaw I could attribute to IWD2 dungeons that they can be too ambitious in scope, but they are still good. IWD1 has more straightforward dungeons and whether that is a pro and con is up to a subjective opinion.

>> No.5586805

beandog is not retro

>> No.5586856

>>5586508
baste

>> No.5586997

>>5586805
lmao, their games are as classic as it gets, literally the best isometric cRPG's on the market

>> No.5587017
File: 224 KB, 399x485, 1556699372623.png [View same] [iqdb] [saucenao] [google]
5587017

>>5586997
>their games

>> No.5587102
File: 241 KB, 600x668, 3bd.png [View same] [iqdb] [saucenao] [google]
5587102

>>5586997

>> No.5587151 [DELETED] 

Why does the beamdog copypasta get deleted?
It is a part of board culture

Why don't threads about non-retro games get deleted?

>> No.5587183 [DELETED] 

Friendly reminder that beamdog is guilty of a number of crimes

>> No.5587238

>>5586061
And add a slew of liberal horse shit

>> No.5587260

by "their games," are you referring to the game or the LGBT content Beamdog added?

>> No.5587274

>buying games

>> No.5587278
File: 5 KB, 170x35, bg2_steam_page.png [View same] [iqdb] [saucenao] [google]
5587278

>>5586061
>>5587017
>>5587260
???

>> No.5587315
File: 150 KB, 269x642, bg2.png [View same] [iqdb] [saucenao] [google]
5587315

>>5587278
!!!

>> No.5587347

I played through the enhanced editions of Baldur's Gate and they were great. Never played the original releases, but I have played a good deal of cRPG's and the gameplay felt like something like straight out from the 90s, which is good. I didn't buy any DLC, so I didn't see any SJW shit either. I'm still interested in playing the originals, according to youtube gameplay clips it looks much better visually than the re-release.

>> No.5587359

>>5587347
>it looks much better visually than the re-release

It has the same assets. The scaling feature of EE (original is fixed resolution) can lead the graphics to look bad. Some scales have visible tile seams.

>> No.5587394

>>5587278
zoomer don't know who developed bg

>> No.5587412

>>5587359
isn't bgee use bg2 ui? especially the character sheet and inventory/paperdoll screen?

>> No.5587421

>>5587412
Yes, but the BG1 paper dolls look much better. BG2 paper dolls are a bunch of fatties with a Rob Leifeld pouch and bag fetish. I used to use the gibberlings 3 mod to do the same thing in the boxed copy.

>> No.5587439 [DELETED] 

>beamdog is guilty
>never forget

>> No.5587467

>>5587278
Christ way to out yourself as a fucking zoomer

>> No.5587470

>>5587467
kys boomer, make way for new generation

>> No.5587598

>>5586508
What game is this refreshing?

>> No.5588717

>>5587598
BG2 DLC

>> No.5589190

>>5586489
>IWD is "I've played Baldur's Gate and want more" territory.
don't listen to this fag.
If you are going into IWD with "I've played Baldur's Gate and want more" attitude you are not doing it the right way
It's a completely different battle-focused sub-genre and FYI is a much better representation of a typical pen&paper DnD experience
>Not nearly as well designed
It's superbly designed, you just don't understand what the devs were aiming for
> It does have better graphics than BG though.
you don't say! IWD is miles ahead of BG 1 or 2 in art and music departments

>> No.5589259

>>5589190
What the fuck is even the point of playing a dungeon crawler with practically no story, no co-op and not even randomized dungeons? IWD is fucking trash in this day and age.

>> No.5589270

>>5589259
>no co-op
I have very fond memories of my Infinity Engine co-op sessions back in 2009.

>> No.5589307

>>5589259
>muh story
Go read a book, faggot.

>> No.5589360

>>5589259
you are objectively wrong
1st - IWD has a nice story and both ironically and unironically it's better told compared to BG 1 or 2 (open world games have a tendency to loose focus)
2nd - in this day and age, hundreds of thousands of stories told since the creating of writing systems made "playing for the story" an absolute meme [with literally only a couple exceptions]. If you don't understand this, you are just not educated enough, I'm sorry.

IWD on the other hand offers actual gameplay - "find your own way of dealing with these encounters".

>> No.5589364

>>5589259
>What the fuck is even the point of playing a %GENRE%

I think you shouldn't be allowed to vocalize your opinion if you can't grasp
the very fundamental idea that other people might enjoy other things

>> No.5589375

>>5589360
>IWD on the other hand offers actual gameplay
Not him, but Baldur's Gate with SCS / Ascension is a much richer tactical experience.. Lack of modding attention for IWD is kinda sad.

>> No.5589409

>>5585970
Get a job

>> No.5589413

>>5589259
>no story
>no co op

Are you retarded or something?

>> No.5589837 [DELETED] 

BIMDUG IS GUILTY OF A NUMBER OF DIFFERUNT CRIMES, OK GUYS?

>> No.5590415

For $20, I would buy them all (skipping Neverwinter Nights, unless you want to do multiplayer or there's a specific campaign module you want to play). You could easily get 10 times as many hours as money as you put into it. Baldur's Gate alone is 20-40 hours, I've heard rumors that BG2 itself has 200 hours of content if you do everything. For what it's worth, I'm particularly fond of Icewind Dale; the music and art direction is fantastic and the combat encounter design is better than in the other IE games. Planescape Torment has its die-hards and it really is a unique (I mean it literally, one of a kind) experience in a video game. I've never been able to get into BG2, but I'm clearly in the minority here and most CRPG fans swear by it. Baldur's Gate 1 itself is a fun romp with an engaging story and good sidequests. It's honestly worth playing just to level up your characters enough to go through Durlag's Tower.
TL;DR: Yeah, buy all of them, except possibly NWN.

>> No.5590454
File: 252 KB, 1061x462, jkhjkhjk.png [View same] [iqdb] [saucenao] [google]
5590454

>>5586508
don't forget this!

>> No.5590531

>>5589375
>tactical experience
>RTwP

>> No.5590541
File: 262 KB, 855x883, not_happy_right_now.jpg [View same] [iqdb] [saucenao] [google]
5590541

>>5586508
>>5590454
Oh man and I gave my money to these clowns...

>> No.5590565
File: 123 KB, 425x425, 930d7cb2657ef1d03f8d8333add75f7f.jpg [View same] [iqdb] [saucenao] [google]
5590565

>>5585857
All their stuff was $10 for all 9 years ago. You can just get the old files and slap some mods on it if you want higher resolution.

>> No.5590607

>>5590415
Neverwinter Nights is still very much worth playing, ESPECIALLY in singleplayer.
https://lilura1.blogspot.com/2017/08/Neverwinter-Nights-Best-Adventure-Modules-and-Campaigns.html

>> No.5590609

>>5590531
The post was in relation to IWD. That, and BG still gives you more interesting choices in combat overall than many turn-based games. Fallout, for instance.

>> No.5590613

>>5590565
>dude just fuck around with mods instead of paying three fifty for professionally done widescreen full HD UI's
lmao

I ain't playing these at 800x600, the camera zoom feature alone is worth the money

>> No.5590616

>>5590454
>Hexxat is stupid overpowered
She's a terrible NPC indeed, but there's nothing remotely overpowered about a single-class Thief, even with exceptional stats and occasional immortality. The only way to make her palatable is to abuse her cloud form as an immortal tank, and even that is cumbersome as fuck and achievable through more entertaining means. Otherwise, you just have a kitless thief. It's a class that can do a lot of great things and beat the game solo, but in a party setup they take extraordinary amount of prep to be great in combat. Jan is much better in all respects as an advancing thief, and both Imoen and Nalia are just good enough for the most basic thieving (lockpicking and trapfinding, namely).

Hexxat and Rasaad, mechanics-wise, share the dubious honor of being by far the lowest tier NPCs in their game. Hex's supernatural shenanigans and Rasaad's starting equipment don't rescue them from the dumpster.

>> No.5591059
File: 369 KB, 1012x1280, Baldur's Gate Siege of Dragonspear.jpg [View same] [iqdb] [saucenao] [google]
5591059

>>5585857
>Beamdog

>> No.5591096

>>5589190
>much better representation of pen&paper DnD experience
Man, I pity your tabletop group if you think IWD is more indicative of real dnd

>> No.5591256

>>5585857

The SJW boogyman nonsense is overblown 4Chan hyperbole, Beamdog aren't allowed to touch existing content, and the additions amount to a 3-5 NPCs in each.

The engine changes introduced are more than 'mods' despite what everyone memes about. The character filter is indeed atrocious, but it's optional and can be disabled.

The new NPCs aren't really any better or worse than the originals, but in BG1 they're more noticeable because they have banters and personal quests, which 90% of the original BG NPCs don't which makes them stand out. The only one you're 'forced' to interact with is Neera, and I agree that that instance is BS because you're not able to decline the combat encounter if you trigger the meeting. The other characters in 1EE are just sorta there and can be ignored.

The NPCs fit more into BG2 because they have similar amounts of content, and the VA's are clearly more comfortable playing the characters by then. Hexxat is memed as some SJW power fantasy, but she's not. She's a vampire who happens to be a black woman, and mechanically is an unkitted thief, which even with above average stats and free equipment sucks compared to every other kind of thief.

The games -were- buggy at launch, but are stable now. I waited a few months before getting each, and the only crashes or bugs I've encountered were the result of me trying to use the Big World Project.

There's a few bugfixes and rule changes that fix certain exploits, like Summon Monster now having a cap, Cleric/Ranger not giving full Druid spellcasting without an .ini change, and Blade getting nerfed.

SoD is mechanically interesting and has a number of unique encounter types. It's worth a play even if you don't care about dialog or story.

The writing is more debatable, but the games are mechanically fine.

The 'SJW' shit is overblown, there's a few bi/gay characters and a MtF warpriest. The actual PnP setting is rife with that stuff and the original writer for FR said he was totally onboard.

>> No.5591272

>>5591256
Cont'd

Planescape EE is apparently untouched, so go ahead.

NWN:EE is unfinished and really is buggy apparently. Torrent the GoG Diamond Edition, only get the EE if you can't make the OG work.

IWD:EE actually is a problem however. There's very little new content, only a few dialog lines that take into account a character having a kit.

The issue is that IWD originally was more like BG1 than 2, and when it got the EE treatment, they ported it to the 2EE engine, meaning that proficiency got all messed up, which is an issue when most of the loot is random (IIRC?) and kits, Sorcerers and Barbarians (and monks, I think?) are all jammed into the game. While these aren't too bad in BG1 with the BGT or whatever, IWD's balance is utterly and completely fucked by the inclusion of Kits and Sorcerers. Scrolls are a precious commodity, and Sorcerers bypass learning from them entirely. Kits like the Archer and Undead Hunter are objectively better in the context of IWD than their base equivalents for example.

TL;DR IWD is the one game they've touched where they actually -did- fuck things up, but nobody cares for some reason. IWD:EE is still fun, but it's a poor replacement for the original.

>> No.5591460

>>5591272
Not getting my money

>> No.5591464

>>5591059
So Harold was a fag all along? That's some JK Rowling shit

>> No.5591476

>>5591256
>Hexxat is memed as some SJW power fantasy, but she's not. She's a vampire who happens to be a black woman,
Hexxat is literally a black lesbian vampire that even manages to thrash talk Korgan and he meekly accepts it. Half of the cast - including Viconiawho suddenly has a crush on her - keep rattling on and on how badass, awesome and powerful she is. Her "romance" pretty much involves CHARNAME begging Hexxat to fuck her, because Hexxat is just too cool for school. It's painful.

>> No.5591501

>>5591460
Pirate it for all I care, it doesn't matter to me if they make money or not. The point I'm trying to make is that BGEE is mechanically just fine for people who don't already know every single quirk of the games inside and out.

>>5591476
I've never actually taken Hexxat through the entire game, and I never use Korgan and especially not Viconia because lel letting the Sharran into your party. Are there actual screencaps of these conversations, because you make it sound bad even to someone who actually likes Neera.


My point of view is that I never thought that the writing in BG 1&2 was very good in the first place, and that the mechanics and puzzle aspect was more interesting so the new NPCs always boiled down to "do they do fill a niche? Does their personal quest have interesting combat encounters?" and that's pretty much it.

>> No.5591581

>>5591501
>I never use Korgan and especially not Viconia
They have some of the most entertaining personalities in the game and a good mechanical synergy. You never tried out an Evil party? Or even a good party with a token evil teammate? You're missing out.

>> No.5591586

>>5591581
Is Viconia really "evil"? Yeah, I know she has a NE alignment and all that for some reason, but she doesn't strike me as a malicious sort. She's just bitchy and cold, yet mostly just wants to left alone and live her life in peace. She strikes me more as an edgy TN than NE.

>> No.5591596
File: 9 KB, 300x222, 1475585628013.jpg [View same] [iqdb] [saucenao] [google]
5591596

>>5585857
>Beamdog games

>> No.5591608

>>5591586
Yes, she really is. That's the alignment of her deity, for one. She does leave at high rep like every other character, and her mean jabs are often somewhat cruel. That, plus all the stuff about her past you find through the romance. She's redeemable, but as you meet her, she's evil. But, you know, evil characters have standards - Korgan says, during Jan's questline, that you gotta be really degenerate to harm children, Kagain appears to be more of an opportunistic, pragmatic mercenary with a mean streak, and so on.
Personally I mod out the "high reputation = evil characters leave" thing because it makes little sense and there's nothing to profit from when keeping your rep low, and also, banter between characters like Korgan and Mazzy is too good.

>> No.5591610
File: 25 KB, 244x385, Viconia.jpg [View same] [iqdb] [saucenao] [google]
5591610

>>5591586
She isn't Stupid Evil and won't go out of her way to steal candy from kids but has no qualms about slaughtering people for personal gain. You could argue that's just her being raised in the typical Drow way but then we would need to talk about how the alignment system is kind of dumb anyway.

Remember the only reason why she's nice to you is because you keep saving her ass and because she really wants Charname's D

>> No.5591625

>>5591608
Yeah, her deity is evil, her alignment is NE and the mechanics work they way they work - but we actually don't see her doing anything evil. Even with her backstory we can't be sure how many of her more shady acts are true and how much of it is her bullshitting CHARNAME and/or drow society being what it is. She was supposed to backstab you in thr Underdark section, but this was cut/rewritten. She's actually ridiculously helpful in this section in the game proper.
And she did both save that kid from the sacrifice, and she does care about her brother - which is bizarre for a drow female. But again, it's all my loose interpretation.

>> No.5591668 [DELETED] 

>>5591256
>The SJW boogyman nonsense is overblown 4Chan hyperbole, Beamdog aren't allowed to touch existing content,
>proceed to add dialogue to existing NPC for bants with their retarded bunch of social justice Mary sue
>it's totally not changing content guys lol what are you talking about lol as usual 4chan over blows it lol it's just a boogeyman
>lol guys what's the big deal with a bunch of hack nobodies remaking a 20 years old classic anyway by injecting stupid fanfiction? Just relax lmao
I fucking hate "centrists" hypocrites with no moral compass or artistic integrity. You unironically disgust me and I honestly think you should kill yourself.

>> No.5591670 [DELETED] 

>>5591668
He's trying to get attention, hence the reddit spacing. Centrists are in the center legitimately because they are lazy and attention-seeking faggots.

>> No.5591676

>>5587278
Do those cunts actually show Bioware/Black Isle logo at the start of the game as an acknowledment, or do they just proudly slap Beamdog logo now? Because say what you will about Bioware, but taking credit for their work is a douchy thing to do.

>> No.5591694 [DELETED] 

>>5591668
>unironically disgust me
Come on kid, this is so cringe.

>> No.5591704 [DELETED] 

>>5591694
Did you re-read you worthless post to see if it didn't inspire that same feeling you claim to complain about in mine
Because it does, 'kid'

>> No.5591706 [DELETED] 
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5591706

>>5591704
Nice try kid.

>> No.5591716 [DELETED] 

>>5591706
Kill yourself.

>> No.5591737

>>5591676
>Do those cunts actually show Bioware/Black Isle logo at the start of the game
No. The games have no relation to the current BioWare. In fact more of the original dev team work at Beamdog now than at BioWare, including such key people as Brent Knowles and David Gaider.

>> No.5591773

>>5591737
And what a fine job they've been doing.
Also Gaider apparently left more than a year ago.

>> No.5591791

>>5591737
>>5591773
I feel bad for Gaider. Genuine pillar of old BioWare, had a great vision for Throne of Bhaal, and then he drank corporate kool-aid and became a Twitter keyboard warrior and a conceited defender of lazy storytelling. Shame. I still believe he could write something great, but I doubt he's going to get the chance.

>> No.5591857

>>5591773
What was Gaider's role in Beamdog anyway? He got hired, did nothing, got cucked by Amber "Everything I write is political" Scott as a narrative lead for SoD and got fired. Was that just a PR stunt?

>> No.5592171

>>5591625
You got to remember that she says some vicious things to Aerie.

>> No.5592209
File: 973 KB, 1280x1905, 1557909497769.jpg [View same] [iqdb] [saucenao] [google]
5592209

Baldur's Gate is the classic

>> No.5592215
File: 1.28 MB, 1276x1920, 1557909433939.jpg [View same] [iqdb] [saucenao] [google]
5592215

>>5592209

And you can export your character to BG2 afterwards

>> No.5592274

>>5592209
>>5592215
Cute portraits. Got the source?

>> No.5592305

>>5592274

It's Ruiko Kui, and she posted them on her tumblr
https://nklerwjrejhshaasl.tumblr.com/

>> No.5592313

>>5592171
Oh the horror.
Jaheira is also mean to Aerie. Everybody is mean to Aerie come to think of it. She's easy to bully I guess. Aside from Minsc. Minsc is pure .

>> No.5592340

>>5592313

To be honest, Aerie has most of it coming. She's a bit of an bitch

>> No.5592343 [DELETED] 
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5592343

>>5591716
>he's so mad that he is telling people to kill themselves
Classic response. Made me laugh out loud.

>> No.5592407 [DELETED] 

>>5592343
>hours later
>still has nothing to say
Cue 'cringe', 'u mad', 'have sex', etc.
Neither fun, nor interesting, you're as worthless as your posts. So indeed, kill yourself.

>> No.5592412

>>5592407
Stop tardraging.

>> No.5592413 [DELETED] 

>>5592407
So edgy. Mommy's little 4chan edgelord have his tendies and dewie yet today?

>> No.5592418 [DELETED] 

>>5592412
>>5592413
>I have nothing to say but I must post
Why? What is your problem?

>> No.5592425 [DELETED] 
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5592425

>>5592418
Eh you take the bait too easily and it's good for a laugh. I'm active in the d2 thread at the moment but that's about it.

>> No.5592431 [DELETED] 

>>5592425
That's pretty sad. Pretending to be a moron and getting (you)s as a result isn't trolling, nor is it bait.
It's just you being a moron and being told as much. Get a hobby.

>> No.5592559 [DELETED] 

>>5592431
Nice try kid.

>> No.5592590

Last time I looked into these it was only BG that had added content right? And the writer pushing the agenda left the company. I played through the beamdog version and the added content sticks out so much. They need to patch in a toggle to just turn that shit off

>> No.5592612

>>5592209
>>5592215
C U T E

Is there a mod pack to have these in-game? You could even pretend you're playing a JRPG lmao.

>> No.5592627

>>5592612
You can add them in very easily by yourself. Adjust them to the right sizes, save them in .bmp, go to your game's Override folder, find the portrait name and replace portraits. You need a Small (38x60), Medium (110x170) and Large version (210x330).

In EE you only need one portrait, as it autoscales to the right size.

>> No.5592640 [DELETED] 

>>5586061
>>5585857
Fucking beamdog shills. >>>/v/ >>>/spam/

>> No.5592642

>Beamdog

Their versions literally run worse than the originals. (which they pulled from sale the second they got the rights) There version of NWN, in particular, is a real buggy mess.

If you want to play those games, pirate either the originals, or the old GoG releases.

>> No.5592651

>>5592590
>patch
Disable EE Companions mod. Solves the issue.

>> No.5592687
File: 460 KB, 1295x739, 1552668426274.jpg [View same] [iqdb] [saucenao] [google]
5592687

>>5592612
>>5592274

It's an actual mangaka who made these. I wonder is she just thought the originals were so ugly that she decided to make her own for her playthrough (I don't know why she'd do all that effort otherwise. This is more than just lazy sketching)

>> No.5592709

>>5592687
>I don't know why she'd do all that effort otherwise.
For fun. Come on, Anon, it was likely fanart to a game that she liked. I had a friend who made custom portraits for our co-op party through BG2, and she colorized those too. Likely because vanilla BG doesn't have any good portraits for a Male Elven Swashbuckler.

>> No.5592718

>>5586047
retard

>> No.5592725

>>5592709

Yeah, but Ruiko Kui is one of the biggest mangaka in japan right now. Like, when does she have the time to recreate the cast of BG1 or BG2?

>> No.5592741
File: 24 KB, 630x473, argument clinic.jpg [View same] [iqdb] [saucenao] [google]
5592741

>>5592725
She could be drawing in her spare time.
Idk, dude, but if you're already figuring she has no time for anything outside of her professional life, then she likely might not have time to replay BG with custom portraits either.

>> No.5592749

>>5590613
>I ain't playing these at 800x600, the camera zoom feature alone is worth the money
They still look like ass if you run them on a Mac with Retina display. They had this issue since BG:EE launched and have not fixed it. Why give retarded hacks money? You can use the widescreen mod which works better than anything else, particularly better than non-configurable preset resolution in 2019 for an "actively developed" game.

Also
>professionally stolen from people that did it for free
And let's not get started about how shit the EE engine is and how much it sucks technically, even compared to the originals.

>> No.5592752

>>5591256
>The engine changes introduced are more than 'mods' despite what everyone memes about.
They've still not externalisd things TobEx did back in 2008 with just reverse engineering. And, they introduced a zillion more bugs. At launch GemRB worked better than the "enhanced" edition engine. Can't say that now, but, if GemRB had gotten money thrown on it it'd work much better that the EEs do now even.

>> No.5592753
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5592753

>>5592749
>And let's not get started about how shit the EE engine is and how much it sucks technically, even compared to the originals.
Founder of Gibberlings 3 disagrees.

>> No.5592760

>>5591501
>The point I'm trying to make is that BGEE is mechanically just fine for people who don't already know every single quirk of the games inside and out.
Well that's 90% of the problem. Nothing works as it does in the original. It's impossible for me to switch to some buggy, slower "enhanced" engine when I can run the original on wine and it works actually better. Combat, stealing, logical checks. Everything's been changed and it works very differently, particularly, instead of triggering by game clocks, stuff goes by when it happens, which effectively bugs the game out. For me, after years of no-reload SCS, the EEs are unplayable.

>> No.5592763

>>5592753
fucking sellout piece of shit

>> No.5592764

>>5586681
ToEE is probably one of the buggiest games I've ever played. Although, one mod, and it's all fine. The game is playable now and it's quite enjoyable. God bless modding.

>> No.5592765
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5592765

>>5592687
>>5592725
>>5592741
I have no fucking idea how to use Tumblr. When I clicked the link there was no text but the link adress says she made a portrait for her protag but it was sticking out too much so she made also portraits for the NPCs.

>> No.5592768

>>5592760
>on wine
Opinion disregarded. You might as well be playing the Android versions.

>> No.5592770

>>5592763
He keeps up the development of his mods for free and represents a general consensus that the EEs have overall contributed to a better understanding of the engine. He also does mods for both the originals and the EEs.

>> No.5592772

>>5592770
>represents a general consensus that the EEs have overall contributed
exactly my point, the dude is a fucking schizo shill

>> No.5592775

>>5592772
He doesn't seem particularly radical or rabid in his defense of the EEs. It seems like one of the most neutral, least offensive stances anyone can take. Are you sure you're not the one with schizoidal tendencies?

>> No.5592776

>>5592765

Kek, that's great

>> No.5592801

>>5592753
>It's easier to mod so modders like it.
I'm a modder and this is the main point of disagreement I have with other modders. I have no trouble in going through great lengths to implement extremely complicated things in the original engine, but many people do, and thus, they make mods for the enhanced editions. I think people like this are lazy, unskilled and most likely do not play the games at all. Why would I consider any of their arguments valid?
>>5592768
Way to out yourself as a retard.

>> No.5592808

>>5592801
>I think people like this are lazy, unskilled and most likely do not play the games at all
I find it dubious that DavidW, aVENGER, or the G3 crew fit these criteria, and they make their mods for both games.

>> No.5592818 [DELETED] 
File: 39 KB, 661x245, 1487637941159.png [View same] [iqdb] [saucenao] [google]
5592818

Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

6. >>/vr/thread/5402232#p5408278

>> No.5592841

>>5592808
You missed the point. It's people that rely on EE-only aspects of the engine to make mods I was talking about. Also, many big-name modders are sloppy, and you'll most likely never notice this. Reluctance to add user-patches or even test them is another. Some bugs remain in mods for years because of this (there's the bwsfixpack but that doesn't cover everything and it's no longer being updated in addition to being largely out of date and incomplete).
Also, DavidW plays the game tho (or at least he originally used to). And he's stubborn to the point of writing the code himself even if other people have even submitted patches. Also, SFO which is a WeiDU library he wrote and is used to install SCS, is rather inefficient and it's sole existence is based off him being too lazy to write all of the mod in WeiDU (code readability is better on SFO but I don't think you should care about that when you're autistic enough to the degree of worrying about not including other people's contributions in your mod).
As for aVENGER, I'm not familiar with him at all, other than using aTweaks which hasn't gotten a proper update in years. Also he was the director or something on IwD:EE, and he's disappeared after that. I don't have much against IwD:EE as I do against BG(2):EE but some people here do indeed hate it.
Other people in G3 I have a very varied opinion of.

>> No.5592883
File: 23 KB, 782x177, akf.png [View same] [iqdb] [saucenao] [google]
5592883

>>5592841
>As for aVENGER, I'm not familiar with him at all, other than using aTweaks which hasn't gotten a proper update in years. Also he was the director or something on IwD:EE, and he's disappeared after that. I don't have much against IwD:EE as I do against BG(2):EE but some people here do indeed hate it.
I mostly recall him from combat encounter design in SoD (which was decent) and the Rogue Rebalancing mod (which is great). I don't like IWD:EE at all, because BG2 kits and dual-wielding really fuck that game up and they failed to port the Character Arbitration function for whatever reason. It's the most radical departure from the original game.
>It's people that rely on EE-only aspects of the engine to make mods I was talking about.
Great. I wasn't talking about them, so I'm not sure why their subject arose at all.
The pic rel post was from CamDawg, and his statement appears to be that, regardless of their alleged laziness, the big names generally do not plan on ever quitting modding the originals, and that the development of the EEs benefits modding on non-EE platforms as well (another pic for additional context). These statements seem to also run counter to the idea that EE is inherently shit to work on (>>5592760). Moreover, the person who made the argument explictly says they make their mods work for both platforms, so they probably aren't that lazy.

>> No.5593181

>>5585857
>Beamdog
Shitty rehashes. Play the original with mods for the "real version" of the game. Avoid Beamdog if at all possible.

>> No.5593221

>>5592883
>These statements seem to also run counter to the idea that EE is inherently shit to work on
I said the EE is shit to play. It IS superior to work on. Learn to read, faggot.
>Great. I wasn't talking about them, so I'm not sure why their subject arose at all.
Do you think you get to decide what gets talked about or something? Who the fuck do you think you are? I talked about them. And you disfigured all I said without adressing a single point about how shitty the EE is to play on. Fucking shill.

>> No.5593309

>>5593221
Relax. This statement, along with:
>>5592749
>And let's not get started about how shit the EE engine is and how much it sucks technically
>>5592760
>Nothing works as it does in the original.
Means it is easy to interpret that way. If you feel I misrepresented you, I apologise. I'd also like to note, however, that going on a tangent about noob modders isn't going to really work in a discussion when I'm explicitly bringing up the opinion of a *veteran* modder who mods both games.

>> No.5593359

>>5585857
10/10 sweet troll

>> No.5593535

>>5593309
>going on a tangent about noob modders isn't going to really work in a discussion when I'm explicitly bringing up the opinion of a *veteran* modder who mods both games.
Do you not have an opinion of your own? Stop parroting motherfucker.
I am well aware of how good the enhanced edition is for modding (and already said this in my last post!), but it sucks if you want to play because the engine itself is fucked. Before v2.1 or v2.3 or whatever version of the EE engine that fucked things up, it worked fine, was playable, and I unironically liked it. I talked a lot with the EET creator and got things rolling for him, because I was ready to move out of BGT. Then they fucked things up and the game is unplayable in the new versions of the engine.
And don't come at me with the "it's just noob modders making EE-only content" because that's not true. The newer versions of the IR/SR betas were released for EE-only. Most new content introduced in updates for old mods is for the EEs. And it's still technically possible to implement many of the things that are being introduced, but people don't do it, and why is that I ask you? Because it's a fuckhuge amount of work! Why do they not care about this? Because they don't even play the game! And because they're even getting paid! Just like you! Fucking shills ruining everything.

>> No.5593556

>>5591586
Viconia is hilariously, capital E-evil. Shar is the primordial goddess of darkness, misery, and secrets. Selune is a cunt and doesn't deserve to be considered 'Good', but Shar is crazy evil and has her followers commit straight up jihad, IIRC By RAW, clerics of evil powers raise almost the biggest red flag for detect evil. Also, Viconia should be smote the fuck down for being as blatant about her worship as she is, her faith thrives on secrecy and people not actually knowing about them in most regions of the setting. She sucks enough at being a Sharran that she shouldn't even be a cleric.

>>5592760
Fair enough, you're clearly someone who's far more familiar with the original/modded versions than I am. I totally understand the view of someone sticking with what they know, I just think (As someone who's played through the original releases and TuTu versions) that EE works well enough for me - but I also play super casually without mods most of the time. My point is that the EEs are fine for casual players like me. There's no real reason to switch to them if you have a working set up, but they're a good jumping off point for new players. If some crazy fucker could backport the SoD content to TuTu I'd probably concede that that'd be an outright better version of the game, too.

>> No.5593581

>>5593556
I've been playing no-reload SCS on BGT for how many years now? Even if I change the framerate from 47 to something else, like, say, 45, I already feel like something's off. If I played like other players do, eg. not constantly abuse of distances as the basis of all of my strategies and pausing more often, I could probably manage, but I already do that naturally and I don't enjoy playing the game in any other way. I normally make a new install every time I beat the entire Trilogy or get tired from the current placement of the items in my game (I use the Item randomiser), or I just learn it and change it because it makes the game too easy. Making a new install takes about two days full, but I've been testing with a bunch of scripts and if I use them I can bring the install time down to 3-4 hours.

Someone posted about making a mod based off the SoD assets a few threads ago, and I'm rather interested in making a mod out of what people here say, but all I got was one suggestion to add a fight with Aran Linvail in chapter6. I created a small mod that edits his dialogue, turns arkanis garth spawning off and makes him hostile, but the Questpack version is still superior to mine and I would rather people play SimDing0's.

>> No.5593619

>>5593535
>Do you not have an opinion of your own? Stop parroting motherfucker.
It is not relevant to my statements whether I do. You're, obviously, an authority. I wanted to confront your authority with someone else's authority, because I thought this was interesting. I started this discussion mostly to learn. Having an actual modder around in the thread is a rare opportunity.
>Because they don't even play the game! And because they're even getting paid! Just like you!
As a matter of fact, I do not even own the EE because I vehemently disagreed with its flaws since release, particularly the very buggy multiplayer, bugs upon bugs, shitty proficiencies, flags tripped where they weren't needed, non-existent support for foreign language localization and many other issues. I particularly dislike the IWD:EE for reasons I already outlined (>>5592883). Your posts are very informative and give me a very good perspective on the modding scene, but I'd still like to gently remind you that I'm not your enemy or even trying to be particularly antagonistic. Please don't get so angry for the sake of this conversation.
>And don't come at me with the "it's just noob modders making EE-only content" because that's not true.
I never did. You are, in turn, making a lot of assumptions about me. For what it's worth, I'm currently running two installs; one vanilla for an MP game, and a modded one for fucking around on SCS/Ascension/Insane. None on EE, since I don't have it.

Needless to say, I have never seen a single cent from a company whose games I never bought and who don't pay me to ask questions supported by a source that says there are many valid reasons to stick with a vanilla install.

Thank you for your time. And thank you for the remarks on IR/SR, this is actually very important for me to know.

>> No.5593649

>>5593619
>shitty proficiencies
The Luck spell removing proficiencies (I don't remember any other proficiency bugs in the EE as blatant as this one, so if you mean another one, please tell me cause I must have either forgotten or it just went over my head) and using that in MP games on whoever's-playing-with-you's character has been the first time I used Luck in the vanilla game. Shit was actually hilarious, but I can't even begin to comprehend what they could have fucked up so hard for that to happen. I think it was the update that fixed this that ruined the game for me. I did continue playing multiplayer on the EE until the group got disbanded because of increasing inactivity.
>And thank you for the remarks on IR/SR, this is actually very important for me to know.
The only thing wrong with them is that some spells have EE-only opcodes. Someone posted a bit of WeiDU code in one of the SR threads to remove it. I wish I could point you to it but I lost the link. I can throw it on a mega if you want tho.
>You're, obviously, an authority. I wanted to confront your authority with someone else's authority, because I thought this was interesting.
As a player, definitely, as a modder, I'm not really sure. I'm skilled and know my shit, but I've not released anything new in years and have been working on a few projects by myself (I think a bunch of my mods are broken on the EEs, but I've got no time to work on that). One that's rather close to being completed is pretty hard since the scripting it uses is very complex and there's a lot that needs to be ironed out, and I've not even began adding randomisation so that it doesn't become stupidly easy to cheese the encounters. The main aim of the mod is to provide non-standard fights, often taking ideas from either other games or conversations I had with fellow no-reloaders. Some I've not even started to implement because they require additional area graphics or would be nearly impossible for the game to run them.

>> No.5593654

>>5593581
Shit dude, if you're running with randomizers and stuff like that then you're kinda not in the target audience for a rerelease to begin with. It's not a perfect comparison, but it's sorta like how a speedrunner wouldn't be interested in a rerelease of the game they run because it'd throw them off, even if that rerelease is fine for the people who just want to play. I've beaten the series a few times now and only managed with cheese builds like Zerker>Druid or Inquisitor though, so I'm not exactly an expert on the game.

SoD's assets and content are worth pirating the EE to play through at least once, because the encounters are fairly unique compared to the rest of the series. It feels like ToB for the first game, but paced better and without the idiocy of epic level D&D, but that's personal opinion. The writing does fumble a few times even to someone who has a generally positive outlook on the EEs. Like, I think Caelar is a super interesting antagonist, but Beamdog fucks her up by not letting you actually talk with her in a meaningful way despite the Bhaalspawn having information that would absolutely make her change her plans. Irenicus is shoehorned in and it takes away from everything, because it feels like they didn't even have confidence in what they were trying, and by trying to pander it actually drags it down IMHO.

>> No.5593678

>>5593649
>(I don't remember any other proficiency bugs in the EE as blatant as this one, so if you mean another one, please tell me cause I must have either forgotten or it just went over my head)
Mostly it was related to very, very first weapon proficiencies of the NPC characters being a horrible mess. Stuff like "Kivan starts with a Spear but he's a Halberd master" and some other NPCs being now incompatible with their starting gear, or even their possible playstyles in BG1 (why is Shar-Teel a dual-wielder now?) I'm not even sure if those are a legacy of potential errors from BGT / TuTu or something, but I remember it was one of the many reasons the early EE felt like a massive rush job.
>The main aim of the mod is to provide non-standard fights, often taking ideas from either other games or conversations I had with fellow no-reloaders
Interesting. I wonder where you come in contact with them - I figured most refugees from the social.bioware threads on no-reloads moved to Beamdog forums, and I don't suppose you keep in touch with the one Twitch streamer of the no-reload challenge.
My basis for "non-standard" fights would be pretty much anything from the almost puzzle-like mods like IA (but those quite explicitly aren't made for no-reloaders) and I recall some colourful scripts done for DSotSC back in the day, but it sounds like you have something unique here, *especially* if you can somehow balance it around the idea of attempting no-reloads. Will it be compatible with other combat encounter overhauls like SCS? Is it for BG1 or BG2?

>> No.5593720

>>5593654
I'm definitely off the audience, but many no-reloaders have made the leap to EE and I don't really see them complaining about it.
The rerelease did get me back into the jam, and I initially played a lot a lot of the EE, because for reasons I was stuck playing on an iPad 2 (which still works like a motherfucking beast today. Unironically, the best device I've ever purchased). I have SoD but haven't played through it yet (I got most of the games from beta-testing them), although I've gone over the beginning dungeon and the first wilderness area and I enjoyed what little I've played.
>>5593678
>(why is Shar-Teel a dual-wielder now?)
Do you not dual-class her and have her use wield Dagger of Venom and the shortsword+3?
>weapon proficiencies of the NPC characters being a horrible mess
I'm a filthy solo player and I've been using NI to edit vanilla proficiencies on NPCs since ages ago, so I don't really care about it. I think only low-level vanilla BG2 characters have decent proficiency picks, so I 90% of the times I pick up a companion I edit their proficiencies or choose them myself with level1npcs.
>I wonder where you come in contact with them - I figured most refugees from the social.bioware threads on no-reloads moved to Beamdog forums
As far as I know, most moved onto the Beamdog forums. Some people that weren't active around on the last few years are gone or at least I've not seen them around. I have pretty shitty memory regarding people and often mix them up. The thread on the beamdog forums has the same sort of discussion you'd see on the bioware forums.
>I don't suppose you keep in touch with the one Twitch streamer of the no-reload challenge.
I have no clue who you mean, so no.

>> No.5593745

>>5593678
>My basis for "non-standard" fights would be pretty much anything from the almost puzzle-like mods like IA
This is something completely different. What I aim to provide is fights you can beat without extreme preparation on a no-reload (given you're not underleved or something like that) but that use innovative tactics and are harder to cheese than to win 'legally'. Balancing is hard and depends a lot on how the player decides to play things out. I've been balancing stuff based on how a level 10~12, 4-man party would fare in combat against my encounters, but there's many issues that arise, such as people running parties of 6 characters using the same class or an extremely strong duo.
>Will it be compatible with other combat encounter overhauls like SCS?
SCS? Absolutely. I might even rely on requiring SCS to be installed for the mod to work, but I'm not sure if I should depend on it like that. I don't use BigPicture so I have no clue what it does, Tactics will probably be compatible if mine is installed afterwards and the same goes for other older mods of the sort.
>Is it for BG1 or BG2?
BG1 (mostly). Since they're mostly new encounters, they need somewhere to be placed on. BG1 has a lot of open, spacious beautifully large and scarce of content areas, full of free space. BG2 doesn't, and I'm also aiming at post-BG1 levels. Sort of stuff you'd go against right before killing Sarevok, or after you've done that but haven't moved onto BG2 if you're on BGT. I have one that can fit anywhere, and I've been thinking about shoving it into ToB, but because it requires new area graphics (since I'm planning to add it as an Ambush), no progress has been done. The main gist of it is large parts of the area being marked as doors, and them looking like stones. The enemy is a Stone elemental or an elemental aasymar or some shit that can cause earthquakes and open and close the doors around to cause damage and cut off your party. Everything else about it would be normal.

>> No.5593751

>>5593720
>Do you not dual-class her and have her use wield Dagger of Venom and the shortsword+3?
Oh, I do, and I know dw-ing is powerful, I'm just surprised that her proficiencies aren't in line with her original ones (missile weapons and large swords), especially since her starting equipment was originally messed up. But yeah, that stuff can be configured on your own if you can mod. I suppose it's a minor grievance at this point.
>I have no clue who you mean, so no.
Davaeorn, he even gained some notoriety in /vr/ IE threads around the time his Berserker->Mage fashioned after Bane from TDKR was going against full SCS/Insane Melissan, and when his Blade completed the no-reload trilogy afterwards. Entertaining commentary.

>> No.5593753

>>5593745
Also, all of that sounds very exciting, particularly the love showed to BG1. I'd love to see it in action in a year or so. But do take your time!

>> No.5593786

>>5593751
>Davaeorn
I know of him from the threads here, but nothing else. I've seen people post his stream on the beamdog forums as well. I definitely don't remember anyone going by that name on the bioware forums (again, shit memory, so it might just be that I don't recall the guy posting there).
>But yeah, that stuff can be configured on your own if you can mod.
You could use ShadowKeeper/level1npcs. They're both aimed at being user-friendly (I think). And there's always the opportunity to learn.
>>5593753
>all of that sounds very exciting, particularly the love showed to BG1
I think BG1 is the best out of all the IE games. You might have an improved engine on BG2, but "Baldur's Gate" was only ever released once. I sometimes very rarely play vanilla BG1 but I'm not used to the engine nor what enemies do (I know what enemies do under SCS but have no clue of what they do without it), so I get killed often and rather early than later.
>I'd love to see it in action in a year or so. But do take your time!
I began working on this in 2015, I honestly doubt it's going to be ready by next year, but I'll try to. Having no incentive to do anything is the tallest wall. I might post one of the encounters as a sneak peak when it's ready, but right now I need to test it doesn't do anything weird and that the randomisation I have planned works.

>> No.5593801

Is there anything really changed in both of the BG Enhanced Editions or will just using the "Disable EE NPCs" solve most of everyone's gripes with those editions?

>> No.5593824

>>5593801
The interface's changed a lot, buttons have to get clicked twice sometimes, and the engine has very different quirks. Also no loadscreens has you stare at a black screen or freezed frame when you're at the end of ToB; very messy. I quite like the loadscreens and prefer the longer wait with them than that.

>> No.5593839

>>5593824
Are there any mods or tweaks to restore the original UI?

>> No.5593869

>>5593839
None that I'm aware of. Another good beginner experience could be running BGT or TuTu with the TuTuGUI mod.

>> No.5594115

>>5593801
There's a few balance changes, Blades and Cleric/Ranger are nerfed, but Cleric/Ranger can be restored with an .ini flag.

The UI is changed, I prefer the new character sheet over the original, but the new journal is a hideous travesty. There's a quickloot button that makes it easier to pick things up after a fight rather than pixel hunt each gib. Stack sizes for arrows, bolts and potions, etc is increased, which while intended as a QoL feature can be seen as a balance change since you have to devote less space to them now.

If you're intimately familiar with the originals, the EEs might feel off to you. If you just want to play the games or don't have a preference, they're fine. The new NPCs aren't so invasive that using the mod to remove them changes much. Other than Neera and an easter egg, the new NPCs are all mechanically worse than vanilla options, especially in 1, so you're not really gimping yourself by ignoring them either.

>> No.5595058
File: 134 KB, 1150x1266, shrug.jpg [View same] [iqdb] [saucenao] [google]
5595058

>>5585857
There was that one LGBT character in that one optional DLC, so of course all EE's are ruined forever. /s

Boomer logic.

>> No.5595137

>>5585857
i can't recommend Siege of Dragonspear enough OP. Besides offer a lot more that ToTSC, it raises the level cap and introduces a lot of story elements that parallel all sorts of contemporary social and political issues(especially identity). Most people on /vr/ will agree with me that it's just as much of a must play as BG2 is

>> No.5595279

I'm going to play IWDEE because I can't make the original work on my computer, how can I make it as close to the original?

>No kits, no new races or classes
>No dual wield
>No dots on fighting styles
Something else?

>> No.5595298
File: 1.80 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5595298

>>5593839
I think Lefreut's UI is the closet you can get to the original UI for the EEs.

>> No.5595325

>>5595137
>it raises the level cap
Why does your retarded shilling list even contain this? You can raise the level cap by placing 1 (one) modified .2da file on your override folder. Not even gonna address the other things you mention because they're not relevant to gaming.
Also TotSC just adds two dungeons (also three major new areas) and three quests. There's several mods that add over double that content even. Quantity is a retarded way to measure things by.

>> No.5595329

>>5591096
keep it
DnD as a rule system was created literately for the experience that IWD is and it is fun as hell. If you are trying to use it for in-depth-character-role-play you can, but you'd be better of with something else

On a philosophical note I've witnessed how crpgs influenced pnp RPGs going back the full circle. With dungeon crawls crpgs fading out and ton-of-text[or voice] crpgs becoming more prevalent in late 90s - early 2000s, so did the PnP scene gravitate towards the same. But it wasn't always like that

>> No.5595340

>>5595325
>responding to bait

>> No.5595412

>>5595325
>You can raise the level cap by placing 1 (one) modified .2da file on your override folder.
this will earn you a VAC ban(check the steam forums)
>Also TotSC just adds two dungeons
Both of them are completely forgettable and do not stand well next to epic of Dragonspear's addition

>> No.5595439

>>5595412
>modding single-player games earns you a VAC ban!
Lmao. Also
>giving money to Shitdog

>> No.5595443

>>5595439
>doesn't know that BG games have multiplayer
how do you people tie your shoes in the morning?

>> No.5595454

>>5595443
It has coop, not pvp multiplayer, dumb shill.

>> No.5595473
File: 97 KB, 960x717, 1550828227605.jpg [View same] [iqdb] [saucenao] [google]
5595473

>>5591476
It fits modern Bioshit.

>> No.5595489
File: 67 KB, 600x440, 1481002626167.jpg [View same] [iqdb] [saucenao] [google]
5595489

>>5592215
valygar lol

>> No.5595501

>>5595454
>modding single-player
>single player
>"it has coop"
get some sleep, stop drinking, eat healthy, have sex. Right now you're hopeless

>> No.5595514

>>5595501
Are you retarded?

>> No.5595631

>>5585857

i can't believe some people itt fell for 0/10 troll material

>> No.5595715

>>5585969
>Planescape Torment is by far the best one of all time.

FTFY ;)

>> No.5595953

>>5595137
>>5595325
>>5595340

SoD is good because the combat encounters are pretty unique and and an interesting edition the rest of the series.

I'd say it does have a lot more meaningful content than ToTSC, but holy shit >>5595137
>5 is being an obvious baiting shitter.

>> No.5596185

>>5595412
>Durlag's Tower
>forgettable
Well, you've come to the wrong place, kiddo. Fuck off back to /v/.
>>5595443
>>5595501
>this will earn you a VAC ban(check the steam forums)
you don't get banned from using multiplayer with a modded install. I played MP with SCS and uncapped XP, and some people in the group used steam. nothing ever happened. Stop spreading misinformation, retard.

>> No.5596890

Doing the first IWD right now but having trouble rounding out my six man party composition, looking for some ideas. Here's what I'm running right now
>Human Monk
>Human Paladin
>Halfling Fighter-Thief
>Half-elf Cleric-Ranger
>Elf Fighter-Mage

What's a good sixth spot for something I could be missing out on?

>> No.5596893

>>5586448
Honestly idk. I think one of my favorite crpgs was iwd2. It's a shame beamdog will never remaster it because they can't into 3e

>> No.5596916

>>5596890
You only have 1 arcane spellcaster.
Sorcerer or a specialist mage?

>> No.5596925

>>5596890
I personally always like having a bard in my party.

>> No.5597102

Stick with Bethesda classics like Quake and Doom 2

>> No.5597186

>>5596890
>Monk
Enjoy your deadweight. They're bad enough in Baldur's Gate, but they're even worse in a game where you rely so much on itemization and which has a very frontloaded emphasis on physical combat, something that a class with no armor and dubious combat ability for a long time will struggle with. Beamdog also didn't really add much stuff to support the new additions to the game. Unless you just really, really want to, then go for it. But Monks are horribly implemented in the Infinity Engine games, and the late-game rewards they have are actually replicable through itemization that you pretty much swim in anyway, which defeats the point.

Get a Bard. Pure Bard, no kit. Bard kits do not get the special IWD songs for some reason. Bards also get free 2500 XP in the starting location, are excellent support spellcasters / wandbitches, and they're overall a great force amplifier to everyone in your party. Like everyone else, they can pick up a bow and fire it, and that honestly equals solid contribution in the early game. Your Mage will enjoy some relief in spellslots later on, too.

>> No.5597193

>>5597186
Oh, and just a post scriptum:
>Do I have to replace the Monk
No, the game won't become unplayable with one and they do decent enough on Normal rules. There's just not a whole lot to justify having one; they don't have a lot of items, they struggle in the early game, and the payout is kinda weak. Unless you have a strong fantasy vibe is a guy who, in time, beats shit up with his fists and you won't concede it, a Fighter will be overall a smoother experience. But these games aren't that hard.
>What to replace the Monk with
Some Fighter.

>> No.5597196

>>5596893
>they can't into 3e
Source code was lost, and IwD2 is the biggest bitch to reverse engineer when it comes to IE games. Skilled professionals could still pull it off but, eh, I doubt they would want to trouble themselves like that.
>>5596890
>Monk
Useless. Get a bard instead. The rest is alright.