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/vr/ - Retro Games


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File: 158 KB, 266x226, Huge_Hermit_MSA.gif [View same] [iqdb] [saucenao] [google]
5582241 No.5582241 [Reply] [Original]

Give me a better pixel art (impossible)

>> No.5582249

>>5582241
The game, or this in particular? I’ve always felt Red Earth had some good animations too.

>> No.5582253

>>5582249
No just a sprite . Btw yes red earth has some amazing animations

>> No.5582270
File: 464 KB, 914x608, 98475253.png [View same] [iqdb] [saucenao] [google]
5582270

>werewolf
>pecs
>flag
>random shadowy guys

>> No.5582278

>>5582241
>Give me a better engrish
Only you can do that. And all it takes is a little effort.

>> No.5582292

>>5582270
That's fucking badass

>> No.5582296
File: 116 KB, 257x159, mai.gif [View same] [iqdb] [saucenao] [google]
5582296

>>5582241

>> No.5582308

>>5582278
yeah sorry

>> No.5582324

>>5582296
Was Mai's Down+D in KoF whatevertheyear the first example of butt jiggle in videogames?

>> No.5582329
File: 1.17 MB, 1620x1080, 1557996485846.png [View same] [iqdb] [saucenao] [google]
5582329

>>5582241
Was this actually made pixel-by-pixel, or just imported from elsewhere?

Game Boy Advance has some of the most skillful actual pixel art, necessitated by its low resolution, less than the nintendo vcr's.

>> No.5582336

>>5582241
Axiom Verge looks amazing in places. Not retro, but hey. Another non-retro game that looks the shit is 80's Overdrive. I think most CPS3 games look pretty spectacular.

>> No.5582339

>>5582336
Yes axiom verge looks really good , i should try it

>> No.5582354

>>5582241
That looks like shit. Everything's jiggling like a PS1 game. Good pixel art respects the limitations of the format.

>> No.5582570
File: 671 KB, 2248x1080, Screenshot_2019-05-08-00-18-16-159_org.mm.j.png [View same] [iqdb] [saucenao] [google]
5582570

>>5582354

... What. Metal slug 3 is the epitome of retro pixel art. Pic related.

>> No.5582591

>>5582570
The games contain some good pixel art, but OP gif appears to be regular hand animation, sampled into sprites? You can see the quantization error.

>> No.5582605

>>5582591

Just play the game and then come back and post your opinion.

>> No.5582614
File: 1.53 MB, 2940x2468, 99310.png [View same] [iqdb] [saucenao] [google]
5582614

>>5582605
That's what this huge hermit is. The individual pixels were not placed by hand, so it's not pixel art.

>> No.5582623

>>5582614

I don't even understand what you're trying to say here. Yeah the frames were hand drawn and then animated. That's how it was with every game. What do you mean with individual pixels not placed by hand?

>> No.5582626

>>5582623
"Pixel art" has a more specific meaning.

https://en.wikipedia.org/wiki/Pixel_art

>> No.5582628

>>5582626
It become pixel art when you make it into sprites, jabroni

>> No.5582630

>>5582626

Guess you didn't read the article. You're either being dense or trolling. Whatever dude.

>> No.5582892

>>5582628
With pixel art is you design the characters/objects to fit the pixel grid. E.g. Mario has a mustache because there wasn't space for both a nose and a mouth in the original sprite, but a single pixel high mustache implies a mouth. OP animation was obviously animated first and then forced onto the pixel grid, as shown by the aliasing. Pixel art has no aliasing by definition (any stair-stepping is an intended part of the artwork).

>> No.5582912

>>5582329
All frames sketched on animation paper/cels, then scanned and overdrawn by hand, fine details and dithering done pixel by pixel.

>> No.5582916
File: 106 KB, 800x500, 1472096930-886292066.jpg [View same] [iqdb] [saucenao] [google]
5582916

Step aside.

>> No.5582918

>>5582354
Everything is pixel art on a raster display.

>> No.5582921
File: 107 KB, 129x179, 132D0573-8AFE-4485-8BE8-A673A5FA95AA.gif [View same] [iqdb] [saucenao] [google]
5582921

>>5582614
So basically nothing Capcom did on CPS2 is pixel art? Are there any other restrictions? Does Pixel art have to be made on a Amiga 500 in DPaint with a trackball or plotter too? Jesus.

>> No.5582926

>>5582614
Bullshit

>> No.5582989

>>5582614
>The individual pixels were not placed by hand, so it's not pixel art.
Hand placing pixels is not a requirement for pixel art.
>>5582916
>non-integer ratio scaling
>>5582918
Pixel art is art where the pixels are intended to be squares/rectangles instead of point samples, and the image is designed around the pixel boundaries.
>>5582921
Look at all those stray pixels. Not only is it not pixel art, they didn't even bother to clean it up after digitizing it.

>> No.5583026

>>5582989
Go fuck yourself you spaz

>> No.5583318
File: 7 KB, 297x176, 330F0FA6-40AF-4C8B-B58B-835684E14EB6.gif [View same] [iqdb] [saucenao] [google]
5583318

>>5582989
Stray pixels? Now I know your trolling us.

>> No.5583349

>>5582989

Wow, you can fuck right off with your bullshit.

>> No.5583582

Katana Zero has insanely good pixel art, but it's not retro.

>> No.5584956

>>5582916
looks like crap anon

>> No.5584969
File: 502 KB, 706x883, werewolf-last-warrior-art-2.jpg [View same] [iqdb] [saucenao] [google]
5584969

>>5582292
i know. that picture is all i need not to become a fucking Nazi

it's almost overkill to give him claw-hands too but i guess he can change them when he needs to. looks better without tbqh

>> No.5584975

>>5582916
PC gaming has no good artists.

>> No.5584982

>>5583349
He’s right though. It’s great looking art obviously but it’s not the same as pixel art.

>> No.5585018

>>5582336
(Actually they are retro, but not vintage)

>> No.5585021

>>5585018
Wrong. Retro has a definition here which regards pre 1999 hardware. Good luck redefining a word the entire community has agreed upon.

>> No.5585023
File: 614 KB, 400x316, dawn of sorrow.gif [View same] [iqdb] [saucenao] [google]
5585023

>>5582241
Not retro but Dawn of Sorrow is the only thing that comes close to prime SNK spritework.

>> No.5585032

>>5585018
>>5585021
>>5585023
In my onion, all 2D sprite games should be allowed on this board.

Is there still a board for whinging at the admins?

>> No.5585087

>>5585021
By putting retro in quotations the sticky acknowledges this is a misnomer and we are defining it in our own (wrong) way.

https://www.radford.edu/ibarland/Manifestoes/quote-mark-usage.shtml

Retro is something new influenced by or imitating an old style.

Vintage is something actually old.
--
I am actually happy with the generation limits of the board. I wish we could change our name so faggots would stop coming in and insisting their childhood is retro now.

Bit vintage would suffer the same argument ultimately. We need like 20th century video games

>> No.5585098

>>5585087
It looks like current usage is a bit different.

https://en.wikipedia.org/wiki/Retrogaming#Vintage_retrogaming

>> No.5585143

>>5585021
>the entire community has agreed upon
except the community has been trying to expand that definition to include at least GBA games but the mods are too stubborn.

>> No.5585172

>>5582324
I think Darkstalkers' Victor had it before her.

>> No.5585195

>>5585143
No just a few zoomers. GBA is horrible. Go back to /v/ faggot boi

>> No.5585235
File: 94 KB, 236x169, gigi-stance.gif [View same] [iqdb] [saucenao] [google]
5585235

>>5582241
the problem i have with huge hermit objectively is it flats and lacks proper depth. nothing about it feels like its got soul. literally looks flat. not to mention its colors are terrible. pic related may have a not so great color palette but it is objectively a 'better' pixel art animation.

>> No.5585245

>>5585235
Looks pre-rendered.

>> No.5585270

>>5585245
nope, drawn the same way as cps-2 sprites on pixel grid paper then cleaned up using the same process. take it apart frame by frame. it is literally the single most impressive animated sprite ive ever seen in my life.

>> No.5585278
File: 275 KB, 498x519, cattydox.gif [View same] [iqdb] [saucenao] [google]
5585278

>> No.5585280
File: 31 KB, 252x228, Haunted Castle.gif [View same] [iqdb] [saucenao] [google]
5585280

>> No.5585281

>>5585280
based

>> No.5585291

>>5585235
What game?

>> No.5585294
File: 678 KB, 500x500, sf2.gif [View same] [iqdb] [saucenao] [google]
5585294

>> No.5585303
File: 291 KB, 850x1190, warzard-capcom-howtoplay-flyer5.jpg [View same] [iqdb] [saucenao] [google]
5585303

>>5585291
Red Earth/Warzard

https://www.youtube.com/watch?v=Pkwn-iloYNg

>> No.5585308

>>5585291
Warzard / Red Earth

>> No.5585582

>>5584982
Go sit on a cactus

Fuck me this board is retarded

>> No.5585591

>>5585582
>not understanding basic things

>> No.5586070
File: 69 KB, 620x401, haunting starring polterguy.jpg [View same] [iqdb] [saucenao] [google]
5586070

i don't know if it's the best, but i was always a fan of the way the houses looked in haunting starring polterguy.

>> No.5586076

Threads like these are the reason you will hear about me in the news one day.

>> No.5586145

>>5586076
>this just in: kid shitposts on 4chan
>story at 11

>> No.5586157

>>5586076
>His penis is smaller than a pixel on your TV screen, news at 10

>> No.5586324

>>5585278
What is this stance called

>> No.5586416

>>5586324
Swiggity Swooty Stance

>> No.5586437
File: 23 KB, 320x240, osman_5.png [View same] [iqdb] [saucenao] [google]
5586437

>>5582241
Capcom, Koei and maybe Konami could match or surpass SNK when they start doing pixel art in their arcade games. This one's sorta counts since its done by OG Strider devs from Capcom

>> No.5586450

>>5585245
God you are retarded, fucking zoomers

>> No.5586453

>>5586145
>>5586157
Buttblasted

>> No.5586465
File: 52 KB, 115x215, Sf-pyron.gif [View same] [iqdb] [saucenao] [google]
5586465

Darkstalkers boasts some exceptional spritework too

>> No.5586473

>>5585278
This is the goofiest chipmunk shit I've ever witnessed.

>> No.5586475

Despite having the objectively best animated sprites, fighting games never really impressed me as much graphically. Its just two dudes hitting each other, nothing like the chaos going on in a Metal Slug game.

>> No.5586517

>>5585280
Came to post this 11/10 masterpiece.

>> No.5586551

Everything is "pixel art" on a raster display

>> No.5587464

>>5586453
>im buttblasted
clear you are, projectlet

>> No.5587662

>>5586324
It's called the "Irem tries to draw something other than spaceships and aliens" stance.

>> No.5588867

>>5585280
constipated

>> No.5588917

>>5584975
Anvil of Dawn's death animations are pure mastery

>> No.5588920
File: 581 KB, 262x179, 11304177623_5c10289684_o.gif [View same] [iqdb] [saucenao] [google]
5588920

>>5588917

>> No.5588923
File: 586 KB, 400x333, tumblr_owb4vpxEhs1t95vo6o1_400.gif [View same] [iqdb] [saucenao] [google]
5588923

>>5588920

>> No.5588926
File: 600 KB, 320x320, tumblr_ow08aclABd1t95vo6o1_400.gif [View same] [iqdb] [saucenao] [google]
5588926

>>5588923

>> No.5588954

>>5582354
Kek, what a total lad. Back to /v/.

>> No.5588974

>>5588926
Best true pixel art in the thread so far, and a good example of how pixel art is never improved by blurring. The chain mail would be completely ruined if you blurred it.

>> No.5588975

>>5584975
Legit retarded, kid

>> No.5588978

>>5582241
Mmmm that looks like a flash game sweatie. Remake tier

>> No.5588993
File: 10 KB, 251x242, peep.jpg [View same] [iqdb] [saucenao] [google]
5588993

>>5588978
>imagine being this guy

>> No.5589032

>>5582241
Out of all the bonerific spriting in the MS games you chose that fucking shit. For what purpose?

>> No.5589034
File: 26 KB, 112x111, phobos-walkforward1.gif [View same] [iqdb] [saucenao] [google]
5589034

>>5586465
Huitzil and Felicia are my favorites

>> No.5589091
File: 142 KB, 527x767, pointer_close.jpg [View same] [iqdb] [saucenao] [google]
5589091

>>5588974
This is a PC exclusive, you goober, and it was blurred slightly by every CRT it was played on.

>> No.5589098

>>5588978
I became aware of Metal Slug only when Flash versions appeared on Newgrounds.

>> No.5589103

>>5589098
Poor poor child

>> No.5589105

>>5589091
Your mouse cursor was displayed at 640x480 minimum. >>5588926 was line-doubled 320x200. There was some minor blur, but every individual pixel was clearly visible.

>> No.5589106

>>5589098
>>5588993
Seething nostalgia blind can't accept the truth

>> No.5589141

>>5589106
You shut your whore mouth when adults talk

>> No.5589143

>>5589098
Alien Hominid is the best Metal Slug that isn't really Metal Slug.

>> No.5589149

>>5589143
>Alien Hominid
fugly bland style

>> No.5589159

>>5589141
Might as well say mad dog mccree 2 has the best pixel art
Your underage is showing

>> No.5589187
File: 2.09 MB, 1250x798, 1394653632355.gif [View same] [iqdb] [saucenao] [google]
5589187

the best I got. but I agree that metal slug is some of the best.

>> No.5589197

>>5589187
Vector art is not pixel art, even if you render it without antialiasing.

>> No.5589212
File: 45 KB, 187x233, 2526451-6442476894-Terry.gif [View same] [iqdb] [saucenao] [google]
5589212

>>5582241
KOFXIII

>> No.5589218

>>5589159
Fuck off zoomshit

>> No.5589235
File: 288 KB, 616x431, thunder_force_iv-616x431.png [View same] [iqdb] [saucenao] [google]
5589235

Neo Geo games are hard to top
TF4 has some really nice backgrounds

>> No.5589383

>>5585280
>Goddamn, that pot-roast isn't agreeing with me at all.

>> No.5589414

>>5589197
That's the catch 22 of hand-drawn graphics, you either go low resolution and risk looking like hipster commodore atari garbage or go full HD and risk looking like a cheap adobe flash game from 2002.

>> No.5589428

>>5589414
>like hipster commodore atari garbage
stopped reading there, nig

>> No.5589486

>>5585280
did he broke his sciatica?

>> No.5589490

>>5589428
You know what I mean, hipster shit like VVVVV it's really hard to look at that and feel artistic reward

>> No.5589546

>>5589212
based off of a 3d model, doesn't count.

>> No.5589560

>>5589383
well, maybe you shouldn't have eaten meat you found hidden in the wall

>> No.5589567

>>5589490
Definitely.

>>5589546
One of the most inane comments in this thread.

>> No.5589576
File: 25 KB, 421x319, willful ignorance.png [View same] [iqdb] [saucenao] [google]
5589576

>>5589567
do some research before you speak

>> No.5589585

>>5589576
One of the most inane comments in this thread, 2nd

>> No.5589587

>>5589585
take your /v/ tier posts back, there are people here actually wanting to discuss pixel art.

>> No.5589597

>>5589576

Yeah what's so bad about it? I do that since the 90s for sprite creation. Especially for multi-directional sprites. Other techniques I used involved rotoscoping over analog video footage.

>> No.5589606

>>5589597
Digitized graphics aren't pixel art.

>> No.5589612

>>5589597
see: >>5589606

>> No.5589639

>>5589606
>>5589612
What? why? What is this nonsense?

>> No.5589650

>>5589639
They say that but they also consider digitizing hand drawn cartoons as pixel art lmao

>> No.5589653

>>5589650
I don't consider PC98 VMs pixel art either, no.

>>5589639
It isn't a judgement on the quality. Pixel art means hand drawn. DKC isn't pixel art either.

>> No.5589659

>>5589606
>>5589612
It's painful that there are people who think this way, lol
But since this is incelchan, home of pedophiles, I'll give you the benefit of the doubt and assume you're trolling

>> No.5589707

I have no doubt that this thread is full of bait

>> No.5589729

>>5589659
/v/ tier response, you have to go back.

>> No.5589836

>>5582329
Always preferred this style to the "newer" style pixel shit you see in a lot of indie games these days for example, where it's clear they drew something on a tablet, downsampled it to pixelate it, yet did minimal "art skool" shading (no dithering, no micromanagement of any kind save for basic clean up here and there) and everything is either retardely bulbous or flat-out puppeted, retarded numbers of animation frames for simple movements ("muh 24 frame walk animation! muh 32 frame idle animation because lookit dat flowing hair!")

It's so fucking over-indulgent. Give me a game that looks like CotM over that shit any day of the fucking week.

>> No.5590712
File: 94 KB, 353x918, file.jpg [View same] [iqdb] [saucenao] [google]
5590712

>>5585235
Detail and depth =/= quality. People like you are the reason that shit like pic related exists

>> No.5590718
File: 7 KB, 640x400, file.gif [View same] [iqdb] [saucenao] [google]
5590718

>>5582329
>>5589836
Most 80s and 90s computer games actually did have their art drawn with a tablet though.

>> No.5590747
File: 2.90 MB, 1280x720, Forced animation.webm [View same] [iqdb] [saucenao] [google]
5590747

>>5589836
>retarded numbers of animation frames for simple movements ("muh 24 frame walk animation! muh 32 frame idle animation because lookit dat flowing hair!")
Imagine being so contrarian you're complaining about fluid animation.

>> No.5590765

>>5590747
Why doesn't anime do this sort of thing more often? A lot of the time japan's idea of fluid animation is to just have a zillion disconnected frames and hope it works out.

>> No.5590781

>>5590765
Do it like me. Don't watch anime, just go to sakugabooru playing rammstein on headphones and make up your own story.

>> No.5590793
File: 3.00 MB, 704x396, ConcreteRaito1.webm [View same] [iqdb] [saucenao] [google]
5590793

>>5590765
Because animation is hard it's less an issue of money and more about time. It also depends heavily on who is animating and how much time they have to work with. Some animators like lots of frames on their actions, some animators like adding a lot of extra detail, some just like doing a lot of low-detail frames to get more actual movement in at the expense of visual fidelity. Sometimes you get somebody who does all of them at once. That and just pouring a lot of frames into something doesn't necessarily make it well-animated. A lot of anime do exactly what you're asking for and go "this is the important shot" by adding more frames on something that isn't really enhanced by it.

TLDR scheduling is important than money and talent is stretched extremely thin. Having high-detail cuts is the easiest way to impress people but personally I'll always take a more dynamic scene over something that's fluid or high detail but boring.

>> No.5590802

>>5590793
>all this common sense
Guess watching thousands of hours of gay cartoons was finally worth it.

>> No.5590803
File: 2.91 MB, 638x480, Lodoss Orson.webm [View same] [iqdb] [saucenao] [google]
5590803

>>5590793
On one end of the scale you have stuff that turns into low-detail scribbles because that's the animator's style, on the other end of the scale you have stuff like Lodoss War which people remember as having great animation purely because of its really high-detail character art, but you can basically count the number of scenes that aren't a bunch of still frames sliding around on one hand after the first episode. Retro games are kind of like that, outside of fighting games and outliers like Metal Slug you have a lot of games that have nice sprites but fuck-all animation to go with them. Modern games these days tend to prioritise fluid animation over highly detailed sprites. I don't think it's a bad trade unless your art style is ugly as fuck.

>> No.5590809

>>5589212
Not retro. Based off a 3D model. (A weird one, look it up) but it looks awesome!

>> No.5590815
File: 25 KB, 304x224, 78D133DC-61EC-45C2-B2AC-FA9E9E4D55FF.png [View same] [iqdb] [saucenao] [google]
5590815

>>5589235
I’ll see your Thunder Force, and raise you a Last Resort.

>> No.5591147

>>5590718
not in 1080p though kiddo.

>> No.5591261

>>5590718
Nope. You're parroting lies.

>> No.5591404

>>5590765
First world wages aren't compatible with high quality hand draw animation. The only anime I can think of with great animation is Akira (also the only one where they recorded the dialogue before animating the mouths).

>> No.5591420

>>5591261
He's not wrong. Most 80s graphics workstations had tablets instead of mice.

>> No.5591421

>>5590815
Again, more powerful hardware.

>> No.5591424

>>5590803
99% of todays styles are ugly as fuck.

>> No.5591427

>>5590747
I know it's done as a joke here, but it shows to NEVER EVER animate non-action scenes on ones. NEVER.

t. 2D/3D animator

>> No.5591439 [DELETED] 
File: 129 KB, 220x143, tenor.gif [View same] [iqdb] [saucenao] [google]
5591439

>>5582296
Something about that gif gets my heart pumping hard. Her pussy must be so sweet and juicy.

>> No.5591590

>>5591420
He is wrong and that's not what he said. If you'd typed a few more words you might have been able to pack three fails into that post.

>> No.5591595
File: 51 KB, 252x135, kas-3hit.gif [View same] [iqdb] [saucenao] [google]
5591595

Late 90s SNK was GOAT

>> No.5591629

>>5591590
Here's a few more words for you: tongue my hairy ass crack you mongoloid

>> No.5591634 [DELETED] 

>>5591439
Most Japanese women don't shave.

>> No.5592691

>>5586070
The isometric view reminds me of the first sims

>> No.5592756

>>5591634
I fail to find issue with this.

>> No.5592785

>>5590815
The best... Soundtrack

>> No.5592815
File: 120 KB, 500x600, 3776D2F4-AC38-40F9-A555-8625665CDAB0.gif [View same] [iqdb] [saucenao] [google]
5592815

>>5591421
Sorry, I didn’t know there were rules to this game.

>> No.5592872

>>5592815
It's just shitposting now anyways.

>> No.5592891
File: 22 KB, 532x240, go back to v.png [View same] [iqdb] [saucenao] [google]
5592891

>>5590712
filename

>> No.5593163

>>5591629
>i lost

>> No.5593325

>>5591634
even better

>> No.5593453

>>5582329
GBA = not retro.

>> No.5595027

Progear and D&D: Shadow over Mystara have some sweet sprites, idk if they are digitized though.

>> No.5595080

>>5585270
that is pretty amazing that they were able to pull that off without prerendering, but also I wonder why they bothered. one of the underappreciated aspects of 2d artwork is that its movement follows 2d logic. since this so perfectly behaves like a 3d object, it might as well have been. the simplification of movement would have been more graceful.

>> No.5595107

>>5595027
All the sprites in Progear were created from 3D models(Lightwave and 3D Studio), like everything that CAVE did from ESP Ra.De. onward. Backgrounds are digitally painted.

DnD SoM used the tested and proven method of drawing the animation phases on paper first, then scanning them and painting over it.

>> No.5596137

>>5582270
Game?

>> No.5596147

>>5592815
Game?

>> No.5596302

>>5596147
TMNT for snes

>> No.5596582
File: 570 KB, 670x551, this will ruin the magic of all indie games.gif [View same] [iqdb] [saucenao] [google]
5596582

>>5582241

>> No.5596591

>>5596582
>looks like shit and lacks depth
what did they mean by this?

>> No.5596649

>>5596582
it looks noisy, I don't like it

>> No.5596653

>>5596582
Congratulations you have created a strawman.

>> No.5596663
File: 28 KB, 299x200, dai2.jpg [View same] [iqdb] [saucenao] [google]
5596663

>>5582241
Super Ghouls'nGhosts R

>> No.5596664

>>5596582
Not how it works.

>> No.5596782

>>5582892
>Pixel art has no aliasing by definition (any stair-stepping is an intended part of the artwork).
most of it does though?? it's called anti-aliasing and you can see examples of it 99% of games with pixel art sprites
>>5582989
>stray pixels
those were obviously put there on purpose to make the character's fur stand out please stop spreading misinformation
>>5585235
reminds me of huitzil from darkstalkers, but i can't remember if they used a 3D model for him or drew the frames on paper like they usually do
>>5585270
>that
>on grid paper
by the end of the NES' lifespan literally no one would use grid paper anymore, let alone for a sprite this big
>>5589546
>>5589650
still counts as pixel art lmao
you do realize that capcom have been using scanned hand drawn artwork in pretty much all of their games, right? it's not cheating, it's just being clever and it's been a thing even back in the pc98 days so fuck off. i bet you've never even tried doing pixel art to know what it's like in the first place
>>5596582
i use aseprite and that's 100% not how it works lmao

>> No.5596828

>>5596782
>"still counts as pixel art lmao!!"
capcom drawing on graph paper and scanning =/= snk creating a 3d model and picking its key frames mid animation and drawing over it in mspaint. go back to /v/ no one cares.

>> No.5596849

>>5596302
Last Resort, by SNK (but obviously a lot of IREM staff).

>> No.5596934

A lot of self-appointed gatekeepers around here, telling people what's wrong or right.

>> No.5597194

>>5585032
So you want undertale to be allowed on /vr/?

>> No.5597287
File: 195 KB, 398x225, makoto-wave.gif [View same] [iqdb] [saucenao] [google]
5597287

3rd Strike is peak pixel art and animation, and nothing will top it.

>> No.5597305

>>5596934
Welcome to 4chan, everyone is incompetent but acts like they're better than you.

>> No.5597378

>>5597287
The assholes will disagree with you since 3rd Strike's animation was done by sketching om paper first and even some rotoscoping of video footage.

>> No.5597428

>>5597378
Alright, let's see:
- Pre-rendered sprites are not pixel art.
- Drawing the animation by hand on paper, scanning it and cleaning the result is not pixel art.
- Drawing on paper as a guide and then looking at it while you draw on the computer is not pixel art.
- Making a 3d model, animating it and painting over it is not pixel art.
- Filming someone doing the moves and rotoscoping them is not pixel art.
Conclusion: pixel art is one guy sitting in front of his computer drawing pixel by pixel with a mouse and no external references. Did I get it right?

>> No.5597557

>>5597428
Yes. Why does this trigger smooth brains and millennials so much. just go to /v/ if this is what you want the thread to be about.

>> No.5597584

>>5582296

which king of fighters game is this particular sprite from?

>> No.5597594

>>5586324

i call it the electro snake boogie woogie no 7

>> No.5597610

>>5597287
>3rd Strike is peak pixel art

It really is. That was capcoms last great game.

>> No.5597657
File: 5 KB, 256x256, lemmings-animated.gif [View same] [iqdb] [saucenao] [google]
5597657

exquisite minimalism

>> No.5597675

>>5597657
This, the shrug when a lemmings finish a bridge is the most expressive 20-pixel thing I know

>> No.5597682

>>5597610
Yeah, it's my favorite fighter. But I do think Breath of Fire 4 managed to keep up 3rd Strike's pixel mastery.

>> No.5597701

>>5597610
imagine being this contrarian lol

>> No.5597829
File: 94 KB, 900x1040, 53A37E03-2707-470D-9489-8C60C7DD5B4A.jpg [View same] [iqdb] [saucenao] [google]
5597829

So we got someone (I’m guessing just one guy) on /vr/ that thinks this is the last spritework ever done. Yikes.

>> No.5598136

>>5597287
Cool art, just not actual pixel art.

>> No.5598248
File: 102 KB, 800x757, file.jpg [View same] [iqdb] [saucenao] [google]
5598248

>>5592891
Yes, you defined the word quality. Now prove me wrong.

>> No.5598251

>>5591420
And even if they didn't they used light pens. Not many people actually did pixel art pixel by pixel after the early 80s. It was simply too time consuming

>> No.5598284

>>5585280
Constipated patrician on a mission.

>> No.5598342

>>5598248
already did, go to /v/ no one cares about your trolling

>> No.5598351

>>5598342
No you didn't and I'm not trolling. You're legit retarded

>> No.5598359
File: 58 KB, 480x480, 1440372232024.jpg [View same] [iqdb] [saucenao] [google]
5598359

>>5598351
>"And I'm not trolling!! I swear!!"

>> No.5598361

>>5598359
You're an actual low functioning autistic

>> No.5599019
File: 24 KB, 250x343, 250px-Werewolf_The_Last_Warrior_cover.jpg [View same] [iqdb] [saucenao] [google]
5599019

>>5596137

https://www.youtube.com/watch?v=_QWvek04ep0

>> No.5599664

>>5596828
are you like, the pixel art police or something? fuck off with that "it's not pixel art if it's done using shortcuts" bullshit
>>5597557
t. has never done pixel art or interacted with pixel artists

>> No.5600272

>>5591427
Disney did it all the time and their movies and shorts look great. Anime may be great at action scenes, camera pans, and machinery, but nobody will ever be able to beat classical american or pre-weeb euro studios at character animation

Also, almost all 3D animation is done on 1s outside of the stuff that's trying to deliberately emulate 2D

>> No.5600278

>>5597557
Because by that logic pixel art stopped existing outside of the demoscene after the end of the 80s.

>> No.5600328

>>5599664
>>5600278
smooth brain is smooth

>> No.5600339
File: 584 KB, 960x800, mightandmagicxeenart.png [View same] [iqdb] [saucenao] [google]
5600339

>>5582241

>> No.5600347

you all have a pixel brain.

>> No.5600471

>>5600328
What the fuck does that even mean?

>> No.5600486

>>5600339
It's detailed sure, but it has that thing that american superhero and fantasy comics have where they forget that realism only looks good when you either idealize it or make the ugly parts fake ugly a-la a caricature

>> No.5600946

>>5598136
yes it is

>> No.5601043

>>5600946
drawn on paper =/= pixel art

>> No.5601101

>>5600471
I believe he means you have no grooves in your brain.

>> No.5602143

>>5601043
result is the same when digitized = pixel art

>> No.5602165

>>5582329
>nintendo vcr
What's that?

>> No.5602168

>>5602165
it plays nintendo tapes

>> No.5602585

>>5586324
The Cuban Pete

>> No.5602759

>>5602143
(You)

>> No.5602816

>>5586465
It's always sad when most people only know the Darkstalkers sprites from Marvel vs Capcom, where the animations were all stripped down for the faster gameplay.

>> No.5602996
File: 108 KB, 484x430, 1372371420838.gif [View same] [iqdb] [saucenao] [google]
5602996

In detail? That's probably hard to beat.

>> No.5603009
File: 129 KB, 1212x902, tumblr_nrt497LHcp1qbzzgco1_1280.gif [View same] [iqdb] [saucenao] [google]
5603009

>>5602996
nice, what is this from?

>> No.5603012
File: 1.44 MB, 320x216, 1365594760795.gif [View same] [iqdb] [saucenao] [google]
5603012

>> No.5603021
File: 265 KB, 660x406, tumblr_nel7aq8YkY1qi89pmo1_1280.gif [View same] [iqdb] [saucenao] [google]
5603021

>> No.5603665

Fuck me I expected a bunch of cool pixel art gifs now I’m left with a few pixel art gifs and a whole fuckton of autism fresh in my memory.

>> No.5603678

>>5603009
Its Snatcher.

>> No.5605187

>>5586324
brazilian slutting

>> No.5608280

>>5585278
That is so weird looking.

>> No.5608491

>>5585021
>Good luck redefining a word the entire community has agreed upon.
It was defined unilaterally by some mod years ago

>> No.5609479

>>5602996
>>5603009
what games?? share please

>> No.5609506
File: 203 KB, 639x299, 1522459017530.gif [View same] [iqdb] [saucenao] [google]
5609506

200 posts and this wasn't in

>> No.5609636

>>5609506
where is this from?

>> No.5609734

>>5582614
Pfffff

>> No.5609772

>>5601043
Only the base lineart is drawn on paper as a guide. Everything you see in the finished sprite was placed pixel by pixel by hand.

>> No.5609773

>>5596782
>reminds me of huitzil from darkstalkers
Was sprited by the same guy.

>> No.5609783

>>5609772
uhh sure lmao

>> No.5609815

>>5609636
Possessioner for PC98

>> No.5610125

>>5603009
is this snatcher too?
i've never even heard of half of these games lol thanks

>> No.5610589

>>5582241
Sam Sho 2 has my favorite pixel art from Neo Gea, but Metal Slug and GMOTW are up there too.

>> No.5610604

>>5600278
And even then, it's not like the demoscene didn't take every shortcut available to them. Hell, several comp wining demos were only made because they were making use of digitisers that the common teenager wouldn't get anywhere near in the 90s.

>> No.5610807 [SPOILER]  [DELETED] 
File: 2.23 MB, 640x400, 1558956613343.gif [View same] [iqdb] [saucenao] [google]
5610807

>>5609506

>> No.5610815 [SPOILER]  [DELETED] 
File: 1.92 MB, 464x256, 1558956772341.gif [View same] [iqdb] [saucenao] [google]
5610815

>>5609506
2

>> No.5610817 [SPOILER]  [DELETED] 
File: 823 KB, 640x300, 1558956888789.gif [View same] [iqdb] [saucenao] [google]
5610817

>>5609506
3

>> No.5610837
File: 202 KB, 500x279, BOF3 boss.gif [View same] [iqdb] [saucenao] [google]
5610837

BoF3 or BoF4

>> No.5610843
File: 872 KB, 512x302, bof2 fight.gif [View same] [iqdb] [saucenao] [google]
5610843

>>5610837
bof2

>> No.5610861

>>5597557
No. You're objectively wrong and imposing your opinion of what pixel art should mean on top of what it actually means.

>> No.5610892

>>5582241
just play old point&click adventure games, they are pure art

>> No.5612403

>>5610843
spiked meteor owl? I like it

>> No.5612608

>>5610861
Dilate.

>> No.5612712

>>5612608
Useless response. You apparently don't even know what pixel art is. Not that I should be shocked given the state of this place these days, but still, holy shit you're stupid.

>> No.5612851

>>5612712
say it with me now..
>Pixel
>Art
what part of 'Pixel' and 'Art' together is so smooth brain to you?

>> No.5612930
File: 71 KB, 500x500, 1445379153941.gif [View same] [iqdb] [saucenao] [google]
5612930

>>5597657

>> No.5612941
File: 169 KB, 318x287, cool world.gif [View same] [iqdb] [saucenao] [google]
5612941

I have some contenders.

>> No.5612947
File: 2.64 MB, 265x229, 3x3 (3).gif [View same] [iqdb] [saucenao] [google]
5612947

>> No.5612957
File: 450 KB, 264x230, 3x3.gif [View same] [iqdb] [saucenao] [google]
5612957

>>5612947
And that's a poorly compressed gif to fit the image size.

>> No.5613019

>>5612851
It doesn't mean they have to be chunky.

>> No.5613703

I love how these threads always devolve into
>It looks too hi-res, it can't be pixel art
>Well it is
>It TECHNICALLY is
>Well no
>Yes
>No
>Nigger

>> No.5615118

>>5613703
Literally every thread on every board

>> No.5615164

>>5613703
nigger

>> No.5615201

>>5582270
Nice. Is that the ending? I never could get into that game, but looks cool and its concept is, well do I need to explain?

>> No.5615292
File: 349 KB, 186x326, 1546562380722.gif [View same] [iqdb] [saucenao] [google]
5615292

>>5609506
Is there a translation for Possesioner?

>> No.5615376
File: 15 KB, 302x319, 1502602952261.jpg [View same] [iqdb] [saucenao] [google]
5615376

>>5610815
>>5610817
Holy fuck that's a lot of work and dedication for a porn game

>> No.5618052

>>5615376
because the porn was not the main focus for these games

>> No.5618108

>>5596582
That's an ebin trol, it's not real

>> No.5618115
File: 8 KB, 252x200, index.jpg [View same] [iqdb] [saucenao] [google]
5618115

>>5596582
>The image that broke retro gaming as we know it

>> No.5620070
File: 2 KB, 112x96, SSF2TNC-Cammy_Unused2[1].png [View same] [iqdb] [saucenao] [google]
5620070

>>5609783
Have you seen in-progress Capcom sprites? They look like this. It's clear that they were drawing pixel-by-pixel on the computer, using scanned lineart only as a guide. Every pixel you see in the finished sprite was placed by hand.

>> No.5620108
File: 49 KB, 200x200, GvbXLLH.gif [View same] [iqdb] [saucenao] [google]
5620108

>>5588917

Surprised nobody bad posted some fallout

>> No.5620523

>>5585280
>excuse me M. Tepes but can I use your bathroom?

>> No.5620732
File: 3.47 MB, 684x340, ani_tau_fire_warriors.gif [View same] [iqdb] [saucenao] [google]
5620732

>Maximum file size is 4MB
Dammit.

>> No.5620746
File: 1.15 MB, 697x472, ani_ork_deffrolla.gif [View same] [iqdb] [saucenao] [google]
5620746

>>5620732

>> No.5621284
File: 46 KB, 600x602, 1544388948886.jpg [View same] [iqdb] [saucenao] [google]
5621284

>>5585195
>"GBA is horrible"
>calls others zoomers
what even are you?

>> No.5621296

>>5621284
GBA is not retro. It's just zoomer faggots and a few manbaby nintendo fanboys that like GBA. Sounds like you're probably the latter.

>> No.5621310

>>5621284
To be fair, GBA had some promise but it died fast and doesn't have a ton of solid exclusives.

>> No.5621332

>>5621296
Holy hell you're retarded