[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 81 KB, 640x640, topkidski.jpg [View same] [iqdb] [saucenao] [google]
5585239 No.5585239 [Reply] [Original]

you remember the hype?

>> No.5585274

>>5585239
no, but it was packed-in with my gameboy for Christmas 1996

>> No.5585276

>>5585274
ya the hype was 1994/1995.
how was the GB version? heard it was good, all things considered.

>> No.5585284

>>5585276
it was pretty good for a fighting game on the platform (but lacks a few characters), but I really wanted something like Wario Land or Link's Awakening like my brother had

>> No.5585286

I remember a lot of the hype came from the arcade game being touted to run on prototype Ultra 64 hardware, which people quickly saw for the crock it was when the game got a perfectly adequate SNES port. It's my recollection that those blatant lies were the reason the sequel was kind of a flop, like it was some kind of shameless corporate backpedaling audiences could only look away from with disgust while Rare seemed to plead, "no we really were developing KI with the N64 in mind, see look, KI on the N64!"

Fun game though.

>> No.5585295

>>5585286
>"perfectly adequate SNES port."

In the same sense that Mortal Kombat 2 on gameboy is "perfectly adequate".

>> No.5585297

>>5585295
So the GB version of MK2 is less busted than the arcade one?

>> No.5585312

>>5585297
Not really relevant, but yes, like the SNES port, it was easy on easy difficulty and could be beaten.

Just not sure how you could look at the SNES port of Killer instinct, which is like half the resolution, has like a quarter of the frames, and completely flat backgrounds and think it is a very good representation. Killer instinct can't even run on the N64, that version is cut down too and all the backgrounds were also replaced with inferior ones.

>> No.5585313

>>5585312
I'm glad you have an extensive knowledge of playing this game from mashing the Insert Coin macro in MAME but some of us are old enough to remember when everyone was playing this on their SNES.

>> No.5585317

>>5585312
gameplay on SNES KI is actually faithful to the arcade, and even has some glitch fixes.
Rare did a good job.

>> No.5585326

>>5585313
Arcade cabinets were literally everywhere in the 90s, especially fighting games. What sort of backwater were you from where you can't fathom that people thought home ports of these sorts of games were shallow imitations?

>> No.5585332

>>5585317
I know. Graphics aren't everything. His post indicated that the fact that because a heavily cut down port ran on an SNES, it couldn't possibly have been made with N64 hardware in mind.

When it is the fact that the N64 couldn't handle the full game that does.

>> No.5585338

>>5585332
It's well known that the marketing was just that, and there was no correlation between the KI arcade boards and the Ultra 64. You can make the assertion all you want that audiences based their conclusion on a false set of assumptions but it doesn't make the outcome any different.

>> No.5585373

>>5585295
Come on, graphics aside, since obviously the SNES can't make graphics like a sillicon graphics computer can, it's a very serviceable port. It also includes training mode, tournament mode, etc so it has all these nice perks that make home ports desirable. Not really comparable to handheld ports.

>> No.5585419

>>5585239
I remember being really pumped for the Ultra 64 and Killer Instinct. Then Nintendo got brain damage or something and never released the game, and called the thing the Nintendo 64. I bought a Playstation right around that time, then moved on to PC games.

>> No.5585423 [DELETED] 

>>5585239
Killer Instinct 2 Arcade still stands up.

>> No.5585427

>>5585286
Cruisn't USA also got the "running on Ultra 64" marketing thing and the board wasn't even remotely similar to the N64

>> No.5585429

There's a lot of stupid in this thread, I'm out

>> No.5585430

>>5585286
the N64 could not handle sprites properly and neither at the level of even KI1, it was definitively a crockshit, BTW did you knew the SNES port was gonna have faaaar more frames in animation but they cut them back to near just keyframes?

>> No.5585463

>>5585286
The arcade hardware for KI used the same type of CPU that was used in the N64, I even remember the first KI & KI2 emulator that came out ran using a hacked cpu core from an N64 emulator.

>> No.5585484

The SNES port was hyped though. The Nintendo 64 was initially supposed to be coming out in 94, then 95, and finally 1996.
1995 was a good year to have a SNES with all the cool late titles, like Yoshi's Island and Killer Instinct.
I'm guessing maybe spoiled game "journalists" who receive free consoles and games were pissed, but for a kid, having KI on SNES was a godsend.

>> No.5585536

>>5585463
>R4600
This is where all similarity ends. KI hardware is absolutely NOTHING like N64. NOTHING. I have one of the boards here.

>> No.5587560

>>5585276
Had the GB version when it came out, it was surprisingly good, especially considering the track record for fighters on that platform.

>> No.5587584

>>5585239
No one I knew was into this series.

>> No.5588943

>>5585286
>which people quickly saw for the crock it was when the game got a perfectly adequate SNES port.
you have absolutely NO idea what you are babbling about. please kys or go watch comparison videos of the arcarde vs. snes version and learn what a piece of shit castrated dumpster trash the snes game was.
seriously, failed abortions like you should be killed with a hammer to the head.
>>5585313
don't try to switch topics you subhuman failed aboriton. you faggot deserve to be turned into a vegetable cripple you shit spouting son of a whore

>> No.5589362
File: 55 KB, 512x384, killer_eyedol_ending.png [View same] [iqdb] [saucenao] [google]
5589362

>>5588943
>getting this mad
Are you just funposting ironically or you have actual anger issues?
The SNES port was well received, everybody obviously knew that an arcade game from 1994 could never be ported 1:1 to a console from 1990s. It was still liked, has the same gameplay and even some fixes.
Also, stop making fun of failed abortions, you'll make Eyedol sad.