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/vr/ - Retro Games


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5545246 No.5545246 [Reply] [Original]

For anyone whos big into CRT gaming. Have you tried the CRT filters in things like retroarch and how did they compare?

>> No.5545274

>>5545246
Too be quite frank I tried exactly that and it's getting close to the real experience; it's 95% there and I am sure that in 5-10 years the filters will be a convincing 1:1 replacement for failing CRTs, even in old arcade games. If you want even more brutal honesty, being that the monitors in arcade games had thick shields in front of them, most people have never experienced "what the coders intended".

>> No.5545354

>>5545246
I hadn't used a CRT for well over a decade, and had a chance to do some retro gaming on one a few weeks back.

It's completely different. You can't even come close to faking it.

>> No.5545362

>>5545354
They just need to make the colors more vibrant. It needs to "pop" more.

>> No.5545397

>>5545362
>>5545274
You have no actual way of describing how the image can’t be emulated, because it can, and you merely wish to convince yourself and others otherwise. “Color more vibrant!! Turn saturation up!” You’re completely retarded and clueless. It’s time your caretakers pulled the plug.

>> No.5545404

>>5545397
I know you're angry that you didn't get to experience the 1970s and 1980s, sonny.

>> No.5545407

>>5545246
Only some NTSC shaders look close to the actual thing, but none look the same.
Just play unfiltered and use integer scaling, maybe some soft scanlines if you really need them. Everything else is just extra blur on top of the already shitty LCD panel technology.
Hopefully OLED will make retro games look at least decent with proper contrast and colors..

>> No.5545409

>>5545397
Moreover the '80s were so great that by the early '90s people were already nostalgic for the '80s, so you have no idea of what you're speaking to. A real arcade back then was a shining jewel in every respect, but now the screens are just "meh". You probably think vector monitor games can be emulated properly too, you adorable lil' scamp.

>> No.5545416

>>5545362
You need more brightness for that.
MicroLED will solve a lot off issues and will make up for the brightness loss by the scanlines as well as has the potential for strobing to have good motion while keeping acceptable brightness.

>> No.5545417

>>5545409
Goddamn I played on a few vector cabinets for the first time in my life recently, and it was as close to a religious experience that I've ever had

>> No.5545418

>>5545409
>>5545404
Yeah and new LED flashlights can never match the authentic light that worn-out 70s flashlights provide.

>> No.5545423

>>5545407
>OLED
Dead in the water.
It's all about Micro LED.
https://www.microled-info.com/foxconn-increasing-its-micro-led-involvement

>> No.5545424

>>5545417
And the sad thing is most zoomers that read that think you're joking.

>> No.5545428

>>5545417
Same, I was literally crying as the glow of the screen hit my face. I immediately had to go online and let everyone know. This was it. This is what I had been searching for. I’d never seen anything like it. Tears were streaming down my cheeks as I realized this was how the original developers had intended me to experience the video game.

>> No.5545429

>>5545428
Go to real arcade and find out if we're lying. Oh and it helps if said arcade doesn't dump tons of fluorescent lighting onto the game, thus ruining the experience and making the stun factor of a vector monitor moot. Why are most modern arcade operators idiots?

>> No.5545434

I immediately called up my CRT guy.
“Brian, are you there? It’s an emergency. I need an authentic PVM”
Brian sighed loudly into the phone. “You and everyone else. I’ll see what I can do” *click*
An hour later he was standing in my living room with the most perfect 13” PVM I’d ever seen. I needed it. It was part of my soul. “But it’s going to cost you...” he remarked slyly, glancing at my newlywed wife.

>> No.5545439

>>5545429
If I gouged out your eyes with a fork, how important would you say the environmental lighting would still be in order to enjoy the CRT experience?

>> No.5545446

>>5545418
You're on a vidya board sonny, we play games here. If you find dicking around with LED flashlights entertaining there are social programs you could probably enroll in for free that probably even include free meals and pharmaceuticals.

>> No.5545449

I predict that in the future people will sell custom-made low-res screens for retro gaming based on MicroLED and QD-Emissive Display Technologies.

I can see people making SNES versions with Rectangular shaped LEDS and MD ones with Square Pixels and such.

Native non-upscaled low resolutions with no scanlines look sexy as fuck and the GBA SP screen is proof of that.

>> No.5545452

“Literally anything” I begged, dropping to my knees. His hand appeared in front of my face, outstretched demanding “Your laptop, now” Shaking, I handed over my ASUS netbook. Brian opened Chrome and went to look at my browsing history, full of troll threads. “I’m sorry” I murmured, the only words I could muster. As he used my wife I found the electrical outlet I wanted to use for my new CRT. After the anguishing moments of their joined satisfaction it was my time. I firmly pressed the “on” button and the phosphors began to fill my retinas. It was like nothing I’d ever experienced. It was an almost religious moment. Glancing over to my wife I realized finally, I too was fulfilled.

>> No.5545462

>>5545439
Yeah, I knew you were dumb.

>> No.5545491
File: 18 KB, 750x296, 1549406998184.jpg [View same] [iqdb] [saucenao] [google]
5545491

>>5545434
>>5545452

>> No.5545505

>>5545397
imagine being this angry that you just go into /vr/ threads to pretend to get even angrier but trying to act like something you said actually made any sense whatsoever.

>> No.5545597

CRT shaders are very good at replicating what a picture of a CRT screen looks like

>> No.5545606

>>5545597
Just not the brightness part and it does nothing to replicate a vector monitor.

>> No.5545668

>>5545597
This is a good way to put it. Even used on plasma and OLED, they can't even simulate phosphor glow well enough, just for starters.

>> No.5545670

>>5545606
>Just not the brightness part
wait for microled

>> No.5545671

i plug it in and turn it on. i dont have time for all your nerd shit

>> No.5545747

>>5545606
>>5545668
For me it's the contrast, CRT blacks are very black and only plasma seems to come close to it

>> No.5545758

>>5545747
Plasma and OLED share CRT's deep blacks, their blacks also represent an absence of emitted light, unlike LCD.

>> No.5545786

Does anyone have that crt picture with street fighter 3rd strike being played? (more specifically, the person is selecting Oro)

>> No.5545986

>>5545434
is this from a philip k dick novel

>> No.5546791

I tried them and I personally don't like it. I'll stick to a CRT.
If I do have to play on modern displays then I'll do it with no filters.

>> No.5546793

>>5545986
yes. its from "do androids dream of electric faggots"

>> No.5546985
File: 1.39 MB, 2000x1777, SonicCRT-w2000-h2000.jpg [View same] [iqdb] [saucenao] [google]
5546985

>>5545397

Yeah show me emulation that will give me the image on the right. I'll just wait here.

>> No.5546992

>>5546985
Christ, the left image looks more like a gameboy LCD

>> No.5546995
File: 220 KB, 1014x1531, 1424742248222.jpg [View same] [iqdb] [saucenao] [google]
5546995

>>5545246
I have owned about 50 CRTs over the years running the gamut from early consumer color TVs to the highest grade reference monitors.

I have also been involved in the creation of CRT shaders years ago, and I have dived deeply into what is currently available through RetroArch.

I can say, IMHO, that what is possible with shaders at this point is nothing short of miraculous, and under good conditions what you can achieve with them is VERY close to what you can see with a RGB video monitor. Note that issues such as lag, response time, and brightness are related to the type of display used, not the shader itself. CRT Shaders are not just for LCD. They can be used with other CRTs, and OLED is now available.

Generally, the older and messier CRT image you want to simulate the harder it's going to be. However, emulation of NTSC artifacts like dot crawl and ghosting is quite advanced now and it is possible to play games which were designed to take advantage of these effects the "right" way, even if it isn't going to look precisely identical to the original analog signal. You're still getting the extra colors and textures. It's like a 5% difference compared to a 50% difference of years ago. That Ninja Gaiden comparison image needs updating to show what it looks like through RetroArch and the right shaders.

If what you're after is a PVM or BVM and those perfect razor sharp pixels and scanlines then you should probably take a long, hard look at one somewhere before you buy and then compare it to what is possible with RetroArch. Because it is very, very, very close. And a lot easier to work with.

>> No.5547000

>>5545362
This is a limitation of your display device, rather than the shader. Consider using something with a higher light output, like a 400 nit monitor.

>> No.5547030

>>5545246
I think they can come pretty close, but it's still not the same at all. It's like looking at a picture of something vs seeing it in real life.

>> No.5547036

>>5545246
The shaders are really good especially when you adjust the parameters to your liking. But nothing will beat a real CRT. Shaders can't replicate the really fantastic colour/contrast and black levels of a CRT, and you cannot get rid of motion blur on an LCD no matter what.

>> No.5547038

>>5546995
>pic
There's zero airflow for those GPUs

fucking RIP

>> No.5547049
File: 1.50 MB, 1024x896, geom.png [View same] [iqdb] [saucenao] [google]
5547049

>>5546985
oh, you were serious. ok.

>> No.5547067
File: 7 KB, 267x323, 1543353347670.jpg [View same] [iqdb] [saucenao] [google]
5547067

>>5545434
>>5545452
this pasta would've been good if it failed to turn on while Brian shagged his wife

>> No.5547125

Shaders cant quite emulate the radiation cancer from CRTs

>> No.5547217

>>5546985
SOULLESS | SOUL

>> No.5547317

>>5547038
According to the builder it had no issues with overheating

https://www.reddit.com/r/hardware/comments/fuxr8/problem/

>> No.5547531

>>5547125
Just get a weak uv lamp.

>> No.5547642

>>5546985
based shadowmask chad

hope you can fix that convergence one day

>> No.5547660

anyone commenting please specify whether you actually played on crt *at the time* or are just a weird 20 year old who has bought one and probably hooked it up wrong with some bizarre settings and has no idea what to look for

>> No.5547676
File: 3.96 MB, 3522x2348, sanic.jpg [View same] [iqdb] [saucenao] [google]
5547676

>>5546985
hmm

>> No.5547698
File: 3.15 MB, 3522x2348, sanic_take2.jpg [View same] [iqdb] [saucenao] [google]
5547698

>> No.5547728
File: 2.61 MB, 3130x1174, 1556919508264s.jpg [View same] [iqdb] [saucenao] [google]
5547728

>> No.5547731

>>5547036
>Shaders can't replicate the really fantastic colour/contrast and black levels of a CRT
shaders can't, but an OLED can

>> No.5547740
File: 1.01 MB, 400x400, 1556692727971.gif [View same] [iqdb] [saucenao] [google]
5547740

>>5546985
>tfw i had 2TVs that could give me that image
>i gave it away when flat screens became affordable
im so fucking retarded
I cant believe such tvs are needed these days

>> No.5547747

>>5547676
That looks like shit

>> No.5547763

>>5545409
lol fucking shining jewel
tiny ass 19 inch warped geometry screen with burn in

>> No.5547776

>>5546992
GBA SP Screen was sexy as fuck
https://youtu.be/Z3y5V0jjlQE?t=2018

Too bad it still has sample-and-hold blur because it's LCD but low-res LCD is sexy as fuck for old games.

>> No.5547784

>>5545449
in the future people will be overpaying for 42' inch Westinghouse LCD's to play their original hardware PS3's while others laugh at them and tell them to save their money and just play PS3 emulators with poor viewing angle and low contrast filters, to which the purists will reply how no filter can replicate the authentic washed out blacks of the mid 2000's nor the precise sweetspot of input lag the developers designed the game around.

>> No.5547797
File: 169 KB, 670x503, 19895222.jpg [View same] [iqdb] [saucenao] [google]
5547797

>>5547747
you would have said that no matter what it looked like

>> No.5547804

>>5547784
Ehh nah m8, that won't happen and I think you know it.

>> No.5548087

>>5545246

The problem is not the filters. The problem is the LCD's. LCD's have no depth perception. Especially in early 3D stuff. No LCD in the world can keep up with the sheer luminance of phosphor. Shit looks flat, lifeless and dark. Also FUCK your emulation.

>> No.5548125

>>5548087
There are a lot of different kinds of LCDs out there anon. /vr/ is looking kind of pleb these days in regards to this topic. It reminds me of how people used to think all CRTs are the same.

Some shitty 300:1 TN LCD from 2002 is not equivalent to the best LCDs of today.

>> No.5548145

>>5547049

Not even close.

>>5547676

Close but not perfect my friend. I'm actually impressed though.

>> No.5548162
File: 930 KB, 1170x960, crtroyaletweaked.png [View same] [iqdb] [saucenao] [google]
5548162

>>5548145

>> No.5548168

>>5547797
Not if it had remotely looked like what it was supposed to, you retard

>> No.5548171

>>5548162

Nah...that looks look much like a grid rather than prominent scanlines.

>> No.5548396

>>5548171
Not him but..
Grids are sexy and probably the objectively best way to display retro games(reminder that 250 TV Line 8-9 inch BVM's have a similar effect going on for them).


Low res Micro-LED screens when?

>> No.5548403

>>5547797
Are you that retard who uses CRT shaders in a PC CRT monitor?
If so, stop being dumb and just use 31khz with BFI.

>> No.5548472

Shader developers got me fucked up, they try and capture every tiny little element and then say it's best if you're 4 feet away like BITCH? Just make it look how it does 4 feet away instead of taking a microscope to your CRT for reference! Damn!

>> No.5548621

>>5545397
>It’s time your caretakers pulled the plug.

Got an edgelord here

>>5545418
>Yeah and new LED flashlights can never match the authentic light that worn-out 70s flashlights provide.

butt fucking retarded analogy, oh my days

>> No.5548872
File: 960 KB, 1944x2592, http-imgur.com-n0eUs81.jpg [View same] [iqdb] [saucenao] [google]
5548872

>>5548403
You think that is a pic of a PC CRT running shaders? lmao

>> No.5548897
File: 1.31 MB, 1600x1200, Super Metroid (JU)-190315-201756.png [View same] [iqdb] [saucenao] [google]
5548897

>> No.5548906

I use a cheap CRT from time to time with RetroArch and obviously I like it more than any CRT shaders. I can't really get the thing to look right on an LCD, to the point where I just don't use any shaders. A CRT I can look at without problems but many of those shaders by default come configured with considerably dark scanlines that don't make the game look that appealing. For instance this >>5547049
to me looks terrible. Between how blurry it is and the scanlines I feel like I'm just doing a disservice to my eyesight.

>> No.5548961

>>5548906
I prefer a crt but I would take that over nothing anyday. If you sit farther away it looks decent enough imo

>> No.5548967

>>5548961
I don't know, I have to sit across the entire room to have that shit look good. With my CRT I don't even have to.

>> No.5548998

>>5548906
That post was a joke. (I hope)

>> No.5549016

>>5548998
What makes you think that? Can you confidently look at this >>5547049 from a close enough distance for more than 15 minutes without wanting to gouge your eyes out? Why do people get the idea that scanlines are so sharp and visible? Have they never used a CRT TV?

>> No.5549581

>>5549016
I'm saying the post you are linking to is a joke post. No one really uses the geometry shaders.

>> No.5549615
File: 1.23 MB, 3042x1225, 9933.jpg [View same] [iqdb] [saucenao] [google]
5549615

Left: PVM 1271Q
Right: Slighty tweaked CRT-Royale on HP zr30w

Please excuse moire effects in the image since my room is not completely dark right now.

>> No.5549674
File: 26 KB, 328x466, 1555978284208.jpg [View same] [iqdb] [saucenao] [google]
5549674

>>5549615
>now you too can feel the thrilling sensation of playing retro games through the viewfinder of a digital camera pointed right in front of a CRT

>> No.5549695
File: 1.89 MB, 444x271, 1534260626301.gif [View same] [iqdb] [saucenao] [google]
5549695

>>5549674
>actually playing games
good one anon

>> No.5549819

Ive tried a bunch of crt filters but honestly I prefer either no filtering at all or plain old billinear

>> No.5550048

>>5545246
>>5545246
Mate, If you have a good CRT display there is no point of getting a CRT-like Emulation. Unless you can't find one, and your old CRT broke, it's not really necessarily.


- No Motion Blur(You don't have to buy a expensive mode)
-Scalable Resolution, and some CRT Monitor can reach 4k-1080p resolution.
- low input lag
- Color Quality on par with Oled

>> No.5551568

>>5549615
Nice. I wish I had such a hi res monitor.
crt-royale requires at least 1440p to shine

>> No.5551970

>>5550048
And if you want a 36" image?

>> No.5552306

>>5545246

I have been playing with HLSL shaders for more than a year now. I am now at a point where i can replicate the picture of my arcade crt in mame to like 80%. And thats it. I use an expensive ips pannel. No matter what i try i cannot replicate the brilliant luminance, and depth perception of my crt. Its impossible. I have been gaming on crt's all my life.

>> No.5552327

>>5552306
which model is your LCD?