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/vr/ - Retro Games


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File: 1.98 MB, 1000x563, virtuaracing.webm [View same] [iqdb] [saucenao] [google]
5535735 No.5535735 [Reply] [Original]

Thoughts on the Switch port of Virtua Racing?

>> No.5535736
File: 1.33 MB, 4032x3024, unnamed.jpg [View same] [iqdb] [saucenao] [google]
5535736

>> No.5535743

>>5535735
also the webm doesn't show it but the port runs at 60fps below four players.

>> No.5535745

Hate how it looks. Was better on 32X.

>> No.5535762

>>5535736
That's gotta appeal to dozens of people

>> No.5535763

>>5535736
madmen.
was it M2 who did it?

>> No.5535768

Now do Daytona USA and House of the Dead you cowards.

>> No.5535769

>>5535768
To be fair VR needed it more.

>> No.5535776

>>5535736
>all those pathetic toys

>> No.5535783

>>5535735
If this is the footage of the actual switch port then it's fucking amazing. The ps2 port was also great!

>> No.5535787

>>5535783
It is, but the actual version runs at 60fps

https://youtu.be/NpOdY8Uz3Q0

>> No.5535810

>>5535763
Yes. They managed to find the original game code and ported it. They also found code for a lost 32x port of Wing War.
https://www.siliconera.com/2019/04/24/m2-talks-about-the-long-process-of-how-virtua-racing-ended-up-on-the-nintendo-switch/

>> No.5535815

>>5535810
>They also found code for a lost 32x port of Wing War.
Holy fuck really???? Are they going to release it?

>> No.5535830

>>5535815
>With the announcement of Sega Ages for the Nintendo Switch, Horii and M2 set out once again to bring over Virtua Racing, only this time the original arcade version. Yet it was a difficult journey, as the source code was virtua-lly lost, and the game required it be built from the ground up as it ran on the old Model 1 arcade hardware. According to M2’s Kazuki Kubota, it took a long time to do so, and many times they would find something likely, only for it to be model data for Daytona USA or development data from Virtua Fighter. They even found some really interesting things, like the prototype data for the unreleased Sega 32X version of Wing War.
I hope so.

>> No.5535886

>>5535776
you're a big man

>> No.5535903

>>5535886
What does do you make when dialating and playing toys?

>> No.5535923

>be sega
>have like 10 console and never port arcade classics to anything
>die in console market because crippling retardation
>continue to publish your biggest arcade hits on your competitors platform
ah yes

>> No.5535927

>>5535736
>finishing a race in 8-player tabletop mode
>ever

>> No.5536004

>>5535923
Sega used to port their arcade games to their own systems all the time, what are you even talking about?

As for Nintendo being one of Sega's biggest partners these days, who else should it be? Nintendo and Sega hating each other was an SoA marketing meme. How can anyone even consider them competitors anymore?

>> No.5536017

>>5535768
Fucking this.
I would kill for House of the Dead 1 to be released.
I've been playing it with an Aimtrak lightgun, but it always goes awry and stops functioning after a while.

>> No.5536073

>>5535776
who are you quoting

>> No.5536239

>>5535735
>made in 1992
These graphics are fucking amazing for the time

>> No.5536378
File: 107 KB, 768x432, americans clapping.jpg [View same] [iqdb] [saucenao] [google]
5536378

>>5536239

>> No.5536421

The PS2 Ages version is perfectly fine, as far as console ports go. Why did we need another port?

>> No.5536438

>>5536421
Because the PS2 is more than 18 years old and a quite a lot of people wouldn't own one at this point, and even if they did the game has long been out of print on that console. This is digitally available on a console people are more likely to own.

>> No.5536440

>>5536421
This one is loaded with features the PS2 port didn’t have like HD, 8 players splitscreen coop, online multiplayer, tons of unlockables, portability, and widescreen.

>> No.5536452

>>5535768
In America, at least, it's still pretty easy to find both of those games "in the wild". Hell, a good chunk of Dave and Busters have Daytona USA still. Good fucking luck ever finding a Virtua Racing machine.

>> No.5536484

>>5535743
Upscaled and 60fps? Awesome

>> No.5536487

>>5535787
Damn, this is awesome. Wish all the old 3D games got that treatment

>> No.5536492

>>5535736
>no sóy in the background
Anon, you disappoint.

>> No.5536786

>>5535735
Now that's what I call retro :-)

>> No.5536798

>>5536786
It is literally retro though.

>> No.5536805

>>5536798
I agree, it is very literally retro :-)

>> No.5536807

>>5535886
4u

>> No.5536854 [DELETED] 

>>5535735
Remind me again, why would I play VR on a shitty portable s 0 y m e n console for s 0 y b 0 y s when I have access to a VR sitdown deluxe machine?

>> No.5536934

>>5535815
unlikely, maybe create a petition for it and send it to sega?

>> No.5536949

>>5535768
I'm waiting for VR technology to hit mass-market before I wish for a House of the Dead port. We're too far gone to get new CRT stuff, and in my experience playing lightgun games in VR kicks flatscreen mouse substitutes to the curb. Wii, Move, etc. can't hold a candle to rock-solid VR tracking.

>> No.5536971
File: 66 KB, 1984x1536, 0001.png [View same] [iqdb] [saucenao] [google]
5536971

Now I hope they stop porting those same Genesis games that only Brazilians are still obsessed about after decades of porting to everything and finally give us an arcade-perfect Virtua Fighter port. And online Wing War.

>>5536421
What? The PS2 game is a completely different game, not a real port. It handles completely different, with weord drifting, the graphics are different, with textures on buildings, reflections and transparencies on cars and different 3D models.

>> No.5536990

>>5536971
Wing War was great in Expert mode (aka full control and free roam) but it took two experienced players to get the most out of it (aka not flying the Heli or Harrier into everything)

>> No.5537003

>>5536854
It's filtered for a reason

>> No.5537079

>>5535735
looks amazing, hopefully the us release isn't far off.

>> No.5537147

>>5535735
60FPS is nice but the gamma looks really wrong.

They need to pull their fingers out and fucking port all the model 2 and 3 games already.

>> No.5537169

>>5537147
Depends on how profitable that is for them

>> No.5537296
File: 1.23 MB, 2439x1080, virtua racing compare.png [View same] [iqdb] [saucenao] [google]
5537296

Nice.

>> No.5537307

>>5537296
Now if I only had HD eyes

>> No.5537335

>>5537296
>HUD and sky are stretched
>lighting is washed out
Great port guys

>> No.5537438

Sega Rally or GTFO, frankly.

>> No.5537507

>>5537438
GO GO
SEGA LARRY

>> No.5537513

>>5537438
While we're at it, Manx TT Superbike too.

>> No.5537517

>>5535735
looks awesome

>> No.5537521

>>5535768
You can already play Daytona in HD 60FPS on the 360/Xbone

>> No.5537996

>>5536971
Wing War deserves a rerelease more than most any other Sega game.

>> No.5538041

What about Panzer Dragoon Saga? I’d say that’s been waiting for a re-release for longer than necessary

>> No.5538049

We don't deserve M2 bros...

>> No.5538062
File: 56 KB, 540x645, IMG_20181217_210301_974.jpg [View same] [iqdb] [saucenao] [google]
5538062

>>5535735
>Switch port of Virtua Racing

>> No.5538139

>>5537996
Wing War and Planet Harriers

>> No.5538147

>>5535903
What?

>> No.5538434

>>5535735
man I wish this would come to North America

>> No.5538516

>>5538041
Sega lost the code to PDS. To re-release it they'd have to do a full remake.

>> No.5538582

>>5537335
The lightning is washed out because it's on a shitty portable console, so they have to turn the brightness up to max so you can see anything on the screen.

>> No.5539981

>>5538582
That is such a tech illiterate ass pull reason, an internal screenshot is not affected by a device's brightness setting

>> No.5539983

>>5539981
It's a Nintendo product tho, you never know

>> No.5540028

>>5539981
video games can have software-level brightness and contrast settings

>> No.5540078

>>5540028
True, but I'm just going to believe that this is a bad port especially them leaving in a stretched HUD

>> No.5540102

>>5535735
Why are the wheels so blocky? Can't they make them smoother?

>> No.5540206

>>5540102
It was the style at the time.

>> No.5540242

>>5540102
blockier wheels are better for going over rough terrain

>> No.5540262

>>5536438
>Because the PS2 is more than 18 years old and a quite a lot of people wouldn't own one at this point
Most people do in fact own a PS2, even if it's stuffed away in their closets and never sees the light of day anymore. The PS2 is the largest or second largest selling console of all time, possibly just behind the original Wii.

Anyway, I have no need nor desire for a Switch. Kudos to Switch owners who really have no other way to play this game, but this port looks very much phoned in. It's like someone upscaled the tiny HUD graphics from the arcade version in MSPaint, then slapped a bilinear filter over the entire screen and called it a day.

>> No.5540271

>>5535787
Still is using meshes for transparency lmao

>> No.5540284

>>5540271
What did you expect? It's literally a perfect port of a Model 1 game down to the mesh transparencies.

>> No.5540289

>>5540284
I didn't think it was bad, i just found it funny. Like a delightful lmao, not a condescending lmao

>> No.5542216

>>5535768
Virtua Fighter 1 too
VF2 onward might've aged better but historical significance and the lack of a truly arcade-perfect port/clean emulation would justify the existence of Sega Ages VF1

>> No.5542314

>>5538434
it is, but just buy/pirate the JP version if you want it that bad. it's got english built in.

>> No.5542320

>>5535735
Best version since the og arcade ver.

Love it .

>> No.5542325

>>5535736
My eyes hurt at the thought of having to see on that tiny screen.

>> No.5542336

>>5536421
I didn’t like the way the cars handled in that version. Og is better.

>> No.5542339

>>5537335
>lighting
they are solid color polys no lighting.

>> No.5542347

>>5538582
hardware capability has nothing to do with it.

>> No.5542350

>>5542314
did they announce a release date?

>> No.5542474

>>5542339
>flat shaded untextured polygons mean there's no lighting
I know I'm not on /g/ but still, /vr/ shouldn't be this dumb

>> No.5543097

>>5537296
neat, even the draw distance was extended

>> No.5543205

>>5542474
the game has no lighting system whatsoever you retarded boomer.

>> No.5543215

>>5543205
It does however have an intensity system tied to the fucking assets you retard magnet.

>> No.5543221

>>5543215
what is the point of this post? there is no lighting in the sense that when you drive into a tunnel there is no reaction whatsoever on your car model or textures.

>> No.5543224

A competent studio could've just coded the entire thing from scratch in like a weekend.

>> No.5543226

>>5535735
Well John let me tell you are one autistic specimen

>> No.5543242

>>5543221
Just because there is no dynamic lighting doesn't mean it doesn't have lighting at all. Have you seen the game at all? The car is literally lit differently depending on what angle of the sun is hitting the car. As you drive around the track, your car is constantly lit differently on the exterior and in cockpit view. Absolutely fucking retarded zoomer. And I'm glad someone else here knows you're a faggot >>5543215.

>> No.5543589

>>5543205
Wrong. Model 1 supports directional lights and most games use at least one global directional lights. Most use two for the sake of fill.

>> No.5543958

>>5543205
It does have a very, very primitive lighting system. Daytona USA's lighting system was leaps and bounds more complex, but Virtua Racing did have one.

>> No.5544001

DF Retro episode for those who are interested:
https://www.youtube.com/watch?v=uEbmTfSxt9Q

>> No.5544029

>>5543958
Model 2 added support for point lights in addition to the directional lights. The first were sparingly used due to computational cost.

>> No.5544074

>>5544001
DF sucks

>> No.5544192

>>5535735
whoa there buckaroo

>> No.5544260 [DELETED] 
File: 3.00 MB, 720x405, VRSWITCH.webm [View same] [iqdb] [saucenao] [google]
5544260

Is no one going to talk about how the Switch port ruins the look of the original game?

>> No.5544262 [DELETED] 
File: 2.98 MB, 720x405, VRMAME.webm [View same] [iqdb] [saucenao] [google]
5544262

>>5544260

>> No.5544273
File: 3.00 MB, 720x405, VRSWITCH.webm [View same] [iqdb] [saucenao] [google]
5544273

Is no one going to talk about how the Switch port ruins the look of the original game?

>> No.5544282
File: 2.98 MB, 720x405, VRMODEL1.webm [View same] [iqdb] [saucenao] [google]
5544282

>>5544273

>> No.5544308

>>5535735
I'm really liking it, I just wish I could get into a online match at all. Every time I've tried it's completely dead

>> No.5544354

>>5535735
Is it really a port if it's a remake?

>> No.5544356

>>5544354
It's not a remake, retard.

>> No.5544384

>>5544356
How is this not a fucking remake?

>> No.5544387

>>5544384
Because it is literally using the original game's source code you fucking retard.

>> No.5544395

>>5544384
It's built from original Virtua Racing arcade source code. They had to re-implement multiplayer, as it was code from a single-player cab, but that cab actually used a 16:9 aspect ratio display. Other than upscaling the models and baking in the multiplayer mode, it's a true source port.

>> No.5544401

>>5544395
>upscaling the models
the models are unchanged, the resolution is what's upped.

>> No.5544410

>>5544401
>"Additionally, all the polygon models were upgraded into HD by M2, but the backgrounds and 2D sprites were all left in their blocky glory."

>> No.5544439

>>5544410
>Additionally, all the polygon models were upgraded into HD by M2
Probably written by a tech illiterate. Compare the WEBMs, they look exactly the same.

>> No.5544487

>>5544439
Maybe they mean converting original quad-based 3D models into new polygonal 3D models?

>> No.5544526

>>5544487
Tris are backwards compatible with quads, converting them into a new format isn't anywhere near the ballpark of "upgrading them into HD".

>> No.5544542
File: 22 KB, 475x447, Untitled.png [View same] [iqdb] [saucenao] [google]
5544542

>>5544439
>>5544487
>>5544526

"Quick, Kouji. Select all the polys and hit the 'triangulate' button"

>> No.5544553

>>5537335
you know the original arcade supported 16:9 widescreen right

>> No.5544560

>>5544553
>including stretched graphics
get out

>> No.5544567

>>5543097
Not just extended, they render the entire map at all times.

>> No.5544617

>>5544001
I wonder if he owns all the arcade boards for those games.

>> No.5544621
File: 335 KB, 1920x1080, mpv-shot0097.jpg [View same] [iqdb] [saucenao] [google]
5544621

someone forgot to prescale

>> No.5544649

>>5544617
Model 1 boards are easy to come by. I had several of them that I killed for parts to fix up other model 1 games.

>> No.5544659

>>5544649
he showed way more than model 1 games.

>> No.5544661

>>5544659
also he suggested using mame as a way to play it at he end but didn't mention having to pick up the arcade board as well.

>> No.5544934

>>5544273
>>5544282
You mean improved, right? That oversaturated look did not age well.

>> No.5545018

>>5544934
>oversaturated

Get your eyes checked nigga. I bet you also like that hue butchering mess that is the Crash Bandicoot remaster.

>> No.5545085

>>5544934
Are you mad! Are you retarded! Washed out looks like shit, Zoom Zoom

>> No.5546652

Switch version seems pretty great but man those colours are fucked

>> No.5546668

>>5536004
>As for Nintendo being one of Sega's biggest partners these days, who else should it be?

What about Sony? Sega's flagship titles (Yakuza, Project Diva, and Persona) are all Sony exclusive (well, two of them at least). Chibi spinoffs don't count, either.

>> No.5546698

>>5546668
Yeah but all it takes is some new horrid hackjob sonic mess of a game to outsell all of those in one fell swoop. And guess what console all the little kids and obese autists own.

>> No.5546729

>>5546698
Switch owners dont buy 3rd party games

>> No.5546737
File: 89 KB, 400x306, file.png [View same] [iqdb] [saucenao] [google]
5546737

>>5546698
Sonic Forces bombed, and that's with being released on all three consoles and PC.

>> No.5547146

>>5535735
Who asked for this? I'd rather the Top Gear trilogy be re-released with better graphics.

>> No.5547334

>>5547146
No one cares for Top Gear. Not the west, not Japan. But Japan cares for VR.

>> No.5547431

>>5544567
>they render the entire map at all times
that's like... 3 polygons

>> No.5547546
File: 1.24 MB, 2389x3746, 8671AA4A-DD89-470B-8F69-5FBD2B03DA02.jpg [View same] [iqdb] [saucenao] [google]
5547546

>>5546729
Then tell me what the fuck this is.

>> No.5548943

>>5536017
this might interest you mate https://youtu.be/4-jbsT8O7PE

>> No.5548965

>>5547431
Wrong.

>> No.5548991

>>5548965
ok

>> No.5548994

>>5548991
K.O.

>> No.5549067

>>5544553
>you know.......right
This isn't reddit.

>> No.5549125

>>5549067
>scrutinizing posts for no reason
>reddit!
can you make it any more obvious you're just a newfag desperately trying to fit in?

>> No.5549131

What AGES ports are worth getting over just emulating them? I heard Phatasy Star 1's port makes the game much more tolerable.

>> No.5549162

>>5549125
Takes one to know one.

>> No.5549165

>>5535787
>music only lasts for like 10 seconds
I know the original game was like that, but why?

>> No.5549184

>>5549131
>I heard Phatasy Star 1's port makes the game much more tolerable.
"This version includes enhancements such as options to make the game easier and faster, guides for items, spells, and monsters, the FM soundtrack, hiragana support, and a dungeon auto-mapping feature"

>> No.5549190

>>5549184
>speed up and automapping
All I had to hear. I hope they do 2 sometime soon.

>> No.5549439

>>5549184
It basically adds an entire HUD onto the game. It's absolutely glorious. The 3D CRT filter isn't half bad either.

>> No.5549483

>>5540262
I guess you arent familiar with M2. they are one of the few retro game porting studios that do good work.

>> No.5550697

https://www.youtube.com/watch?v=yv3iEbttbmY

>> No.5550701

>>5544282
>>5544273
Not sure what happened, if you fiddle around in the options menu you can get the proper shade of original red for the main car. Hope M2 releases the original colors in a patch or something.

>> No.5552637

>>5549165
rom size limitations?

>> No.5552660
File: 57 KB, 317x800, 1552258097382.jpg [View same] [iqdb] [saucenao] [google]
5552660

>no motion controls

>> No.5552754

>>5544273
Yeah, I like the original colors better but the other technical improvements are great

>> No.5552880

>>5552637
Bullshit. Music data is tiny compared to say bitmap data. It's deliberate choice.

>> No.5553019

>>5549165
Ever been to an arcade? You can barely hear anything as-is, full music would have been pointless.

>> No.5553165

>>5553019
Doesn't stop literally every single other arcade game from having music.

>> No.5553202

>>5553019
The racing games in the arcades I went to were always sit down cabs that were twice as loud as everything else, fake news.
Also they'd fuck with the pedals so that you couldn't get 1st or make it through the loop in Hard Driving, I'm still mad.