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/vr/ - Retro Games


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5525925 No.5525925 [Reply] [Original]

What's /vr/ opinion on using CRTs and HD consoles?

>> No.5525930

I played the PS3 port of Bayonetta on a CRT and made it more bareable.
Still not retro though.

>> No.5525970

>>5525925
Very "based" under the right circumstances. Unfortunately many misconceptions abounded about display technology during the 2000s and CRT HDTVs were given an unfairly poor reputation.

Let's address a few misconceptions
>1080i is just the same as 480p and is not "real" HD
This is entirely false and a misunderstanding of the technology involved. 1080i is fields (not frames) of 480 lines displayed 60 times per second. These fields are drawn at alternating distances apart and when seen by the user combine to form 30 frames of video with 1080 lines each.
>1080i60 is the same frame rate as 1080p30
This is also not true. Proper 60hz interlaced video records 60 separate time signatures, one for each field. These fields are then shown in chronological order. Movement in the video between fields (not frames!) is displayed, and this can sometimes create unwanted combing artifacts. However, in slow to medium speed videos 1080i60 will appear much smoother than 1080p30. When it comes to video games this means playing in 60 fps is still important even in 1080i. It's not as good as 1080p60, but it is still quite respectable and in practice feels excellent.
>HDTV CRTs lag
Not all of them. And the ones that do lag most when you are using a non-native video signal, such as 720p. Always send a fixed frequency monitor (most of the TVs in question were locked to 1080i and 480p modes) the native resolution. With proper 1080i video signals the lag is about 1 frame on Sony WEGA branded TVs.
Computers monitors and CRT projectors for the most part are completely analog and perform no video processing or scaling. Generally, they are "zero lag".
>CRTs make a whining noise
This is known as 15khz whine and it is not an issue on HDTV due to the higher frequency being out of the human hearing spectrum in most cases.
>CRTs are heavy
How often are you picking up your television and moving it? I'm baffled by this often-cited reasoning. Get someone to help you.

>> No.5525976

>>5525970
>they do not have HDMI input
This is false. Several of the later Wegas do have this. Otherwise component, DVI, and "VGA" are available.
>they are blurry
They have a variety of capabilities and it depends from unit to unit. The best CRT computer monitors are tack sharp and with their great contrast (please save your "CRT contrast isn't that good" bait posts) perception of detail will be extremely good.
On larger HDTV CRTs they are usually not able to fully resolve 1920x1080. more like 1440x1080. But still pretty good. With games you won't notice a whole lot of difference, and I don't think you'd ever have trouble reading text in a game unless you were playing a PC game intended for the viewer to be sitting 2 feet away from the screen.

>> No.5525982

The very first time I tried that was with Dead Rising, which was impossible to play since you couldn't read shit

>> No.5525983

https://www.youtube.com/watch?v=UD-D8MSd-3Q&list=LL17BnTnL-Ob3lK2oGvOdm3A&index=16&t=0s

>> No.5525990 [DELETED] 
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5525990

You know I had to sage and report it to em.

>> No.5526023

>>5525925
why?

>> No.5526034
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5526034

crts are amazing. both pc crts, tvs and arcade monitors. Images feel more real and have more depth. Inputs feel more responsive, furthering the immersion. I would pick a crt over a flat screen any day

>> No.5526037

>>5526034
The flicker and whine make me sad :(

>> No.5526039

- CRTs are no longer produced because they have inferior picture quality versus LCDs
- CRTs emit dangerous levels of X-rays or other forms of radiation
- CRTs always have easily-visible flicker
- CRTs always cause eyestrain
- CRTs always make a high-pitched squealing noise
- CRTs contain lethal amounts of electricity, even when unplugged
- CRTs need calibration more than two to three times a year
- Overall CRT black levels are not superior to LCDs because ambient light ruins CRT black levels
- Analog CRTs have more processing time than digital LCDs due to poor RAMDAC performance
- Afterimages caused by phosphor decay are extremely annoying and are a significant downside of CRTs
- Sending an improper mode (resolution or refresh rate) to a CRT can cause permanent damage
- CRTs cannot have touchscreens
- 4:3 is so bad that nobody should use a non-widescreen CRT
- The Sony GDM-FW900 is the only CRT worth owning
- Curved CRTs have objectively inferior picture quality versus flat CRTs with otherwise equal specifications
- CRTs should not be used because they are heavier and deeper than LCDs
- CRTs have severe reflections because they do not have matte coats
- CRTs can be permanently damaged by nearby magnets
- Analog signals limit a CRT's resolutions and refresh rates and negatively effect picture quality
- Heavy metals are used in CRT glass to reduce radiation

>> No.5526051 [DELETED] 

OP has literally nothing to do with retro games.

>> No.5526057

>>5525925
Fucking literally why? I guess it's fun as a simple novelty for all of 5 minutes, but that's it. I plugged in my Xbox 360 into my Game Gear's TV tuner once and it was kind of neat that that worked at all.

>>5525982
You can get as close as you want and you still can't read shit or make anything out. Game developers made their in-game fonts so tiny and it forced people to go out and buy HDTVs. Complete bullshit.

>> No.5526058
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5526058

>>5526039
Wow you are smart and the life of the party.

>> No.5526063

>>5526058
I forgot to turn on my trip. Feel free to filter it.

>> No.5526095

>>5526057
t. pleb who never heard of an Xbox VGA cable

>> No.5526097

>>5526039
What is the point of a copypasta if half the stuff isn't true and half is?

>> No.5526101

>>5526097
I just copied it from https://www.reddit.com/r/GloriousCRTMasterRace/wiki/misconceptions

>> No.5527694

A good CRT connected with RGB is great for PS3 and 360 games, which often rendered at below 720p and/or had shit textures anyway.

>> No.5527812

I usually prefer the native TV format for whatever the media is. HD on LCD, Standard definition on CRT. Then again, I'm nowhere near as nerdy as I should be about it and haven't even gotten into RGB cables yet.

>> No.5530175

>>5525925
Having played Skyrim on a PS3, with a CRT, I would not reccommend it, the text becomes difficult to read, and the ambient occlusion is especially awful.
Also I do not reccommend Skyrim on the PS3, because there's no way to fix all the bugs and problems they ignored fixing.

>>5525970
>>CRTs make a whining noise
This is known as 15khz whine and it is not an issue on HDTV due to the higher frequency being out of the human hearing spectrum in most cases.
This is one of the reasons I moved away from CRT. People say it goes away as you get older, but I'm soon 27 and I still hear that ear piercing noise.

The other issue is the screens being particularly prone to glare, you really can't have a light on in the same room, or a window letting in light.
Further I just like the way sharp pixels look, they're clear and without distortion.

>> No.5530212

>>5526039
>CRTs are no longer produced because they have inferior picture quality versus LCDs
I agree.

>CRTs emit dangerous levels of X-rays or other forms of radiation
I'm pretty sure that's entirely false.

>CRTs always have easily-visible flicker
I've actually never really noticed it.

>CRTs always cause eyestrain
I guess?

>CRTs always make a high-pitched squealing noise
Supposedly there exist some which don't, but I've never seen one.

>CRTs contain lethal amounts of electricity, even when unplugged
It'll dissipate sooner or later.

>CRTs need calibration more than two to three times a year
Is that true?

>Overall CRT black levels are not superior to LCDs because ambient light ruins CRT black levels
Not if you turn off the lights, I figure. A bright screen shining at you in the dark is probably a bit straining though.

>CRTs cannot have touchscreens
Incredibly insignificant.

>CRTs should not be used because they are heavier and deeper than LCDs
I'm not fucking carrying my TV around the place, it spends 365 days a year sitting on the same piece of furniture.

>CRTs have severe reflections because they do not have matte coats
True.

>Heavy metals are used in CRT glass to reduce radiation
Heavy metal is used in all sorts of products. Don't go out of your way to eat or inhale your TV, and you're fine.

>> No.5530241

>>5530212
There's cancer ray tubes that work at double the frequency of normal TVs, so the whine is not audible.

>> No.5530249

>>5530212
Found the zoomer. Tubes with touch were ubiquitous into the 00s.

>> No.5530528

>>5530241
So I've heard.

>>5530249
Do you struggle to read? Are your glasses crusty from cumming to your CRT?

*He* said that they didn't exist, I wasn't reaffirming the statement, I said it didn't matter, because what the fuck good would touch screens be for a TV or PC monitor.
I'm also a Millennial, you fag.

>> No.5530534

>>5530212
This fag just copy/pastes this shit from CRT misconceptions and then spins it to be a fucker. Just don't reply to it if you see it.

>> No.5530537

>>5530528
>>5530534
pls no f-slur pls k thx :-)