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/vr/ - Retro Games


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5518723 No.5518723 [Reply] [Original]

>best ac game
>best sim game period
>best game of its generation, and certainly one of the most aesthetically pleasing

>n64 gets none of the credit

>> No.5518728

>>5518723
Blame the n64 dd for being an utter failure

>> No.5518738

>>5518723
Best AC game in which ways?

>> No.5518750
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5518750

>>5518723
Is AC really a "sim" game? I remember I went in blind (admittedly I ignored it back in the day because I thought it was like The Sims), but I played it for the first time a few years ago and was surprised how engaging it is, and not really a sim game, it actually reminded me a lot of 2D Zelda games, especially Link's Awakening (come to think of it, LA has "Animal Village"), the way you move across square parts of the map, using the shovel, fishing, item-trading, it seems like 2D Zelda, just without the combat or dungeons or game ending. It's like you get a chance to be a regular person living in an RPG town.
That said, it surprised me positively and poured many hours into it. Sure it becomes repetitive after a while but there's always different things to do depending on the time of the year, or holidays.
>>5518728
Animal Forest on N64 was a cart game, right?
I'm pretty sure Nintendo didn't bother because the localization for a game like this is rather a lot of work because of the text, and by the time it'd be over, the GC would already be out. I remember seeing K.K. Slide in Smash Melee, and it said something about the game coming out soon.
That said, I'm glad the GC port exists because it added many cool things, including having a great classic NES compilation.

>> No.5518758 [SPOILER] 
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5518758

>>5518738
soul

>> No.5518762
File: 521 KB, 623x468, 11_pond_animal_forest_e_.png [View same] [iqdb] [saucenao] [google]
5518762

>>5518738
Music for sure

>> No.5518768

>>5518750
It's more like a sim than any other genre even if it's not a typical one. Really it's kind of it's own thing.

>> No.5518775

>>5518768
It is its own thing, I definitely agree with that.
I guess the sim elements include stuff like being able to grow trees and take their fruit, or customizing your house/town, but as I pointed out I think there's more similarity with 2D Zelda than with sim games. But it's still its own thing, there's nothing quite like AC that I know of.

>> No.5518810

>>5518775
Yeah I get what you're saying but don't think it's like Zelda at all.

>>5518762
Ehh debatable and that's barely a reason.

>> No.5518817

>>5518750
>Is AC really a "sim" game?
Well, it technically is, just not a sim game focused on specific managing activities and more a Boku no Natsuyasumi kind of deal, where the sim part is living a more or less detailed life in a virtual world.
It's a sim game for young children really, probably the best of its kind if you consider that, I'd still prefer playing something like Harvest Moon though.

>> No.5518818

>>5518810
>Yeah I get what you're saying but don't think it's like Zelda at all.
I know it sounds weird to compare it to Zelda, but a lot of the core elements in AC really were borrowed from Zelda:
>the way you move across square parts of the map, using the shovel, fishing, item-trading
I believe only the original N64/GC game had this kind of map though, as the later entries on DS/Wii etc used a cylindric map.
I know item-trading or fishing isn't exclusive to Zelda, but particularly using the shovel to find secrets reminded me of Link's Awakening a lot.

>> No.5518887

>>5518818
A lot of games have fishing though. There are a few common elements but overall they're very different.

>> No.5519556

>>5518723
Its actually the worst AC game
Having no storage fucking sucks, writing letters without a touch screen fucking sucks, customization options are extremely limited

>> No.5519559

>>5518810
>Ehh debatable
Not debatable, it has YMO's Simoon as a song in the game.

>> No.5519565

>>5518750
it's funny you mention that, the game was apparently in development originally as a dungeon-crawling game where you would call on villagers to help you, but then at some point they dropped the dungeon part.

>>5518723
Well consider that in the N64 version, there is very little to actually do. They added a crap-ton of stuff to the GC version to make it more substantive. The first Animal Forest didn't even have the museum.

>> No.5519579

Harvest moon > Animal Crossing

>> No.5519582

>>5519579
this

>> No.5519585

>>5519579
Are they really similar though?

>> No.5519609

Stealth GameCube thread. Niiice. No one here ha actually played Animal Forest, you're just using a technicality to talk about a GCN game.

>> No.5519710
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5519710

>>5519609
Sequels are fair game so curb your autism.

>> No.5519713

>>5519609
It's still a port with added features, not even a remake.

>> No.5519731

>>5519609
Is animal forest worth playing? I really enjoyed Animal Crossing but is Animal Forest identical with a few less features or does it have anything unique about it?

>> No.5519732

>>5519710
Oh shit, we can talk about Breath of the Wild and Suikoden V here?

>> No.5519741

>>5519556
There's storage, you can use dressers.

>> No.5519746

>>5519741
>>5519556
Less storage is actually more elegant design-wise. It makes you choose and not be a hoarder. You can keep track of your items, anyway.
Except for the Gyroids. I personally think the end goal of the game is to gather as many Gyroids as possible and hear that monstruous sound. I don't think they can fit in a single screen though.

>> No.5519786

>>5519585
Sure seems like it to me. The HM's I've played are almost the same exact nichr as AC.

>> No.5519790

I always thought Animal Crossing was the city folk’s Harvest Moon. There’s literally nothing to do but decorate your house, get more material items, and other vapid activities city people do for fun.

>> No.5519812

>>5519790
This. That is actually a very apt description. You never really do anything of meaning in AC by comparison. It never feels like there is any true growth.

>> No.5519828

>>5519812
>You never really do anything of meaning in AC by comparison. It never feels like there is any true growth.
That's precisely what I think makes AC less of a sim game than HM. In HM you still have some strategic management, but in AC, goals are less strict save for special occasions. The sim elements on AC are more related to NPC interaction, and planting trees, but even then it's all very free. The "goal" would be to have at least one of each fruit tree in your town but there's no time limit.

>> No.5520117

>>5519556
>>5519741
Each dresser only holds 3 items. For storage you can also put items in letters and store those in the post office, but that's much less accessible. The gyroid outside holds items if you put them up for sale, I think only 5 though, and the animals can't buy them. It's a trading feature, so if someone else used your console and had a character, they could buy whatever your gyroid had up for sale.
I put most of my storage downstairs in the basement. Wastes a room but it's the most practical option. Another villager could be made to use their house is for storage, but it's a pain in the ass to jump between villager files.
If you're a fanatic, move your stuff into another town. This is the least practical of them all, only really done by complete furniture collectors. Still better than dumping your crap on the ground and leaving it there for the animals to complain about.

>> No.5520527

>>5519579
Harvest Moon is boring

>> No.5520532

>>5519790
you have to complete the museum as well as beautify your village

>> No.5520596

I don't think the series would have gotten as popular if the GC port's localization was phoned in.

>> No.5520983

>>5519746
>gyroids

Fuck yeah. I also believe the point of the game is to collect all gyroids after trying and failing to collect all the fish/fossils or whatever filled up the museum. Do the N64 gyroids sound just as amazing as the GCN ones?

>> No.5520994

>>5520596
The series only got popular because it was one of the GameCube's only games, released in an awful time where the GameCube didn't have much else and the PS2 WHIRRRR'ed the competition with the GTAs and MGSes and FFs. Nintendo made an awful decision in trying to experiment with the GameCube and its games in the face of sheer domination of the PS2. It was home to many polarizing games that eventually became loved, but obviously the first years of the console are more important than retrospect.

>> No.5520997

>>5519732
Go for it if you want, but good luck talking about Suikoden, period

>> No.5521019

>>5520994
>The series only got popular because it was one of the GameCube's only games
If this was true, games like Billy Hatchet, Custom Robo or Odama would have become popular just for being on the Gamecube and being the "only games" on it or whatever.
Thankfully 6th gen isn't allowed here though, 6th gen console war threads would be the final nail in /vr/'s coffin.

>> No.5521025

>>5520596
>>5520994
Animal Forest on N64 probably didn't do bad in Japan, which guaranteed the GC enhanced versions and subsequent sequels.

>> No.5521040
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5521040

>>5521019
Reading comprehension. AC was a 2001 title, while the PS2 had pic related as its software for the year. Billy Hatcher was popular enough that it got ported to PC some years later, but even so it, Custom Robo and Odama were released way later, at a time when the GameCube's place in the console market was determined.

>> No.5521043

>>5521040
Fair enough, also don't forget the DVD functionality.

>> No.5521148

>>5521040
Damn, the weakest game there is probably Ace Combat 4 and that's saying something. What a lineup.

>> No.5521160

Why the fuck did New Leaf butcher the villager personalities?

WHY THE FUCK did it reduce the amount of topics of conversation, making the random dialogue extremely repetitive? Seriously, WHY? The previous games didn't repeat anywhere near this much.

>> No.5521165

>>5521160
It's not just you. Wild World and ACGC had much richer dialogue trees and better writing. ACCF was the first big step down, with lots of repetitive dialogue, but ACNL is somehow even worse.

I find myself going back to ACGC just to interact with my villagers. They feel more real. You can even tell they're becoming better friends with you after a few weeks of talking to them, because they start greeting you more warmly and saying some different things. And after years of playing GC/WW I would still find new dialogue from time to time (the villager-to-villager conversations were so great in ACWW). In ACNL they're your best friend from day 1 and it really hurts the suspension of disbelief.

Everyone is also nicey-nice all the time, while in past games the snooties and crankies could be serious jerks to you (especially before befriending them).

I think they spent way less time on the writing so they could focus on stuffing the game with features and items.

>> No.5521171

>>5521040
So weird that I bought DMC, but I didn't know about ICO. I just didn't have enough money to buy everything good.

>> No.5521281

>>5518738
I just at least want the option to have acres again.

>> No.5521706

>>5521040
My god what a lineup. I'd say the only weak game here is Ace Combat and I'd only mention it because I don't like simulation games and I haven't played it. Every other game in here is A-Tier title

>> No.5521714

>>5518750
The Link's Awakening connection is probably because the same guy did the soundtrack for both: Kazumi "KK Slider" Totaka.
Also, it runs on the same core engine as OOT/MM.

>> No.5522120

>>5521148
>AC4 weaker than jak and daxter, gta, ffx and whatever is that Interplay game.

>> No.5522124

>>5520994
This is somewhat true, it come out during a dry spot for the GC. Thing is, you got to fully explore each game back then, instead of flipping back and forth and never finishing anything. It's similar to how you used to buy CD or tapes and listen over and over instead of streaming bits here and there like an ADHD monkey.

>> No.5523881 [DELETED] 

ass

>> No.5523930

>>5519710
Where in the sticky does it say that? Pretty sure it doesn't, amigo.

>> No.5523931

>>5519713
See >>5523930
Nowhere in the sticky does it say that ports are allowed, either. The rule is really rather cut and dry: games released on consoles debuting before y2k. NGC was not released before y2k.

>> No.5524068

>>5521165
I didn't know that. I only played the GC AC and one of the things I liked the most was how NPCs behave. I guess they're way more generic and limited in the sequels? That's backwards.

>> No.5524081

>>5519609
It's the same shit you fucking retard

>> No.5524092

>>5524081
only in japan but this is an english speaking website

>> No.5524095

>>5524092
This website has been owned by a Japanese man for quite some time now.
Also, Animal Forest on N64 got an english translation already.

>> No.5524554

>>5524095
>Animal Forest on N64 got an english translation already.

Who is the author? The only I know was unfinished by some guy in RHDN.