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/vr/ - Retro Games


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5508106 No.5508106 [Reply] [Original]

What is the best level in the series and why is it not Thames Wharf?

>> No.5508213

>>5508106
To be fair, London does look that ugly and depressing

>> No.5508217

>>5508106
this is probably my least favorite level. second least is that bland temple in India.

>> No.5508224
File: 126 KB, 1024x768, tr3_08_2.jpg [View same] [iqdb] [saucenao] [google]
5508224

>>5508106
My favourite is South Pacific. It looks sunny. That or Egypt in TR1 - I have a soft spot for it.

Is London really as bad? I haven't played TR3 in a long while, but I'm currently going through Venice-Oil Rig-Diving Area part of TR2 and I am not having fun. Although some parts of Oil Rig gave me some late Deus Ex 1 vibes, so that's something.

>> No.5508245

>>5508224
Who do I have to suck off to be able to live in a place like that?

>> No.5508254

>>5508106

love those london levels

>> No.5508258

>>5508245
Me but only if you're a cute girl (female)

>> No.5508336

>>5508106
These levels are Kafkaesque as fuck.

>> No.5508339

>>5508106
I actually got lost in that level, in the underground part, and didn't finish the game because of a format. Which is a shame, since I got through TR1 and TR2 before that.

Now I'm playing The Last Revelation and it's pretty much obvious that 4 is the quintessential Tomb Raider, they got their shit together really hard and actually featured some proper puzzles, a semi-open approach to level design (you had to backtrack between levels sometimes) and finally nailed that graphical feel of all the levels.

I wish we got more Young Lara, she only makes one appearance here and then one level in Revelations.

>> No.5508367

>>5508106
I miss that Lara and that kind of TR.
TR3 was my first TR.

>> No.5508381

>>5508367
Well, Core Tomb Raiders are not going anywhere. Still, I wish Squeenix stopped shitting the bed and released a new (rebooted?) Tomb Raider game that's more in line with Core games or even Prince of Persia games than those sad Uncharted clones they've been shitting out. But that's not gonna happen.

>> No.5508424

Please post rare Laras for my collection. Thank you.

>> No.5508428
File: 136 KB, 1024x768, baddies1.jpg [View same] [iqdb] [saucenao] [google]
5508428

>>5508381
The worst part is that you could still "modernize" the controls without losing the core gameplay, and yet nobody choses to do it because muh Uncharted, muh casuals and muh consoles. You could tweak and speed up most of Lara's animations so turning around in place and crouching don't take eight years, you could probably make it so that the running jump doesn't require two steps and Lara just jumps upon pressing the jump button (thus necessitating a better understanding of Lara's jump distance and the trade-off of a bit more control over how she behaves) and you could take the blocky level design and modernize it a little bit so that it's less obvious what you can and can't jump towards - of course, while still keeping the puzzles and the labyrynthian design of the tombs. Just like that one TR2 remake demo does it.

You could even have some fun with this shit like making it so that you can press some button combinations to make Lara do triple backward jumps or some poses while backflipping through the air, just like that hidden handstand move that you get when climbing ledges.

The classic TR's worked perfectly without any jank and yet the modern perception of these games is that they're basically unplayable and feature controls that are pants on head retarded. And all of that because we don't have easily accessible modern ports with pre-mapped gamepad support.

>> No.5508448

My favorite was probably the "jungle" with trex in the first game, although it felt more like a giant cave, with that black mist in the background. by black mist i mean the fading visible in later TR game >>5508224, maybe it is just my memory but it was more prevalent in the sega saturn version

>> No.5508464

>>5508448
It actually took me forever to realize that 60% of TR1 does not take place in a giant, dark cave. Although the short draw distance and this dark void that was imitating sky had some impact on overall atmosphere. TR1 felt very "alien" and claustrophobic. Which worked out fine IMO.

>> No.5508479
File: 97 KB, 525x700, YbTExlS.jpg [View same] [iqdb] [saucenao] [google]
5508479

>>5508424
core-design.com/game-name/goodies

>> No.5508646

>>5508381
>Well, Core Tomb Raiders are not going anywhere
I know, but I alway found this a weak argument. I would even be fine with no more TR. It's just that if you use the names TR/LC on your game, classic (or even LAU / TopCow) Lara is what I categorically expect.
What they did with the reboot is not a reboot, it's IP abuse.

>> No.5508673

>>5508646
Yeah, no, I'm with you on that.

It's just what's done is done. I would love for Squeenix to release something more fun, colorful and similar to past TR's. To this day I don't understand why they decided to make something as fun, campy and silly as Tomb Raider franchise and take this dark, depressing and unpleasant. But they have their own (retarded) ideas and there is fuck all we can do about it. Most we can do is vote with our wallets, call them out on their bullshit and play the old games we - or at least I - adore.

>> No.5508681
File: 586 KB, 1920x1080, 15083.jpg [View same] [iqdb] [saucenao] [google]
5508681

Madubu Gorge was such a cool level

>> No.5508691

>>5508428
I don't understand how people can look at autoplatforming as anything other than an insult to their intelligence.

>> No.5508702

>>5508691
Me neither. I just dislike that there's literally zero risk involved in autoplatforming like in Uncharted, at least with some video games like Soul Reaver or TR it's still possible to fuck up a jump or don't turn around in mid-air fast enough.

>> No.5508708

>>5508673
What I found beyond unbelievable it' the amount of hate classic Lara gets (frome people not only devs), especially when compared to nuLara, the blandest, dullest and more tamed character ever.
A timeline where nuLara>Lara is just some Matrix-like simulation (with missing DLCs)

>> No.5508710

Tomb Raider was an objectively bad series that only got worse as it went on.

>> No.5508718

>>5508708
I still find it humorous that nu-Lara is an example of "strong, positive female character". Y'know, the character that spends her time being kicked and dragged through dirt, while resourceful and badass old-Lara is "sexist". Whoopdie-do.
And it's mostly the "new" fans and journalists that shit on old Lara. Most fans of the originals can't stand the new one.

>> No.5508757

>>5508710
Yeah, back to atlantis, Natla

>> No.5508765

>>5508718
True. We live in dystopic times

>> No.5508825

>>5508710
1 was amazing.
2 was disappointing.
3 was good.
4 was amazing.
5 was shit.
AoD was shit but the music was great.
Legend was okay.
Anni was good.
Underworld was good.
Reboot 2013 was trash.
Rise was mediocre.
Shadow was ok.

>> No.5508857
File: 152 KB, 942x844, tumblr_pe2g543k6Y1w2u0tio1_1280.jpg [View same] [iqdb] [saucenao] [google]
5508857

>>5508825
Is this b8?

>> No.5508865

>>5508857
>if I don't like x it's bait

>> No.5508873

>>5508825
Read's like some homicidal maniac's manifesto. Are you okay, anon? Do you need to talk?

>> No.5508876

>>5508873
>read's
Hello esl friend.

>> No.5508879
File: 196 KB, 1280x1280, tumblr_pf2gp7NEzP1wx9mdfo1_1280.jpg [View same] [iqdb] [saucenao] [google]
5508879

>>5508865
It's just like it has no system behind it.

>> No.5508887

>>5508876
English is my 7th language, friend.

>> No.5508889

>>5508887
It shows.

>> No.5508896

>>5508106
Lost Library is my personal favorite, but that level has its own atmosphere that's just right, too.

>> No.5508897

>>5508887
But that's still the same acronym

>> No.5508901

>>5508825
2 is one of the best, with the most creativity in exploring levels.

>> No.5508906

>>5508901
2 is garbage.

>> No.5508910

>>5508906
Your reasons for that are.................?

>> No.5508936

>>5508910
reasons

>> No.5508937

>>5508910
Not that anon, but while TR2 was an improvement over the first one, Core really came into their own only in TR3. TR4 is pretty much a masterpiece that built even further on 3, but 3 is where they kinda "got" how to design levels.

>> No.5508946

>>5508937
>while TR2 was an improvement over the first one
Not true.

>> No.5508952

...I just saw a doberman levitating through the level. Lara really should check what's in those medpacks of hers. Say what you will about TR games, but they were never particularly buggy.

Anyway, TR 2 is starting to grow on me. The "techy" sections are still a bit tiresome, but they kinda remind me of Deus Ex 1, so I guess that's good news. Even the combat stopped being annoying. But seriously - fuck those scuba divers.

>> No.5508953

>>5508952
Just put a podcast in the background and bear with it.

>> No.5509005

Playing Tomb Raider 1 right now. Are the controls in newer games easier to swallow? I find myself leaping into an early grave more often than I'd like to.

>> No.5509024

>>5509005
i guess you could say the game like buffalo diarrhea rofl xDDD

>> No.5509043

>>5509005
They are pretty much the same. Maybe slightly less laggy in future games. You'll just get a greater variety of moves, like sprinting , crouching, rolling and monkey swing. Some key bindings get a bit tidied up in later games. From TR3 onwards you can use Walk+Left/Right to sidestep.
The controls take some getting used to - but once you catch the gist of it, they are actually very tight and responsive. Keep in mind that using Walk+Forward will automatically stop Lara at the end of the ledge, so she won't fall down. And when you hold Jump after two "steps", Lara will automatically make a running jump at the edge of the ledge.

>> No.5509152

>>5509043
Maybe I just need to get used to the timing. My main issue is Lara jumping too early or not at all.

I'll keep that two steps thing in mind.

>> No.5509162

>>5509152
You'll get the hang of it. I recommend watching tutorials on youtube, just to see how people are jumping/positioning. After it clicks for you, it's very easy.

>> No.5509178

>>5508937
TR3 levels are disgusting. I get sick just thinking about that atrocious fourth level in India. The difficulty is extremely high and completely unfun.
Jungle and Desert are the only good levels.

>> No.5509181

>>5509178
Brainlet

>> No.5509226

>>5509181
Go play it again and then come back

>> No.5509317

>>5508428
>>5508691
>>5508702
Obligatory:
https://www.youtube.com/watch?v=lQRr3pXxsGo

>> No.5509323

>>5508910
Also different anon, but let's make it quick:
Anything that happens before Tibet (sans maybe first level) is fucking shit in TR2. It's everything wrong with Core-era "City Raider" put into single game. I can't imagine how a newfag to the franchise today would sit with this game, play first TR1 and then get his teeth kicked in with TR2 and retarded levels on oil rig and shipwreck, not to mention Venice. The game doesn't "start" until you hit Tibet

>> No.5509328
File: 47 KB, 400x300, TR1_Lvl08_City_Khamoon_Sphinx_thumb.jpg [View same] [iqdb] [saucenao] [google]
5509328

Thames Wharf has comfy ambient noise though.
https://youtu.be/SAWnsNm7CG0

My favorite levels are the Egypt levels, the ones in TR1 and the beginning ones in TLR. I also like The Cistern and Venice from TR2. I have yet to play Unfinished Business even though I have the disc.
Looking back, all TR3 levels feel like a chore, though Thames Wharf and Area 51 at least look interesting.

>> No.5509331

>>5509226
Different anon and I played it few days ago thanks to that Polish TR dump. India's "labyrinth" is piss-easy, as long as you remember the basic rule of going through mazes: put your hand on a wall and keep going. It actually makes that level more fun than remembering the route from replays.
But seriously, TR3 is all in all great game and unfortunately is dragged down by London. Pacific and Antarctica, especially in sequence, are the best shit around in terms of escapistic TR feeling.

>> No.5509334

>>5508937
TR3 is a manual on bad game design.

>> No.5509343

>>5509334
... because?
Aside of you being contrarian faggot, of course.

>> No.5509364

>>5509343
Their trial and error design ruins it. TR1 doesn't have that man death traps with boulders on every corner.

>> No.5509404

I finished TR3 last year, it was the game that broke the franchise for me in the 90's. I had a great time playing the shit out of TR1 and 2 still do, but TR3 couldn't get past teh first level.

>> No.5509558
File: 492 KB, 2796x2692, enjoy_the_party_by_monkeypunch098-dbxvtfp.jpg [View same] [iqdb] [saucenao] [google]
5509558

*ahem* Fuck TR3

>> No.5509637

How do I marry Lara, lads?

>> No.5509653

>>5509637
Be Duke Nukem.

>> No.5509923
File: 150 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
5509923

My favorite level would be Atlantis.
The pulsating flesh walls, the whole ascension around the central lava chasm, the tricky jumps and being on the edge around the creatures.
Oddly, most of the charm in that place was lost in the remake. I don't know if the technological limitations of the time or the young age made things more vivid then.
Also, the Croft Manor is top comfiness. Sometimes, I would go there in between stages just to jump around and hear Lara talk.
By the way, there's NO FUCKING WAY Lara hasn't at least been fondled whenever she gets captured and loses her weapons. Don't tell me you would get a big handful """accidentally""" or something.

>> No.5510050

>>5509331
>as long as you remember the basic rule of going through mazes: put your hand on a wall and keep going
that method only works for simply connected labyrinths

>> No.5510112

Am I the only one that dislikes "all or nothing" secret system in TR2?
You need to find all the secrets in the level to get the rewards, or you'll get nothing. And some rewards aren't even that satisfying. It's nice to get your hands on a grenade launcher at the Great Wall - eapecially since the secrets are piss-easy to find, but if you go out of your way to find all the bullshit secrets and only get 2 sets of harpoons as a reward, that's cheap.

>> No.5510136

>>5508224
>Is London really as bad?
No though bits can be a little tedious or boring. People like to go on about how South Pacific is so much better, despite being leagues harder.

>> No.5510141

>>5509323
Shipwreck levels were kino as fuck though.

>> No.5510150

>>5510141
They are, but underwater combat can go fuck itself. And they go for a bit too long.
Still the aesthetic is nice and Lara in a swimsuit is a nice bonus.

Also, what is Lara doing on the shipwreck in the first place? Is she still after Bartoli?

>> No.5510225

>>5509364
Oh, so you are that contrarian idiot that gets routinely called on making shit up with your "trial and error design", a stample of Core TRs, but somehow in your mind only reserved to TR3, in which it doesn't even get blatant

>>5510050
So you are saying it fits perfectly?

>> No.5510227

>>5510225
with that level yes but it's not a basic rule

>> No.5510229

>>5510227
It doesn't matter how it works outside of the context, because there is not a single game out there that doesn;t come with ultimately very simple mazes to traverse

>> No.5510251

>>5510225
Not that guy, but I am playing through TR2 at the moment and yeah, there are a lot of "gotcha" moments in the Oil Rig/Diving Area alone. Like the slides that end in a long fall that kills Lara instantly due to fall damage. And the game won't hint that you have to slide backwards so you can grab a ledge.
And don't get me started on the underwater minefield at the end of Venice level. It's like the game is daring you to drive your boat into the mines.
Sure, TR3 had those too - how many died on the spikes in the first few seconds on the India Jungle level because they weren't paying attention? But that's how that series rolled since forever. It's a staple of those games.

>> No.5510262

>>5510251
Which is what everyone points out to that cunt. And yet each thread, every thread he comes back and pretends it's only a case of TR3. Either he never played any other, or any at all and just picked the game at random.

>> No.5510281

>>5509331
>that Polish TR dump

Tell me more. Pretty please, with suger on top.

>> No.5510294

>>5510281
It's in this thread.
>>5472825

>> No.5510309

>>5510281
>>5487316
>>5487371

>> No.5510325

>>5510294
Thank you, senpai.

Like x1

>> No.5510379

>>5510325
Yeah, dude who uploaded them is a god.

>> No.5510402

>>5509162

Practice jumping in Lara's home, it's there for a reason.

>>5509923

Favorite level as well, and one of the reasons I hate Anniversary since they pretty well gutted it, along with mutants not exploding.

@CD Don't tell me you couldn't come up with a creative way of implementing that without hiking up the rating, just do what Soul Calibur 2 did with inferno and make them burst into flames upon death.

>> No.5510414

>>5510225
>Everyone that disagrees with me is a contrarian meme
Ok.

>> No.5510460

Imagine a world where Eidos gave Core another year to finish Angel of Darkness. Where would TR be now?

>> No.5510465

>>5510460
Probably at the same place where it is now. Or it would've gone Assassin's Creed route, with every new installment every year, until people are completely sick of it.

>> No.5510592

>>5510460
Core had plenty of time. It's just that Eidos kept back-seat driving and kept demanding last-minute changes.

>> No.5510614

I'm replaying tomb raider 2 pc version at the moment but I'd love to have tomb raider 1 or 3 on my phone but i really dont want play the ps1 versions on my phone. I know I might be able to get tr1 on my phone through dos emulation but What tomb raider 3 pc version is it impossible to load it on android?
I

>> No.5510741

>>5508106
I liked the fact that you can skip most of the level by exploiting a bug and jumping around on the roofs. On my first playthrough I did it the legit way though.

My favorite level is probably Venice. It still kinda sticks out in my mind.

>> No.5510745

Should I play TR1 and 2 on steam or through an emulator? I've been reading about controller problems with the games on steam.

>> No.5510748

>>5508428
All this modernizing happened with the Legend series. Now it's time for the dumbing down in a major way.

>> No.5510754

>>5510745
If you're gonna play PC versions forget about controllers. The games have tank controls and the default bindings with arrows for walking around are the best and the way it's meant to be played in my opinion. I can't imagine using a stick or dpad to play these games.

>> No.5510758

>>5510754
I played them on the PS1 with the Dpad when they were first released and had zero trouble, I want to play them again with my PS4 controller.

>> No.5510764

Is Tomb Raider playable on Steam using a PS4 controller?

>> No.5510808

>>5510764
I don't see why not. You'll probably have to use D-Pad for movement anyway and you may have to rebind some key inputs, but it should work. As others pointed out, keyboard would do the same trick, but it's ultimately up to you.

>> No.5510812

>>5510808
How playable are they with a keyboard?

>> No.5510814

>>5510812
Very. I actually prefer it to controllers. The tank controls respond very well to keyboard inputs and the keyboard is very precise with regards to platforming.

>> No.5510939

>>5510764
Yeah it Is. Well I play with ds3 with the scp driver from there you need bind the tigers and the sticks with joy2key under admin rights

>> No.5510943

Can I play the pc version of tomb raider 3 on android?

>> No.5510972

>>5510943
Are you retarded?

>> No.5510981

>>5510414
>This one particular anon that spergs about TR3 being "trial and error" is wrong and a faggot
ftfy

>> No.5510998
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
5510998

>>5510460
Somewhere around here?

But jokes asides, the franchise would die anyway and still would be removed from Core one way or another. And if not, the plans they had for the new trilogy were... sketchy, to put it lightly.
As for "another year" - all we needed was Eidos keeping their fucking promise about November release of the game. So the fuck-load of bugs that shot AoD dead in the water would never reach the final version of the game. Instead, Eidos closing their fiscal year in late March re-schedule AoD for June. Which in practical terms meant Core was informed it has 6 weeks to finish the game, instead of 5 months.
Supposedly, the keyboard controls were still work in progress when the couriers from printing company arrived to retrive AoD for burning. So go fucking figure how bad it was.

>> No.5511002

>>5510812
It's superior experience with keyboard. By TR3, the design of the game was actually done with keyboard in mind, rather than pad, making bunch of precision jumps much, much easier and natural to pull on keyboard rather than on pad.

>> No.5511004

>>5510225
>implying it's uncommon opinion
https://www.youtube.com/watch?v=bL9S3_bvDCs

>> No.5511007

>>5510943
I guess you could with some tinkering. The question is - why the fuck would you do that? It won't play well at all.

>> No.5511013

>>5510460
Anon here provided links about development of core games(interviews with devs), you'll probably google it easily - they said they weren't ready for ps2 development cycle because it required way bigger team, he said basically half of the time was spent on nothing.

>> No.5511017

>>5511004
>literally who from youtube who gets things wrong in the video is a good, viable source
Retard

>> No.5511028
File: 106 KB, 1155x851, Tomb Raider AoD - artwork 127.jpg [View same] [iqdb] [saucenao] [google]
5511028

>>5511013
https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/
>Rummery and senior artist Adrian Smith—not to be confused with Jeremy Heath-Smith's brother of the same name—both recall how the fractured mess of a final game reflected the internal development environment. "It was 30 or 40 people," Rummery says. "It didn't have any organization to it. It wasn't clear who was in charge, who the leads were. There were lots of people with headphones on just all working on their bit and then one disaster after another as they realized things didn't tally up." Worse, explains Tomb Raider: Lara from L to A author Alexandre Serel (via translator Anaïs Orhant), "some developers arrived in the morning at work without knowing what to do for the rest of the day." (Serel's book is due for release under Pix'n Love Publishing in late summer.)

>> No.5511045

>>5510972
No, with a controller the ps1 tomb raider games play really well just they look/sound absolute trash

You ever sat on a bus for over an hour before?

>>5511007
What sort of tinkering? Like I'm try get tr1 working I'd say it's doable with magic dos but 3 is the one I really want play on the go looks like I may gave to settle for p's emulator

>> No.5511046

>>5511004
What the other anon already said.
Also, stop posting your own clips to back your own words

>> No.5511048

>>5511045
>playing video games in public

>> No.5511059

>>5511013
>>5511028
I would then suggest read more of the 20th anniversary interviews (and prior materials from gaming conventions in early 2010s). The general messages from those was: "we fucked up hard, the organisation was abysmal, the targets were unclear and those clear unrealistic, BUT AoD could be still delivered, should the scheludes as agreed on were kept by both sides".
Heath-Smith once game a pretty hearthy dissection of the entire mess regarding AoD (mis)development and all the fucking bullshit he as a head of Core he had to endure (along with being cucked on profit on each and every step by Eidos) since TR3 was commissioned.
You are reading it right - they worked on commission, so it's pretty fucking obvious they couldn't have team and organisation to expand, because their publisher wasn't interested on expanding, but milking what they got at hand. And Eidos used this kind of mentality until they've run themselves into debts so absurd it's amazing someone could stay in the business for almost a decade by just bouncing checks and having handful of killer titles at that, generating (on paper) absurd amounts of dough.

>> No.5511067

>>5511059
*once made

>> No.5511074

>>5511045
There are actually official TR 1 and TR 2 releases for Android. As for TR 3 I guess you are stuck with PS emulator. I just don't see how you can emulate the keyboard movements on the touchscreen.

>> No.5511153

>>5511074
Weren't those official releases removed from the store?

>> No.5511160

>>5511153
They are still all over the net if you are willing to look for them, so that did jack shit.

>> No.5511171

>>5511048
>giving a fuck about what normies think

>> No.5511180

>>5511074
Weren't they ios ports though? And I won't be playing with my screen it be with a controller

>> No.5511184
File: 200 KB, 1500x884, dWPcX2w.jpg [View same] [iqdb] [saucenao] [google]
5511184

>>5511171

>> No.5511187

Someone motivate me to go through 40 Fathoms.
This is a type of level I hate. An underwater maze filled with sharks and scuba divers. If you won't run of air, you'll get eaten by a shark. Fuck this level.

>> No.5511194

>>5511171
I'm a huge no-lifer and even I feel sorry for peole when I see them out playing games in public. Please, just don't do it.

>> No.5511195

>>5511187
I loved that one.

>> No.5511201

>>5511187
Lara will be waiting naked, wet and willing at the end of the level for you if you do it.

>> No.5511226

>>5511194
I'm 28 yearold father playing actual games via emulation Im not looking for a partner I'm not looking for a friend i just be sitting on a bus amung normies browsing normie book not giving fuck about the surroundings

>> No.5511229
File: 1.90 MB, 4248x2710, tomb_raider_ii___40_fathoms_by_larreks-dbh9g3v.jpg [View same] [iqdb] [saucenao] [google]
5511229

>>5511187
Do it for her.

>> No.5511246
File: 102 KB, 720x1280, Screenshot_20190418-192329.png [View same] [iqdb] [saucenao] [google]
5511246

>>5511074
Cheers anon. I really thought it was only on ios

>> No.5511270
File: 1.20 MB, 1280x720, Screenshot_20190418-193212.png [View same] [iqdb] [saucenao] [google]
5511270

>>5511074
Straight up dos port
Hopefully support but I'm really doubting it will though

>> No.5511279

>>5511270
Controller

>> No.5511348

>>5511074
Oh my fucking word it works perfectly
>Dos port
>controller support
Now just need try get tr3 working

>> No.5511376

>>5511195
>>5511201
>>5511229
Alright, I'm done. The three-part switch puzzle took me longer than I am comfortable admitting. And this "swim up a lengthy vertical tunnel, find a hidden switch, swim back, flip another switch, fight off barracudas, collect a secret, swim back up and pray to whatever God you believe in that you'll do it fast enough so that Lara won't drown" was some righteous bullshit.
Maria Doria is next. This is gonna suck.

>> No.5511556

>>5511376
Welcome to first half of TR2. Each time I try to replay it (and and up cheating or using old/downloaded saves anyway), I ask myself how the hell I've endured this shit when it premiered and for first few years, always diligently playing through entire game.

>> No.5511601

>>5511556
I guess TR 2 is the game I am the least familiar with. I've only beaten it once ages ago, so it's almost a blind play. I kinda forgot how screwy this game can be. I am much more comfortable with TR 1/3/4 although I also haven't touched them in almost half a decade.

>> No.5511660
File: 756 KB, 320x236, boy.gif [View same] [iqdb] [saucenao] [google]
5511660

https://www.youtube.com/watch?v=IDJs1AGeNH8

>> No.5511706

>>5510981
>Implying it's rare for people to shit on TR3's difficulty.
I finished TR3. You're a retarded autist so entrenched in this stuff if you can't look at TR1->TR2->TR3 and not notice a spike in difficulty. In my opinion (and others), that spike makes it worse and less fun than other games in the classic series.

>> No.5511931

My favourite game in the series is 2 you guys will rip me but I enjoyed oil rig
My favourite levels in the series are South Pacific

The only levels I skip are London but I'm currently replaying 3 now and plan on not using level skip. For the first time

I liked 4 I appreciate that fans just wanted Egypt but would preferred more globe trotting myself but in non man made areas or at least ancient places

Chronicles was just awful but Ireland was good
Aod was wonky they needlessly swapped the button layout and yes it was bugged to fuck but that tomb was god tier and the story was actually compelling. A great shame we never got the other two games to the trilogy
Square have ruined laras name and the 9nly decent game since was underworld

>> No.5512592

>>5511931
>the only decent game was the shitty, unfinished, buggy piece of shit with terrible gameplay

>> No.5512605

>>5511931
What does it say about me when I pretty much deleted Chronicles existence from my mind? Everytime somebody mentions Core games I keep thinking about TR 1-4.
I guess 5 was this bland and forgettable that I even don't remember it existed.

>> No.5512657
File: 171 KB, 626x894, Tomb Raider AoD - artwork 191.jpg [View same] [iqdb] [saucenao] [google]
5512657

>>5512605
AoD is unironically better than chronicles.

>> No.5512719

>>5512592
>the only decent
So you making up your own argument points or is someone reading this thread and relaying the information back to you via radio communication?
Or you just a conclusion jumping cunt

>> No.5512721

>>5512657
I'm playing the series again and looking forward to aid much more then 5

>> No.5512742

>>5512657
At the very least AoD had ambition to do something different.
Chronicles was an expansion pack masquerading as a full game.

>> No.5512997

>>5512719
Nice reading comprehension.

>> No.5513006

Just wanted to say, AoD's main theme is a masterpiece.

>> No.5513558

>>5513006
True.

>> No.5513568

>>5513006
I really have to give AoD a fair shot at some point. I keep ignoring this game, mostly due to it's dodgy reputation, but honestly, at least on paper this game doesn't look as bad as some claim.
But I am one of the three people in the world that didn't hate Dragon Age 2, so what do I know.

>> No.5513573

>>5513568
t. dragonage2ftw

>> No.5514621

Bump

>> No.5514850

>>5511931
I wish Underworld had more levels like Mexico or Thailand and less like Jan Mayen.
And while I do understand why people might like TR2, I still don't feel like playing entire game. In fact, this is something I've noticed with every single TR, doesn't matter who made it. There is always some section of the game which just bores the shit out of me or is annoying first level of Atlantis, first half of TR2, London, Karnak temple complex, fucking VCI HQ, levels where you play as Kurtis, England, the butchered Peru & Jan Mayen and I would rather just skip through it, even if greatly enjoying rest of the game.

>>5512657
But... that's pretty obvious?

>> No.5514851

>>5513568
Get the one from Polish TR dump. It already has all the patches, including fan-fixes, making the game MUCH more digestable than any other release out there.

>> No.5514937

>>5508718
I was a fan of the original games but hadn't played any of them past 4. I liked the initial TR reboot but instead of making the character more like original Lara as the game sequels went on she just continued to be a whiney bitch and rather than making gameplay more like the original puzzles as time went on they just kept their watered down Arkham Asylum crossed with Uncharted and added more collectibles to burn time on.

They're not even selling well anymore from what I've heard so what the fuck was the point of rebooting anymore?

>> No.5514942

>>5508825
The reboot started out ok and got worse with each installment and 2 was amazing.

>> No.5514958
File: 57 KB, 900x900, 37858135_2060080014305562_1662960639217238016_n_by_cgnet-dcj32k2.jpg [View same] [iqdb] [saucenao] [google]
5514958

>>5514937
>They're not even selling well anymore from what I've heard
It seems the same person who leaked shadow gave info about DLCs and another game being in development.
> what the fuck was the point of rebooting anymore?
https://www.theguardian.com/technology/blog/2009/jan/13/lara-croft
>New look for Lara will be 'more female-friendly'
https://www.theguardian.com/technology/blog/2009/jan/13/lara-croft

>> No.5514991

>>5514958
Not the anon you are replying to, but it's the time for the famous "Game Publishers are stupid and never learn anything from their own mistakes" jingle.
Because Eidos trying to "make Lara more female friendly" is an utter failure to understand why Underworld (and few other games) sold poorly. But I guess realising that would require from Eidos execs to admit they are clueless hacks and don't understand their own product.
>Chronicles sells like shit due to severe case of sequelities
>W-we need new direction!
>AoD sells like shit due to rushed job and zero bug-fixing
>W-we need new company!
>Anni and Underworld both sell like crap (Anni being lowest selling TR to date) due to mishandled marketing and extreme rush job
>W-we need to make Lara more female friendly
How, just fucking HOW they've stayed in this business for almost 20 years?!

>> No.5514998

>>5514991
Let me re-itterate for clarity:
>Chronicles sells like shit due to severe case of sequelities
>W-we need new, hip direction!
Because their answer back then was "let's see what subculture is popular now and tailor the game around it". Hence why AoD went overboard with emo in marketing.

>> No.5515000

>>5514942
Horrible taste
Unironically kys

>> No.5515119

>>5514851
>>5514851
Thanks, I in fact had AoD from the Cenega Ultimate Edition for ages now. I just never got around to play it. It just lies on my shelf, taunting me. The same thing with Chronicles.

>> No.5515132

>>5514958
How is this new Lara "more female-friendly"? She's an incompetent, whiny dipshit, that breaks more stuff than she fixes and cries about how much her life sucks. You'd think the old ass-kicking Lara would be more of a feminist icon in this day and age. Unless it's the case of "she has boobs, and females are intimidated by it for some reason".

>> No.5515137

>>5515132
Women are jealous creatures.

>> No.5515141

>>5515132
Well, women are incompetent, whiny dipshits

>> No.5515189

>>5515137
>>5515141
>>>/r9k/

>> No.5515194

>>5515132
Anon, nobody said new Lara is "more female-friendly". In fact, if you read the article, you would realise it's just taking a piss on the sole concept of doing something like that.
The whole debacle of nu-Lara as "strong indepentend wooooomaaaan (tic-tac)" is a prime example of utter marketing failure and everything wrong with the past (yup, it's already way past its peak) of how """"""feminism"""""" was handled by marketing companies between '12 and '16.
Fortunately (unfortunately?) Ghostbusters reboot happend and everyone in the business realised this model is no longer sustainable, so they've switched the fuck away from it. So beside being yet another episode of Americans being incapable of handling what they consider to be "top societal issue (of the day)", nothing really happend.
Aside, of course, dragging Tomb Raider through utterly pointless reboot which led to canning the franchise. Hopefully for good, because my tolerance for taking out Lara from the closet once per few years, dusting the poor girl up and toying around the franchise more and more in progressively more inept attempts at reinventing the wheel gets tedious and painful to observe. nu-Lara managed to convince me it would be better if Eidos simply gave up after AoD.

>> No.5515196

>>5515189
In all seriousness, it's fat landwhales and trannies who bitch about Old Lara. Normal, well adjusten women like the old version of Lara.

>> No.5515197

>>5515189
+10 "good hubby" points for you, s o y l e n t

>> No.5515203
File: 883 KB, 500x269, XS5LK.gif [View same] [iqdb] [saucenao] [google]
5515203

>>5515194
>strong indepentend wooooomaaaan (tic-tac)"

>> No.5515208

>>5515197
>If you aren't retard like me, you must be exact opposite of retardation
This is precisely why nobody likes you, robot.

>> No.5515213

>>5515197
Let's laugh at the virgin who can't get a gf (female)

>> No.5515220

>>5515196
So it's "women" as a whole half of human population, or is this this small, marginal minority we are talking here?
Because you are sending confusing message anon. And still get the fuck out with this bullshit.
I find it amazing how much nuLara just keeps coming back in classic TR threads. Don't like the game, don't play it and vote with your wallet. I did exactly that and guess what? They've stopped making those games due to shit sales. And I've stopped giving fuck right after TR'13 premiered.
Yet here you are, getting seriously worked out by a failed project from the past that was last time released two years (?) ago and condemned by pretty much everyone as a complete failure, both critical and financial. Gee, it's almost as if it was plain practical and sane decision to stop giving fuck after disastrous re-launch of the franchise, rather than hoping "the next one is going to be good". Even fucking Yahtzee realised it right off the bat with '13 game this is heading nowhere, going nowhere and will end up rebooted or cancelled eventually without ever going back to "old" Lara. So if even he could see that coming, why didn't you?

tl;dr this is /vr/, stop talking about shitty game that by no way or measure fits the board.

>> No.5515224

>>5515197
Where is the anon re-posting missing point gifs where we need him?

>> No.5515235

>>5515194
I guess LAU got the right idea for the direction of the series tone-wise. They missed the mark in my opinion in terms of mechanics, but that reboot could've been salvageble.

I have no idea why suddenly Squeenix decided to go with this dark and gloomy reboot. It didn't took long for them to realize that the premise is hollow - there are only so many times Lara can learn how to be a Tomb Raider - and they have nowhere to go from there. And don't even get me started on the game mechanics that feel like the player is dragged on a string from one setpiece to another. Even reviewers back in the day said that they felt much more of a "survivor" in the old TR games, because good platforming required skill and knowledge of game mechanics, and you could've always fucked up that one jump and die horribly. And playing old TRs felt satisfying. In 2013 reboot everything feels automated and hollow.

>> No.5515238
File: 95 KB, 582x753, advice.jpg [View same] [iqdb] [saucenao] [google]
5515238

>>5515213
>>5515208
>>5515224
Thank you, come again.

>> No.5515276

>>5515220
Are you mentally ill, by any chance? What does any of that have to do with my posts?

>> No.5515281

>>5511556
After recently replaying through TR2 I guess the first half starts to grow on me. I like the atmosphere of the "underwater level". It's creative (the level is upside down, that's cool) and quite creepy. It's just the sections go for too long. I would've cut the last levels from the Oil Rig and sunken ship section and I guess that first half would've been much more digestable.

I would've preferred the story to be more emphasized, because TR2 is very lackluster in story departament even compared to TR3. Also, wouldn't chinese mob had more sense for an antagonist instead of some random italian mafia? I get they wanted Lara to go to Italy at some point, but still.

I also can't stand the secret system. 60% of playtime is me autistically searching - or reading through a walkthrough - for those fucking dragon statues that only give you rewards after you find all of them. That's stupid.

>> No.5515331
File: 89 KB, 1024x768, screen8.jpg [View same] [iqdb] [saucenao] [google]
5515331

>>5515132
They wanted gamer girls audience.
http://web.archive.org/web/20090130150750/http://www.mcvuk.com/news/32902/Eidos-considers-Lara-revamp-to-reverse-sales-slump

>> No.5515363

>>5514991
I am the anon he was replying to and I agree with this
>>5515000
Unironically have sex

>> No.5515371

>>5515220
>I did exactly that and guess what? They've stopped making those games due to shit sales
The fuck are you talking about? The last entry only came out like half a year ago.

>> No.5515374

>>5515331
And what was wrong with old Lara that prevented them from getting the "female audience"?
It's like me bitching that I can't identify with James Bond, because he is ripped, handsome and a badass. That's kinda missing the point.

>> No.5515386
File: 290 KB, 1920x1080, lara-croft-tomb-raider-stone.jpg [View same] [iqdb] [saucenao] [google]
5515386

>>5515374
Who's the protagonist of all those female love novels that women like? It's simple girl-next door that by some twist of fate get everything.
NuLara is the embodiment of that archetype.
Also women have different mindset.
https://www.youtube.com/watch?v=nQww0IJZTMs#t=1804

>> No.5515387

>>5515374
I haven't read the article in the post you replied to but I figure what you say is kind of the problem. They listen to the loudest complaints like Anita and take a legit strong female character and make her this whiney bitch but with no sex appeal because that's what they think female gamers want.

>Sure she's a completely uninteresting retard throughout each and every game crying about how hard her life is and causing more trouble than she solves but hey she has smaller tits and isn't wearing hot pants anymore so she's progressive now right!?

>> No.5515390

>>5508381
>>5508428
>le uncharted boogieman

You both realise that uncharted was a ripoff of Tomb Raider Legend, right? Other than adding cover based shooting and simplifying some controls, it was basically just TR legend with a male MC.
That, and the current gen TRs include things like interconnected levels, RPG style upgrades, fast travel, optional content out the ass, hunting and gathering, multi function weapons, stealth kills and other gameplay elements not seen in uncharted. They're more fully realised games, and very replayable. Also unlike Uncharted, which are basically just movies by comparison.

To me, modern TR feels like a marriage of Soul Reaver and TR Legend with some Uncharted influences (like story telling)

I do get that there's a devide between modern TR and classic style, but I enjoy both. And with 5 classic TRs already, why make more? I have potentially dozens of hours wirth of tomb raiding to do in those games. More would just make it improbable that I'd ever comolete them all. Then, with 6 modern style TRs, the same goes for them as well.

If they were to reboot the series again, I say make it more of a soft reboot this time, and try out something new again. Just don't go the Angel of Darkness route.

It could be cool if they were to minimise the action and focus entirely on exploration, and adding complexity to the controls in new ways, and introduce some real puzzles. They won't, because thise games don't sell anymore, but I can dream.

>> No.5515396

>>5515390
I just saw the direction of the new games as being more of a ripoff of "Batman Arkham X" but with Uncharted combat. They just looked at what games were popular at the time and copied that.

>> No.5515428

>>5515386
>It's simple girl-next door
You can still go this direction if you play your cards right. Just don't forget she is ultimately an escapist superhero. Realism just kills the character.
They could've made her the nerd that's addicted to solving puzzles and ancient mysteries and goes on adventures because she a) likes the adrenaline, b) has an autistic need to solve some ancient mystery, c) simply likes adventuring. And only she has abilities, knowledge, intelligence and resources to do so succesfully. Show her actually enjoying and liking the globtrotting adventures.
2013 reboot stripped the series of escapism. Now we have this sad, miserable "realistic" Lara that has no joy for adventuring in her whatsoever. Why would I ever want to go on an adventure with Lara, when adventuring is presented is such a morbid, unappealing light?

>> No.5515439

>>5508691
I played two hours of one Assassin's Creed game, did not touch the series after that.

>> No.5515450

>>5510150
Prior to the events of the game, Gianni Bartoli's ship was transporting the Seraph, and it was bombed by the barkhang monks. This sank the ship and trapped the seraph deep underwater, and both Lara and Marco Bartoli wanted it so they could get the Dagger of Xian.

Bartoli wanted its legendary power, Lara just wanted it for her extensive treasure collection (and it can be seen in her hidden museum in TR3).

>> No.5515451

>>5509005
Treat Tomb Raider the same way you would treat a cinematic platformer like Flashback or Prince of Persia. The platforming is designed around a grid, so there isn't actually any lag on jumps, it's completely intentional. The controls take a bit to get used to if you're more inclined to modern games.

If you skipped the tutorial level (Lara's Home), then stop playing and fuck about in the gym for a bit, and get a sense of how far your jumps will take you and how they work. Remember that this game is a direct evolution of the aforementioned cinematic platformers, so go into it with that mindset. And for god's sake use a controller, it'll make your life a lot easier.

>> No.5515454

>>5511184
wow.. this just makes me really sad. I mean I'm sure we've all seen people who look like the guy on the right, but implying there's some sort of objective standard here is ridiculous. The person who made that image is probably super insecure if they constantly think about what is "acceptable" or not in public

>> No.5515457

>>5515450
This is why I think this game legitimately need subtitles. When you come to think of it all the information relevant to the plot are being delivered to Lara in a very quick pace by a bunch of guys sporting some really atrocious accents. I guess both the monk and Bartoli do explain this, but fuck me if I can't understand what they are all about.

>> No.5515482

>>5515371
Different anon, it came out few weeks before Black Friday, sold like shit, so they've put it on massive sales... which lead to a fuckload of angry people shitting on Squenix, because they've paid full price for something that was almost instantly on -70% sales (and still didn't increase in sales).
By the end of the first three months of sales, Squenix basically declared they are done, no point continuing, since TR is a "dead brand with no perspectives"
Gee, I wonder who made it so...

>> No.5515483

>>5515386
>Who's the protagonist of all those female love novels that women like? It's simple girl-next door that by some twist of fate get everything.
Confirmed you never in your life read anything else than Harlequins (if at all). But the exact same applies to people who followed similar logic as you just did and made nu-Lara out of it

>> No.5515484

>>5515390
>You both realise that uncharted was a ripoff of Tomb Raider Legend, right?
Which makes the fact TR ended up as being "Girl Uncharted" all the more insulting, anon.

>> No.5515502

>>5515482
>"dead brand with no perspectives"
Well, I wanted a puppy, they sold me a bicycle three times in a row. And it was the exact same bicycle three times in a row. It may be a servicable bicycle, but I wanted a puppy. Fuck off with your bicycles Square Enix.
Look, you don't need to be an economics major to understand why this reboot failed.

>> No.5515512

>>5515457
I feel you, I'm deaf.

>> No.5515518

>>5515482
>>5515502
You guys are living in some other dimension probably.
https://www.usgamer.net/articles/shadow-of-the-tomb-raider-dlc-news
>Shadow of the Tomb Raider Devs "Super Happy" With Sales and Reviews as DLC Wraps Up
>"I'd be extremely surprised if we didn't see more [Tomb Raider]."

>> No.5515540

>>5515518
I think you and the person behind this article are the ones from some alternative dimension.
TR is officially canned since end of March, after Squenix finished their tax year. As in - done. Finito. The End.
Sure, it means they might uncan it in few years, but right now it's finished for a time being.

>> No.5515541

>>5515512
TR3 then must be your favourite in the series, having 4 different puzzles based on hearing cues

>> No.5515542

>>5509334
Fact

>> No.5515554

>>5515518
That was an opinion from a dev from Eidos Montreal, who pretty much only worked on Shadow DLCs, some outsourced content from previous games and nothing more. He can say that they intend to change Lara into a transsexual lesbian and that would hold the same amount of water. Squeenix still has a final say. And what is he supposed to say when asked anyway? That the game flopped and TR is a "dead franchise" according to Square? That's not how you build a hype for their crappy DLCs.

>> No.5515618

>>5515518
>Devs says his game is great
>This means the game is great
I'm not even sure there is a point or way to explain you what fucking idiocy you've just commit, anon. No, not idiocy.
Naivety.
The fuck someone who made something is supposed to say? "Don't buy my product, it's shit!"? Then there is the fact Squenix declared it in their end of the year report they are canning the series. So who's better source of information? Report for and by a board of directors or random nobody from production line?

>> No.5515635
File: 183 KB, 297x445, screencapture-usgamer-net-articles-shadow-of-the-tomb-raider-dlc-news-2019-04-20-20_27_07.jpg [View same] [iqdb] [saucenao] [google]
5515635

>>5515482
Are you retarded?
The next Nu Lara game is already in development , by the way.

>> No.5515636

>>5515618
>Then there is the fact Squenix declared it in their end of the year report they are canning the series
Source: my retarded asshole

>> No.5515648

>>5515635
>Keeps quoting dev
Are you retarded or retarded

>>5515636
Go read end of the year report. Squenix is a stock company, they are literally forced into making those by the end of each tax year. Which happend not even a month ago.
If you want to be smug, at least have a reason for it. And other than being an ignorant cunt.

>> No.5515651

https://www.hitc.com/en-gb/2019/02/20/square-enix-shadow-of-the-tomb-raider-hope/
So which one is it? Because accordin to Square the TR games weren't "novel" enough and pretty much flopped.

>> No.5515653

>>5515651
The ones that are statements from the publisher, obviously. Who fucking cares what literal nobody code monkey has to say about his work? Definitely not people employing him and actually calling shots here.
But I guess the anon that just keeps reposting the same interview over and over is too fucking dense to grasp what the fuck he's even reading, not to mention know the basic difference.

>> No.5515656

People may not like the new Lara but they sure as Hell won't give us the old Lara back either, the next Lara will be a cross between the last two.

>> No.5515659

>>5515648
>Go read end of the year report
So you admit that you're a retarded nigger. There's nothing in the report about canning the series, you obsessed shitter.

>> No.5515660

>>5515651
>accordin to Square the TR games weren't "novel" enough and pretty much flopped.
The funny part is - this is true.
As in: their take on TR is essentially borrowing left and right from other titles and then repeating the exact same game three fucking times in a row with minor rehash of trivial things. So yeah, they weren't novel and thus flopped. Now of course that's not what the statement is trying to say, but the accidental correlation with the empty phrase and what actually happend makes it funny in the end, almost making them aware what they did and how hard they've fucked up. Almost.

>> No.5515662
File: 245 KB, 1920x1080, lara_croft_and_the_temple_of_osiris___wallpaper_by_allenrgamer-d8bxj2r.jpg [View same] [iqdb] [saucenao] [google]
5515662

Where the fuck are new "Lara Croft and ..." games?

>> No.5515669

>>5515656
>the next Lara
Unironically the only Lara you still might get (and that's a fuck-huge "might") is the movie one, with that Whatshername wooden puppet with no acting skills (which I guess fits nu-Lara perfectly).
In game format, it's done

>>5515659
>Series deemed unprofitable in official report
>NOTHING IN THE REPORT
Learn to fucking read financial reports, you moron

>> No.5515671

>>5515669
>unprofitable
>is the only game that turned a profit for Square last year
Based retard with no reading comprehension

>> No.5515674

>>5515662
You know the series hit rock-bottom when light hearted spin-off shoot-em-up is the best TR in a decade.

>> No.5515676

>>5515671
>turned profit
>estimated loses so far at 30 mil and counting
You were saying something about lacking reading comprehension?

>> No.5515679

>>5515676
Post the article

>> No.5515681

Which part of "Stop talking about non-/vr/ games" you don't understand?
Go back to /v/, where you and your zoomer discussion belongs.

>> No.5515691

>>5515679
Go to Squenix official page, go open report for 2018. Then ask any given brokerage office for stock data on Squenix for the past year. You were given your bowl and a spoon, do the rest yourself
>inb4 not article
This is what you get from reading random interviews with nobodies, rather than data published by the company.

>> No.5515693

>>5515681
I would stay in /v/ if you faggots would stop shitting up the threads there with your shitty old Lara.
Fucking kill yourself.

>> No.5515695

>>5508106
I don't know there are so many great levels, so many great moments like the beginning of 40 Fathoms and the surprise in Lost Valley. My two favorite levels are probably St. Francis Folly and Colosseum. Just so well designed from beginning to end and they really have a certain feel to them that makes the player feel small and lost in a huge mysterious world.

>> No.5515696

>>5515693
... so you came to /vr/ instead, where ALL you gonna get is old Lara?
Are you by chance insane?

>> No.5515697

>>5515696
But I like old Lara. Why wouldn't I come here? I'm even replaying her games.

>> No.5515698

Hard to choose, TR1 is perfect.
But playing Lost Valley for the first time on Sega Saturn and suddenly a T-REX pops up was insane.
Egypt levels are kinda weak, Atlantis are superb.

TR-2 was great, Temple of Xian is beautiful.

I played TR-3 when it came out and I couldn't get past the first level without cheating,there was no clear pathway to finish a level, and everything could kill you. It was a deal breaker, I finished it last year 20 years after it was released lol. It was meh. There is no learning curve, they designed that game for hardcore gamers.

>> No.5515701

>>5515695
Lost City of Tinnos is probably the best self-contained level in terms of "lost in huge mysterious place"

>> No.5515703

>>5515693
>>5515697
>Stop posting old Lara!
>Comes to general dedicated to old Lara

>> No.5515706

>>5515698
>there was no clear pathway to finish a level
But that's the best part.

>> No.5515708

>>5515698
They designed the game for people who played previous two. Same deal with TR2 - it assumes from the start you've played prior game.
And it's pretty much caused single-handly by the fact they had to shit another game for next November on yearly basis, having 10 months instead of 30 for doing so.

>> No.5515709

>>5515703
I said stop posting her on /v/. I know it's someone from here because he's using images that are always posted here.

>> No.5515715
File: 26 KB, 719x483, tr_reas_lcl01.jpg [View same] [iqdb] [saucenao] [google]
5515715

>>5515709
My ISP is rangeblocked on /v/ thanks to some retard, I usually post in those nuLara threads.

>> No.5515718

>>5515715
Thanks for being a retard.

>> No.5515724

>>5515698
also Unfinished Business has some nice levels

>> No.5515728

>>5515695
>40 Fathoms
Yeah, that's a pretty nice "fuck you player" level. I kinda dig it. It's surprisingly lethal but rather short and straightforward level. There are a lot of time trials, like the "burners run" and underwater sections that you have to beat before Lara drowns.
And the beginning is nasty if you don't know where you need to swim first.

>> No.5515729

>>5515706
>>5515708
I'm not saying it's bad game, sure plenty of people must enjoyed it's just where I lost interest for the series, it became another thing, kinda like when Resident Evil 4 came out, it was alright but didn't feel like the old horror ones. This push for action just I didn't like.

>> No.5515731

>>5515698
>Get into water
>You drown
>Get into bog
>You drown
>Figure out there is some switch
>Oh, it opened a path
This made me feel good about myself. And it was fun. I always like how in TR3, you can miss 2 secrets by simply sliding down the slope. Including super-handy shotgun.
And yeah, the game is designed for people who played previous two, because back in the day, everyone played previous two games, so no point making a third game in a series an entry point or something you start with.
I've started with and still managed. What's the problem if you played prior games? You should then have all the skills and knowledge

>> No.5515735

>>5515729
>This push for action just I didn't like
... you mean TR3 or RE4 now?
Because I'm confused

>> No.5515743

>>5515731
the first level of TR-3 could have been like the last level of TR-1 times 10. You have two new functions (ducking and running ) and literally everything from quick sand, piranhas, spikes , fire , rolling rocks is thrown at you. It's ridiculous.

>>5515735
both

>> No.5515749

>>5515743
TR2 had much, much more "action" than TR3, which makes me all that more confused. And by action I mean "just fire your guns non-stop until army of baddies drop"

>> No.5515759

>>5515743
I'm just as confused now as the other anon. Are you complaining that a Tomb Raider game, the one with Croft Manor, has various elements you have to interact with? Or that TPP platform action-adventure game is about platformed action-adventuring?
And please understand, I'm not trying to insult you. I'm genuinely confused and curious. This was my first TR and I had time of my life with all the things you've listed, despite never before playing a 3D game, never before an "adult" game and being 10. Each level took me at least two hours to figure out and finish (not counting the obvious reloads), but I had something to do for almost entire rainy summer back in the day

>> No.5515761

>>5515743
Really? I never had much problem with India. And for reference, TR3 was first Tomb Raider I played. I did die on the spikes during the slide down obviously, but slow and steady I beat those levels.
And moving from TR2 to TR3 is nothing that bad really.
If anything, the transition from TR1 to TR2 was much more jarring. In the first levels of TR1 the most common obstacles you have to worry about are bats and sloppy jumps. TR2 throws a fucking tiger at right from the start. And then you undergo a lethal trap trial with spike pits, boulders, spiked walls and to cap it off there's a fucking T-rex waiting for you at the end. And then another one. And Venice is filled with gun-toting enemies that make your day miserable. Compared to that TR1 was a relaxing walk in the park.

>> No.5515763

>>5515749
>>5515759

I don't even remember really, but TR-3 was tedious felt like one of those 'where the fuck do I go' games
also it looked ugly compared to the previous two.I don't how to describe it

>> No.5515778

>>5515763
>looked ugly compared to the previous two
Oh, so you are just baiting.

>> No.5515780

>>5515778
bro I'm not going to argue over TR3 hah,it's a good well done game I agree kudos

>> No.5515782

>>5515763
>'where the fuck do I go'
I think this is the reason why I like TR3 -apples, oranges, obviously.
It gave you sense of both scale and accomplishment when you beat the level. You had to put some legit effort into those levels. But that's just me being a masochist I guess.

>> No.5515785

All this talk about precision of tank controls negates by diagonal jumps.
https://www.youtube.com/watch?v=slyrYKF9huo#t=709

>> No.5515790

>>5515782
Not him, definitely not masochistic (and fucking hating the "git gut" meme), yet I've liked TR3 for exact same reason as you. It made me feel really good once I've figured things out or even managed to do something on my first try. By the time I reached the final level, I felt really damn good about myself, but seriously, the game always felt gratifying after figuring out the puzzle or finishing a level. Especially in South Pacific and Antarctica part of the game.
Remember how in City of Tinnos you could find a map on a roof if you carried a burning flare? That was the shit.

>> No.5515796

>>5515763
>'where the fuck do I go'
This is why I hate London. Unlike rest of the game, it's just "whatever, man, just figure it out, kek!". Kills the mood pretty quick, too.
But as far as I'm concerned, rest of the game is pretty sweet, despite leaning on the exact same design logic.

>> No.5515803

>save in the middle of Aldwych last week cause I had to learn for an exam
>tried to play it earlier today
>have no idea where the fuck I am or even what I'm supposed to do next
Fuck this shit

>> No.5515810

>>5515803
Skip-cheat it. And I mean it. It's the worst level of entire TR3, fuck people who claim Lud's Gate is worse. In LG you at least know where to go (more or less). In A you just run around like an idiot.

>> No.5515814

>>5515810
Okay. Are there any more London levels? I thought the one before Aldwych was pretty fun.

>> No.5515819

>>5515814
There are 4 in total, but 4th (as with almost all TR3 sections) is a boss fight level, so go figure. Either way, there are 4 levels, you are in the 2nd. 3rd is often loathed as the worst TR3, if not worst Core-era level of all times. And no matter how you look at it, London has serious design issues, with truly ridiculous levels.

>> No.5515963

>>5515819
Guess I'll skip all london levels then. This shit is ridiculous.

>> No.5516007

>>5515963
Different anon and yeah, just skip London. The boss level is suprisingly good, but the shit you go through before it happens is not worth it. Also, All Hallows, the bullshit bonus level for collecting all secrets, was originally planned as part of London, so it would be even more tedious

>> No.5516038

>>5516007
>All Hallows
...my friends told me Lara was supposed to be naked in that level. So I diligently and autistically picked up every secret there was. I was a really motivated 13-year-old.
Imagine my disappointment.

>> No.5516080

>>5516038
Naked Lara is like the best motivation people can get when playing those games.
And no, I totally didn't fall for it in case of TR2 and the final cutscene having naked Lara if you gather all secrets.

>> No.5517142

>>5515386
Was this picture modeled after Dyllon "uniboobs" Harper?

>> No.5517148

>>5515662
>get side games that are more Tomb Raider then the main games
>their performance is dogshit and are incredibly unoptimized
Gee, thanks, I guess.

>> No.5517276

>>5517148
>Side job has all signs of side job
If anything, I'm more amazed they are at least a tiny bit optimized

>> No.5517401

Tomb raider 1 and 2 have been ported to android but sadly removed from play store

Here's a link for tomb raider 1
https://android-1.com/en/1785-tomb-raider-i.html

And here's a link for tomb raider 2
https://android-1.com/en/1973-tomb-raider-ii.html

Both games are compatible with controllers, they are enhanced dos/pc ports

>> No.5517569

>>5515763
Why are you playing exploration-based game if you don't like exploring? Genuine and sincere question.

>> No.5517725

Is Legend really that bad?
I remember playing it in 2010/2011 and I thought it was pretty fun.

>> No.5517787
File: 386 KB, 1280x1024, 10750-aleni.jpg [View same] [iqdb] [saucenao] [google]
5517787

>>5517725
Not really?
I would take Core games over it in a heartbeat, but I wouldn't call it bad. It's just wonky. CD was still at the "figuring out the direction" stage with the Legend reboot and it may have been shoved out of the door a bit too soon. The irony is the series was canned once CD finally figured out the direction and the LAU games were starting to be actually good.
But on it's own, the game is fun enough. I would definately take it over TR2013 reboot. At the very least it felt like a TR game and it plays better as a TR game. And LAU Lara was cute.

>> No.5517816
File: 270 KB, 795x739, i__m_back__by_egypt_gypsie.jpg [View same] [iqdb] [saucenao] [google]
5517816

>>5517569
Not him, but I'm not into platformers too, I played those games for Lara.

>> No.5517876

>>5517725
What the other anon already said. My grand way of playing Legend is: "This is Crystal Dynamic's demonstration of their capabilities as new studio". The game isn't bad, mind it. It's not good, either. It's a demo. Then they did a remake with Anni and then FINALLY made something on their own and with full time commitment with Underworld (and it was good as far as I'm concerned)...
... so obviously the series was cancelled, the franchise rebooted and everyone working on LAU fired or quit on their own before TR'13 crystalised into actual game project (Ascesion doesn't count, it's separate project).
Also, Legend was the way how a fuckload of people entered the franchise if they missed Core era, so I guess it's in the end a good game. A bit on the short site, a bit too much focused on combat and a bit all over the place (failing the hardest at the actual tomb raiding - fuck you, England, for being so damn bland and boring), but all in all it's pretty fun.
What I dislike in it was how much it was trying to ape the Jolie movies rather than actual Core games. And I'm not talking about virtually remaking Croft Manor to the movie version, but the general feeling of the game - what's the point of the plot, the over-reliance on gimmicks from the movie, the similar structure etc. It's basically TR: The Movie: The Game. And this is what I dislike about it, as it left a lasting impression the people from Crystal watched the first movie with Jolie and said "ok, now let's make a TR on our own".

>> No.5517919

>>5517787
CD basically made rail games in which where you go is obvious because it's the only direction you can possibly go. There's little and in some cases no exploration at all. They're dumbed-down over the CORE-era games.

>> No.5517992

>>5517919
You do realise both Core Design and Crystal Dynamics short to CD, right? Just saying

>> No.5518001

>>5517725
It's OK. It's nowhere near bad, but it's far from good, too. Basically, if you want to know what newfags think about TR series, then imagine their entire concept of the whole franchise boiled to what Legend is - fast-paced, combat-heavy, straightforward TTP with bunch of semi-demanding acrobatics. Nowhere near the level of streamlining of nu-Lara, but forget any sort of branching. In fact, the game only branches when there is a "gold secret" there, essentially telegraphing to you that yup, here is the road to the secret.

>Pros
- Picked up the franchise and LAU trilogy isn't bad
- For its times, quite impressive graphics and physics
- Nice music at times
- Has the perfect attitude toward how fun and escapistic Core games were for the most part (no other Crystal game managed to capture this feeling)
>Cons
- It's based on the movies, rather than Core games
- Streamlined to just going forward
- Non-stop chatter, all the fucking time
- Non-stop music
- QTEs and low-brow ones

>> No.5518015

>>5517876
>>5518001
Themes in the movie such as dead parents first appeared in comics though.

>> No.5518146

>>5517569
back then? because it was the best thing out there, now? nostalgia, I'll pop in TR-1 and sometimes TR-2 and replay some levels for fun.

>> No.5518167

>>5518015
Anon, I strongly suggest re-watching the movie and re-playing Legend, preferably simultaniously. Because unless you are planning some truly complex mental gymnastics, there is no way to defend the position that nope, Legend didn't just look at the first movie and said "yeah, let's pick that up".

>> No.5518830

>>5517725
I remember it being the second Tomb Raider game I ever played (I grew up during the time the first Tomb Raiders were being released but never played them because my fucking parents coddled me too much and thought video games were) and I honestly thought it was...just meh. There were interesting parts...but most of it just felt kind of uninspired, like a "color the painting by the numbers" sort of deal.

>> No.5519356

I love Lara Croft and want to marry her!

>> No.5519472

>>5519356
Too late. She died in 1999.

>> No.5519717

>there are people who actually think Legend isn't a fantastic game after the pile of shit that was AoD

>> No.5519872

>>5519717
>There are people who to this day get worked up about AoD, despite never playing the fixed version of it
>There are people so deluded to actually use AoD to excuse lackluster content of Legend
>In 2019
Your argument is 13 years old and no longer applies, anon

>> No.5519886

PS1 version of 3 with the limited saves was fucking awful.

>> No.5519901

>>5519886
That's why everyone is telling to scrubs to play TR3 on PC... and yet each thread, every thread there is someone else asking if they should play it on PSX

>> No.5519943

>>5519872
I played AoD last year and it's still garbage.
Imagine liking a game simply because the main character is hot.

>> No.5519949
File: 174 KB, 199x768, screen31.jpg [View same] [iqdb] [saucenao] [google]
5519949

>>5519943
Yeah, who even does that, ha-ha?

>> No.5519958

>>5519943
>Core Lara
>hot

>> No.5519959

>>5519943
... imagine implying this hard when your argument gets invalidated.
I like AoD for the atmosphere, music and general concept behind it. I like how it plays with fan-fixes. I fucking hate what kind of mess it was upon release and how it still can just bug the fuck up at any time no matter what.
So nice trying, anon, but you still failed.

Also, what kind of fucked-up logic it is to say "if game X was bad, then game Y is allowed to be mediocre"?

>> No.5519982

>>5519958
Go away.
...I used to fap to Lara during South Pacific sections back in the day.
Although her scuba swimsuit and bathrobe in TR2 were cute too.

>> No.5519983
File: 317 KB, 1241x893, lcaofvs.jpg [View same] [iqdb] [saucenao] [google]
5519983

>>5519958
>greentexting facts

>> No.5520139
File: 66 KB, 550x317, in-game-lara-croft-reference-photo.jpg [View same] [iqdb] [saucenao] [google]
5520139

>>5519959
>I like game for [shit that has nothing to do with actual gameplay, design]
Thanks for proving that you're a brainlet retard.

>> No.5520145

>>5519983
Imagine finding that low poly goblin attractive. Even nu laura is better

>> No.5520146
File: 1.37 MB, 320x180, It won't move by itself.gif [View same] [iqdb] [saucenao] [google]
5520146

>>5520139
At least put a fucking effort into your eristics

>> No.5520148
File: 90 KB, 500x501, 317.png [View same] [iqdb] [saucenao] [google]
5520148

>>5520145
>laura

>> No.5520156

>>5520148
>Nu laura
>anything to do with real Lara

>> No.5520183
File: 231 KB, 1000x1537, RCO019_1464168696.jpg [View same] [iqdb] [saucenao] [google]
5520183

>>5520145
>letting technical limitations to affect your appreciation of beauty

>> No.5520270

>>5520139
Shouldn't you be in a Doom thread, Carmack?

>> No.5520434

>>5520139
I remember playing this game and my mom and sister came in to watch, my sister started bitching about the swimsuit being too revealing, and then my mother started complaining that I wasn't actually playing the game but staring at her butt. They got really upset too when they saw Lara's pole climbing animation.

>> No.5520515

>>5520434
Try this one:
>TLR just came out
>They've changed the basic controls
>Now to quit game you need to press P
>Desperately trying to find out the option under Esc menu
>But 13 yo me knows the game will quit when you die
>Start looking for a spot to die in the very first level, with teen Lara
>Oh, great, a basin full of water
>My mother cames in
>I explain why I still didn't turn off the PC and tell her this is going to look bad, so it would be better if she left
>"Nah, it's just a game"
>Lara burns through her oxygen meter, then health
>Rigours animation starts
>The teenage girl with pigtails drowns, the game pops-out the quit game menu
>My mother doesn't utter a word for the rest of the day to me
>Brings this up to this very day when subject of vidya violence and gore pops out
>Ever since every time she sees me playing any given TR, makes "dad jokes" about drowning Lara
It's amazing how much bigger impression that animation made on her than playing on her own through TR'13, where you at times crawl through literal piles of body pieces in photo-realistic graphics.

>> No.5520830

I would vigorously breed 1996 Lara.

>> No.5521178

>>5520515
I never thought about that way of exiting the game to be honest. I always used Alt+F4. Couldn't you at least snap her neck via swan dive? You had to sadistically drown her, you monster?
Anyway, I remember being very impressed how many unique and context sensitive deaths there were in Core TR games. And then disaapointed that LAU games got rid of them in favor of some lame ragdoll. Someone must have had way too much time on their hands trying to come up with them. Those that always get me wince are the spike death, death by Immortal in TR 2, death by Kali statue in TR3 and "killed mid-jump" death.

>> No.5521190

>>5520434
Why are women such jealous whores?
You'll never see a guy complain about a revealing outfit.

>> No.5521198

>>5521190
Which part of getting right the fuck out back to /r9k/ you didn't get the first time around?

>> No.5521203

>>5521198
No, I mean, why are they always so against female characters dressed in a more sexual way?

>> No.5521208

>>5521198
You're embarrassing yourself, mate. You're not getting any puss for being a white knight faggot on 4chan.

>> No.5521221
File: 105 KB, 400x345, 19789999.jpg [View same] [iqdb] [saucenao] [google]
5521221

>>5521203
>all
>never
>always

>> No.5521226
File: 78 KB, 900x600, 102313_1.1.jpg [View same] [iqdb] [saucenao] [google]
5521226

>>5521208
Let me give you a nickel worth of advice:
If people are annoyed with your retarded "muh evil womyn" antics, it doesn't mean they try to white-knight. It just means you are tiresome with said antics. And fucking obsessed, considering how the only thing that could come up to your twisted brain is everyone else chasing after pussy, rather than just telling you to cut the crap

>> No.5521254

>>5521226
>>5521221
seething roastie

>> No.5521257

>>5521254
ur mums a roastie

>> No.5521342
File: 56 KB, 345x450, sad-lara.jpg [View same] [iqdb] [saucenao] [google]
5521342

Can we go back to discussing TR games? You make Lara sad.
What was your first TR game? I'm just curious where I stand with TR3 being my first.

>> No.5521407

>>5521342
I'm pretty sure my first was 1. I played it in 2002. I was a poorfag

>> No.5521415

>>5521342
good. fuck that ugly mutt goblina

>> No.5521456

>>5521342
I started with one but swiftly sold it year it I was around 6/8 years old at the time, twos later get tr2 didn't like it that much. I watched my brother play it properly for an hour or two. Fell in love the series. Some my best childhood games revolve around the tomb raider games 2 and 3 especially so

>> No.5521462

>>5521456
Sorry my typing like a 6yo
Some of my best childhood memories revolve around the tomb raider games

>> No.5521757

>>5519886
aka pleb-filter

>> No.5521920

>>5521342
2.
An uncle loved those games, he had all of them but it took him a while to find the first one. a shame he literally lost his mind and now blind

>> No.5521982

>>5521342
First one I had a chance to play was TR2. First one that I owned and actually played full game was TLR. Then I went through them chonologically

>> No.5522006

>>5521178
I always wonder what's wrong with Gard. I mean he spend days and even weeks designing those animations for TR1 and not telling anyone else in the team, so they had to find those out on their own. Because seriously - who spends 3 months out of 26 of development on animating various deaths?

>> No.5522061
File: 84 KB, 888x665, tr3demo.jpg [View same] [iqdb] [saucenao] [google]
5522061

>>5521342
My first exposure was being impaled by the spikes in the Tomb Raider 3 beta demo for PC back in 2000 or thereabouts.
Years later I bought the N-Gage port of Tomb Raider 1 and fell in love with the series, even with that shitty small screen.

>> No.5522201

>>5519886
I bought all the psx tomb raiders recently and that's literally the only one they fucked up. The first game still has save crystals but they're tactically set before difficult sections, while 3 has them spread out at random, sometimes more than half an hour apart and in between multiple incredibly difficult sections. I've never cheated on a tomb raider game other than 3 on psx, just so I could get more save crystals.

>> No.5522505
File: 238 KB, 1600x1200, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5522505

That Polish version of TR1 is all well and good but I think the glide dosbox version looks far better. Shall I rar it up?

>> No.5522563

>>5522505
No. Instead, you should see the nearest optician for new glasses.

>> No.5522567

>>5521757
this

>> No.5522692

>>5522563
Charming. Each to their own, I suppose. I think it looks substantially better barring the ratio.

>> No.5522697

>>5521757
>>5522567
>Game isn't made more difficult
>It's not more complex
>It's just tedious to replay
>G-git g-gud, plebian!
>>>/v/

>> No.5522718

>>5522697
It's actually funny in the infamous Japanese release. On one hand, you have the retarded save crystal limits, leading to fake difficulty coming from lack of check-points. On the other hand enemies still have half the HP and countless secrets aren't secret at all. So in the end you have piss-easy levels to beat, but you spend fuckload of time repeating extremely boring and unchallenging sections if you accidently fuck-up some jump or trap.

>> No.5522743

>>5508825
>2 was disappointing.
kys
>>5508757
based

>> No.5522752

>>5509152
are you using an xbox-controller? I remember reading somewhere that jumping on them is really janky and had the same issue in 2 where Lara often wouldn't jump or too early.

>> No.5522864

Hey anons, I have a question. I recently played through Tomb Raider 1 again, a game I haven't played in like 15 years, and there's this level in the game that I seem to remember pretty well that it turned out apparently wasn't in the game at all. It was entirely set inside this giant tower structure, 4-5 floors tall, that had a big open area in the middle and then a lot of balconies and side paths on each floor leading off from it, with each floor having blocks to push and various items you needed to find to unlock doors and lower bridges and such to make your way upwards. It had this yellow-ish palette with lots of blue transparent walls, and I was certain it was one of the Egyptian levels in the first Tomb Raider, but it apparently wasn't.
Anyone know what I'm talking about? Is it from a different Tonb Raider game, or a different game altogether?

>> No.5523634

>>5522864
Sounds like St. Francis Folly.

>> No.5523812

>>5523634
Yeah, I can see the description sounding kind of like that, but what I'm thinking of was a level where you started on the bottom and worked your way upwards, and the entire level was kind of cube-shaped, rather than a long drop with some doors to other areas on the side.

I recall it being call The Obelisk or something like that, so I was surprised when the Obelisk of Khamoon level was entirely different.

>> No.5523824

>>5523812
Perhaps it's from Unfinished Business?

>> No.5523843
File: 78 KB, 474x769, f334bab4ad08346118f441286bba6c9b--egypt-concept-art-egyptian-mythology.jpg [View same] [iqdb] [saucenao] [google]
5523843

>>5523824
I never played Unfinished Business, so it can't be that.

Googling "tomb raider obelisk" gave me what I think is the answer, though - I think I must've seen this picture (or a similar one) prior to playing the obelisk level and then imagining what the level would be like, guessing pretty wrong in the process..

>> No.5523891
File: 1.26 MB, 636x520, screen6.png [View same] [iqdb] [saucenao] [google]
5523891

Is Lara a virgin?

>> No.5523893

>>5523812
Maybe it was Obelisk of Khamoon from anniversary?

>> No.5523903
File: 52 KB, 400x300, TR1_Lvl08_City_Khamoon_Obelisk_thumb[1].jpg [View same] [iqdb] [saucenao] [google]
5523903

>>5523812
Pic related is how the Obelisk looks like in game. Maybe you were thinking about that? Or maybe that's some level from TRLR?
>>5523891
In the comics - definately not. She's been banging some native Indian guy in one of the issues.
In game - who the fuck knows, but I highly doubt that.

>> No.5523945

>>5523893
>>5523903
Yeah, as I said, I'm pretty sure I was thinking about how I imagined the Obelisk of Khamoon would be like based on seeing pictures of it before actually reaching the level.

>> No.5523960

>>5522505
If the polish version is running the windows ati version, then I can understand the glide version with the the ati version's weird clipping and probably poly culling.

>> No.5523964

>>5523960
>understand the glide version
I meant to say "preference for the glide version". Also I'll add that certain glide wrappers seem to handle clipping better than others, but it's clear the glide version isn't meant to be displayed at higher than 640x480 because of all the wobbling.

>> No.5524037

>>5523891
Yes she's been staying pure for me.

>> No.5524136

I remember seeing the TR1 demo first time on a Saturn, you couldn't even play it, and being awestruck , that had happened one more time when I first saw Doom. It was so immersive and fast, full 3D, mindblowing. Just had the Caves level.
Up to that moment I was trying to decide if I should buy a PSX or a Saturn
That said I bought a Saturn which was a total shit decision lol.

>> No.5524989

>>5509923
>>5510402
I'm still confused why they've "cleared" Atlantis in Anni. It's just boring lava and glowing rocks. Where is the meat? Where are those pulsing tendrons?

>> No.5525260

>>5524989
>Where is the meat? Where are those pulsing tendrons?
The T rating was the reason for this. Can't get away with as much as it used. There were also developer crystals where they try to explain why they made the decisions they made.

https://www.youtube.com/watch?v=rk8cr62fjdo

At the 2:04 mark. Please excuse the mods in the video.

>> No.5525268

>>5524989
Either graphical limitations (ironically) enough or crappy artistic vision. Or most likely they wanted to retain their PG16 rating. You've noticed there is no gore and blood in entirety of LAU? Amd the atmosphere is much less crepy than even in TR1 or 4? Compared to even Core TRs LAU feels very tame.

>> No.5525391
File: 1.35 MB, 1475x2296, Lara_by_cameronmark.jpg [View same] [iqdb] [saucenao] [google]
5525391

>>5525268
Lara Croft for kids!

>> No.5526349
File: 98 KB, 1024x683, 17302720906_a09a6f03b6_b.jpg [View same] [iqdb] [saucenao] [google]
5526349

>>5525391
Made by Pixar!
Seriously, don't give Disney ideas.

>> No.5526436

Just wanted to drop by and remind you fags that your series is dead and Nu Lara (the superior Lara) is here to stay.

Stay mad and cope harder. Also stop shitting up our threads.

>> No.5526451 [DELETED] 

>>5526436
Thanks for the bump. Saves me the trouble.

>> No.5526602
File: 55 KB, 517x457, lf.jpg [View same] [iqdb] [saucenao] [google]
5526602

>>5526436

>> No.5526632

Alright I never actually properly played the first game, yeah I played it and level skipped n I always divert straight to tr2 on my play through and finish off with aod but this time I started with tr1 pc windows version and all the set pieces when you pick up the relic the tomb collapses. Or the hammer that nearly kills lara and some the enemy placement, and secret locations are really good. I'm on the coliseum level right now. My opinion right now is tr1 has much better level design than 2.

Also playing tr3 right now and completed all London for the first time. Actually really enjoyed ludsgate even got all the secrets in it too.

>> No.5526657

>>5526632
I do agree on that. TR1 is IMO a stronger game than 2 in terms of story, enviroments and level design. At least I had more fun with it - and I played TR1 dead last on the series come to think of it.

>> No.5526690

>>5526657
Weren't expecting it to be as good as the others, always assumed it's the first game it's the most basic n just a tech demo. But damn I was wrong the level design pisses allover 2 (so far in my play through anyway) but I'd say tr3 is just as good as the first games level design.

>> No.5526780 [DELETED] 

>>5526690
You haven't even reached the best levels yet. The true stars of TR1 are The Cistern and Sanctuary of the Scion.

>> No.5526946
File: 337 KB, 1332x850, tomb-raider-egipet-krokodily.jpg [View same] [iqdb] [saucenao] [google]
5526946

>>5526780
I always loved Egypt levels in TR 1. It was really cozy. I was actually quite impressed how much detail they've managed to pump into the Egyptian levels with their limited technology and - let's not kid ourselves - unimpressive game engine.
But I like Egyptian settings in general, so I'm not that hard to impress in that regard.

>> No.5526948

>>5526946
>dem legs

>> No.5527057

>>5526349
Would be still better than the last movie. Yes, I know that's no achievement, but still.

>> No.5527139
File: 10 KB, 236x236, dog.jpg [View same] [iqdb] [saucenao] [google]
5527139

>>5526946
Let me guess...this is the beginning of some deranged 3D porn

>> No.5527148
File: 153 KB, 1024x576, 056___tr4__temple_of_karnak_by_red8ull-d7ohpq5.jpg [View same] [iqdb] [saucenao] [google]
5527148

>>5527139
You watched too much of nuLara sfm.

>> No.5527153

>>5527148
I don't. I can't stand that new model and the character itself is absolutely obnoxious. I have no desire seeing that getting railed by horsedicks.

>> No.5527267

>>5527139
This is /vr/, anon. This means high-res models for the sake of high-res models

>> No.5527335

>>5527148
To make things more interesting - Core/LAU Lara sfm porn is pretty much non-existant. So if you want some hot Lara action, you are stuck with nu-Lara. ...My friend doublechecked that very thoroughly. Yes, that was definately my friend.
So that's today's part of useless trivia.

>> No.5528129

Why the skyboxes were pitch black in 1?

>> No.5528156

>>5528129
Is there even a place in 1 where you can see the sky?

>> No.5528205

>>5528156
The part with the Tyrano, The Coliseum, Egypt.

>> No.5528223

>>5528129
Because draw distance fog was set to only one color: black.

>> No.5528226

>>5528205
I think it's all at night.

I don't know. Probably not implemented because not needed for just a handful of open locations.

>> No.5528671

>>5528129
I guess graphical limitations at the time. There wasn't much they could've done with the very short draw distance.
I guess it builds atmosphere in a way.

>> No.5529356
File: 166 KB, 1280x720, 1554918283010.jpg [View same] [iqdb] [saucenao] [google]
5529356

>>5527335
At least we have traditional art.

>> No.5529624

>>5527335
It exists, it's just buried under tons of the nuLara shit.
t. used to look at that stuff before the 2013 game came out and had no trouble finding the stuff

>> No.5530119

>>5527335
Less SFM stuff but more original CG art and tons of other characters that are pretty much her but technically not for legal reasons

>> No.5530426
File: 571 KB, 1024x768, tr1g_screenshot13.jpg [View same] [iqdb] [saucenao] [google]
5530426

>>5526946
Are you me? Egypt is the reason I liked TLR more than it should and why I'm eager to play Unfinished Business.

>> No.5531323

Playing Unfinished Business for the first time now, just beat the first level. What am I in for?

Was a bit disappointed the "revisiting an old area" gimmick got dropped so early in the level

>> No.5531347

>>5530426
>>5531323
I didn't like UB at all to be honest. Feels like amateur work.

>> No.5531356

>>5531347
There was some neat stuff in the first level, like the ability to go outdoors for once, but it felt overly mean with enemy placements and kinda lacks the puzzle-exploration feel of the original levels. Not sure how I feel about it, that's mostly why I asked.

That room where you drop down on top of a crocodile and it eats half your lifebar before you regain control was pure bullshit.

>> No.5531590

>>5531356
Played the second level, and yeah, it feels kinda sloppy. It goes on forever and you never feel like you're making progress as much as just unlocking the next area, and there were lots of places I expected the level to end only for it to continue. It's also really fond of bullshit dick moves like having enemies spawn right behind you as you pick up items, and there was one weird "poison area" where you just kept taking damage while grabbing a pickup.
The final area with the golden cat statue was neat though, and I liked the secret with the push-block puzzle right next to it.

>> No.5532960
File: 280 KB, 596x1104, tumblr_oaj4rfz5Av1sa50hio1_1280.jpg [View same] [iqdb] [saucenao] [google]
5532960

>> No.5533813

>>5531323
It's pretty bad. Probably only the fact we have Chronicles prevents UB from being the worst TR by Core

>> No.5533841
File: 426 KB, 1280x1295, chronicles.jpg [View same] [iqdb] [saucenao] [google]
5533841

>>5533813
Chronicles was better though.

>> No.5533884

Can someone please provide a link for lost artifact please.

>> No.5533938

>>5533841
... until the final chapter of it. Fuck that Matrix shit

>> No.5533940

>>5533884
https://archived.moe/vr/thread/5472825/#5487316

>> No.5534035

>>5533938
Lara stealthsuit was ok. Having one single weapon with multiple firing options was a cool idea that was unfortunately too late to the series.

>> No.5534093

>>5533940
thankyou anon

>> No.5534104

The Great Wall, the first level of TR2, was to me the defining example of all the good that a Core-era TR game could provide. The difficulty was a bit high for a first level, but it wasn't unbearable.

Too bad the game took a nosedive right after that until the Tibet levels.

>> No.5534116

>>5534104
At least you were teased with that level the game is good. Can you even imagine TR2 opening with Venice and going from there?

>> No.5534119

>>5531590
Ok, did level 3 now, Atlantean Stronghold, and thought that one was actually really good. There's clearly some more secrets to it than I was able to find, but it was short and sweet with some nice structures and setpieces. Absolutely up to the standards of the regular TR1 levels.

I'm assuming the fourth and final level won't be this good.

>> No.5534254

>>5533940
Not that guy but the link doesn't work for me. Forbidden 403 is there another link I could use or some kinda walk around? Never played lost artifact either

>> No.5534269

>>5534254
>Being this fucking dumb
Let's consider it a sign of a very, very good humour:
Go to just about ANY archive storing /vr/ threads. Search for post 5487316 or thread 5472825.
How fucking new to internet are you?

>> No.5534282

>>5534254
Get the fuck out, Britbong. You don't deserve those games anyway.

>> No.5534303

>>5515189
Shush, roastie.

>> No.5534316

>>5534303
ur mums a roastie

>> No.5534320

>>5534316
She's a woman, so that's a safe bet. She raked my dad over the divorce coals.

>> No.5534340

>>5534320
ur dads a roastie too

>> No.5534476

>>5534269

>>5534282
Give the guy a break ffs. just use a vpn
also a British studio made them games why wouldn't he deserve to play them

>> No.5534501
File: 822 KB, 1904x3000, 7ed9c29428422884919305734c811d1e.jpg [View same] [iqdb] [saucenao] [google]
5534501

>>5534476
>also a British studio made them games why wouldn't he deserve to play them
Exactly.

>> No.5534572

>>5534476
Thankyou anon it's working with vpn, going to take ages though. Never played lost artifact before what am I in for?

>> No.5534634

>>5534476
>Is British
>Why wouldn't he deserve something
It's kinda-sorta self-explainatory. The only way Britbongs are tolerable is via Schadenfreude

>>5534572
Fun

>> No.5534714

>>5534572
Not that anon but I'm currently halfway through The Lost Artifact.
It's more Tomb Raider 3, it's hard and sometimes unfair, but levels look good.

>> No.5534763

>>5534119
And there, beat it. Final level was decent enough, probably better designed than the Atlantis portion of the original game.
The final stretch was kinda lame though, it seems the idea was for me to stop and fight the monsters given all the pickups the game threw at me, but it was dead easy to just run past them. Surely they could've done some puzzle platforming like in the Natla fight room where you basically need to kill everything first unless you want to get shot while climbing around.

Not bad, though. The Atlantis part of Unfinished Business was much better than the Egypt part.

>> No.5535986
File: 489 KB, 2724x1408, unexpected_meeting___21_by_sk8terwawa-db8o5l3.jpg [View same] [iqdb] [saucenao] [google]
5535986

>> No.5536008
File: 573 KB, 267x199, 1544029746895.gif [View same] [iqdb] [saucenao] [google]
5536008

Playing tr1 at the moment on pc on level 7
Go to partners parents for a week
Fuck no tomb raider
Bring dual shock 3 with me
Android port
>fucking yes
Download game from Internet
Connect controller
>it fucking works
Sweet now to get to the level I'm at on pc
Level ski-
Level ski-
Fucking level ski-
Make sure I inputting the 25 yearold code correctly
I am
The devs purposely disabled cheats

>> No.5536274

I want to empty my balls inside AoD Lara.

>> No.5536316

>>5536274
>not Legend Lara
gay

>> No.5536327
File: 474 KB, 1800x838, 1480444887-1243676280.jpg [View same] [iqdb] [saucenao] [google]
5536327

>>5536274
>>5536316
Don't fight, guys. She doesn't exist anyway.

>> No.5536367

>>5534254
>Zippyshare blocks German users
Are you German, by chance?

>> No.5536383

>>5536367
It doesn't. It blocks Britbongs instead

>> No.5536392

>>5536367
English with crappy talk talk isp

>> No.5536754

>>5536327
>she doesn't exist
But she does, she's in bed next to me right now

>> No.5537158

>>5535986
Is this directly super-imposed on Underworld's Thailand, or I just need to replay Underworld since I'm forgetting things?

>> No.5537457
File: 1.20 MB, 1920x1080, miss_croft_by_christian_croft_d8q9tqn.jpg [View same] [iqdb] [saucenao] [google]
5537457

>>5537158
It's clearly based on TR3 India levels with those monkeys. Underworld Lara is just mostly used for renders because she's the most high-poly.

>> No.5538213
File: 88 KB, 1024x576, 2-1024_6584.jpg [View same] [iqdb] [saucenao] [google]
5538213

>>5537158
>>5537457
The background is very much pic related. Can't get a different angle for the location, but when you enter the general area with it, you have those ropes and pulleys

>> No.5538259

>>5537457
Underworld lara worst lara

>> No.5538527

>>5535986
*notices nipples*
OwO
What's this?

>> No.5538549

>>5508825
1 was good.
2 was amazing.
3 was disappointing.
4 was good.
5 was ok.
AoD was utter shit.
Legend was good.
Anni was good.
Underworld was good.
Reboot 2013 was trash.
Rise was even worse trash.
Shadow was slightly better than trash.

ftfy

>> No.5538553

>>5509558
slowly and passionately

>> No.5538604
File: 614 KB, 1075x1772, just_lara_croft_by_lpvictoria-d45mi71.jpg [View same] [iqdb] [saucenao] [google]
5538604

>>5538259
Take it back!

>> No.5538823

>>5538549
You fixed nothing. 2 is garbage and you only like it because you were a kid when you played it and you wanted more action shit.
Fuck off.

>> No.5538826

>>5538823
I replayed whole series last year, faggot.
2 is still best of the Core Raiders

>> No.5538828

>>5538826
>replayed
How does that prove me wrong, ESL-kun?
Also you're a fucking retard

>> No.5538832

>>5538823
So everyone who played them except you is wrong
okay I get it that you are contrarian but comeon

>> No.5538840

>>5538549
I would personally go 1>3=4>2>>>AoD>5 (2 feels uneven at times, and IMO it has the most unappealing level design and story of them all) and then seperately Underworld>Legend>Anni, but that's just me. Post 2013 games are decent enough on their own I guess, they are just really shitty TR games.

>> No.5538857

>>5538832
Fuck off retard

>> No.5538859
File: 805 KB, 500x411, NOU.gif [View same] [iqdb] [saucenao] [google]
5538859

>>5538857
NO U

>> No.5538947

>>5536383
https://www.heise.de/newsticker/meldung/Filehoster-Zippyshare-sperrt-Nutzer-in-Deutschland-aus-4408980.html

>> No.5539114
File: 443 KB, 480x238, dolan you.gif [View same] [iqdb] [saucenao] [google]
5539114

>>5538549
>2 amazing
>3 disappointing
>5 good
>Anni good

>> No.5539583

>>5538549
>2 was amazing
... at testing people's patience and brand loyality, despite the franchise was just picking up. The fact you consider the clusterfuck of 2 amazing and 3, which is everything that made 2 good without flaws of 2, is amazing by itself.

>> No.5539851

>>5508106
Bump before we get auto-saged

>> No.5539952
File: 450 KB, 1280x2070, 1556633649557.jpg [View same] [iqdb] [saucenao] [google]
5539952

>>5539851
We'll just create new thread.
Don't forget to repost those zippyshare links, maybe in pastebin.

>> No.5539958

>>5539583
I'd love to know when the 3 is good meme started. Is it because it's the one with the worst level design, and you're doing the harder = better for /vr/ points?

>> No.5539967

>>5539958
It's imageboards contrarian nature.

>> No.5540712
File: 1.37 MB, 430x360, What am I reading.gif [View same] [iqdb] [saucenao] [google]
5540712

>>5539958
>>5539967
>Is contrarian
>Complains about contrarians

>> No.5541042

>>5539958
>3 is the one with the worst level design
Imagine actually thinking this.

>> No.5541119
File: 1.65 MB, 900x1238, tomb_raider_ii_by_keifus-d46i0g6.png [View same] [iqdb] [saucenao] [google]
5541119

>>5540712
I've never seen people putting tr3 above tr2, only here. Those who claim tr3 as their favourite on TRF explicitly said that it was their first game.

>> No.5541486
File: 136 KB, 960x835, anecdotal evidence.jpg [View same] [iqdb] [saucenao] [google]
5541486

>>5541119

>> No.5541797

>>5541119
>tomb raider forums
Not exactly the best place to be getting information on what fans like.