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/vr/ - Retro Games


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File: 2.82 MB, 720x480, streets_composte.webm [View same] [iqdb] [saucenao] [google]
5511621 No.5511621 [Reply] [Original]

Ah, rainbow band ridden composite video. Just what the developers intended. Brings a tear to my eye just seeing it.

>> No.5511632

>>5511621
I like it because it's how I played as a kid in the 90s, but you do (You).

>> No.5511638

>>5511632
Actually, it was through RF on channel 3, because most didn't bother to use anything but the included cable until the sixth generation, when more American TVs had better than composite, gaming magazines were writing about it, and retailers were pushing it.

>> No.5511641
File: 2.79 MB, 720x540, streets_rgb.webm [View same] [iqdb] [saucenao] [google]
5511641

Just look at this RGB bullshit. Not an ounce of soul.

>> No.5511645

>>5511641
I prefer composite, but RGB can look nice in its own way, especially for arcade ports.

>> No.5511649

>>5511641
Makes me wanna hurl

>> No.5511669

>>5511621
It looks a bit different on a CRT.

>> No.5511671

>>5511621
Looks blurry

>> No.5511683

>>5511671
The third generation console, Genesis, lacks real transparency like the fourth gen SNES, but its uniquely blurry composite video makes it possible to fake transparency with vertical stripes spaced one pixel apart. Checkerboards also worked decently while also looking acceptable with higher fidelity signals that don't blur.

>> No.5511847

>>5511641
>>5511621
how does the s-video look?

>> No.5511883
File: 1.85 MB, 636x288, giphy.gif [View same] [iqdb] [saucenao] [google]
5511883

>>5511671
>>5511683
Holy fucking shit. My mind is actually blown. I'm now not sure if I find the OP disgusting or if I'm legit blown away at the genius that this anon just typed out. Did they intend this? Did they know what they were doing by making this 'fake' transparency that actually works on composite? I'm.. I... everything I know is wrong .. wtf... did they test on PVMs with RGB or CRTs with composite or an S-Vid... I am legitimately confused... has any developer from early gen ever given insight into what their testing equipment was like?? what in the fuck dude.

>> No.5511896

>>5511883
With the stripes being consisently vertical in so many games, there's no way it was an accident. It's analogous to audio processing techniques every sound engineer uses daily.

>> No.5511917

>>5511896
dude this is fuckin crazy. im going back and forth between the original and the other one posted and im just blown away. i finally understand what the debate is all about and holy fucking shit this is like nuts. the dress looks way more 'detailed' or rather 'smoothed' or 'defined' on the composite but the overall image can make my eyes kind of hurt, then again im viewing it on a LCD, but the original in RGB is its pure pixelated format. I'm just fuckin blown away.

>> No.5511924

>>5511621
>>5511641
Both of these look like actual shit. At least the sonic waterfall actually looks good.

>> No.5511929

>>5511917
It's free anti-aliasing.

RGB does look different on a CRT, and nice in its own way. Not the pixelated mess you get emulating without shaders.

https://www.youtube.com/watch?v=eLsU7YzLbnE

I play with composite because it's what I had as a kid and striped assets are very jarring for me. It ruins the feel when a pool of toxic waste becomes a checkerboard. SNES composite is not nearly as blurry.

>> No.5511935
File: 38 KB, 500x500, gc0vsn8zqky11.jpg [View same] [iqdb] [saucenao] [google]
5511935

>>5511917
You can never unsee it

>> No.5511951
File: 596 KB, 3840x1081, hniG2sw.jpg [View same] [iqdb] [saucenao] [google]
5511951

>>5511935
Not a fair comparison because pixels don't map, directly to phosphors, even with RGB. It looks much better than that on any cancer ray tube with any cable.

>> No.5511954

>>5511951
Please ignore that first comma

>> No.5511960

>>5511929
I am almost crying at how nice that image looks. Looks literally fucking beautiful. I wish I had a PVM and RGB so badly. Can you explain what you mean by checkerboard?
>>5511935
I actually have this image saved! I was btfo when I first saw this. I couldn't believe the level of I wanna say 'detail' that comes into play on the left via composite/crt (correct me if i said something wrong, I'd love to learn more on this subject). What game is that btw? It looks cool. Fuck man. Been tricked all these years.

>> No.5511964

>>5511960
False-flag harder. You’re a fucking sperg and CRTs suck.

>> No.5511969

>>5511960
Look up footage of Sonic Spinball being emulated and you'll see the checkerboard.

These are how it originally looked:

https://www.speedrun.com/sonic_spinball_genesis_mega_drive/run/yo42re5m

https://www.youtube.com/watch?v=zDpHH2yecng

>> No.5511978

>>5511929
Woah.. this is just.. I'm literally trembling, trying to hold back my emotions... I'm in complete shock and finally realize what all the fuss is about.. the way the detail of the characters is extended and the overall image depth leaps out at you. The colors are more smooth and refined and it's overall objectively better than an OLCD like I've been using all these years. I need to figure out how to get one of these ASAP.

>> No.5511980

>>5511978
If you have the processing power, you can try some CRT shaders such as CRT-Royale. Works best at 1440p or greater. 1080p is passable.

>> No.5511981 [DELETED] 

>>5511969
Oh my.. I'm literally trembling, trying to hold back my emotions.. That looks.. How could anyone.. After all these years of using an OLED, I can say that looks objectively better and I need to get my hands on one ASAP. The image depth is so much clearer, the colors are smoother and more refined. I can't even... Woah, I need to sit down.

>> No.5511982

>>5511978
>>5511981
Faggot.

>> No.5511986

>>5511980
ok, but less contrast

>>5511978
Assuming you're a zoomer who has never gamed on a CRT, grab a slot mask tube for cheap and it will look nearly as good as a PVM, some would argue better. No need to spend much more on a tiny screen.

>> No.5511987

>>5511980
I just tried that but it's just not as authentic, this seems like the kind of thing you just need the real thing for. I'm going to have to spend the cash.

>> No.5511989
File: 1.16 MB, 1632x1224, IMG_3052small.jpg [View same] [iqdb] [saucenao] [google]
5511989

>>5511960
>checkerboard
like the water in this pic
on composite it gets blurred together into a weird flickery mess that looks even worse

>> No.5511993

>>5511964
go shitpost somewhere else.
>>5511969
this is really cool, the whole 10mhz thing. i find it very interesting that the cpu died? is it because its mapped demo inputs are coded in a certain way for the original cpu speed so it couldn't predict its proper next frame via the new cpu speed? this is crazy. to be honest i dont see the checkerboard effect. can you explain more?

>> No.5511994
File: 1.20 MB, 1632x1224, IMG_3057small.jpg [View same] [iqdb] [saucenao] [google]
5511994

>>5511989
this is composite, but you can't see the flickering effects in a static image

>> No.5511996

>>5511994
i think i know what you're talking about. I'm surprised they did this with that layer though on snes considering they can use transparency? im so confused.

>> No.5512000

>>5511993
The videos I linked don't have the checkerboard.

This is how it looks on the official emulators:

https://www.youtube.com/watch?v=MNX23m_B15Q

Look at the green stuff with the emeralds.

>> No.5512003

>>5511996
Some of the assets were partially repurposed from a planned Super Mario Bros\. 4 for the NoFriendo VCR?

>> No.5512006

>>5512000
looks fucking horrible. thanks for clearing up.

>> No.5512680
File: 2.40 MB, 3356x1493, sega-genesis-1-cd-1-feature-gametrog.jpg [View same] [iqdb] [saucenao] [google]
5512680

>> No.5512803

Reminder that all arcade games were meant to be viewed in RGB. By extension, home ports of arcade games which made use of the original art assets are also best viewed in RGB.

>> No.5512838

>>5511683
I can see the waterfall pixels in my 90's 21" Philips CRT when using composite. Even with RF it's noticeable.
Seems like you need both shit connection AND shit TV for that blending to happen.

>> No.5512853

Reminder that all games which have PC versions look best at maximum resolution and refresh rate possible on a computer monitor, and are intended for that platform without CRT artifacts.

>> No.5512887

>>5512853
PC ports were often downgrades. Mortal Kombat on DOS isn't nearly as good as arcade. It was a miracle at the time that Commander Keen could scroll smoothly. PCs weren't optimized for games.

>> No.5512903

>>5512853
Don't bother, consoleplebs can't comprehend why computers are better

>> No.5512960

>>5512838
Post pics of Sonic waterfall or you're a retard who is full of shit.

>> No.5513085

>>5512680
S-video really does take you 90% of the way to RGB/component.

The composite results are highly dependent on the display though.

>> No.5513319

I use RetroArch with a CRT TV and the tvout-whatever shader seems to work with that.

>> No.5513329

>>5512960
Composite output varies a lot depending on which Genesis he's using. Also, he might be using another console like the Sega Saturn + Sonic Jam, and the far superior composite of that console actually doesn't blur the waterfalls in any of the original Sonic games.

>> No.5513362

>>5513329
>Composite output varies a lot depending on which Genesis he's using
Maybe for artifacts such as the rainbow banding. All official units should be able blend pixels in 40H mode when outputting through composite.

>and the far superior composite of that console actually doesn't blur the waterfalls in any of the original Sonic games.
It has nothing to do with "superior" composite, and Saturn's concept of semi-transparency depends on dithering just as much as any Genesis title.

>> No.5513378

>>5513362
>It has nothing to do with "superior" composite
Yes it literally does, the Genesis has very poorly implemented composite video, especially the early units.

>> No.5513386

>>5513362
>It has nothing to do with "superior" composite
It does. Video quality depends a lot on the console as well. Saturn has great composite whereas N64 is horrid, and Dreamcast RF looks almost as good as its composite.

>> No.5513602
File: 3.22 MB, 3264x1836, 20190419_194521.jpg [View same] [iqdb] [saucenao] [google]
5513602

>>5512960
Composite.
It's not as noticeable as with RGB (posted below), but you can still tell. I imagine a Trinitron will denounce it even more. My Saturn has even better composite quality and it's more noticeable, I would post some but I don't want to lose my saved game right now.

>> No.5513603
File: 3.10 MB, 3264x1836, 20190419_194451.jpg [View same] [iqdb] [saucenao] [google]
5513603

>>5512960
>>5513602
Scart RGB for comparison.

>> No.5513607

>>5512838
>>5513602
That's odd. I've seen it blur on LCDs with composite. What model Genesis?

>> No.5513610 [DELETED] 

>>5513602
>>5513603
Using a Mega Drive 2 by the way.

>> No.5513614

>>5513607
Mega Drive 2. LCD might blur more because of upscaling and lack of scanlines.

>> No.5513619

>>5513610
Does it actually say "Mega Drive" on it? Maybe it only happens with Genesis in America?

>> No.5513621

>>5513610
Like I said, not all Mega Drives are created equally. The effect is less pronounced on subsequent models from the Model 1.

>> No.5513637
File: 1.50 MB, 4800x1200, 1540620689895.jpg [View same] [iqdb] [saucenao] [google]
5513637

>>5513602
You're using a very odd composite connection that feeds from the sync pin or something weird like that. Try getting any other lead and see what it displays. I know this costs money, but do it for science.

>> No.5513640

>>5513619
>>5513621
I deleted the previous post to directly answer the model question. I can imagine the model 1 having better image quality, like it does with sound, but I might be wrong, I gave my model 1 to my cousin a year ago because I was gifted this model 2.

>> No.5513642

>>5513637
>You're using a very odd composite connection that feeds from the sync pin or something weird like that.
You're an idiot who doesn't know what he's talking about.

>> No.5513643

>>5513637
To be fair, it's the same scart RGB cable run through a splitter that has an RGB on/off switch. I had an RF cable but it broke.

>> No.5513650

>>5513637
That picture makes zero sense. "RGB" and "RGB Sync" are not different things.

>> No.5513656

>>5513643
>To be fair, it's the same scart RGB cable run through a splitter that has an RGB on/off switch.

THAT'S THE STUFF. That is why blending doesn't work. Any SCART cable you can find online, even golden plated hi-quality stuff does the blending when switched to composite because it simply mirrors the composite pin of the MD, while your cable must be wired to do something different with its composite output. What you got there is super rare and should be studied.

>>5513642
>>5513650
Shut up.

>> No.5513660
File: 8 KB, 300x214, 300px-Composite-video-cable.jpg [View same] [iqdb] [saucenao] [google]
5513660

>>5513650
I'm thinking they don't know what composite video is

>> No.5513665

>>5513656
Damn, Dunning-Kruger in full effect with this one.

>> No.5513673

>>5513665
actually...

https://www.talyarkoni.org/blog/2010/07/07/what-the-dunning-kruger-effect-is-and-isnt/

>> No.5513674

>>5513656
>What you got there is super rare and should be studied.
No, I'm pretty sure it's just normal composite look. The scart cable has pins for both connections, the splitter just makes it easy to show the difference on the same TV. If I plugged that same cable on a TV without RGB capability, it would display the composite signal.
I thought maybe being PAL and thus higher resolution could make a difference, but I doubt it's PAL-optimized to that level.

>> No.5513680

>>5513674
You should emulate instead of playing 50 hertz Sonic. They were lazy and just slowed down the whole game.

>> No.5513690

>>5513680
I have the Sonic Jam version, it's my preffered way to play, even if some sound stuff isn't 100% accurate.

>> No.5513693

>>5513674
No, don't do this. Get some recording equipment and digitize that shit RIGHT NOW. I only want a composite recording of that scart cable and using a lead like >>5513660 you can find on ebay for a couple dollars.

>The scart cable has pins for both connections
But where they pick and how they mix those pins is the thing!

>If I plugged that same cable on a TV without RGB capability, it would display the composite signal.
Who CARES, the TV doesn't matter, what matters is what the world gets out of that fucking Mega Doraibu.

>I thought maybe being PAL and thus higher resolution could make a difference
As in not make things blend? Don't be silly.

>but I doubt it's PAL-optimized to that level.
It doesn't display the CRAM dots on the bottom and changes the music tempo so it's accurate, that's optimization for you, son.

NOW GO AND RECORD THAT SHIT BECAUSE I'M SUPER RIGHT.

>> No.5513702
File: 18 KB, 300x271, 32xpin.jpg [View same] [iqdb] [saucenao] [google]
5513702

>>5513693
This is the pinout of the MD2's AV port. As you can see, there is only one pin with a composite video signal. That's literally the only possible way to get composite video from a Mega Drive. A SCART cable simply passes the signal from pin 4 on the MD side to pin 20 in the SCART head. In short, you're a moron.

>> No.5513718

>>5513702
Yes, that's what SHOULD happen. In the case of your cable, it quite doesn't, does it, otherwise you wouldn't need to spout random crap like "LATER SEEGAS DON'T BLEND THE GRAFX" or "IT'S BECAUSE OF MUH PALS" (this is you), right? Now please listen to me and go grab an actual cable with RCA output or another SCART cable and see how I'm exactly right that is your current cable that's causing the "issue" of not seeing blended waterfall and all that meme crap.

>> No.5513724
File: 3.18 MB, 4770x2261, comp-min.jpg [View same] [iqdb] [saucenao] [google]
5513724

Just took all these, take from this comparison what you will

>> No.5513725

>>5513718
I'm not even the guy with the Mega Drive, I just actually know how video signals work.

>> No.5513729

>>5513718
That wasn't (me), I never insulted you. I only have the MD2 scart cable and the splitter. I have a recording device but can only record the composite signal and that's by connecting a composite cable to one of the TV outputs on the splitter.

>> No.5513736

>>5513724
My MD2 composite seems to look a bit sharper but the Saturn confirms what i've been saying, it's very high quality composite.

>> No.5513739
File: 2.99 MB, 720x405, flicker_composite.webm [View same] [iqdb] [saucenao] [google]
5513739

>>5513736
To bad higher resolution dithering results in seizure inducing flickering

>> No.5513740

>>5513736
Genesis/Mega Drive has uniquely blurry composite video.

>> No.5513742 [DELETED] 

Another garbage thread made by a same-fagging autistic retard.

>> No.5513743

>>5513742
do you know what samefagging is, newfriend

>> No.5513747

>>5511987
You’ve never seen it in person how do you know it’s not fucking authentic?

>> No.5513768

>>5513729
>I have a recording device but can only record the composite signal
Just do it. Of course the experiment requires you have a separate cable other than yours. One with RCA connectors should do it, but buying a random RGB cable from like RGC or some stuff should give the same results. By testing this, we will be able to prove that it's your cable that makes things not blend on composite, not "better quality composite than early MD models".

>>5513724
Now just use a slightly better potato.

>> No.5513772

>>5513724
Does RF look much different? Americans played almost exclusively with that, because it's what was included.

>> No.5513779

>>5511621
this is a thread about cope. anons here cope bc they cant have RGB of BVMs, so they cope here. forever.

>> No.5513787

>>5513779
I didn't take any cancer ray tubes with me when I moved out in 2012, so I emulate with composite video shaders. They work very well. They even add the shitty dot crawl :-)

>> No.5513794

>>5513779
I'm an RGBfag but even to me BVMs look awful. I'd much rather have a nice coarse slot mask for 240p gaming.

>> No.5513801

>>5513779
Nothing wrong with composite or consumer sets. You sound pretty tore up about both though.

>> No.5513803

>>5513794
Although not my preference, I think meme monitors really do look nice in their own way.

>> No.5513804

>>5511632
>muh childhood

>> No.5513805
File: 60 KB, 1280x710, 1280px-Wii-Classic-Controller-White.jpg [View same] [iqdb] [saucenao] [google]
5513805

>>5511621
It's like people don't remember the Wii exists and can emulate all these games with ease, having both RCA and component out of the box, so you can plug it into any CRT (late CRTs have both RCA and component) All this with a decent controller btw.

>> No.5513814

>>5513805
Wii component looks kind of bad, though. It looks more like S-Video from original consoles due to its chroma subsampling.

>> No.5513823

>>5513724
Model 1 is the developers intent.
Saturn RGB looks the best and I don't care if it breaks transparency or dithering effects in some games. It's worth the trade-off.

However, the best version you'll ever see is through RetroArch with shaders that can deliver the best of all worlds ;)

>> No.5513828

>>5513736
What other consoles are known for good composite?

>> No.5513829

>>5513828
Everything but Genesis.

>> No.5513837

>>5513828
From my experience, every console from the Dreamcast onwards I'd think. For its generation, Saturn looks especially good.
>>5513829
N64 looks like shit. Older consoles don't look great either.

>> No.5513851

>>5513828
PC Engine composite is pretty decent. PS1 as well. It's kind of hard to be worse than the Genesis.

>>5513837
N64 looks like shit no matter what kind of cable you use. I'd actually say the N64 has the smallest difference between composite and RGB because of the intentional blur filter.

>> No.5513876

>>5513779
cringe

>> No.5513960
File: 359 KB, 1143x508, LHNHGGc.jpg [View same] [iqdb] [saucenao] [google]
5513960

Give me some RF switch comparisons

>> No.5513961

>>5513851
>N64 looks like shit no matter what kind of cable you use. I'd actually say the N64 has the smallest difference between composite and RGB because of the intentional blur filter.

The dotcrawl is pretty insane with composite.

>> No.5513963

>>5513805
Using component out of the Wii is shit. Using component out of real consoles is good.

>> No.5513979

>>5513963
Scart RGB actually looks sharper than component on the Wii.

>> No.5514014

>>5513961
Eh, no worse than it is with the NES/SNES. Even the PS1 has noticeable dot crawl. Not sure how the Saturn manages to avoid it, but the Saturn does appear to have more fringing than the others, so that might be the tradeoff.

>> No.5514072

>>5513814
>>5513963
>>5513979
[citation needed]

>> No.5514075

>>5514072
Simply try it out yourself and become your own citation. Anyone can do it.

>> No.5514109

>>5513724
What display are you photographing? Saturn really does have better composite.

>> No.5514130
File: 1.86 MB, 480x480, baits.webm [View same] [iqdb] [saucenao] [google]
5514130

>>5513779
10/10 baits, so tasty I can't pass it up.

I have a bvm, its great for movies/anime and 5th gen and up, but it looks like shit for anything under 5th gen. Thick, dark, distracting scan lines. It looks like full black 100% scanline setting on an emulator. That's bad unless you grew up on emulation and feel nostalgic for that "feel". You might as well play your games looking through mini blinds.

>> No.5514235

>>5513386
You can compare composite quality from different devices, but you can't say one system does RF any better. That's all up to the RF modulator.

>> No.5514282
File: 10 KB, 320x224, SpinballSpecialStage.png [View same] [iqdb] [saucenao] [google]
5514282

>>5511683
Is this "real" transparency?

>> No.5514326

>>5514282
That's either dithering or "flicker transparency"

>> No.5514332

>>5514282
No thats just good spritework

>> No.5514336

>>5514130
I wonder if Fudoh ever regrets some of his posts

>> No.5514341

>>5513693
>Who CARES, the TV doesn't matter, what matters is what the world gets out of that fucking Mega Doraibu.

I'm going to give you the benefit of the doubt that your attitude and overexcitedness are just uncontrollable curiosity.

Yes, composite video quality will vary across different devices. But the TV also makes a huge difference with composite. The Philips in question probably just has a really nice comb filter in it. You really shouldn't try to force everything to fit some sample graphic of composite from various hardware or composite vs. other signals. That only represents "known behavior" on whatever TV was used for the pic, not every TV. There is likely nothing special about anon's Mega Drive or cabling at all. His TV is much more likely just doing a great job of making the best out of the crap signal it's being fed.

That said it would be nice if other tests could be done, if only to help put you at ease with what's really going on.

>> No.5514345

>>5514282
It's "real" static graphics, unless the Sonic is visible in another part of the game with a different backdrop

>> No.5514426
File: 288 KB, 1455x1120, snes 1chip rgb.png [View same] [iqdb] [saucenao] [google]
5514426

>>5514072
<autism>
I was bored and curious, so I decided to try comparing my 1CHIP SNES with RGB to my red RVL-CPU-40 Wii with component though my OSSC. A couple of caveats, though:
- I don't know the brand of the Wii component cable. It's not first-party, but it feels reasonably thick. I might redo the test if HD Retrovision ever gets their Wii cables to market. The SNES has a SCART cable from retrogamingcables.co.uk.
- My capture card forces 4:2:2 chroma subsampling, nothing I can do about it. I captured at a high resolution to try to minimize the effects, but the SNES screenshot suffers slightly more than the Wii screenshot as a result, since the Wii's output is already subsampled.
- I tried to match the colors and aspect ratios as well as I could, but balancing YPbPr is really fucking annoying so it's not perfect.

With that out of the way, first up is SNES.

>> No.5514429
File: 352 KB, 1455x1120, wii component.png [View same] [iqdb] [saucenao] [google]
5514429

>>5514426
Next is Wii. Emulator is Snes9x GX 4.4.3, default settings.

In addition to general blurriness, there is some visible chroma bleed resulting from the subsampled frame buffer. Still looks fairly acceptable in my opinion, and on a consumer CRT you'd probably be hard-pressed to tell the difference. Earlier Wiis with the older video encoder may not fare as well.

</autism>

>> No.5514442

>>5513772
That shit's worse than composite probably because both audio and video signals were being jammed into one pin. The only reason I ever used it was because my old tv didn't support anything else.

>> No.5514497

>>5514426
>>5514429
very interesting fren, your autism is appreciated. I have a 1st gen Wii but no component cable. Maybe you can recommend one?

>> No.5514502

>>5513804
put down the fucking toys, richard.

>> No.5514517
File: 42 KB, 1440x1080, Beyond Oasis (U) [!]-190419-201851.png [View same] [iqdb] [saucenao] [google]
5514517

>> No.5514519
File: 1023 KB, 1440x1080, Beyond Oasis (U) [!]-190419-201836.png [View same] [iqdb] [saucenao] [google]
5514519

>> No.5514520

>>5514497
not him, but the monster brand can be had for like $5-10.

>> No.5514523

>>5514497
All I know is that people like first-party and Monster. I have one of HD Retrovision's PS2 component cables and it's excellent, so that's what I'd recommend whenever that comes out.

>> No.5514581
File: 894 KB, 1440x1080, Beyond Oasis (U) [!]-190419-201907.png [View same] [iqdb] [saucenao] [google]
5514581

>> No.5514585

>>5511951
What emu is this?

>> No.5514595
File: 1.07 MB, 1440x1080, Beyond Oasis (U) [!]-190419-201150.png [View same] [iqdb] [saucenao] [google]
5514595

>> No.5514636

>>5514585
snes9x on retroarch. The shader preset is the yellow text in the image.

>> No.5514710

>>5513637
WTF

>> No.5514762
File: 1.33 MB, 1440x1080, Beyond Oasis (U) [!]-190419-214358.png [View same] [iqdb] [saucenao] [google]
5514762

>> No.5514771
File: 49 KB, 1440x1080, Beyond Oasis (U) [!]-190419-214342.png [View same] [iqdb] [saucenao] [google]
5514771

>> No.5514786

>>5513747
>I just tried that
>You've never seen it
Why are shaderfags so god damned illiterate?

>> No.5514842
File: 744 KB, 1440x1080, Beyond Oasis (U) [!]-190419-215828.png [View same] [iqdb] [saucenao] [google]
5514842

>> No.5514849
File: 30 KB, 1440x1080, Beyond Oasis (U) [!]-190419-215752.png [View same] [iqdb] [saucenao] [google]
5514849

>> No.5514961

>>5514235
The the DC's RF modulator is great.

>> No.5514982

>>5514961
Yeah, I posted that and ironically the DC RFU is the one I had used most recently, having hooked up a DC for my nephew to use on an old TV during an extended visit. I can confirm that the official Sega DC RFU produced a surprisingly good image on which we could even read small text.

>> No.5515013
File: 2.76 MB, 768x576, 2019-04-20 11-07-56.webm [View same] [iqdb] [saucenao] [google]
5515013

>>5513693
>>5513768
>>5514341

Get ready for some autism. Here is the recording of the composite signal. I will post below the photos of the TV at the exact time I paused the game, using RGB and then composite, as well as the setup used.

>> No.5515015
File: 2.51 MB, 3264x1836, 20190420_111121_HDR.jpg [View same] [iqdb] [saucenao] [google]
5515015

>>5515013
RGB.

>> No.5515018
File: 3.48 MB, 3264x1836, 20190420_111055_HDR.jpg [View same] [iqdb] [saucenao] [google]
5515018

>>5515013
Composite. Photo came out blurry because of HDR.

>> No.5515020
File: 2.02 MB, 3264x1836, 20190420_111841_HDR.jpg [View same] [iqdb] [saucenao] [google]
5515020

>>5515013
Setup.

>> No.5515029
File: 2.66 MB, 3264x1836, 20190420_115854.jpg [View same] [iqdb] [saucenao] [google]
5515029

>>5515018
Bonus composite pic.

>> No.5515034
File: 8 KB, 563x242, deinterlace.png [View same] [iqdb] [saucenao] [google]
5515034

>>5515013
You should have posted a screengrab (you could do that now) because webms obviously come way too blurry (and you didn't deinterlace the source so it isn't helping one bit), but I can see the individual columns of water, so it's cool to have a direct feed on that composite anomaly. Now you just need to grab another cable with direct composite output, preferably with RCA leads, and record another batch of video (please stick to screengrabs if you can).

>>5515018
Pretty cool, but maybe HDR is an hindrance? You shouldn't need HDR, since we're not arguing color fidelity, and without proper equipment it is extremely sensitive to movement.

>>5515018
Yeah, I can barely see what's going on here, you didn't need to post this because we have another better pic in an earlier post.

>>5515020
That's some nice battlestation, but of course you realize those RCA cables you're holding don't hold any significance towards our autistic truth-seeking endeavor.

Protip: if you want to properly deinterlace video, make sure to record at 25fps, then select "duplicate fields" in whatever deinterlacing menu you have there, and then double the framerate (top or bottom depends on which frame you started recording from). Then you should have silky smooth 50fps, and you can scale it back to like 384x288 and have it compress much better on webm with less loss of detail.

>> No.5515036

>>5515034
>Pretty cool,

meant to quote >>5515015

>> No.5515047

>>5515034
I didn't deinterlace on purpose as I didn't want to blur or alter the feed any further, I think it looks OK.
HDR was to prove the Philips model.
I showed the RCA cables to prove I wasn't recording another signal, especially with how differently the TV and capture device display that signal (TV is over saturated - also happens with Saturn).

>> No.5515067
File: 2.12 MB, 3264x1836, 20190420_122803.jpg [View same] [iqdb] [saucenao] [google]
5515067

Hooked up to the Panasonic plasma.
Composite.

>> No.5515068
File: 2.18 MB, 3264x1836, 20190420_122813.jpg [View same] [iqdb] [saucenao] [google]
5515068

>>5515067
RGB.

>> No.5515070

>>5515047
>I didn't deinterlace on purpose as I didn't want to blur or alter the feed
Dude, the feed is already altered as soon as you record it because it's 240p, not 576i. What I'm telling you does literally nothing but return the footage to its proper state, not blurring it out or tampering with it.

> I think it looks OK.
It looks terrible. you even had to cram in extra compression because it's 50fps, when it should have least have been 25fps to have proper source material.

>HDR was to prove the Philips model.
W-What? We already established from your webm the TV has little to do with it! And you don't need HDR to prove anything, just something that takes better pictures than what you have, something with a little more MP juice and adjustable focus for starters.

>I showed the RCA cables to prove I wasn't recording another signal
Huh?? I honestly fail to see whatever use that might have had, I'm trying to convince you first hand and give out proof to document stuff, you're not under some holy inquisition trial.

>especially with how differently the TV and capture device display that signal (TV is over saturated - also happens with Saturn)
You can adjust saturation from the TV itself, anon. Besides no one gives a rat's ass about that, we want to document some fucking low pass blending shenanigans in this bitch, not accurate color reproduction!

>> No.5515072 [DELETED] 
File: 2.39 MB, 3264x1836, 20190420_123253.jpg [View same] [iqdb] [saucenao] [google]
5515072

>>5515067
>>5515068
Composite, but using the yellow cable out from the splitter, instead of scart+switch. Looks much sharper.

>> No.5515084

>>5515070
>W-What? We already established from your webm the TV has little to do with it!
Guess again, both the plasma and capture device have a different look. Part of the effect is the connection but also the display. Someone with a Trinitron will have better composite quality, as many of those have 3D comb filters like my Panasonic plasma.

>> No.5515095

>>5515084
I hate you. You aren't even listening to what I have to say, and you're trying to convince ME of something ridiculously difficult to notice that I am supposed to pick up from your long-range potato ass pictures. Please, if you don't want to get a cheap MD composite RCA connection to prove my theory right, at least let us have a proper screengrab of your recorded source under the waterfall, not this overcompressed bullshit >>5515013

>> No.5515105

>>5513673
>ackshually
>/blog/

>> No.5515116
File: 1.58 MB, 1920x1080, 2019-04-20.png [View same] [iqdb] [saucenao] [google]
5515116

>>5515095
Here's a printscreen.

>> No.5515118 [DELETED] 

>>5515095
>>5515116
And one of the original video full screen (10Mbits/s).

>> No.5515121 [DELETED] 
File: 3.56 MB, 1920x1080, 2019-04-20 (1).png [View same] [iqdb] [saucenao] [google]
5515121

>>5515095
>>5515116 (You)
And one of the original video full screen (10Mbits/s).

>> No.5515123
File: 3.56 MB, 1920x1080, 2019-04-20 (1).png [View same] [iqdb] [saucenao] [google]
5515123

>>5515095
>>5515116
And one of the original video full screen (10Mbits/s).

>> No.5515126

>>5515116
You're trying to irritate me on purpose, right? Get some fucking VLC or MPC or some shit and grab a proper digital 768x576 png snapshot, if you please. I'm not accepting that overly stretched nearest neighbor non-integer scaled crap, especially from someone who was so "concerned" about tampering with the footage earlier.

>> No.5515134

>>5515123
I'm sorry for being so mean in my previous post, I didn't catch thi-

>of the original video full screen

WHY THOUGH

WHY DID YOU POST THE PRINT SCREEN AND THEN ANOTHER PRINT SCREEN

WHAT THE HELL IS WRONG WITH YOU

>> No.5515138
File: 584 KB, 768x576, vlcsnap-2019-04-20-13h08m18s166.png [View same] [iqdb] [saucenao] [google]
5515138

>>5515134
VLC snapshot.
Same shit.

>> No.5515139

kinda hoping he stops replying to the tismlord

>> No.5515149

>>5515138
>Same shit.

For your uneducated ass, maybe. Lord, fucking thanks a lot. It's pretty clear you don't even want to have anything to do with me and was just going on your own crusade. Hope you can mod that MD of yours with a 60Hz switch someday, maybe it'll improve your competence and deduction skills by 17%.

>> No.5515152

>>5515070
Deinterlacing wouldn't make any difference in a paused screen, the fields would just line up perfectly in that case.

>> No.5515153

haha Sonic 2sday

>> No.5515158

>>5515152
That webm wasn't a paused screen though, I was just handing out a protip because my cringe levels go into full overload when I see a shitshow as bad as that webm. He didn't even need to post it, I just asked for a couple screenshots, but I guess moving footage is nice..? Except what he posted wasn't nice at all.

>> No.5515160

>>5515149
lelly loo

>> No.5515161

>>5515149
I mean same shit as in you don't magically see any difference in the waterfall. I didn't go on any crusade, you just think this MD2 and video connection is doing something magical, when it's pretty standard stuff.
In any case, RGB is better than this crap even seeing the lines in the waterfall. Sega Saturn version runs at full speed and fullscreen, so I'm good there too.

>> No.5515164

>>5515158
In the end it's paused.

>> No.5515165

>>5515158
>wasn't nice at all
sounds familiar

>> No.5515168

>>5515138
Oh, sorry, I just noticed, this one and the one above also sucks, but I couldn't put my hands on why. Now I know, you're cropping the border which is supposed to span both upper and lower sides of the screen as seen on >>5515015 >>5515067

Which means your VLC screenshot still ISN'T a 1:1 rip of the footage. Nice going, bucko.

>> No.5515174

>>5515168
It's how the TVs and capture device display it. Take it or leave it.

>> No.5515175

>>5515161
>when it's pretty standard stuff.
No it isn't, but it doesn't matter because YOU DON'T CARE. You've been proving stuff that I didn't need to know all day long, I look at your evidence and I say "okay..!?". This discussion will only be over once you get a 1:1 rip of two leads, one from your SCART cable composite out, and one from an RCA composite out which doesn't get any info from the sync pin. Only then you might start to think "uh... that's odd", not this tireless about honeycomb filters and other difficult to demonstrate junk.

>>5515164
Who CARES, he needed to smear the fuck out of the pic due to compression because he posted a 576i pic at 50FPS FOR CRYING OUT LOUD WHY DOESN'T THIS BOTHER YOU. I JUST WANT CRISP, 1:1 CRYSTAL CLEAR RIPS AS GOD INTENDED, IS THAT TOO MUCH TO ASK FOR?

>> No.5515176

>all these fucking posts because some literal spergtard thinks there is a difference between composite over scart and composite over RCA
Cringe.

>> No.5515179

>>5515168
>you're cropping it!
yikes

>> No.5515180

>>5515175
>I JUST WANT CRISP, 1:1 CRYSTAL CLEAR RIPS AS GOD INTENDED, IS THAT TOO MUCH TO ASK FOR?
>wanting crystal clear from composhite
It's time to go outside anon.

>> No.5515181

>>5515175
>RCA composite out which doesn't get any info from the sync pin
shit man you're hopeless

>> No.5515185

>>5515176
To be honest, you only know what goes on a SCART cable once you open it up. Otherwise you can't exactly be sure of what gets connected to which, using which resistors and other details. In the case of an RCA cable, you're usually pretty sure what it's supposed to be connected to since it's a physical extension of a single pin in the form of an exposed metal dong with grounding.

>>5515179
He is, cropping it, though.

>>5515180
>wanting crystal clear from composhite
Composite only blurs thing horizontally because that's the direction the signal travels through, each line put together should be comparable with the shots from an emulator (minding the distorsion due to increased resolution and subsequent loss of proper aspect ratio). As in, one line of pixels should be exactly 2 pixels high. This is nothing mindbending, it's how analog video works. >>5515138 is some "LOOKIN' GOOD.PNG" kind of crap.

>>5515181
Am I? Kind to debate when all people do is bash me and ignore any reasonable doubt. We are defeating the purpose of science, which is test any claim with zero bias.

>> No.5515201

>>5515185
Well, I'm out of options. I don't have a dedicated composite cable for my MD2. Deinterlacing 2x in OBS does little difference in the paused part of the video.
If it's of any use, the composite lead out of the splitter and the scart with RGB off look the exactly the same on my plasma.

>> No.5515219

>>5515201
>I don't have a dedicated composite cable for my MD2.
I can't tell you what to do, but it would be really great if you grabbed one up. That's the crux of what I'm trying to prove.

>Deinterlacing 2x in OBS does little difference in the paused part of the video.
Of course it doesn't, but you didn't need to post a video here on 4chan where the file limit is 3MB.

>If it's of any use, the composite lead out of the splitter and the scart with RGB off look the exactly the same on my plasma.
They do because it's only acting as a relay from what gets dumped from SCART, but I appreciate the effort in telling me this.

>> No.5515229

>>5515201
Do you have a multimeter?

>> No.5515251

Pin 4 on the megadrive is connected to pin 20 on the scart.

That's it

End
Of
Story

ps. can captain autism please get a tripcode so I can filter him. Shit's annoying.

>> No.5515268

>>5515251
>Pin 4 on the megadrive is connected to pin 20 on the scart.

Nice of you to have personally checked anon's cable and for relaying this information to us. That was fast.

>> No.5515282

>>5515268
It's physically impossible for it to be wired otherwise given the information we already know.

>> No.5515292

>>5515282
I can make a SCART cable using solders and shit specifically to prove you wrong, how would that be impossible?

>> No.5515295

>>5515292
Oh, do this.

>> No.5515298
File: 38 KB, 300x229, 1544157012313.png [View same] [iqdb] [saucenao] [google]
5515298

>>5515282
unrelated, but are you retarded?

>> No.5515301

>>5515292
If it keeps you away from this thread until it drops off I'm all for it.

>> No.5515302

>>5515219
you know, words like relay and dumped have actual meanings

>> No.5515308

>>5514326
The proper term is stipple alpha.

https://www.supermodel3.com/Forum/viewtopic.php?f=7&t=1210

>> No.5515365

>>5515292
I would personally love to see this.

>> No.5515370
File: 1.92 MB, 345x343, 1555729403483.webm [View same] [iqdb] [saucenao] [google]
5515370

>>5515295
>>5515301
>>5515365
Cue >>5515292 furiously backpedalling

>> No.5515391

>>5515302
Are you trying to imply that English doesn't have words that serve a hundred purposes with zero regard for consistency in favor of muh evolving language?

>>5515295
>>5515365
>>5515370
Of course I'm not going to make a SCART cable out of thin air, are you fucking out of your mind? I don't even have half the equipment or steady handwork I would need, and if I COULD why would I bother your faggot asses with asking people to prove my theory in the simplest way possible when I could have gathered my own data? I was just saying that it would be bewildering to assume something just because DUH IT HAS TO BE LIEK DIS BECAUSE TOTALLY LEGIT OFFICIAL SCHEMATICS N SHIT. Your reading comprehension is at bottom tier levels.

>> No.5515414

>>5515391
Yeah, soldering a couple of wires to a din and scart connector sure is INSANE. Drawing the schematic for this cable would be an ENORMOUS task as well.

>> No.5515417

>>5515391
Also, I suggest that if anon wants to eat up the small price of a MD2 composite cable, the next comparison should be done in the Aquatic Ruin waterfalls, as their effect is far less subtle. And in case you guys' pitiful reading comprehension clued you in the bad way, I wasn't assume the schematic posted in >>5513702 wasn't accurate, just that it's a very poor argument for determining what actually goes on inside anon's SCART cable, an arbitrary piece of equipment unofficially reproduced by the millions.

>> No.5515425

>>5515417
Do you think someone might have hidden a flux capacitor inside anon's cable to improve the composite signal?

>> No.5515445

>>5515425
I have a few unsubstantiated theories, but the phenomena I was able to osserve told me that one MD1 RGB SCART cable that *didn't* have all 20 pins on the end and just used the necessary ones produced an unfiltered composite output when connected to any device. I say unfiltered, because what goes on the stock composite output you see in many comparisons, like >>5513637 is probably the result of a low pass filtering done in the encoding to remove high frequency noise from composite/RF and give the added benefit of more colors with dithered patterns. Lots of people have scratched their heads over the terminology RGB SYNC on that image, but one assumption was that the particular SCART cable carried a separate composite output from the SYNC pin, which may not feature the low pass present in the intended composite, in the hope of giving RGB users a much crisper image than you would get by grapping the luma sync off the filtered composite output. So far I haven't been able to prove anything because I was waiting to get some proper capturing equipment myself, and I also don't want to break anything. The other supposedly high-quality MD1 RGB SCART cable I own (cost me roughly $15 and was gold-plated with the added headphone jack connection) features the intended lowpass filtering when accessing its composite output, proving there's something in there that "disrupts" the phenomena noticed in the middle image of >>5513637, giving the result seen on the right instead, which is the same result that is obtained when using a MD1 composite RCA cable.

Also, I love that people talk all kinds of shit about my theories and legitimate doubts ITT, but yet nobody has been able to explain what in the name of fuck is actually happening on >>5513637's middle shot, some people even said it was an s-video mod, which is astonishingly funny and somewhat flattering.

>> No.5515447

>>5515425
Flux capacitor, no. Continuum transfunctioner, maybe.

>> No.5515456

>>5511935
Okay now use an example that isn't transparency dithering or from a PC RPG. Give me three good examples on console that can't be construed as a coincidence or just a side-effect of CRTs.

>> No.5516349

>>5515445
>I have a few unsubstantiated theories
You have a few unsubstantiated brain cells

>> No.5516445
File: 858 KB, 780x913, 91c62c204ccbac28dd0fc758fd9d8732757a11a1.png [View same] [iqdb] [saucenao] [google]
5516445

>>5515456
>just a side-effect of CRTs.
Of course it's a side effect from CRTs, you retard. Not trying to say it's anytjing otherwise. You're asking me to prove developer intent, which I can't. But I can show you things that I think look better thanks to CRT technology. Take from that what you will.

>> No.5516496

>>5514786
No, brainlet. You’ve never seen an actual CRT being fed composite in person. So how can you know if the shaders you used are accurate or not?

>> No.5516627

>>5511638
The Genesis came with AV cords, not RF.

>> No.5516631

>>5516627
>The Genesis came with AV cords, not RF.
Incorrect.

>> No.5516634

>>5511641
This looks like a blocky fucking mess and totally ignores effects that the developers counted on existing

>> No.5516641

>>5516627
No, it didn't. It came with a coaxial cable.

>> No.5516645

>>5516631
motherfucker no it isn't. I've got mine from child hood. The NES is the only system I ever had that came with RF.

>> No.5516647

>>5516645
How old are you? It came with a coaxial cable AKA an RF output. Got my SEGA in 1990, original model.

>> No.5516652

>>5516647
Mine came with Sonic 2 packed in, maybe they changed it by then but saying "Americans played with RF because thats what it came with" is a retardedly narrow generalization

>> No.5516654 [DELETED] 

>>5516652
They may have very well changed it by then, but it still remains that it originally came with a coaxial output. (mine came with Sonic 1, a far superior game)

>> No.5516656

Or wait...no it came with Altered Beast..Sonic hadn't come out yet. Anyway, the original SEGA Genesis came with a shitty R

>> No.5516661

>>5516627
>>5511638
I didn't have a genesis but I recall playing SNES with both RF and AV, depending on the TV I used. Actually at one point I jury rigged the thing to play on a portable B&W TV that had some kind of custom input for which I didn't have a converter, so I could play in my bedroom.

>> No.5516664

>>5516652
My model 2 came with Spinball and RF. Sega has never been consistent.

>> No.5516665
File: 312 KB, 1000x1000, Sony PSX RGB VS Composite video-1000x1000.jpg [View same] [iqdb] [saucenao] [google]
5516665

>> No.5516672

>>5516652
You're a liar. Like the others have said, model 1 and model 2 Genesis came with RF switches.

>> No.5516673

>>5516665
Genesis is the only console where composhite is objectively correct.

>> No.5516674

>>5516673
you. I like you.

>> No.5516680

>>5516673
RGB on my genesis looks like sex.

>> No.5516683

>>5516680
Those vertical stripes look like your dad's two minute missionary.

>> No.5516695

>>5516665
enjoy the dithering

>> No.5516707

>>5516665
There's no reason to play 3D Phony Playshitstation games. Sympathy for a Knight is the only one that holds up.

>> No.5516714

>>5516683
They’re very easy to fix.

>> No.5516724

>>5516714
Absolutely not.The blur dial does not make a transparency.

>> No.5516759

>>5516627
My model 1 with Altered Beast purchased new at Target in the US came with an RFU in the box a few months after launch. I bought my own official composite/mono audio cable shortly after for $10, iirc.

>> No.5516780

>>5516672
You're a dipshit. I have always hooked it up via AV. it's the same Genesis I've had from 93-ish and I've never bought new cords for it.

>> No.5516783

>>5516780
>I've had from 93-ish
lol you lose

>> No.5516784

>>5516780
Those cords did not come with the system.

>> No.5516785

>>5516780
Witch cunt tree?

>> No.5516905

>>5516707
I would say there's reason considering it's 3D environment instead of exclusively playing 2D. But hey, [old good, new bad] for your validationcummies.

>> No.5516915

>>5516905
I'd rather play good 3D games. All PC games are retro because the IBM PC was introduced in 1981.

>> No.5516950

>>5516707
this is a very specific roleplay you've got going on here anon

>> No.5516987

>>5516950
It's not roleplay. Nearly all polygonal PS1 games are trash, and most of the good ones have been remade better.

>> No.5516990

>>5516915
dude, have some shame and don't say stupid stupid things.

>> No.5516991

>>5516785
Got it in Hawaii.
>>5516784
Had to have
>>5516783
Why

>> No.5516996

>>5516991
Do you think it was shipped directly to Hawaii, or from a distribution center in California?

>> No.5517013

>>5516996
Just saying. Hawaii was a weird place. They had shit there that the mainland didnt.

>> No.5517035

>>5516991
>>5517013
Off-topic but still about retro games: Ever go to Toys N Joys while they were open? What the HECK was up with them?

>> No.5517041

>>5516991
No. You're making a claim, but it's simply not true. I do not trust your memory or your claims. AV cords were not standard with the Sega Genesis.

>> No.5517083
File: 263 KB, 1280x720, 1554580783131.jpg [View same] [iqdb] [saucenao] [google]
5517083

>>5511683
>lacks real transparency like the fourth gen SNES,

>> No.5517093

>>5517083
SNES is a fourth generation console. Sega Genesis/Mega Drive is a third generation console. At the time, we just called it Sega, being entirely unaware of Mater System.

>> No.5517409

>>5516673
>>5516695
I'd take dithering and sharpness over blurred shit and shitty transparency effects (which aren't worth blurring everything for)

>> No.5517412

>>5516991
>Why
It came out in 1989 is why.

>> No.5517456

>>5517409
Blurring is worth blurring. Turns stairs into slants and curves, increasing apparent resolution, since the width of the blue is less than a pixel, so the information loss is zero. The downside is the reduction in color, but that makes it look more retro :-)

>> No.5517465

>>5511621
i play on retroarch through a pvm at 15khz
cope

>> No.5517703

>>5517465
nobody cares
cope

>> No.5517709
File: 141 KB, 266x267, 020.gif [View same] [iqdb] [saucenao] [google]
5517709

>>5517703
i hope you're right

>> No.5517717

>>5517465
I can't stand that whine. Are you unable to double the frequency?

>> No.5517873

>>5517093
No anon, stop it.

>> No.5518069

>>5516987
>plays retro games
>complains about graphics
absolute wew

>> No.5518080

>>5518069
He didn't though.

>> No.5518170

>>5517412
>lose 4 years out of the 30 years he could have had it for
Wow, what a big loss that is.

>> No.5518337

>>5518170
I'm not the other guy, but I think the point was that 1993 guy's comments can't outweigh the people who owned the system earlier. He said his Hawaiian-bought system came with Sonic 2 and a composite cable around 1993, but everyone else remembers that their systems came with RF. You could probably even look up the original manuals for all the different bundles and they would have a packing list of included vs. optional accessories, or you could look for pictures of original box contents.

If the "stuff in Hawaii is different" claim is true enough that some standalone US Genesis out there did come with a composite cable standard in the box, that would be interesting to know. Just seems unlikely

>> No.5518421

Were AV inputs even common in the early 90s? I remember it all being RF.

>> No.5518446

>>5518421
For new TVs yes, everything that wasn't bargain basement Walmart trash had composite. Even S-Video sets were starting to appear by then.

>> No.5518582

>>5518421
It was all RF for me until I got a 13 inch with built in VCR to use as my bedroom tv. That was around 1998 I believe.

I can even remember hooking up an atari to a black and white tv using the screw terminal things.

>> No.5518584

>>5518582
>using the screw terminal things
Yeah what were those called? I used to use them as well.

>> No.5518679

>>5511683

technically the genesis can do real transparency. but it involves an undocumented debug register. it's how overdrive 2 did all those transparent effects.

>> No.5518721

ITT: Bait

>> No.5519613

>>5518446
Yeah, from 1986 to 1989, the S-video jack as we know was a rarity on TVs, on only the best models from only a few Japanese brands. 1990-1992, still uncommon but most major brands had started putting it on their high-end models. After that, it became much more common on midrange and higher TVs from just about all brands.

>>5518582
>>5518584
>screw terminal things
300 Ohm dipole, common for antennas designed to pick up UHF band TV channels and FM radio

>> No.5519664

>>5511641
this is the blurriest rgb ive ever seen. how are you capturing this? through an RGB to RF converter?

>> No.5519761 [DELETED] 
File: 1.66 MB, 636x420, transparent.webm [View same] [iqdb] [saucenao] [google]
5519761

>>5514282

this is

>> No.5519776
File: 1.66 MB, 636x420, transparent.webm [View same] [iqdb] [saucenao] [google]
5519776

>>5514282
this is

>> No.5520108

>>5511621
You think that looks good?

>> No.5520197
File: 14 KB, 250x245, 1555166504447.jpg [View same] [iqdb] [saucenao] [google]
5520197

>>5513823
>However, the best version you'll ever see is through RetroArch with shaders that can deliver the best of all worlds ;)

>> No.5520209

the developers are shit and i hope they die

>> No.5520336

>>5511641
Much better except for the smoke.

>> No.5520361

>>5511969
Why the fuck was Spinball 30fps?

>> No.5520363

>>5511989
This checkerboard pattern kinda goes with Mario's art-style when you think about it.

>> No.5520374

>>5513823
Saturn RGB clearly looks worse than MD1 in that pic.
Colors are way too oversaturated.

>> No.5520376

>>5513794
>I'm an RGBfag but even to me BVMs look awful.
You've only ever seen a BVM in online pictures and never in person.

>> No.5520392

>>5520374
>Colors are way too oversaturated.
Colors were undersaturated in everything else. I don't care which one is "accurate".

>> No.5520398

>>5513724
I like the Saturn RBG myself but it's nice people have plenty of options to suit their tastes.

>> No.5520668

>>5516445
>that enemy's shirt blending in with the wall
I see what they did there.
What a nasty way to save on memory usage.

>> No.5520684

>>5520392
You have shit taste.

>> No.5520783

>>5520361

https://en.wikipedia.org/wiki/Sonic_Spinball#Development

>> No.5520975
File: 1.16 MB, 1920x1080, 12969580947845414912_20190422212809_1.png [View same] [iqdb] [saucenao] [google]
5520975

>>5514519
>>5514581
Call me crazy but i'm not the biggest fan of scanlines. I use the "presets - tvout" shaders for that classic blur rather than trying to get the individual pixels of a CRT.

>> No.5521017

>>5511621
>Just what the developers intended.

It's not what developers intended. It's what they had to work with, NTSC TV's in North America typically only had coaxial or composite, while S-Video was reserved for bigger TV's. Sadly the Genesis didn't even have S-video. Though PAL-landers were lucky enough to have RGB out with the Mega Drive. Though the SNES did have an official S-Video cable.

>> No.5521065

>>5521017
>It's not what developers intended. It's what they had to work with
Sometimes during the day you just read the most retarded shit on the internet

>> No.5521082

>>5521065
>>It's not what developers intended. It's what they had to work with
>Sometimes during the day you just read the most retarded shit on the internet

Well, it was a limitation that they had to work with. The average person back then didn't care about picture quality in games and most would hook up their console to an RCA cable and just be happy with the fuzzy image. Developers had to work within those confines.

>> No.5521103

Today I learned that 'cope' is a new shitpost word, and any posts that use it contain nothing valuable.

>> No.5521341

>>5520783
Goddamn, I did not know that.
Sucks that the game is basically stuck at nightmare-ish 30fps forever.

>> No.5521436
File: 1.93 MB, 3840x1080, 1528087546685.png [View same] [iqdb] [saucenao] [google]
5521436

>>5520975
Blargg's works correctly on laggy Kega Fusion, but the implementation in Genesis Plus GX isn't quite right so I need to use other shaders Some of the tvout presets work well enough without adding as much lag as crt-royale. What you have enabled there is not one of them. I think I had to manually tweak one of them to get it to pass all my Sonic 2 and Sonic Spinball test cases.

>> No.5521460

>>5521103
>Today I learned that 'cope' is a new shitpost word
Yikes.

>> No.5521484

I'm currently using RetroArch and I have my PC plugged to a CRT TV. Any shader that's recommended for that?

>> No.5521498

>>5511683
>Genesis, lacks real transparency like the fourth gen SNES
SNES lacks real transparency. It can do math to simulate translucency but like the Saturn it cannot display sprites overlapped by translucent sprites.

>> No.5522384
File: 2.38 MB, 200x150, money money money.gif [View same] [iqdb] [saucenao] [google]
5522384

>>5512887
this bigtime
computers didnt really catch up until about the late 00's
though for a short time near the end of the 90s they could be comparable (xbox and ps2 bumped them back up a notch ahead)

>>5516445
Damn I always thought those guys were carrying machetes. Not baseball bats.
And I thought the "signs" you bound off of were just some kinda concrete wall things jutting out of the side of the building.

>> No.5522391

>>5522384
Xbox is essentially a PC. The CPU is a 750 megahertz Pentium 3.

>> No.5522392

>>5522384
PC often was ahead. The PS1 port of Dark Forces (which no longer happened) is a downgrade from DOS.

>> No.5522623
File: 53 KB, 400x454, Jabba vs God.jpg [View same] [iqdb] [saucenao] [google]
5522623

>>5511621
>Ah, rainbow band ridden composite video. Just what the developers intended. Brings a tear to my eye just seeing it.

There are interviews with Ancient developers that confirm that the banding was completely intended.

Your move, atheist.

>> No.5522641

>>5522623
Gonna hafta post proof, my friend.

>> No.5523112

>>5522391
closer to a Celeron-733

>> No.5523178

>>5513961
this
was so damn glad I had S-Video on my N64, composite out of the thing looked absurdly bad

>> No.5523196

>>5521460
You're proving his point.

>> No.5523320

>>5521436
Which ones do you recommend? I was varying testing between composite 2phase and 360p composite.

>> No.5523335

>>5523320
It may have been tvout-jinc-sharpen. I had to change one of the resolution settings to 160 for Sonic Spinball to look the same as my original Genesis. Savestate your test cases and compare some until you find what you like.

>> No.5524916

>>5516784
Not the dude you're talking to, but I remember having to buy an rf adapter so I could hook my genesis up to my old tv. It was the model 2 sonic 2 package, pretty sure it came with av unless time has fucked my memory of this.

>> No.5525781
File: 596 KB, 1600x1200, 1551231049721.png [View same] [iqdb] [saucenao] [google]
5525781

>> No.5525950

>>5525781
is this emulator or authentic?
the image looks like a screenshot but the pixel quality looks like rgb crt

>> No.5525979

>>5525950
Look at the uniform glow diffusion around everything. That's CRT-Royale.
Anon that posted this pic needs to back off the diffusion parameter a tad.

>> No.5526006

>>5525979
looks quite good, a lot better than the images i saw on the wiki

>> No.5526054
File: 3.04 MB, 4320x3240, IMG_0022.jpg [View same] [iqdb] [saucenao] [google]
5526054

>>5525979
and here is a custom CRT-Royale running on a real PC CRT. This version has been tweaked through shader parameters to emulate the appearance of a 240p game being played on a high TVL display such as a Sony BVM or a computer monitor. Thus the scanlines are extremely pronounced and sharp. More so than my photography can do justice to. It looks fake. Sterile. Very, very much has that "/vr/ game running on a pro-spec CRT" look.

Now, you can back these settings off and get something more pleasant to look at, but I enjoy taking it to the extreme in some cases.

>> No.5526060
File: 3.83 MB, 4320x3240, IMG_0033.jpg [View same] [iqdb] [saucenao] [google]
5526060

>>5526054

>> No.5526064

>>5526006
With proper tuning CRT-Royale is a miracle. Even the default setting will look extremely good for most people.

TBQHWYS most people can buy a low-lag, fast-response LCD and forget about the whole CRT thing because of it. And won't surprise me if in a few years TVs start coming with modes like this.

>> No.5526147
File: 502 KB, 1440x1080, Fester&#039;s Quest-190424-220525.png [View same] [iqdb] [saucenao] [google]
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>> No.5526421
File: 3.94 MB, 3282x2348, MX6S0192.jpg [View same] [iqdb] [saucenao] [google]
5526421

>>5526060

>> No.5527323
File: 413 KB, 1440x1080, Duck Tales-190424-230806.png [View same] [iqdb] [saucenao] [google]
5527323

>> No.5527387
File: 996 KB, 965x724, 1556218538509.png [View same] [iqdb] [saucenao] [google]
5527387

>>5527323
This is how it should look when you're not standing with your face two inches away from the screen.

>> No.5527424

>>5522392
>The PS1 port of Dark Forces (which no longer happened)

What did he mean by this?

>> No.5527447

>>5527424
It's no longer canon. I'm fine with that, but Rogue One is boring.

>> No.5527458

>>5527447
I liked RO and didn't think it was boring (it's the closest thing to a proper post-Lucas movie), but who cares what is canon or what isn't.

>> No.5527510

>>5527323
You didn't have a Sony in the 80s. You had a Zenith.

>> No.5527625
File: 31 KB, 1440x1080, Duck Tales-190424-230616.png [View same] [iqdb] [saucenao] [google]
5527625

>>5527387

>> No.5527681

>>5527510
how do you know?

>> No.5529802
File: 254 KB, 1440x1080, Castlevania PRG1-190425-203652.png [View same] [iqdb] [saucenao] [google]
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>> No.5529808
File: 259 KB, 1440x1080, VS. Castlevania-190425-204221.png [View same] [iqdb] [saucenao] [google]
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>> No.5530912
File: 1.24 MB, 1440x1080, ffight-190426-200408.png [View same] [iqdb] [saucenao] [google]
5530912

>> No.5530962
File: 68 KB, 640x480, 1556248397534.jpg [View same] [iqdb] [saucenao] [google]
5530962

>>5516445
>>5515456
I actually can prove the developer's intent:

https://youtu.be/kILeyo1iv0A?t=80

>> No.5530967

>>5511960
Buy a common Composite TV anon, that's what they were developed to. Maybe S-video max.

>> No.5530974

>>5511978
Anon, ANY TV no bigger than 20" is the ideal.

Buy one from the 90's beggining of 00's. Composite or S-video if you don't like dot crawl,

Genesis should always be composite.

All you have to decide is if you want a Sony Trinitron (scanlines) or a common shadowmask (smoother).

>> No.5531009

What if a CRT was made for 1080p media?

>> No.5531110

>>5531009
I believe there're CRTs with 1080i res.

>> No.5531117

>>5531009
>>5531110
My CRT monitor in the early 2000s could do 1920x1440 at 75 Hz. 1080p was a given for anything even halfway decent.

>> No.5531124

>>5531117
Maybe monitors, but TVs were only made up 1080i as far as I know.

>> No.5531134

What I do is have sex.

>> No.5531151

>>5522641
It's in one of the interviews with them. They looked at the waterfall scene in Sonic and got blown away, and kept asking each other how is that possible. Then they looked closer at the screen, noticed the banding, thought "oooh, nice trick!". And then added dithering in SOR2.

>> No.5531564

>>5530962
>proof

He means composite video and doesn't even realize it. CRTs don't blur shit unless the signal they get fed is also blurred to begin with. That, or the horizontal resolution goes *way* overboard, which is not the case with most retro consoles.

>> No.5531872 [DELETED] 

>>5531564
CRT has other artifacts, like bloom, NTSC color gammut, deep blacks.

>> No.5531878
File: 16 KB, 220x384, Shadow_mask_closeup_cursor.jpg [View same] [iqdb] [saucenao] [google]
5531878

>>5531564
CRT has other artifacts, like bloom, NTSC color gammut, deep blacks. And yes, it does blend, depending on the type of the "mask".

>> No.5531907

>>5511621
Fake and gay. Your emulator isn't handling that properly. It looks like you posted the scene through S-Video. Those lines blend together and make a nice shimmer effect.

>> No.5531924

>>5530967
>>5511847
>>5513085
>>5513814
>>5515445
>>5518446
>>5519613
>>5521017
>>5523178
>>5530974
>>5531907
More like ASS-Video on the Genesis.
https://youtu.be/j-G02cjXpZ0
Skip to 0:47
Look at that tube they fly through. Beautiful in composite. Shit with s-video and rgb

S-video looks great on my n64 and GameCube (not as nice as component obviously) and Dreamcast (again not as nice as VGA) - but on the Genesis? I use conposite like the art teams and designers intended.

>> No.5531934

>>5531878
CRTs do not blur the image unless the resolution of that image goes beyond the capability of the mask to resolve it, or you zoom in with macro photography looking for a delineated vertical line that will only be there in a slot mask design.

If I were to take a CRT with a 500 TVL shadow mask design and display a 320x240p RGB video signal on it the image produced would have no blending. However, it would not have little squares either, it would have more rounded off edges around sprites where single pixels (of game data) are being drawn.

When dealing with a CRT with a very fine pitch that can full resolve high resolutions then the CRT begins to take on a more "pixelated" look. This is where the "PIXELS ARE NOT LITTLE SQUARES" guys arguments start to break down a bit. If I take a 320x240p signal and display it on a CRT designed for much higher resolutions like 2048x1536 (usually by doubling the refresh rate to 120hz) then the resulting image will have thick, hard scanlines running horizontally, but it will also have very sharp and hard separations between graphics drawn vertically. This is because by having more phosphor elements to use to draw each pixel of game image that it begins to take on more of the shape of that digital sprite.

To get an idea of what I'm talking think of trying to draw a a square using only three little glowing circles spaced apart in a triangle. Well, that's not going to happen, is it? It's going to look like a circle. But what if you had 18 little glowing circles each separated into 3s spaced apart in a triangle? Then a square-ish appearance is going to be showing through.

>> No.5533356

>>5531934
But pixels really aren't little squares. That's just the most common and logical shape to give them when you enlarge them in two dimensions. You could use any simple convex shape (to avoid interlocking of concave corners along either axis) and it wouldn't be technically wrong.

tl;dr - Pixels aren't defined as squares, and don't have to be squares, they're just commonly shown that way.

>> No.5533424

>>5533356
>That's just the most common and logical shape to give them when you enlarge them in two dimensions

read that again to yourself

>> No.5533489

>>5533424
That's exactly what I meant and it doesn't contradict the fact that pixels are not little squares. If someone's understanding of them is limited to that one representation of them, that reflects poorly on that person. Don't be that person.

>> No.5533504

>>5533489
Let's say you try to draw a sprite using little points of light. Little round points of light called pixels.

Now if you do this there will be gaps between pixels where the points of light don't overlap. So how do you make it so that you don't have as much of a gap? You increase the intensity of light until it covers up the gaps, but that creates a problem where neighboring points bleed into one another. What's the solution to this? You separate it into more, smaller points of light, and contain them with a "mask". Now you can fill in the gaps without bleeding light (or color) into one another so much. These are phosphor elements. If you want if you want the sharpest definition possible of each point of light you use as many of these as possible within a designated area. The easiest and most logical way to designate these is by X and Y coordinates. Rows and Columns.

You start with little (round) points of light, want them to be as sharp as possible with no gaps so you fill and control with masks, and what do you end up with if you push this concept to the point of diminishing returns? You end up with little squares.

In math and code, yes pixels are not little squares. In the real life practice of making those pixels visible to humans they become so if you push the technology far enough.

>> No.5533653
File: 268 KB, 834x785, rf.png [View same] [iqdb] [saucenao] [google]
5533653

>>5516627
>The Genesis came with AV cords, not RF.

I have a Model 1 and Model 2 that I purchased way back then that both came with RF switches. But neither unit came packaged with RCA cables. Those were sold separate. But maybe the RCA cables were a regional thing?

https://www.manualslib.com/manual/1166040/Sega-Genesis.html?page=6#manual

>> No.5533718

>>5533504
Essentially, you're baby-talking about maximizing light output by reducing dot pitch and masking, and explaining that square representation of pixels is the optimal way to do it. The simple rebuttal is so what. Your other post was about sharper displays having enough granularity to describe pixels themselves as having edges, and if they have clear vertical and horizontal edges, then you get something squarish. The rebuttal to that is also so what.

The only pixels that should be thought of, described, or defined as squares are actual screen pixels that that have been engineered to have the dimensions of a square, whether made up of one color (monochrome) or a color triad/quadrad. You shouldn't think of them as squares in math or code, like you say, but also not in terms of physical representation, since not all dot arrays of every display type represent them as squares and you just can't expect them to be displayed that way. My example of the "logical" representation of pixels as squares *when enlarged* in two dimensions was actually overly simple. You could also just as logically think of them as non-square rectangles, depending on your application. This is why the intended aspect ratio of a displayed image can't be expressed or interpreted by resolution alone, because pixels aren't necessarily square (or rectangular). My favorite example is NTSC DVD, which most often uses an encoded resolution of 720x480. That is neither 4:3 nor 16:9, but those are the two aspect ratios that consumer displays and DVD players are expected to support. Should we think of those pixels as rectangles? Or what about "line segments?" For the same reason you shouldn't think of pixels as squares, no, you shouldn't think of them as rectangles at the code level either. At this level pixels are just pixels, the smallest "dots" in a picture, which in the video world will take on whatever shape they are needed to take whether they are also individually assigned to screen pixels or not.

>> No.5533776

>>5511638
>because most in my trailer park

>> No.5533791

>>5533776
Nah, wealthy suburbs with one or two black kids in the whole grade.

>> No.5533848

>>5513851
Neo Geo has the worse composite.

>> No.5533870

>>5533791
Wealthy doesn't mean not retarded and the actual number value is subjective. Just like how "more" can mean "some kids in my class". I'm not going to fault a few toddlers for not plugging their games in to the family TV using composite or s-video. But most people I knew were using composite or better by the mid 80's.

>> No.5534334

>>5533870
Fuck off, zoomer.

>> No.5534951

>>5534334
>all that assmad
>all that projecting

>> No.5535767
File: 468 KB, 1440x1080, Shin Megami Tensei if...-190428-203906.png [View same] [iqdb] [saucenao] [google]
5535767

>> No.5535771
File: 434 KB, 1440x1080, Shin Megami Tensei if...-190428-203923.png [View same] [iqdb] [saucenao] [google]
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